1:02 Trevor grabbed the first available toilet the moment his long, hard shift as the colony's cook finally ended. As he sat down for a well deserved break from cooking up food to be left to rot in the colony's insufficiently cold food storages, he saw Alexander and Lacarious run by to use the toilets. He saw them -- He saw them with his duplicant eyes. Having been blessed with the Glow Stick trait by the Printer, Trevor probably wouldn't even notice the lights being installed overhead in the bathroom. Everywhere he went, Trevor was his own personal light source that could not be dimmed even when wearing a Warm Sweater or a Snazzy Suit. Every workspace he used was always very well lit 🔥. During his 15% faster bathroom break, Trevor Ivory might have idly considered the plight of those duplicants who didn't receive the power to kill germs with their mere presence. Many a duplicant has lived out an entire life basically in the dark. The moment a duplicant is thrown out of the gate into the world, there is the light of the Printer. Three or so steps away, there is pitch darkness. Early on, the scientist may huddle around the light of the Printer -- for Dr. Skinner, working only 15% slower an unlit scientific facility would have been an impossible task -- but the others must venture out into the darkness. A duplicant digs in the pitch dark. A duplicant farms in the pitch dark. (Mushrooms are sensitive to light, you know.) A duplicant can operate and tune-up heavy machinery in the pitch dark. A duplicant can do medicine in the pitch dark. A duplicant can build a machine in a boiling hot steam room in complete darkness. All this, only 15% slower than in a well lit environment. Duplicants climb ladders at full speed, while wearing encumbering Atmo Suits, in the pitch dark. Duplicants fly through transit tubes that run mainly through pitch dark portions of the base. Duplicants who aren't nyctophobic or glow sticks sleep in pitch dark rooms. Duplicants pump magma -- in the pitch dark. Acceptable lighting is hard to come by in the duplicant life. Coal, Oil, and Natural Gas can be burned to produce heat and CO2 but cannot be burned in a lamp for light. The Hydrogen Generator, despite having a seemingly translucent reaction tube, produces no light. The electric lights are by their nature limited to when the colony has the surplus power generation, where the colony has run power cables, and where the colony can tolerate the heat output. Once you graduate the gym, you are sent out into a pitch dark world. Sure, some lucky few duplicants are assigned to tend the bristle blossom farm. On some worlds, there are wild Shine bugs to provide illumination -- at least until they start wandering into the bedrooms and have to be ... exterminated. One has to wonder how a dupe can relax by lounging on a beach chair under the extreme brightness of a sun lamp after spending an entire cycle otherwise in complete darkness. There is the pitch darkness, or there is the extreme brightness on the surface that sunburns any dupe who gazes out too long. One has to wonder how a dupe's beady little eyes work, for their sight is obviously superhuman. How does one get the "Saw Friend" bonus without having any light with which to see said friend? How does a dupe detect decor when, to the human eye, an ugly total darkness is indistinguishable from a beautiful total darkness? Do duplicants have echolocation that works in a vacuum? Do duplicants see in infrared? Unlikely; for in the duplicant's universe, 1500+°C magma doesn't glow. For that matter, 1500+°C magma doesn't seem to emit any blackbody radiation because we do not see any heat transfer through a vacuum. In a few hundred cycles, Trevor might daydream about how the solar panels might work, once they've been invented by the colony. The disjoint nature of light, heat, and rads suggests that there may not be a photoelectric effect in the duplicant universe. If Dr. Boidhre or Dr. Lacarious will have to develop some working theory of solar power, I cannot say. A human would find it difficult to live in the dark and dismal colony managed by our cruel, benevolent overlord named Francis; who maketh us stuff jars of Pickled Meal down our throats in darkness, not because he is diabolical, but because he forgets to put lights in the mess hall. That, or he doesn't care that the duplicants are in the dark because the duplicants don't seem to suffer any morale penalty for living in darkness. That's right; the human rights violation has been hiding under the Light Overlay the entire time! *flush* *washes hands at sink* *eating time* *sleep time* *back to work, picking up rocks in total darkness, storing rocks in the pitch dark storage room.* May there always be a mess table for you in the colony's great hall.
How far we've come in those 4 years. I can't believe I've been watching FJ designs and listening to FJ tangents for almost half a decade. I hope it never ends, really.
When that day comes, put a bead of water on the floor so I may add my tears to the puddle on FJ's Tasteful Memorial. 😭 Video cuts out. 🎵Outro Music plays. 🎵 Roll Credits.
I put my gym rats in pajamas for the dream tablets. -8 athletics doesn't seem to matter to their skill gain on the wheels and it makes me feel like I'm leveling them up like Goku with weighted clothing.
My first few playthroughs always had these massive water boilers to handle the dirty toilet water. Which then needed some crazy cooling. It got to where I would avoid plumbed toilets for as long as possible. Seeing Francis just pump the germy water back in was pretty (ONI) life changing
You will always go overtime with these videos because you enjoy playing the game (and explaining your plans and plays to us), you've got passion for it. Go, FJ!
You were talking about how old the screenshot is and I immediately noticed the resource monitor and in my mind that was a "new" update. Time really does fly.
This. I hope Francis sees this new tech and makes use of it. He started off doing new stuff but has started to revert to doing things the way he always has. Which is fine as long as he's having fun I still like to watch him.
My understanding is that conduction panels are very weak at cooling and their main advantage is that you can cool buildings in a vacuum. Then again I have not tested out their power just yet.
Looking at the lights in the bathroom, i've been reminded that i'm still craving to see your playthrough of this game with darkness that debuffs everyone in the absence of lights and prevents looking through tiles too much. Also that but on a modded asteroid cluster, where small chunks of livable rock are surrounded by the void of space.
I had dupes messing up with liquid locks before, by leaving stuff in the hot oil. Can't imagine what having narcoleptic dupes might do lol. Now I always leave a small air pump in there, just in case.
Just got over my first (and hopefully last) panic/anxciety attack, and to get over the shakes and scare, nothing better than some calming yet fun ONI from a great youtuber.
