Mythic WoW Raider gets HYPED watching JoCat's Caster DPS guide
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- Опубликовано: 5 сен 2024
- Check out @JoCat 's Original video here:
• A Crap Guide to Final ...
Today we take a look at JoCat's FFXIV Caster DPS crap guide and I actually learned a couple of things I'd like to try out with my jobs and FFXIV gameplay!
I've started my first playthrough of Final Fantasy XIV over on Twitch. I hope some of you will join me on this adventure!
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I hope some of you will consider joining me on my adventure! Streaming daily on Twitch!
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Blue Mage also has the Masked Carnivale which is basically a bunch of puzzle fights specifically designed for BLU where you need certain spells for each fight to deal with a certain mechanic and they get REALLY niche like casting Blind on an enemy with Reflect to blind yourself to avoid an eye marker. Its a lot of fun and the final few fights are legit full on bosses that you get a fancy title from if you do the fight perfectly
'Proudly wears all Carnivale titles' still gotta finish working on the Savage BLU titles though
Wait, THAT'S how you deal with those eye markers? That's wild, I had no idea! I've been trying to diamondback my way past it this whole time!
I'm listening....
@@hoodiesticks I had to look up a guide on Blue Mage Academy for that stage when I was going through them all. I was shocked when I saw it.
@craigfunk3453 I've been wearing my Perfect Blue since I got it until switching out for Glitterier Than Goldor when 80BLU came out. I've thought about Savage BLU, I really want the morbol and Forbidden Blue but I think thats above my pay grade as a player.
Fun fact since you asked about samurai having casts. In the 2 minute rotations for samurai and summoner, samurai actually has more hard casts in total than summoners
I will say if nothing else blue mage probably has the second best job story behind dark knight. Without getting into spoilers, the litteral introduction quest starts when a cop asks you to help her arrest the man who will be your teacher for fraud.
And then he gets mugged for his clothes
@@NeroLucifarious And then way down the line, it turns out he's EXTREMELY skilled in all levels of magic, to the point where even basic casts are earth rendering, and he doesn't use it because he doesn't want to use it, he wants to be a blue mage. He's a bored Ultimate Raider.
@@NeroLucifarious Martyn is Unironically my favorite character in XIV. I'm always rooting for him until he starts winning.
Damn I need to do the BLU stuff
@@roetemeteorHe is even shown defeating a behemoth by himself, which is the strongest of "normal" monsters. He also has some pretty interesting implications with some of the spells he uses. First there are the primal spells that suggest he has encountered and defeated them, but most interesting is Quasar from Sophia. We kill her in the Warring Triad questline, so Martyn had to have gone to Ayz La and fought the simulation. There could be an easy mode, but it might also mean he soloed the EX version. That, or there is a special totem for that spell that players don't get.
Summoner's story is actually pretty good too. The person giving you quests for it is actually Y'shtola's sister! And while not as powerful as her, she's pretty badass in her own rights, facing some enemies in battle that would make Y'shtola go "YOU FOUGHT AGAINST WHAT?! ARE YOU INSANE?!" because as far as she knows, her sister is just a conjurer chilling out in Gridania.
"But I had my study buddy with me! We're unlocking an ancient Allagan magic!"
"This 'study buddy' of yours, are they able to fight?"
"Actually they're the Warrior of Light..."
"Oh! Okay then, carry on. I know who to drag through the dirt if something happens to you." 😈
@@CanisMythson "Froth and foam." :3
It also have a very disturbing key item in the ARR storyline part
Something notable for Castbars and slide casting. If you bind an Emote to your hotbar whilever you are casting it will grey out as unusable. However you'll notice that it lights back up as usable well before the cast is finished, as soon as it is lit up you can safely move and successfully slide cast
Note to self. Put Manderville Mambo on my “cool down reminders” hotbar.
Honestly dont do that... That just makes people being glued to their hotbars instead of paying attention.
