The face and eye tracking is next level data collection. If Meta knows what you look at, what content makes you react, what content invokes certain emotions linked to facial expressions, that is data better than even Google has on us now. That's some scary shit imo.
Yep, thats my main problem with vr in general. Companies collecting so much data about you that they can essencially make you do anything without you even realizing it wasn't your idea! This is not just about meta, but about every implementation of this...
@@mycollegeshirt tbf. explaining tech is marques' core business. By contrast, the core business of every tech company with 'free' products (i.e. google, fb) is to obfuscate tech. Sometimes that tendency for obfuscation takes over in places where it shouldn't.
Because Facebook is PUSHING the tech to you, THEIR version of the metaverse. Whereas MKBHD isn't nearly as invested in it and more in explaining to people, and getting views and subscribers as a result :)
Ever notice how most people forced into zoom meetings block video and audio when given the opportunity? Yeah, we damn sure don’t want to be in a vr room with everybody.
Depends on the circumstances. Working for someone else? Fk no. Running your own company and collaborating on art and content across the world? Yeah sure.
@@tutatis96 Well I would say that depends on what you do. I don’t think very many employees want to have their eyes tracked and their computer activity in Facebooks control. So is more of a security issue than anything else. They harvest data like no other company. If you were a company with any type of competition or important data I wouldn’t want Meta to have it honestly, doesn’t matter how cool it is. If I could have this without the company that sells it I think it would be perfect for anyone. But because it’s Meta I would never let them have full access to everything I do 24/7 especially if it was my finances or my creative intellectual property. I don’t trust them whatsoever.
@@tutatis96 Imagine you are working on amazing patents or designs or a new technology or invention and Meta was stealing everything you and your company did and selling that data to a third party. I think that’s a nightmare for basically any company or organization. Even for individuals I wouldn’t want them taking my ideas, because I make money off of my creative ideas, and I think that’s too much power to give over my entire computers privacy to Meta just so I can have a multi monitor setup
Jesus Christ is the propitiation for the whole world's sins. They that believeth and are baptized (with the Holy Spirit) shall be saved; but they that believeth not shall be damned. Those led by the Holy Spirit do not abide in wickedness. 👍🏾 *God is ONE manifesting himself as THREE;* the Father, the Son, and the Holy Spirit! Bless him! *For these three are one.* As I am led by the Holy Spirit, nothing I state is a lie, but the truth of God. Anyone who tells you differently is misinformed or a liar. They do not know God, nor led by him. Anyone who *claims* to be a Christian and is against what I am doing, and where I am doing it; the Holy Spirit does not dwell within them, they lack understanding. They know not God, read his word, and their religion is in vain. Do not hear them, they will mislead you, the lost cannot guide the lost.
When you trust in God and cast your cares (worries, anxiety, depression, suicidal thoughts) upon him, they will be NO MORE! Know that there is power in the name Jesus Christ! His name casts out demons and heals! The world is wicked, evil, and of the devil. I too, was a wicked sinner of the world before I opened my heart to God. I am living proof of God's work and fruitfulness! He is an active God who hears the prayers of his! God's children are set apart (holy) and righteous. The devil is a liar that comes to steal, to kill, and to destroy; that includes your relationship with God. Open your heart to God, repent of your sins (he will forgive you), and let him direct your path. Draw nigh to God, and he will draw nigh to you. Cleanse your hands and purify your heart, lest you walk with the devil and follow him to hell.
if you think it's weird when an add pops up for something you've spoken about, just imagine what it'll be like with meta secretly watching every single meeting, social interaction, date, etc...
Don't know what people aren't talking about these problems. Indeed it's a huge problem With all these techs banking& other stuff -i can go from billionaire to road side begger in a matter of second. Obviously all these things are designed to improve our lifestyle but .....
I had zero interest in the Metaverse and VR until my wife bought our family a Quest 2 for Christmas. Everyone in our house loves that thing and I never thought I'd say it, but I love it too.
@@TillURide420 and so buy them sum new games. it's a gaming console, it has some free games but they are simple and boring after few play sessions. just like any other console you have to stay tuned on new releases. it`s not like you put the headset=you get fun 100%. probably they have just literally obliterad any possible free game of the quest`s store lol
I like how when we think of VR and AR on movies it's for entertainment or escapism, and the company pushing it the most right now wants us to have job meetings with it.
@@sera48g I was mostly talking about how in this endless possibility of immersive experiences they want us to get hyped over job meetings. Something most people reluctantly do.
@@Breeze926 i don't think it's meant to make job meetings for example more fun but rather easier. though i agree that this is quite literally a side thing to mention and not something to make a whole presentation for because who the fuck cares?
Well, that's because when people picture stuff in their heads, they always think about how to use it for fun. But in reality, working adults only spend an hour or two a day on entertainment. The thing that most adults spend 8-10 hours on every day is work. Meta wants to maximise how much time you spend in their ecosystem, which is why they're targeting the thing adults spend the most part of their waking time on.
I think Meta's biggest challenge will be getting over the invasive nature of AR. Like with the forcing to watch ads, it's going to be hard to convince people Meta's future isn't putting the exhaustion of the internet on your face 24/7.
@@deek60819 "You can just not use the product" isn't exactly an enticing selling point... In the end, the biggest problem with the metaverse is it doesn't exist to fill a need. It exists because Meta saw an opportunity to create a platform they could aggressively monetize, and now they're failing because the metaverse simply doesn't appeal to enough of the people they want to be end users.
So far it hasn't been like that at all. Which ironically, may be an issue for Meta as ads are their core way of making money. Actually come to think of it, I'm sure that's why Reality Labs is failing so badly in the revenue department. I've had a Quest 2 for a year and a half and I don't remember ever seeing ads anywhere in the device.
@@deek60819 people are not putting down the phone...you really think the headset could do any better and help people from not getting sucked totally into the internet? Like @purpleguy3000 said having it in the face 24/7?
@@meko98743 it's cause people have a brain and know exactly what they're really getting, an ad filled virtual world controlled by one company that only wants to make money out of you.
My issue with Meta's idea of the Metaverse is just what you said: They are trying to copy everything from the real world to VR and thereby compete with already established workflows. Sure, one day VR-meetings will be better than Zoom calls, maybe when instant avatars + face tracking + body tracking have become a common thing. But for now, every Zoom call bears much more communication fidelity than a VR meeting. And that's the whole problem behind the idea of "copying everything to VR". My take (as a VR+UX researcher myself) is: Why don't we focus on areas where VR can actually enable us to do new things or make things easier? This way, we might not be replacing traditional pcs or other hardware soon, but VR can actually improve our life. For example, we're working on exergames that analyze the player's movements and correct wrong executions or tailor the experience to achieve better training results. This way, we could bring personal at-home training to the next level, because we combine gameplay+training+personal feedback. Or we could use this in PE, because we all know that teachers are always burdened by too many students. Would be cool to just give some students a headset where they can do a fun training activity that's completely automatically monitored. And the teacher can focus on the rest meanwhile. I think it's for these things where VR could actually make a difference. But not cringy avatars.
I don't think the two approaches are mutually exclusive. I believe they are marketing the stuff that replacates existing structures as a way of onboarding users. I mean, they are already hopelessly mocked for things that are similar to reality. If the user experience is too bizarre or different, they'll struggle to attract people I think. Once onboarded I'm sure they'll push new directions.
I totally agree with you and this is also the problem with Big tech now. The players have so much control over the market. I am a big believer in decentralization and if the market allows for meta to succeed in this endeavor we're going to have the same problem we have now of privacy violations as well as the negative effects of manipulation these tech giants have on society.
The core concept of my workplace being made unthreatening and cartoonified and beamed directly into my eyeballs is just too dystopian to me and it always will be.
For almost last hundread years, people have been wathcing the world made unthreatening and digitalized and beamed directly into their eye balls....it's called a "TELEVISION"
Actually, no. Even on a lower end device vr is quite an incredible experience, with experiences that supersede what you can experience on your backyard.
I think AR/VR needs an open ecosystem, otherwise we will either have a monopoly/duopoly or many competing services that are not compatible with each other. If this grows as big as Meta is betting, it will probably get regulated in some way (like messaging intercompatibility), but it would be nice to have that early on.
Although everyone hates on Zuckerberg, he did say "I strongly believe that an open, interoperable metaverse built by many different developers and companies is going to be better for everyone." In contrast to what Apple will likely do when they release their on VR head set.
Its cute you think that what we want matters for stuff like this. Money is power, money is speech, money is they will be done. Do we have money? No. Do corps? Yes. And this means...
Wow, Marques, I haven’t watched a video in quite some time but I’ve been subbed for at least 7 or 8 years. You’ve grown up, you’ve become very successful. Your family must be proud.
As someone who has tried VR a few times and has chronic migraines, I think another huge barrier to mass VR adoption is just how it makes people feel. For a lot of people, it leads to headaches and/or motion sickness. Even if Meta manages to make the tools really good and ethically run (which I really doubt), I don't see an obvious way around the fact that VR just hurts to use for a lot of us.
My assumption is that they won’t just focus on VR headsets and will go for more and more lightweight styles that work well for AR and shit. I see your points though, I don’t get headaches (unless the headset is too tight) but it’s a heavy piece of equipment.
The quest 2 is unbelievably light, and motion sickness has been all but mitigated for all but the most sensitive. Typically there are at least enough options available to adjust a game to your desired level of comfort. The DK2 used to give me headaches and nausea, but I haven’t experienced that in years. If you haven’t tried a novel headset in the past 2 years, I’d recommend giving it another go
What I've found with VR is that people need to find their 'thing' and find it fast or the headset ends up on a shelf collecting dust. It sounds ridicolous to say this but the setup of putting the headset on, finding the controllers, probably booting up the device (which in reality takes 30 seconds) is eons compared to unlocking your always on phone. It's a physical barrier to entry measured in seconds that people don't want to waste. Beat Saber is that aha moment for a lot of new VR users but that'll get the average user to commit to maybe a month's worth of use, but then something incredible (or something necessary for work) needs to come next. E.g. if a native Google Earth app for Quest 2 came, that would be the non-gaming aha moment for the mass user base. For me, IB Cricket, it's the one app/game that brings me back to VR on a daily basis and has done for over a year. Everyone else I know who got a VR headset no longer uses it. The software it still mostly at an impressive tech demo phase.
I never realized why I hated VR so much until now. I think your first point really helped me understand that the sole reason why I won't get into VR is because it looks so clunky. It seems like such a pain in the ass to set up and put on.
@@BlueberryMartini Quest 2 isn't too bad in that sense. Imagine the people who have the Valve Index with like base stations, a cable connected to your PC that's always in the way... Probably more set up needed with it too unless you use it all the time.
spot on, my friends told me to get a VR headset meanwhile they themselves never use it. Ever, luckily I didn't buy one because I realized early on, It's interesting and cool but loses all purpose shortly after. Not enough use for it. Maybe if Meta can integrate it into useful things it would have more long term value in your purchase
After buying Valve Index I can't imagine my life without VRChat. VRChat alone sells VR tech for me. I've bought Valve Index and Vive trackers, and I am already thinking about buying new GPU just to have more frames, because VRChat is fun but unoptimized mess.
I work at a place that has online meetings with people from around the world. Despite meeting online literally all day, we dont even turn on our video. Hopefully this gives you a hint about how much actual workers who have to get things done care about these features.
me too. I've worked for like 3 years remotely and only use cam once. it's just not efficient to have pseudo "presence" when we can just call talking about work for like 15 minutes.
Most of us don't use the cam either. We've cut out a ton of BS meetings as well. Covid was a massive QWL improvment as far as getting rid of garbage in person meetings at least for me. I pretty much now just play the meeting in the background unless it's important to me.
To Meta's defense: it's different because you're displaying your avatar so what you look like and what you're wearing is irrelevant. You can show up as your avatar without being embarassed.
Workers still want privacy and autonomy. It's micromanaging top management that wants to see what you're doing for every minute you're on the clock. Meta's VR concepts look like a gift to employers more than a new way for workers to interact.
@@hexagon2185 not at all. you're silly to think so. its a platform that does something else NOW, because the metaverse doesnt exist NOW and nobody needs anything related to it, but CAN AND WILL support that LATER
Nah, Meta is still very much alive and well, you'll see. In a couple of years, most people will be living in the Metaverse like it's the actual real world. And I can't wait for that to happen.
not hard ,just another woke company who wants us 1st world people to share more wealth by being taxed and punished so the billionaire companies can target more population when they have a share of your money
And not only that, trust that the expressions or words you make are correctly portrayed in the virtual world ... or that the avatar you are talking to realy is the person it pretends to be ... trust will be a major issue.
I felt the same way at the end of the 2000s as to why anybody would trust a social platform designed by a person with absolutely no social instincts or abilities? Yet here we are - although I never have and never will use Facebook.
There's a much bigger problem than a company monopolizing a technological platform. A small number of billionaires and only six corporations own the majority of the U.S. media. That's something everyone should be concerned about.
@@loge10 exactly. I would never dream of making most of my interactions on the internet linkable to my real world identity but so many people today have no problem selling their soul for another lifeline on candy crush saga. It doesn't cease to amaze me how we went from 90s etiquette of using pseudonyms online to swatting some streamer guy on twitch because their homeaddress is two clicks and a google search away from anybody who wants to look it up.
Lol I think it’s pretty hilarious how he mentioned the one little pop-up “ask app not to track“ single-handedly has gimped Facebook business. Took down the giant entity like the Death Star
@@underratedblastoise3908 I mean can't really say much if they are consistently delivering what their consumers expect them to. No one asked for the metaverse or all this tracking when they first started FB, or any other service.
Content like this is what makes your channel so successful. Companies tend to communicate ideas like they've never spoken to people before. This was so clear and concise that I can explain it to someone else easily and quickly.
My god , MKBHD your production quality is insane! I saw your videos quite a few years ago, and I can't remember thinking of this fact, but now watching you, it is insanely good. 🙂
You’re exactly right about the problem. As I was watching the video I kept thinking ‘Facebook is going to control all of this?’ And that thought makes me nervous.
I’ve got a few problems for me it’s sad that the aim is to replace your job/daily-life like meetings in a headset I think it’ll lead to depression and motion sickness for me is a big problem as well
Facebook is not the only one who spies on us but Facebook is the reason for lot of the hate crimes in 3rd world countries. Politicians use social media to polarize the world to play their vote bank politics. Facebook papers has revealed much more things about Facebook
Architecture, imagine redesigning your house while walking inside of it. Or for the pro's, they can design an entire skyscraper while "walking around" in it. Never again will you say:"that's a dumb place for electrical wires" while your *can do* father flops around on the floor. Tremendous 👌
The fact that now anyone can simply prompt AI technology simply by write words into AI image generator and get realistic images from texts that’s crazy . I can see people combine those two Technology to create their own realistic look reality in VR. Am using stable diffusion to create cool image just by typing what I won’t, it would take me hours and many many layers in photoshop to do but with text-to-imagine the AI is doing all the work for me.
