depends on whos worse, and sometimes whether youre on attack and defense. also they might be going pharah + mercy vs a frickin junk + torb good point though, as long as it is the same amount of bad players on both teams it is perfectly fair
I would like to point out that elim in overwatch are just participation trophies. If you deal even just 10 damage to someone and someone get the kill, you still get elim credit. Sojurn with long range and constant should get more elim than met.
That's the thing, the takes after the Cass rolls incident weren't even his to begin with. The guy got credit for other people's decent takes. His own have always been dogshit.
The second TikTok hit me kinda hard after a game I had yesterday. I was playing Kiriko, tank was Doomfist. Doom kept breaking LOS and spamming for healing, if I even thought about getting to a spot where I could see him, I was melted. He then started to rage in chat about not getting heals in 5 deaths. My other support, Brig, and I both explained to him that he was getting too far away or breaking LOS and we couldn't do anything to help. He then told us, and I quote, "Stay further back. That's how you heal tanks." before going completely afk and watching the rest of us 4v5 with no tank just to end up losing and him watching them push the cart to the end from spawn door.
As a Doom player, I gotta say he was terrible. Cause Doom has good mobility, it's ok to go into the enemy backline and do a bit of chaos sure (preferably when ult is ready), but that Doom has to always be aware of their health, team position and know when to back out of the enemy's location. Also, was this in competitive? Cause wow they fumbled hard.
Bad doom players are like bad dva or bad monkey. They think their mobility means they can just dive the back line and you will just always heal them through it. They don't realize they need to pay attention to where the healers are bc they're responsible for jumping out back into my LoS.
@@deusvult6920 I've been in matches were there are Hammons, Dooms or Winstons that are actually pretty crazy. Diving like hell. Putting tons of pressure on the back line, but they always leave their supports and entire team behind. I'm a tank player, so I see'em going for my sups and I remind them why you must always protect them. I love playing as dive tanks, but I love it because it gives me the mobility I need to go the frontline if needed and the go to the backline to help my team
The whole mentality of "it's their fault, not mine. " is understandably addictive. It's honestly hard to say that your not preforming your best when theres complete strangers you can easily place the blame on. Dropping that mentality helped me a lot, to the point where I eventually reached masters near the end of season 2 from low gold.
I one tricked so it was always my fault if I lost.. Torb and Lucio, got to high diamond (was on Xbox so I would be playing against top 500 some matches, wasn't many grandmaster players)
Yes, its my fault that my tank keeps staying out in the open with a discord orb on them. Its also my fault that my team doesn't stay out of a widows sightlines. Bad take
@@daorientalgamer6610 those are understandable scenarios, especially if your playing support. It also important to realize that they might start blaming you for their own mistakes, therefore validating my statement. It works both ways believe it or not.
@@Deadnight-ei6lp nope, because I'll hop on the mic and point out their mistakes. Its hard to heal through 3 people shooting a discorded tank. They usually shut up fast. As support the only thing I could do to counter widow is play lucio, and my pc lucio is mid at best
We all end up having that one match that is just simply bad. And specially with the kind of matchmaking the game still has. I'm at gold 4 and yesterday in a match there was a diamond player in the enemy team, and in my team there were 2 players that I assume they were new or maybe bronze because their player icon was the logo of overwatch and they didn't have a banner. The other team completely destroyed us, and I would never blame the players for that. I just don't understand why the matchmaking keeps doing that. I for one don't know wtf I was doing against a diamond
Sometimes I'm massively shut down by enemy team because they focus me on sight, like fr, i appear and they instantly change their focus on me, because i stomped them like once a teamfight ago, dude it's unfun when the whole enemy team is just focused on you
Personally, I just want the MMR to feel right on both sides, specially nowadays that Quickplay is such a tryhard sweatfest. It's not fun when the enemy team completely dominates, it's not fun when your team completely dominates and it's not fun when you can't try to learn another character because everyone's trying way too hard and flaming each other.
For Mei: if a ceiling is a bit higher than her ice wall -- you can wall at the enemy's feet and get them stuck at the top of the ice wall. They will be exposed and can't move, so you can headshot them easily.
The scoreboard is the worst thing in Overwatch. It almost never represents actual impact. Elims are given out generously in this game and damage/healing without context could be absolutely useless
@@rorypaul153they ain’t wrong, I’ve seen many times when someone is just a kill thief, or someone who is constantly dying but has an ability that gets kills tries to fight with the team because they don’t have as much kills or damage
My team all got nine elims in total but the enemy team died one singular time, it literally claimed I had four hook kills as roadhog which wasn't even true I hooked someone in and my fuckin teammates stole the kills and within 1:45 minutes total we somehow killed them nine times, last I checked we have an assist column right? What's the point of having an assist collum if anything counts as a elim I had zero assist somehow but four elims but I know for a fact I didn't kill anybody, the stupid shit is that people use this as their goal stat is "LOL I have 54 elims 2 deaths YOUR TRASH" they whent on to say they had 54 kills! Like bruh! Stop the shit padding and grow up you only feathered me from across the map as soldier 76 STFU.
I think flats is making me subconsciously play better Overwatch, and I don’t even play tank. I went from bronze 3 support to gold 2 in a couple of hours. Thanks flats
I think following my teammates off a cliff is what kept me stuck in Silver for months. When I started 1-tricking Brig and going full demoknight, I suddenly climbed to Plat in 1 day. But I still sometimes get myself killed because I just can’t bear to see my poor idiot teammate getting killed without a friend
3:15 if you examine the scoreboard EVEN CLOSER you'll find that his entire team was focus firing hardcore so his stats are kinda inflated on top of his complaints lol
what about a charge meter? more you use it, the more it goes down. kinda like moira healing meter. not too crazy but just enough to give rein a bit more flexibility with pinning and moving.
I do agree with the first guy that it’s very annoying not having competent teammates, even if enemy team also has a bad player because it’s a team game and you should be somewhat similar to work together, especially if you are very good at team play but not the best mechanically But trash talking your team openly is bad never show your angry keep morality high
the one with the tiktok about supports where they showed quick play matches, my view on quick play matches is that they are a utensil for learning heroes, positioning, and just f*cking around with friends. Those that take quick play seriously (and don't even get me started on players who take mystery heroes seriously, yes, they exist) don't party up with them, they are not fun people.