The best you can do to learn to slidecast is just practicing on a dummy for a while until you get the feeling of it (WHICH WILDLY VARIES WITH PING)
@@Irisfantasies agree up to the extent that slidecasting should be practiced, i think it's totally fine to use the emote trick when you're first figuring things out and getting a feel for your cast time but yeah you shouldn't let it become a crutch or else you'll tunnel vision like you said
@@Irisfantasies 100% But while someone is just learning slide casting its an excellent way to help learn it, plus can be very useful for players with wildly inconsistent ping
@@Irisfantasies Isn't it puossible to just put that emote alone on a hotbar, reduce the opacity of the bar to 0 and then put that bar somewhere where you can see that emote in the corner of your eye while still being able to concentrate? I mean, I do that for some of my cooldowns to specifically not look at my normal hotbars at all times
Summoner's Endwalker rework might have made it a bit on the simplistic side, but it gave Summoner a level of potential that it lacked before. Additional primals can now be added to their repertoire which was pretty difficult before. Albeit, we're going to have to wait for new spell animations to be designed.
This is true. But they destroyed Carby. He doesn’t attack anymore. Like it would be better if during the carby phase at lower levels CARBY attacked like Bahamut and Phoenix.
I do dislike the removal of that uniqueness that old SMN had. It played very differently to other jobs, and that's something I can only really say about BLM now, maybe MNK if I'm being generous.
Nigh on every job is just a basic combo and using things off cooldown until burst window, with very little variation. RDM dualcast is somewhat interesting, but it doesn't differentiate the job enough.
In the burst window, it's just dumping your buttons, which given the animation times, can be *too* much for certain jobs. Dancer in particular can't spare an ogcd without loss
@@luna_theraiderthis 100%
Carby doesnt do shit anymore, they're just a novelty now
I do wish they had kept the DoT with the pet attack. I hate having vestigial pets. Might as well just not even have it if it's just going to sit there and stare at me.
I'm just waiting for the dev team to finally implement Ramuh-Egi. It's time, Yoshi-P. Make what's in the code a reality.
@@antarath517 The thing is, old SMN completely lacked the job fantasy of a Final Fantasy Summoner. Egi's were a mistake. Full stop. Is it a simple to play class now? Yes. Could it use further tweaking and complexity? Yes. Is it a solid foundation from which the job can FINALLY be expanded upon instead of reworked? DEFINITELY.
I don't dislike the idea of a dot mage. But Summoner, a job known for BIG flashy bangs, should NOT have been it.
Also the most painful part about Casters is when you get slapped with the Paralysis debuff which impacts your already long-ass casting time XD
*Cast bar at 0,04*
INTERRUPTED
Especially when the healer doesn't esuna 🙃
You can use Spine Drops to remove paralysis if there isn't a helpful healer around
@@cstrouts This this this this this. Carry these. I always carry Spine Drops, Echo Drops, and Eye Drops and have them together on a side bar. Mostly Spine Drops see use, but you'll be so glad you carried the Echo Drops if you get silenced in a Deep Dungeon, and Eye Drops if you whiff and get blinded by something. Both much less common than Spine Drops but so good to have when you need them.
suck it black mage
Scholar is probably the most strategic class, not only because it's thematically considered to be a strategist-style job but they live in the spot of pre-mitigation healer. A lot of their tools for healing are meant more to prevent the damage being done than to heal reactively, which is where White Mage shines. So a SCH needs to know the fight well enough to know when to cast what for the best performance. BLM follows after with needing to know the flow of the battle because they're one of the hardest punished if they pop Triple Cast and Leylines and the boss phase changes, completely wasting your set up.
Spoken like a true SCH main
I would argue that AST also needs to be played pretty strategically. Maybe not on the level of SCH and BLM but a lot of their tools have to (or can) be set up beforehand as well and really shine when you set them up right! On top of that they got super poor mobility outside of lightspeed (which is needed and delayed for the 2min window) so you really got to preposition etc.
sounds similar to discipline priest in WoW!
