watching the 7 hours of character creation vod rn XD heard you asking why bunny girls get the hot starter clothes and i didnt see anyone in chat answer, figure its fine to put the answer here since theres no where else to put it really, but the starter Bunny GIrl clothes are a reference to FFXII, 12 is more normal, single player jrpg, tho it plays kinda mmo-esque compared to other jrpgs, and theres bunny girls in it too and one of them is a party member, the bunny girl starter clothes in 14 are literally just what that character wears in FF12
@@kelmirosue3251right, so if you play summoner to lv 90 and never touch scholar, sch will be lv90 when you start (fyi I don't recommend it due to the game just spiting buttons at you if you do this, but you do you)
@@JustRuss when you get to Azim Steppe, always talk to the old sage of the Mol. What she says always changes and is appropriate to what you are up to, and is sometimes useful.
Limsa: Arcanist, Marauder, and Rogue Ul Dah: Gladiator, Pulgilist, and Tharmaturge Gridania: Archer, Lancer, and Conjurer Ishgard: Machinist, Dark Knight, and Astroligian. Side note: You need to start Heavensward to unlock these jobs. Level 50: Samurai, and Red Mage. Both found in Ul Dah. Level 60: Dancer (Limsa) and Gunbreaker (Gridania) Level 70: Reaper (Ul Dah), and Sage (Limsa)
You missed the tank with training wheels class: Paladin which starts in Ul'Dah after being a Gladiator til level 40 (I think it's 40...mine is level cap so it's hard to remember).
A small note : with Stormblood being added to the free trial in patch 6.5, all previously locked content, including jobs is being lifted. So any free trial players will be able to make their way into Lv 60 Stormblood content (HW base and patch MSQ completion needed to progress) and unlock Stormblood jobs (Red Mage/Samurai) upon reaching Lv 50.
Sage (SGE) is the embodiment of "I'm going to heal you with the power of friendship, and this gun I found!" Edit: Glad this is actual REACTION content and not just "WOW! NO WAY! THAT'S CRAZY!!!"
The thing about any casters in FFXIV that people seem to never mention... Slide Casting... Basically, during the last second of your cast you can find a sweet spot where you are capable of moving without cancelling the cast. It's all tied to the way the server ticks pan out. This sounds like it's not much, but for a caster being able to effectively inch yourself around a boss arena between casts will allow for you to position yourself as needed to either support another player who has moved or simply have an easier time avoiding getting hit. Once you master Slide Casting, all the casters become a joy to play. Personally my mains are Black Mage, White Mage, and Dark Knight.
For the record, while there are _some_ effects from server latency, server ticks aren't really involved at all, and it's always at least 0.5 seconds, so you can just treat it as 0.5s and be fine. Honestly, people like to assign things to "server ticks" like it's the bloody boogie man. They're a lot faster than most people think, and involved with a lot less than most people think. _Most_ things assigned to "server ticks" are in fact the result of latency (ex. the length of animation locks).
@@KaedysKor I typically can move at 0.9s. At that point the cast is locked in and going to happen, hence referencing the tick. Because despite the visual reference for how long you’ve got left it no longer matters, it’s locked in and happening. So for the record, yeah, not everything abides by this, but any form of personal casting will absolutely allow for slide casting.
It’s all based on your personal latency, so the absolute earliest will vary from person to person. But still, as stated, the server has already eaten the input by that point.
Remember many jobs of the same type (tank, melees, etc) share gear other than weapon - so if you level a DRG for example, you can immediately swap your gear over to a RPR if you roll one (assuming he’s high enough level). This makes multi-classing (especially of the same type) insanely easy at max level. All tanks share the same gear, so many tank mains will play all 4 seamlessly
@@awsomer76 Yea exactly - I returned after a while and lost my keybinds / bars, and as I was resetting all my tanks I realized like 95% of the skills have an exact match across the board. They each have their own unique thing (continuation, tbn/mana management, magic combo, etc), but fundamentally they’re extremely similar right now
Highly recommend leveling at least one job from each major role. You're probably going to reach level cap before you finish ARR if you only play one job, so you might as well bring one or two others you enjoy up high enough to turn in your quests. Blood for the blood lily!
Idk if chat has already suggested these or if you have already seen them, but I would recommend watching Jocat’s Crap Guide series. They are a funnier take on the class explanations, but also do a good job of explaining what you should be doing when playing each of the roles.
Dps is a great starting choice. You have no responsibility other than keeping yourself alive and your own rotation. You will see the difference in how tanks handle dungeons and if you want to be a tank you can see how a good tank does things. Same as watching healers to transition to a new role. They are all fun in there own way.
Tbh, DPS have more responsibility than tanks. Tanks have the privilege of being monke. Turn on stance, run, aoe. Drop a couple pairs of mits in dungeon. You die with mits up? DPS weren’t killing fast enough or healer not healing. In trials/raid? Stance and smack while DPS have to do 80% of the mechanics. Tank brain is real. Stand north and smack while DPS and healers do their synchronized dance routine then occasionally follow 4 of them to a group before going back north. Ez pz.
Its missing a secret class called Blue Mage. Its technically not a class nut it says blue mage when you equip the weapon. you get hit by monsters and get to add those attacks to your spellbook as your own spells. Its pretty cool and the weapon is a cane
@JustRuss hi and welcome! I hope you are enjoying your time in ff14! Just a quick reminder, as soon as you finish msq up to date, you will lose all those concurrent viewers you gained long the way, and a lot of people will become spiteful. This phenomenon is known as emotional vampires which are ff14 fanbase (not all of them, just the ones that engorge the first-time reactions to msq). This happens to 99% of streamers that start playing 14 after doing some other games. It is a weird phenomenon, and it can be oh so lovely while it lasts. But after msq is done... oh boy.
Machinist is the ENTIRE reason i started playing FF14. In a fantasy RPG with magic and swords, I wield the 2nd fucking Amendment OORAH! The combos are super fun to pull off and he wasnt kidding bout crazy burst damage. I started as Arcanist/Summoner and found it really funny that all these big bad enemies would talk mad shit and get clapped by a funny looking rabbit.
Summoner (Arcanist) is a great starting job; extra powerful early on due to the rework and you get a lot of buttons to press, so it doesn't feel so boring. You also automatically level Scholar at the same time, which gives you access to a healer.
Excited for you to start your journey! I can relate to the draw for Red Mage's versatility. It's definitely the jack of all trades job with healing, melee, casting, and the ability to rez a ton. It also has some of the highest caster mobility in the game because of its dual cast system. Honestly most FFXIV players will tell you to just go with the job you personally vibe with the most - whatever feels good to play and looks badass to you! You're gonna be looking at those effects a LOT, so you gotta like how it looks! Have fun!
for ninja its simple to not to get the rabbit. just don't press the same button twice in the same cast. also, only the length and the final compound in the mixture determines what spell is actually cast.
@@Link-kr2bcTrue. Ninja kinda has a reputation as the most complex Job in the game, which seems to be why you find very few of them in the wild in spite of them being very strong and consistent performers in raids. Anyone who actually plays Ninja will tell you that this reputation is undeserved; Ninjutsu is essentially just a flexible cooldown, it’s use cases are intuitive, and it basically just comes down to spamming high damage CDs every 60s. Their play style is really good at teaching good habits for Savage raiding and getting an intuitive feel for raid buff windows. Add to that their excellent mobility and their wide array of high damage ranged attacks, and you end up with an incredibly versatile and fun class to play. And it unlocks at level 10! Highly recommended.
@@MeedaYean my only criticism of NIN's mudra system is having to dedicate 4 buttons to it, instead of it functioning like DNC's step system, where it changes buttons that are already on your bar while you're in the "stance" where you'd be pressing them
@@bloodknyte Dancer has a really elegant design overall, and I have to say a lot of my comfort with the Mudra system comes from the fact that I'm a controller player, which most people aren't. It feels really good to map the mudras to LT + Face Buttons, it gives it a sort feeling like you're dialing in combos in an action game and controller players are never anywhere close to running out of space on their bars.
Glad Scien is getting more coverage, that's a fantastic video. Also, good luck on your stream today! I've been told the hardest part of FFXIV is signing up for an account so I hope you've done that already.
Take it from a veteran player who's been pretty much playing since day one. The top DPS constantly jumps around every 3 to 6 months and it's never the same 3, 1/2 the time. This is why everyone will always tell you play what you enjoy not what anybody tells you.
@JustRuss it's also important to note that "best dps" is only an important concept for top level week 1 progression content in extremes, savages and ultimates. Even then its a such a very narrow margin of difference from all other peers that it only truly matters if you are using elite top raider week 1 tactics and mindset. A lot of groups below that level try and chase best in slot jobs like it matters without even doing the tactics and strategies that make it actually matter. We've had hilarious reaction vids of streamers watching groups reject someone with a 99% purple parse on an MCH because the job wasn't at the top of some generic ideal dps simulation chart for that season. Try hards are free content.
Tbf the top DPS and which class has highest personal DPS is irrelevant since it only really matters to the top 1% of 1% of savage and ultimate raid players. Anyone outside of that won’t ever see any meaningful difference between classes. The focus should be instead on doing enough damage to clear the encounter over chasing some mythical min max
That's how I know you're not a long term player monk Sam BLM n dragoon are consistently at the top the only thing that changes is how many people raided with it in week 1 changing the order of so called top dps
Rogue/Ninja is really fun and has IMO the best story out of the starting classes, very good for fighting bosses in dungeons, trials and raids since they can buff the entire group. The most fun class for me is definitely Reaper and Red Mage
@@hoodiesticks Can't directly link one here but try searching for a guide to Thieves Cant. A good amount of what Jacke says can be figured out from context, though. Dew beaters = feet, for example (what beats dew off grass in the morning).
As someone who did a Monk Main all the way to the start of 6.0 before switching to Dancer, I can say that I love how fast paced both classes are! I could never get into any of the slow caster classes. The two classes honestly flowed really well from one to the other. Make sure to try out as many classes as you want! Though I do recommend "Dark Knight" just because it has the best story of any of the Job classes imo.