If you're really overly paranoid about something other than water being fed to your SPOM you could set another alarm hooked to a liquid element sensor on the pipe before the tank so it will pause the game and zoom in if it detects a different liquid in the pipe.
Kitchen: Storage: An aluminum metal tile that all the food sits on in a 1x1 of hydrogen with diagonals removed so sweepers can move exact food requirements to a fridges for cooking and for eating. Make a Have a loop of hydrogen gas being cooled by a single gas thermo regulator. Sweep and loader food and cooking ingredients onto the tile. For automation, put -50 for the regulator. Solved super easy. A single thermo regulator is also great for getting your volcano metals down to normal temps from 95c once youve leeched the heat from them. Just drop your metals onto a chill tile after a solid automation temp sensor lets them out at 125c.
Damm that is so obvious. I did not figure out what you meant until now so I already had the next episode up. Thankfully I got the steam out of the way with temp shift plates and removed the pump. Just saves you another flashing warning.
Petition to build a Coolant Limited Research Reactor (CLRR) this time? (you can just google this name, there's a klei forum post about it, that's the original designer's post) I first saw it in GCFungus' tutorial bite, very few information can be found on youtube, so kind of want to see you build that from scratch, and the process of fine-tuning it? It generates enough heat for 40 steam turbines instead of the normal 10, but it's too intimidating for me to try on my own colony, would love to see you build one step by step.
40 turbines only works with zero lag. Not "almost none," literally none. I'm a huge fan of CLRR's and typically go with 18 or 24 turbines. Building them is pretty trivial, at least once supercoolant is involved. Submerging the ATs in nuclear waste is the hard part preSC. Other than that it's a liquid bridge and a valve that limits the water flow.
for the sake of saving time while deconstructing large amounts of connecting things (tiles, pipes, ladders etc) i highly recommend chained deconstruction mod.
Now you know how we feel Francis! Your vids always feel like they have only just got going when you call an end to the episode! You should stop being so informative and entertaining, then maybe your vids would feel like they go on longer 😛 Not really, love your vids man, and am always looking forwards to the next one 😀
One feature our old tamer had that passive tamers don't was bringing the metal down below 125c so building things out of it won't instantly roast your dupes. Don't forget to put on a door and lock it so they don't start using the red-hot metal until you've got a cooling solution! Iron's fine since it's getting turned directly into steel but the others are an accident waiting to happen.
I remember trying to figure out how to get my microphone sound to not be terrible. Took a lot of youtube videos and tutorials. Still never got it perfect.
@@FrancisJohnYT Currently re-watching some of your old tutorial nuggets and the difference in the mic quality is quite noticeable. It has its own charm to it and I honestly like it. Feels oddly cozy.
I'm continually amazed at how smooth you run this game. I started a new game recently and have been swamped with slimelung. It's so bad that I'm wondering whether I shouldn't just restart and follow your tutorials.
Slimelung isn't the worst thing. Spam de-oderizers in columns since oxygen and polluted oxygen only interact horizontally. One on the floor, then 3rd tile high is mesh with another deoderizer, for every level with p oxygen. Store slime or other infected materials in chlorine, or high radiation, especially important if you use slime for mushroom farms. Plant buddy-buds near polluted areas before digging into them - only one germ type can exist in a gas or liquid tile at a time, so buddy-buds will prevent slimelung from spreading.
The other two have listed good options, just be sure to store the slime under water (high priority) so it can't off gas. Spam deodorizers everywhere and you should be good in a few cycles. I try and get rid of all polluted O2 throughout my base just as a matter of habit.
I remember those old volcano tamers and they made volcanoes too intimidating to me. 😅 But also a lot of updates have been made to different parts of the game too which I definitely changed how we do some of this, because I dunno if you remember that the steam turbine had it's own tiles, so it wasn't insulating like it is now if you use insulated tiles.
You can view the geysers for a planet by viewing the starmap and clicking on the planet. Assuming you have discovered the vent and how many hidden ones you have left. 😁
For the dupe fridge I put a naphtha lock on an insulated 1 tile size dump spot for all food. Freeze it down and circulate another pipe across the base to level out the temperature outside the frozen block. Sweepy at the end of the dining hall to catch any dropped food so no dupes get stuck infinisweeping.
I use ethanol, because its freezing temperature is so low. I build an insulated hole two tiles deep, with a metal tile at the bottom inside the insulation. I cool ethanol -90c (freezing point -114.1 °C ) and run insulated ceramic pipe to the Metal tile and back. It gets super cold. I have an ethanol liquid lock to avoid freezing.
Need to add some conveyor automation to those volcano tamers. otherwise you're just going to have 1 big block of metal sitting there all the time exchanging basically no heat.
7:40 Doing it in reverse as you mention here is how I like to run it. Then the water flowing around your cooling loop will always be at your desired temperature +/- a degree. In the end, it doesn't really matter which way it is set up. I just prefer the aesthetic of the coolant all being the desired temperature as it flows around the loop.
There is a mod that will let you turn off warnings on buildings to help avoid the pesky mini gas pumps in the joint plate from showing its constant "in a vacuum" warning icon. It is called Suppress Current.
The perfect refrigerator question is interesting. Because duplicant's reach is 2 tiles food should be stored behind 2 liquid blobs diagonal stairs soft-lock. As far as i know no liquid gives sterile atmosphere therefore food should be hanged in something like conveyor receptacle. I didn't find tile configuration that let dupes to reach the food however and wonder if it's possible. So i went with compromise of precooling food and storing it in a vacuum behind single liquid blob window. I'm eager to see what solution will come up in the video.
Yeah I had issues with it in the past, also if the game crashed it wiped all the items you had suppressed and considering my liking for building big this resulted in a lot of supressing things again and again so I gave up. Maybe it has been improved since I don't know I have not checked.