@@OG_Fireflare Nah. You just pop your damage buffs on the 2 minute intervals. It's braindead. It used to be strategic on the old card system, but the new one doesn't even require thought. It barely requires consciousness.
@@Spectacular_Insanity I was not talking about the card system, which you just superdump every 2mins. There's some really nice and tactical things you can do with Macrocosm, Horoscope and Earthly Star with setting them up beforehand.
One nice thing about Summoner, there are story beats locked behind you having a role at a certain level. By having Summoner leveled, you also have Scholar leveled, so that's two roles down. In addition, when learning raids some other casting classes will start summoner for learning so they'll get down the fight rhythm so they know what to do to bring Black Mage, as Black Mage needs you to know when you can afford to stand still.
Summoner is basically a rollerblading chad caster with a doggo
while there isn't an indicator as to when to slide while slide casting, a good way to know when to move is when, for instance, your emote or potion buttons on your hotbar become available to click iirc.
Yeah, Reaper has two casts (well, three, kind of, but the third you only use during downtime): Your ranged attack (which becomes an instant cast if you use either of your teleports), Communio (burst finisher), and Harvest Moon (which is a two-part attack with the cast being a charge you can hold and the cast is instant outside of combat).
You get the feel for slide casting. I play BLM a lot and have almost gotten it down to a science. Just pay attention to your animations. Once you’re about to sling the spell (before you whip your staff forward) you can move. It becomes almost second nature after a minute. Really easy.
Kinda like reload cancelling back on the old CoD days!
There actually is an indicator for the slide casting! If you put an emote on your hotbar, the emote is unavailable while casting unless slide casting is available, so the emote on the hotbar acts as a slide casting indicator. As a black mage main, I find this very useful. That being said, it is the sort of thing you should just learn the feel of instead of relying on the emote to tell you
There's an easier way to tell when you can start slide casting than using emote buttons. You can start moving again once the cast time gets to 0.50 seconds remaining. For jobs with shorter cast times this means you can start moving with as much as a third or more of your cast bar still left.
Black mage has long bar times to go with their big damage, redmage gets dual casting which lets them cast an instant, they use it with shorter casting spells to skip the lomg res timer and res party members, summoner charges their bar for 15 seconds then picks a color, two out of three of the colors are instant casts and the last one is long and you have to stand still but does the most damage.
So the thing about Blue Mage, besides learning monster attacks, is since they can't run the roulettes like other jobs they get a ton more exp from mobs. While you can solo level with the right skills, the most efficient way to level is to pull a high level mob and have a someone not in a party with you kill it for you.
Easy way to kno when you can move and not interrupt "slide casting" is to put an emote on your hotbar, when it is able to be used you are free to move no matter the % of the castbar.
One of the reasons why the caster DPS actions tend to show bigger damage numbers than other jobs is that unlike any other (except healers to an extent), they do not have a 'casting auto-attack'. This means that their damage is 100% derived from their spells whereas tanks, melee DPS and ranged DPS have auto-attacks which passively deal a small amount of damage automatically. So that lack of auto-attack is rolled into their spells which tends to make them appear to do more damage (and a skilled BLM, RDM or SMN will usually end up dealing a fair bit more damage overall).
My favorite casting job being Black Mage, I've gotten pretty good at its rotation and mechanics and I think a few things were glossed over in the video. For one, the BLM gets 2 procs that will both ease the sustaining of their Enochian buff that improves their damage (and allows free casts of your most powerful spells, Foul and Xenoglossy every 30 seconds) as well as both do burst damage and sustain your main DoT, Thunder I/III and Thunder II/IV.
