Disable the light so it doesn't waste power and generate heat while it isn't needed. Then you can forget to enable it when there is a second cook. Or until the comments provide a reminder.
Basically, a bunch of scientists were doing reality-breaking schenanigans for profit, and then reality started breaking for real. The game is the result.
If you build the planetarium science station, the data-banks collected from analyzing the volcanoes and vents will get you around 120 disks, almost enough to get to RAD engine, without the space stuff. And there IS a natural gas vent on the oil biome, if you look for it there.
So I have a colony going and teleported to the oil planet (spaced out) but the natural gas vent is under the magma🙃 any suggestions without boiling the colony?
@@margret632 if you can connect the magma to a few steam turbines with a switch to regulate the heat, you can cool the magma enough to solidify it, and then dig down to the nat gas vent
@@margret632 you can do some vacuum door digging shenanigans that Francis did when exploring the Magma planet. Just builds doors ontop of doors to slowly delete magma
@@milesbrindley6314 yeah, those turbines will freeze a magma biome quickly, you don't need to cool it completely either, just enough to dig through it.
That heat conduction building sounds like it's going to be incredibly handy for regolith harvesting! No more spreading petroleum blobs around in space to keep the robo miners cool.
"No more spreading petroleum blobs around in space" Amen to that!! i'm gonna try to use termium robo miners, auto sweepers and auto droppers in the upcoming final taming of the meteor planet (pre-blast update save), they will be 'cooled' by the hot regolith. yes, is a 'old base loving from FJ that i remember vaguely'.
They're great for cooling everything from steam engines in a vacuum to sweepers and miners and rail loaders. In fact, they're also great for duplicating liquid nuclear waste
A friend asked me to describe ONI to them, and the best I could do was tell them "It's a temperature management game. It's really fun, I swear!" and I feel like I did a terrible job. But when you cover specific heat capacity and thermal conductivity, and it's so important to various aspects of the game, I really feel like it's fair to say it's a big part of the game :) Thanks for covering all this detailed info in your videos Francis - I always enjoy these :)
hey, author of True Tiles here: it doesn't and can't alter temperature behavior of tiles. It only messes with the rendering of the visuals. That's still a normal copper metal tile, nothing was changed on it.
it seems to be Vanilla game bug, those sometimes happen... Thanks for confirmation it's not your mod, I really love it and it would be a shame if FJ stopped using it :(
Turned out it's a bug with stuff that comes out of fridges. The temp is locked at 1C and if you stick the food into a vacuum the temp remains locked. If you expose the food to temp change via gas or liquid it jolts the food out of the temperature lock. Fastest way to fix it is simple to reload the game. Only matters for the one time food migration. (Have not researched this in depth so maybe do some testing if you intend on exploiting this) Love the mod by the way, makes everything look so much nicer. Also encourages me to use the same material for projects.
Just a suggestion Francis. Considering that all the dups are narcoleptic, rather than have them go through the liquid locks into the steam room, have them drop off hot stuff on the floor above, then sweep it through a rail to the steam room below. Takes away ALL chance that they might fall asleep and drop something in the oil liquid locks. 🙂
41:21 The hermit is 3304 cycles old, yeesh. No wonder he would only come out after giving him some amazing food, poor guy has probably been eating those tasteless nutrient bars the entire time.
oh man, copper floor (copper being known germicide), no atmosphere, light irradiation and very freezing temperature? That has to be one of the best food storage methods I can think of.
@@acciaio6750 yes to the berry sludge, no to the chlorine, terrible termal condictivity. hidrogen for the win, since the germ-massmurdering is beeing done by the radiation.
Could use a Spice Grinder instead. Freshener Spice and a powered fridge OR a sterile gas makes any food last forever. Pepper Bread, Frost Burgers, Surf & Turf, all work just fine at the cost of a little dirt (propagating mealwood seeds) and salt.
If there is an atmosphere in the food storage then the food looks at the colder number (likely the atmosphere) for if the food is deep frozen or not, meaning as soon at gets into the room it is deep frozen, and having the benefit of making it so polluted oxygen doesn’t off-gas, and if it’s chlorine then it disinfects it fast too.
Yup that is the main benefit of having a gas vs vacuum. Food does instantly deep freeze. If I recall Francis explains this in a video several years ago then forgot about it himself :)
You can use Fertilizer Synthesizer for natural gas, 2-3 of them are enough to maintain cooking. I use closed system, feeding from outside, automatic feeding inside and self cooling with polluted water. Also Natural Gas Vent is too hot(150 degree celsius?). There should be one vent at least but i don't recommend it. Edit: Alsooo you probably have enough bleach stone to make lettuce for 1000 cycle, maybe more... You can also tame chlorine vent with puffs to make moar bleach stone.
Please, more of this, longer and more often. Really enjoy your Oni content. Keep it up. Also I really liked the holiday home for duplicands idea where everything is fully automated as an end goal. No manual labour FTW!.
Grub...fruit? "Grub and FJ" sounds like it would provide a big morale bonus, along with some much needed kcals. Unfortunately, it requires a highly skilled operator in order to make it at the super-de-duper computer so it is a rare commodity. The most I've ever seen it served in a colony is twice a week. dupe 🤤
16:24 I seem to remember that the temperature of the food is relevant for deep freezing only if the food is in facuum, while if it is in a sterile gas it's the gas temperature that counts
I was having the same issue with temps not going down in my freezer, and I don't use any mods. Think it might be a vanilla glitch, so i switched to hydrogen instead of vacuum and it hasn't had any problems yet. Thank you for the food tutorial on this stuff you did a while back. Hugely helpful in getting my food into a deep freeze situation.
you do have naturalgas when doing a petroleum boiler. The oil wells give of 33,3g/s of natural gas. 3 of them is almost 100g/s which is enough to run 1 gas range 24/7.
it uses the gas temperature if there's gas, and otherwise defaults to the temperature of the food - there was a short time after that food update where vacuum counted as absolute zero, so they added that fallback to prevent it from being too easy
For the natural gas and lettuce you could run a few fertilizer synthesizers. You'll need to ranch dreckos but you do have the option to buttress your meat production through starvation ranching. Plus you can make reed fiber and plastic at the same time.