To be fair to the mystery heroes guys, there isn't a competitive mode and since blizzard removed lfg, it's kinda hard to find people who want to be competitive
Yea QP is here I go to fuck around and have fun. Ill play something dumb and just push things or go for that dumb crazy play cause its QP and doesnt matter
On console I take quick play serious because of the bug that makes ranked almost impossible to pay. The bug randomly kicks players from ranked games for no reason. You can join back but once you're kicked once, you're more than likely going to get kicked multiple times again throughout that one game. Quick play role queue is basically the competitive of console.
Rein feels fine as he is to be honest. If he were mildly reworked, I'd love to see some new tech added. Wouldn't mind a small hop after a charge, or experimenting with Rein charge as a meter that fills and drains with its use (would be broken without a short delay between use. Think defense matrix as a comparative). Quick melee with the butt of his hammer could work, but I don't think it's necessary. Something that could be cool, but I don't think would be considered seriously... what if his charge left a path of fire that stayed for a few seconds damaging heroes who cross it? Again, not serious. But it could be funny.
A method for properly implementing something like a trail of fire, would probably make it last for a few seconds like you stated, but make it not very good in terms of genuine reliability in terms of offensive play. It would be great for zoning against, but itd be such a small path that honestly wouldn't be worth it. Perhaps, instead of it being a trail left behind by the charge, It could be an aspect of hammer down. How this could be done is lowering the stun time by a decent amount, and make it to where the ult leaves the fire effect on the ground. This would allow for both making space, as well as zoning off areas. Obviously, we dont want it being god tier powerful, but we want it strong. Now I'm not the best rein main, but i think this would not only boost reins viability in more situations, while also give other characters that can make use of zoning and space more viability. That being said, I'm open to criticism on the idea.
@@theirresponsibleghost7748 The trail of fire is something I'm not necessarily serious about. More of an aesthetic with minor functionality. The game has passive fire damage with Ashe's dynamite, so minor area denial with the risk of passive damage could be done. Otherwise, perhaps in the instance where Rein pushes someone with charge instead of pinning them, or merely passes them within a meter or so, they could be burned by his afterburners for a few seconds. Sometimes it's a minor little addition that makes an ability feel that little bit extra and more interesting. I don't see fire working with his ult, I feel that would be too much for that singular ability.
I just hate how much people compare stats to show performance. There is so many actions that get so much value that don't get shown in stats. Especially in a heavily team oriented game like ow
Yeah that guy talking about his stats, but most of the stats not having the enemy comparison, or even giving us his actual full stats is funny. Like I dont give a shit how man "elims" you have. Let me see your final blows and solo kill counts.
1:58 That tracer with 21-6 and 5.9k dmg, when the Ball has 30-4 with 12k dmg. 9 elims less, and less than half the damage. Oh yeah... The Ball is carrying *_hard_* in that game. Someone needs to tell that guy that you only need to do a single point of damage to someone who dies, in order to get tagged for an elim.
This, i have resorted to just play with a high level player that's a friend of mine, because the stupid matchmaking system does not know where i belong, so playing with him is the only way to assure myself im gonna play with people who knows how to play. when i solo, i feel like im matched with new players omg
4:00 the Ana likely doesn’t want to give up the positioning because without a movement ability I believe there is no fast way to get back up, she would need to walk all the way back to behind the gas station to get back up. Doesn’t justify the clip, but maybe gives a little reasoning for both sides
Honestly man I’ve been a tracer main for a long time, I can play every role and I’ve been to every role, but being a DPS main is terrifying sometimes lol. It feels like in other peoples eyes, it’s either your doing good or your useless. there is no inbetween. Not saying dps is harder than the other roles at all. It’s just a lot more stressfull of a role then people think
This, support mains say that everyone attacks them; as a half time support player, i dont get blamed nearly as much as i do when i play dps, and the ones trashing, are always support players. and guess what? they like to trash dps especially when they themselves dont do their job properly. If im a hitscan, trying to take down a pocketed pharah, and my two supports are moira and lucio/zen/brig/ kiriko, then why arent you switching to mercy so i can actually stand a chance against that pharah? if we have a dive comp, why supports play zen, ana or mercy? someone needs to tell them that if you as support are not enabling your team and are only healing and sometimes doing damage, then you might as well play moira, because that also is considered throwing.
@@michaelj49 You had me until you said Mercy wasn’t a dive support, she’s got the most mobility out of all supports. Why wouldn’t you use her for dive?
Idk if anyone noticed but you can clearly see that the leaderboards who were shown 2:22 and 2:44 were from the same match.He tried to make it look like these were different games and it kinda worked ,because he has shown the leaderboard from the end of the game first and the one earlier second.
THANK YOU for saying quick play shouldn’t be sweaty!!! I finally turned off text chat (I can only see chat from people in my group) because I kept getting yelled at for trying to practice DPS (my worst role), especially Widow, at under 100 hours, when I’ve never played a shooter before. I can aim with scope pretty well, but getting dived while sniping is a HUGE problem for me, because I tend to panic if I’m surprised up close and THEN I can’t aim. I’ve now settled into a main role, support, and I’m happy there. I only really play comp with my friends, spending most of my time in quick play because comp scares me. It’s so weird to me how quick play is so sweaty for no reason. Go play comp if you care that badly????
