2:54 Sweeping for Raitei A sweepy moves with purpose towards a piece of barbeque lying on the floor. Raitei sprints towards a mess hall seat, arm outstretched as if to grab the piece of barbeque. Behind the duplicant there is a trail of sparkles. The whole scene evokes feelings of frustrated anticipation. This depiction refers to Raitei eating 100g of barbeque at start of night, Cycle 247. Art I found carved on a masterwork table.
Because outside of really hot materials boiling liquid locks or stifling crops there's only the mild slimelung risk from slime or the offgassing of oxylite/bleach stone causing you to lose out on materials which are rare or a bit annoying to make. Everything else is just it taking longer to get things done, or random items litering your map, because narcoleptic naps cause the dupe to stop its current task. There is one other item which can be very problematic if dropped... in the wrong circumstances. Sporechid seeds + Pips + Natural Tiles
Carpet under food tables and in bathroom is a good way to take a good amount of stress off dupes so they do not have to use the power hungry massage tables as often
I follow FJ's earlier example and put them under the beds, they get maximum benefit with the least amount of resource and speed reduction :) (I always put my atmo suit docks at the other side of the bathroom so my dupes use the sink if necessary.. so the washrooms are a hiway not a rest area :)
@@matteocdt5214 Certainly possible yes! I mitigate it later in the game by putting up Hand sanitize stations using bleachstone. But initially with a low number of dupes it helps tackle things like the slime biome etc. The better way is to have it's own dedicated tunnel for sure.
I usually put only 1 carpet at the bathroom entrance, the buff lasts like 15 second which lasts long enough for them to go in and out without the buff falling off. I do put carpets under each bed and food table though, as those things take longer. I also put one at the atmosuit checkpoint, and the centralized dropoff location, if the design permits.
the brain machine fuel is only produced by dupes sleeping in pajamas, which greatly impairs mobility. since suit changing cannot be automated a couple dedicated dupes sound optimal
How about, for ones, you build a pretty base. Maybe hotel like. Separate bedrooms, most if not all leisure buildings. But, nicely designed and spacious. Nice tiled bathrooms etc. Its a massive hurdle to obtain all the resources for sustained usage, fun casual challenge!!
I have found that the fastest and least power-consuming way to vacuum an area is just to wall it in completely and then go back and deconstruct the walls. It leaves the area a total vacuum. It is more Dupe power-hungry, however. To me, that tends to be the best tradeoff. Core Power is the new album by Industrial Power Sauna. The big breakout hit is Jumbo Jumbo Jumbo.
13:19 there are some zombie spores outin the natural gas above the steam turbines probably from the oil refinery, its not much but still. btw the easiest way to get rid of zombie spores by the fossil is with radiation once you dig out the plant itself keep up the good work!
I know this is a casual playthrough, but I swear I learn so many little techniques that didn't even occur to me. The reed fiber next to the bathroom overflow is simple and brilliant. I have been struggling with overflow and where to vent it recently. This just fixes that problem. Thanks another fun helpful video.
The reason you don't want to have atmosphere in your hot rooms is that the game has a buff for temperature transfers between gasses and solids, it multiplies it by 20. So if you have temperature sensitive rooms and don't want it to spread you either have to double insulate it or have a vacuum between it and the outside. Just something to keep in mind for your volcano tamers and the sauna later on.
So if you don’t want atmosphere, how would you tame a volcano? Steel tiles on the inside, insulation on the outside? Because at that point, you may as well just make double insulation walls and have atmo inside the room anyway.
@@OneBiasedOpinion There is nothing you can do with the steam room itself besides doing double layer of insulated tiles. You can keep the turbines themselves in vacuum, though, you only need a layer of liquid
01:56 It might also just be people knowing the asteroid (-cluster) generation rules. IIRC the "classic" clusters follow the base game's rules a bit closer for the main asteroid - i.e. if you have a swamp biome, you should have an (open) Cool Steam Vent and an (open) Natural Gas Geyser. ToolnotIncluded only lists 11 volcanea clusters (out of 8082), where the main asteroid does not feature a Natural Gas Geyser.
He can just look at the asteroid details in the Starmap, too. It's not spoilers, Francis this series seems to be rushing, ignoring what's available to him.
There's a difference between these statements. Each conveys a different tone and leaves a different impression. "There is a natural gas geyser in the swamp biome." "There should be a natural gas geyser in the swamp biome because that's what the generation rules would provide for." "You can look at the planetoid in the star map and see what geysers are available." "There is a whole lot of unexplored space in the bottom right corner of your map. Could there be more geysers and vents?" All that aside, he needed NG at the moment to do the Hermit quest. He has long term goals for high quality food but I don't think he really yet has a sustained source for that kind of food. He's only producing BBQ and fried mushroom from domesticated options. Everything else he's producing is from wild materials. If he wants to go with Surf n' Turf he needs to setup a pacu ranch. If he wants to go with mushroom wraps he's going to need to setup a puft ranch for slime and bleach stone and a waterweed farm. Those are just examples.