Always enjoyable when you're zoomed in and patiently explaining your set up. Especially now we get to see your dupes happily skipping along only to fall on their faces from time to time to take a little nap.
For the food storage square, I don't use vacuum but I place a piece of bleach stone there, it will emit a bit of chlorine gas which stays there because it's heavier than oxygen, then I seal the square off. The chlorine will help to eliminate any germs that may find their way to the food I have. Do you think this is good? I don't know, it's been a long time I haven't played. It's a bit finicky to keep the chlorine in gas form when I freeze the thing, though.
yup, bottom rigth of the abyssalite layer, somedupe almost completed the tempshift plate and left, and FJ got "cmon, the suspense is killing me!!" hahahaha and the infinite hand washing bug? ahhhh, good times, F for sweepy...
Francis, to increase the temp transfer and germ killing you can drop bleach stone in your food storage. Chlorine condenses at -34c so -19 on the autmation should to wonders.
This made me wish I had chosen the larger asteroid again as well as not forgot to disable the Power control station to stop consuming my ore, 20t of steel would've been lovely too. personally would've put the Kitchen on the level of the printing pod, seems like it would be a perfect fit, especially with such a large one meant for many dupes. Also don't forget the lights, the grinder and a micro musher for space foods!
I don't think the food temperature is a bug, its supposed to work that way. If you drop food into a vacuum you need to cool the food to -18 or colder for it to freeze. If you freeze the Environment you're dropping the food into to -18 or colder the food will instantly freeze as soon as it drops out of the chute! Much easier. I use carbon dioxide or hydrogen both work equally well.
Francis you can put an referigator with lower priority than convayer loader and sweap only and all food selected . Now whenever you have some new food lying around the base you can just sweep it and dups will put it into that freeze and auto sweeper will put it into infinite food storage. Also place a mesh tile in front of naptha blob (food storage)for radiated dups vomiting.
a few things to mention: 1. instead of making volcano tamers, you could make a transit tube network linking all volcanoes, both metal and non, to a central steam bath and boiler. use the pitcher pump and bottle emptiers for this. i am building a colony around this. 2. don't forget that a single puft drops 47.5 kg of slime, enough for 11 dusk caps. 3. speaking of the mini pumps, it maybe worth it to build a central puft ranch, fed by layered polluted water rows with mini gas pumps that are spaced apart from each other.
One quick hacky solution to the scattered food problem would be to allow a single duplicant access to the manual use loader through their own special room and forbid them from going in the kitchen. You wouldn't be able to feed that duplicant very easily but if it was a radioactive dupe you wouldn't have to.
Yeah, setting the kitchen up with fully automated food sorting/delivery is a bit tricky once you go beyond one grill/stove. I have 4 of each in my megabase, and it took a lot of trial and error to design everything.
Conduction panel works well in my opinion, but it also works unpowered. So I put it in my vacuum food storage to cool down the food better than simply contact with the bottom tile. It lets me deep freeze food while in a vacuum. Also, for lots of natural gas, make fertilizer.
Glad the dupes don't care about what temp the food is, otherwise I'd imagine we'd have to heat up those ice cold (and probably rock hard) barbecues and such. Probably a mod around if you wanted to do that though.
Max Miller "This hard tack is a year old, lets see what it tastes like..... not bad" Steve1989MREInfo " This hard tack is from the 1863 American Civil War lets see what it tastes like.... I've had worse.
The problem with some of the food not hitting deep freeze temps, or cooling at all really, is that if it's been cooled down inside of a fridge its temperature is clamped for some reason. As long as you're not continually using fridges once that food goes off it'll stop being a problem. Reloading might fix it but it's a pretty minor problem as long as you didn't have dozens and dozens of fridges stuffed with food. I do think chlorine (or hydrogen) will fix the issue as well, the temperature will remain clamped but the atmosphere will set the food's status to deep freeze rather than refrigerated
Mined out abyssalite causing temperature problems? Francis, you're losing your touch. I still remember when you made the point in babybase that abyssalite debris doesn't transfer heat. Analyzing geysers and volcanoes gives databanks that you can use in place of the orbital data collection lab databanks. It's usually enough to do a couple researches. Interesting enough, the ones from geysers are made of genetic ooze and don't melt, where as the ones from the orbital data collection lab are made of plastic and do melt.
Yup on the abyssalite, i was "wtf, FJ, Abyssalite will never exchange temp, mini base, etc" The WHAT on the databanks????? there TWO types of them? iI dont know what scares me the most: the ONI developers, that predicted that plastick databanks would messup the vaccum on volcanotamer (they didn't, most likely they f'd up themselves and got to change it), or the ONI community, that is outpacing the devs since ever. (insert 'math is math' Mr Incredible meme in here > databank is databank)
Doh abyssalite only exchanges temp when it's a tile and only via flaking mechanic. I was not sure and was not taking any chances. It's crazy all the things you forget when you are away for a bit. Just watched an old décor video and realized I have done nothing with décor yet this game.
@@FrancisJohnYT You can also get heat out of an abyssalite tile with tempshift plates. You can also *technically* get it out via normal heat transfer if the temperature difference is high enough. Finally gasses can exchange heat rapidly with abyssalite due to a hidden heat transfer multiplier on gas-solid interactions.
I think the food not cooling down is a bug. I've had it before where food that was recently taken from a refrigerator is put into a deep freezer. Maybe the game is coded to keep the temp at 1C when in a fridge and doesn't update accordingly to being carried by dupes? I've solved that bug by letting food warm up ever so slightly after having it removed from the fridge, but before putting it in the conveyor loader. Saving/reloading apparently works as well. I've not seen this bug since, and I play with True tiles (and a few other dozen mods) as well. (I just avoid moving stuff from refrigerators into my deep freezer) I doubt either True tiles of the duplicant reroll mod is making this bug happen but you never know. Love the series!
With the changes to how food decays awhile back I've always found a 2 tile Co2 or 1 tile Co2 fridge tile work a bit better than they used to and easily out way the vacuum fridge, but you can use chlorine fridges due to how the game calculates thermal conductivity of gas vs food vs tile contact. Which makes chlorine very.. well strange as the chlorine gas could be -8 and the tile the foods sitting on is -18 and the game just assumes the foods in deep freeze while it comes out of the cooking devices at 75 C and just flash deep freezes the second the food touches the tile.