If you're going to put automation on the water tank for the SPOM input, why not also add a liquid element sensor to the input line also, a few tiles before the tank input, set it to water and slap on a not gate, then put an or gate between it and the water tank automation output, this way you are able to detect if a blob of something else, say ethanol, or oil gets through and you can cut the pipe and drain it before it gets into your system? These have saved countless SPOMs of mine
Have to say the only reason I successfully made it to endgame was because of your tutorials, my first game I had a base full of carbon dioxide, the only way I knew how to make more oxygen was with algae and only looked at what a carbon scrubber was when I had one dupe left 😂
If you just do a single 200kg bottle of oil in each liquid lock you can have two separate temperature barriers. You basically just build a temporary block at the bottom of each V of the lock and deconstruct it. This will result in the lowest pool of oil to be pushed up, then when deconstructed it will fall down and leave a vacuum behind. Same space as your double lock, but instead you have a backup temperature barrier. Only reason mine ever break is when a dupe drops a really cold dirt or regolith from the top of the map, but i never have lost both without noticing. And now i just use conveyors to transfer dirt if I have a farm behind a lock. I also use conveyors to move hot ore out of the steam area just in case (i add a debris cooler to all my tamers now).
I have had bad experiences in the past, liquid blobs had a tendency to break usually due to pee or dupes dropping hot stuff. I am willing to spend the time to ensure their can be no mistakes, I know it looks ugly but I will pay that price.
I'm happy to waste about 500 watt or 50bulbs just for lighting. People should make lamps for staircases, you will notice why practically then me explaining here.
Should have ripped out the vacuum pump before opening the volcano (since you could have just deconstructed up) eventually converting the water to steam.
Yes, but not as badly as the metal refinery that for the last couple episodes, he hasn't hooked up power to. He set this one to make the Steel and it's just doing nothing but flashing that power missing icon, he's moused right over it so many times I just knew he was going to notice but nope... Keeps on yapping.. Shut up for once and focus FJ! :)
In the description of my games I would put a link to the save game file. I started doing it with tutorials and it spread to series. If you check the description of this video the save file is linked. Checking the saves share folder their are 492 saves going back as far as January 2019, that is excluding Rimworld saves. I delete the saves files from my computer. But if I want a save I can always just look up the google video and download the save from the description link.
… We've come so far and we've reached so high And we've looked each day and night in the eye And we're still so young and we hope for more Also build your heavy watt join plate vaccuum junctions behind a liquid lock, building and deconstructing tiles before putting the join plates in. A mini gas pump is sooooo 2021.
I don't remember which series you did it in, but I really like the idea of using the goggles hat as a visual indicator that a dupe graduated their training for atmosuits. :)
The old designs section made me think. For a industrial brick, why don’t you just take a 4 tile section, double liquid lock, vacuum, and then put a liquid vent on the bottom layer? 1 t bottom, 500kg steam, easy maintenance. Put a metal tile for the last double liquid lock block and bobs your uncle.
You mention not wanting dupes to get wet debuffs from waterlocks when talking about the food storage. Have you ever consider jump water locks? 3 tall over a 1 tile pit so they jump over it and somehow never get wet.
I haven't played this game, but with how often you need to build vacuum seals, wouldn't it be more convenient (and allow for more compact designs) if you made your whole build area into a vacuum before starting your build? It would for instance let you build that cable connection in one tile less
It's a habit. Obsidian is equal to Igneous rock for insulation stats but has a much higher melting point. So when dealing with any type of volcano I would use Obsidian on the sensitive or risky parts as it's the only mineral that will not melt at magma heat levels. However Obsidian is not that common so I only use it on the sensitive or risky bit. I don't think the melting point has ever become an issue but I keep the habit.
A question on the food - If you have food that's rotting, doesn't that mean you have either not enough consumption or too much production for your food? Couldn't you produce less food for your current amount of dupes?
We could cut food but then you get into risk issues. Would I notice if the crops stifled? What is the sweetles ran out of sulphur or the Smooth hatches out of gold amalgam? For late game I would much prefer to have lots of calories in the bank just in case.
Hey @Francis John, there is a mod that can help you mute the notifications (red icons) for buildings. Also love your ONI videos! Please do more of these!!! :)
i got a question about the Auqa tuner...if you put the chilling AND that AT in the same room would it get hotter or colder in the room?...it is not a random question i need to know for a build i will be working on
AT's produce a LOT of heat - they can't "self chill" as far as I remember. If you can't do steam turbines, just shove the AT in some water in an ice Biome, or a large pool of water away from your base until you can.
The Aquatuner itself is heat-neutral. So it the amount of heat energy in the room would stay the same. In the builds he's doing here, the Steam Turbine is the thing doing the heat-deletion, the Aquatuner just moves the heat from the piped liquid into the steam-room.
So from what I can figure out most machines produce heat, for example a Liquid filter produces a small amount of heat while it is in operation. The Aquatuner does not technically produce any heat, it moves heat from the liquid it's processing into itself. If you ran an Aquatuner in the same room with the liquid it was processing the average temp would stay the same. The below video covers it, have time stamped the relevant bit. Good luck with your build. ruclips.net/video/2Aq3kRTxlW0/видео.html
For that particular vacuum sealed power interchange, you could have just broken into the sealed room from the “steam room” since it was still a vacuum!
@@FrancisJohnYT I only notice things like this because I hate those little notifications so much. At this point I just overdo it massively and do the entire construction in a vacuum. It really makes me lament that viscogel is so much more difficult to obtain now
So @Francisjohn, 1:00 the use of lights is the exact opposite effect to Rimworld Pawns when you put them in dark areas to increase their experience by taking the most time to make something. 🤓🙃🤣🐶🐕lol
Francis one problem I always have with Volcano tamers is dupes running into the chamber to grab the metal, then running out and flashing the oil liquid lock into sour gas. I add a steel autosweeper and run the hot metal around in a loop until the metal is below around 140 degrees and then spit it out on the other side of the liquid lock, and a door with access restrictions to prevent dupes from running in. Do you have an efficient way of maximizing the heat you suck out of the metal while preventing the liquid lock heat flashes?