I finally caught up! So happy to be watching this! You have the carbon dioxide vent that you said was useless, but it might be worth it to turn into a slickster ranch, both to get rid of excess carbon dioxide, and to get duplicant free oil
Tickled tootsies from the carpet tiles lasts for 15 seconds I think it is. So it's good to have one in traffic areas like into the dining hall and toilet. Under the beds, toilets, dining table, toilet, refinery is also good. They're also v good decor, so worth making out of granite which gives a decor bonus.
I wish there was a thing that made dups want to have a varied diet for a buff to morale. I made a base that did all the foods, it was an awesome challenge - but so little reason to do it.
In regards to dealing with the zombie germs in the fossil thing, I stuck a Wheezewort next to the algae. Algae has bad radiation blocking, and zombie germs die like all other germs with radiation exposure. A cycle or two and it was super safe to dig that fossil out. Just make sure you diagonally dig the tile with the Sporechid.
Months later as I watch this I now know why my food kept going off in my intimate storage. I use fridges to store food for dupes and when it goes back into cold storage it'll go off.
There's an old saying.. "Once you understand the rules in their entirety, you have the knowledge and ability to bend them to your will." I feel that your playthroughs, with you as someone who understands the game possibly even better than the devs, are a personification of that saying. Your mind is truly a marvel, and I dearly hope you never stop gracing us with your.. I suppose power is the appropriate word in this case. I have no doubt that people will eventually comprehend the complexities of games like this to the extent you have, but that is years away. You have given us foresight into what could be for us "normies", and gratitude is not enough. Regardless, thank you, as always. - From someone who can't even manage heat in this game.
11:03 you can easily destroy the zombie germs with a radiation lamp from 2-3 cells left or right of it.! radiation is cool. I use space radiation with a timer or germ sensor to irradiate the toilet water - after it's cleans then the trapdoor (form uranium ore!) opens to drop the germ-free polluted water onto a water pump.
instead of using oil or anything like that at 24:50, use Conduction Panel from liquid piping - it allows you to cool things down in vacuum with the use of aquatuners.
I know this is an older video, but for anyone reading the comments: Aluminium volcanoes have the highest heat output of all the standard metal volcanoes, they need 4 self cooled steam turbines minimum Iron needs 3, copper needs 2, and gold only needs 1 I believe cobalt needs 2 but I haven't ever tamed one of those personally
You can also put a auto sweeper setup inside your volcano steam room, that puts the erupted metal on a an aluminum metal tile, this helps with sucking even more heat out of the metal before using it and not dumping heat into buildings
It's funny that you mentioned tofu. I specifically tried to use it in two of my playthroughs. It's tough. But it is easy to mutate just like wheat which means you can get a wild farm of exuberant noshbeans quite fast. Which makes it usable.
Tofu is hard to build first ,but after you build the infrastructure, it is quite op because you don't need to add anything, and if you combine that with petroleum generator using ethanol. Tofu becomes self-sufficient with polluted dirt as a plus and a lot of carbon dioxide. My entire colony is eating only spicy tofu even though I have mushroomswrapped😊.
@@Saturas35142 at that moment of the video, it was slimelung germs he spoke about (didn't opened the fossil yet) but yeah, for zombie spores chlorine it is (or vent to space)
You should put a buffer on the automation between the temperature sensor and the door in the turbine room. It stops the bug that opens and closes the door repeatedly breaking the vacuum in the door and causing the room to continuously heat up
I accidentally dug out that sporchid with polluted oxygen with slime lung around, surprisingly the slime lung germs instakilled the zombie spores! Not sure if it's always the case, only did it once
Another 15 dupes sounds great, the workforce must grow. I'm very much looking forward to the surface breach, some easy solar power, some meat from voles some meteor storms just how ONI likes it.
One of these days I'm gonna build a steam room, or a petroleum boiler, or a deep freezer for food, and it will be your fault, because you make it look so easy. Sigh, I love my coal power, because it's so easy, even a dunce like me can do it. I should have known, if anyone could take the least desirable dupes and still make a successful colony, it would be you, so well done FJ. :)
Coals running low, proceeds to worry, moves MASSIVE oil tank over to put in some geothermal. Hmm I wish I had some natural gas for cooking too. Me looking up the info on petroleum engines. But its a casual play through, so, not doing anything to serious. :D
@Francis since the steam power room was sealed you could use the room overlay for an instant tile count. Also the Dream Journals i think the last time i looked it up it was 12 dupes sleeping all the time to maintain 100%. i was planning to use a fleet of sleepy rocket pilots mining asteroid fields. Also you could have used the oil to help vacuum out the area faster...just a thought since you where in a hurry.
by the way if no one knows, an easy way to clear maps, mine everything without releasing slimelung is by building farm tiles next to the infected slime tiles and plant wheezeworts. The radiation slowly kills it but if you add 2 more it'll kill it quicker than you can mine the surrounding area. No more slime messes for me!
sleet wheat grows in ice so you can make natural tiles for it by freezing water, you need at least a ton of water in the cell or it can freeze into a ball instead of an ice cell. it's also tough on pips at -2C so you have to cycle them in and out but you then get wild sleet wheat you don't have to feed/water/etc. keep the room cold with pip planted wheezeworts, all in ice tiles.