About the clubs, it's because many of them are NSFW friendly, and lalafells look like children so sometimes they cannot experience some clubs fully because of that.
I will say that AST isn’t theoretically as challenged as it looks/sounds. It is pretty easy intuit which moves to use in a given context once you get the rundown. The hardest part as a controller player is scrolling through the party list to select whom I want to give a buff card to.
I've been playing since the release of ARR and I would definitely recommend going with Monk as a starter dps job. Not only does it do great damage but it also has great raid utility with skills like Mantra to boost healing and Brotherhood to increase damage and have a chance to open chakras that allow you to use two other skills (one is single target and the other does damage in a straight line). ALSO, it is the only job that has a variety of cool weapons such as knuckle weapons, gauntlets, plated gloves, and tonfas.
actually warrior can also heal teammates, first of with nascent flash that puts all damage reduction and the shield on the selected party member, second on, every hit you do heals yourself and party member by the same amount, if you heal for 7k with a axe swing, the party member also does. second on, shake it off is a very good party utility, its a % based shield for 30 seconds and has also 15 second heal over time.
@@cyanmage1 its not just dungouns, you can also use bloodwhetting as heal in raids, this needs for sure knowledge of the fights you do and if it worths it, but mostly you can heal close anything as warrior in a good 1 and a half minute window without danger
I know this is a little late, but as a Gunbreaker main, I feel like he didn’t quite explain it right, as your “tank window” and “burst window” aren’t mutually exclusive, though I’d argue that it has the best base rotation amongst the tanks, since it gives you a heal and a shield on the second attack, allowing you to completely ignore damage for a much higher survivability. I’d also argue that Scholar (my main healer) is simpler than Sage, since Sage relies heavily on off-global cooldowns, and thus has a much higher APM, and Scholar has access to more consistent shields and pure heals, since it can guarantee a critical shield, and you don’t need to attack for your fairy to heal, allowing you to have wider heals for actually free, rather than all of the resources that Sage handles.
with the amount exp gains from MSQs, you can level at least 2-3 jobs concurrently. and if you level arcanist(summoner/scholar) you get both jobs for the price of 1.
You should react to the fight 'the omega protocol' would be really cool to see you try and identify mechanics in the fight with your wow background. It's considered the hardest fight in the game
i've thought about doing that one! i've reacted to a couple of fights - trying to avoid spoilers! eden's gate and rubicante. one should be going up on youtube soon! does the omega protocol have story spoilers?
Been a Black Mage (BLM) for 10 years, I love it, now days at lvl 90 you get SEVEN chances for instance cast spells. So don’t think you have to stand still, use those spells for instance casts when you have to move.
Regardless of specifics, I recommend leveling both a DPS and a not-DPS on your way through the main story quest. MSQ gives more than enough exp to keep up with leveling multiple jobs, dps is usually more fun to play around with for its own sake, and not-dps has MUCH shorter dungeon queues. As an added bonus, whichever job is lower level gets an exp boost!
Paladin: Good boi. Largely unkillable. Terrible job story. Lots of fancy weapons. Best invuln. Warrior: UNGA BUNGA! FELL CLEAVE! Holm gang rise up. Big axes. Dark Knight: Edge. Large swords with variable numbers of edges. Best and most edgy job quest. Worst, but easily most edgy invuln. Gunbreaker: *Endless screaming or laughter depending on the situation* Cool weapon. Sweet overcoat. Broken fingers from rotation. White Mage: Regen healer. Blood for the Blood Lily. Acts nice, secret sociopath. Suspiciously white robes. Scholar: Escort quest. The actual healer (the fairy) just follows you around so you're mostly there to occupy space. BOOK SLAP! Astro: It's time to d-d-d-d-duel. Used to be spreadsheet complicated, now waaaaay easier. Fancy weapon. Middle aged tarot fan. Sage: Lasers! Shields! More lasers! Book nerds. Anime glasses adjustment as a bonus action. Bard: I seduce the boss. Make arrows happen. Arrows get bigger and flashier as you level. Can sing in combat, and play instruments out of combat. Machinist: I cast GUN! Armed like they're in a 90's shooter. Rocket launcher up the butt style. Pet turret that eventually turns into pet sexbot. Some real nice guns. Dancer: Bop It the class. Help your other DPS out, or dance partner the tank as an insult. Good mobility, and easy to play. Monk: Like playing keyboard for a prog rock band. Unlearn your GCD timings. No ranged attack. Sometimes unleash godlike powers. Largely crap looking weapons. Ninja: Invading Area 51 with the bois. Exclusively Naruto fans. Invoker from DOTA. Will die from greeding burst windows. Dragoon: Jump. No, higher than that. Reached the exo-atmosphere? Not bad, but you can do better. Spikey. Pokey. Almost certainly dead from greed or backflips. Samurai: Whilst you were ERPing I studied the blade. Didn't study any party buffs, but hey, I hit like a truck. Some delightful weapons. Reaper: Some great looking weapons. Good mobility. Extrememly flashy. Not DRK edgy, but sprinting to catch up. Personal fave. Summoner: Easiest job? Easiest caster for sure. Summon tiny versions of traumatic god beings to slap fools. BOOK SLAP! Black Mage: Worst levelling experience in the game. Great fun to play. Rotation changes DRASTICALLY every 10 levels from 50 onwards. Eats AoEs like I eat chicken. Red Mage: Caster but fashionable. Explosions, followed by shanking a fool. Some fancy weapons. Back up rezzer. Generally clutch or hopeless, no middle ground.
about samurai being top dps: this is on average basis. I believe black mage has a higher cap for dps, but that is at fully optimized. samurai is easier to reach a higher dps than black mage. (and i dont really recommend leveling as black mage for the first time, but it’s good if you feel confident about specific fights and just want to dominate it.
I love Ninja’s play style that it has. Ninja can also use “Hide” to go invisible in the open world areas, so you can sneak around monsters that can overwhelm you. It was also very helping to Hide away and sneak past enemies in the Relic areas such as Eureka and Bozja, which was AMAZING!
Black Mage is arguably _more_ mobile than Red Mage - since RDM has a mandatory cast time every other GCD, while at max level Black Mage has like 5 different instant cast options, most with multiple charges, plus two slides. And RARELY does a fight make you use all of those if you know where to put yourself.
34:16 "Red Mage is the class you play when you trust nobody on your team to do their job." And that is why while I tend to tank in Bozja/Zadnor i will ONLY do RDM in Delubrum Reginae
Probably too late to help, but I'll drop the list of the jobs and what expansion their from. Fair warning, this is a wall of text Technically some of this could be seen as spoilers since I'm naming places you don't see at the start of the game, so spoiler warning if that bothers you All the jobs that have prerequisites are starter classes that you can pick when making a character. Except for Rogue/Ninja Just for reference, the jobs added in Heavensward (Machinist, Dark Knight and Astrologian) all start at 30 but need a job at 50 to unlock. All the other jobs added to the game start 20 levels before the cap at the time and have starting quests in easily available cities. It goes something like this: Heavensward: Machinist, Dark Knight and Astrologian. Starts at 30 but needs a level 50 job first Stormblood: Red Mage and Samurai. They start at 50 and need a level 50 job to unlock Shadowbringers: Gunbreaker and Dancer. They start at 60 and need a 60 job to unlock Endwalker: Sage and Reaper. They start at 70 and need a level 70 job to unlock Here's the full list Tanks: -Paladin, starts as Gladiator -Warrior, starts as Marauder -Dark Knight, part of Heavensward and starts at 30 but you have to have a job at 50. The start quest is in Ishgard, which you can't access until you finish the base game MSQ -Gunbreaker, part of Shadowbringers and starts at 60. The starting quest is in New Gridania Healers: -White Mage, starts as Conjurer -Scholar, starts as Arcanist -Astrologian, part of Heavansward and also start at 30 but requires a level 50 job. Same deal as Dark Knight, the starting quest to unlock it is in Ishgard -Sage, part of Endwalker and starts at 70. You need a job at 70 to do the quest, but the starting quest is in Limsa Lominsa Melee: -Monk, starts as Pugilist -Dragoon, starts as Lancer -Ninja, starts as Rogue. You have to have a class or job at level 10 to unlock the quest, which is is Limsa Lominsa -Samurai, part of Stormblood and starts at 50. The quest is in Ul'dah -Reaper, part of Endwalker and starts at 70. Also starts in Ul'dah Physical Ranged: -Bard, starts as Archer -Machinist, part of Heavensward and just like Astroligian and Dark Knight, it starts at 30, needs a level 50 job to unlock and has its starter quest in Ishgard -Dancer, part of Shadowbringers and starts at 60. Starting quest is in Limsa Lominsa Magical Ranged: -Black Mage, starts as Thaumaturge -Summoner, starts as Arcanist. It's worth noting Arcanist is the only class that can morph into 2 different jobs, those being Summoner or Scholar -Red Mage, part of Stormblood and starts at 50. Quest is in Ul'dah -Blue Mage, which is unique because its the games only "limited job" right now. That mostly means you can't do normal MSQ or instanced content as Blue Mage. It starts in Limsa Lominsa Hopefully i put this down in such a way that it's easy to read and come back too when needed. Apologies for the wall of text if it's too much
Machinist i wanted to try because funni gunslinger? Hell yeah. But it was locked to HW so i had to wait but i literally fell in love with the class immediately and stopped leveling other classes and leveled it to 90 once i got it, their effects are just sick
Lancer/Dragoon is probably my favorite job (other than BLU, rip), and I'm annoyed I didn't try it until I was in the Shadowbringers patch content. Bonus: They and Reapers use the same gear.
I dont know of this has been said in the comments or not but you chose a really good time to start as an event is starting in game soon called The Rising which celebrates the release of A Realm Reborn
I’m not a good healer but I personally liked the Archanist because Scholar and Summoner share XP. So you don’t have to level two classes to rotate DPS/Healer when playing with friends. And Summoner keeps a basic healing and rez spell from Archanist.