"Firestarter" let you cast "Fire III" for free and with no cast time which is a relatively hard hitting spell while under your fire stance (Astral Fire) and also reset your Enochian timer to full while "Thundercloud" lets you cast any "Thunder"-type spell for free with the added bonus of dealing the full damage of their DoT duration at once while also reapplying the Thunder DoT on all enemies hit. Firestarter is triggered by "Fire" (and later "Paradox") at a 40% chance while Thundercloud is triggerd on every DoT tick at a 10%/3% chance (10% for the single target Thunder spells, 3% for the AoE Thunder spells). So depending on your luck, you may well weave a few Thunder spells for free which, in dungeon pulls, *pulverizes* enemies.
Red Mage is definitively more newcomer friendly as well as versatile since it allows you to not be hampered as much by casting while also giving you a lot of mobility options (a gap closer and a backflip). The tempo of the Red Mage is fun once you understand that you have some spells that are meant to be used through Dual Cast and since your second spell is instant, you have all the duration of a GCD to move, meaning every other cast is free movement.
Even so, their ability to heal relatively well as well as abuse Dual Cast to circumvent entirely the cast time of Verraise (their battle raise) means that they can single-handedly save a raid party from a wipe by quickly bringing back party members whereas all other casting jobs with a raise (Healers included) will only be able to instant-raise every minute with Swiftcast and otherwise need to hard cast their Raise ability. And it goes without saying that their flow between a rushdown melee combo to chain casting high power spells as finishers look very cool and are satisfying.
As for Summoner, it used to be a pet class based on DoTs (think Warlock from WoW) which was revised a few times in small ways and was a very technically demanding job to play. However, with Endwalker, the SMN got completely overhauled to its current form which incidentally also makes it act more like Summoners / Callers from past games. It's current form is much simplier than how it used to play mostly because you no longer have to juggle DoTs and you pet abilities are entirely under your control.
The flow works as follows : you use Aethercharge / Summon Bahamut / Summon Phoenix to enter an heightened state where your basic spells are enhanced (and with SB and SP, also summon the corresponding demi-primal) which last for 15s. Once those ability expires, you then get 1 charge of each of Ifrit, Titan and Garuda to summon in the order you wish; all three come in using their signature ability as a high damage AoE while also granting you use of spells aligned with their element : Ifrit let you long-cast a high damaging single target or AoE twice, Titan let you instant cast 4 mid damaging single target or AoE 4 times and Garuda let you rapid instant cast 4 low damage single target or AoE 4 times.
At later levels, you also gain the 'favor' of either Ifrit, Titan or Garuda that let you use another signature ability of theirs : Ifrit let you use a 2 part instant AoE spell combo which starts with a gap closer, Titan let you instant cast Mountain Buster after every cast of your 4 aligned spells while Garuda let you long cast a damage AoE on the field. After the minute since your last Aethercharge / Summon Bahamut / Summon Phoenix is up, you can then cast it again (and in the case of SB and SP, you alternate between which becomes ready to summon).
Blue mages have a massive variety of spells, and a spell that lets them take other roles, tanking, dps, or healing depending on what they want to do in that moment, playing blue mage is essentially every role in one, the fun of it is every spell you have to farm from specific enemies. Currently it’s at level 80 cap(recently increased from 70, so won’t increase to 90 for some time most likely) so it can’t do current endgame content, but it does have its own unique side content. There’s also been rumours that beast master is coming in dawn grail, which will work a similar way as a new limited job
JoCat is a blessing we don’t deserve, and damn was he spot on about us Summoners. Still my favorite caster DPS though, because damn is it satisfying to watch things explode using primal powers.
Blm and whm used to have similar cast times as the longest of their respected flavors, but all the healers got adjusted to the same cast times to help balance things.
My opinion though, if you can learn to cast even at a basic level with blm then NOTHING ELSE will give you trouble casting. Oh sure scholar has to hard cast its main shields and plan but you dont have to worry about sitting in the same spot for 3ish seconds while the boss looks for a new face to grind under its boot.
Seriously tho, I went from blm in arr to rdm as soon as I unlocked it and my power levels shot up dramatically bc it was soooo less intensive on positioning. And then they gave me a raise and I got even better at saving entire alliances.
