Hard Surface - Panels, Details, Seams - 3ds Max

Поделиться
HTML-код
  • Опубликовано: 27 окт 2024

Комментарии • 35

  • @XoioDe
    @XoioDe  5 лет назад +11

    Quick question: Do you enjoy these timelapse concept models? There's more of this if you want! Cheers, xoio

    • @ivangunawan1629
      @ivangunawan1629 5 лет назад +1

      the timing of the explanation work very well. i'll stay tune for another tutorial. cheers

    • @dldimartini
      @dldimartini 5 лет назад

      Yes... you explained perfectly.. waiting for more

    • @antoniov8689
      @antoniov8689 4 года назад

      Timelapse are kind of useless, there are tons of timelapse works on youtube, videos of 15/20 min with detail explaination are way usefull even if you have to make 5 parts tutorial. Open to your answer of this comment Xoio, Greetings !

  • @THeI3oxMFIN
    @THeI3oxMFIN 5 лет назад +1

    Thank you! I was looking for a similar video) many of the points became clearer)

  • @thecrypt6482
    @thecrypt6482 2 года назад

    Very good technique, Thank you

    • @XoioDe
      @XoioDe  2 года назад

      Thanks - glad somebody finds it useful!

  • @Tryfieldanimas
    @Tryfieldanimas 5 лет назад +4

    Nice Vid. It's unbelievable that Loop Regularizer is still not a primary standard tool inside Max Autodesk really lapses everything.

    • @XoioDe
      @XoioDe  5 лет назад

      True - using it all the time .. There is the loop tools circle, but it's not as good.

    • @ArvindSwainOfficialChannel
      @ArvindSwainOfficialChannel 4 года назад

      You can always use geopoly. I use that always

  • @John-mz8rj
    @John-mz8rj 4 года назад

    Interesting work flow.

  • @dldimartini
    @dldimartini 5 лет назад

    Amazing...! Love the form of the bike.

    • @XoioDe
      @XoioDe  5 лет назад

      ok, will record more of this. thanks!

  • @alexpat3d
    @alexpat3d 3 года назад +1

    Sorry, I didn't catch, why do you use reference model for the final one? Just to align all vertexes which are moved a bit while modeling process?

    • @XoioDe
      @XoioDe  3 года назад +1

      Pretty much, yes. The issue is: If you work on a sub-d-model, the curvature is nice as long as you have a fairly even polygon size. As soon as you start cutting in details, the sub-d modell will get dented. So if you have the flow as a reference, you can start building the details and then iron it onto the reference. Hope that helps!

    • @alexpat3d
      @alexpat3d 3 года назад

      @@XoioDe Yes, it helped a lot! Thank you! I try to model clear, but after some operations I have to correct vertexes by hands, one by one and it is not very pretty and takes time. So, now I'll keep in mind to keep up reference models. Thanks a lot!

  • @Vibhu_Kishan
    @Vibhu_Kishan 3 года назад +1

    hey how would i do something similar in blender? any idea the part where u confirm the mesh bit

    • @XoioDe
      @XoioDe  3 года назад

      Hey, to be honest doing that stuff in Blender is even easier - I only use Blender these days for hardsurface stuff. The tools are quite similar use K for knife to cut the panels. The greatest thing Blender: You can work right inside the subsurface modifier on your mesh. Give it a shot!

    • @Vibhu_Kishan
      @Vibhu_Kishan 3 года назад

      @@XoioDe thanks i will have a look :)

    • @Vibhu_Kishan
      @Vibhu_Kishan 3 года назад

      @@XoioDe so if i did it in blender i would create a base mesh then duplicate it cut the panels onto that and then shrink wrap it to the original right?

    • @XoioDe
      @XoioDe  3 года назад

      @@Vibhu_Kishan Yep - you can use the shrinkwrap modifier. Or a slightly more manual and controlled way would be to do all your details and then activate surface-snapping and move-shrink it onto the base surface to have a smooth surface. Good luck!

  • @AaliDGr8
    @AaliDGr8 5 лет назад

    Very stupidly the real sweet thing won't share with us, I mean regularize script which u show in it :/

  • @fatihturkmen4728
    @fatihturkmen4728 5 лет назад

    bbay :D

  • @ayan13yxq
    @ayan13yxq 5 лет назад +1

    First one! Haha!

  • @juliend8638
    @juliend8638 5 лет назад

    3ds max is not the best soft for this...

    • @XoioDe
      @XoioDe  5 лет назад +1

      I agree, but sometimes / some people don't have much of a choice .... if the studio your working for is based on 3ds-Max - and there could be worse options, too :)

    • @XoioDe
      @XoioDe  5 лет назад +2

      What would be your preferred choice?

    • @juliend8638
      @juliend8638 5 лет назад

      @@XoioDe Zbrush for Hardsurface details it's very easy

    • @juliend8638
      @juliend8638 5 лет назад +1

      @@XoioDe ruclips.net/video/vLgckFg1_fA/видео.html

    • @XoioDe
      @XoioDe  5 лет назад

      @@juliend8638 Good link and channel, thank you! Whatever works for you :) ... I don't mind having a polymodeller to do that stuff, my favourite is Blender these days. Up to your personal taste I guess ...