Comp is less sweaty then qp for one reason. N its something flats has said theres people who go into comp with the mindset "i aint no pussy" n just causally play that instead of qp
One thing people don't get with seeing damage is if you have low damage but high elims you may be securing kills. I'd a guy has a bunch of damage but not a lot of elims they might just be shooting tanks. Don't just look at big numbers and equate that to actual work being done. If I'm playing mercy and I hard pocket the tank for 13k healing but we lose that might actually be on me depending on my second support. If we have an ana but she only got 6 to 7k worth of healing maybe I should let ana pocket the tank and I should damage boost. It leaves me will less numbers but allows for more value to be produced. If you have 10k damage but 5 elims it takes 20% of all your damage to get 1 elim is not a good conversion. If your ana has lower healing but is doing damage helping to end fights faster she might actually be providing better value than just heal botting. Looking at numbers without understanding the complexity of the game won't help you climb, it's just going to make you resentful. So instead of looking at all your damage. Look at all the kills you missed that would have given lower amount of damage but would have brought more value. Edit one think I also look at is like if I'm going reaper with a hanzo or widow. I'm going to have a bunch of damage but the widow won't. What she will have is elims. As the other dps with snipers I want to draw attention to myself and give my snipers easier picks because as they get elims they become more threatening to Supports and dps which allows me to pressure even more. Looking at numbers won't give you the entire picture especially if you think the numbers are the entire picture.
I've only legitimately had one game where I could say my DPS was absolutely trash and that's when I had a Cassidy who had 20 deaths, 0 kills, 200 damage by the end of the first round. Turns out someone had walked away from their keyboard and the 5 year old was playing. It really always bugs me when I have a DPS/Tank saying "Look at how much damage I have!!!111" while they feed their brains out. Like, buddy, it doesn't matter if the enemy has their ults every fight because your dumb Rein is charging into the full team solo.
That 5 year old is on par with the tank I had who went ball and literally went 0 kills and 200 damage in one round of control. Unfortunately not a 5 year old, just ass :/ how do you get no elims as BALL?
It’s always funny to see players complain about not being able to rank up due to issues not involving themselves. Overwatch 2 has one of the most lenient ranking systems ever, to the point where I find it extremely difficult to lose rank. Straight up, if you’re bad at the game, don’t expect to rank up.
I think Rein Charge should make him sort of a flaming projectile barreling down a straight path. So keep it exactly as it is, but add like a small AoE around him that applies a small fire-tick debuff on enemies who are even just near him when he charges.
On the first one, in silver/gold the dps players are a problem. You get a few decent dps players, but a lot of them don't seem to understand that this isn't call of duty. The only reason I started playing more dps is because I was sick of having to try to heal people who have no idea how to position themselves in a team fight and die twice as much as anyone else on their team.
For the first tiktok: it's not hard to rank up at all, if you're good and you play enough. I ranked up from finishing diamond 2 last season and after getting out of the season reset and climbing, I'm masters 2. I went plat 4, plat 2, diamond 5, diamond 3, diamond 1, masters 4 and now masters 2. I've had bad teammates along the way too but the enemy team has at times too. We had a game on Colosseo where their entire team had 0 kills and we full capped without them contesting the point once. Matchmaking isn't as bad as people make out. Even when having bad tanks it's still winnable, even if the guy is good it's harder to rank up with that mindset
Straight facts. In just the last few days alone, I brought all my roles up to plat from gold5/silver1 and am still climbing by playing a bit more seriously and putting in the work.
Bro you said the enemy had 0 kills and then say that matchmaking is not bad? Thats literally proof that it is…just because it benefits you doesnt mean is not there, thats the problem with MM, only one team dominates
Ok i totally GET that as a support i shouldnt go in and die if my tank overextends, but also then they yell at me and i feel bad :(. (Also sometimes going in and dying once demonstrates why im not going in)
honestly, i’m a support player and the first tik tok hits so hard. I switched to pc and shot up to plat in like three days (from bronze), but ever since i’ve been dropping mostly due to enormous dps gaps. Rarely is it ever the tank, and the other support usually knows that they’re doing. I know some losses are my fault, but i genuinely don’t understand the dps matchmaking.
People are hard set thinking the scoreboard is the final say on how good everyone is doing. They lack the understanding of reviewing their games and understanding whether that scoreboard relates to actual game play value
The one problem I have with quickplay is that when I go to have fun and play an off role, like I feel like playing tank as a support main, I get told to swap and that I suck at the game
My mother healed in World of Warcraft and has taught me something very key that I take into every game that I have the ability to heal in. “You can’t heal stupid.” While that is a harsh way to word it, if someone is standing in avoidable damage, why should I waste my time keeping you alive? If you dive into the backline and I am unable to get close to keep you up, why should I risk myself in keeping you alive? Obviously, if someone can be saved then I do try to save them but I’m not gonna put myself in harms way to save someone being incredibly dumb. Edit: Ok, Quick Play is definitely different then ranked but I’m still gonna prioritize keeping myself alive while also trying to have fun with buddies.
On console I take quick play serious because of the bug that makes ranked almost impossible to pay. The bug randomly kicks players from ranked games for no reason. You can join back but once you're kicked once, you're more than likely going to get kicked multiple times again throughout that one game. Quick play role queue is basically the competitive of console.
@2:43 lmao it's literally just an earlier point in the same match as his previous example. Same exact game, but somehow yet another case of another bad dps lmao
Sometimes I feel like the first guy, not because my teammates are bad at the game, but because they either tilt for nothing and throw winnable games or because they're the worst type of people u ever met.
The person from the first tiktok pulled up a screenshot from the same game and said "heres another one". Dude couldnt even show 4 different games to represent his point, he had to reuse the same game.
I'm wondering why charge with the shield isn't a thing with Reinhardt while Brigitte is able to bash anyone with hers? I find that Reinhardt's shield's potential is a bit underutilized. It's just for defense, which is huge, but could be ... more. I think it could be awesome to chose to pin-charge (standard) or to plow-charge (with shield at front) into a group of enemies.
I'm actually not against giving rein an extra ability that gives him a boop with his hammer. Like he pushes it out in front of him pushing back enemies. It would make it harder to try to push past his shield. I also think it would give him better space control.
First one is why I never want medals back, because they think high damage means everything but a shit dps can just hit the tank constantly with few kills to ramp that number up just as much as one going crazy on kills can
If people get that annoyed at their teammates in a team based game I think it's time they move to a more individual focused game Also the Reinhardt guy should start looking at pve for cooking because his pvp ideas would just be too much, but I do think rocket boost while standing as rein would be a cool ult replacement for pve, just a turbo rein swinging his hammer everywhere
Did anyone notice for a few of his(The guy who was sojourn) examples that he was pulling up the exact same game card but just from different parts of the game
2:40 he literally used the same game for his example of "another one" which is just earlier in the same game, entire team is the exact same but stats are slightly lower.