Also, going back to the last video.. the comment says oil biome, not swamp biome for the NG vent. Above is still valid though. Slime biome != Swamp biome. :)
Can you explain how you came up with the math for the pressure you wanted in the sauna? You said it was about 180 tiles, and you wanted 40kilos of pressure. Easy enough to extrapolate the figure was roughly 500 for the bottom 13 tiles. But why 40 kilos in the first place? Is that a standard to shoot for with steam pressure ?
The only real worry when it comes to steam pressure is that it might be to low. 20kg is usually "ok" a steam turbine can move 2kg/s. 40kg would be preferred. You can easily go up to almost 1000kg if you want but usually that is overkill. The more mass you have the more stable the system. So after playing a lot you get a feel for how much you need for what you are attempting.
I was arguing for chlorine, but you know what? the no chill transfer in food storage means power savings and no worry for temperature management! I am on board I will do this style in my current lp, no chlorine.
I build 4 steam turbines for my metal volcanoes and block one intake on each one, they produce less heat that way, and are slightly less efficient, but I'd rather have less power generation and more material outlay to reduce the need for active cooling.
i set up the volcanoe rig you have on two iron and two gold volcanoes, found i had to add outside cooling loop to help the steam turbines, couple hundred cycles and more than 5t materials and it over heated
Aquatuner with nuclear waster could be used to cool down salt water fast, lay radiant pipe lines next to each other and put metal tiles like aluminum on them to make them transfer heat really fast, The only downside is you'd have to keep the aquatuner in a reactor since it will leak nuclear waste occasionally
Gold steam turbines are a bad choice. They've got the lowest specific heat, so they overheat faster. Iron and aluminum work better. And of course, aluminum pipes. A larger steam chamber with more steam would also help.
Unless they changed it, my last playthrough with the dream machine, I just put 5 or 6 dupes in PJs and it solved itself over time. Plus, with narcoleptics everywhere you just put them all in pajamas and they'll progress throughout the day naturally. 😂 Actually, the annoying thing was the labor of delivering the dream journals to the machine. A sweepy for the bedrooms can help
Aluminum volcanoes are the most heat producing metal volcano. Even niobium produces less average heat, and only has it's own placing due to it going off a once in a long time and forming tiles at entirely too low tile mass. Tungsten despite being among the hottest, is like gold in that it has the same heat capacity as gold.
You should be able to feed plants hot water if you drip irrigate through insulated pipes just enough for the plants so no water is sitting under them to warm them up.
I would love to see you do a hybrid ranch focused on the synergy between compatible creatures. For example a wild ranch with drecko a sweetle and a cuddle pip. Wild planted with mealwood and thimble reed. I built that, I wonder what other parasitic or symbiotic relationships could work to produce different stuff.
Ohhh, I've just realised on my forest planetoid run I have 3 volcanoes and a severe lack of power.... a setup not unlike this sounds like just the ticket!
For bleach stone, oxylite and slime production you could use puff ranchs, but instead of making a complex ranch using automation or something like that, you could use just a simple ranch for each off the 3 puff morfs and pass all the puff princes trough the Critter Flux-O-Matic so you woud never deal with them, it's not fast or realy efficient but it's realy diferent.
I laughed when you said tofu is just horrible and to never do it because I’m currently doing tofu on my run as I had never tried it. It does suck by itself, but if you go the extra step and make spicy tofu it’s amazing. If you have the capacity to cool the nosh bean farm, adding in a peppernut farm should be a non-issue! It is a pain to get going though.
Yeah the cost and effort just feels so off when you can get the same results cheaper and easier with other items. I have never made tofu outside of wild food, congrats on the going the extra mile.
Water temp management for food I never do that lol I just cool the rooms with the standard aqua tuner setup lol. Run my sleet wheat with 95c water in insulated pipes run through my system so the water never stops moving with the room cooled and I have never had an issue
I haven't played ONI lately, but Aluminum has a much higher heat capacity than Iron (which is higher than gold or copper). So the Aluminum volcano will be a lot more dangerous than an Iron volcano of similar volumes and temperatures. No idea what temperature is for an Al volcano - they didn't exist when I last played.
hey there francis, the aluminum volcano is making way too much heat for self cooled steam turbines. if you want to self cool the steam cant go above 138 degrees so you might want to get a lot more water in the steam chamber or get an aquatuner to cool it. try the wiki page for metal volcanoes for a handy formula for the amount of water you will need, mind the steam chamber size as well so that the steam doesnt go above pressure
Hi Francis, seems like you are running out of time... If you take a look at the top of your explored area, you should notice that the meteors already destroyed a lot of the top of the map. I'd say, you need to get on top of the ice-biome, that you are using to cool your oxygen, and build bunker-tiles across the map. I don't know, if the Abyssalite would stop the meteors... To get your industrial brick powered, I'd use the excess Hydrogen from your SPOM (about 100 kg per tile) and those 500 tons of oil, that you are sitting on. Just watch the temperatures of the Abyssalite in your oil-tank, there's a hot-spot that might cause some Sour-Gas down there...