Such a great video, was there live when you were watching this and talking through this, and as im writing this, you are currently starting your journey of final fantasy! On the character screen right now, Its gonna be great!
The guide forgot a class. Blue mage. Its a limited job meaning it cant participate in the game normally as other jobs can but is very unique and should have at least been mentioned.
The best thing about NPC and classes is that certain interactions can have a change in dialogue if your class is at certain point. Like acknowlegding you as a good *insert class here*
This was a good video to watch for deciding on a class. Legit recommend watching Jocat' "crap guide" series for ff14 as well. Very funny but has very solid advice.
Machinist was the job that got me to try FFXIV. Very cool and fun, especially when it comes to progging the harder fights. It has a sort of metronome to it that's very satisfying, especially once you find out exactly what you can get away with to squeeze out as much damage as possible.
It’s important to note that the information on Paladin is outdated, as the job got reworked after Scien’s video. Not that much changed, though, just that the magic and physical phases are merged somewhat instead of separate and the main DoT is no longer a DoT, but a very potent single hit of damage.
3 seconds in to the video and I subbed because I can't wait to see another sprout play through the game!!! Since I can't experience the story for the first time again, I have to live vicariously through others. GLHF
41:30 quite on the contrary dragoon is probably the dps class with most button presses per minute apart from perhaps ninja of the melee dps'es not due to a low gcd but due to a ton of ogcd's to manage and it makes it imo also have one of the hardest opener rotations of any class in the game because it is so easy to accidentally drift "drifting" is when you misalign your gcds so they don't fit with the party buff windows which is not ideal
Play SMN (Summoner). The dopamine hit from causing utter mayhem on your screen with all the particle effects and summon animations just feels so good. It only gets better as you level and if you ever decide to pick up healing, you've got SCH (Scholar) at your same level (both SMN and SCH level at the same time, so whatever you level one, the other is the same, with that said, you still need to do the class quests to unlock stuff for both, but leveling is equal). The nice thing about SMN is that it's very easy to pick up with a rotation that is very clear, there's no shenanigans or weird tech combos you have to do (RDM actually has a lot of this, but it's only for maximizing damage, can literally make the difference but only really in cutting edge or tight spots). Also, due to there being less Cast times on SMN, you are constantly moving, which is incredibly crucial for newer players as it keeps you on your toes as you learn boss mechanics (this is why BLM (Black Mage) is incredibly hard to level and learn but incredibly satisfying if you ever get good enough at it). You can pick up RDM (Red Mage) at 50, so there's plenty of time to make a decision, and you'll always have opportunities to level other jobs.
As starter jobs if you're interested in Monk, then you can start as a Pugilist. Shares armor type with Samurai so easy to Switch too. Warrior (starting as Marauder) is an easy beginner friendly class. Lancer (becoming Dragoon) is an easy starter too with a bit of a similar playstyle as Reaper. Tho endgame I didn't like dragoon as much cause of the rigid rotation and the constant interweaving. Both Reaper and Dragoon share the same type of armor (like Monk and Samurai).
@@awsomer76 yes for sure Dragoon is powerfull. I just didn't like how it played. Loved the jumps tho. Dragonfire diving into a pack of mobs is so satisfying.
Just a word of advice I don't think I saw anyone mention, if you level summoner you get scholar for free and vice versa, cause they both come off of the arcanist class
Fun fact: If you listen very closely when WAR executes a Primal Rend, you can hear them go "BRRRRR!" No, I'm not kidding. The Warrior of Light is a very, very weird person.
If I'm not playing Dancer, I'm a Sage. Dancer is fun as well as beautiful. I can do all my skills while moving nearly everywhere in the battle area; even with the step dance. It helps if there are AoE's and you have to move out of those; I love yeeting out of danger with En Vant. With all healer types, healing is priority compared to attacking. I've seen plenty of healers in a raid and they do the bare minimum; mostly resurrecting someone, but not healing them fully so they die quickly from the next attack. Resurrect/heal your tank first, then healer (if applicable), and then DPS in that order as much as possible. Also, Esuna is a must have as it can save extra healing effort by taking bleeding, poison, etc.
1:23 LMAO! poor Bluemage.... scribbled out in his "Completionist" pic 🤣 Welcome to the Rabbit-hole that is FFXIV :) Enjoy the ride! and Feel free to ask for help at any time!
You may want to choose 2 jobs to level simultaneously, as a veteran player you'll get enough EXP through MSQ and Job Quests to keep up on 2 jobs through most of the game. If you play one you'll find yourself extremely over leveled (this is mainly true for servers that have the Road to 80 Buff) and that can sometimes frustrate people. It will also mean a lot of that EXP is 'wasted' if you only play one job from the start. Hell I picked up 3 jobs my second time playing through the game and almost managed to keep them all equal level with minimal EXP farming.
No lies, Warrior is a fecking MONSTER right now and it is GLORIOUS. Like... easy rotation and just this side of unkillable. I am seriously considering making it my main for a while 'cause I've had too many wipes when I tank as Gunbreaker and a new healer gets clipped by one too many mechanics. Not their fault, it happens to everyone, but if I can save the run by 1 v 1ing the boss and look amazing doing it? I'm gonna want to do that.
I'm only a free trial player, so I'm locked to A Realm Reborn and Heavensward content and jobs (currently going through the story of Heavensward atm). But one thing I decided to do to milk the most out of my FT experience was to level every job I had access to. So far my favs of each type are paladin for tank, dragoon or ninja for dps, and scholar for healer. Can't wait for Stormblood to get added to the FT soon, because red mage has that style and finesse that I've been craving lol
@@JustRuss It definitely has been fun learning how to play all these different classes! Although it has admittedly also significantly inflated my play time. Probably would have beaten Heavensward by now if I didn't decide to get every single class to at least level 50 after beating A Realm Reborn lmao
I have the classes maxed, but I play tanks in high end content mainly and I gotta say warrior is def best for new tanks. But if you want more of a challenge with tanking, Gunbreaker is great. Plus it’s the highest dps of the tanks
The worst thing about playing reaper is that im always in the middle, Im good at my job in savage and still end up in top dps but in pf you never get the dancer buffs if there is any other melee typically and it just makes me wish I was good at any other job lol
Every time new content comes out and I get familiar with the mechanics, I will then switch to red mage. I can resurrect people faster than i can as a healer. The only reason I cannot resurrect 5 people in 9 seconds is because there's a mana cost. But if all tanks and healers are dead, having a red mage means there's a chance the fight's not over. Summon can also instantly resurrect a player once every 60 seconds, which can still save a run.
7:23 as someone who was Gunbreaker for Abyssos/part of Anabaseios Savage prog, yeah, that's accurate. 12:07 I know you were joking, but Astrologian actually *does* pull a lot from YGO. It's weapon was originally going to be something like a duel disk (there are still shades of it with the card holder on the hip). 26:33 My current main and prog job for Anabaseios. It is hella fun, but the burst windows can be tricky if not done right. If you miss a single person with your buff, your damage really suffers for it. This guide is a little outdated, mostly related to Bard and Machinist from what I can tell. Bard's healing buff can now affect the whole party instead of a single person, and Machinist got an extra form of mitigation in their Wrench (Disassemble)
I would hope someone would tell you, but healers and tanks have the fastest queue times and have options from the start. If you want to speed level without a wait, theyre useful. Astro, Dark knight, Machinist = lvl30 Samurai, Red Mage= lvl 50 Gunbreaker, Dancer= lvl 60 Sage, Reaper= lvl 70 The main story will ALWAYS give you enough exp to power level a class and then some, so dont feel bad about using dailies on one class and story running with another. Plus there are the little hunts in the logbook that can boost the starting classes. All in all, if you dont play like an idiot, there are a ton of resources to help level while getting you involved in the rest of the world. Hope you have a fun time!
Love love love love Dark Knight for tanking, I'm a sucker for its high-APM openers and bursts. Its damage isn't in an amazing place at the moment, but as I'm sure you've been told job balance is just plain tighter in FFXIV.