I'm an old VR developer from the 1990's (Superscape) and whilst the tech has come on leaps and bounds, the use cases have not. We were building training worlds, simulations for store layout, planning for buildings, HR apps for learning escape routes and all kinds of business uses, however there was no traction at all in the consumer space. It's not just the price, which of course is a barrier, it's just that it is easier to do daily things either physically or with a normal 2D screen. There is also a considerable embarrassment factor, you do look stupid in a headset and people are very self-conscious. It's no surprise that after Covid we all wanted to get back to physically meeting people, it's what we like to do. The Metaverse could also encourage negative aspects of the human condition; such as isolation, apathy and aggressive behavior. If you don't like this world, change it. Why bother with real people and the real world if you can make your own, and VR makes abuse so much more impactful. As always legislation and moderation will tail behaviour and companies will encourage extremes if it means more revenue. The big change in the consumer space may come with AR if Apple can do a good looking pair of glasses, and I could see AR glasses replacing the mobile phone for many people. But VR is always going to be niche for consumers (games) and its true home is in commercial training, simulation, data viz and health.
As the founder of a virtual worlds company in the 2000s called VastPark, I totally agree. I wanted to be able to collapse space and make co-presence something very flexible where we could create our own world and play and data spaces on the fly around us as a shared experience. Some of those elements are there in what they're doing. My favorite was the very beginning with the AR immersive desk space that gives the user more screen real estate. I think if they could perfect that so it was fine to use for a 4 hour work session then there's probably a lot of people who would be interested in that. And if I could invite someone to sit with me virtually and see the same thing that becomes powerful. Virtual trading terminal, anyone? The rest feels like an expensive toy for now. The hardware looks good for what it is. We probably need to get to a whole new paradigm of hardware that is less about wearing a bulky thing on our faces before it feels ready for mainstream adoption at any price.
I think you wrong here my friend. I'm not such oldtimer like you (Working with VR only last 10 years, started with DK1 and experienced almost every single major headset) BUT i can see how more and more children play VR, my sister as an example, she spends around hour in vr EVERY day, playing different games and socializing(but under my control , shes 6). And she is not the only one, for us it might feel strange, same as using phone as your main gaming device, but for them and future generations, its a norm. And although i agree that VR will not replace everything, but same way more and more users prefer Mobile over PC, same will happen with VR over flat screen. Especially when VR will be convenient.
Seems a bit too pessimistic to me and similar takes on all new tech. I do agree AR is the killer device though. But don’t discount the way VR is going to level the playing field for disabled and usually oppressed minorities just because the way they look or how they appear. There’s also tons of ways to distribute presence and education to places that are remote and usually hindered by location and social class.
I’m heavily into VR, but yes it’s undeniable that the current corporate vision for it reminds me HEAVILY of goofy early internet garbage like “web malls” (remember those?) As usual, it’s going to be small developers who push the tech forward into the mainstream
I'm confused by your post since you seem to be suggesting AR will take off but VR won't. AR and VR are ultimately the same thing... just on a sliding scale of how much you want to be immersed. Most of the time we don't want to be fully immersed, but occasionally at night we'll turn the lights down and watch a TV show on Netflix and become engrossed etc. And AR/VR will be the same way. Most apps will probably be AR, but then you'll also have the option of entering into a fully VR world or game too, and both will inevitably be on the same device. I think 80% of use case would be people adding virtual items and tools to their homes and eventually people will become so used to wanting to see these virtual additions, they'll have the glasses on more than they have them off. And then 20% of the the time they may go bowling virtually with their friends, or whatever it is they'd like to do.
Really? I've worn a headset for hours at a time and the only real issue I would have afterwards is the mark it leaves on my face. But even that goes away after 30ish minutes.
@@popninja8658 i feel the opposite way. I have a quest 2 and everyone in my house says it gives them a migraine after an hour of use I also have glasses and its such a pain to keep the goggles/headset in a comfortable position
@@ngndnd Ah, do you have contact lenses? That would definitely help. And I think the quest 2 comes with a glasses spacer, or at least Meta sells one I believe. Also the migraines could be due too you not being used to the headset, or having the lenses spaces too far apart or too narrow.
I can’t see metaverse failing obviously now it is in its early stages but companies are still investing so money is still being pumped into the metaverse even though massive amounts are coming outs also metaverse doesn’t have any competitors for the new age of virtual reality except the people who will be competing against each other another reason I think it could succeed is because of the amount of people who want to work at home this could be really beneficial it shows a new way of gaming where you actually feel like you are in the game instead of going around with a character on a screen and the final reason is because zuckerberg is putting everything in his power to make this work and he is a multi billionaire as long as the investments keep coming this will improve especially the amount of gamers there are now plus everything else I think it will keep going down for now but I can’t see such a revolutionary business going down unless zuckerberg manages to make it worse than before
I think it is the hassle between wanting to use a vr and starting to use is the problem.. Most vr buyers use thier devices rarely.. The hardware and software still need a long way to be practical and better then real life
15:12 "Like using eye tracking to make sure you see certain ads" - this actually gave me anxiety when you said this! Hopefully AR/VR really settles in on gaming, media, maybe some productivity by offering enhanced work spaces because I don't think I want to be a part of a world where I need to use a Meta headset to complete normal daily tasks (and be forced to watch ads while I'm doing it.)
yeah, and imagine in your employer forces you to use this for work and uses the eye tracking to monitor you and what you paying attention to, and can dock your pay as a result
Our son is 22, works in the IT, is a gamer, bought a VR-set about 18 months ago and loved it. But now? Haven't seen him us it for a while ... The things he shows me are fascinating, but nothing I can imagine entering my daily life. Thanks for your effort!
My issue with this is that it's obviously going to be a massive data-harvesting vehicle for these guys. You said, "you can lean over to your coworker and say something in a meeting" and yeah, that sounds realistic and interesting, but when I do it in real life, it's just me and that person. If I'm doing it in this Meta world, it's going into a microphone and then into my coworkers ear. So there's nothing stopping Meta from hearing me say, "Want to go get some pizza after this?" and then you've served up your own advertisement to them. More importantly, there's nothing stopping Facebook from providing a transcript of every single thing being said at this meeting to your boss. So if you lean over to a coworker and say, "This meeting is garbage. It will do nothing to help safety, this is only about padding their investors pockets." what is to stop your boss from hearing this? Nothing. There's nothing to stop the elimination of privacy here, and we need to stop this immediatly. If you have this in your home, there's even worse potential for privacy issues. It's absurd people are even considering this. It's bad enough that people have listening devices like Alexa, Siri, Google home, etc all built into their houses. This is trying to get into every corner of our lives. There will be no more "getting away" to relax. It'll be "relax, sponsored by Bud Light!" and everyone is diving right in.
You could say the same thing with phone calls , speaking to someone directly is more private as they can’t trace the call but phone call are more convenient if far away. Reality is when Vr / Ar become more common it will be like not having a phone
I literally had the same thought about the leaning over example. They can easily be listening in on those conversations, not just meta, but even your employer. This is some distopian shit manifesting itself in front of our eyes.
The thing is the endgame of the metaverse is people avoiding reality and very likely suffering by obsessing over even more extreme escapism. Regardless of any perceived benefits in the end it's encouraging people isolating themselves which is already a major issue in society. I don't see how this will be anything but negative for mental health.
I like media and information as much as the next person, but there are limits. Sometimes its nice to actually talk to people face to face, feel the sun on your skin, get ice cream with a friend, get laid...whatever. Very human experiences that require at least a little socialization. I don't want to see an avatar of my coworkers, I want to see my coworkers OR I want the information they need to convey. A zany avatar is just a needless distraction. And as you pointed out I think there is a real danger of people retreating inward so much that they feel more comfortable as their avatar than they do as a flesh and blood human being. If the metaverse comes to dominate as a major social/technological way of life (which i hope it does not), people will have everything at their fingertips except for humanity. All the shopping and news and media and games and porn and work and all the rest right before their eyes, but no soul, no character, and no authenticity. People thing they are lonely and depressed now, I can only imagine how much more they will be when they can't even bear to show their own faces to others.
The real world is what’s messing up our mental health. People suck. So if those people that seek basic human interactions will have the ability too and those who want to escape can. It’s a win win. If I could avoid people during work weeks and say hi to the occasional hiker on the weekends I don’t see how that is bad.
@@daano465 yes but those things are not nearly as immersive as something like the metaverse would be. We've already seen a spike in depression anxiety and mental health issues and unfortunately s***ide from the isolation of the pandemic. Young people are already having harder time communicating, with key social skills lacking in the younger generations. Connecting with people through virtual reality and virtual devices isn't inherently bad but a continued isolation into a virtual reality is not helpful either.
I'd say it may be a platform making us more social..as some people have different personalities online And for eg.. If it becomes like ready player one.. Then they'll definitely have to talk to get over bosses or something . But that's in the far future. Can't predict anything
appreciate your opinion at the end. as cool as some of this stuff looks, its aim is to monopolize your time, and seeing all the different integrations i start to feel sick thinking about people staying in the metaverse for so many hours
During the conclusion -- you nailed it. Meta wants to be the ones laying the foundations, and to be ahead of the curve when others start entering the market (or dominating it). Apple entering the space would be pretty huge.
They all do it, not only meta, if apple entered it still would suck, but they hide it better with positive media. Cut out meta and you'd still get your data stolen, or privacy breached. They have just become a scapegoat for all the bad stuff making the others look decent.
@@edmundlee4087 yes it would legitimize it, but any wrongdoings will be blamed on the consumer. Like apple selling the same design mac for 5 years with the same hardware issue where it fries it's own GPU or RAM within a year if you enter a humid room. Apple is garbage and won't admit any wrongdoings, but consumers don't care, so do investors. 'But META won't admit wrongdoings either' that's exactly my point.
I'm past my mid 30s, have been working in IT and tech for many years, heavy Internet user since the 90s (for work, shopping, payments, information, research, education, entertainment you name it) my life is completely organised around the internet. When I was younger the social aspect of the Internet including chatrooms, forums, instant messaging, mmorpgs and social media was something which I found quite exciting (and I still do to a degree). I don't know if it's my age but I find the metaverse something that would be of absolutely no interest to me, so many things to keep me away: the fact that a privacy invasion mega company is behind it, the idea of wearing a heavy headset for hours which will give me a headache, being disconnected from the real world for hours, the cringy graphics, the fact that they somehow think that having a VR version of your business environment at hand is appealing. I am also the kind of person who hates receiving phone calls when an email or a text would do, let alone randomly receiving video calls when there is absolutely no reason to have the camera on. Especially when it comes to work I 100% prefer the communication method which is the fastest, most convenient and involves the least amount of interaction while the metaverse is aspiring to be the opposite of that. To sum it up, the metaverse makes no sense to me, so many concerns and so many tradeoffs for so little benefit.
I have a similar background as you and I agree 100%, especially with VR meetings that I see very little value over regular video conferencing. However, simulations (e.g. SIM racing) and gaming in VR is just incredible and I find it hard to go back to regular games. I'm also replaying some of my old time favorites like DOOM 1 and 2, Half Life 2 etc. in VR. The problem is that PCVR is seemingly not enough of a market for anyone to target right now. I'm hoping that VR gets cheaper so more people can experience it in the way I am. Whatever Meta is peddling doesn't excite me in the least and I wish they would rather follow John Carmack's advice.
The kicker is half of these problems will be fixed when enough money is thrown at it. It only leaves the elephant in the room of Meta basically owning you.
This is what I don't get. I've always felt this way, even with "newer" phones that include fingerprint and face recognition. For people already on this bandwagon, what went to far with metaverse? Like I get why I don't like it but to someone with a Facebook and all these heart rate monitors and tracking devices already, what's so different about giving more of your information away this way? I don't have Facebook so I don't know
Being a long time VR user, the biggest issue I see with it is how "deliberate" it is to use. Like you have to be in the mood to want to be in VR otherwise you'll be too lazy to set it up. I know this sounds like a small thing but trust me, if we're talking IRL use daily, you will find times where you'll decide it's too much of a hassle to set it up. Part of this is the size/weight/comfort of the actual headset, I do think if they manage to make a headset that is closer to just wearing glasses then it will solve this issue and more people will buy into it.
You can call it digital or virtual workout…….you need mood and pre workout to setup all the stuff……and just like workout, if you don’t have the mood, you’re not gonna do it
I assume the goal will be just like in sci fi movies which have various ideas about how people are going to flake out for leisure or live in that VR almost full-time if the world goes dystopian.
No, what you're talking about isn't small. It's actually the holy grail. Removing friction and making it seamless to use is the next big step once a small critical mass of public has adopted it. Once you get enough early adapters, they'll be making their friends try, but for their friends to stick to it, it needs to be frictionless.
Right. You are talking about friction. I agree. Until not removed mass adoption likely won’t happen. Similar to iPhone. Steve Jobs knew if they could not make it as responsive as it is, they would not have launched it. Because they knew people would not have adopt it as massively as intended.
Excellent explanation, I am retired but trying to keep up with technology. I bought a Meta Quest 2 and see endless possibilities, especially for those aging in place. I've already had an 85-year-old neighbor buy one after I shared the experience.
The biggest issues I see with Meta is their push to make the terms VR and Metaverse synonymous and the fact they seemingly want to replace life outside of VR instead of simply enhancing it, essentially bringing “The Matrix” to life.
EXACTLY. It's more important now than ever to stay grounded in the actual physical world. Don't get me wrong, AR and VR are really cool and have A PLACE. I love my headset. But taking your main focus off the real physical world and people around you, the more you open the door to be controlled and not in a good way. Real life is messy and hard at times, but it is ours to make decisions in to directly affect. That's not a power we want taken away.
In the 90s there were a lot of kids dreaming of the tech we have today (me included). So no, this bland Metaverse does not make me wanna go back. I enjoy the things we are getting now, and I don't care if Meta is successful or not.
As a VR enthusiast, I must say that Quest 3 has completely changed my gaming experience. Lightweight design and powerful performance are an impeccable combination!
Being VR fully immersed in a corporate meeting is the LAST THING I want to do. It's the last thing 90% of people in 90% of corporate meetings want to do.
How about AR where you wear a glass to render a hologram of the people you’re on a call with in your real life living room? Because that’s their end-goal (which they somehow fail to market). If you watch Meta’s 1 hour long presentation, as MKBHD says, things start to add up
That's not the point for meetings. Regardless of whether people want to or don't want to have meetings they still happen. That's the point of adding that kind of functionality to meetings. And the same technology applies to what most people do on the internet: Communicate via apps such as discord, etc. So why would you not want your product to be functionally good/positive in the eyes of a corporation that does these meetings?
@@Majora96 Why you acting like it's compulsory to buy the thing? If it's not your cup of tea don't drink it, and don't start spewing business analytics like you know more business than a billion dollar company.