Capet tiles. They only need to walk over on tile. So if you put one tile at the exit to the bedroom....they get it all the time Edit: Wait....does this mean we get 4 yunners?
The "Tickled Tootsies" effect only lasts for 15 secs before wearing off, so it would be best to put the carpet in a high traffic area where they will pass over it many times per cycle.
@@azrobbins01 Tickled Toesies lasts for 15 seconds after the dupe leaves a carpet tile. It's best to put carpet underneath a station the dupe will be at for a long period of time. I put mine under the left tile of cots, toilets, sinks, and under each mess table. Stress levels plummet every time after I do it. The last time I played I had dupes with around 30-50% stress levels. After installing the carpet I rarely get dupes over 10% stress.
Mondays: Francis John new chapter, Vinlands Saga 2nd season new chapter. 0:48 I have a bug in my current map with Mg (milligrams)... Sweepy try to store milligrams in the dock but it can't, and stays trying it for ever, letting the rest of the food to rot in the floor. Another case is conveyor rails and thermo sensors... if the rail is not a loop, the package containing milligrams will stop exchanging temp with the surroundings once it reaches the thermo sensor, blocking this one in a red signal forever. 12:48 germs are dying by cold!
Hey Francis, didn't you find a volcano below your base early on? Why not put the petro boiler around that instead of using the magma biome? You've already cored out a lot of the area around it.
I haven't played for a while and It looks like the game has had several updates since you last played. Any chance you can do a video which covers the new features and changes please? I know other creators have made stuff, but they never demo stuff in the same way you do :)
Francis made a video about the "Fast Friends" Update on his achievement run. Klei did something about the performance and the "Whata Blast" Update since then. There shouldn't be so much new stuff...
2:54 Sweeping for Raitei
A sweepy moves with purpose towards a piece of barbeque lying on the floor. Raitei sprints towards a mess hall seat, arm outstretched as if to grab the piece of barbeque. Behind the duplicant there is a trail of sparkles. The whole scene evokes feelings of frustrated anticipation. This depiction refers to Raitei eating 100g of barbeque at start of night, Cycle 247.
Art I found carved on a masterwork table.
You can take someone out of Rimworld but you can't take Rimworld out of someone
@@acidman806 Huh. I went to Dwarf Fortress in my head instead.
@@ramont8020 Agree. that is a DF table
Surprisingly, having nothing but narcoleptics in your colony has yet to create any real drama.
it's mildly annoying but unless they fall asleep in a nasty place it's fine
Because outside of really hot materials boiling liquid locks or stifling crops there's only the mild slimelung risk from slime or the offgassing of oxylite/bleach stone causing you to lose out on materials which are rare or a bit annoying to make. Everything else is just it taking longer to get things done, or random items litering your map, because narcoleptic naps cause the dupe to stop its current task.
There is one other item which can be very problematic if dropped... in the wrong circumstances.
Sporechid seeds + Pips + Natural Tiles
Until you have to excavate a magma biome and somebody falls asleep when moving 500 kilos of 1200 degree obsidian
Carpet under food tables and in bathroom is a good way to take a good amount of stress off dupes so they do not have to use the power hungry massage tables as often
Haha carpet in the bathroom in real life only increases stress. Dupes love it though.
I follow FJ's earlier example and put them under the beds, they get maximum benefit with the least amount of resource and speed reduction :) (I always put my atmo suit docks at the other side of the bathroom so my dupes use the sink if necessary.. so the washrooms are a hiway not a rest area :)
@@Ozmundas eeh i dunno, the end shift traffic may result in someone may not find a free sink and go eat with dirty hands
@@matteocdt5214 Certainly possible yes! I mitigate it later in the game by putting up Hand sanitize stations using bleachstone. But initially with a low number of dupes it helps tackle things like the slime biome etc.
The better way is to have it's own dedicated tunnel for sure.
I usually put only 1 carpet at the bathroom entrance, the buff lasts like 15 second which lasts long enough for them to go in and out without the buff falling off.
I do put carpets under each bed and food table though, as those things take longer.
I also put one at the atmosuit checkpoint, and the centralized dropoff location, if the design permits.
"That takes 4 or 5 dupes sleeping all the time"... looks around base to see 14 dupes sleeping randomly all the time
the brain machine fuel is only produced by dupes sleeping in pajamas, which greatly impairs mobility. since suit changing cannot be automated a couple dedicated dupes sound optimal
How about, for ones, you build a pretty base. Maybe hotel like. Separate bedrooms, most if not all leisure buildings. But, nicely designed and spacious. Nice tiled bathrooms etc. Its a massive hurdle to obtain all the resources for sustained usage, fun casual challenge!!