Speaking of saving alliances, you always have your physical combo available as a rdm but its enhanced with your personal white and black juice bar. Use the juice for a combo to get your finisher and voila thats rdm.
However, if everyone is deciding to try the new blanket some abomination has specially made for them, you can target alliance members from the alliance bar by clicking on their health symbol and toss them a raise.
I mention this after the combo stuff bc if you cast jolt for 200 mp and verraise for 1000mp you're gonna be out of juice QUICK. So melee combos keep the action going even if you hit lucid dreaming and need a moment before you get back into things.
As a very stubborn but fleetfooted rdm, you too can forestall the coming disasters known as party wipes by learning how to dance and more importantly NOT DIE.
Im only sad about rdm bc as a hrothgar I can't wear hats anymore
While I'm mainly a Paladin, both Black and Blue Mage are the jobs I find myself playing most often. Black Mage just feels so satisfying to play (also for some reason gets me more commendations than any other job) and Blue Mage is pure fun. Nothing like taking a couple BLUs to a normal raid during mogtome grind and clearing the thing in like 2 minutes.
The starter quest to get you BLU is in the aetheryte plaza in Limsa. There's a Yellowjacket who thinks the guy selling Blue Mage job stones is scamming people. It only gets sillier from there. I love the whole quest line.
Hot tip for slide casting if you put an emote on your hot bar it lights back up when you can move
Also you do keep all the spells when you learn them, blue mage has its own spellbook and hotbars it can swap between, so once you have the spells you can swap, save load outs, and swap between them as you feel like
Blue mage comes with some pretty spicy achievements which reward titles and some pretty exclusive mounts!
It also has unlockable weekly content which rewards currency that’s really useful for a whole bunch of quality of life things!
Defo one of the more rewarding things to do if ur feeling a bit of burnout or fancy a change!
It's only the one mount and some titles. It was fun, don't get me wrong, but it's not very rewarding beyond the achievement of doing all the savages.
*me, who does not do savage content but wants a Morbol mount anyway*
Oh nice!
"Healers adjust"
Me who sees the BLM decide not to leave their fcking leylines despite the incoming one-hit attack: I see you've made your choice *prepares rez*
I rescue them and they can whine about it later
and then after rezing, im going to rescue the BLM out of his next Leyline JUST TO REMIND HIM WHO IS THE BOSS HERE.
Lol I’ve had several times where I watch that happen to the BLM while I was red mage and I legit waited to finish my cycle of casts before quick rezzing the BLM cause the healers were to busy making sure the others didn’t die
How will they learn? I definitely cast that swift before the sprout dies since it's more effective a teaching tool to res them than to rescue them.
@@howlingzangetsu yeah usually if it's BLMs I don't bother with Rescue, most of them got Surecast most likely if they refuse to leave their Leylines. I've seen a bunch who just wouldn't budge during raids
Word is they'll be adding a new limited job with Dawntrail, since the shine has worn off of Blue Mage. Leveling is a breeze (an hour or two), the content for it can be pretty easily cleared, then it's just a "wait until level cap and spell book increase."
Blue Mage is definitely the farm job, though. When I was doing the 80 relic farm, I saw a *lot* of Blue Mages going FATE to FATE and steamrolling everything. They'd fly in, sync, cast Hydro Pull, then do a bunch of AoE spells and every enemy was dead.
As someone who went to the Arcanist school thinking it was gonna help me become a healer/astrologian, and subscribed to it long time because of Summoner/Scholar dual leveling and thus covering both DPS and Healer job for the account... Worth It!!!!!!! It's also really cool mechanically and quest wise.
oh god i maxed out Summoner and never got to touch Scholar... but now i dont have the leveling experience of using a Scholar, so i dont know how and is afraid to use it lol
@@BloodyDIMISIS55 It's not that bad honestly. Since the job quests sync you up with the level for most of their fights you get to experience being that level. Not even adding to the fact that most of the skills and job spells you get for doing them so you only just learn them. If you feel like that is not enough you can just run a few dungeons with the npcs that would put you at that level and try it out. That's how I learned Dark Knight. It's a bit tedious but it does help.