As someone who's been playing since 2016, let me give you my (joke) rundown on each job. Paladin: the magic tank. You heal, you shield allies, and your rotation is a strict one, but will allow you to attack from melee and ranged. It's by far the hardest job to kill, next to... Warrior: I am a simple man. I have an axe, and I will fucking murder you with it by swinging it around like a literal beast. Also, if you hit me, I'm gonna heal USING YOUR BLOOD. Dark Knight: I am darkness. I am depression. And I have a bigger sword than Guts from Berserk, and the Big D DPS to match it. For tanks anyway. However, lately, I am feeling rather uninspired, and have started mimicking warrior. I don't have spells anymore, even though I am the dark magic caster of the tanks. Yoshi P please give me back my shit, I was cooler and more fun to play when I could use DARK ARTS. Gunbreaker: Hey guys, uh... I heard you needed a DPS. *party* : Uh, no, we needed a tank. *Gunbreaker* 'Oh uh, that's cool, I'll just put on some tank gear. Look! I'm a tank now!' * Party* : "uhhh... sure. Let's go.' White Mage: 'I am your GOD and you will live and die by MY HAND! Except if they 1 shot you from full, then there's nothing I coulld've done. Now if you'll excuse me, I will GLARE the enemy to death or blind them in holy light. And also disable you from seeing shit. By the way, did you hear I now have a bell? Yeah, it plays a song called "For Whom the Bell Tolls". It's about YOU!' Scholar: You bring this guy when you actually want to clear. Why? Because everybody who plays Scholar has a BIG BRAIN. So many cooldowns, and yet, no, they do not heal right away. Only LATER, for when the boss smacks you or shouts out your eardrums. Need mitigation? Scholar is KING. Need a party-wide srpint? SCH has it. Want an automatic healing drone of purity which YOU DEVOUR ALIVE FOR DPS? This is the job. Just be sure you don't press anything at the wrong time, or you're gonna have a bad time. Astro: Once upon a time, I was the king of versatility. I could mitigate like a SCH. I could heal like a WHM. I had complex cooldowns which I manipulated with TIME MAGIC, but no longer. Ever since that bully Sage came along, I was forced to give up the night, and now I can only pray to the sun. But at the very least... I still activate GOD MODE and still do both things AT THE SAME TIME! Also cards. You want a card? Be nice to me. Or I will predict the time of your demise. It wasn't my fault, the stars read your fate. Sage: FIRING MAH LASER Monk: "I'mma punch you in the face and breakdance all over you. And after I do my DRAGON kick, I will be punching you in the balls instead for a critical hit. FROM BEHIND. Now watch me unlock the eighth gate of death and BLITZ all over yo ass. Dragoon: 'See this spear? Blink, and I will jump into the stratosphere, then come down as a LITERAL METEOR and IMPALE you. Also look at my DRAGON. And its eyes. LOOK AT THE EYES! Ninja: "My name is Kakashi, 6th hokage. Pleasure to meet you." Samurai: I am become weeb. And you will love me for how my sword can cut anything with the power of weeb. Reaper: "It's a dog-eat-dog world. Or excuse me, soul eat soul world. My pet, DEVOUR THEIR SOULS whilst I go play Harvest Moon. Black Mage: "This is my spot. under no circumstance will you come into my territory. If you do, I will BLOW YOU THE FUCK UP. Now watch me fireball and show Samurai what true Big dick dps is.' Summoner: "I have a dragon. You wanna know what it does? No, you don't, because it's death incranate, for I have harvested the power of THE ULTIMATE BEING. Also a bunch of other chumps who will quite literally clap your booty, engulf you in hellfire and let me SMACK YOU WITH MY BOOK, and then summon a tornado that will tear your skin off. And if you think you can kill me, think again, for I have an IMMORTAL PHOENIX in my employ. Red Mage: (I'm gonna be serious for this one) It's great in single target. Amazing in raids where you don't have any adds. But in dungeons... it's trash. Not in terrms of DPS, no. In terms of gameplay. RDM has the WORST AOE rotation IN THE GAME. It's so boring that tanks and healers have a more interesting AOE rotation, and doing damage in AOE as a RDM is extremely clunky and counter-intuitive. It was horrible in SHadowbringers, and they tried fixing it in Endwalker, but it was a band-aid on a leaking fish tank. In Stormblood, you had only 1 AOE GCD. and it was more fun than this shit. Why? Because in AOE, you don't have procs. At all. In single target, you have to always keep your mana imbalanced, but in AOE, it has to be the same, and it works against one another so badly that you might as well start headbutting a wall for an hour so you stop thinking about how badly designed the AOE is. (you literally have to spam the same 1-2 for 2 minutes straight, and you're a DPS, not a tank) Enchanted Moulinet can go die in a fire, and they'd better give Impact back to the single target rotation where it belongs. Easy fix? Give them a button that makes their single target skills become AOE, and remove all other AOE abilities. Except Contre Sixte. Literally the only good AOE skill in the kit. #RDMwasbetterinstormblood and you're an absolute masochist if you take this into a dungeon. Bring SMN instead, it's AOE is godlike, because its AOE IS ITS SINGLE TARGET. Bard: I used to be the god of DPS when we were fighting a superintelligent AI robot inside its own simulation of reality. But I was so popular, amd machinists complained so much, I got my booty clapped, and now I'm honest again. I swear. Just... don't interrupt my songs. Your DPS numbers will cry otherwise. Machinist: Having just a gun didn't work for 4 years, so I brought a bunch of other weapons, and now everyone loves me. Also I got into hiphop and people with bad connections hate me for it. Have I mentioned I play chess? Yes? Well, to get all my other weapons, I sacrificed my bishop and got a queen for it. Except the queen is disabled, she doesn't have eyes in more than one direction like my bishop did. ...I miss my bishop. Dancer: this ho is coming to collect. ANd I'll do it WITH MY SEXY BIUTT. Also I have magnet hands, so come on over and show me your dragons. I'll give them a little "boost". (thank you for reading my cringe jokes)
Thats why I love the lalafell race. Me being a smol tonk sqauring off against those large ass bosses is hilarious af PLUS the EMOTES are just too damn good. Race might be smol but can still get those juicy big numbers from hits. XD
I will say, I was a dps main/tank OS in WoW. I did what you're doing when shadowbringers came out. I got CE in WoW and felt like I had finally finished my goal. Dps in FF14 is really fun but OH MY GOD PALADIN TANK SLAPS. It's so fun. Like a 12/10. You have enough utility to put a Prot Paladin to shame. I love having ALL THE BUTTONS. For every situation, every hurdle, Paladin has a button for it. Gunbreaker is a close 2nd for me. Gunbreaker has a LOT of weaving off GCD skills between your primary rotation. High APM, great damage and survival, just not as much utility as the Paladin.
Samurai is top personal dps, but it doesn't really matter in FF. Also, that benefit disappears if you don't have other classes to give the party raid buffs. 4 SAM will not make up for the buffs that three other dps classes will bring. You really shouldn't worry that much about "top dps" - it's more about how you play.
My Boyfriend does the rabbit thing as a ninja as a Hrothgar because he finds it cute. While for me I just hold on my Fashion Accessory Parasol and dance with it instead as a Angelic Hrothgar XD
If RPR is your goal, I would start with Lancer/Dragoon because they use the same gear and won’t have to worry about getting anything new when you swtich
Just one thing about his guide that bothers me. A very simple detail that matters very little, but I think should be mentioned. Scholars use Codices. Summoners Grimoires. Their shared initial class, Arcanist, uses Grimoires as well. You can't use a Codex as Summoner nor a Grimoire as a Scholar.
Just a heads up Most former wow players, they are 80% tank, 15% melee dps, 5% phys range Its like they are allergic to magic/healing Races they play, majority is lala and roegadyn, ive met 48 wow players, 2 were catgirls, the rest were lala and roes There are other choices
@@JustRuss cus they don't want to heal, or use casters One of them replied with "I don't play healer cus I don't want the party to wipe and be the cause of it and have people yell at me" It's understandable because in wow, party wipe blame the healer Ff14, party wipe, redo it again but better
All these jobs are fun and flashy to play at level 80+ but they all suck ass to play at level 1. Low level Lancer/Dragoon for example is very boring to play. However I think LNC/DRG would be my recommendation for a new player to start on because its job story introduces an NPC who will be important to the main story later. You can unlock and play everything though. You'll see someone with a cool relic weapon and it will completely change your priorities.
I hope some of you will consider joining me on my adventure!
www.twitch.tv/justruss
VODs here: ruclips.net/channel/UC_nA8W6ndG0B1c7nBAT_qZw
watching the 7 hours of character creation vod rn XD heard you asking why bunny girls get the hot starter clothes and i didnt see anyone in chat answer, figure its fine to put the answer here since theres no where else to put it really, but the starter Bunny GIrl clothes are a reference to FFXII, 12 is more normal, single player jrpg, tho it plays kinda mmo-esque compared to other jrpgs, and theres bunny girls in it too and one of them is a party member, the bunny girl starter clothes in 14 are literally just what that character wears in FF12
Would also recommend Jocats „Crap Guide to FFXIV“ for a more funny and meme approach to the classes! They are still informative and a great laugh.
look up acerola fx.
Welcome to the best RPG in the world. FF14😉
play using controller, best experience for almost all classes =P
Just remember you only get like 10 starting classes to choose from when you create a character, so that should help make the decision easier.
yup! character is made now!
@@JustRussmarauder/warrior I presume? Really easy to level
@@JustRussHave fun unlocking the other jobs!
@@JustRuss Something to note: Both Scholar and Summoner level at the same time since they use the same starting class Arcanist
@@kelmirosue3251right, so if you play summoner to lv 90 and never touch scholar, sch will be lv90 when you start (fyi I don't recommend it due to the game just spiting buttons at you if you do this, but you do you)
This game is also very good at npcs remembering things you did, including commenting on your varied combat abilities. So much alternate dialogue.
that's really cool!
@@JustRuss when you get to Azim Steppe, always talk to the old sage of the Mol. What she says always changes and is appropriate to what you are up to, and is sometimes useful.
while the guy in Gridania still goes "just what we needed, another outsider"
LIKE BRO, I SAVED YOUR COLLECTIVE ASSES MORE THAN ONCE. WATCH YOUR TONE
Limsa: Arcanist, Marauder, and Rogue
Ul Dah: Gladiator, Pulgilist, and Tharmaturge
Gridania: Archer, Lancer, and Conjurer
Ishgard: Machinist, Dark Knight, and Astroligian. Side note: You need to start Heavensward to unlock these jobs.
Level 50: Samurai, and Red Mage. Both found in Ul Dah.
Level 60: Dancer (Limsa) and Gunbreaker (Gridania)
Level 70: Reaper (Ul Dah), and Sage (Limsa)
And the ishgard jobs start lv 30
You missed the tank with training wheels class: Paladin which starts in Ul'Dah after being a Gladiator til level 40 (I think it's 40...mine is level cap so it's hard to remember).
@@adakahless all classes either start with their class gem (those from expantions) and all the others get theirs at lv 30
Oh, before I forget, jobs share equipment:
"fending" = tanks
"healing" = healers
"casting" = magic dps
"aiming" = physical ranged.
"striking" = monk and samurai
"maining" = dragoon and reaper
"scouting" = currently, just ninja.
Cool!
Best thing about FF14; you change jobs with 1-3 clicks of a button, depending on how Hotkey’d you want to make it.
i love that!
A small note : with Stormblood being added to the free trial in patch 6.5, all previously locked content, including jobs is being lifted. So any free trial players will be able to make their way into Lv 60 Stormblood content (HW base and patch MSQ completion needed to progress) and unlock Stormblood jobs (Red Mage/Samurai) upon reaching Lv 50.
i yolo'd it and bought the whole game haha
@@JustRussLet's gooooo
I would also assume the level cap will be raised to 70 (Stormblood level cap) instead of 60 (Heavensward level cap).