I have found that the fastest and least power-consuming way to vacuum an area is just to wall it in completely and then go back and deconstruct the walls. It leaves the area a total vacuum. It is more Dupe power-hungry, however. To me, that tends to be the best tradeoff. Core Power is the new album by Industrial Power Sauna. The big breakout hit is Jumbo Jumbo Jumbo.
the summary at the end with the more technical bites is AWESOME
Make sure to disable cooking equipment from using mutant seeds!
13:19 there are some zombie spores outin the natural gas above the steam turbines probably from the oil refinery, its not much but still.
btw the easiest way to get rid of zombie spores by the fossil is with radiation once you dig out the plant itself
keep up the good work!
good catch
its also in the oil ruclips.net/video/sE0UdkjrpYw/видео.html
I know this is a casual playthrough, but I swear I learn so many little techniques that didn't even occur to me. The reed fiber next to the bathroom overflow is simple and brilliant. I have been struggling with overflow and where to vent it recently. This just fixes that problem. Thanks another fun helpful video.
The reason you don't want to have atmosphere in your hot rooms is that the game has a buff for temperature transfers between gasses and solids, it multiplies it by 20. So if you have temperature sensitive rooms and don't want it to spread you either have to double insulate it or have a vacuum between it and the outside. Just something to keep in mind for your volcano tamers and the sauna later on.
So if you don’t want atmosphere, how would you tame a volcano? Steel tiles on the inside, insulation on the outside? Because at that point, you may as well just make double insulation walls and have atmo inside the room anyway.
@@OneBiasedOpinion There is nothing you can do with the steam room itself besides doing double layer of insulated tiles. You can keep the turbines themselves in vacuum, though, you only need a layer of liquid
01:56 It might also just be people knowing the asteroid (-cluster) generation rules. IIRC the "classic" clusters follow the base game's rules a bit closer for the main asteroid - i.e. if you have a swamp biome, you should have an (open) Cool Steam Vent and an (open) Natural Gas Geyser. ToolnotIncluded only lists 11 volcanea clusters (out of 8082), where the main asteroid does not feature a Natural Gas Geyser.
He can just look at the asteroid details in the Starmap, too. It's not spoilers, Francis this series seems to be rushing, ignoring what's available to him.
There's a difference between these statements. Each conveys a different tone and leaves a different impression.
"There is a natural gas geyser in the swamp biome."
"There should be a natural gas geyser in the swamp biome because that's what the generation rules would provide for."
"You can look at the planetoid in the star map and see what geysers are available."
"There is a whole lot of unexplored space in the bottom right corner of your map. Could there be more geysers and vents?"
All that aside, he needed NG at the moment to do the Hermit quest. He has long term goals for high quality food but I don't think he really yet has a sustained source for that kind of food. He's only producing BBQ and fried mushroom from domesticated options. Everything else he's producing is from wild materials. If he wants to go with Surf n' Turf he needs to setup a pacu ranch. If he wants to go with mushroom wraps he's going to need to setup a puft ranch for slime and bleach stone and a waterweed farm. Those are just examples.
After 1000 hrs in the game finally was able to get a research reactor to work !
I finally caught up! So happy to be watching this! You have the carbon dioxide vent that you said was useless, but it might be worth it to turn into a slickster ranch, both to get rid of excess carbon dioxide, and to get duplicant free oil
Tickled tootsies from the carpet tiles lasts for 15 seconds I think it is. So it's good to have one in traffic areas like into the dining hall and toilet. Under the beds, toilets, dining table, toilet, refinery is also good.
They're also v good decor, so worth making out of granite which gives a decor bonus.
New ONI vids make Mondays at work bearable. ❤💜
32:00 ish you rough count a rooms tiles. The room overlay will give you an exact count for closed rooms!
This is not a closed room, it's an open area with a double liquid lock. The room overlay would not be much help here.
I wish there was a thing that made dups want to have a varied diet for a buff to morale. I made a base that did all the foods, it was an awesome challenge - but so little reason to do it.
I like the idea of having a vegetarian or vegan trait that makes the dupe incapable of eating any animal-based food.
@@TheTdw2000like francis said, tofu isn't food...
The steam engines in vacuum. I believe that was the perfect scenario to use the new liquid conduction plates instead of the old-school oil layer.
I would like to see better work conditions for the poor slicksters
In regards to dealing with the zombie germs in the fossil thing, I stuck a Wheezewort next to the algae. Algae has bad radiation blocking, and zombie germs die like all other germs with radiation exposure. A cycle or two and it was super safe to dig that fossil out. Just make sure you diagonally dig the tile with the Sporechid.
Months later as I watch this I now know why my food kept going off in my intimate storage. I use fridges to store food for dupes and when it goes back into cold storage it'll go off.
Adding temp shift plates made of ur most abundant mineral would buffer the heat in the tamers. Looks like it works if it survives the heat spikes
There's an old saying.. "Once you understand the rules in their entirety, you have the knowledge and ability to bend them to your will."
I feel that your playthroughs, with you as someone who understands the game possibly even better than the devs, are a personification of that saying.