One thing about deep freezers is that the food does not have to be at -18 C if it is in an atomosphere that is below -18. Additionally, gases below 1 g do not transfer heat to surrounding materials (e.g. blobs of naphtha). If you put 0.1 g of hydrogen in each freezer spot and run the radiant pipes through the hydrogen, you won't need to worry about bugs with the debris not transferring heat. You can get 0.1 g hydrogen in with a gas valve and a pipe by destroying a pipe with the 0.1 grams of hydrogen within the freezers.
I made a wheezewort room for my infinite food storage. Once it gets to -67 F or -55 C. The plants stifle until it goes up couple degrees. All it cost is the auto sweeper every few cycles for the phosphorite.
I believe what's happening with the "food not decreasing in temperature until reload" is actually related to the mass of the food in question. The way ONI temperature change calculations work, if the difference is too small, no heat is transferred. Debris - Solid tile (which is the only conduction you have in the vacuum) doesn't have a very good multiplier to start with, plus the abysmal .6 thermal conductivity, and finally the minimal mass (only 1 kg for the food in question!) all combine to give a number too small for the game to track, aka "no transfer". The reason Save + Reload fixes this is that it re-stacks debris in the same tile -- so suddenly your 1 kg seafood is part of the same stack as all the other kgs of seafood, and with more mass, the temperature change threshold is reached, and heat transfer can occur. You can exploit this mechanic to your favor, though! If the gas in an area has little enough mass (we're talking micrograms, ideally), it won't be able to transfer temperature to the liquid lock, but can still be lowered down to a freezing environment to keep your food fresh!
For the food that is not refrigerated(1°c) after being in the fridge (the building one) you'll need to restart the game so you can get them to sub zero temps
Would be a good idea to move the raw food conveyor loader to nearer the central ladder to save them traipsing to the back of the kitchen for each delivery :) Also - there's only really space around the finishes cooked food storagw, but you could extend it slightly and add a mini gas pump, so you could extract the rot pile and quickly re-vacuum it in the case of decomposition you can't automatically catch quickly enough. P.S. Make sure to forbid mutants in cooking machines if you haven't already?
Hey Francis. you can make a pretty cool gas filter by sticking an element sensor on the pipe and a vent on the next tile of piping. if the desired gas is in the pipe you close the vent, if its not the desired gas you open it via automation. I know its not the 100% power free filter, but it doesnt feel as glitch-abusive.
Just to say I was hoping you'd find a use for the spice grinder - I've read somewhere it can 'freshen' food back to 100% any food that is going stale... maybe you could add a step to freshen all the frozen stuff? Great video as always. Your mastery of this game really makes me feel like a thick-o... I've still not 'won' a game in about 500 hours hehe Cheers!
The Freshiner Spice does bring a food items freshness up if the change rate is positive. It was kinda funny watching a bit of Mixed Berry Pie that was forgotten about go from 20% to 100% freshness. Slowly, of course.
Personal experience with conductive panels in space: Robominers, Autosweepers, Payload Launchers and Openers, and Rocket Loaders/Unloaders that aren't adjacent to the rockets (1 empty pad is enough space) are all perfectly handled by a conductive panel. Radbolt Launchers are not, and I haven't even bothered trying a Steam Turbine. Industrial machinery, I haven't tried, but might be possible to do with multiple conductive panels per machine... On that note, maybe try a vacuum industrial brick? I've been rewatching the Rime series with the Cryobrick, and you've done plenty of industrial saunas!
Food in gas environment that is under -18 C is considered deep frozen, no matter the actual temperature of the food. It could be boiling and still deeply frozen :) It's much easier with chlorine, and the "cold" that escapes is negligible, due to minuscule mass of liquid barrier.
how do the temp shift plates work with the insulated tiles? could you use those to make the food freeze faster or do the insulated tiles have an interaction?
the tempshiftplates(TSP) will exchange heat with the tile they are in AND all the 8 adjacent tiles around it. if you put a TSP on the tile the food is deposited, it will transfer "the chill' to the outside by the diagonal lack of a tile. took me a few minutes on my last 'Mini Base' play to undestand why my food was at 130°C, instead of the -30°C i had on the gas pipe termo sensor... had put the storage on the corner of the hot box of the termo cooler, and a TSP to accelerate the cooling. I still facepalm myself to this day, was pulling heat from the steam room into my cooling corner. ONI will get you.
Get large petrol engines with data banks from analysing geysers. Build a 30 tile range rocket with a cargo bay. If you get one guilded asteroid field you can gather a ton of fullerene which will set you up for a loong time. Plenty of magma to use as a heat source for your sour gas boiler. You can be set up before cycle 500 or 600.
Food stuck at 1 degree celsius: I had it happen as well, its something with genetic ooze-based items exchanging temperature with things while on rails when rail is first placed. Reloading fixed it for me, and has been stable for ~150 cycles already. Wouldnt worry anymore
So, why he did it that way: The right one, where he used the block, uses a liquid lock. Once the block was removed, a dup can build the chute. The left one, with the water, was sealed in. Dups can't corner build the chute, and so the only way to create the vacuum was to put in a tile that would remove itself. In this case water, that froze into a solid, leaving vacuum in its place.
@@chalor182 Corner building of some things, like the conveyer chute don't work. Some things, like tiles and pipes, still do work. I'm not positive on what counts and what doesn't.
I'm not sure how feasible it is but Fertilizer Synthesizers make 10 g/s NatGas. The Gas Range uses 100 g/c but I don't think it'll be on all the time, while the FS can run pretty much 100%. Definitely put lights over them for maximum NatGas efficiency.
I have a short video about vacuum heat transfer bug. I solved it with a mechanized door underneath the food that opens and closes in regular intervals. Might worth investigating.
-40 might be too low we dont want the naphtha freezing and destroying the liquid lock on the food storage, i think naphtha is good till -50 but make it -25 just to be safe, no need for such low temperatures, also for a while the temperature of the food itself didnt matter just the gas its sitting in so you dont need to worry about the rate that the food exchanges heat with the tile, just that the gas its in stays below -18, i am not sure if it is still that way, but i am positive, stick some bleach stone in there and try it if u can.