You can mitigate that problem fairly easily by using Conveyor Meter set to 0.5 (500 grams) and connecting an automation line to itself. It causes it to constantly reset and send out a steady stream of 500 gram packets. A brief trip through the steam chamber will quickly cool that metal down to the steam chamber temperature. Then you seal off the steam chamber and your liquid lock and have it drop the output wherever you want. If you want it cooler than the steam chamber temperature you can run it through a heat sink to lower the temperature further.
Last episode (or the one before) you said that one layer of insulated tiles is fine unless you're going over 1,000c isn't the aluminum volcano coming out at 1,700c and needs an extra layer, or am i missing something?
The only area that will directly interact with 1700c liquid metal, is the neutronium underneath. The steam room around the volcano is designed to pull that heat out of the metal pretty quickly, and disperse it throughout, meaning the room will likely go up over 200c depending on the amount of steam in the room, but every tile (thanks to tempshift plates) will be taking that heat on, spreading it out really fast. Because the room is up over 125c though, that means the turbines will be engaged in actively removing that heat, so that when the next eruption occurs, the heat will be manageable again. If the volcano was allowed to erupt and nothing be done with it, then it would eventually get up hot enough that the insulated tiles would begin to heat and that heat would bleed out, but because there's steam and turbines all around it, it cools from 1700c pretty rapidly.
Just a reminder, but you should use duplicant sensors with those lights, so that they won't constantly waste power when not needed. Also, has the pump from the polluted water reservoir been connected up to the new water sieve? As of 5:55, it didn't look like it. Oh, and I wonder if the waste heat from those volcano tamers would go into the main power grid. Perhaps a power spine throughout the map is in order?
I never got into sensors for lights. At 60 watts a pop I just was never bothered putting in the effort to save such a small amount of power. Wasteful I know. We are not hooking up the polluted water to the system it was just to stop any polluted water that might end up in the salt water tank (pee) from gumming up the system. We will have a central power spine later, we have the vac sealed power plates in place to plug them into the grid when the time comes.
Well a PC custom built to perform well on low thread count simulation games and lots of helpful testing from viewers. Turns out the biggest influences to ONI performance is CPU and RAM speed. Built PC to maximize those (within reason).
@@mirjanbouma True, forgot about the second ingredient since I rarely use them. From what I saw, people were able to power their whole bases by turning polluted water in to nat gas, so it could be a reliable source of the gas just for cooking. Then again, Francis might just find a gas vent in an episode or two and the idea will be moot.
Heya, wondering if you'd ever do some base lovin' vids again, been ages since the last one and now there's Spaced Out and many new story traits and other things, would love to see one of those again
Don't forget, if you aren't sure how to build something, there is this Irish guy on RUclips that posted a lot of good tutorials 😜
Posting tutorials “all about the place”
Finally we can see F.J. playing as we all did; watching F.J.'s tutorials!
I think his name is Jancis Frohn?
I heard he has a thing for whiskey and Kerry Gold butter. I don't know if he adds them together or not, though.
i heard they are called tutorial nuggets
1:02 Trevor grabbed the first available toilet the moment his long, hard shift as the colony's cook finally ended. As he sat down for a well deserved break from cooking up food to be left to rot in the colony's insufficiently cold food storages, he saw Alexander and Lacarious run by to use the toilets. He saw them -- He saw them with his duplicant eyes.
Having been blessed with the Glow Stick trait by the Printer, Trevor probably wouldn't even notice the lights being installed overhead in the bathroom. Everywhere he went, Trevor was his own personal light source that could not be dimmed even when wearing a Warm Sweater or a Snazzy Suit. Every workspace he used was always very well lit 🔥. During his 15% faster bathroom break, Trevor Ivory might have idly considered the plight of those duplicants who didn't receive the power to kill germs with their mere presence.
Many a duplicant has lived out an entire life basically in the dark. The moment a duplicant is thrown out of the gate into the world, there is the light of the Printer. Three or so steps away, there is pitch darkness. Early on, the scientist may huddle around the light of the Printer -- for Dr. Skinner, working only 15% slower an unlit scientific facility would have been an impossible task -- but the others must venture out into the darkness.
A duplicant digs in the pitch dark. A duplicant farms in the pitch dark. (Mushrooms are sensitive to light, you know.) A duplicant can operate and tune-up heavy machinery in the pitch dark. A duplicant can do medicine in the pitch dark. A duplicant can build a machine in a boiling hot steam room in complete darkness. All this, only 15% slower than in a well lit environment. Duplicants climb ladders at full speed, while wearing encumbering Atmo Suits, in the pitch dark. Duplicants fly through transit tubes that run mainly through pitch dark portions of the base. Duplicants who aren't nyctophobic or glow sticks sleep in pitch dark rooms. Duplicants pump magma -- in the pitch dark.
Acceptable lighting is hard to come by in the duplicant life. Coal, Oil, and Natural Gas can be burned to produce heat and CO2 but cannot be burned in a lamp for light. The Hydrogen Generator, despite having a seemingly translucent reaction tube, produces no light. The electric lights are by their nature limited to when the colony has the surplus power generation, where the colony has run power cables, and where the colony can tolerate the heat output. Once you graduate the gym, you are sent out into a pitch dark world. Sure, some lucky few duplicants are assigned to tend the bristle blossom farm. On some worlds, there are wild Shine bugs to provide illumination -- at least until they start wandering into the bedrooms and have to be ... exterminated. One has to wonder how a dupe can relax by lounging on a beach chair under the extreme brightness of a sun lamp after spending an entire cycle otherwise in complete darkness.
There is the pitch darkness, or there is the extreme brightness on the surface that sunburns any dupe who gazes out too long.
One has to wonder how a dupe's beady little eyes work, for their sight is obviously superhuman. How does one get the "Saw Friend" bonus without having any light with which to see said friend? How does a dupe detect decor when, to the human eye, an ugly total darkness is indistinguishable from a beautiful total darkness? Do duplicants have echolocation that works in a vacuum? Do duplicants see in infrared? Unlikely; for in the duplicant's universe, 1500+°C magma doesn't glow. For that matter, 1500+°C magma doesn't seem to emit any blackbody radiation because we do not see any heat transfer through a vacuum.