Your mind is truly a marvel, and I dearly hope you never stop gracing us with your.. I suppose power is the appropriate word in this case.
I have no doubt that people will eventually comprehend the complexities of games like this to the extent you have, but that is years away.
You have given us foresight into what could be for us "normies", and gratitude is not enough.
Regardless, thank you, as always.
- From someone who can't even manage heat in this game.
11:03 you can easily destroy the zombie germs with a radiation lamp from 2-3 cells left or right of it.! radiation is cool. I use space radiation with a timer or germ sensor to irradiate the toilet water - after it's cleans then the trapdoor (form uranium ore!) opens to drop the germ-free polluted water onto a water pump.
I use a door made from uranium to kill them off, then bust in later when they are dead :)
For those following both series X4 has just gone on sale on steam today!
instead of using oil or anything like that at 24:50, use Conduction Panel from liquid piping - it allows you to cool things down in vacuum with the use of aquatuners.
if you put the pacu in the pwater tank, they have a chance to lay gulp fry eggs, which would turn some of the pwater into clear water
I know this is an older video, but for anyone reading the comments: Aluminium volcanoes have the highest heat output of all the standard metal volcanoes, they need 4 self cooled steam turbines minimum
Iron needs 3, copper needs 2, and gold only needs 1
I believe cobalt needs 2 but I haven't ever tamed one of those personally
Thank you I was looking for this information
You can also put a auto sweeper setup inside your volcano steam room, that puts the erupted metal on a an aluminum metal tile, this helps with sucking even more heat out of the metal before using it and not dumping heat into buildings
Re: spoiling natural gas vent: You could always build a geo-tuner a get a full list of vents and volcanoes on the planetoid. ;)
You can also look at the star map and get a list of vents/geysers on a planteoid.
It's funny that you mentioned tofu. I specifically tried to use it in two of my playthroughs. It's tough. But it is easy to mutate just like wheat which means you can get a wild farm of exuberant noshbeans quite fast. Which makes it usable.
Tofu is hard to build first ,but after you build the infrastructure, it is quite op because you don't need to add anything, and if you combine that with petroleum generator using ethanol. Tofu becomes self-sufficient with polluted dirt as a plus and a lot of carbon dioxide. My entire colony is eating only spicy tofu even though I have mushroomswrapped😊.
9:30 GrumpyBear not so grumpy... thank you massage table and carpet!
It's a joy watching these projects.
11:47 "how are germs dying?"... He says in ice biome 🤦🤣😂
Francis: yea thats probably some chlorine
Ice: Am I a joke to you Francis?
Well, zombie spores are really temperature resistent, -105°C to 290°C... only frozen core ice biome gets that cold, it must be the chlorine :D
@@Saturas35142 at that moment of the video, it was slimelung germs he spoke about (didn't opened the fossil yet)
but yeah, for zombie spores chlorine it is (or vent to space)
You should put a buffer on the automation between the temperature sensor and the door in the turbine room. It stops the bug that opens and closes the door repeatedly breaking the vacuum in the door and causing the room to continuously heat up
Built one of these for myself today. Thanks for the design tips!
That geo power plant idea looks like a good idea. I think I’ll.. borrow it, and build it around a 500C steam vent right by the lava zone
that is a toasty boi. that will supplement your lava supply if u run ur geothermal plant in battery controlled mode and make it last way longer
I accidentally dug out that sporchid with polluted oxygen with slime lung around, surprisingly the slime lung germs instakilled the zombie spores! Not sure if it's always the case, only did it once
Another 15 dupes sounds great, the workforce must grow. I'm very much looking forward to the surface breach, some easy solar power, some meat from voles some meteor storms just how ONI likes it.
Loving the content!
One of these days I'm gonna build a steam room, or a petroleum boiler, or a deep freezer for food, and it will be your fault, because you make it look so easy. Sigh, I love my coal power, because it's so easy, even a dunce like me can do it. I should have known, if anyone could take the least desirable dupes and still make a successful colony, it would be you, so well done FJ. :)
Don't forget to excavate the bones next to each fossil, they give a lot of fossil!
Coals running low, proceeds to worry, moves MASSIVE oil tank over to put in some geothermal. Hmm I wish I had some natural gas for cooking too. Me looking up the info on petroleum engines. But its a casual play through, so, not doing anything to serious. :D
@Francis since the steam power room was sealed you could use the room overlay for an instant tile count. Also the Dream Journals i think the last time i looked it up it was 12 dupes sleeping all the time to maintain 100%. i was planning to use a fleet of sleepy rocket pilots mining asteroid fields.
Also you could have used the oil to help vacuum out the area faster...just a thought since you where in a hurry.
much love!
big fan from brazil!
by the way if no one knows, an easy way to clear maps, mine everything without releasing slimelung is by building farm tiles next to the infected slime tiles and plant wheezeworts. The radiation slowly kills it but if you add 2 more it'll kill it quicker than you can mine the surrounding area. No more slime messes for me!
sleet wheat grows in ice so you can make natural tiles for it by freezing water, you need at least a ton of water in the cell or it can freeze into a ball instead of an ice cell. it's also tough on pips at -2C so you have to cycle them in and out but you then get wild sleet wheat you don't have to feed/water/etc. keep the room cold with pip planted wheezeworts, all in ice tiles.