30:41 Aren't you forgetting about the natural gas you get from oil wells? Tho I do have a 10 kg/s of oil, sour gas boiler that is much smaller than the one I saw you make aaaaages ago. For 'inspiration' of course.
Oil wells each produce 33.3g/s of natural gas. 3 wells produce enough to keep one range working almost continuously which should be enough for a lot of dupes.
You could put a tile of hydrogen in both of the fridge tiles to get the temperature to transfer. Maybe you can do an "empty pipe" command on one of the cooling loop pipes and it will pop up in the storage?
I prefer the 10 kilos of bleach stone trick, as it will naturally off gas and overwrite other gases which get in there if something somehow spoils and tries to off gas itself.
You would need to deconstruct it if you want the gas to be released into the environment. If you do the "empty pipe" command, it would get put in a container.
thanks for video, really inspiring kitchen layout. I am trying to build the same and ask myself a question, why do you use hydrogen in cooling loop? Can it be aquatuner with petroleum as it is also possible to reach negative temperatures. I guess I have to check heat capacities and effectiveness of cooling utilities in that case...
The Thermo regulator is less efficient power wise than an aquatuner. But getting a Thermo regulator and hydrogen is relatively quick and easy. Other pluses are that hydrogen has a huge temp range and the Thermo regulator only draws 240w max while the Aquatuner draws 1200w max. So early game it's quick and easy, later game you usually switch to an Aquatuner.
Always love your ONI playthrough :). Have you ever thought of trying out Captain of industry? its kinda similar to Factorio. Would really like to see you tackle it :)
Why not instead stick geothermal power in those pockets of super-hot obsidian that have been blocking off parts of the map (such as near your industrial brick)? That way, those parts could be reclaimed sooner rather than later.
Hey, you can make a way more compact double liquid lock by making the leftmost liquid tile an insultated tile and then removing the insulated tile under that one. You can then ladder up to it.
The food does not cool fast enough because there is no medium for the transfer of heat energy. i use a liquid medium(10X better than hydrogen). specifically super coolant.(or petroleum if you don't have super coolant). note: you cannot use tiny amount of medium, it must be at least 1kg(i use 10kg) otherwise the game will delete the medium. i block 1 side with naptha 10kg so my dups can access the "fridge". Setup the naptha first before putting in the medium, otherwise the medium will flow all over the place.
I always have the dupes deliver a couple KG's of bleach stone to food storage then that offgasses in the vacuum and you have chlorine in the deep freeze. I feel like the gas helps transfer temp
I'm playing this same seed, but as a full achievement run. And watching while playing, it got in my mind that I should just set up some coal generators to refine some metal... Whoops. There goes Super Sustainable achievement. So, I didn't notice until after all my saves were overwritten... So, restarted for attempt 2. I think the most annoying achievements are the 2 for food and power. But, maybe I'll get some plastic soon and make some geothermal power. There's quite a few easy spots for that.
Maybe the hermit kept alive by using the z axis and having a farm there, whereas your colony only uses the x and y axes.
z axis?!? that's crazy talk. Next they'll try to tell us there are 11 dimensions.
You win😂 love this
Maybe the hermit sees your colony as taking up the z axis until you "tame" ot
Don't forget to add a light in the kitchen for the speed bonus.
Wasn't the chef a light source?
@@jeroennoordkamp3416 he is, he's a glowstick.
He's radioactive as well
Disable the light so it doesn't waste power and generate heat while it isn't needed. Then you can forget to enable it when there is a second cook. Or until the comments provide a reminder.
I've never understood a single bit of ONI lore but the data logs are very endearing. Someone had a lot of fun writing those
Basically, a bunch of scientists were doing reality-breaking schenanigans for profit, and then reality started breaking for real. The game is the result.
If you build the planetarium science station, the data-banks collected from analyzing the volcanoes and vents will get you around 120 disks, almost enough to get to RAD engine, without the space stuff. And there IS a natural gas vent on the oil biome, if you look for it there.
spoilers?
So I have a colony going and teleported to the oil planet (spaced out) but the natural gas vent is under the magma🙃 any suggestions without boiling the colony?
@@margret632 if you can connect the magma to a few steam turbines with a switch to regulate the heat, you can cool the magma enough to solidify it, and then dig down to the nat gas vent
@@margret632 you can do some vacuum door digging shenanigans that Francis did when exploring the Magma planet. Just builds doors ontop of doors to slowly delete magma
@@milesbrindley6314 yeah, those turbines will freeze a magma biome quickly, you don't need to cool it completely either, just enough to dig through it.
That heat conduction building sounds like it's going to be incredibly handy for regolith harvesting! No more spreading petroleum blobs around in space to keep the robo miners cool.
"No more spreading petroleum blobs around in space" Amen to that!!
i'm gonna try to use termium robo miners, auto sweepers and auto droppers in the upcoming final taming of the meteor planet (pre-blast update save), they will be 'cooled' by the hot regolith.
yes, is a 'old base loving from FJ that i remember vaguely'.
Can confirm that the conduction panels handle miner cooling perfectly.
They're great for cooling everything from steam engines in a vacuum to sweepers and miners and rail loaders. In fact, they're also great for duplicating liquid nuclear waste
It is, arguably the best thing Klei has added to the game.
@@mirjanbouma I'd say the game is the best thing klei has added to the game :P
A friend asked me to describe ONI to them, and the best I could do was tell them "It's a temperature management game. It's really fun, I swear!" and I feel like I did a terrible job. But when you cover specific heat capacity and thermal conductivity, and it's so important to various aspects of the game, I really feel like it's fair to say it's a big part of the game :)
Thanks for covering all this detailed info in your videos Francis - I always enjoy these :)
My ONI summary: "There is no (one) right way to violate Thermodynamics!"
ONI is complicated to explain, Rimworld is forbidden to explain.
@@samir5740 "May your meals always be at a table." -- a standard greeting on the Rimworlds.
hey, author of True Tiles here: it doesn't and can't alter temperature behavior of tiles. It only messes with the rendering of the visuals. That's still a normal copper metal tile, nothing was changed on it.
it seems to be Vanilla game bug, those sometimes happen... Thanks for confirmation it's not your mod, I really love it and it would be a shame if FJ stopped using it :(
Turned out it's a bug with stuff that comes out of fridges. The temp is locked at 1C and if you stick the food into a vacuum the temp remains locked.