In a few hundred cycles, Trevor might daydream about how the solar panels might work, once they've been invented by the colony. The disjoint nature of light, heat, and rads suggests that there may not be a photoelectric effect in the duplicant universe. If Dr. Boidhre or Dr. Lacarious will have to develop some working theory of solar power, I cannot say.
A human would find it difficult to live in the dark and dismal colony managed by our cruel, benevolent overlord named Francis; who maketh us stuff jars of Pickled Meal down our throats in darkness, not because he is diabolical, but because he forgets to put lights in the mess hall. That, or he doesn't care that the duplicants are in the dark because the duplicants don't seem to suffer any morale penalty for living in darkness. That's right; the human rights violation has been hiding under the Light Overlay the entire time!
*flush* *washes hands at sink* *eating time* *sleep time* *back to work, picking up rocks in total darkness, storing rocks in the pitch dark storage room.*
May there always be a mess table for you in the colony's great hall.
Beautiful.
How far we've come in those 4 years. I can't believe I've been watching FJ designs and listening to FJ tangents for almost half a decade. I hope it never ends, really.
When that day comes, put a bead of water on the floor so I may add my tears to the puddle on FJ's Tasteful Memorial. 😭
Video cuts out.
🎵Outro Music plays. 🎵
Roll Credits.
@@gradious7497 You mean his Shrine of Aku, right?
I put my gym rats in pajamas for the dream tablets. -8 athletics doesn't seem to matter to their skill gain on the wheels and it makes me feel like I'm leveling them up like Goku with weighted clothing.
Don't forget you can put a pressure plate under your refineries hooked up to the lights so you don't leave the lights on when you aren't using them.
even better is dupe sensors!
Same goes for everything else - toilets, mess tables, etc.
Except ranching, which is unaffected by light.
But lullabying is!
We will have power enough to run everything flat out soon enough. Just got to get some geothermal up and running.
I liked the part at the end. My designs are very overcomplicated as a new player. And I still get so much stuff wrong. But it's fun.
My first few playthroughs always had these massive water boilers to handle the dirty toilet water. Which then needed some crazy cooling. It got to where I would avoid plumbed toilets for as long as possible. Seeing Francis just pump the germy water back in was pretty (ONI) life changing
You will always go overtime with these videos because you enjoy playing the game (and explaining your plans and plays to us), you've got passion for it. Go, FJ!
You were talking about how old the screenshot is and I immediately noticed the resource monitor and in my mind that was a "new" update. Time really does fly.
Conduction panels, they are pretty nice for cooling in space or vacuum areas. I'm not seeing them used much yet.
will it be enough to replace oxygen and pipes in this case? if so it would result in simpler build
This. I hope Francis sees this new tech and makes use of it. He started off doing new stuff but has started to revert to doing things the way he always has. Which is fine as long as he's having fun I still like to watch him.
@@mojodotssp it uses pipes, I think it's main use is to cool items in a vacuum.
My understanding is that conduction panels are very weak at cooling and their main advantage is that you can cool buildings in a vacuum.
Then again I have not tested out their power just yet.
The random pipes and stuff really makes this feel "casual" 😂 keep it up! ❤
Looking at the lights in the bathroom, i've been reminded that i'm still craving to see your playthrough of this game with darkness that debuffs everyone in the absence of lights and prevents looking through tiles too much. Also that but on a modded asteroid cluster, where small chunks of livable rock are surrounded by the void of space.
I had dupes messing up with liquid locks before, by leaving stuff in the hot oil. Can't imagine what having narcoleptic dupes might do lol.
Now I always leave a small air pump in there, just in case.
Just got over my first (and hopefully last) panic/anxciety attack, and to get over the shakes and scare, nothing better than some calming yet fun ONI from a great youtuber.
Unless you find out the root cause of it, there'll be more, you'll keep getting them, but you'll keep surviving them
Love the retrospective at the end. Would be a good future video to see you revisit some of your old designs and compare and contrast hehe. :)
for the plastic pumps, i remove them from below before starting the volcano. Both room are vacuumed.
If you're really overly paranoid about something other than water being fed to your SPOM you could set another alarm hooked to a liquid element sensor on the pipe before the tank so it will pause the game and zoom in if it detects a different liquid in the pipe.
Hey! I like that ! Why hadn't I thought of it LOL :) I try to avoid pulling water from "open pools" for just this reason.
Kitchen: Storage: An aluminum metal tile that all the food sits on in a 1x1 of hydrogen with diagonals removed so sweepers can move exact food requirements to a fridges for cooking and for eating. Make a Have a loop of hydrogen gas being cooled by a single gas thermo regulator. Sweep and loader food and cooking ingredients onto the tile. For automation, put -50 for the regulator. Solved super easy.
A single thermo regulator is also great for getting your volcano metals down to normal temps from 95c once youve leeched the heat from them. Just drop your metals onto a chill tile after a solid automation temp sensor lets them out at 125c.
21:21 you can deconstruct the pump from below before the volcano fills it with steam
I was going to comment on this, but fortunately someone did already!
Damm that is so obvious. I did not figure out what you meant until now so I already had the next episode up. Thankfully I got the steam out of the way with temp shift plates and removed the pump. Just saves you another flashing warning.
Petition to build a Coolant Limited Research Reactor (CLRR) this time? (you can just google this name, there's a klei forum post about it, that's the original designer's post) I first saw it in GCFungus' tutorial bite, very few information can be found on youtube, so kind of want to see you build that from scratch, and the process of fine-tuning it? It generates enough heat for 40 steam turbines instead of the normal 10, but it's too intimidating for me to try on my own colony, would love to see you build one step by step.
+1 to CLRR. Also hybrid electrolyzer build, just to check them all
40 turbines only works with zero lag. Not "almost none," literally none. I'm a huge fan of CLRR's and typically go with 18 or 24 turbines. Building them is pretty trivial, at least once supercoolant is involved. Submerging the ATs in nuclear waste is the hard part preSC. Other than that it's a liquid bridge and a valve that limits the water flow.