1:09 differences between those two pictures: tank left and another one joined time passed people got more kills and deaths they're literally from the same game OR most of that team is queued as a group in which case they're trashing on their friend on tiktok
I don't play competitive, not because I'm bad at it. I've actually won way more than I've lost in comp, but because of the fact that games matter. I stress out that every loss is a regret
They do realize that if your good and getting the majority of the kills. Then the other person won’t get any or as much? Like if you have an Ana and bap as support. One will likely end up doing the heavy healing and the other will act as a 3rd dps while still getting in heals.
People that are so socially inept to not reach out to people to queue up with and continue to complain about their team while solo queuing will forever baffle me. Its a TEAM BASED SHOOTER. GET A TEAM.
I think the gm player in the second clip queued up for qp to "simulate" low rank games. So that they don't have to buy a low sr account or something. Qp is basically the same as low rank comp.
5:00 I’m glad someone said it I’m sick of playing quick play right after I get home from work and getting yelled at because I’m not playing out of my mind like dude we’re playing quick play go to rank if you want someone to care
2:43 yoooo no way this guy got the same players the next game on the exact same heroes. This looks like the same match with the game that shows afterwards lol. The only thing going against it is the tank somehow having the same mitigation but different stats for everything else.
I somewhat understand the first dudes frustration because it makes the match play slower and be more boring as opposed to fun, but it's not a matter of balance because 2 bad players are supposed to balance each other out.
I will say in this new season when I queue as support I have noticed a lot of other supports on both teams that severely under perform (Im plat 3 atm). I do not think it’s keeping me from ranking up but I do think it is very annoying for this to happen almost every game.
Finally someone spoke about people taking qp to seriously. I was playing widow to learn at least 1 sniper esc hero and people kept going, 'oh switch off widow you bad' or 'gg guys we have a brain dead widow
I take quickplay way to seriously to be fair, i want to play some comp but i dont have it unlocked and most of the time my team only does alright or is a bit shit and im no where good enough to carry, i do better then them yes but not good enough
People talk about stats as if they're everything. They can indicate you might be better or worse, but seriously, you don't automatically win the game by having the most damage or kills.
Qp has had such a bad try hard problem lately. 😅 I'm not gonna say you should troll every game you play in qp, but you don't have to do strategies and flame teammates cause they're messing around. If you want to be competitive there is a mode for that.
What bugs me is when your own teammates flame you even when you are not losing. A brig trashed me for having much healing done vs me as kiriko, when i was trying to help with picks while she was just nursing the tank. well no shit, pocketing a tank is the fastest way of farming big numbers
fr, i had a qp game 3 days ago where the enemy sojourn with a mercy pocket told me i was trash, and they didnt even remoteley mess around, they were literally sweating... some ppl smh
Played a game the other night where I was widowmaker and there was a hanzo/mercy duo that kept coming after me and asked if I was "okay" because they kept killing me... I did overall better than the hanzo despite him having a mercy pocket and 25 extra health compared to me.
Please no one attacked me as I am newer to overwatch but I think a good and interesting change for the charge for Reinhardt would be making you take 10% less damage while in charge so you wouldn’t die so quickly when you’re in a charge and you can use it to get out of tight situation when you’re lower
Your team having a bad player
Other team having a bad player
Perfectly balanced, as all things should be.
depends on whos worse, and sometimes whether youre on attack and defense. also they might be going pharah + mercy vs a frickin junk + torb
good point though, as long as it is the same amount of bad players on both teams it is perfectly fair
Until the newbs team up against everyone else
I would also like to point out that just outperforming the other team's DPS doesn't automagically win you the game.
I would like to point out that elim in overwatch are just participation trophies. If you deal even just 10 damage to someone and someone get the kill, you still get elim credit. Sojurn with long range and constant should get more elim than met.
@@dfdsfdfxcdvsdv stop reading at phara
keep coping
He redeemed himself after the Cassidy rolls measurement, but then he just put the nail in his own coffin with that Rein video
Eh, I'll still listen to the takes
I'm all for wacky ideas they are fun
My b r a n d
I"m pretty sure the cass rolls was someone else. unless its a differint rein video I haven't seen yet
That's the thing, the takes after the Cass rolls incident weren't even his to begin with. The guy got credit for other people's decent takes. His own have always been dogshit.
The second TikTok hit me kinda hard after a game I had yesterday.
I was playing Kiriko, tank was Doomfist. Doom kept breaking LOS and spamming for healing, if I even thought about getting to a spot where I could see him, I was melted.
He then started to rage in chat about not getting heals in 5 deaths. My other support, Brig, and I both explained to him that he was getting too far away or breaking LOS and we couldn't do anything to help. He then told us, and I quote, "Stay further back. That's how you heal tanks." before going completely afk and watching the rest of us 4v5 with no tank just to end up losing and him watching them push the cart to the end from spawn door.
cant see me? just stay further back and see me even less, that fixes the issue...
As a Doom player, I gotta say he was terrible. Cause Doom has good mobility, it's ok to go into the enemy backline and do a bit of chaos sure (preferably when ult is ready), but that Doom has to always be aware of their health, team position and know when to back out of the enemy's location.
Also, was this in competitive?
Cause wow they fumbled hard.
Bad doom players are like bad dva or bad monkey. They think their mobility means they can just dive the back line and you will just always heal them through it. They don't realize they need to pay attention to where the healers are bc they're responsible for jumping out back into my LoS.
@@deusvult6920 I've been in matches were there are Hammons, Dooms or Winstons that are actually pretty crazy. Diving like hell. Putting tons of pressure on the back line, but they always leave their supports and entire team behind. I'm a tank player, so I see'em going for my sups and I remind them why you must always protect them. I love playing as dive tanks, but I love it because it gives me the mobility I need to go the frontline if needed and the go to the backline to help my team
Reading this caused me physical pain and my skin is drier so please eat your favorite snack and idk do a little jig for me
The whole mentality of "it's their fault, not mine. " is understandably addictive. It's honestly hard to say that your not preforming your best when theres complete strangers you can easily place the blame on. Dropping that mentality helped me a lot, to the point where I eventually reached masters near the end of season 2 from low gold.