If you expose the food to temp change via gas or liquid it jolts the food out of the temperature lock.
Fastest way to fix it is simple to reload the game. Only matters for the one time food migration.
(Have not researched this in depth so maybe do some testing if you intend on exploiting this)
Love the mod by the way, makes everything look so much nicer. Also encourages me to use the same material for projects.
Never apologise for going over the thirty minute mark when you’re playing ONI.
you misspelled "hour".
@@samir5740 for me these episodes could be 4 hours, heck they could be as long as they need to be
You had too much there: "Never apologize for going over the thirty minute mark." Done.
Of the current 31 episodes 5 are less than 30 minutes. Perhaps Francis should apologize for not going over the 30 minute mark? :)
@@timothykie7833 Francis does not need to apologize for anything. we love him and are grateful for his videos of any and every length
Oil wells themselves generate natural gas (excessive pressure) without the boiler
you are correct, they do. it's scaped me completely. and more than anough for the gas range, thanks!
Just a suggestion Francis.
Considering that all the dups are narcoleptic, rather than have them go through the liquid locks into the steam room, have them drop off hot stuff on the floor above, then sweep it through a rail to the steam room below. Takes away ALL chance that they might fall asleep and drop something in the oil liquid locks. 🙂
That's a fabulous idea, in general. One I never thought of.
Put the hermit's bed next to the dupe that glows in the dark on the same schedule. New Best friend/ nightlight!
41:21
The hermit is 3304 cycles old, yeesh. No wonder he would only come out after giving him some amazing food, poor guy has probably been eating those tasteless nutrient bars the entire time.
oh man, copper floor (copper being known germicide), no atmosphere, light irradiation and very freezing temperature? That has to be one of the best food storage methods I can think of.
Your kitchen needs a microbe musher as well, especially since you are going to space very soon. Berry sludge is just too nice
agree with you also i think it's better to use chroline
And a juicer!
@@acciaio6750 yes to the berry sludge, no to the chlorine, terrible termal condictivity. hidrogen for the win, since the germ-massmurdering is beeing done by the radiation.
Could use a Spice Grinder instead. Freshener Spice and a powered fridge OR a sterile gas makes any food last forever. Pepper Bread, Frost Burgers, Surf & Turf, all work just fine at the cost of a little dirt (propagating mealwood seeds) and salt.
@@samir5740 Also he wont have to worry about the chlorine liquefying.
Best use of conductive plates is to cool regolith miners and sweepy docks that service rocket silos.
If there is an atmosphere in the food storage then the food looks at the colder number (likely the atmosphere) for if the food is deep frozen or not, meaning as soon at gets into the room it is deep frozen, and having the benefit of making it so polluted oxygen doesn’t off-gas, and if it’s chlorine then it disinfects it fast too.
Yup that is the main benefit of having a gas vs vacuum. Food does instantly deep freeze.
If I recall Francis explains this in a video several years ago then forgot about it himself :)
You can use Fertilizer Synthesizer for natural gas, 2-3 of them are enough to maintain cooking. I use closed system, feeding from outside, automatic feeding inside and self cooling with polluted water.
Also Natural Gas Vent is too hot(150 degree celsius?). There should be one vent at least but i don't recommend it.
Edit: Alsooo you probably have enough bleach stone to make lettuce for 1000 cycle, maybe more... You can also tame chlorine vent with puffs to make moar bleach stone.
wow this food storage system is elegant, simple and efficient. I used to make something similar only in the supercoolant phase, but never this smart
Building entombment, building broken, flooding, overheated... Looks like it's day 221 in Francis' colony!
so, .... what's the latim expression for "as expected"?
In my defence I think most of that is buildings we "Discovered" in the oil biome I do have to get around to accessing them and deconstructing them.
@@FrancisJohnYT Ohhhhhh, I hate when that happens. That makes sense.
Ok so speaking as a scientist, that last log? Totally a conversation I could see happening in my own labs... Up to and including food going missing.
Please, more of this, longer and more often. Really enjoy your Oni content. Keep it up. Also I really liked the holiday home for duplicands idea where everything is fully automated as an end goal. No manual labour FTW!.
Francis: "and I've gone past the 30 minute mark..."
Me: *Surprised Meep face*
no, you din't, keep going.
Right on time for lunch. Grub and FJ vids always go well with each other.
Grub...fruit? "Grub and FJ" sounds like it would provide a big morale bonus, along with some much needed kcals. Unfortunately, it requires a highly skilled operator in order to make it at the super-de-duper computer so it is a rare commodity. The most I've ever seen it served in a colony is twice a week.
dupe 🤤
16:24 I seem to remember that the temperature of the food is relevant for deep freezing only if the food is in facuum, while if it is in a sterile gas it's the gas temperature that counts
I was having the same issue with temps not going down in my freezer, and I don't use any mods. Think it might be a vanilla glitch, so i switched to hydrogen instead of vacuum and it hasn't had any problems yet. Thank you for the food tutorial on this stuff you did a while back. Hugely helpful in getting my food into a deep freeze situation.
you do have naturalgas when doing a petroleum boiler. The oil wells give of 33,3g/s of natural gas. 3 of them is almost 100g/s which is enough to run 1 gas range 24/7.
You should put an autosweeper next to your Printing Pod, so that any food you print from it can automatically get whisked to your food storage
I believe that it is enough that the gas around the food is
it uses the gas temperature if there's gas, and otherwise defaults to the temperature of the food - there was a short time after that food update where vacuum counted as absolute zero, so they added that fallback to prevent it from being too easy
I was coming in here to say this, figured someone would beat me to it :)
You make these play-thrus look easy, I have a hard time getting into plastics, let alone, Steam Turbines, Oil, and now a volcano geesh
I have been waiting all week for another episode. Thanks
For the natural gas and lettuce you could run a few fertilizer synthesizers. You'll need to ranch dreckos but you do have the option to buttress your meat production through starvation ranching. Plus you can make reed fiber and plastic at the same time.