Thanks for the videos. Looking forward to the next one.
re: "Swamp" biome - the swamp biome is separate from the slime biome. it's the stinky biome added in the DLC.
Also, going back to the last video.. the comment says oil biome, not swamp biome for the NG vent. Above is still valid though. Slime biome != Swamp biome. :)
Great video 🔝👍
Can you explain how you came up with the math for the pressure you wanted in the sauna? You said it was about 180 tiles, and you wanted 40kilos of pressure. Easy enough to extrapolate the figure was roughly 500 for the bottom 13 tiles. But why 40 kilos in the first place? Is that a standard to shoot for with steam pressure ?
The only real worry when it comes to steam pressure is that it might be to low. 20kg is usually "ok" a steam turbine can move 2kg/s. 40kg would be preferred. You can easily go up to almost 1000kg if you want but usually that is overkill. The more mass you have the more stable the system. So after playing a lot you get a feel for how much you need for what you are attempting.
I don't think you need to cool down the salt water if it's not sitting in the pipe. Just set the flow rate to exactly what the plant needs
I was arguing for chlorine, but you know what? the no chill transfer in food storage means power savings and no worry for temperature management!
I am on board I will do this style in my current lp, no chlorine.
@33:05 I keep forgetting about the "new" meter valves too. Those help with adding the intended amount.
I keep forgetting too!
A comment for the glory of our future AI overlords.
I build 4 steam turbines for my metal volcanoes and block one intake on each one, they produce less heat that way, and are slightly less efficient, but I'd rather have less power generation and more material outlay to reduce the need for active cooling.
i set up the volcanoe rig you have on two iron and two gold volcanoes, found i had to add outside cooling loop to help the steam turbines, couple hundred cycles and more than 5t materials and it over heated
I have problems with mixing smart and turbo batteries. The turbo never seems to fill up completely.
I fear FJ has been kidnapped
Aquatuner with nuclear waster could be used to cool down salt water fast, lay radiant pipe lines next to each other and put metal tiles like aluminum on them to make them transfer heat really fast, The only downside is you'd have to keep the aquatuner in a reactor since it will leak nuclear waste occasionally
Zombie Spores spotted in the oil cooling the steam turbines at the bottom/magma setup and i guess in a few other places.
you could replace the floortiles of your messhall with doors, so your auto sweepers in your kitchen can clean up droped food
Gold steam turbines are a bad choice. They've got the lowest specific heat, so they overheat faster. Iron and aluminum work better. And of course, aluminum pipes. A larger steam chamber with more steam would also help.
Fine, as always
Unless they changed it, my last playthrough with the dream machine, I just put 5 or 6 dupes in PJs and it solved itself over time.
Plus, with narcoleptics everywhere you just put them all in pajamas and they'll progress throughout the day naturally. 😂
Actually, the annoying thing was the labor of delivering the dream journals to the machine.
A sweepy for the bedrooms can help
36:29 RIP narcoleptic Dupe
Aluminum volcanoes are the most heat producing metal volcano. Even niobium produces less average heat, and only has it's own placing due to it going off a once in a long time and forming tiles at entirely too low tile mass. Tungsten despite being among the hottest, is like gold in that it has the same heat capacity as gold.
You should be able to feed plants hot water if you drip irrigate through insulated pipes just enough for the plants so no water is sitting under them to warm them up.
I think he tried something like this in his minibase series but it didn't work that well
36:27 You missed a narcoleptic !! For Barbeque ! Infinite shame on you Francis !
I would love to see you do a hybrid ranch focused on the synergy between compatible creatures. For example a wild ranch with drecko a sweetle and a cuddle pip. Wild planted with mealwood and thimble reed. I built that, I wonder what other parasitic or symbiotic relationships could work to produce different stuff.
Will those junbo batteries ever be full when you have a smart battery controlling the turbines?
Liquid lock into zombie infected area, harvest plant; finally plant a weasewort. Much faster than removing gas with pump.
15:00
The steam vent is right there, amongst the watter in the middle of the screen
I think he meant "Natural Gas Geyser" (the thing he was looking for), and just misspoke.👍
"TERRA PAX"
Ohhh, I've just realised on my forest planetoid run I have 3 volcanoes and a severe lack of power.... a setup not unlike this sounds like just the ticket!
36:37 *happy gremlin noises*
For bleach stone, oxylite and slime production you could use puff ranchs, but instead of making a complex ranch using automation or something like that, you could use just a simple ranch for each off the 3 puff morfs and pass all the puff princes trough the Critter Flux-O-Matic so you woud never deal with them, it's not fast or realy efficient but it's realy diferent.