@@TheRealPat316 Well it'd be a bit difficult to do Stormblood if it wasn't raised 😅
Best kind of YOLO @@JustRuss
Sage (SGE) is the embodiment of "I'm going to heal you with the power of friendship, and this gun I found!"
Edit: Glad this is actual REACTION content and not just "WOW! NO WAY! THAT'S CRAZY!!!"
thanks! i try to only upload stuff i have something to say about :D
The thing about any casters in FFXIV that people seem to never mention... Slide Casting... Basically, during the last second of your cast you can find a sweet spot where you are capable of moving without cancelling the cast. It's all tied to the way the server ticks pan out. This sounds like it's not much, but for a caster being able to effectively inch yourself around a boss arena between casts will allow for you to position yourself as needed to either support another player who has moved or simply have an easier time avoiding getting hit.
Once you master Slide Casting, all the casters become a joy to play. Personally my mains are Black Mage, White Mage, and Dark Knight.
For the record, while there are _some_ effects from server latency, server ticks aren't really involved at all, and it's always at least 0.5 seconds, so you can just treat it as 0.5s and be fine. Honestly, people like to assign things to "server ticks" like it's the bloody boogie man. They're a lot faster than most people think, and involved with a lot less than most people think. _Most_ things assigned to "server ticks" are in fact the result of latency (ex. the length of animation locks).
@@KaedysKor I typically can move at 0.9s. At that point the cast is locked in and going to happen, hence referencing the tick. Because despite the visual reference for how long you’ve got left it no longer matters, it’s locked in and happening.
So for the record, yeah, not everything abides by this, but any form of personal casting will absolutely allow for slide casting.
It’s all based on your personal latency, so the absolute earliest will vary from person to person. But still, as stated, the server has already eaten the input by that point.
Remember many jobs of the same type (tank, melees, etc) share gear other than weapon - so if you level a DRG for example, you can immediately swap your gear over to a RPR if you roll one (assuming he’s high enough level). This makes multi-classing (especially of the same type) insanely easy at max level. All tanks share the same gear, so many tank mains will play all 4 seamlessly
Especially since Tanks have homogenized in the meta recently kind of
@@awsomer76 Yea exactly - I returned after a while and lost my keybinds / bars, and as I was resetting all my tanks I realized like 95% of the skills have an exact match across the board. They each have their own unique thing (continuation, tbn/mana management, magic combo, etc), but fundamentally they’re extremely similar right now
Highly recommend leveling at least one job from each major role. You're probably going to reach level cap before you finish ARR if you only play one job, so you might as well bring one or two others you enjoy up high enough to turn in your quests. Blood for the blood lily!
good idea tbh! will try to!
Idk if chat has already suggested these or if you have already seen them, but I would recommend watching Jocat’s Crap Guide series. They are a funnier take on the class explanations, but also do a good job of explaining what you should be doing when playing each of the roles.
yep seen a few of those and they are great!
Ohh! I love those crap guides!
Dps is a great starting choice. You have no responsibility other than keeping yourself alive and your own rotation. You will see the difference in how tanks handle dungeons and if you want to be a tank you can see how a good tank does things. Same as watching healers to transition to a new role. They are all fun in there own way.
Tbh, DPS have more responsibility than tanks.
Tanks have the privilege of being monke. Turn on stance, run, aoe. Drop a couple pairs of mits in dungeon. You die with mits up? DPS weren’t killing fast enough or healer not healing. In trials/raid? Stance and smack while DPS have to do 80% of the mechanics.
Tank brain is real. Stand north and smack while DPS and healers do their synchronized dance routine then occasionally follow 4 of them to a group before going back north. Ez pz.
For the white mage the video says every 30seconds they get a free heal. Currently as of 6.4 it is every 20.
Its missing a secret class called Blue Mage. Its technically not a class nut it says blue mage when you equip the weapon. you get hit by monsters and get to add those attacks to your spellbook as your own spells. Its pretty cool and the weapon is a cane
Deckard Cane? =P
I've never had this much fun in wow as I have in FFXIV. The community is what makes the game so good. Everyone I met so far has been really nice
yep! community is just hard carrying! and game is good too!
@JustRuss hi and welcome! I hope you are enjoying your time in ff14! Just a quick reminder, as soon as you finish msq up to date, you will lose all those concurrent viewers you gained long the way, and a lot of people will become spiteful. This phenomenon is known as emotional vampires which are ff14 fanbase (not all of them, just the ones that engorge the first-time reactions to msq). This happens to 99% of streamers that start playing 14 after doing some other games. It is a weird phenomenon, and it can be oh so lovely while it lasts. But after msq is done... oh boy.
@@DoppelgangerTH guess i'll have to entertain them so much they can't leave then :D
Machinist is the ENTIRE reason i started playing FF14. In a fantasy RPG with magic and swords, I wield the 2nd fucking Amendment OORAH! The combos are super fun to pull off and he wasnt kidding bout crazy burst damage.
I started as Arcanist/Summoner and found it really funny that all these big bad enemies would talk mad shit and get clapped by a funny looking rabbit.
Hahahaha
Summoner (Arcanist) is a great starting job; extra powerful early on due to the rework and you get a lot of buttons to press, so it doesn't feel so boring. You also automatically level Scholar at the same time, which gives you access to a healer.
Excited for you to start your journey! I can relate to the draw for Red Mage's versatility. It's definitely the jack of all trades job with healing, melee, casting, and the ability to rez a ton. It also has some of the highest caster mobility in the game because of its dual cast system.
Honestly most FFXIV players will tell you to just go with the job you personally vibe with the most - whatever feels good to play and looks badass to you! You're gonna be looking at those effects a LOT, so you gotta like how it looks! Have fun!
yep! defo going to try them all!
for ninja its simple to not to get the rabbit. just don't press the same button twice in the same cast. also, only the length and the final compound in the mixture determines what spell is actually cast.
very interesting. i will have to give it a try!
Ninja is not very different to any other job. Everyone just learns a rotation and presses the mudras as part of that rotation. No thinking needed tbh
@@Link-kr2bcTrue. Ninja kinda has a reputation as the most complex Job in the game, which seems to be why you find very few of them in the wild in spite of them being very strong and consistent performers in raids. Anyone who actually plays Ninja will tell you that this reputation is undeserved; Ninjutsu is essentially just a flexible cooldown, it’s use cases are intuitive, and it basically just comes down to spamming high damage CDs every 60s. Their play style is really good at teaching good habits for Savage raiding and getting an intuitive feel for raid buff windows. Add to that their excellent mobility and their wide array of high damage ranged attacks, and you end up with an incredibly versatile and fun class to play. And it unlocks at level 10! Highly recommended.
@@MeedaYean my only criticism of NIN's mudra system is having to dedicate 4 buttons to it, instead of it functioning like DNC's step system, where it changes buttons that are already on your bar while you're in the "stance" where you'd be pressing them
@@bloodknyte Dancer has a really elegant design overall, and I have to say a lot of my comfort with the Mudra system comes from the fact that I'm a controller player, which most people aren't. It feels really good to map the mudras to LT + Face Buttons, it gives it a sort feeling like you're dialing in combos in an action game and controller players are never anywhere close to running out of space on their bars.
machinists robot it summons is litteraly called automaton queen
Glad Scien is getting more coverage, that's a fantastic video. Also, good luck on your stream today! I've been told the hardest part of FFXIV is signing up for an account so I hope you've done that already.
yep i made sure to get that done last night so i wouldnt have any delays haha. it was rought - that website sucks balls lmao
Take it from a veteran player who's been pretty much playing since day one. The top DPS constantly jumps around every 3 to 6 months and it's never the same 3, 1/2 the time. This is why everyone will always tell you play what you enjoy not what anybody tells you.
i think i prefer that really. and changing job is so easy too !
@JustRuss it's also important to note that "best dps" is only an important concept for top level week 1 progression content in extremes, savages and ultimates. Even then its a such a very narrow margin of difference from all other peers that it only truly matters if you are using elite top raider week 1 tactics and mindset.
A lot of groups below that level try and chase best in slot jobs like it matters without even doing the tactics and strategies that make it actually matter. We've had hilarious reaction vids of streamers watching groups reject someone with a 99% purple parse on an MCH because the job wasn't at the top of some generic ideal dps simulation chart for that season. Try hards are free content.
Tbf the top DPS and which class has highest personal DPS is irrelevant since it only really matters to the top 1% of 1% of savage and ultimate raid players. Anyone outside of that won’t ever see any meaningful difference between classes. The focus should be instead on doing enough damage to clear the encounter over chasing some mythical min max
That's how I know you're not a long term player monk Sam BLM n dragoon are consistently at the top the only thing that changes is how many people raided with it in week 1 changing the order of so called top dps
@@joshstorie246 aye the rule of thumb being the more selfish a class is the higher it’s personal dps is
Rogue/Ninja is really fun and has IMO the best story out of the starting classes, very good for fighting bosses in dungeons, trials and raids since they can buff the entire group. The most fun class for me is definitely Reaper and Red Mage
I do have to say that rogue and nin are easily within the top 3 class quests. Consistently so if you seperate them by expac level range.
The Rogue job quests were cool, but I could not understand what in the seven seas that questgiver was saying half the time.
@@hoodiesticks Can't directly link one here but try searching for a guide to Thieves Cant. A good amount of what Jacke says can be figured out from context, though. Dew beaters = feet, for example (what beats dew off grass in the morning).
As someone who did a Monk Main all the way to the start of 6.0 before switching to Dancer, I can say that I love how fast paced both classes are!
I could never get into any of the slow caster classes. The two classes honestly flowed really well from one to the other.
Make sure to try out as many classes as you want! Though I do recommend "Dark Knight" just because it has the best story of any of the Job classes imo.
i will for sure be trying them all!
@@JustRussplay all even if only to get all the class/job stories. Including trade classes.
You’re not lying about DRK. I wish I could play it again for the first time.
@@lartisteautravail I've done it twice, the second time after they'd changed some of the story cutscenes. Improved it.