Personally, I believe that VR could be useful for educational purposes, especially for practical fields, like mechanical, safety training... I can go on and on. Very interesting future technology.
I couldn't agree more, VR really has a potential in making knowledge easier to absorb or create some sort of safe training environment, just need to find the right application for it and well, the funds...
So many willful ignorant lost souls in America that Devil is going to have no problem getting them to worship the Antichrist Revelations 13. The only ones that are not going to worship the Antichrist are those who turn from their sins to Jesus Christ and are born again!
I see a big potential in architecture and engineering, i really would like CAD software to implement AR for drawing, so we could dive in to the drawings and see every corner of projects with the turn of the head.
I am a Building Information Modeling Architect & we use latest design software not just for 3D modeling but also for Quantity Take-offs, Scheduling of construction activities, solar & energy analysis & Facility Management etc. I could say without a doubt that Augmented Reality is the future of construction industry. This is where this technology fits in the best.
@@SilverEye91 privacy has been lost for over a decade now. people upload their every step of their on sociak media and complaint about privacy, it's ridiculous to be honet
The metaverse isn't even a thing yet and won't be for years until widespread WebXR adoption is a thing. What we have right now are just fake metaverses that are just VRChat clones.
Same here. Before I thought the metaverse is a bad joke, now I think it might have some utility but definitely not at the level Zuckerberg thinks. I think it would be really big if it were like something like in the Matrix, basically your mind to be completely immersed into a virtual reality, not some bullshit screen in front of your eyes. Donno how feasible that is though or how far into the future that might be possible.
1. need to be able to see clear and super sharp the room at deam light 2. need to be sharp from edge to edge and not just where you focus at. 3. need to be slim like RudyProject / Oakley sunglasses 4. Need to be safe for eyes since lcd is 1 cm from the eye . Macular degeneration. 5. Needs to be able to localize screans all over the world ( city at any country) from home and from a trip .Once you go there again or for the first time screens are already waiting for you at specific locations. Pinning. 6. Can block UV. 7. Can see clear at night like with night vision googles. 8. Have very long battery life. I think it is going there and will replace T.V and Computers and smartphones .
The metaverse doesn't have to be, and shouldn't be, Meta's warped universe... it has been (even before meta!) a term used to describe online universes - much like those in minecraft, vrchat, and more. Agnes Larsson, a head at minecraft, made a TED talk on what "multiple metaverses" means. Check it out for even more on this subject :)
Some of her key points include focusing on a diverse series of metaverses that, instead of focusing on profit and artificial scarcity, focus on making everyone happy in a series of worlds that don't mirror the real world's problems. Those worlds should be owned by the user -- not by a company -- it's their world.
Most definitely. Imagine AR glasses letting us mount a digital TV on a blank wall and we only view it when we look forwards that wall and the experience is seamless
@@BRBallin1 not only that but imagine language translation apps that auto populate subtitles under people when they speak. The hard of hearing can just wear goggles and read what everybody is saying regardless of what language they spoke.
i think they both have a place in the future, but vr will be more reserved for stuff that computers do today. i mean stuff like gaming, some creative work, but i think that’s about as far as it will go as computers will still be cheaper for stuff like work
They're not competing tech, we don't have to pick between them. VR suits immersion while AR suits day-to-day and practical uses. In the end, I feel VR will be used more for entertainment like movies and AR will be used for work or school.
What I love about working from home and zoom meetings with the camera off, is that I'm not forced to be physically present with others. This device is nightmare stuff for people who are going to be forced to be around people they don't actually wanna be around.
After watching the new Apple vision pro review video, then watching this. I can see the HUGE advancement in only a year. Interested in seeing the experience in the next 5-10 years.
You should see his demonstrations of new android phones or legacy auto ev’s. It’s amazing how he promotes them without coming off like he’s promoting them .. for his clients. 🤣🤣🤣
@@bjn3232 Google search allowed, but no accounts allowed or other Google products used. The biggest issue is the pure lack of trust around what happens to the data Meta would collect (as they have an awful track record for compliance!)
This video feels like an evolution of 60 Minutes and an excellent blend of RUclips content creator genre and traditional TV. I'd love to see more of these "topic/news" based videos to live alongside all his standard review videos
Moving the battery off the head completely and focusing more on the AR is where I see more real-world benefits. I could wear the headset during the day and it would help me while doing everything throughout the day. I don't see people sitting in their homes spending tons of time in a virtual world right now. We need to get people out of the house, living life and improving that life.
'Some' people I think is what you meant to say. Plenty of folks already spend a large chunk of their day playing & surfing. Imagine when these devices are small & light weight enough for them to be used fulltime as your work from home office UI. That is a lot closer than you clearly think.
More and more people live miserably .. lack of money to enjoy themselves outside .. travels, outdoors will be more and more for the privileged. That tech, VR .. will eventually be what cell phones are. Poor people everywhere have them. So .. VR will give access for people to enjoy their life more.
You know a company has jumped the shark when they move from solving other people's problems to solving their own. That's what has happened here. They are trying to convince people that VR is the answer to their problems. But I don't recall ever thinking I needed VR for well .. anything.
But that’s the point. You don’t “need” anything other than food water and sustenance to survive. Hell, you don’t need the internet. I’d argue, that it’s any company’s job to offer you services and goods that you DON’T need but you’ll WANT because it makes your life a little easier. That’s the key to society as a whole.
@@StuartFuckingLittle This is actually the main reason Mets is bound for failure. They introduced this at a time where there's growing awareness that we're all too tethered to phones and computers. People are yearning for REAL experiences, especially after the pandemic. His first presentation about how we're all going to never leave this virtual world sounded like a nightmare. Iv'e spoken to several Meta engineers about this in person and they all agree despite never having considered that angle.
I really hope Metaverse fails terribly. The Facebook Cambridge Analytica scandal where they sold millions of people’s information without their consent is disgusting. They can’t be trusted. This is not a company we want to have control over “the next internet”.
If you enjoy VR/AR I think that it's a good thing. If anything, this is going to get more attention focused on VR as a medium and thus attracting more and more companies to develop in it. I think there is some validity of worrying about Meta tracking eye movements to force feed people advertisements, but people in general are becoming pretty savvy to those little hacky ways of corporations insinuating what they should be buying. I'm getting genuinely curious about the Valve Deckard.
@@GoblinArmyInYourWalls the recent interview between Lex Fridman and Mark Zuckerberg where they do the whole interview in the metaverse using only their Kodak Avatars was astounding. Such a giant leap in the world of tech, if they are able to pull it off in the next year or two I will definitely invest in a quest as well.
What monopoly? Almost everyone is trashing and dunking on metaverse and Facebook right now. I respect Mark putting everything on line to do something different which no one want to believe in. He will either be successful or at least die trying.
The idea of being imprisoned in this VR world for everything sounds depressing. Humans need fresh air need human touch to stay mentally healthy etc but seems like desperately throwing money at something seems like a failing proposition in the long term. Someone else like Apple or another big tech company will come along after Meta runs out of gas and they will take control and all future profits.
Marques, I just wanted to say that I really like this style of video, with the clear chapters and continuing thoughts. This is the most fun I've had watching one of your videos in a while!
so they've cured the constant eye aches, migraines, dizziness, nausea, random sleep spells and my personal favorite... the random individual eye roaming due to long exposures to having each eye focused on one screen of its own. In my opinion VR will always just be a tool for light use, small meetings, light gaming, VR tours of places, maybe a movie here and there but that's about it. if he's expecting any long office work to be performed in this thing he is dreaming. the adaptation of the human eyes just will not allow you to use this on the daily for long exposures and live in the "real world" at the same time. but it is a cool piece of tech and well designed, I'd give it a go.
I agree with you that vr should be for small time usages, but i never expiranced any of the symptoms you just described, while playing in vr for a longer period of time
My biggest problem with having a VR world is not the VR world itself, but the fact that companies will want us to spend as much time and money on it as possible, just like they do today with social media. I'd like VR to be a very niche thing, and AR to be more accessible, though not mandatory, just a nice bonus if you want to use it (like the triple monitor everywhere setup).
I've said for a while: the main impediment to Meta's success in driving adoption for the Metaverse is the company itself. They have no (nor deserve any) customer trust as a platform vendor, and that's a problem which they might not be able to spend their way out of. Even if absolutely everything worked flawlessly, I would still not purchase or use a device from them... because at the end of the day, it's Facebook, and they are fundamentally bad.
China has the most untrustworthy industry, yet people use their applications which we all know work for their govt, chinese products almost all suck and are not durable. Yet people use them. It's just unavoidable by everyone in the world.
i thumbed up this comment because i do kinda agree. although, tiktok is allegedly a fundamentally bad app as i believe its been proven (or at least heavily alleged) that the app is sending all our data to the CCP. shrug. i dont really care myself. I have tiktok on my phone. i waste hours on it... maybe the difference is the user base. facebook users are like our parents and aunts/uncles. im sure some of my friends from highschool and college still use it but i've deleted my profile a few years ago. I think people in my age group might care a little more about privacy than say your average tiktok user. shrug
@@Pepetico Facebook is the only one of those to employ actively shady tactics to gather user data (eg: embedding backdoor access on mobile devices to gather user data without knowledge or consent). Google sells the data they gather through voluntary interaction with their platform and apps, as does Amazon, and while both of those companies also share extraneous data with the government in violation of people's nominal rights, neither is as underhanded as Facebook. Apple is the best: they share/sell some data, but put more effort into protecting individual privacy than the other companies (and notably, have pushed back on government data gathering, unlike FB which willingly provided a backdoor for the government to take all their data). In my mind at least, FB is the clear stand-out in terms of "bad actor" companies, based on their previous actions.
I just love your channel. I’m 49 and I can honestly say out of all the tech channels or videos I’ve ever kept up with that you are by far my favorite!!!
Great video. I think one of the biggest hurdles that they haven't talked about yet is just the physical comfort level of things. Wearing a headset for any lengthy period of time sucks. And I'm not sure that's something we'll just easily adjust to. I can't imagine working for 8 hours every day (or longer) wearing one of those. I couldn't do it. Also gaming is super fun in VR, but it's a workout too. Playing a boxing game is awesome, but for like 15 minutes and then my arms are tired and I need to sit down. I just think there's a bit hurdle there that hasn't been overcome yet. But VR and AR are super interesting. We'll see if they become more than just interesting though.
Ok so I’ve had an original oculus Rift, a Quest 1, and a Quest 2. The original Rift was the most comfortable. I would spend ~4 hours playing Subnautica with no problems. Setting up the sensors was a pain and people asked me if the sensors were cameras for filming pornos 🤦♀️ The quest 2 is just garbage. It’s sized for an 11 year old and though it has high resolution dropping the OLED screens that the Quest 1 and original Rift had is a mistake. LOTS of eye strain and very uncomfortable to wear. The Quest 1 has OLED and an adult sized face, doesn’t require crazy sensors everywhere, and can hook up to a PC with a single wire. This is my headset of choice. Meta needs to make a wireless headset as comfortable with the original Rift, with OLED, at the $400 price point. Quest Pro looks cool but it lacks an audience.
@@SuperSmitty9999 that. I got a quest 1 and couldn't find a good reason to trade it for a quest 2. Tho while it is bulky people still use it for hours on end. Balance makes a huge difference, more than wight itself. Of course ideally, for using as a replacement for a pc and for chilling and watching a movie, small size is definitely the way to go. As for how tiring it is to be doing full body movements to box... yes. But over time people adapt and use smaller movements (experienced beat saber players will often make wrist movements instead of full arm motions). I just tend to use the controllers buttons when possible for a comfortable experience. It's a matter of user interface. I hooe in the future, some brain computer interface will allow to picture doing a movement as a replacement for actually doing that motion, so that people can combine the experience of making those big tiresome movements without actually doing them.
@@SuperSmitty9999 I have a valve index, quest 2 and the quest pro. Quest pro is by far the most comfortable headset Ive ever tried while quest 2 is the least.
great video, am with you 100% on one company controlling everything is not good for the people. I have a family member who facebook account got disabled for nor reason & since facebook also owns whatsapp & instagram, he has been locked out of all 3 apps without a possibility of getting in touch with support to clarify the identity & resolve any violations if any. Life isn’t going to end because of it but it’s not fare when you get kicked out without a possibility to defend yourself against bot acting as a judge and wrongfully accusing users and disabling accounts.
As someone who uses VR on a daily basis, the prospect of Meta controlling what is essentially going to be an extension of reality, is terrifying. Meta controlling the Metaverse is some truly Orwellian shit. If you want to try some good “Metaverse” experiences that aren’t controlled by Meta, I would recommend things like VRChat, or Rec Room. They’re not quite full “Metaverses” as they currently stand, but they’re good social platforms to get an idea of where things might be going in the future.
the real killer for online meetings is latency. a voice call alone can have random latency spikes that totally disrupt conversation, leading to people accidentally talking over each other. when it is only a voice call, this is just annoying, but when this is paired with realistic avatars that mimic your face movements, latency spikes would get incredibly uncanny...
Depends how far people are. Zoom meetings are already popular among businesses. Once vr and connection technology improves in person meetings will be rare. Decades or centuries from now majority of people will live their lives in vr.
Latency would only affect the connection if it peer to peer.The metaverse is based on dedicated servers which reduces the latency spikes that you can expect.The latency will depend on how good the meta servers are.
@@SignificantPressure100 For meetings, sure. How often do you need to have meetings? Once, twice a week tops? And how often do basic workers need to be in on meetings compared to management? So for the vast majority of workers not in person commuting makes sense, for the managerial class and the like they may need to commute once or twice a week to have in person meetings. This leaves both office space landlords and Meta in a weird spot.
The fact that Mark essentially needs to force the very devs working on the metaverse to actually use the metaverse for meetings and such is all I need to know
"When software you use is bad and you're being paid to write it. You invariably will make it better" I'm thinking this is the only way, any software can get good.
Honestly as a tech guy i'm amazed how much effort those developer put in this tech. But personally i don't like to be isolated in a headset, i appreciate the effort.
@@jonathanbarkins8480 Just because one uses a smartphone doesnt mean you cant appreciate the world as it really is, you can easily get yourself immersed into a life staring on the screen but you really do have a choice: control your phone/ technology, or let your phone/ technology control you.
Okay I realized I misinterpreted OP's comment. For some reason I thought he was implying that people who appreciate the real world wouldn't have to use the metaverse at all, which doesn't need to be the case for his statement to be logically sound. Please disregard what I said.
I liked seeing VR training sims that prepare workers for dangerous jobs because they give more room to make mistakes. Can they fully replace something like hands-on training? I don't think so. But it could speed up the process and save a lot resources!
I think the Air Force is using VR for pilot training. They're seeing more retained learning and faster learning when trainees have spent hours getting used to a plane's cockpit in VR, before they start with expensive full motion simulators.