I one tricked so it was always my fault if I lost..
Torb and Lucio, got to high diamond (was on Xbox so I would be playing against top 500 some matches, wasn't many grandmaster players)
Yes, its my fault that my tank keeps staying out in the open with a discord orb on them. Its also my fault that my team doesn't stay out of a widows sightlines. Bad take
@@daorientalgamer6610 those are understandable scenarios, especially if your playing support. It also important to realize that they might start blaming you for their own mistakes, therefore validating my statement. It works both ways believe it or not.
@@Deadnight-ei6lp nope, because I'll hop on the mic and point out their mistakes. Its hard to heal through 3 people shooting a discorded tank. They usually shut up fast. As support the only thing I could do to counter widow is play lucio, and my pc lucio is mid at best
If you don’t try to hold Route 66 at the attack spawn door are you even having fun?
I guess if your version of fun is respawn simulator.
People unironically expect their teammates to play at a GM level and never have bad games.
Not once do they hold themselves to that standard though...
We all end up having that one match that is just simply bad. And specially with the kind of matchmaking the game still has. I'm at gold 4 and yesterday in a match there was a diamond player in the enemy team, and in my team there were 2 players that I assume they were new or maybe bronze because their player icon was the logo of overwatch and they didn't have a banner. The other team completely destroyed us, and I would never blame the players for that. I just don't understand why the matchmaking keeps doing that. I for one don't know wtf I was doing against a diamond
Sometimes I'm massively shut down by enemy team because they focus me on sight, like fr, i appear and they instantly change their focus on me, because i stomped them like once a teamfight ago, dude it's unfun when the whole enemy team is just focused on you
@@Thispersonisreal that usually happens because I BM personally but it all stays in the game its always a GG WP from me win or loss
Personally, I just want the MMR to feel right on both sides, specially nowadays that Quickplay is such a tryhard sweatfest. It's not fun when the enemy team completely dominates, it's not fun when your team completely dominates and it's not fun when you can't try to learn another character because everyone's trying way too hard and flaming each other.
@@justanotherLunny thats why you pick friends to play, the more the merrier, everyone can goof off
We have several wild tiktoks and then there's one guy with actual good advice
For Mei: if a ceiling is a bit higher than her ice wall -- you can wall at the enemy's feet and get them stuck at the top of the ice wall. They will be exposed and can't move, so you can headshot them easily.
Saw this happen to an enemy Hog. Funniest shit I’ve seen besides Hog getting stuck between the payload and a car 1st point Dorado.
The scoreboard is the worst thing in Overwatch. It almost never represents actual impact. Elims are given out generously in this game and damage/healing without context could be absolutely useless
Freezing cold take
@@rorypaul153you'd be surprised
@@rorypaul153they ain’t wrong, I’ve seen many times when someone is just a kill thief, or someone who is constantly dying but has an ability that gets kills tries to fight with the team because they don’t have as much kills or damage
My team all got nine elims in total but the enemy team died one singular time, it literally claimed I had four hook kills as roadhog which wasn't even true I hooked someone in and my fuckin teammates stole the kills and within 1:45 minutes total we somehow killed them nine times, last I checked we have an assist column right? What's the point of having an assist collum if anything counts as a elim I had zero assist somehow but four elims but I know for a fact I didn't kill anybody, the stupid shit is that people use this as their goal stat is "LOL I have 54 elims 2 deaths YOUR TRASH" they whent on to say they had 54 kills! Like bruh! Stop the shit padding and grow up you only feathered me from across the map as soldier 76 STFU.
@@rorypaul153Depends on the rank. If you were to tell that take to a metal rank player they’d call you insane because all of them are stat-padders.
"If you are taking QP seriously you're playing Overwatch incorrectly and........I hate you" Couldn't have said it better myself xD
I think flats is making me subconsciously play better Overwatch, and I don’t even play tank. I went from bronze 3 support to gold 2 in a couple of hours. Thanks flats
I think following my teammates off a cliff is what kept me stuck in Silver for months. When I started 1-tricking Brig and going full demoknight, I suddenly climbed to Plat in 1 day.
But I still sometimes get myself killed because I just can’t bear to see my poor idiot teammate getting killed without a friend
3:15 if you examine the scoreboard EVEN CLOSER you'll find that his entire team was focus firing hardcore so his stats are kinda inflated on top of his complaints lol
what about a charge meter? more you use it, the more it goes down. kinda like moira healing meter. not too crazy but just enough to give rein a bit more flexibility with pinning and moving.
I think it's that that man kinda predicted rein charge April fool's event
Honestly playing quickplay is fun, while ranked is just pure stress - I mean I might as well be at work if I am playing ranked.
2:40 he literally showed the same game twice
I do agree with the first guy that it’s very annoying not having competent teammates, even if enemy team also has a bad player because it’s a team game and you should be somewhat similar to work together, especially if you are very good at team play but not the best mechanically
But trash talking your team openly is bad never show your angry keep morality high
the one with the tiktok about supports where they showed quick play matches, my view on quick play matches is that they are a utensil for learning heroes, positioning, and just f*cking around with friends. Those that take quick play seriously (and don't even get me started on players who take mystery heroes seriously, yes, they exist) don't party up with them, they are not fun people.
To be fair to the mystery heroes guys, there isn't a competitive mode and since blizzard removed lfg, it's kinda hard to find people who want to be competitive
Yea QP is here I go to fuck around and have fun. Ill play something dumb and just push things or go for that dumb crazy play cause its QP and doesnt matter
On console I take quick play serious because of the bug that makes ranked almost impossible to pay. The bug randomly kicks players from ranked games for no reason. You can join back but once you're kicked once, you're more than likely going to get kicked multiple times again throughout that one game. Quick play role queue is basically the competitive of console.
Rein feels fine as he is to be honest. If he were mildly reworked, I'd love to see some new tech added. Wouldn't mind a small hop after a charge, or experimenting with Rein charge as a meter that fills and drains with its use (would be broken without a short delay between use. Think defense matrix as a comparative). Quick melee with the butt of his hammer could work, but I don't think it's necessary.