@@d_wiseman3409 OH FUCK hell yeah trust/NPC system Why did i not think of that. i dont want to grief players so this is perfect. thanks!
@@BloodyDIMISIS55 np. Have fun :)
@@BloodyDIMISIS55 There's also the online job guide for 14, and IcyVeins to learn the big boy openers and strats. Scholar, when you stat them right and know what you're doing, tosses out shields that make sage's jealous.
The biggest use you'll get out of blue mage is whenever Square announces a mogtome event where you can get a special currency to spend on rare items by doing old content for a limited time. Because if you unsync those fights you'll be allowed to use blue mage, so what people will do is make an entire party of blue mages with specific spell choices to absolutely demolish that boss in like 10 seconds to make grinding it extremely quick. Which reminds me, I should get around to actually making the effort to grind up my blue mage and unlock spells for it one of these days lol
One of the good things about BLU mage is that it levels much, MUCH faster than other classes. Before the latest update, I got from level 1 to 70 in a couple of hours by tagging mobs in the first ShB areas then having some max level friends beat them up.
Blue Mage is fun, though admittedly you’d want some people with you to help out with the collection and leveling
Eh, I'mma keep it a buck, 80% of the spells can be gotten yourself. The only true needed spells are going to be "Aetherical Mimicry", "Might Guard" and "Basic Instinct," because once you're past that, you can easily, EASILY, just take your time to go unlock some basic DPS skills for the damage of your choice.
Once you get Exuvation, you can mimic a healer and go into any content synced and handle it yourself. Maybe Desynch some primals to get your GCD's. Shock Strike is probably the best one to get first, followed by Eruption. Garuda's strictly better but Eruptions easier to use. Choco Meteor for open world unlocks. After that, it's just adjusting to content by yourself and playing it safe. Get RB/UV And be the bane of all fates.
Everything past that just makes your life a little easier.
@@roetemeteor …I did not know this. I will now be doing this
As an avid Blu I highly recommend it its a lot of fun. Bc they can't do most normal synced duties most servers will have tight-knit communities in PF. The Masked Carnevale, which is part of the Blu Job quests range from neat little puzzles to basically solo Extreme trials in terms of complexity. Very fun time.
Speaking of Melee with a cast bar... Yeah, Reaper has two skills with one (Soulsow, which turns into Harvest Moon. And Harpe, their ranged attack), but each have conditions where they are instant (Soulsow is instant while you aren't in combat, and Harpe gets an empowered instant cast after using one of the movement skills)
The ranged option having a cast bar instead of being instant definitely makes RPR a bit more melee-dependent than other physical melees, but it does have other options in its kit to compensate a great deal of the time (and at least doesn't have as much animation locks as the other maiming job, Dragoon, so it can slide around the battlefield like butter~)
Technically RPR has three skills with a cast bar, two you already mentioned the third is Communio (Lv 90)
@@bl00dm0urne ah right, I always forget about Communio technically being a cast since it is so short and often slidecasted
An easy in-game way of seeing when you can slide cast: your emotes will become grayed out during a cast, as soon as they become regularly lit, is okay to slide cast. Can try it out with the teleport
Pint made an interesting video about playing Black Mage, including the rush of learning to play it well despite the challenges. Not sure where it sits for spoilers.
Yess. Blue mage is genuinely cool even though it's a meme! Unless I'm leveling something it's my class of choice when doing old content just because it's weird and different
And if you do all the lvl 50-70 raids with only BLU you get a morbol mount
Slide-casting isn't actually intended feature, it's more of an interesting quirk of how the netcode tracks and handles player movement. The higher your ping, the earlier you can start slide-casting.