I laughed when you said tofu is just horrible and to never do it because I’m currently doing tofu on my run as I had never tried it. It does suck by itself, but if you go the extra step and make spicy tofu it’s amazing. If you have the capacity to cool the nosh bean farm, adding in a peppernut farm should be a non-issue! It is a pain to get going though.
Yeah the cost and effort just feels so off when you can get the same results cheaper and easier with other items.
I have never made tofu outside of wild food, congrats on the going the extra mile.
We neeed it now new episodes
Water temp management for food I never do that lol I just cool the rooms with the standard aqua tuner setup lol. Run my sleet wheat with 95c water in insulated pipes run through my system so the water never stops moving with the room cooled and I have never had an issue
So i started a colony recently and my asteroid doesn’t have oil, is there a good alternative i could use for my metal refineries?
If you have drekkos, you can farm plastic from them. All you need is mealwood. And plastic can be melted into naptha, which works as a coolant.
@@merakspielman i kind of figured naphtha would be the next best thing! I guess i need to double down on my glossy dreko farms
looking good
try to add a link for the thermal build but YT delete it
Francis forgot we have conductive plates now
Could have planted a wheezwort next to the sporchid, and the radiation would have killed the germs.
37:34 I use CO2 at -20C, it works well, the problem is that you need active cooling
I'm pretty sure that you already found that elusive natural gas vent and went like "Eh natural gas, who needs that" and forgot about it.
40:30 hmm if I would use that as a water cleaner? what would be the ratio water input/turbine?
I haven't played ONI lately, but Aluminum has a much higher heat capacity than Iron (which is higher than gold or copper). So the Aluminum volcano will be a lot more dangerous than an Iron volcano of similar volumes and temperatures. No idea what temperature is for an Al volcano - they didn't exist when I last played.
hey there francis, the aluminum volcano is making way too much heat for self cooled steam turbines. if you want to self cool the steam cant go above 138 degrees so you might want to get a lot more water in the steam chamber or get an aquatuner to cool it.
try the wiki page for metal volcanoes for a handy formula for the amount of water you will need, mind the steam chamber size as well so that the steam doesnt go above pressure
aluminum volcanoes produce a lot more heat than any other volcanoe iirc, anyhow really enjoying the playthrough!
Hi Francis,
seems like you are running out of time... If you take a look at the top of your explored area, you should notice that the meteors already destroyed a lot of the top of the map. I'd say, you need to get on top of the ice-biome, that you are using to cool your oxygen, and build bunker-tiles across the map. I don't know, if the Abyssalite would stop the meteors...
To get your industrial brick powered, I'd use the excess Hydrogen from your SPOM (about 100 kg per tile) and those 500 tons of oil, that you are sitting on. Just watch the temperatures of the Abyssalite in your oil-tank, there's a hot-spot that might cause some Sour-Gas down there...
5 kelvin rule: foods fall in poop water is ok as long as they reach 5 kelvin
I wish ONI didn't have the massive slowdowns that come with big \ complicated colonies, such an addictive game.
Capet tiles. They only need to walk over on tile.
So if you put one tile at the exit to the bedroom....they get it all the time
Edit:
Wait....does this mean we get 4 yunners?
The "Tickled Tootsies" effect only lasts for 15 secs before wearing off, so it would be best to put the carpet in a high traffic area where they will pass over it many times per cycle.
So every landing
Poor Yunners... Poor 4 Yunners...
*Psychic Harmony Intensifies*
@@azrobbins01 Tickled Toesies lasts for 15 seconds after the dupe leaves a carpet tile. It's best to put carpet underneath a station the dupe will be at for a long period of time. I put mine under the left tile of cots, toilets, sinks, and under each mess table. Stress levels plummet every time after I do it. The last time I played I had dupes with around 30-50% stress levels. After installing the carpet I rarely get dupes over 10% stress.
Mondays: Francis John new chapter, Vinlands Saga 2nd season new chapter.
0:48 I have a bug in my current map with Mg (milligrams)... Sweepy try to store milligrams in the dock but it can't, and stays trying it for ever, letting the rest of the food to rot in the floor.
Another case is conveyor rails and thermo sensors... if the rail is not a loop, the package containing milligrams will stop exchanging temp with the surroundings once it reaches the thermo sensor, blocking this one in a red signal forever.
12:48 germs are dying by cold!
Some people call it lazy. Others call it keen :D
@FrancisJohn canyou dump poluted water so that it will evaporate creating clean water and sand? 31:56?
Hey Francis, didn't you find a volcano below your base early on? Why not put the petro boiler around that instead of using the magma biome? You've already cored out a lot of the area around it.
I haven't played for a while and It looks like the game has had several updates since you last played. Any chance you can do a video which covers the new features and changes please?
I know other creators have made stuff, but they never demo stuff in the same way you do :)
Francis made a video about the "Fast Friends" Update on his achievement run. Klei did something about the performance and the "Whata Blast" Update since then. There shouldn't be so much new stuff...
Cold is killing germs , i used ice termalshiftplates to kill zombie spores.
Isn't that salt water is a better coolant then poluted water? It less heat-conductive, but has more heat capacity.