About the clubs, it's because many of them are NSFW friendly, and lalafells look like children so sometimes they cannot experience some clubs fully because of that.
hhaahah lalafells getting turned away at the door!
"This job fucking flies."
No. JUMP GOOD.
I will say that AST isn’t theoretically as challenged as it looks/sounds. It is pretty easy intuit which moves to use in a given context once you get the rundown. The hardest part as a controller player is scrolling through the party list to select whom I want to give a buff card to.
I've been playing since the release of ARR and I would definitely recommend going with Monk as a starter dps job. Not only does it do great damage but it also has great raid utility with skills like Mantra to boost healing and Brotherhood to increase damage and have a chance to open chakras that allow you to use two other skills (one is single target and the other does damage in a straight line). ALSO, it is the only job that has a variety of cool weapons such as knuckle weapons, gauntlets, plated gloves, and tonfas.
actually warrior can also heal teammates, first of with nascent flash that puts all damage reduction and the shield on the selected party member, second on, every hit you do heals yourself and party member by the same amount, if you heal for 7k with a axe swing, the party member also does. second on, shake it off is a very good party utility, its a % based shield for 30 seconds and has also 15 second heal over time.
that's pretty cool! didn't even know
@@JustRuss at level 90 as a healer I never have to heal a warrior in dungeons 99% of my casts are damage spells it makes runs very fast
@@cyanmage1as a healer main, same. If I get a good warrior, ok cool i am basically a 3rd dps for rest of the run haha
@@cyanmage1 its not just dungouns, you can also use bloodwhetting as heal in raids, this needs for sure knowledge of the fights you do and if it worths it, but mostly you can heal close anything as warrior in a good 1 and a half minute window without danger
I know this is a little late, but as a Gunbreaker main, I feel like he didn’t quite explain it right, as your “tank window” and “burst window” aren’t mutually exclusive, though I’d argue that it has the best base rotation amongst the tanks, since it gives you a heal and a shield on the second attack, allowing you to completely ignore damage for a much higher survivability. I’d also argue that Scholar (my main healer) is simpler than Sage, since Sage relies heavily on off-global cooldowns, and thus has a much higher APM, and Scholar has access to more consistent shields and pure heals, since it can guarantee a critical shield, and you don’t need to attack for your fairy to heal, allowing you to have wider heals for actually free, rather than all of the resources that Sage handles.
with the amount exp gains from MSQs, you can level at least 2-3 jobs concurrently.
and if you level arcanist(summoner/scholar) you get both jobs for the price of 1.
And if you do roulettes, 4-5
You should react to the fight 'the omega protocol' would be really cool to see you try and identify mechanics in the fight with your wow background. It's considered the hardest fight in the game
i've thought about doing that one! i've reacted to a couple of fights - trying to avoid spoilers! eden's gate and rubicante. one should be going up on youtube soon!
does the omega protocol have story spoilers?
@@JustRuss No story spoilers, there's one cutscene about 15 minutes into the fight but its not a spoiler to any story. Just a transition
Been a Black Mage (BLM) for 10 years, I love it, now days at lvl 90 you get SEVEN chances for instance cast spells. So don’t think you have to stand still, use those spells for instance casts when you have to move.
the real catgirl was the friends we made along the way!
Regardless of specifics, I recommend leveling both a DPS and a not-DPS on your way through the main story quest. MSQ gives more than enough exp to keep up with leveling multiple jobs, dps is usually more fun to play around with for its own sake, and not-dps has MUCH shorter dungeon queues. As an added bonus, whichever job is lower level gets an exp boost!
Paladin: Good boi. Largely unkillable. Terrible job story. Lots of fancy weapons. Best invuln.
Warrior: UNGA BUNGA! FELL CLEAVE! Holm gang rise up. Big axes.
Dark Knight: Edge. Large swords with variable numbers of edges. Best and most edgy job quest. Worst, but easily most edgy invuln.
Gunbreaker: *Endless screaming or laughter depending on the situation* Cool weapon. Sweet overcoat. Broken fingers from rotation.
White Mage: Regen healer. Blood for the Blood Lily. Acts nice, secret sociopath. Suspiciously white robes.
Scholar: Escort quest. The actual healer (the fairy) just follows you around so you're mostly there to occupy space. BOOK SLAP!
Astro: It's time to d-d-d-d-duel. Used to be spreadsheet complicated, now waaaaay easier. Fancy weapon. Middle aged tarot fan.
Sage: Lasers! Shields! More lasers! Book nerds. Anime glasses adjustment as a bonus action.
Bard: I seduce the boss. Make arrows happen. Arrows get bigger and flashier as you level. Can sing in combat, and play instruments out of combat.
Machinist: I cast GUN! Armed like they're in a 90's shooter. Rocket launcher up the butt style. Pet turret that eventually turns into pet sexbot. Some real nice guns.
Dancer: Bop It the class. Help your other DPS out, or dance partner the tank as an insult. Good mobility, and easy to play.
Monk: Like playing keyboard for a prog rock band. Unlearn your GCD timings. No ranged attack. Sometimes unleash godlike powers. Largely crap looking weapons.
Ninja: Invading Area 51 with the bois. Exclusively Naruto fans. Invoker from DOTA. Will die from greeding burst windows.
Dragoon: Jump. No, higher than that. Reached the exo-atmosphere? Not bad, but you can do better. Spikey. Pokey. Almost certainly dead from greed or backflips.
Samurai: Whilst you were ERPing I studied the blade. Didn't study any party buffs, but hey, I hit like a truck. Some delightful weapons.
Reaper: Some great looking weapons. Good mobility. Extrememly flashy. Not DRK edgy, but sprinting to catch up. Personal fave.
Summoner: Easiest job? Easiest caster for sure. Summon tiny versions of traumatic god beings to slap fools. BOOK SLAP!
Black Mage: Worst levelling experience in the game. Great fun to play. Rotation changes DRASTICALLY every 10 levels from 50 onwards. Eats AoEs like I eat chicken.
Red Mage: Caster but fashionable. Explosions, followed by shanking a fool. Some fancy weapons. Back up rezzer. Generally clutch or hopeless, no middle ground.
100% correct
but warrior has best invuln tho. you can use it like 3 times in some savage fights. only 4 min cooldown
Jocat did a good job of speed running how to play the classes in a comedic way too. Give his a view as well.
about samurai being top dps: this is on average basis. I believe black mage has a higher cap for dps, but that is at fully optimized. samurai is easier to reach a higher dps than black mage. (and i dont really recommend leveling as black mage for the first time, but it’s good if you feel confident about specific fights and just want to dominate it.
I love Ninja’s play style that it has. Ninja can also use “Hide” to go invisible in the open world areas, so you can sneak around monsters that can overwhelm you. It was also very helping to Hide away and sneak past enemies in the Relic areas such as Eureka and Bozja, which was AMAZING!
Black Mage is arguably _more_ mobile than Red Mage - since RDM has a mandatory cast time every other GCD, while at max level Black Mage has like 5 different instant cast options, most with multiple charges, plus two slides. And RARELY does a fight make you use all of those if you know where to put yourself.
Yep definitely think it’s deadly at the skill cap when played to its maximum potential :D
Using emo as music for the Reaper seems so wrong. It should obviously be Black Metal.
34:16 "Red Mage is the class you play when you trust nobody on your team to do their job."
And that is why while I tend to tank in Bozja/Zadnor i will ONLY do RDM in Delubrum Reginae
Dragoon is indeed very chill. You spend a lot of time lying down on them.
hahaha so i've heard
Probably too late to help, but I'll drop the list of the jobs and what expansion their from. Fair warning, this is a wall of text
Technically some of this could be seen as spoilers since I'm naming places you don't see at the start of the game, so spoiler warning if that bothers you
All the jobs that have prerequisites are starter classes that you can pick when making a character. Except for Rogue/Ninja
Just for reference, the jobs added in Heavensward (Machinist, Dark Knight and Astrologian) all start at 30 but need a job at 50 to unlock. All the other jobs added to the game start 20 levels before the cap at the time and have starting quests in easily available cities. It goes something like this:
Heavensward: Machinist, Dark Knight and Astrologian. Starts at 30 but needs a level 50 job first
Stormblood: Red Mage and Samurai. They start at 50 and need a level 50 job to unlock
Shadowbringers: Gunbreaker and Dancer. They start at 60 and need a 60 job to unlock
Endwalker: Sage and Reaper. They start at 70 and need a level 70 job to unlock
Here's the full list
Tanks:
-Paladin, starts as Gladiator
-Warrior, starts as Marauder
-Dark Knight, part of Heavensward and starts at 30 but you have to have a job at 50. The start quest is in Ishgard, which you can't access until you finish the base game MSQ
-Gunbreaker, part of Shadowbringers and starts at 60. The starting quest is in New Gridania
Healers:
-White Mage, starts as Conjurer
-Scholar, starts as Arcanist
-Astrologian, part of Heavansward and also start at 30 but requires a level 50 job. Same deal as Dark Knight, the starting quest to unlock it is in Ishgard
-Sage, part of Endwalker and starts at 70. You need a job at 70 to do the quest, but the starting quest is in Limsa Lominsa
Melee:
-Monk, starts as Pugilist
-Dragoon, starts as Lancer
-Ninja, starts as Rogue. You have to have a class or job at level 10 to unlock the quest, which is is Limsa Lominsa
-Samurai, part of Stormblood and starts at 50. The quest is in Ul'dah
-Reaper, part of Endwalker and starts at 70. Also starts in Ul'dah
Physical Ranged:
-Bard, starts as Archer
-Machinist, part of Heavensward and just like Astroligian and Dark Knight, it starts at 30, needs a level 50 job to unlock and has its starter quest in Ishgard
-Dancer, part of Shadowbringers and starts at 60. Starting quest is in Limsa Lominsa
Magical Ranged:
-Black Mage, starts as Thaumaturge
-Summoner, starts as Arcanist. It's worth noting Arcanist is the only class that can morph into 2 different jobs, those being Summoner or Scholar
-Red Mage, part of Stormblood and starts at 50. Quest is in Ul'dah
-Blue Mage, which is unique because its the games only "limited job" right now. That mostly means you can't do normal MSQ or instanced content as Blue Mage. It starts in Limsa Lominsa
Hopefully i put this down in such a way that it's easy to read and come back too when needed. Apologies for the wall of text if it's too much
Cheers!