Something that could be cool, but I don't think would be considered seriously... what if his charge left a path of fire that stayed for a few seconds damaging heroes who cross it? Again, not serious. But it could be funny.
A method for properly implementing something like a trail of fire, would probably make it last for a few seconds like you stated, but make it not very good in terms of genuine reliability in terms of offensive play. It would be great for zoning against, but itd be such a small path that honestly wouldn't be worth it.
Perhaps, instead of it being a trail left behind by the charge, It could be an aspect of hammer down. How this could be done is lowering the stun time by a decent amount, and make it to where the ult leaves the fire effect on the ground. This would allow for both making space, as well as zoning off areas. Obviously, we dont want it being god tier powerful, but we want it strong.
Now I'm not the best rein main, but i think this would not only boost reins viability in more situations, while also give other characters that can make use of zoning and space more viability.
That being said, I'm open to criticism on the idea.
@@theirresponsibleghost7748 The trail of fire is something I'm not necessarily serious about. More of an aesthetic with minor functionality.
The game has passive fire damage with Ashe's dynamite, so minor area denial with the risk of passive damage could be done. Otherwise, perhaps in the instance where Rein pushes someone with charge instead of pinning them, or merely passes them within a meter or so, they could be burned by his afterburners for a few seconds.
Sometimes it's a minor little addition that makes an ability feel that little bit extra and more interesting.
I don't see fire working with his ult, I feel that would be too much for that singular ability.
Roadhog rework was, in fact, real lol
As someone who had to deal with a tracer going 1-26 between two rounds that first guy can cry harder
I just hate how much people compare stats to show performance. There is so many actions that get so much value that don't get shown in stats. Especially in a heavily team oriented game like ow
Yeah that guy talking about his stats, but most of the stats not having the enemy comparison, or even giving us his actual full stats is funny. Like I dont give a shit how man "elims" you have. Let me see your final blows and solo kill counts.
1:58 That tracer with 21-6 and 5.9k dmg, when the Ball has 30-4 with 12k dmg. 9 elims less, and less than half the damage.
Oh yeah... The Ball is carrying *_hard_* in that game. Someone needs to tell that guy that you only need to do a single point of damage to someone who dies, in order to get tagged for an elim.
Imagine you’re fighting rein v rein and he just charges in and jumpboosts over your shield and ults your team
Flats, the reason why QP matters is because it affects your mmr. You still need to win or you'll be matched with losers.
This, i have resorted to just play with a high level player that's a friend of mine, because the stupid matchmaking system does not know where i belong, so playing with him is the only way to assure myself im gonna play with people who knows how to play. when i solo, i feel like im matched with new players omg
@@michaelj49 Same man. It can get tiring being in a lobby with newbies every other match.
4:00 the Ana likely doesn’t want to give up the positioning because without a movement ability I believe there is no fast way to get back up, she would need to walk all the way back to behind the gas station to get back up. Doesn’t justify the clip, but maybe gives a little reasoning for both sides
gotta admit sometimes I do feel too lazy in QP to move out of the high ground with Ana
Honestly man I’ve been a tracer main for a long time, I can play every role and I’ve been to every role, but being a DPS main is terrifying sometimes lol. It feels like in other peoples eyes, it’s either your doing good or your useless. there is no inbetween. Not saying dps is harder than the other roles at all. It’s just a lot more stressfull of a role then people think
This, support mains say that everyone attacks them; as a half time support player, i dont get blamed nearly as much as i do when i play dps, and the ones trashing, are always support players. and guess what? they like to trash dps especially when they themselves dont do their job properly. If im a hitscan, trying to take down a pocketed pharah, and my two supports are moira and lucio/zen/brig/ kiriko, then why arent you switching to mercy so i can actually stand a chance against that pharah? if we have a dive comp, why supports play zen, ana or mercy? someone needs to tell them that if you as support are not enabling your team and are only healing and sometimes doing damage, then you might as well play moira, because that also is considered throwing.
@@michaelj49 You had me until you said Mercy wasn’t a dive support, she’s got the most mobility out of all supports. Why wouldn’t you use her for dive?
@@ivyproductions7097 after her nerf? there's better supports that can do that job
@@michaelj49 actually theres not? Kiriko mercy is still great with dive. 2.5 seconds still allows you to keep up..
@@destinyhunter1926 Lucio and kiriko for a dive works better
I like when some one expect a sombra or mei to put out the same amount of DPS like a soldier or a Vivien
I'd like to see mercy's amp damage, be logged on the scoreboard. 14k heals 0 damage while the team has obscene damage, calling me a bad mercy on a win
that guy cooked to the point of burning the food
Imagine having a bad match once in a while. Couldn't be me.
Idk if anyone noticed but you can clearly see that the leaderboards who were shown 2:22 and 2:44 were from the same match.He tried to make it look like these were different games and it kinda worked ,because he has shown the leaderboard from the end of the game first and the one earlier second.
THANK YOU for saying quick play shouldn’t be sweaty!!!
I finally turned off text chat (I can only see chat from people in my group) because I kept getting yelled at for trying to practice DPS (my worst role), especially Widow, at under 100 hours, when I’ve never played a shooter before. I can aim with scope pretty well, but getting dived while sniping is a HUGE problem for me, because I tend to panic if I’m surprised up close and THEN I can’t aim.
I’ve now settled into a main role, support, and I’m happy there. I only really play comp with my friends, spending most of my time in quick play because comp scares me. It’s so weird to me how quick play is so sweaty for no reason. Go play comp if you care that badly????
Comp is less sweaty then qp for one reason. N its something flats has said theres people who go into comp with the mindset "i aint no pussy" n just causally play that instead of qp
One thing people don't get with seeing damage is if you have low damage but high elims you may be securing kills. I'd a guy has a bunch of damage but not a lot of elims they might just be shooting tanks. Don't just look at big numbers and equate that to actual work being done. If I'm playing mercy and I hard pocket the tank for 13k healing but we lose that might actually be on me depending on my second support. If we have an ana but she only got 6 to 7k worth of healing maybe I should let ana pocket the tank and I should damage boost. It leaves me will less numbers but allows for more value to be produced. If you have 10k damage but 5 elims it takes 20% of all your damage to get 1 elim is not a good conversion. If your ana has lower healing but is doing damage helping to end fights faster she might actually be providing better value than just heal botting. Looking at numbers without understanding the complexity of the game won't help you climb, it's just going to make you resentful. So instead of looking at all your damage. Look at all the kills you missed that would have given lower amount of damage but would have brought more value.