That's What rescue is for we adjust DPS to their taste
The best part of maining black mage is how everyone else complains that it's hard and you get to whip out the "skill issue" card. There's also an entire scientific community around finding extremely obscure rotations that squeeze out 2% more DPS or allow infinite movement for a small DPS hit. Check out the infinite paradox rotation for reference.
Thanks I’ll have a look into it
Fun fact: that is literally gone now because of Ice Paradox being gone, as well as Umbral Soul regenerating massive thing over time, as well as one other thing. Now it is just about pumping Fire spells until you can’t then casting two Ice spells.
for slidecasting, it's actually whenever you're under 0.5 seconds left on the cast. for most spells this is about 1/4 ish of the cast bar left, but for shorter cast abilities, such as the SAM ability (can't remember the name, 3 sticker), you can slide cast at like half the bar.
Meikyo Shisui
@@bl00dm0urne No, Meikyo Shisui is the oGCD that lets you use the finishers of the combos without using the rest of the combo. It's Midare Setsugekka.
Slide casting go skrrt skrrt
Reaper’s is the finishing move of their high damage part of the rotation. Yeah you sit still but it hits stupidly hard, it also has a pretty fast cast so it’s really not that bad. Black Mage while objectively having the longest cast times, also hits like a freight train. Leylines is your best friend though.
It makes me feel old knowing how many people who watched that video dont know the song at the end is a parody of "Countries of the World" from the Animaniacs
As someone who has played a lot of Summoner over the years, where it's at right now is very smoothbrain. I don't really have to think about what I'm doing most of the time, the rotation is so simple, which is great for my ADHD, but has also kinda become boring a bit, because I basically just shut my brain off when I play it.
In the event I'm not misunderstanding your understanding of BLU, it's not so much that BLU "isn't allowed" into content from a player-made decision standpoint, it's that BLU literally has a restriction that it cannot queue into duties with random players. You are forced to premake your party or go alone, there is no pugging with BLU. It's also always below the level cap, so it can never be used for current content. It's not that BLU is "frowned upon and not let into groups", it's that it literally isn't allowed by the game's own mechanics to join content willynilly like other jobs are.
BLU is a job that, the lower your level sync is, the stronger it is, because while other jobs will lose core functions of their kit and potency gains and whatnot from level up milestones, the entirety of BLU's kit is classified as level 1 spells. This leaves BLU in the peculiar spot of being better than other jobs synced down, but worse synced up since it doesn't scale the way non-BLU jobs do. If you're unsync farming, generally speaking you'd want a normal job that can get a much higher level and better gear. In content you're forced to sync though, such as FATE farming for events (Like the upcoming Yokai Watch return), or Anima Weapon or Resistance Weapon progress, BLU is great. It's also great for farming synced dungeons for Moogle Tomestone events.
Unfortunately this puts BLU in the unenviable spot of never satisfying everyone. If you have BLU ready and raring to go, you'll wish you had more chances to use it. If you didn't bother with it, you'll wish you had it when the opportunity arises. It's useful just enough to regret not having it when it'd be great, but not used enough to feel like you get a whole lot out of it lol.
Healers can't adjust if the thing you stood in kills you instantly from full (even through shields).
Technically they can still adjust (Rescue) but the casters will still hate them
yes the fun joke that samurai has more hard casts than summoner
7:00 blue mage is simply not allowed to queue with anything, dailies or otherwise. You have to unsync the duty finder to use them and form a party or go solo, then level sync if you want to 100% learn a skill, unless its a quest related skill then it doesn't matter. They actually level off the world map, they have massive exp bonus to exp from mobs, but not FATE mobs, then there is the power level way which they don't like to talk about cus technically the devs don't like it, but its one of those eh don't talk about it much and nobody cares. (HINT: get to lv 7 I think is when you get sleep from your role skills, then go to the highest area you can under level 81 with a lv 90 friend, do not be in party, you sleep they kill, profit) it is absolutely a class youll want to wait for, you can't do a whole lot with it until later honestly but by all means unlock it, hunt some spells in your downtime or something.