Training is a perfect use case for VR. I've been designing simulations, games and VR experiences for 20 years to help people learn new skills and while it can't be a full replacement (real life is still needed!) it does speed up training, save money and make people feel more confident!
The Chainsaw Maker STIHL uses VR for training Woodworkers with custom made VR-Chainsaw-Controllers. It simulates dangerous scenarios with different tensions in the wood that gets cut.
Yes. What Meta should focus is to develop tools that developers can use to build realistic training apps. I think Microsoft has a better chance of getting AR/VR into mainstream because they got a big contract with the US military.
The main issue with "Metaverse" is that for $150bn of investment, is that a $1m revenue generating company with 36 employees aka VRChat, has far exceeded it technologically... before Metaverse was even conceived. Metaverse is a silicon valley cash grab/ponzi scheme, it makes absolutely no sense how they can fail so massively with the resources they have, repeatedly and continuously. There is something highly amiss in the metaverse.
I love going into the metaverse, hanging out with people from around the world. The graphics will improve and where else can I attend MMA fights and music concerts and even NASA space walks in an immersive environment from my home.
I think the full face scanning is quite scary. This data should be the most important asset of your digital identity/privacy but you give it out easily for free. Bcz when someone else obtain that data they can easily become "you" and it will not be as easy to change your password as to change your own face. There definitely should be new laws/regulations to set the boundary or there will be serious problems we cannot predict as of today.
@@avrona Usually we only give these biometrics to government and finger prints and DNA are difficult to obtain. Even the police will need a search warrant to get your DNA. But a facial scan will be easy, quick procedure and you give that info to the commercial companies like Meta which has a notorious record of privacy protection.
When I see things like this, I always think of the most dystopian version of it. The photorealistic scans are cool, but it's not at all far fetched to imagine the meta verse being overrun by bots pretending to be human. AI has gotten so good now, it's like you won't even be able to tell if the person you're talking to is real or not.
@@jacewhite8540 there's an AI app that creates human faces that don't actually exist... It's not very far fetched to imagine a 3D fully expressive face
@@jacewhite8540 eh depends. AI isn't remotely good enough to fool people who are suspicious, but I'd argue AI is soon, if not already, good enough to not causes suspicion that often.
Imagine some wizard programmer creating AI bots that get employed in some fully remote position. They could then collect multiple paychecks from their bots. Obviously this is a Black Mirror dystopian dream, but each year things like GPT-3 and neural networks get smarter and smarter.
Mate, I've barely reached the middle of this video and I've clicked the Like. This is a real Business class you have shared with us. Thanks for that! Greetings from Brazil!
What is mostly scaring me is the fact that as how you mentioned meta slowly trying to become "ready player one" a reality, the movie fully showcases how sad it is from the beginning, relying on all life experience to be through a VR headset, and specifically focusing on how those who barely have enough money to get through everyday life just end up using this all day. That reality is one that I cannot fathom in my head and truly wrap around, nothing beats the real life experience of real life connections and experiences, and it shouldn't, life with technology such as VR should be allowing us to experiences more of what life has to offer, rather than depend on it to get a fraction of what the real life experience can be of anything.
Pablo - I agree. The physical real world has a soul, value & meaning. I’d rather walk amongst real trees in a real forest than in a VR/AR environment! No VR/AR headset will ever convey the sounds, smells, feel & experience of a Pacific rain forest 🌲🌲🌲
Some of these features have great potential. Now that remote working is mainstream enough, I can totally see myself participating in these VR meetings, in the comfort of my own home. Playing games in VR? Sure, it's a possibility. But this will definitely come with some drawbacks, mostly regarding social behavior. We seem to be more "online" in these virtual environments than in the real world, which is... disturbing. I like the idea of AR more, as it combines the two worlds and keeps us more grounded.
It’s not privacy . They r rumours . Fb is just ad company and they track consumer behavior. People are just over exaggerating privacy issues . Look collecting user date is obvious. Then y do we even questioning again and again, thinking it as a big issue .
Agreed. I actually wouldn’t mind Facebook’s metaverse at all if it wasn’t for all of the past scandals. Unfortunately, it seems unlikely for VR and AR to be more mainstream without Facebook being a part of it.
@@JavaBott 100%. You can be anti-FB all you want, but the real truth is VR would be dead without them. No one else is pushing the boundaries, and Meta is the only one that has nearly unlimited bank to just keep developing and developing
Nah, Meta is still very much alive and well, you'll see. In a couple of years, most people will be living in the Metaverse like it's the actual real world. And I can't wait for that to happen.
I use to think VR was a gimmick, then I played half life Alyx. Good quality VR experiences trick your brain into them being real. It's scary what it could be used for, but also exciting
VR for Games is fucking amazing. It not only makes realy immersive games but can also bring a bit more Physical action into games, which honestly sounds like a win for me.
It’s very interesting how it tricks the brain. I have PSVR, and shortly after I got it I was playing the Tomb Raider VR experience of the Croft family mansion. At one point I had to pause to do something, and without thinking I set the controller down on a virtual table to free my hands up and remove the headset. Problem was, there wasn’t an actual table there. I was so immersed in the experience that I forgot that. There’s an amazing VR combat game that I play called “Firewall: Zero Hour”. I use Sony’s AIM controller, and the realism/intensity is addictive. I make recordings of matches and then edit them with music for fun. There’s something very interesting that I’ve noticed when I’m rewatching these combat videos I’ve made: I have an involuntary reaction to the footage, even watching on a tablet. If I see a flash-bang grenade flying toward me through the air, I instinctively turn my head away from where it lands, so it doesn’t blind me as much. I know it will have zero affect on the video I’m watching, but your instincts take over because VR was so convincing when I recorded that scene. I also find myself scanning the room as if I’m playing live, checking corners, doorways, and overhead, even though I know how the video replay I’m watching plays out. I can’t help myself, because in that moment, my brain was convinced that I was inside of a totally different 3D world.
@@MrAtlantafalcon I'm pretty excited for the ps VR 2, always felt the PS4 never really had the horsepower for good looking games in VR. Even my mid range of that was like 5 years newer than the PS4 struggled a bit with Alyx, had to turn graphics down to med just to get a smooth frame rate. The horizon VR game looks promising
The face and eye tracking is next level data collection. If Meta knows what you look at, what content makes you react, what content invokes certain emotions linked to facial expressions, that is data better than even Google has on us now. That's some scary shit imo.
Cant wait for the EU GDPR scandal.
Btw: All Teslas w/ sentry mode should be illegal in Germany bc of this...
That's okay because only 4 figures of people will ever use it
For real dude…… I think y’all have some kind of grudges against Facebook……….
Yep, thats my main problem with vr in general. Companies collecting so much data about you that they can essencially make you do anything without you even realizing it wasn't your idea!
This is not just about meta, but about every implementation of this...
Just put stickers over the sensors and cameras inside the camera, meta hates that trick
If Facebook is losing, it means we are winning.
Facebook is the worst
So so so true
Well said
Nah if Facebook/Meta lost, there will be another company (and already are) that take this position.
@@00oo00XDD tiktok is already a worse version of Facebook in some areas.
So, we're already there, sadly.
You did a better job explaining this than a multi billion dollar company
Because he is paid well enough to do this.
@@jayamrutia1751 unlike facebook?
@@mycollegeshirt tbf. explaining tech is marques' core business.
By contrast, the core business of every tech company with 'free' products (i.e. google, fb) is to obfuscate tech.
Sometimes that tendency for obfuscation takes over in places where it shouldn't.
@Tyra Davis yes
Because Facebook is PUSHING the tech to you, THEIR version of the metaverse. Whereas MKBHD isn't nearly as invested in it and more in explaining to people, and getting views and subscribers as a result :)
Ever notice how most people forced into zoom meetings block video and audio when given the opportunity? Yeah, we damn sure don’t want to be in a vr room with everybody.
Depends on the circumstances. Working for someone else? Fk no. Running your own company and collaborating on art and content across the world? Yeah sure.
Exactly!!
@@ghost-user559 so it's only for employers and never for employees?
@@tutatis96 Well I would say that depends on what you do. I don’t think very many employees want to have their eyes tracked and their computer activity in Facebooks control. So is more of a security issue than anything else. They harvest data like no other company. If you were a company with any type of competition or important data I wouldn’t want Meta to have it honestly, doesn’t matter how cool it is. If I could have this without the company that sells it I think it would be perfect for anyone. But because it’s Meta I would never let them have full access to everything I do 24/7 especially if it was my finances or my creative intellectual property. I don’t trust them whatsoever.
@@tutatis96 Imagine you are working on amazing patents or designs or a new technology or invention and Meta was stealing everything you and your company did and selling that data to a third party. I think that’s a nightmare for basically any company or organization. Even for individuals I wouldn’t want them taking my ideas, because I make money off of my creative ideas, and I think that’s too much power to give over my entire computers privacy to Meta just so I can have a multi monitor setup
This is why this man is popular. Explains the metaverse better in fifteen minutes than people that take hours.
Ah yes. My classmate scored better than everyone who didn’t do better than him. Oh was he popular oh
Oh wait…I think my comment doesn’t make sense here
@@Unchartedvlogs ya think 🤔
@@Unchartedvlogs comment bot self realisation 😮😮
@@Logan0324_ okay that made me lol 😂
Zuck should just let Marques do their presentations. This was so much more enlightening and frankly convincing than the hour long meta keynote.
I would hope that marques wouldn’t shill for Zuckerberg. Terrible human and terrible company
Jesus Christ is the propitiation for the whole world's sins. They that believeth and are baptized (with the Holy Spirit) shall be saved; but they that believeth not shall be damned. Those led by the Holy Spirit do not abide in wickedness. 👍🏾
*God is ONE manifesting himself as THREE;* the Father, the Son, and the Holy Spirit! Bless him! *For these three are one.*
As I am led by the Holy Spirit, nothing I state is a lie, but the truth of God. Anyone who tells you differently is misinformed or a liar. They do not know God, nor led by him.
Anyone who *claims* to be a Christian and is against what I am doing, and where I am doing it; the Holy Spirit does not dwell within them, they lack understanding. They know not God, read his word, and their religion is in vain. Do not hear them, they will mislead you, the lost cannot guide the lost.
When you trust in God and cast your cares (worries, anxiety, depression, suicidal thoughts) upon him, they will be NO MORE!
Know that there is power in the name Jesus Christ! His name casts out demons and heals!
The world is wicked, evil, and of the devil.
I too, was a wicked sinner of the world before I opened my heart to God. I am living proof of God's work and fruitfulness! He is an active God who hears the prayers of his! God's children are set apart (holy) and righteous. The devil is a liar that comes to steal, to kill, and to destroy; that includes your relationship with God.
Open your heart to God, repent of your sins (he will forgive you), and let him direct your path. Draw nigh to God, and he will draw nigh to you. Cleanse your hands and purify your heart, lest you walk with the devil and follow him to hell.
meta is stupid af vr has been around before facebook even found out about it valve gets it right where meta fails to deliver
especially with how candid he is
if you think it's weird when an add pops up for something you've spoken about, just imagine what it'll be like with meta secretly watching every single meeting, social interaction, date, etc...
Is it even a secret though? Pretty sure Meta spying on you will be part of the ToS, and some people will still use it anyway.
@@HamHamHampster people are acting like the companies dont already know every single thing about you, like, cry about it, but it is what it id
@@serbiagamingiscool515 Stil not as accurate as tracking microinteractions 24/7
Don't know what people aren't talking about these problems.
Indeed it's a huge problem
With all these techs banking& other stuff
-i can go from billionaire to road side begger in a matter of second.
Obviously all these things are designed to improve our lifestyle but .....
I had zero interest in the Metaverse and VR until my wife bought our family a Quest 2 for Christmas. Everyone in our house loves that thing and I never thought I'd say it, but I love it too.
The novelty will wear off on that. I got my kids one and it’s all they did for 3 or 4 months and now it just collects dust
VR porn never gets old! 💋
i want one too!
bot commentt
@@TillURide420 and so buy them sum new games. it's a gaming console, it has some free games but they are simple and boring after few play sessions. just like any other console you have to stay tuned on new releases. it`s not like you put the headset=you get fun 100%. probably they have just literally obliterad any possible free game of the quest`s store lol
I like how when we think of VR and AR on movies it's for entertainment or escapism, and the company pushing it the most right now wants us to have job meetings with it.
thats because VR and AR are currently too impractical and expensive to use (as a tool for work) for the average person
@@sera48g I was mostly talking about how in this endless possibility of immersive experiences they want us to get hyped over job meetings. Something most people reluctantly do.
To me VR is just fun, and enjoyable. Meta is making it just the opposite
@@Breeze926 i don't think it's meant to make job meetings for example more fun but rather easier. though i agree that this is quite literally a side thing to mention and not something to make a whole presentation for because who the fuck cares?
Well, that's because when people picture stuff in their heads, they always think about how to use it for fun. But in reality, working adults only spend an hour or two a day on entertainment. The thing that most adults spend 8-10 hours on every day is work. Meta wants to maximise how much time you spend in their ecosystem, which is why they're targeting the thing adults spend the most part of their waking time on.
I think Meta's biggest challenge will be getting over the invasive nature of AR. Like with the forcing to watch ads, it's going to be hard to convince people Meta's future isn't putting the exhaustion of the internet on your face 24/7.
you can take the headset off, just like putting down a phone
@@deek60819 "You can just not use the product" isn't exactly an enticing selling point...
In the end, the biggest problem with the metaverse is it doesn't exist to fill a need. It exists because Meta saw an opportunity to create a platform they could aggressively monetize, and now they're failing because the metaverse simply doesn't appeal to enough of the people they want to be end users.
So far it hasn't been like that at all. Which ironically, may be an issue for Meta as ads are their core way of making money. Actually come to think of it, I'm sure that's why Reality Labs is failing so badly in the revenue department. I've had a Quest 2 for a year and a half and I don't remember ever seeing ads anywhere in the device.
@@deek60819 people are not putting down the phone...you really think the headset could do any better and help people from not getting sucked totally into the internet? Like @purpleguy3000 said having it in the face 24/7?
@@meko98743 it's cause people have a brain and know exactly what they're really getting, an ad filled virtual world controlled by one company that only wants to make money out of you.
My issue with Meta's idea of the Metaverse is just what you said: They are trying to copy everything from the real world to VR and thereby compete with already established workflows.
Sure, one day VR-meetings will be better than Zoom calls, maybe when instant avatars + face tracking + body tracking have become a common thing. But for now, every Zoom call bears much more communication fidelity than a VR meeting. And that's the whole problem behind the idea of "copying everything to VR".