Always enjoyable when you're zoomed in and patiently explaining your set up. Especially now we get to see your dupes happily skipping along only to fall on their faces from time to time to take a little nap.
Had a good idea today. What about putting a shine bug in the fridge as a fridge light? also radiation, the real reason.
Loving the ONI content! Please oh please keep up with the ONI content even after this playthrough
I, personally, would like to see FJ have a try at the "huge asteroid with everything" mod.
it's.... vast. the asteroid, and the oportunities.
For the food storage square, I don't use vacuum but I place a piece of bleach stone there, it will emit a bit of chlorine gas which stays there because it's heavier than oxygen, then I seal the square off. The chlorine will help to eliminate any germs that may find their way to the food I have. Do you think this is good? I don't know, it's been a long time I haven't played. It's a bit finicky to keep the chlorine in gas form when I freeze the thing, though.
I love the tile mod. Thanks for the video btw! I I'm always looking forward for your new content
It was about 2 years ago on the baby base where you melted napta for the cooling loop. Just re-watching that series 😊
yup, bottom rigth of the abyssalite layer, somedupe almost completed the tempshift plate and left, and FJ got "cmon, the suspense is killing me!!" hahahaha
and the infinite hand washing bug? ahhhh, good times, F for sweepy...
Francis, to increase the temp transfer and germ killing you can drop bleach stone in your food storage. Chlorine condenses at -34c so -19 on the autmation should to wonders.
This made me wish I had chosen the larger asteroid again as well as not forgot to disable the Power control station to stop consuming my ore, 20t of steel would've been lovely too.
personally would've put the Kitchen on the level of the printing pod, seems like it would be a perfect fit, especially with such a large one meant for many dupes.
Also don't forget the lights, the grinder and a micro musher for space foods!
It just dawned on me that the Hermit is a reference to Pearl from Don't Starve Together. Good ol' Klei.
Should give the new dupe the tux with the tie - I think that's what's laying outside the gate. Would be funny with his hair. 😆
There's a natural gas geyser in a slime biome lower on the right side of the map.
I don't think the food temperature is a bug, its supposed to work that way. If you drop food into a vacuum you need to cool the food to -18 or colder for it to freeze. If you freeze the Environment you're dropping the food into to -18 or colder the food will instantly freeze as soon as it drops out of the chute! Much easier. I use carbon dioxide or hydrogen both work equally well.
I use chlorine because I just have to load a bit of bleach stone onto the system.
Francis you can put an referigator with lower priority than convayer loader and sweap only and all food selected .
Now whenever you have some new food lying around the base you can just sweep it and dups will put it into that freeze and auto sweeper will put it into infinite food storage.
Also place a mesh tile in front of naptha blob (food storage)for radiated dups vomiting.
a few things to mention:
1. instead of making volcano tamers, you could make a transit tube network linking all volcanoes, both metal and non, to a central steam bath and boiler. use the pitcher pump and bottle emptiers for this. i am building a colony around this.
2. don't forget that a single puft drops 47.5 kg of slime, enough for 11 dusk caps.
3. speaking of the mini pumps, it maybe worth it to build a central puft ranch, fed by layered polluted water rows with mini gas pumps that are spaced apart from each other.
you don't need a sour gas boiler, the oil wells produce natural gas on their own right? also add a microbe musher to make berry sludge
For the food, you could just put a sweeper next to the printing pod.
nothing like a little kitchen remodeling, with a lovely background track of dupes snoring XD
One quick hacky solution to the scattered food problem would be to allow a single duplicant access to the manual use loader through their own special room and forbid them from going in the kitchen. You wouldn't be able to feed that duplicant very easily but if it was a radioactive dupe you wouldn't have to.
Yeah, setting the kitchen up with fully automated food sorting/delivery is a bit tricky once you go beyond one grill/stove. I have 4 of each in my megabase, and it took a lot of trial and error to design everything.
Conduction panel works well in my opinion, but it also works unpowered. So I put it in my vacuum food storage to cool down the food better than simply contact with the bottom tile. It lets me deep freeze food while in a vacuum. Also, for lots of natural gas, make fertilizer.
Glad the dupes don't care about what temp the food is, otherwise I'd imagine we'd have to heat up those ice cold (and probably rock hard) barbecues and such. Probably a mod around if you wanted to do that though.
I just heard Max Miller (from Tasting History) clacking two hard tacks together.
CLACK CLACK!!!
Max Miller "This hard tack is a year old, lets see what it tastes like..... not bad"
Steve1989MREInfo " This hard tack is from the 1863 American Civil War lets see what it tastes like.... I've had worse.
Love the videos. Please keep them coming.
The problem with some of the food not hitting deep freeze temps, or cooling at all really, is that if it's been cooled down inside of a fridge its temperature is clamped for some reason. As long as you're not continually using fridges once that food goes off it'll stop being a problem. Reloading might fix it but it's a pretty minor problem as long as you didn't have dozens and dozens of fridges stuffed with food. I do think chlorine (or hydrogen) will fix the issue as well, the temperature will remain clamped but the atmosphere will set the food's status to deep freeze rather than refrigerated
Mined out abyssalite causing temperature problems? Francis, you're losing your touch. I still remember when you made the point in babybase that abyssalite debris doesn't transfer heat.
Analyzing geysers and volcanoes gives databanks that you can use in place of the orbital data collection lab databanks. It's usually enough to do a couple researches.
Interesting enough, the ones from geysers are made of genetic ooze and don't melt, where as the ones from the orbital data collection lab are made of plastic and do melt.
Yup on the abyssalite, i was "wtf, FJ, Abyssalite will never exchange temp, mini base, etc"
The WHAT on the databanks????? there TWO types of them?
iI dont know what scares me the most: the ONI developers, that predicted that plastick databanks would messup the vaccum on volcanotamer (they didn't, most likely they f'd up themselves and got to change it), or the ONI community, that is outpacing the devs since ever.
(insert 'math is math' Mr Incredible meme in here > databank is databank)
Doh abyssalite only exchanges temp when it's a tile and only via flaking mechanic. I was not sure and was not taking any chances. It's crazy all the things you forget when you are away for a bit. Just watched an old décor video and realized I have done nothing with décor yet this game.
@@FrancisJohnYT You can also get heat out of an abyssalite tile with tempshift plates.
