Escaping Apple Vision Pro's Environment Limitations: Easter Egg or Glitch? 844

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  • Опубликовано: 18 мар 2024
  • Ever wondered what it would be like to walk further out into Vision Pro's immersive environments than Apple allows? Let's break the virtual reality universe and do just that!! In this video, I reveal the glitch that allowed me to escape the environment sphere and explore the uncharted territories of these built-in and mostly incomplete virtual environments! The results will amaze you!
    I'm very curious to see if this is reproducible, or if it's just my APV. Are you up for the challenge to venture beyond? If you are able to do this, let me know if you are on 1.1 or 1.1.1. Thanks so much!
    Watch as I test the limits of virtual reality and open a door to possibilities we never knew existed within the Apple Vision Pro. Let's explore together!
    If you haven't already be sure to check out my snowboarding video.
    • Snowboarding with Appl...
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    Tags: Vision Pro, Apple Vision Pro, AVP, Apple Goggles, Apple AR Immersion, Apple Vision Pro Environments, Apple Vision Pro Hacks, Apple Vision Pro Easter Eggs, visionOS, Apple Vision Pro Glitch, Apple Vision Pro Sphere, Vision Pro Goggles
    #applevisionpro #visionpro #vrgoggles #888 #1111 #244 #777
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Комментарии • 6

  • @EricCosner
    @EricCosner  3 месяца назад +1

    Are any of you able to do this and if so, what version of visionOS are you on?

  • @Kampy_
    @Kampy_ 3 месяца назад

    Nice find! I just replicated this in the JT environment. (I'm on 1.1.1) and then if you walk to a different spot, it goes there too. Very interesting to see the model from a different than intended viewpoint... you can see that anything within a direct line of sight of the anchor sphere is still rendered in very high detail, even far away... but anything hidden behind a rock is either super lo-rez, or missing altogether. I gotta think that eventually we'll have environments with either much bigger "spheres" to move around inside, if not infinite. But I guess that's what VR games already do, eh? Just not nearly as realistic looking

    • @EricCosner
      @EricCosner  3 месяца назад +1

      Thank you for letting me know!! Others on a FB group I'm in are also reporting it works on 1.1.1 so I finally took the plunge and upgraded. I wonder if they left some of the places we can't see out of it to conserve memory. I figure since you can open apps inside of these environments, they wanted them to be as light weight as possible, but still there's definitely some heavier rendering, like the water ripples as likely resource intensive. There's another app I'm using called Moon Portal, which has some neat environments that you can walk around in. They aren't quite as detailed as Apple's built in ones though. I'm excited to see the "Coming soon" ones. Hopefully apple doesn't fix this glitch by then lol

    • @Kampy_
      @Kampy_ 3 месяца назад

      @@EricCosner can confirm that they have not fixed it in the new 1.2 Beta. Just replicated it again

  • @Reactivelight
    @Reactivelight 3 месяца назад

    It's interesting that the water still ripples while you're in the middle of the lake. That kills one of my theories about how this environment was engineered.

    • @EricCosner
      @EricCosner  3 месяца назад

      It’s definitely eye opening. I only knew about this perhaps 1 day before 1.1.1 came out, and so far nobody has confirmed they can replicate this. I do have to take the headset off far enough that when I put it back on, I see the Optic ID unlock. After that, it places me at a different location relative to how far I walked in the real world.