My take (as a VR+UX researcher myself) is: Why don't we focus on areas where VR can actually enable us to do new things or make things easier? This way, we might not be replacing traditional pcs or other hardware soon, but VR can actually improve our life. For example, we're working on exergames that analyze the player's movements and correct wrong executions or tailor the experience to achieve better training results. This way, we could bring personal at-home training to the next level, because we combine gameplay+training+personal feedback. Or we could use this in PE, because we all know that teachers are always burdened by too many students. Would be cool to just give some students a headset where they can do a fun training activity that's completely automatically monitored. And the teacher can focus on the rest meanwhile.
I think it's for these things where VR could actually make a difference. But not cringy avatars.
cause how then will Meta be able so spy on everyone of us if we are gaming instead of showing them our IRL pasted life?
My problem with this is how easy these devices can be to break, especially for younger kids messing around in a gym.
I don't think the two approaches are mutually exclusive. I believe they are marketing the stuff that replacates existing structures as a way of onboarding users. I mean, they are already hopelessly mocked for things that are similar to reality. If the user experience is too bizarre or different, they'll struggle to attract people I think.
Once onboarded I'm sure they'll push new directions.
PCs are not gonna be replaced, but I think he alongside with VR. Bc you can do some, like a ton things better with a PC than you an with VR
I agree VR has so much potential, making it into a wearable PC is one of the oddest sale points to date.
I totally agree with you and this is also the problem with Big tech now. The players have so much control over the market. I am a big believer in decentralization and if the market allows for meta to succeed in this endeavor we're going to have the same problem we have now of privacy violations as well as the negative effects of manipulation these tech giants have on society.
The core concept of my workplace being made unthreatening and cartoonified and beamed directly into my eyeballs is just too dystopian to me and it always will be.
You’ll have a mansion and a Ferrari and a 12 inch hog in the metaverse, and you’ll be shitting in a popcorn tin in real life
@@Augrills I already have GTA online for that. I need to be able to own a gunship in the metaverse
For almost last hundread years, people have been wathcing the world made unthreatening and digitalized and beamed directly into their eye balls....it's called a "TELEVISION"
I dunno about the unthreatening part. I'm sure it will be the opposite soon enough.
I've seen this movie before or children will adopt this future
I like real life a lot more. The special effects are insane. Incredible detail
But you rarely see the special effects without being in danger
Outside: Infinite refresh rate, Super high Graphics & Texture Resolution.
metaverse would have much better detail , imagine seeing rainbow everyday
You sound like when an old person says they like to use envelopes instead of email.
Actually, no. Even on a lower end device vr is quite an incredible experience, with experiences that supersede what you can experience on your backyard.
I think AR/VR needs an open ecosystem, otherwise we will either have a monopoly/duopoly or many competing services that are not compatible with each other. If this grows as big as Meta is betting, it will probably get regulated in some way (like messaging intercompatibility), but it would be nice to have that early on.
Although everyone hates on Zuckerberg, he did say "I strongly believe that an open, interoperable metaverse built by many different developers and companies is going to be better for everyone." In contrast to what Apple will likely do when they release their on VR head set.
@@ChallengeHC and proceed to release a VR platform that has their own store
Won't happen, maybe 8n a couple of decades, so have open-source.
You’re talking about web3 my friend
Its cute you think that what we want matters for stuff like this. Money is power, money is speech, money is they will be done. Do we have money? No. Do corps? Yes. And this means...
Wow, Marques, I haven’t watched a video in quite some time but I’ve been subbed for at least 7 or 8 years. You’ve grown up, you’ve become very successful. Your family must be proud.
True
As someone who has tried VR a few times and has chronic migraines, I think another huge barrier to mass VR adoption is just how it makes people feel. For a lot of people, it leads to headaches and/or motion sickness. Even if Meta manages to make the tools really good and ethically run (which I really doubt), I don't see an obvious way around the fact that VR just hurts to use for a lot of us.
That's why I tired 3-D glasses once, and never again.
Yeah same with 3D! It gives me a migraine
My assumption is that they won’t just focus on VR headsets and will go for more and more lightweight styles that work well for AR and shit. I see your points though, I don’t get headaches (unless the headset is too tight) but it’s a heavy piece of equipment.
The quest 2 is unbelievably light, and motion sickness has been all but mitigated for all but the most sensitive. Typically there are at least enough options available to adjust a game to your desired level of comfort.
The DK2 used to give me headaches and nausea, but I haven’t experienced that in years. If you haven’t tried a novel headset in the past 2 years, I’d recommend giving it another go
And it seems to be a horrible experience for people that uses glasses.
What I've found with VR is that people need to find their 'thing' and find it fast or the headset ends up on a shelf collecting dust. It sounds ridicolous to say this but the setup of putting the headset on, finding the controllers, probably booting up the device (which in reality takes 30 seconds) is eons compared to unlocking your always on phone. It's a physical barrier to entry measured in seconds that people don't want to waste.
Beat Saber is that aha moment for a lot of new VR users but that'll get the average user to commit to maybe a month's worth of use, but then something incredible (or something necessary for work) needs to come next. E.g. if a native Google Earth app for Quest 2 came, that would be the non-gaming aha moment for the mass user base.
For me, IB Cricket, it's the one app/game that brings me back to VR on a daily basis and has done for over a year. Everyone else I know who got a VR headset no longer uses it. The software it still mostly at an impressive tech demo phase.
I never realized why I hated VR so much until now. I think your first point really helped me understand that the sole reason why I won't get into VR is because it looks so clunky. It seems like such a pain in the ass to set up and put on.
@@BlueberryMartini Quest 2 isn't too bad in that sense. Imagine the people who have the Valve Index with like base stations, a cable connected to your PC that's always in the way... Probably more set up needed with it too unless you use it all the time.
I watch ur videos
spot on, my friends told me to get a VR headset meanwhile they themselves never use it. Ever, luckily I didn't buy one because I realized early on, It's interesting and cool but loses all purpose shortly after. Not enough use for it. Maybe if Meta can integrate it into useful things it would have more long term value in your purchase
After buying Valve Index I can't imagine my life without VRChat. VRChat alone sells VR tech for me. I've bought Valve Index and Vive trackers, and I am already thinking about buying new GPU just to have more frames, because VRChat is fun but unoptimized mess.
I work at a place that has online meetings with people from around the world. Despite meeting online literally all day, we dont even turn on our video. Hopefully this gives you a hint about how much actual workers who have to get things done care about these features.
Your right, hopefully managements will doesn’t change norms.
me too.
I've worked for like 3 years remotely and only use cam once.
it's just not efficient to have pseudo "presence" when we can just call talking about work for like 15 minutes.
Most of us don't use the cam either. We've cut out a ton of BS meetings as well. Covid was a massive QWL improvment as far as getting rid of garbage in person meetings at least for me. I pretty much now just play the meeting in the background unless it's important to me.
To Meta's defense: it's different because you're displaying your avatar so what you look like and what you're wearing is irrelevant. You can show up as your avatar without being embarassed.
Workers still want privacy and autonomy. It's micromanaging top management that wants to see what you're doing for every minute you're on the clock. Meta's VR concepts look like a gift to employers more than a new way for workers to interact.
Here after the vision pro was announced
Completely different thing lmfao
@@hexagon2185 not at all. you're silly to think so. its a platform that does something else NOW, because the metaverse doesnt exist NOW and nobody needs anything related to it, but CAN AND WILL support that LATER
I think the issue is that nobody wants to live in a world controlled by Meta / Facebook😂
Count me among those who want nothing to do with them.
The worst metaverse ever.
Nah, Meta is still very much alive and well, you'll see. In a couple of years, most people will be living in the Metaverse like it's the actual real world. And I can't wait for that to happen.
Only thing is, there will be a world like this and will be controlled by someone. Who would you want doing that😅
Who is ‘nobody’
You have a gift for explaining very complicated subjects to everyday people.
not hard ,just another woke company who wants us 1st world people to share more wealth by being taxed and punished so the billionaire companies can target more population when they have a share of your money
he has a team behind him, give kudos to all of them.
💯
Compared to Meta, everyone has that gift. It's like they don't want you to buy their product lol
@@atillaalsan4674 fcebook has a bigger team , then why are they so bad ?
Meta being able to track all your micro expressions sounds like a fantastic idea that will lead to a great future
😂
🤨
Actually meta isn't even that bad of a megacorp if you compare it to like Nestlé or Pfizer meta is a saint
🙂
Yeah, for the CIA! WTF??? Dude, nobody wants this.
I love that "upbeat futuristic music" is just (crazy good) daft punk remixes
this video is literally 100x better than all of other metaverse videos, announcements, keynotes added into one
Facebook are so out of touch as a company
Yeah Agree, this one is so realistically accurate
I came down here knowing i'd see agreeing... yeah, by far
you weren't convinced by the weird, talking tiger art? sounds like a you problem
@@P__114 Most tech companies seem to miss the landing when it comes to connecting with their audiences. It's actually interesting how common it is.
I'm just impressed that Marques is such a force that he warrants Mark Zuckerbergs time. What you have built Marques is just amazing.
He should build a metaverse talk show so meta can buy him out aswell make some $$$
thats zuccbot 9713..
Hard no on anything to do with zuckerbot
@@thebarkingmouse "Who Cares About the Metaverse?"
Cody Johnston asked that exact same question
and made a video.
It is also remarkable that he still gives his relatively objective opinion and does not start praising Meta, like he would have been bought.
Why anyone would trust to live inside a world projected by Mark is beyond scary.
Have you seen don’t worry darling?
And not only that, trust that the expressions or words you make are correctly portrayed in the virtual world ... or that the avatar you are talking to realy is the person it pretends to be ... trust will be a major issue.
I felt the same way at the end of the 2000s as to why anybody would trust a social platform designed by a person with absolutely no social instincts or abilities? Yet here we are - although I never have and never will use Facebook.
There's a much bigger problem than a company monopolizing a technological platform. A small number of billionaires and only six corporations own the majority of the U.S. media. That's something everyone should be concerned about.
@@loge10 exactly. I would never dream of making most of my interactions on the internet linkable to my real world identity but so many people today have no problem selling their soul for another lifeline on candy crush saga. It doesn't cease to amaze me how we went from 90s etiquette of using pseudonyms online to swatting some streamer guy on twitch because their homeaddress is two clicks and a google search away from anybody who wants to look it up.
Lol I think it’s pretty hilarious how he mentioned the one little pop-up “ask app not to track“ single-handedly has gimped Facebook business. Took down the giant entity like the Death Star
What I respect is MKBHD walking with Zuck and not flinching to criticize his ideas fairly! Respect! Thats what I expect from an honest creator!
If only he would do the same with the dictators at Apple..
@@underratedblastoise3908 when has he said something stupid
Or something that is obviously wrong from apples part but he justified it
@@underratedblastoise3908 He criticizes Apple products all the time
@@underratedblastoise3908 I mean can't really say much if they are consistently delivering what their consumers expect them to.
No one asked for the metaverse or all this tracking when they first started FB, or any other service.
Content like this is what makes your channel so successful. Companies tend to communicate ideas like they've never spoken to people before. This was so clear and concise that I can explain it to someone else easily and quickly.
Malawi all the way… shout out … kwathu sizizafika izi 😂😂😂
@@moneyalltimes2684hahahaha shout out bro! Kuno tiyeni tizingopanga zama demo ndi kulima... Izi zizafika Elon Musk ali ku Mars 😂😂😂😂
RIP meta’s company value, I love that you dropped this before markets close
so what u think meta stocks went down?
It was already plummeting no? I don’t think he’s opinion is going to do much worse.
Hot take. Watch us come back in 8 years and it's the next big thing.
yeah rip
someone streamed themselves playing in the metaverse on twitch yesterday and the stock price shot down >20% while they were streaming
My god , MKBHD your production quality is insane! I saw your videos quite a few years ago, and I can't remember thinking of this fact, but now watching you, it is insanely good. 🙂
You’re exactly right about the problem. As I was watching the video I kept thinking ‘Facebook is going to control all of this?’ And that thought makes me nervous.
Nothing to be nervous. Today google is already controlling everything we are using now, and we are not nervous.
I’ve got a few problems for me it’s sad that the aim is to replace your job/daily-life like meetings in a headset I think it’ll lead to depression and motion sickness for me is a big problem as well
@@charlieparker1036 i don't know how old you are but that is already the present
Present for who? Don’t know if you know this but people still go out and actually live a life
Facebook is not the only one who spies on us but Facebook is the reason for lot of the hate crimes in 3rd world countries. Politicians use social media to polarize the world to play their vote bank politics. Facebook papers has revealed much more things about Facebook
I can see VR working really well for stuff like real estate. Especially if the property is far away.
Matterport did that and they are failing. People like to see things in reality before poring millions in something
That’s already being done. Sold a house 10 years ago with a virtual walk through. Nothing new. Won’t help meta.
Architecture, imagine redesigning your house while walking inside of it.
Or for the pro's, they can design an entire skyscraper while "walking around" in it.
Never again will you say:"that's a dumb place for electrical wires" while your *can do* father flops around on the floor.
Tremendous 👌
that's interesting , even you coud load some project of yours and see if it fit and what you need to change
The fact that now anyone can simply prompt AI technology simply by write words into AI image generator and get realistic images from texts that’s crazy . I can see people combine those two Technology to create their own realistic look reality in VR. Am using stable diffusion to create cool image just by typing what I won’t, it would take me hours and many many layers in photoshop to do but with text-to-imagine the AI is doing all the work for me.
I'm an old VR developer from the 1990's (Superscape) and whilst the tech has come on leaps and bounds, the use cases have not. We were building training worlds, simulations for store layout, planning for buildings, HR apps for learning escape routes and all kinds of business uses, however there was no traction at all in the consumer space. It's not just the price, which of course is a barrier, it's just that it is easier to do daily things either physically or with a normal 2D screen. There is also a considerable embarrassment factor, you do look stupid in a headset and people are very self-conscious. It's no surprise that after Covid we all wanted to get back to physically meeting people, it's what we like to do.
The Metaverse could also encourage negative aspects of the human condition; such as isolation, apathy and aggressive behavior. If you don't like this world, change it. Why bother with real people and the real world if you can make your own, and VR makes abuse so much more impactful. As always legislation and moderation will tail behaviour and companies will encourage extremes if it means more revenue.
The big change in the consumer space may come with AR if Apple can do a good looking pair of glasses, and I could see AR glasses replacing the mobile phone for many people. But VR is always going to be niche for consumers (games) and its true home is in commercial training, simulation, data viz and health.
As the founder of a virtual worlds company in the 2000s called VastPark, I totally agree. I wanted to be able to collapse space and make co-presence something very flexible where we could create our own world and play and data spaces on the fly around us as a shared experience. Some of those elements are there in what they're doing. My favorite was the very beginning with the AR immersive desk space that gives the user more screen real estate. I think if they could perfect that so it was fine to use for a 4 hour work session then there's probably a lot of people who would be interested in that. And if I could invite someone to sit with me virtually and see the same thing that becomes powerful.