You can also *technically* get it out via normal heat transfer if the temperature difference is high enough.
Finally gasses can exchange heat rapidly with abyssalite due to a hidden heat transfer multiplier on gas-solid interactions.
I think the food not cooling down is a bug. I've had it before where food that was recently taken from a refrigerator is put into a deep freezer. Maybe the game is coded to keep the temp at 1C when in a fridge and doesn't update accordingly to being carried by dupes?
I've solved that bug by letting food warm up ever so slightly after having it removed from the fridge, but before putting it in the conveyor loader. Saving/reloading apparently works as well.
I've not seen this bug since, and I play with True tiles (and a few other dozen mods) as well. (I just avoid moving stuff from refrigerators into my deep freezer)
I doubt either True tiles of the duplicant reroll mod is making this bug happen but you never know.
Love the series!
With the changes to how food decays awhile back I've always found a 2 tile Co2 or 1 tile Co2 fridge tile work a bit better than they used to and easily out way the vacuum fridge, but you can use chlorine fridges due to how the game calculates thermal conductivity of gas vs food vs tile contact. Which makes chlorine very.. well strange as the chlorine gas could be -8 and the tile the foods sitting on is -18 and the game just assumes the foods in deep freeze while it comes out of the cooking devices at 75 C and just flash deep freezes the second the food touches the tile.
One thing about deep freezers is that the food does not have to be at -18 C if it is in an atomosphere that is below -18. Additionally, gases below 1 g do not transfer heat to surrounding materials (e.g. blobs of naphtha). If you put 0.1 g of hydrogen in each freezer spot and run the radiant pipes through the hydrogen, you won't need to worry about bugs with the debris not transferring heat.
You can get 0.1 g hydrogen in with a gas valve and a pipe by destroying a pipe with the 0.1 grams of hydrogen within the freezers.
I made a wheezewort room for my infinite food storage. Once it gets to -67 F or -55 C. The plants stifle until it goes up couple degrees. All it cost is the auto sweeper every few cycles for the phosphorite.
I believe what's happening with the "food not decreasing in temperature until reload" is actually related to the mass of the food in question. The way ONI temperature change calculations work, if the difference is too small, no heat is transferred. Debris - Solid tile (which is the only conduction you have in the vacuum) doesn't have a very good multiplier to start with, plus the abysmal .6 thermal conductivity, and finally the minimal mass (only 1 kg for the food in question!) all combine to give a number too small for the game to track, aka "no transfer".
The reason Save + Reload fixes this is that it re-stacks debris in the same tile -- so suddenly your 1 kg seafood is part of the same stack as all the other kgs of seafood, and with more mass, the temperature change threshold is reached, and heat transfer can occur.
You can exploit this mechanic to your favor, though! If the gas in an area has little enough mass (we're talking micrograms, ideally), it won't be able to transfer temperature to the liquid lock, but can still be lowered down to a freezing environment to keep your food fresh!
For the food that is not refrigerated(1°c) after being in the fridge (the building one) you'll need to restart the game so you can get them to sub zero temps
One minute later you got it😅
Btw It will be affecting you only in the first big migration.
The bug is with the refrigerators
I love using Regulators for my colony fridges. A single pip planted wild wheezewort can handle their heat output easily.
Would be a good idea to move the raw food conveyor loader to nearer the central ladder to save them traipsing to the back of the kitchen for each delivery :)
Also - there's only really space around the finishes cooked food storagw, but you could extend it slightly and add a mini gas pump, so you could extract the rot pile and quickly re-vacuum it in the case of decomposition you can't automatically catch quickly enough.
P.S. Make sure to forbid mutants in cooking machines if you haven't already?
Hey Francis. you can make a pretty cool gas filter by sticking an element sensor on the pipe and a vent on the next tile of piping. if the desired gas is in the pipe you close the vent, if its not the desired gas you open it via automation. I know its not the 100% power free filter, but it doesnt feel as glitch-abusive.
Just to say I was hoping you'd find a use for the spice grinder - I've read somewhere it can 'freshen' food back to 100% any food that is going stale... maybe you could add a step to freshen all the frozen stuff?
Great video as always. Your mastery of this game really makes me feel like a thick-o... I've still not 'won' a game in about 500 hours hehe
Cheers!
The Freshiner Spice does bring a food items freshness up if the change rate is positive. It was kinda funny watching a bit of Mixed Berry Pie that was forgotten about go from 20% to 100% freshness. Slowly, of course.
same here, eager to see the new machanics.... working.
Francis, you just haven't located the Natural Gas Vent on this map yet. Gotta get to demolishing more the the map. There is more fun to discover. :P
Personal experience with conductive panels in space:
Robominers, Autosweepers, Payload Launchers and Openers, and Rocket Loaders/Unloaders that aren't adjacent to the rockets (1 empty pad is enough space) are all perfectly handled by a conductive panel. Radbolt Launchers are not, and I haven't even bothered trying a Steam Turbine. Industrial machinery, I haven't tried, but might be possible to do with multiple conductive panels per machine...
On that note, maybe try a vacuum industrial brick? I've been rewatching the Rime series with the Cryobrick, and you've done plenty of industrial saunas!
inching our way to hour long episodes, im not complaining.
That whole hermit deal was so much fun. Really cute.
Great video 🔝👍
Food in gas environment that is under -18 C is considered deep frozen, no matter the actual temperature of the food. It could be boiling and still deeply frozen :)
It's much easier with chlorine, and the "cold" that escapes is negligible, due to minuscule mass of liquid barrier.
how do the temp shift plates work with the insulated tiles? could you use those to make the food freeze faster or do the insulated tiles have an interaction?
the tempshiftplates(TSP) will exchange heat with the tile they are in AND all the 8 adjacent tiles around it. if you put a TSP on the tile the food is deposited, it will transfer "the chill' to the outside by the diagonal lack of a tile.
took me a few minutes on my last 'Mini Base' play to undestand why my food was at 130°C, instead of the -30°C i had on the gas pipe termo sensor... had put the storage on the corner of the hot box of the termo cooler, and a TSP to accelerate the cooling. I still facepalm myself to this day, was pulling heat from the steam room into my cooling corner.
ONI will get you.