I switched to NIN in anticipation for the new Pirate themed job.
gotta love a pirate!
Machinist i wanted to try because funni gunslinger? Hell yeah. But it was locked to HW so i had to wait but i literally fell in love with the class immediately and stopped leveling other classes and leveled it to 90 once i got it, their effects are just sick
might have to give it a try!
As a Red Mage/Machinist/Ninja main, I think you'll have fun with the faster paced dps jobs. Just started leveling monk and it's been great as well.
definitely need to try monk!
Lancer/Dragoon is probably my favorite job (other than BLU, rip), and I'm annoyed I didn't try it until I was in the Shadowbringers patch content.
Bonus: They and Reapers use the same gear.
I dont know of this has been said in the comments or not but you chose a really good time to start as an event is starting in game soon called The Rising which celebrates the release of A Realm Reborn
perfect timing then!
I’m not a good healer but I personally liked the Archanist because Scholar and Summoner share XP. So you don’t have to level two classes to rotate DPS/Healer when playing with friends. And Summoner keeps a basic healing and rez spell from Archanist.
Such a great video, was there live when you were watching this and talking through this, and as im writing this, you are currently starting your journey of final fantasy! On the character screen right now, Its gonna be great!
YESSSSS only took 3.5 hours to make the character EZ
The guide forgot a class. Blue mage. Its a limited job meaning it cant participate in the game normally as other jobs can but is very unique and should have at least been mentioned.
The best thing about NPC and classes is that certain interactions can have a change in dialogue if your class is at certain point. Like acknowlegding you as a good *insert class here*
"red mage is the class you play when you trust nobody on your team to do their job"
as a red mage main, TRUE AND REAL
This was a good video to watch for deciding on a class. Legit recommend watching Jocat' "crap guide" series for ff14 as well. Very funny but has very solid advice.
Machinist was the job that got me to try FFXIV. Very cool and fun, especially when it comes to progging the harder fights. It has a sort of metronome to it that's very satisfying, especially once you find out exactly what you can get away with to squeeze out as much damage as possible.
It’s important to note that the information on Paladin is outdated, as the job got reworked after Scien’s video. Not that much changed, though, just that the magic and physical phases are merged somewhat instead of separate and the main DoT is no longer a DoT, but a very potent single hit of damage.
ah good to know, thanks :D
3 seconds in to the video and I subbed because I can't wait to see another sprout play through the game!!!
Since I can't experience the story for the first time again, I have to live vicariously through others. GLHF
41:30 quite on the contrary dragoon is probably the dps class with most button presses per minute apart from perhaps ninja of the melee dps'es not due to a low gcd but due to a ton of ogcd's to manage and it makes it imo also have one of the hardest opener rotations of any class in the game because it is so easy to accidentally drift "drifting" is when you misalign your gcds so they don't fit with the party buff windows which is not ideal
Play SMN (Summoner). The dopamine hit from causing utter mayhem on your screen with all the particle effects and summon animations just feels so good. It only gets better as you level and if you ever decide to pick up healing, you've got SCH (Scholar) at your same level (both SMN and SCH level at the same time, so whatever you level one, the other is the same, with that said, you still need to do the class quests to unlock stuff for both, but leveling is equal). The nice thing about SMN is that it's very easy to pick up with a rotation that is very clear, there's no shenanigans or weird tech combos you have to do (RDM actually has a lot of this, but it's only for maximizing damage, can literally make the difference but only really in cutting edge or tight spots).
Also, due to there being less Cast times on SMN, you are constantly moving, which is incredibly crucial for newer players as it keeps you on your toes as you learn boss mechanics (this is why BLM (Black Mage) is incredibly hard to level and learn but incredibly satisfying if you ever get good enough at it). You can pick up RDM (Red Mage) at 50, so there's plenty of time to make a decision, and you'll always have opportunities to level other jobs.
Dopamine go up, FPS go down haha
As starter jobs if you're interested in Monk, then you can start as a Pugilist. Shares armor type with Samurai so easy to Switch too.
Warrior (starting as Marauder) is an easy beginner friendly class.
Lancer (becoming Dragoon) is an easy starter too with a bit of a similar playstyle as Reaper. Tho endgame I didn't like dragoon as much cause of the rigid rotation and the constant interweaving. Both Reaper and Dragoon share the same type of armor (like Monk and Samurai).
Although endgame dragoon can still outshine many, outside of very specific fights like a certain recent ultimate
@@awsomer76 yes for sure Dragoon is powerfull. I just didn't like how it played. Loved the jumps tho. Dragonfire diving into a pack of mobs is so satisfying.
Just a word of advice I don't think I saw anyone mention, if you level summoner you get scholar for free and vice versa, cause they both come off of the arcanist class
Fun fact: If you listen very closely when WAR executes a Primal Rend, you can hear them go "BRRRRR!" No, I'm not kidding.
The Warrior of Light is a very, very weird person.
BRRRRR
If I'm not playing Dancer, I'm a Sage. Dancer is fun as well as beautiful. I can do all my skills while moving nearly everywhere in the battle area; even with the step dance. It helps if there are AoE's and you have to move out of those; I love yeeting out of danger with En Vant. With all healer types, healing is priority compared to attacking. I've seen plenty of healers in a raid and they do the bare minimum; mostly resurrecting someone, but not healing them fully so they die quickly from the next attack. Resurrect/heal your tank first, then healer (if applicable), and then DPS in that order as much as possible. Also, Esuna is a must have as it can save extra healing effort by taking bleeding, poison, etc.
1:23 LMAO! poor Bluemage.... scribbled out in his "Completionist" pic 🤣
Welcome to the Rabbit-hole that is FFXIV :)
Enjoy the ride! and Feel free to ask for help at any time!
You may want to choose 2 jobs to level simultaneously, as a veteran player you'll get enough EXP through MSQ and Job Quests to keep up on 2 jobs through most of the game. If you play one you'll find yourself extremely over leveled (this is mainly true for servers that have the Road to 80 Buff) and that can sometimes frustrate people. It will also mean a lot of that EXP is 'wasted' if you only play one job from the start. Hell I picked up 3 jobs my second time playing through the game and almost managed to keep them all equal level with minimal EXP farming.
No lies, Warrior is a fecking MONSTER right now and it is GLORIOUS. Like... easy rotation and just this side of unkillable. I am seriously considering making it my main for a while 'cause I've had too many wipes when I tank as Gunbreaker and a new healer gets clipped by one too many mechanics. Not their fault, it happens to everyone, but if I can save the run by 1 v 1ing the boss and look amazing doing it? I'm gonna want to do that.
Welcome to eorzea! Honestly i have lost count of wow converts that came to ffxiv and never looked back. My fc has like hundreds of em lmao.
If like reaper you could gp dragoon as they share the same gear with reaper until you unlock it
I'm only a free trial player, so I'm locked to A Realm Reborn and Heavensward content and jobs (currently going through the story of Heavensward atm). But one thing I decided to do to milk the most out of my FT experience was to level every job I had access to. So far my favs of each type are paladin for tank, dragoon or ninja for dps, and scholar for healer. Can't wait for Stormblood to get added to the FT soon, because red mage has that style and finesse that I've been craving lol
sounds like a good way to play to make sure you experience everything along the way!
@@JustRuss It definitely has been fun learning how to play all these different classes! Although it has admittedly also significantly inflated my play time. Probably would have beaten Heavensward by now if I didn't decide to get every single class to at least level 50 after beating A Realm Reborn lmao
I don't think Final Fantasy ever had a shape-shifting Job, because a lot of the Jobs are based on the Jobs of other FF games.
I have the classes maxed, but I play tanks in high end content mainly and I gotta say warrior is def best for new tanks. But if you want more of a challenge with tanking, Gunbreaker is great. Plus it’s the highest dps of the tanks
The worst thing about playing reaper is that im always in the middle, Im good at my job in savage and still end up in top dps but in pf you never get the dancer buffs if there is any other melee typically and it just makes me wish I was good at any other job lol
Dark knight is just progression locked at 50 behind the first expansion, however that expansion is free.
Tank: Warrior Melee DPS: Reaper, Samurai and Dragoon Magic DPS: Red Mage and Summoner Healer: White Mage and Sage.
Every time new content comes out and I get familiar with the mechanics, I will then switch to red mage. I can resurrect people faster than i can as a healer. The only reason I cannot resurrect 5 people in 9 seconds is because there's a mana cost. But if all tanks and healers are dead, having a red mage means there's a chance the fight's not over. Summon can also instantly resurrect a player once every 60 seconds, which can still save a run.
7:23 as someone who was Gunbreaker for Abyssos/part of Anabaseios Savage prog, yeah, that's accurate.
12:07 I know you were joking, but Astrologian actually *does* pull a lot from YGO. It's weapon was originally going to be something like a duel disk (there are still shades of it with the card holder on the hip).
26:33 My current main and prog job for Anabaseios. It is hella fun, but the burst windows can be tricky if not done right. If you miss a single person with your buff, your damage really suffers for it.
This guide is a little outdated, mostly related to Bard and Machinist from what I can tell. Bard's healing buff can now affect the whole party instead of a single person, and Machinist got an extra form of mitigation in their Wrench (Disassemble)
Doing stuff with groups on FFXIV is actually pretty fun and pleasant.
I would hope someone would tell you, but healers and tanks have the fastest queue times and have options from the start. If you want to speed level without a wait, theyre useful.
Astro, Dark knight, Machinist = lvl30
Samurai, Red Mage= lvl 50
Gunbreaker, Dancer= lvl 60
Sage, Reaper= lvl 70
The main story will ALWAYS give you enough exp to power level a class and then some, so dont feel bad about using dailies on one class and story running with another. Plus there are the little hunts in the logbook that can boost the starting classes.