Edit one think I also look at is like if I'm going reaper with a hanzo or widow. I'm going to have a bunch of damage but the widow won't. What she will have is elims. As the other dps with snipers I want to draw attention to myself and give my snipers easier picks because as they get elims they become more threatening to Supports and dps which allows me to pressure even more. Looking at numbers won't give you the entire picture especially if you think the numbers are the entire picture.
I had a reaper try to yell at me for being 4k damage behind even though he had one more kill. It was kinda dumb
the first guy made a response within an HOUR of this video thats scary
I've only legitimately had one game where I could say my DPS was absolutely trash and that's when I had a Cassidy who had 20 deaths, 0 kills, 200 damage by the end of the first round. Turns out someone had walked away from their keyboard and the 5 year old was playing.
It really always bugs me when I have a DPS/Tank saying "Look at how much damage I have!!!111" while they feed their brains out. Like, buddy, it doesn't matter if the enemy has their ults every fight because your dumb Rein is charging into the full team solo.
That 5 year old is on par with the tank I had who went ball and literally went 0 kills and 200 damage in one round of control. Unfortunately not a 5 year old, just ass :/ how do you get no elims as BALL?
@@Ross516 me whenever I play Ball....
It’s always funny to see players complain about not being able to rank up due to issues not involving themselves. Overwatch 2 has one of the most lenient ranking systems ever, to the point where I find it extremely difficult to lose rank. Straight up, if you’re bad at the game, don’t expect to rank up.
I think Rein Charge should make him sort of a flaming projectile barreling down a straight path. So keep it exactly as it is, but add like a small AoE around him that applies a small fire-tick debuff on enemies who are even just near him when he charges.
“Scamming people to sub on RUclips” is the funniest phrase I have ever heard. That’s what the entire platform is about to begin with
On the first one, in silver/gold the dps players are a problem. You get a few decent dps players, but a lot of them don't seem to understand that this isn't call of duty.
The only reason I started playing more dps is because I was sick of having to try to heal people who have no idea how to position themselves in a team fight and die twice as much as anyone else on their team.
For the first tiktok: it's not hard to rank up at all, if you're good and you play enough. I ranked up from finishing diamond 2 last season and after getting out of the season reset and climbing, I'm masters 2. I went plat 4, plat 2, diamond 5, diamond 3, diamond 1, masters 4 and now masters 2. I've had bad teammates along the way too but the enemy team has at times too. We had a game on Colosseo where their entire team had 0 kills and we full capped without them contesting the point once. Matchmaking isn't as bad as people make out. Even when having bad tanks it's still winnable, even if the guy is good it's harder to rank up with that mindset
Straight facts. In just the last few days alone, I brought all my roles up to plat from gold5/silver1 and am still climbing by playing a bit more seriously and putting in the work.
Bro you said the enemy had 0 kills and then say that matchmaking is not bad? Thats literally proof that it is…just because it benefits you doesnt mean is not there, thats the problem with MM, only one team dominates
That first video we not gonna talk about most of those stats are all with the same team
if that one guy cooks, dunmiur is a damn chef
I love how the guy complaining about bad teammates cropped out his solo kills
2:52 bro used the same games scoreboard at different times to “prove his point” 😂
Blaming teammates is the most toxic S*** someone can do.
5:00 You just explained my brother lmfao, he's always getting tilted at the smallest thing in qp
Ok i totally GET that as a support i shouldnt go in and die if my tank overextends, but also then they yell at me and i feel bad :(. (Also sometimes going in and dying once demonstrates why im not going in)
I imagine the quick play ones is just so they can get the clips without throwing actual comp games
honestly, i’m a support player and the first tik tok hits so hard. I switched to pc and shot up to plat in like three days (from bronze), but ever since i’ve been dropping mostly due to enormous dps gaps. Rarely is it ever the tank, and the other support usually knows that they’re doing. I know some losses are my fault, but i genuinely don’t understand the dps matchmaking.
People are hard set thinking the scoreboard is the final say on how good everyone is doing. They lack the understanding of reviewing their games and understanding whether that scoreboard relates to actual game play value
The one problem I have with quickplay is that when I go to have fun and play an off role, like I feel like playing tank as a support main, I get told to swap and that I suck at the game
My mother healed in World of Warcraft and has taught me something very key that I take into every game that I have the ability to heal in. “You can’t heal stupid.” While that is a harsh way to word it, if someone is standing in avoidable damage, why should I waste my time keeping you alive? If you dive into the backline and I am unable to get close to keep you up, why should I risk myself in keeping you alive? Obviously, if someone can be saved then I do try to save them but I’m not gonna put myself in harms way to save someone being incredibly dumb.
Edit: Ok, Quick Play is definitely different then ranked but I’m still gonna prioritize keeping myself alive while also trying to have fun with buddies.
On console I take quick play serious because of the bug that makes ranked almost impossible to pay. The bug randomly kicks players from ranked games for no reason. You can join back but once you're kicked once, you're more than likely going to get kicked multiple times again throughout that one game. Quick play role queue is basically the competitive of console.
The players who constantly complain about teammates are also the same people who never help push the payload
to be fair not everyone needs to be on the payload
And now 8 months later hes getting a rework lol
Qp is literally a shit post gamemode to mess around in, seeing people get tilted or talk shit in it will always be hilarious
“How do these other people keep getting on my team”
Cuz ur toxic attitude means you have to q solo everyday
@2:43 lmao it's literally just an earlier point in the same match as his previous example. Same exact game, but somehow yet another case of another bad dps lmao
8:50 I would disagree that these things are fixed. People are still toxic and the ranked system still sucks. Fun is subjective to a degree.