Virtual trading terminal, anyone? The rest feels like an expensive toy for now. The hardware looks good for what it is. We probably need to get to a whole new paradigm of hardware that is less about wearing a bulky thing on our faces before it feels ready for mainstream adoption at any price.
I think you wrong here my friend. I'm not such oldtimer like you (Working with VR only last 10 years, started with DK1 and experienced almost every single major headset) BUT i can see how more and more children play VR, my sister as an example, she spends around hour in vr EVERY day, playing different games and socializing(but under my control , shes 6).
And she is not the only one, for us it might feel strange, same as using phone as your main gaming device, but for them and future generations, its a norm. And although i agree that VR will not replace everything, but same way more and more users prefer Mobile over PC, same will happen with VR over flat screen. Especially when VR will be convenient.
Seems a bit too pessimistic to me and similar takes on all new tech. I do agree AR is the killer device though. But don’t discount the way VR is going to level the playing field for disabled and usually oppressed minorities just because the way they look or how they appear. There’s also tons of ways to distribute presence and education to places that are remote and usually hindered by location and social class.
I’m heavily into VR, but yes it’s undeniable that the current corporate vision for it reminds me HEAVILY of goofy early internet garbage like “web malls” (remember those?)
As usual, it’s going to be small developers who push the tech forward into the mainstream
I'm confused by your post since you seem to be suggesting AR will take off but VR won't. AR and VR are ultimately the same thing... just on a sliding scale of how much you want to be immersed. Most of the time we don't want to be fully immersed, but occasionally at night we'll turn the lights down and watch a TV show on Netflix and become engrossed etc. And AR/VR will be the same way. Most apps will probably be AR, but then you'll also have the option of entering into a fully VR world or game too, and both will inevitably be on the same device.
I think 80% of use case would be people adding virtual items and tools to their homes and eventually people will become so used to wanting to see these virtual additions, they'll have the glasses on more than they have them off. And then 20% of the the time they may go bowling virtually with their friends, or whatever it is they'd like to do.
Who wants to wear that VR goggles all day? Can't last a hour!
Not really but I just bought a quest 2 I’m having a blast with it
Really? I've worn a headset for hours at a time and the only real issue I would have afterwards is the mark it leaves on my face. But even that goes away after 30ish minutes.
@@popninja8658 i feel the opposite way. I have a quest 2 and everyone in my house says it gives them a migraine after an hour of use
I also have glasses and its such a pain to keep the goggles/headset in a comfortable position
@@ngndnd Ah, do you have contact lenses? That would definitely help. And I think the quest 2 comes with a glasses spacer, or at least Meta sells one I believe. Also the migraines could be due too you not being used to the headset, or having the lenses spaces too far apart or too narrow.
bye Meta facebook!
evil company it was ....
Metaverse kinda reminds me of the way people thought of the future back in the 1980's.
Lol, to me its more like how people thought of the future in the 1890's ! 🍷
I can’t see metaverse failing obviously now it is in its early stages but companies are still investing so money is still being pumped into the metaverse even though massive amounts are coming outs also metaverse doesn’t have any competitors for the new age of virtual reality except the people who will be competing against each other another reason I think it could succeed is because of the amount of people who want to work at home this could be really beneficial it shows a new way of gaming where you actually feel like you are in the game instead of going around with a character on a screen and the final reason is because zuckerberg is putting everything in his power to make this work and he is a multi billionaire as long as the investments keep coming this will improve especially the amount of gamers there are now plus everything else I think it will keep going down for now but I can’t see such a revolutionary business going down unless zuckerberg manages to make it worse than before
@@NM12685 I can't see it succeeding. It's a solution looking for a problem.
nah that was the jetsons lol
I think it is the hassle between wanting to use a vr and starting to use is the problem.. Most vr buyers use thier devices rarely.. The hardware and software still need a long way to be practical and better then real life
15:12 "Like using eye tracking to make sure you see certain ads" - this actually gave me anxiety when you said this! Hopefully AR/VR really settles in on gaming, media, maybe some productivity by offering enhanced work spaces because I don't think I want to be a part of a world where I need to use a Meta headset to complete normal daily tasks (and be forced to watch ads while I'm doing it.)
im sure at some point they will have lots of ads.. and offer a pay subscription for ad less.. thats how companies make money one way or another
Yeah imagine if they pause the ads when the headset senses that you blinked
There's a black mirror episode where that happens
You pay 1500, they would be absolutely cruel to also include ads
yeah, and imagine in your employer forces you to use this for work and uses the eye tracking to monitor you and what you paying attention to, and can dock your pay as a result
I love that you ask the big questions, really makes me think about what the future has in store for us.
Our son is 22, works in the IT, is a gamer, bought a VR-set about 18 months ago and loved it. But now? Haven't seen him us it for a while ... The things he shows me are fascinating, but nothing I can imagine entering my daily life. Thanks for your effort!
My issue with this is that it's obviously going to be a massive data-harvesting vehicle for these guys. You said, "you can lean over to your coworker and say something in a meeting" and yeah, that sounds realistic and interesting, but when I do it in real life, it's just me and that person. If I'm doing it in this Meta world, it's going into a microphone and then into my coworkers ear. So there's nothing stopping Meta from hearing me say, "Want to go get some pizza after this?" and then you've served up your own advertisement to them. More importantly, there's nothing stopping Facebook from providing a transcript of every single thing being said at this meeting to your boss. So if you lean over to a coworker and say, "This meeting is garbage. It will do nothing to help safety, this is only about padding their investors pockets." what is to stop your boss from hearing this? Nothing. There's nothing to stop the elimination of privacy here, and we need to stop this immediatly. If you have this in your home, there's even worse potential for privacy issues. It's absurd people are even considering this. It's bad enough that people have listening devices like Alexa, Siri, Google home, etc all built into their houses. This is trying to get into every corner of our lives. There will be no more "getting away" to relax. It'll be "relax, sponsored by Bud Light!" and everyone is diving right in.
If Zoom and Gmail can promise privacy, it seems likely Meta could as well, perhaps a special "meeting room" with higher encryption..
You could say the same thing with phone calls , speaking to someone directly is more private as they can’t trace the call but phone call are more convenient if far away. Reality is when Vr / Ar become more common it will be like not having a phone
Sheep 🐑 🐑
Just use vrchat 😂😂😂 in that case😂
I literally had the same thought about the leaning over example. They can easily be listening in on those conversations, not just meta, but even your employer. This is some distopian shit manifesting itself in front of our eyes.
The thing is the endgame of the metaverse is people avoiding reality and very likely suffering by obsessing over even more extreme escapism. Regardless of any perceived benefits in the end it's encouraging people isolating themselves which is already a major issue in society. I don't see how this will be anything but negative for mental health.
Right, but thats already what the internet, Netflix, RUclips and Games are. Just not in VR
I like media and information as much as the next person, but there are limits. Sometimes its nice to actually talk to people face to face, feel the sun on your skin, get ice cream with a friend, get laid...whatever. Very human experiences that require at least a little socialization. I don't want to see an avatar of my coworkers, I want to see my coworkers OR I want the information they need to convey. A zany avatar is just a needless distraction. And as you pointed out I think there is a real danger of people retreating inward so much that they feel more comfortable as their avatar than they do as a flesh and blood human being.
If the metaverse comes to dominate as a major social/technological way of life (which i hope it does not), people will have everything at their fingertips except for humanity. All the shopping and news and media and games and porn and work and all the rest right before their eyes, but no soul, no character, and no authenticity.
People thing they are lonely and depressed now, I can only imagine how much more they will be when they can't even bear to show their own faces to others.
The real world is what’s messing up our mental health. People suck. So if those people that seek basic human interactions will have the ability too and those who want to escape can. It’s a win win. If I could avoid people during work weeks and say hi to the occasional hiker on the weekends I don’t see how that is bad.
@@daano465 yes but those things are not nearly as immersive as something like the metaverse would be. We've already seen a spike in depression anxiety and mental health issues and unfortunately s***ide from the isolation of the pandemic. Young people are already having harder time communicating, with key social skills lacking in the younger generations. Connecting with people through virtual reality and virtual devices isn't inherently bad but a continued isolation into a virtual reality is not helpful either.
I'd say it may be a platform making us more social..as some people have different personalities online
And for eg.. If it becomes like ready player one.. Then they'll definitely have to talk to get over bosses or something
. But that's in the far future.
Can't predict anything
appreciate your opinion at the end. as cool as some of this stuff looks, its aim is to monopolize your time, and seeing all the different integrations i start to feel sick thinking about people staying in the metaverse for so many hours
Not any different to being plugged in to your screen for hours a day
Once our gradparents thought the same us being sinked in internet
@@nothing9220 and video games and tv
That’s what every company wants. Why would it be scary?
@@triton62674 exactly
Thanks great video I like the fact that you have a lot of content and reflections in your video. Thought provoking too.
You might wanna join the giveaways that are running right now on Super RC’s channel don’t wanna miss it!
During the conclusion -- you nailed it. Meta wants to be the ones laying the foundations, and to be ahead of the curve when others start entering the market (or dominating it). Apple entering the space would be pretty huge.
They all do it, not only meta, if apple entered it still would suck, but they hide it better with positive media. Cut out meta and you'd still get your data stolen, or privacy breached. They have just become a scapegoat for all the bad stuff making the others look decent.
AAPL entering the space would legitimize the Metaverse, and hence META’s mission, immediately. META stock would soar.
@@edmundlee4087 yes it would legitimize it, but any wrongdoings will be blamed on the consumer. Like apple selling the same design mac for 5 years with the same hardware issue where it fries it's own GPU or RAM within a year if you enter a humid room. Apple is garbage and won't admit any wrongdoings, but consumers don't care, so do investors. 'But META won't admit wrongdoings either' that's exactly my point.
I'm past my mid 30s, have been working in IT and tech for many years, heavy Internet user since the 90s (for work, shopping, payments, information, research, education, entertainment you name it) my life is completely organised around the internet. When I was younger the social aspect of the Internet including chatrooms, forums, instant messaging, mmorpgs and social media was something which I found quite exciting (and I still do to a degree).
I don't know if it's my age but I find the metaverse something that would be of absolutely no interest to me, so many things to keep me away: the fact that a privacy invasion mega company is behind it, the idea of wearing a heavy headset for hours which will give me a headache, being disconnected from the real world for hours, the cringy graphics, the fact that they somehow think that having a VR version of your business environment at hand is appealing.
I am also the kind of person who hates receiving phone calls when an email or a text would do, let alone randomly receiving video calls when there is absolutely no reason to have the camera on. Especially when it comes to work I 100% prefer the communication method which is the fastest, most convenient and involves the least amount of interaction while the metaverse is aspiring to be the opposite of that.
To sum it up, the metaverse makes no sense to me, so many concerns and so many tradeoffs for so little benefit.
I have a similar background as you and I agree 100%, especially with VR meetings that I see very little value over regular video conferencing. However, simulations (e.g. SIM racing) and gaming in VR is just incredible and I find it hard to go back to regular games. I'm also replaying some of my old time favorites like DOOM 1 and 2, Half Life 2 etc. in VR. The problem is that PCVR is seemingly not enough of a market for anyone to target right now. I'm hoping that VR gets cheaper so more people can experience it in the way I am. Whatever Meta is peddling doesn't excite me in the least and I wish they would rather follow John Carmack's advice.
The kicker is half of these problems will be fixed when enough money is thrown at it. It only leaves the elephant in the room of Meta basically owning you.
Investing billions of dollars in: "couldn't this have been an email?"
This is what I don't get. I've always felt this way, even with "newer" phones that include fingerprint and face recognition. For people already on this bandwagon, what went to far with metaverse? Like I get why I don't like it but to someone with a Facebook and all these heart rate monitors and tracking devices already, what's so different about giving more of your information away this way? I don't have Facebook so I don't know
We're only 1 pandemic away boys
Being a long time VR user, the biggest issue I see with it is how "deliberate" it is to use. Like you have to be in the mood to want to be in VR otherwise you'll be too lazy to set it up. I know this sounds like a small thing but trust me, if we're talking IRL use daily, you will find times where you'll decide it's too much of a hassle to set it up. Part of this is the size/weight/comfort of the actual headset, I do think if they manage to make a headset that is closer to just wearing glasses then it will solve this issue and more people will buy into it.
You can call it digital or virtual workout…….you need mood and pre workout to setup all the stuff……and just like workout, if you don’t have the mood, you’re not gonna do it
I want VR to be a thing. I'm 40yo and thinking I could game in VR wzcitrs me. But VR appeals to me as a gamer not for regular consumption.
I assume the goal will be just like in sci fi movies which have various ideas about how people are going to flake out for leisure or live in that VR almost full-time if the world goes dystopian.
No, what you're talking about isn't small. It's actually the holy grail. Removing friction and making it seamless to use is the next big step once a small critical mass of public has adopted it. Once you get enough early adapters, they'll be making their friends try, but for their friends to stick to it, it needs to be frictionless.
Right. You are talking about friction. I agree. Until not removed mass adoption likely won’t happen.
Similar to iPhone. Steve Jobs knew if they could not make it as responsive as it is, they would not have launched it. Because they knew people would not have adopt it as massively as intended.
Excellent explanation, I am retired but trying to keep up with technology. I bought a Meta Quest 2 and see endless possibilities, especially for those aging in place. I've already had an 85-year-old neighbor buy one after I shared the experience.
The biggest issues I see with Meta is their push to make the terms VR and Metaverse synonymous and the fact they seemingly want to replace life outside of VR instead of simply enhancing it, essentially bringing “The Matrix” to life.
agreed, I find it strange because the most compelling aspects of the metaverse are actually the more mundane office stuff.
yeah
EXACTLY. It's more important now than ever to stay grounded in the actual physical world. Don't get me wrong, AR and VR are really cool and have A PLACE. I love my headset. But taking your main focus off the real physical world and people around you, the more you open the door to be controlled and not in a good way. Real life is messy and hard at times, but it is ours to make decisions in to directly affect. That's not a power we want taken away.
Cause metaverse is their company name now 🤣
@@kdbee6086 Yes but people already do this and will do it and Meta or another business will profit from it and make it even worse.
Damn, that alliteration though: "Man, Mark's Metaverse money might make Meta much more mainstream."
Woa- :O
This makes me want to live and stay in the 90s when real life was still a thing.
I'm with you on that!
Meta will just make a nostalgic VR world for people like you 😁
boy have i got a movie for you...
@@oviewill what what what?
In the 90s there were a lot of kids dreaming of the tech we have today (me included). So no, this bland Metaverse does not make me wanna go back. I enjoy the things we are getting now, and I don't care if Meta is successful or not.
As a VR enthusiast, I must say that Quest 3 has completely changed my gaming experience. Lightweight design and powerful performance are an impeccable combination!
Being VR fully immersed in a corporate meeting is the LAST THING I want to do. It's the last thing 90% of people in 90% of corporate meetings want to do.
Exactly. People rather have company meetings on Minecraft or Roblox. My university had their graduation on Minecraft recently. It was fun to watch.