I love the fact that you use notepad to keep track and focus. I do the same for all my engineering projects :p
I use excel sheets. (Well, libreoffice calc, since microsoft excel is an overpriced and horrendously ugly mess.)
@@r3dp9 same here!
for the sake of saving time while deconstructing large amounts of connecting things (tiles, pipes, ladders etc) i highly recommend chained deconstruction mod.
I think Bottle emptier at the bottom is set to sweep only with oil. It could cause problems in the future. @FrancisJohnYT
Now you know how we feel Francis!
Your vids always feel like they have only just got going when you call an end to the episode!
You should stop being so informative and entertaining, then maybe your vids would feel like they go on longer 😛
Not really, love your vids man, and am always looking forwards to the next one 😀
Always fun to watch the base progress!
One feature our old tamer had that passive tamers don't was bringing the metal down below 125c so building things out of it won't instantly roast your dupes. Don't forget to put on a door and lock it so they don't start using the red-hot metal until you've got a cooling solution! Iron's fine since it's getting turned directly into steel but the others are an accident waiting to happen.
Wait wot, it's been over 3 years!? My god time flies. I remember watching Francis in my old apartment.
I remember trying to figure out how to get my microphone sound to not be terrible. Took a lot of youtube videos and tutorials. Still never got it perfect.
@@FrancisJohnYT Currently re-watching some of your old tutorial nuggets and the difference in the mic quality is quite noticeable. It has its own charm to it and I honestly like it. Feels oddly cozy.
Awesome your first design of a tamer! Love everything about it. Its kind of a Design to use for the Niobium volcano.
it would be fascinating to see end game builds that use the "bad result" materials like naptha, stone gas, sour gas etc. Great video as always!
I'm continually amazed at how smooth you run this game. I started a new game recently and have been swamped with slimelung. It's so bad that I'm wondering whether I shouldn't just restart and follow your tutorials.
Honestly slime lung is pretty harmless, I'd say wack down a few deodorisers and push through! You got this man :D
Slimelung isn't the worst thing. Spam de-oderizers in columns since oxygen and polluted oxygen only interact horizontally. One on the floor, then 3rd tile high is mesh with another deoderizer, for every level with p oxygen. Store slime or other infected materials in chlorine, or high radiation, especially important if you use slime for mushroom farms. Plant buddy-buds near polluted areas before digging into them - only one germ type can exist in a gas or liquid tile at a time, so buddy-buds will prevent slimelung from spreading.
The other two have listed good options, just be sure to store the slime under water (high priority) so it can't off gas.
Spam deodorizers everywhere and you should be good in a few cycles. I try and get rid of all polluted O2 throughout my base just as a matter of habit.
Spamming deoderizers and storing slime in water indeed helped. It's not gone yet but mostly away from my main base.
Thanks for the advice
A video on the evolution of designs in ONI would be Smithsonian-level epic.
I remember those old volcano tamers and they made volcanoes too intimidating to me. 😅
But also a lot of updates have been made to different parts of the game too which I definitely changed how we do some of this, because I dunno if you remember that the steam turbine had it's own tiles, so it wasn't insulating like it is now if you use insulated tiles.
You can view the geysers for a planet by viewing the starmap and clicking on the planet. Assuming you have discovered the vent and how many hidden ones you have left. 😁
For the dupe fridge I put a naphtha lock on an insulated 1 tile size dump spot for all food.
Freeze it down and circulate another pipe across the base to level out the temperature outside the frozen block.
Sweepy at the end of the dining hall to catch any dropped food so no dupes get stuck infinisweeping.
I use ethanol, because its freezing temperature is so low. I build an insulated hole two tiles deep, with a metal tile at the bottom inside the insulation. I cool ethanol -90c (freezing point -114.1 °C ) and run insulated ceramic pipe to the Metal tile and back. It gets super cold. I have an ethanol liquid lock to avoid freezing.
Need to add some conveyor automation to those volcano tamers. otherwise you're just going to have 1 big block of metal sitting there all the time exchanging basically no heat.
7:40 Doing it in reverse as you mention here is how I like to run it. Then the water flowing around your cooling loop will always be at your desired temperature +/- a degree. In the end, it doesn't really matter which way it is set up. I just prefer the aesthetic of the coolant all being the desired temperature as it flows around the loop.
Said many a frog: "Time's fun when you are having flies."
There is a mod that will let you turn off warnings on buildings to help avoid the pesky mini gas pumps in the joint plate from showing its constant "in a vacuum" warning icon. It is called Suppress Current.
The perfect refrigerator question is interesting. Because duplicant's reach is 2 tiles food should be stored behind 2 liquid blobs diagonal stairs soft-lock. As far as i know no liquid gives sterile atmosphere therefore food should be hanged in something like conveyor receptacle. I didn't find tile configuration that let dupes to reach the food however and wonder if it's possible. So i went with compromise of precooling food and storing it in a vacuum behind single liquid blob window. I'm eager to see what solution will come up in the video.
Please sweep up the steam room on the industrial brick, now that you've broken in there it just feels wrong to leave so much salt lying in there.
To suppress messages like "vacuum" I use "Suppress messages" mod
Agreed, best mod
He claimed in the past that this particular mod caused more crashing, that's why he's not using it. Purposefully.
Yeah I had issues with it in the past, also if the game crashed it wiped all the items you had suppressed and considering my liking for building big this resulted in a lot of supressing things again and again so I gave up. Maybe it has been improved since I don't know I have not checked.
@@FrancisJohnYT Ok. I didn't see any problem with it but I'm playing only 1.5 years (since Jan 2021).
Interesting never had problem and used it all the time
Great work, Francis
If you're going to put automation on the water tank for the SPOM input, why not also add a liquid element sensor to the input line also, a few tiles before the tank input, set it to water and slap on a not gate, then put an or gate between it and the water tank automation output, this way you are able to detect if a blob of something else, say ethanol, or oil gets through and you can cut the pipe and drain it before it gets into your system? These have saved countless SPOMs of mine
I really should that would help ease my worry about that line messing up the SPOM. Been a while since I used that element sensor trick.