You should give the Extra Snazzy Suit to the Hermit!!!
Tame the chlorine vent for infinite bleachstone?
Also: what if you met all your illumination needs through shine bug imprisonment?
shine bugs everywhere = radiation everywhere.
Watch me cook. Aren't I glowing! Thanks for showing a new fridge set up cause they are goofy as hell now-a-days.
I'm going to copy this design for my base, it's simple and yet great.
Get large petrol engines with data banks from analysing geysers. Build a 30 tile range rocket with a cargo bay. If you get one guilded asteroid field you can gather a ton of fullerene which will set you up for a loong time. Plenty of magma to use as a heat source for your sour gas boiler. You can be set up before cycle 500 or 600.
Just like my kitchen! Slab of copper plate, next to some depleted uranium, with various deep-frozen edibles on top.. yumm-yumm!!
Food stuck at 1 degree celsius:
I had it happen as well, its something with genetic ooze-based items exchanging temperature with things while on rails when rail is first placed. Reloading fixed it for me, and has been stable for ~150 cycles already. Wouldnt worry anymore
I may have missed something but can anyone explain why one freezer has water to make the ice chunk and the other is just vacuum?
to make the vaccum. once the water freezes, it turns into debri, and the space it occupied forms a vaccum.> took me some time too haha
So, why he did it that way: The right one, where he used the block, uses a liquid lock. Once the block was removed, a dup can build the chute. The left one, with the water, was sealed in. Dups can't corner build the chute, and so the only way to create the vacuum was to put in a tile that would remove itself. In this case water, that froze into a solid, leaving vacuum in its place.
@Timothy Widdison I had no idea corner building got taken out, so none of the deconstruct tricks work anymore?
@@chalor182 Corner building of some things, like the conveyer chute don't work. Some things, like tiles and pipes, still do work. I'm not positive on what counts and what doesn't.
One episode with more then 30 minutes...inconceivable!😂
I'm not sure how feasible it is but Fertilizer Synthesizers make 10 g/s NatGas. The Gas Range uses 100 g/c but I don't think it'll be on all the time, while the FS can run pretty much 100%. Definitely put lights over them for maximum NatGas efficiency.
I have a short video about vacuum heat transfer bug. I solved it with a mechanized door underneath the food that opens and closes in regular intervals. Might worth investigating.
-40 might be too low we dont want the naphtha freezing and destroying the liquid lock on the food storage, i think naphtha is good till -50 but make it -25 just to be safe, no need for such low temperatures, also for a while the temperature of the food itself didnt matter just the gas its sitting in so you dont need to worry about the rate that the food exchanges heat with the tile, just that the gas its in stays below -18, i am not sure if it is still that way, but i am positive, stick some bleach stone in there and try it if u can.
So would building the water tank out of Depleted Uranium be effective at killing off germs in the water?
30:41 Aren't you forgetting about the natural gas you get from oil wells?
Tho I do have a 10 kg/s of oil, sour gas boiler that is much smaller than the one I saw you make aaaaages ago. For 'inspiration' of course.
Oil wells each produce 33.3g/s of natural gas. 3 wells produce enough to keep one range working almost continuously which should be enough for a lot of dupes.
You could put a tile of hydrogen in both of the fridge tiles to get the temperature to transfer. Maybe you can do an "empty pipe" command on one of the cooling loop pipes and it will pop up in the storage?
I prefer the 10 kilos of bleach stone trick, as it will naturally off gas and overwrite other gases which get in there if something somehow spoils and tries to off gas itself.
You would need to deconstruct it if you want the gas to be released into the environment. If you do the "empty pipe" command, it would get put in a container.
thanks for video, really inspiring kitchen layout. I am trying to build the same and ask myself a question, why do you use hydrogen in cooling loop? Can it be aquatuner with petroleum as it is also possible to reach negative temperatures. I guess I have to check heat capacities and effectiveness of cooling utilities in that case...
The Thermo regulator is less efficient power wise than an aquatuner. But getting a Thermo regulator and hydrogen is relatively quick and easy.
Other pluses are that hydrogen has a huge temp range and the Thermo regulator only draws 240w max while the Aquatuner draws 1200w max.
So early game it's quick and easy, later game you usually switch to an Aquatuner.
For natural gas, since you want to run a petroleum boiler, the oil wells that collect the crude oil will release some natural gas.
Don't forget to check out the toolbox from the hermit 😅
Always love your ONI playthrough :). Have you ever thought of trying out Captain of industry? its kinda similar to Factorio. Would really like to see you tackle it :)
Why not instead stick geothermal power in those pockets of super-hot obsidian that have been blocking off parts of the map (such as near your industrial brick)? That way, those parts could be reclaimed sooner rather than later.
More likely than not those would be used to jumpstart an industrial sauna once it's built up.
Hey, you can make a way more compact double liquid lock by making the leftmost liquid tile an insultated tile and then removing the insulated tile under that one. You can then ladder up to it.
So the dupes are eating rock hard deep frozen food without any defrosting? D:
The food does not cool fast enough because there is no medium for the transfer of heat energy. i use a liquid medium(10X better than hydrogen). specifically super coolant.(or petroleum if you don't have super coolant). note: you cannot use tiny amount of medium, it must be at least 1kg(i use 10kg) otherwise the game will delete the medium. i block 1 side with naptha 10kg so my dups can access the "fridge". Setup the naptha first before putting in the medium, otherwise the medium will flow all over the place.
I can’t be the only one who thought “a sour gas boiler to make burgers is exactly what sort of builds I came here to see”
were the sweetle farms still on the cards at some point, never really seen anyone make a proper farm with them yet
If you want it so bad, make it yourself....
I always have the dupes deliver a couple KG's of bleach stone to food storage then that offgasses in the vacuum and you have chlorine in the deep freeze. I feel like the gas helps transfer temp
I'm playing this same seed, but as a full achievement run. And watching while playing, it got in my mind that I should just set up some coal generators to refine some metal... Whoops. There goes Super Sustainable achievement. So, I didn't notice until after all my saves were overwritten... So, restarted for attempt 2. I think the most annoying achievements are the 2 for food and power. But, maybe I'll get some plastic soon and make some geothermal power. There's quite a few easy spots for that.