How about AR where you wear a glass to render a hologram of the people you’re on a call with in your real life living room?
Because that’s their end-goal (which they somehow fail to market). If you watch Meta’s 1 hour long presentation, as MKBHD says, things start to add up
That's not the point for meetings. Regardless of whether people want to or don't want to have meetings they still happen. That's the point of adding that kind of functionality to meetings. And the same technology applies to what most people do on the internet: Communicate via apps such as discord, etc. So why would you not want your product to be functionally good/positive in the eyes of a corporation that does these meetings?
@@Majora96 Why you acting like it's compulsory to buy the thing? If it's not your cup of tea don't drink it, and don't start spewing business analytics like you know more business than a billion dollar company.
That's why Elon Musk told his remote workers they can come into the office or pretend to work somewhere else.
Personally, I believe that VR could be useful for educational purposes, especially for practical fields, like mechanical, safety training... I can go on and on. Very interesting future technology.
My job requires us to use VR and AR for training all the time
I couldn't agree more, VR really has a potential in making knowledge easier to absorb or create some sort of safe training environment, just need to find the right application for it and well, the funds...
I still don't like it
@@guycha0s380 look vr is good
So many willful ignorant lost souls in America that Devil is going to have no problem getting them to worship the Antichrist Revelations 13.
The only ones that are not going to worship the Antichrist are those who turn from their sins to Jesus Christ and are born again!
I see a big potential in architecture and engineering, i really would like CAD software to implement AR for drawing, so we could dive in to the drawings and see every corner of projects with the turn of the head.
Literally the only reason why I want the quest pro
Autocad sucks
Lol, no
@@ARC00100 Autocad is only one of the many CAD softwares
I am a Building Information Modeling Architect & we use latest design software not just for 3D modeling but also for Quantity Take-offs, Scheduling of construction activities, solar & energy analysis & Facility Management etc. I could say without a doubt that Augmented Reality is the future of construction industry. This is where this technology fits in the best.
I am so happy you are honest and don’t care who is over your shoulder looking at you. Thank you!!!
very good channel to subscribe
Yup
That part
Which is ironic because looking over your shoulder is exactly what Meta wants to do. Metaverse is just "say goodbye to privacy".
@@SilverEye91 privacy has been lost for over a decade now. people upload their every step of their on sociak media and complaint about privacy, it's ridiculous to be honet
This is the first time, (since this metaverse thing was launched) that I have genuinely understood what the whole thing is... Thank you.
the metaverse has been here long before facebook tried to monetize the idea.
The metaverse isn't even a thing yet and won't be for years until widespread WebXR adoption is a thing. What we have right now are just fake metaverses that are just VRChat clones.
Same here. Before I thought the metaverse is a bad joke, now I think it might have some utility but definitely not at the level Zuckerberg thinks.
I think it would be really big if it were like something like in the Matrix, basically your mind to be completely immersed into a virtual reality, not some bullshit screen in front of your eyes.
Donno how feasible that is though or how far into the future that might be possible.
How is it like to be black?
Yep I look forward to the tech from that headset being seen in stuff that isn't from fb
1. need to be able to see clear and super sharp the room at deam light
2. need to be sharp from edge to edge and not just where you focus at.
3. need to be slim like RudyProject / Oakley sunglasses
4. Need to be safe for eyes since lcd is 1 cm from the eye . Macular degeneration.
5. Needs to be able to localize screans all over the world ( city at any country) from home and from a trip .Once you go there again or for the first time screens are already waiting for you at specific locations. Pinning.
6. Can block UV.
7. Can see clear at night like with night vision googles.
8. Have very long battery life.
I think it is going there and will replace T.V and Computers and smartphones .
I think so too
The metaverse doesn't have to be, and shouldn't be, Meta's warped universe... it has been (even before meta!) a term used to describe online universes - much like those in minecraft, vrchat, and more. Agnes Larsson, a head at minecraft, made a TED talk on what "multiple metaverses" means. Check it out for even more on this subject :)
Some of her key points include focusing on a diverse series of metaverses that, instead of focusing on profit and artificial scarcity, focus on making everyone happy in a series of worlds that don't mirror the real world's problems. Those worlds should be owned by the user -- not by a company -- it's their world.
No
The metaverse will be. It needs to be.
But in something like 10-20 years, not tomorrow nor next year.
I think you just haven't been outside. Go outside.
The metaverse will be here, but has nothing to do with Zuck. Definitely will come, just watch. :)
From my point of view, it seems like VR could become dystopic fairly easily, while AR is just a very cool tool
AR is what will be adopted by mainstream. Full VR is too alienating for a lot of people
Most definitely. Imagine AR glasses letting us mount a digital TV on a blank wall and we only view it when we look forwards that wall and the experience is seamless
@@BRBallin1 not only that but imagine language translation apps that auto populate subtitles under people when they speak. The hard of hearing can just wear goggles and read what everybody is saying regardless of what language they spoke.
i think they both have a place in the future, but vr will be more reserved for stuff that computers do today. i mean stuff like gaming, some creative work, but i think that’s about as far as it will go as computers will still be cheaper for stuff like work
They're not competing tech, we don't have to pick between them. VR suits immersion while AR suits day-to-day and practical uses.
In the end, I feel VR will be used more for entertainment like movies and AR will be used for work or school.
What I love about working from home and zoom meetings with the camera off, is that I'm not forced to be physically present with others. This device is nightmare stuff for people who are going to be forced to be around people they don't actually wanna be around.
I mean a virtual avatar gotta be better than being in an office with people right?
@@officialANON001 they're both equally awful
@@mammajamma4397 This.
At least you don't have to dress up, do makeup, have your hair done, and drive to an office.
You are another me
After watching the new Apple vision pro review video, then watching this. I can see the HUGE advancement in only a year. Interested in seeing the experience in the next 5-10 years.
apple dive into avp over 8 years.
This is by far the best demonstration of meta's tech I've seen thus far.
I like your fancy words magic man.
@@ferru7060 How are those fancy words? lmao
or watch their presentation
Agreed
You should see his demonstrations of new android phones or legacy auto ev’s. It’s amazing how he promotes them without coming off like he’s promoting them .. for his clients. 🤣🤣🤣
I know this is something we would love to use at work…if only it wasn’t made by Meta. There is no way our data security team would EVER allow it 😅
Why? Does your company not allow use of google search or other google products as well?
@@bjn3232 Google search allowed, but no accounts allowed or other Google products used. The biggest issue is the pure lack of trust around what happens to the data Meta would collect (as they have an awful track record for compliance!)
@@bjn3232 Bro use social media carefully any one can be hacked
@@joydeepsinha5463 dah you don't say gates 🤯
Why would you love to use it ? How can this make your work better ??
This video feels like an evolution of 60 Minutes and an excellent blend of RUclips content creator genre and traditional TV. I'd love to see more of these "topic/news" based videos to live alongside all his standard review videos
Damn...how you explain these things so well. You should be invited to every meetings of these tech companies.
Moving the battery off the head completely and focusing more on the AR is where I see more real-world benefits. I could wear the headset during the day and it would help me while doing everything throughout the day. I don't see people sitting in their homes spending tons of time in a virtual world right now. We need to get people out of the house, living life and improving that life.
"I don't see people sitting in their house for hours..." that's exactly what they are doing now🤣
'Some' people I think is what you meant to say. Plenty of folks already spend a large chunk of their day playing & surfing. Imagine when these devices are small & light weight enough for them to be used fulltime as your work from home office UI. That is a lot closer than you clearly think.
At the end of the day.. it’s where the money goes.
Video games are huge.. and VR might be the next step in this evolution.
More and more people live miserably .. lack of money to enjoy themselves outside .. travels, outdoors will be more and more for the privileged.
That tech, VR .. will eventually be what cell phones are.
Poor people everywhere have them. So .. VR will give access for people to enjoy their life more.
youre take is in the minority on this, especially among the younger generations
You know a company has jumped the shark when they move from solving other people's problems to solving their own. That's what has happened here. They are trying to convince people that VR is the answer to their problems. But I don't recall ever thinking I needed VR for well .. anything.
But that’s the point. You don’t “need” anything other than food water and sustenance to survive. Hell, you don’t need the internet. I’d argue, that it’s any company’s job to offer you services and goods that you DON’T need but you’ll WANT because it makes your life a little easier. That’s the key to society as a whole.
@@DAS6921 Well, and face-to-face human interaction, being as that is what we have evolved to do.
Neither did we need internet before it was actually... essential. My grandma never taught of using the internet
@@StuartFuckingLittle This is actually the main reason Mets is bound for failure. They introduced this at a time where there's growing awareness that we're all too tethered to phones and computers. People are yearning for REAL experiences, especially after the pandemic. His first presentation about how we're all going to never leave this virtual world sounded like a nightmare. Iv'e spoken to several Meta engineers about this in person and they all agree despite never having considered that angle.
The internet was different, we never had it before...the vr is just like 3d tv ...we already can watch tv on real screens...who needs the 3d aspect
You've mastered your craft and explain these topics better than multi-billion dollar companies. Cheers.
Wow.... you really need to go see other videos that explain exactly how bad Meta is....he just utterly ignored all the negatives.
I really hope Metaverse fails terribly. The Facebook Cambridge Analytica scandal where they sold millions of people’s information without their consent is disgusting. They can’t be trusted. This is not a company we want to have control over “the next internet”.
Well he was paid and hired by that multi-billion dollar company so yeah.. technically they explained it to you.
Yes he has 😊
@@randomgrinn He's a shill yes. But a very good one. I love how he walked tge tightrope of honesty.
If you enjoy VR/AR I think that it's a good thing. If anything, this is going to get more attention focused on VR as a medium and thus attracting more and more companies to develop in it. I think there is some validity of worrying about Meta tracking eye movements to force feed people advertisements, but people in general are becoming pretty savvy to those little hacky ways of corporations insinuating what they should be buying. I'm getting genuinely curious about the Valve Deckard.
I just pre-ordered a meta quest 3, but if Valve releases a mid tier headset, I'd probably sell this and buy that
@@GoblinArmyInYourWalls the recent interview between Lex Fridman and Mark Zuckerberg where they do the whole interview in the metaverse using only their Kodak Avatars was astounding. Such a giant leap in the world of tech, if they are able to pull it off in the next year or two I will definitely invest in a quest as well.
I really like that you stook a stance against a metaverse monopoly, I wish more big tech creators brought up this concern!
its not even a thing yet how is it a monopoly lmao
At least Mark announced it will be open platform like windows. I really don't want apple to win here. Apple turns into king mode in their ecosystem.
VR, Apple, Microsoft... all distractions
Real humans don’t need anything like that.
For everything else, use Linux.
Stay Human. Stay free.
What monopoly? Almost everyone is trashing and dunking on metaverse and Facebook right now. I respect Mark putting everything on line to do something different which no one want to believe in. He will either be successful or at least die trying.
The idea of being imprisoned in this VR world for everything sounds depressing. Humans need fresh air need human touch to stay mentally healthy etc but seems like desperately throwing money at something seems like a failing proposition in the long term. Someone else like Apple or another big tech company will come along after Meta runs out of gas and they will take control and all future profits.
Marques, I just wanted to say that I really like this style of video, with the clear chapters and continuing thoughts. This is the most fun I've had watching one of your videos in a while!
Lol this is just META advertisement, as many people loosing hope on meta stock. they are trying to move stock up.
I think the MetaVerse is the most awesome, incredible invention I am not even remotely interested in buying.
you tripping Micheal
cause you old
Well said
You can't buy "Metaverse" go easy on the drugs my friend!
@@IIISentorIII you know exactly what he means lol. Don't play stupid in order to deliver a senseless insult. It's a bad look
VR is absolutely sick. so addictive and I couldn't imagine having one as a child.
This bot was paid by Facebook :D
@@j.j.6586uve never tried it before im guessing....
@@charleszhang2609they only tried google cardboard 😂
Zucc looks so happy around 1:53, almost like a child showing their new cool toy to their friends! 🥺
Too bad it's a multi-billion dollar toy..
so they've cured the constant eye aches, migraines, dizziness, nausea, random sleep spells and my personal favorite... the random individual eye roaming due to long exposures to having each eye focused on one screen of its own. In my opinion VR will always just be a tool for light use, small meetings, light gaming, VR tours of places, maybe a movie here and there but that's about it. if he's expecting any long office work to be performed in this thing he is dreaming. the adaptation of the human eyes just will not allow you to use this on the daily for long exposures and live in the "real world" at the same time. but it is a cool piece of tech and well designed, I'd give it a go.
It has a small battery life cause its targeting small time usages.
I agree with you that vr should be for small time usages, but i never expiranced any of the symptoms you just described, while playing in vr for a longer period of time
My biggest problem with having a VR world is not the VR world itself, but the fact that companies will want us to spend as much time and money on it as possible, just like they do today with social media. I'd like VR to be a very niche thing, and AR to be more accessible, though not mandatory, just a nice bonus if you want to use it (like the triple monitor everywhere setup).
This is so important and well said: if you understand 2:45 through 3:25, you basically understand business/marketing in the digital space.
I've said for a while: the main impediment to Meta's success in driving adoption for the Metaverse is the company itself. They have no (nor deserve any) customer trust as a platform vendor, and that's a problem which they might not be able to spend their way out of. Even if absolutely everything worked flawlessly, I would still not purchase or use a device from them... because at the end of the day, it's Facebook, and they are fundamentally bad.
China has the most untrustworthy industry, yet people use their applications which we all know work for their govt, chinese products almost all suck and are not durable. Yet people use them.
It's just unavoidable by everyone in the world.
i thumbed up this comment because i do kinda agree. although, tiktok is allegedly a fundamentally bad app as i believe its been proven (or at least heavily alleged) that the app is sending all our data to the CCP. shrug. i dont really care myself. I have tiktok on my phone. i waste hours on it...
maybe the difference is the user base. facebook users are like our parents and aunts/uncles. im sure some of my friends from highschool and college still use it but i've deleted my profile a few years ago. I think people in my age group might care a little more about privacy than say your average tiktok user. shrug
Why so much hate to Facebook, isn't all tech companies(apple, google, Amazon,etc) sell our data?
@@Pepetico Facebook is the only one of those to employ actively shady tactics to gather user data (eg: embedding backdoor access on mobile devices to gather user data without knowledge or consent). Google sells the data they gather through voluntary interaction with their platform and apps, as does Amazon, and while both of those companies also share extraneous data with the government in violation of people's nominal rights, neither is as underhanded as Facebook. Apple is the best: they share/sell some data, but put more effort into protecting individual privacy than the other companies (and notably, have pushed back on government data gathering, unlike FB which willingly provided a backdoor for the government to take all their data). In my mind at least, FB is the clear stand-out in terms of "bad actor" companies, based on their previous actions.
Yeah for real. Have they done anything bad besides sell data?