Have to say the only reason I successfully made it to endgame was because of your tutorials, my first game I had a base full of carbon dioxide, the only way I knew how to make more oxygen was with algae and only looked at what a carbon scrubber was when I had one dupe left 😂
To get rid of the mini gas pump you could have gone in from the vacuumed room below and remove it
Won't somebody think of the poor entombed duplicant that's being ignored?
33:25 those were insulated *sandstone* pipes you used in case it was a mistake lol
That was a mistake, pipes have since been upgraded. Good spot.
If you just do a single 200kg bottle of oil in each liquid lock you can have two separate temperature barriers. You basically just build a temporary block at the bottom of each V of the lock and deconstruct it. This will result in the lowest pool of oil to be pushed up, then when deconstructed it will fall down and leave a vacuum behind. Same space as your double lock, but instead you have a backup temperature barrier. Only reason mine ever break is when a dupe drops a really cold dirt or regolith from the top of the map, but i never have lost both without noticing. And now i just use conveyors to transfer dirt if I have a farm behind a lock. I also use conveyors to move hot ore out of the steam area just in case (i add a debris cooler to all my tamers now).
I have had bad experiences in the past, liquid blobs had a tendency to break usually due to pee or dupes dropping hot stuff.
I am willing to spend the time to ensure their can be no mistakes, I know it looks ugly but I will pay that price.
I'm happy to waste about 500 watt or 50bulbs just for lighting. People should make lamps for staircases, you will notice why practically then me explaining here.
I never even thought about lighting ladder ways, genius, I'm gonna steal that. :)
I like adding lights strategically (with automation to conserve power and heat), but I never thought of ladders!
I'm sure someone else said it, but you could even put a pressure plate down to only activate lights for dupes when they are working a machine.
Should have ripped out the vacuum pump before opening the volcano (since you could have just deconstructed up) eventually converting the water to steam.
What a treat
you are my favorite youtuber:)
I hope to see the tamed volcano in action next video.
Anyone else breath a sigh of relief at 31:39 ?
Yes, but not as badly as the metal refinery that for the last couple episodes, he hasn't hooked up power to. He set this one to make the Steel and it's just doing nothing but flashing that power missing icon, he's moused right over it so many times I just knew he was going to notice but nope... Keeps on yapping.. Shut up for once and focus FJ! :)
Awsome video!
add sensors to activate the lights when it picks up someone is near, that way you can save more power.
Love it when I catch a clip early
I can't believe you still have save games from four years ago. I delete my saves if I haven't played it in a few weeks.
In the description of my games I would put a link to the save game file. I started doing it with tutorials and it spread to series. If you check the description of this video the save file is linked.
Checking the saves share folder their are 492 saves going back as far as January 2019, that is excluding Rimworld saves.
I delete the saves files from my computer. But if I want a save I can always just look up the google video and download the save from the description link.
Gold is the only volcano that only needs one steam turbine for self cooling.
Love the outro music.
lighting cost can be reduced by using a Duplicant Motion Sensor to turn the light on, only when they are there to benefit from it.
… We've come so far and we've reached so high
And we've looked each day and night in the eye
And we're still so young and we hope for more
Also build your heavy watt join plate vaccuum junctions behind a liquid lock, building and deconstructing tiles before putting the join plates in. A mini gas pump is sooooo 2021.
Here's the first design mentioned by Francis by the end: ruclips.net/video/tkOoIzERNMw/видео.html
Damn he got better in youtubing
I don't remember which series you did it in, but I really like the idea of using the goggles hat as a visual indicator that a dupe graduated their training for atmosuits. :)
The old designs section made me think. For a industrial brick, why don’t you just take a 4 tile section, double liquid lock, vacuum, and then put a liquid vent on the bottom layer? 1 t bottom, 500kg steam, easy maintenance. Put a metal tile for the last double liquid lock block and bobs your uncle.
Woo more unincluded oxygen!
don't forget you can also use gas displacement with liquid and diagonal building/deconstruction to make a vacuum seal between joint plates.
You mention not wanting dupes to get wet debuffs from waterlocks when talking about the food storage. Have you ever consider jump water locks? 3 tall over a 1 tile pit so they jump over it and somehow never get wet.
I haven't played this game, but with how often you need to build vacuum seals, wouldn't it be more convenient (and allow for more compact designs) if you made your whole build area into a vacuum before starting your build?
It would for instance let you build that cable connection in one tile less
The bigger a room, the more time it takes to vacuum out. Unless you use many pumps but those need a lot of power and pipes.
37:04 Yes, I did read that name.
The old steam Turbine was interesting to play with.
Just go to the star map and click your planet and it will show you your vents etc
Fertilizer synthesizers also create natural gas :)
Love ur content
ah yes, good old passive cooler metal volcano, designed specifically with narcoleptics in mind, dropping that hot 100-400c metal all around the place.
Turn off the oil on your bottle emptier at the aluminum volcano or you might get an overflow when trying to move oil for other projects.
Francis! Do both Iron Volcanoes together! You know you want to overcomplicate it! :D
OH GOD THE OG STEAM TURBINE. IT BURNS!
Quick Question: Why do you make the tiles below the steam turbines out of obsidian?
It's a habit. Obsidian is equal to Igneous rock for insulation stats but has a much higher melting point.
So when dealing with any type of volcano I would use Obsidian on the sensitive or risky parts as it's the only mineral that will not melt at magma heat levels.
However Obsidian is not that common so I only use it on the sensitive or risky bit.
I don't think the melting point has ever become an issue but I keep the habit.
Was cool seeing the first version of a volcano tamer. I've only been playing since after they changed how steam turbines work.
Back in my day temp sensors only went up to 200C, the devs did not think we would need to manage temps higher than that 😁
LOL...now thats like par for the course, especially for late game builds.
A question on the food - If you have food that's rotting, doesn't that mean you have either not enough consumption or too much production for your food?
Couldn't you produce less food for your current amount of dupes?
Dupes eat fresh food first, which is the main problem.
We could cut food but then you get into risk issues.
Would I notice if the crops stifled? What is the sweetles ran out of sulphur or the Smooth hatches out of gold amalgam?