Sometimes I feel like the first guy, not because my teammates are bad at the game, but because they either tilt for nothing and throw winnable games or because they're the worst type of people u ever met.
The person from the first tiktok pulled up a screenshot from the same game and said "heres another one". Dude couldnt even show 4 different games to represent his point, he had to reuse the same game.
I'm wondering why charge with the shield isn't a thing with Reinhardt while Brigitte is able to bash anyone with hers? I find that Reinhardt's shield's potential is a bit underutilized. It's just for defense, which is huge, but could be ... more. I think it could be awesome to chose to pin-charge (standard) or to plow-charge (with shield at front) into a group of enemies.
I'm actually not against giving rein an extra ability that gives him a boop with his hammer. Like he pushes it out in front of him pushing back enemies. It would make it harder to try to push past his shield. I also think it would give him better space control.
Oh yeah. Given the slight hammer knockback nerf in his melee... it could be nice.
First one is why I never want medals back, because they think high damage means everything but a shit dps can just hit the tank constantly with few kills to ramp that number up just as much as one going crazy on kills can
1:19 I found the pattern he only plays sojorn
If people get that annoyed at their teammates in a team based game I think it's time they move to a more individual focused game
Also the Reinhardt guy should start looking at pve for cooking because his pvp ideas would just be too much, but I do think rocket boost while standing as rein would be a cool ult replacement for pve, just a turbo rein swinging his hammer everywhere
Did anyone notice for a few of his(The guy who was sojourn) examples that he was pulling up the exact same game card but just from different parts of the game
2:40 he literally used the same game for his example of "another one" which is just earlier in the same game, entire team is the exact same but stats are slightly lower.
1:09 differences between those two pictures:
tank left and another one joined
time passed
people got more kills and deaths
they're literally from the same game OR most of that team is queued as a group in which case they're trashing on their friend on tiktok
I don't play competitive, not because I'm bad at it. I've actually won way more than I've lost in comp, but because of the fact that games matter. I stress out that every loss is a regret
They do realize that if your good and getting the majority of the kills. Then the other person won’t get any or as much?
Like if you have an Ana and bap as support. One will likely end up doing the heavy healing and the other will act as a 3rd dps while still getting in heals.
People that are so socially inept to not reach out to people to queue up with and continue to complain about their team while solo queuing will forever baffle me. Its a TEAM BASED SHOOTER. GET A TEAM.
I think the gm player in the second clip queued up for qp to "simulate" low rank games. So that they don't have to buy a low sr account or something. Qp is basically the same as low rank comp.
Hehehe the hog leak was real
5:00 I’m glad someone said it I’m sick of playing quick play right after I get home from work and getting yelled at because I’m not playing out of my mind like dude we’re playing quick play go to rank if you want someone to care
The leak was real hog got reworked lol
2:43 yoooo no way this guy got the same players the next game on the exact same heroes. This looks like the same match with the game that shows afterwards lol. The only thing going against it is the tank somehow having the same mitigation but different stats for everything else.
To the TikTok with the GM support with a quickplay Clip probably he just got this clip through QG bc in GM this is not going to happen in ranked
I somewhat understand the first dudes frustration because it makes the match play slower and be more boring as opposed to fun, but it's not a matter of balance because 2 bad players are supposed to balance each other out.
If you're going 40-4 in a game and still losing you are definitely doing something wrong
At 2:41 and 2:45 he says "here's another one" but its the same game lol?
These ow TikToks are so entertaining when u react to then
sojourn players when your other dps wants to have fun and use an actually balanced character
I will say in this new season when I queue as support I have noticed a lot of other supports on both teams that severely under perform (Im plat 3 atm). I do not think it’s keeping me from ranking up but I do think it is very annoying for this to happen almost every game.
you didn't have to clarify that they were overwatch
OW Communicaty don't know what accountability means and that's just a fact.
“Over watch 2 is not the same game as Overwatch 1” Eeehhhhhhhh… Who’s gonna tell him?
4:58 that quick play person probably used quick play as an example because if you’re playing GMs you probably don’t have this problem
Finally someone spoke about people taking qp to seriously. I was playing widow to learn at least 1 sniper esc hero and people kept going, 'oh switch off widow you bad' or 'gg guys we have a brain dead widow
I take quickplay way to seriously to be fair, i want to play some comp but i dont have it unlocked and most of the time my team only does alright or is a bit shit and im no where good enough to carry, i do better then them yes but not good enough
nah that first guy was literally stealing kills LOL
People talk about stats as if they're everything. They can indicate you might be better or worse, but seriously, you don't automatically win the game by having the most damage or kills.
Qp has had such a bad try hard problem lately. 😅
I'm not gonna say you should troll every game you play in qp, but you don't have to do strategies and flame teammates cause they're messing around.
If you want to be competitive there is a mode for that.
What bugs me is when your own teammates flame you even when you are not losing. A brig trashed me for having much healing done vs me as kiriko, when i was trying to help with picks while she was just nursing the tank. well no shit, pocketing a tank is the fastest way of farming big numbers
For real, the last week has been the sweatiest quickplay games I've seen in years idk what the hell is happening
fr, i had a qp game 3 days ago where the enemy sojourn with a mercy pocket told me i was trash, and they didnt even remoteley mess around, they were literally sweating...
some ppl smh
Played a game the other night where I was widowmaker and there was a hanzo/mercy duo that kept coming after me and asked if I was "okay" because they kept killing me... I did overall better than the hanzo despite him having a mercy pocket and 25 extra health compared to me.
People out here getting butthurt or flexing like alright, you go ahead and enjoy that QP SR I guess.
8:30 It's so hard to listen to someone to someone that believes the hog "leak" while angry ranting with a LoL accent without cringing.
Please no one attacked me as I am newer to overwatch but I think a good and interesting change for the charge for Reinhardt would be making you take 10% less damage while in charge so you wouldn’t die so quickly when you’re in a charge and you can use it to get out of tight situation when you’re lower
I don’t like how people still don’t really like zenyatta and will tell me to switch when I got the most healing damage and the second most kills
LOOK AT YOUR TANK'S ELIMS LMAO
Roll for Sandwich when?