I just love your channel. I’m 49 and I can honestly say out of all the tech channels or videos I’ve ever kept up with that you are by far my favorite!!!
55 here and feel the same
49, Nigerian, and feels just the same!
I started watching his podcast videos 😅 because not enough videos out there. I so badly want to work in the studio team, any position possible 😢
Quest pro is amazing, I bought one really good stuff.
Yeah, but what if you just watch 2? Lol, without reference it's an empty gesture. I'm kidding of course 😉mostly...
Great video. I think one of the biggest hurdles that they haven't talked about yet is just the physical comfort level of things. Wearing a headset for any lengthy period of time sucks. And I'm not sure that's something we'll just easily adjust to. I can't imagine working for 8 hours every day (or longer) wearing one of those. I couldn't do it. Also gaming is super fun in VR, but it's a workout too. Playing a boxing game is awesome, but for like 15 minutes and then my arms are tired and I need to sit down. I just think there's a bit hurdle there that hasn't been overcome yet. But VR and AR are super interesting. We'll see if they become more than just interesting though.
as marques told in video , these headsets will get smaller every year , eventually you would not even notice them like wearing spectacles
Ok so I’ve had an original oculus Rift, a Quest 1, and a Quest 2.
The original Rift was the most comfortable. I would spend ~4 hours playing Subnautica with no problems. Setting up the sensors was a pain and people asked me if the sensors were cameras for filming pornos 🤦♀️
The quest 2 is just garbage. It’s sized for an 11 year old and though it has high resolution dropping the OLED screens that the Quest 1 and original Rift had is a mistake. LOTS of eye strain and very uncomfortable to wear.
The Quest 1 has OLED and an adult sized face, doesn’t require crazy sensors everywhere, and can hook up to a PC with a single wire. This is my headset of choice.
Meta needs to make a wireless headset as comfortable with the original Rift, with OLED, at the $400 price point.
Quest Pro looks cool but it lacks an audience.
@@SuperSmitty9999 that. I got a quest 1 and couldn't find a good reason to trade it for a quest 2. Tho while it is bulky people still use it for hours on end. Balance makes a huge difference, more than wight itself.
Of course ideally, for using as a replacement for a pc and for chilling and watching a movie, small size is definitely the way to go.
As for how tiring it is to be doing full body movements to box... yes. But over time people adapt and use smaller movements (experienced beat saber players will often make wrist movements instead of full arm motions). I just tend to use the controllers buttons when possible for a comfortable experience. It's a matter of user interface.
I hooe in the future, some brain computer interface will allow to picture doing a movement as a replacement for actually doing that motion, so that people can combine the experience of making those big tiresome movements without actually doing them.
@@SuperSmitty9999 I have a valve index, quest 2 and the quest pro. Quest pro is by far the most comfortable headset Ive ever tried while quest 2 is the least.
Just wait until the quest 3
great video, am with you 100% on one company controlling everything is not good for the people. I have a family member who facebook account got disabled for nor reason & since facebook also owns whatsapp & instagram, he has been locked out of all 3 apps without a possibility of getting in touch with support to clarify the identity & resolve any violations if any.
Life isn’t going to end because of it but it’s not fare when you get kicked out without a possibility to defend yourself against bot acting as a judge and wrongfully accusing users and disabling accounts.
He now can enjoy real life and peace! They did him a favor!
Ugly situation, at least there's TikTok... Wow to get locked out of all three, must be a republican politician?😉
As someone who uses VR on a daily basis, the prospect of Meta controlling what is essentially going to be an extension of reality, is terrifying. Meta controlling the Metaverse is some truly Orwellian shit.
If you want to try some good “Metaverse” experiences that aren’t controlled by Meta, I would recommend things like VRChat, or Rec Room. They’re not quite full “Metaverses” as they currently stand, but they’re good social platforms to get an idea of where things might be going in the future.
What? You don't want to see MORE ads? /s
the real killer for online meetings is latency. a voice call alone can have random latency spikes that totally disrupt conversation, leading to people accidentally talking over each other. when it is only a voice call, this is just annoying, but when this is paired with realistic avatars that mimic your face movements, latency spikes would get incredibly uncanny...
I definitely agree
Depends how far people are. Zoom meetings are already popular among businesses. Once vr and connection technology improves in person meetings will be rare. Decades or centuries from now majority of people will live their lives in vr.
Latency would only affect the connection if it peer to peer.The metaverse is based on dedicated servers which reduces the latency spikes that you can expect.The latency will depend on how good the meta servers are.
Oh no latency! I guess virtual business meetings bad! The dreaded work commute and soulless office spaces good!
@@SignificantPressure100
For meetings, sure. How often do you need to have meetings? Once, twice a week tops? And how often do basic workers need to be in on meetings compared to management?
So for the vast majority of workers not in person commuting makes sense, for the managerial class and the like they may need to commute once or twice a week to have in person meetings.
This leaves both office space landlords and Meta in a weird spot.
The fact that Mark essentially needs to force the very devs working on the metaverse to actually use the metaverse for meetings and such is all I need to know
The issue is that there are better metaverses.
Need to know about what?
Making the devs use the product they are developing sounds like a pretty obvious thing to do lmao
@@cjkmelee but they dont want to use it for meetings because its shit and they know it
"When software you use is bad and you're being paid to write it. You invariably will make it better"
I'm thinking this is the only way, any software can get good.
Amazing explanation. Thanks for explaining clearly
Honestly as a tech guy i'm amazed how much effort those developer put in this tech. But personally i don't like to be isolated in a headset, i appreciate the effort.
I got the Pro and it doesn't feel alienating the way other headsets do. I like the gap between lenses and eyes a lot
That's why it's an AR headset, you're not isolated because you see what's around you.
This is exactly the reason why 3D TV failed.
The good news about this metaverse thing is that the outside world will only be filled with people who really appreciate it.
@@jonathanbarkins8480 just use a house phone, work phone, public phone you don't need it attached to you. You do have choices.
@@jonathanbarkins8480 Just because one uses a smartphone doesnt mean you cant appreciate the world as it really is, you can easily get yourself immersed into a life staring on the screen but you really do have a choice: control your phone/ technology, or let your phone/ technology control you.
@@jonathanbarkins8480 You're saying this like you can't enjoy the outside world with a smartphone. A smartphone is a tool, not a place you live in
Okay I realized I misinterpreted OP's comment. For some reason I thought he was implying that people who appreciate the real world wouldn't have to use the metaverse at all, which doesn't need to be the case for his statement to be logically sound. Please disregard what I said.
Amish settlements will see a population uptick then?
I liked seeing VR training sims that prepare workers for dangerous jobs because they give more room to make mistakes. Can they fully replace something like hands-on training? I don't think so. But it could speed up the process and save a lot resources!
I think the Air Force is using VR for pilot training. They're seeing more retained learning and faster learning when trainees have spent hours getting used to a plane's cockpit in VR, before they start with expensive full motion simulators.
Training is a perfect use case for VR. I've been designing simulations, games and VR experiences for 20 years to help people learn new skills and while it can't be a full replacement (real life is still needed!) it does speed up training, save money and make people feel more confident!
The Chainsaw Maker STIHL uses VR for training Woodworkers with custom made VR-Chainsaw-Controllers. It simulates dangerous scenarios with different tensions in the wood that gets cut.
Yes. What Meta should focus is to develop tools that developers can use to build realistic training apps. I think Microsoft has a better chance of getting AR/VR into mainstream because they got a big contract with the US military.
The main issue with "Metaverse" is that for $150bn of investment, is that a $1m revenue generating company with 36 employees aka VRChat, has far exceeded it technologically... before Metaverse was even conceived. Metaverse is a silicon valley cash grab/ponzi scheme, it makes absolutely no sense how they can fail so massively with the resources they have, repeatedly and continuously. There is something highly amiss in the metaverse.
I love going into the metaverse, hanging out with people from around the world. The graphics will improve and where else can I attend MMA fights and music concerts and even NASA space walks in an immersive environment from my home.
I think the full face scanning is quite scary. This data should be the most important asset of your digital identity/privacy but you give it out easily for free. Bcz when someone else obtain that data they can easily become "you" and it will not be as easy to change your password as to change your own face. There definitely should be new laws/regulations to set the boundary or there will be serious problems we cannot predict as of today.
I disagree, we have fingerprints and dna, or even retina scans
@@bleuebloom So you will give these crucial information to others for free?
@@bleuebloom and why should that be okay?!
We already use biometrics in everything, how is this any different?
@@avrona Usually we only give these biometrics to government and finger prints and DNA are difficult to obtain. Even the police will need a search warrant to get your DNA. But a facial scan will be easy, quick procedure and you give that info to the commercial companies like Meta which has a notorious record of privacy protection.
I think meta should have hired you to do their presentation for them.
You make tech more fun than bunch of graphs and talking…. Respect bro
Wait, isnt that this video consist of? Bunch of graphs and... Talking...?
I mean, it does look like he got paid to do this.
@@ExtremistEnigma you don’t really diss the sponsor in a vid
@@anisahmed2331 Calling the sponsor as someone who will be monopolizing the market isn't really a diss.
They did, u just watched it.
When I see things like this, I always think of the most dystopian version of it. The photorealistic scans are cool, but it's not at all far fetched to imagine the meta verse being overrun by bots pretending to be human. AI has gotten so good now, it's like you won't even be able to tell if the person you're talking to is real or not.
I wouldn't say AI has gotten THAT good yet, but probably will eventually.
@@jacewhite8540 there's an AI app that creates human faces that don't actually exist... It's not very far fetched to imagine a 3D fully expressive face
@@rushalis6023 my point was more on the conversation part. We aren't even close to an AI that passes the turing test.
@@jacewhite8540 eh depends. AI isn't remotely good enough to fool people who are suspicious, but I'd argue AI is soon, if not already, good enough to not causes suspicion that often.
Imagine some wizard programmer creating AI bots that get employed in some fully remote position. They could then collect multiple paychecks from their bots. Obviously this is a Black Mirror dystopian dream, but each year things like GPT-3 and neural networks get smarter and smarter.
Mate, I've barely reached the middle of this video and I've clicked the Like. This is a real Business class you have shared with us. Thanks for that!
Greetings from Brazil!
What is mostly scaring me is the fact that as how you mentioned meta slowly trying to become "ready player one" a reality, the movie fully showcases how sad it is from the beginning, relying on all life experience to be through a VR headset, and specifically focusing on how those who barely have enough money to get through everyday life just end up using this all day. That reality is one that I cannot fathom in my head and truly wrap around, nothing beats the real life experience of real life connections and experiences, and it shouldn't, life with technology such as VR should be allowing us to experiences more of what life has to offer, rather than depend on it to get a fraction of what the real life experience can be of anything.
Pablo - I agree. The physical real world has a soul, value & meaning. I’d rather walk amongst real trees in a real forest than in a VR/AR environment! No VR/AR headset will ever convey the sounds, smells, feel & experience of a Pacific rain forest 🌲🌲🌲
💯💯💯 Pablo ...after I saw that Bruce Willis movie Surrogates, I was good on VR/AR. At least another 20 years...
Finally we have created the Torment Nexus from the classic science fiction book "Don't Create the Torment Nexus"
@@GaiaCarney but what if some day it does?
Amen, brother you speak right. 😂
Some of these features have great potential. Now that remote working is mainstream enough, I can totally see myself participating in these VR meetings, in the comfort of my own home. Playing games in VR? Sure, it's a possibility. But this will definitely come with some drawbacks, mostly regarding social behavior. We seem to be more "online" in these virtual environments than in the real world, which is... disturbing. I like the idea of AR more, as it combines the two worlds and keeps us more grounded.
I want VR and AR to become mainstream. I don't feel safe with Meta being in charge because of all of their privacy scandals happening
It’s not privacy . They r rumours . Fb is just ad company and they track consumer behavior. People are just over exaggerating privacy issues . Look collecting user date is obvious. Then y do we even questioning again and again, thinking it as a big issue .
Agreed. I actually wouldn’t mind Facebook’s metaverse at all if it wasn’t for all of the past scandals. Unfortunately, it seems unlikely for VR and AR to be more mainstream without Facebook being a part of it.
Thinking any company in Facebooks position wouldn't gather as much information as they do is just naive imo
@@placidity13
Funny how a rumour bans me for months for not saying the democrats opinions though isn't it?
@@JavaBott 100%. You can be anti-FB all you want, but the real truth is VR would be dead without them. No one else is pushing the boundaries, and Meta is the only one that has nearly unlimited bank to just keep developing and developing
Respect to Marques to have fully watched the Meta keynote to sum up & simplify the thing for us
I absolutely believe the future should be reality instead of fake reality
that’s a good quote
Nah, Meta is still very much alive and well, you'll see. In a couple of years, most people will be living in the Metaverse like it's the actual real world. And I can't wait for that to happen.
I absolutely believe the future should be living in mud huts instead of fake concrete cities
@@psz274 lmaooo you actually believe people will be in these worlds and only living like that? How they going to pay for it? 😂
I prefer a virtual reality world sorry. Let people choose. Thanks.
I use to think VR was a gimmick, then I played half life Alyx. Good quality VR experiences trick your brain into them being real. It's scary what it could be used for, but also exciting
VR for Games is fucking amazing. It not only makes realy immersive games but can also bring a bit more Physical action into games, which honestly sounds like a win for me.
My only VR experience is a rollercoaster ride in 2016 and man it's hard to convey into words how convincing VR is for someone who has never tried it
Same. Best game I've ever played hands down.
It’s very interesting how it tricks the brain. I have PSVR, and shortly after I got it I was playing the Tomb Raider VR experience of the Croft family mansion. At one point I had to pause to do something, and without thinking I set the controller down on a virtual table to free my hands up and remove the headset. Problem was, there wasn’t an actual table there. I was so immersed in the experience that I forgot that.
There’s an amazing VR combat game that I play called “Firewall: Zero Hour”. I use Sony’s AIM controller, and the realism/intensity is addictive. I make recordings of matches and then edit them with music for fun.
There’s something very interesting that I’ve noticed when I’m rewatching these combat videos I’ve made: I have an involuntary reaction to the footage, even watching on a tablet. If I see a flash-bang grenade flying toward me through the air, I instinctively turn my head away from where it lands, so it doesn’t blind me as much. I know it will have zero affect on the video I’m watching, but your instincts take over because VR was so convincing when I recorded that scene.
I also find myself scanning the room as if I’m playing live, checking corners, doorways, and overhead, even though I know how the video replay I’m watching plays out. I can’t help myself, because in that moment, my brain was convinced that I was inside of a totally different 3D world.
@@MrAtlantafalcon I'm pretty excited for the ps VR 2, always felt the PS4 never really had the horsepower for good looking games in VR. Even my mid range of that was like 5 years newer than the PS4 struggled a bit with Alyx, had to turn graphics down to med just to get a smooth frame rate. The horizon VR game looks promising