For late game I would much prefer to have lots of calories in the bank just in case.
i kinda of wish we had a big steam turbine that worked like that old steam turbine, working with geothermal is quite size heavy
Hey @Francis John, there is a mod that can help you mute the notifications (red icons) for buildings. Also love your ONI videos! Please do more of these!!! :)
i got a question about the Auqa tuner...if you put the chilling AND that AT in the same room would it get hotter or colder in the room?...it is not a random question i need to know for a build i will be working on
AT's produce a LOT of heat - they can't "self chill" as far as I remember. If you can't do steam turbines, just shove the AT in some water in an ice Biome, or a large pool of water away from your base until you can.
The Aquatuner itself is heat-neutral. So it the amount of heat energy in the room would stay the same.
In the builds he's doing here, the Steam Turbine is the thing doing the heat-deletion, the Aquatuner just moves the heat from the piped liquid into the steam-room.
So from what I can figure out most machines produce heat, for example a Liquid filter produces a small amount of heat while it is in operation.
The Aquatuner does not technically produce any heat, it moves heat from the liquid it's processing into itself.
If you ran an Aquatuner in the same room with the liquid it was processing the average temp would stay the same.
The below video covers it, have time stamped the relevant bit. Good luck with your build.
ruclips.net/video/2Aq3kRTxlW0/видео.html
go from beneath the mini gas pump, you had vacuum below
For that particular vacuum sealed power interchange, you could have just broken into the sealed room from the “steam room” since it was still a vacuum!
I can't believe how obvious that was, I totally should have seen that.
@@FrancisJohnYT I only notice things like this because I hate those little notifications so much.
At this point I just overdo it massively and do the entire construction in a vacuum. It really makes me lament that viscogel is so much more difficult to obtain now
So @Francisjohn, 1:00 the use of lights is the exact opposite effect to Rimworld Pawns when you put them in dark areas to increase their experience by taking the most time to make something. 🤓🙃🤣🐶🐕lol
The stuff you learn in one game, makes you worse at the next game. So many times this sort of thing has happened.
you can downlows the "suppress alerts" mods. which allows you to hide the vacuum alert on the mini gas pump.
Francis one problem I always have with Volcano tamers is dupes running into the chamber to grab the metal, then running out and flashing the oil liquid lock into sour gas. I add a steel autosweeper and run the hot metal around in a loop until the metal is below around 140 degrees and then spit it out on the other side of the liquid lock, and a door with access restrictions to prevent dupes from running in. Do you have an efficient way of maximizing the heat you suck out of the metal while preventing the liquid lock heat flashes?
You can mitigate that problem fairly easily by using Conveyor Meter set to 0.5 (500 grams) and connecting an automation line to itself. It causes it to constantly reset and send out a steady stream of 500 gram packets. A brief trip through the steam chamber will quickly cool that metal down to the steam chamber temperature. Then you seal off the steam chamber and your liquid lock and have it drop the output wherever you want. If you want it cooler than the steam chamber temperature you can run it through a heat sink to lower the temperature further.
A comment for the glory of our future AI overlords! Please dont turn me into an organic battery...
Last episode (or the one before) you said that one layer of insulated tiles is fine unless you're going over 1,000c isn't the aluminum volcano coming out at 1,700c and needs an extra layer, or am i missing something?
The only area that will directly interact with 1700c liquid metal, is the neutronium underneath. The steam room around the volcano is designed to pull that heat out of the metal pretty quickly, and disperse it throughout, meaning the room will likely go up over 200c depending on the amount of steam in the room, but every tile (thanks to tempshift plates) will be taking that heat on, spreading it out really fast. Because the room is up over 125c though, that means the turbines will be engaged in actively removing that heat, so that when the next eruption occurs, the heat will be manageable again. If the volcano was allowed to erupt and nothing be done with it, then it would eventually get up hot enough that the insulated tiles would begin to heat and that heat would bleed out, but because there's steam and turbines all around it, it cools from 1700c pretty rapidly.
@@Thoron_of_Neto thanks for explaining makes sense.
Just a reminder, but you should use duplicant sensors with those lights, so that they won't constantly waste power when not needed.
Also, has the pump from the polluted water reservoir been connected up to the new water sieve? As of 5:55, it didn't look like it.
Oh, and I wonder if the waste heat from those volcano tamers would go into the main power grid. Perhaps a power spine throughout the map is in order?
I never got into sensors for lights. At 60 watts a pop I just was never bothered putting in the effort to save such a small amount of power. Wasteful I know.
We are not hooking up the polluted water to the system it was just to stop any polluted water that might end up in the salt water tank (pee) from gumming up the system.
We will have a central power spine later, we have the vac sealed power plates in place to plug them into the grid when the time comes.
👍
I'm 90% sure you can queue research by shift clicking the research you want to do.
you can destroy the mini gas pump from below because it is still vacuum (almunium volcano) there is still a ladder too
There is a mod that allows your to hold shift and que up multiple researches
How come your game is so fluid ? Mine is running ike a neurasthenic worm...
Well a PC custom built to perform well on low thread count simulation games and lots of helpful testing from viewers.
Turns out the biggest influences to ONI performance is CPU and RAM speed.
Built PC to maximize those (within reason).
With the oil on the ground in the aluminum tamer steam turbine room you don't need the oxygen...
25:00 You can also turn polluted water in to natural gas with the fertilizer machine.
You also need dirt for that but you have a point!
@@mirjanbouma True, forgot about the second ingredient since I rarely use them. From what I saw, people were able to power their whole bases by turning polluted water in to nat gas, so it could be a reliable source of the gas just for cooking.
Then again, Francis might just find a gas vent in an episode or two and the idea will be moot.
@@artur6912 there's also phosphorite needed to make fertilizer but I've never ever had anything but way too much of that stuff, so I forgot 😅
Heya, wondering if you'd ever do some base lovin' vids again, been ages since the last one and now there's Spaced Out and many new story traits and other things, would love to see one of those again
im still building monstrosities , but its not because i have to anymore.