All in all, if you dont play like an idiot, there are a ton of resources to help level while getting you involved in the rest of the world. Hope you have a fun time!
I recommend watching JoCat's "A Crap Guide to FFXIV" series.
ooh excited to see you play! I'll be checking for your streams, i also moved over from wow
see you there :D
it's a shame that the original didn't include they GOAT class Blue mage
Love love love love Dark Knight for tanking, I'm a sucker for its high-APM openers and bursts. Its damage isn't in an amazing place at the moment, but as I'm sure you've been told job balance is just plain tighter in FFXIV.
As someone who's been playing since 2016, let me give you my (joke) rundown on each job.
Paladin: the magic tank. You heal, you shield allies, and your rotation is a strict one, but will allow you to attack from melee and ranged. It's by far the hardest job to kill, next to...
Warrior: I am a simple man. I have an axe, and I will fucking murder you with it by swinging it around like a literal beast. Also, if you hit me, I'm gonna heal USING YOUR BLOOD.
Dark Knight: I am darkness. I am depression. And I have a bigger sword than Guts from Berserk, and the Big D DPS to match it. For tanks anyway. However, lately, I am feeling rather uninspired, and have started mimicking warrior. I don't have spells anymore, even though I am the dark magic caster of the tanks. Yoshi P please give me back my shit, I was cooler and more fun to play when I could use DARK ARTS.
Gunbreaker: Hey guys, uh... I heard you needed a DPS. *party* : Uh, no, we needed a tank. *Gunbreaker* 'Oh uh, that's cool, I'll just put on some tank gear. Look! I'm a tank now!' * Party* : "uhhh... sure. Let's go.'
White Mage: 'I am your GOD and you will live and die by MY HAND! Except if they 1 shot you from full, then there's nothing I coulld've done. Now if you'll excuse me, I will GLARE the enemy to death or blind them in holy light. And also disable you from seeing shit. By the way, did you hear I now have a bell? Yeah, it plays a song called "For Whom the Bell Tolls". It's about YOU!'
Scholar: You bring this guy when you actually want to clear. Why? Because everybody who plays Scholar has a BIG BRAIN. So many cooldowns, and yet, no, they do not heal right away. Only LATER, for when the boss smacks you or shouts out your eardrums. Need mitigation? Scholar is KING. Need a party-wide srpint? SCH has it. Want an automatic healing drone of purity which YOU DEVOUR ALIVE FOR DPS? This is the job. Just be sure you don't press anything at the wrong time, or you're gonna have a bad time.
Astro: Once upon a time, I was the king of versatility. I could mitigate like a SCH. I could heal like a WHM. I had complex cooldowns which I manipulated with TIME MAGIC, but no longer. Ever since that bully Sage came along, I was forced to give up the night, and now I can only pray to the sun. But at the very least... I still activate GOD MODE and still do both things AT THE SAME TIME! Also cards. You want a card? Be nice to me. Or I will predict the time of your demise. It wasn't my fault, the stars read your fate.
Sage: FIRING MAH LASER
Monk: "I'mma punch you in the face and breakdance all over you. And after I do my DRAGON kick, I will be punching you in the balls instead for a critical hit. FROM BEHIND. Now watch me unlock the eighth gate of death and BLITZ all over yo ass.
Dragoon: 'See this spear? Blink, and I will jump into the stratosphere, then come down as a LITERAL METEOR and IMPALE you. Also look at my DRAGON. And its eyes. LOOK AT THE EYES!
Ninja: "My name is Kakashi, 6th hokage. Pleasure to meet you."
Samurai: I am become weeb. And you will love me for how my sword can cut anything with the power of weeb.
Reaper: "It's a dog-eat-dog world. Or excuse me, soul eat soul world. My pet, DEVOUR THEIR SOULS whilst I go play Harvest Moon.
Black Mage: "This is my spot. under no circumstance will you come into my territory. If you do, I will BLOW YOU THE FUCK UP. Now watch me fireball and show Samurai what true Big dick dps is.'
Summoner: "I have a dragon. You wanna know what it does? No, you don't, because it's death incranate, for I have harvested the power of THE ULTIMATE BEING. Also a bunch of other chumps who will quite literally clap your booty, engulf you in hellfire and let me SMACK YOU WITH MY BOOK, and then summon a tornado that will tear your skin off. And if you think you can kill me, think again, for I have an IMMORTAL PHOENIX in my employ.
Red Mage: (I'm gonna be serious for this one) It's great in single target. Amazing in raids where you don't have any adds. But in dungeons... it's trash. Not in terrms of DPS, no. In terms of gameplay. RDM has the WORST AOE rotation IN THE GAME. It's so boring that tanks and healers have a more interesting AOE rotation, and doing damage in AOE as a RDM is extremely clunky and counter-intuitive. It was horrible in SHadowbringers, and they tried fixing it in Endwalker, but it was a band-aid on a leaking fish tank. In Stormblood, you had only 1 AOE GCD. and it was more fun than this shit. Why? Because in AOE, you don't have procs. At all. In single target, you have to always keep your mana imbalanced, but in AOE, it has to be the same, and it works against one another so badly that you might as well start headbutting a wall for an hour so you stop thinking about how badly designed the AOE is. (you literally have to spam the same 1-2 for 2 minutes straight, and you're a DPS, not a tank) Enchanted Moulinet can go die in a fire, and they'd better give Impact back to the single target rotation where it belongs. Easy fix? Give them a button that makes their single target skills become AOE, and remove all other AOE abilities. Except Contre Sixte. Literally the only good AOE skill in the kit. #RDMwasbetterinstormblood and you're an absolute masochist if you take this into a dungeon. Bring SMN instead, it's AOE is godlike, because its AOE IS ITS SINGLE TARGET.
Bard: I used to be the god of DPS when we were fighting a superintelligent AI robot inside its own simulation of reality. But I was so popular, amd machinists complained so much, I got my booty clapped, and now I'm honest again. I swear. Just... don't interrupt my songs. Your DPS numbers will cry otherwise.
Machinist: Having just a gun didn't work for 4 years, so I brought a bunch of other weapons, and now everyone loves me. Also I got into hiphop and people with bad connections hate me for it. Have I mentioned I play chess? Yes? Well, to get all my other weapons, I sacrificed my bishop and got a queen for it. Except the queen is disabled, she doesn't have eyes in more than one direction like my bishop did. ...I miss my bishop.
Dancer: this ho is coming to collect. ANd I'll do it WITH MY SEXY BIUTT. Also I have magnet hands, so come on over and show me your dragons. I'll give them a little "boost".
(thank you for reading my cringe jokes)
Thats why I love the lalafell race. Me being a smol tonk sqauring off against those large ass bosses is hilarious af PLUS the EMOTES are just too damn good. Race might be smol but can still get those juicy big numbers from hits. XD
If you want to eventually be a reaper you should start as a lancer since dragoon and reaper share gear appropriately called ‘maiming gear’.
Ohhh didn’t know that
Hope you're having fun in Eorzea! There is no wrong choice :)
but the right choice is Scholar!
I will say, I was a dps main/tank OS in WoW. I did what you're doing when shadowbringers came out. I got CE in WoW and felt like I had finally finished my goal.
Dps in FF14 is really fun but OH MY GOD PALADIN TANK SLAPS. It's so fun. Like a 12/10. You have enough utility to put a Prot Paladin to shame. I love having ALL THE BUTTONS. For every situation, every hurdle, Paladin has a button for it.
Gunbreaker is a close 2nd for me. Gunbreaker has a LOT of weaving off GCD skills between your primary rotation. High APM, great damage and survival, just not as much utility as the Paladin.
Ninja is the absolute best job this game has to offer... PERIOD!
P.S.: BEST JOB EVER!!
2nd P.S.: Blue Mage is the best job but you know... we can't play with the best toys, Square is afraid we may broke it. Boo Hoo!
I like the P.S 😂
Samurai is top personal dps, but it doesn't really matter in FF. Also, that benefit disappears if you don't have other classes to give the party raid buffs. 4 SAM will not make up for the buffs that three other dps classes will bring. You really shouldn't worry that much about "top dps" - it's more about how you play.
My Boyfriend does the rabbit thing as a ninja as a Hrothgar because he finds it cute. While for me I just hold on my Fashion Accessory Parasol and dance with it instead as a Angelic Hrothgar XD
you really should give jocat's guide to ffxiv jobs a look, he uses to humour to drive in valuable knowledge
have watched a couple! but im sure theres plents more of his content to lap up!
Proud Dark Knight main and I cannot recommend it enough, it’s just supremely entertaining.
If RPR is your goal, I would start with Lancer/Dragoon because they use the same gear and won’t have to worry about getting anything new when you swtich
Music choice for DRK should've been fiend, Sephirot's theme.
Just one thing about his guide that bothers me. A very simple detail that matters very little, but I think should be mentioned.
Scholars use Codices. Summoners Grimoires. Their shared initial class, Arcanist, uses Grimoires as well. You can't use a Codex as Summoner nor a Grimoire as a Scholar.
Just a heads up
Most former wow players, they are 80% tank, 15% melee dps, 5% phys range
Its like they are allergic to magic/healing
Races they play, majority is lala and roegadyn, ive met 48 wow players, 2 were catgirls, the rest were lala and roes
There are other choices
interesting. why do so many play tanks?
@@JustRuss cus they don't want to heal, or use casters
One of them replied with "I don't play healer cus I don't want the party to wipe and be the cause of it and have people yell at me"
It's understandable because in wow, party wipe blame the healer
Ff14, party wipe, redo it again but better
"oh you do damage based of positional, that is cool" has never said any melee
Hahaha I might eat those words 😂
All these jobs are fun and flashy to play at level 80+ but they all suck ass to play at level 1. Low level Lancer/Dragoon for example is very boring to play. However I think LNC/DRG would be my recommendation for a new player to start on because its job story introduces an NPC who will be important to the main story later. You can unlock and play everything though. You'll see someone with a cool relic weapon and it will completely change your priorities.