Now the fun of blue mages, once they hit 50 you get your own content, and you gather spells to sort of build your own class. It is pretty much an arena of puzzles, when you hit 60 (and beat HW, cus you have to to gain access to Pharos Sirius Hard Mode) make sure you unlock atherial mimicry asap as honestly it is one of your more important skills you will have on all of your sets (yes you can save 4 load outs for blue to swap when you want) mimicry is important because it unlocks 2/3 of your utility as it lets you use it on another player to mimic their role, so you can tank or heal as blue mage or just take a dps buff. There are of course some skills you'll want to track down as soon as you can, like ultravibration (in SB area, the peaks I think) and the freeze skill from the chimera in cutter's cry as that combo can instakill waves of mobs that are at or below your level super easy making dungeon runs so much easier. Also Basic Instinct from the courels in La Nocea as it lets you solo duties easier.
If you don't decide to power level and want to level the legit way, you'll want 1,000 needles asap too its just outside of little ala migo, early game it is a godsend as it does 1,000 damage guaranteed regardless of armor or anything spread among everything in your range, but not worth much later with few exceptions for like blue carnivale, it can easily one shot a lot of stuff early on and will help you level very fast.
After that some absolute must haves would be Pom Heal, and Exuviation for healer as this is your cheap basic heal and esuna. Tank honestly gets a lot of really cool stuff, but the only one you absolutely must have is diamondback, it makes you take 90% less damage for a bit, so it is your oh crap button to survive big hits, their agro honestly is just dps the things with Mighty Guard on which you will get by the time you can even tank as it is quest related I think that or get 30 skills to unlock it, it is buyable near your job quest guy. After that you will want at least one fast casting skill for single target dps, sonic boom is a good choice, one decent aoe spell take your pick, and one of the DoTs again take your pick (Siren's song is nice) and get as many of the primal skills as you can, some can not be mixed as they share timers with each other, but you can get a pretty good amount of instacast dps skills from them. Then you can look into strategies like moon flute combos and such or just do what you like, a lot of their skills are similar to others so you can mix and match what you like.
I would recommend the blue academy youtube channel if you want more info, they have recommendations for full builds and walkthroughs of the carnivale fights too.
Healers adjust? Naw, just rescue! >:)
Reaper has technically 2 that have a 'cast bar'.... one is more like a 'spell' in that you have to sit still while it 'charges' then casts.. the 2nd isnt so much a 'charge up' as it is a skill you have to sit still for while it 'animates' or you interupt it.
one caveat btw, while casters generally do not do as much damage as melees good Black Mages very often do more damage than the average melee, sometimes even with a dance buff xd
I will say this as a healer i will adjust for a GOOD Black Mage. The catch 22 is that good Black Mage will not ask you to adjust.
Very true!
2:45 Yeah basically SMN only has like, 3-4 hard cast spells every minute, and you usually swiftcast one of them. Samurai has, on average, more cast times than SMN.
3 tops and that's only if you don't Swiftcast Slipstream or Ruby Rite
I put an emote button on my hot bar, when it lights for use I know that I can move without losing my cast.
By and far black mage has the highest possible dps ingame by a longshot, but good luck finding a black mage good enough to pull it off
Ps blue mage is op offense wise with right spells xD but the con isthe equipment gives 0 stats basically so you have the survivability of wet paper
You say "Healer adjust" I say "I'm not healing that man anymore no way, no how"
BLM/AST main, I am both "healer will adjust" and "I refuse to adjust and instead will rescue you into an AOE"
Healers adjust but only so far, if you are deemed more trouble than worth then you can be sure you're last on the priority list and in extreme cases maybe to be ignored even.
After all you get the res debuff if stacked halves your stats on top of draining a lot of mana from healer and forcing long cast time (only so often you can insta cast res), you need at least some competency and not get hit by every possible mechanic and not fly of the map few times.
If you're tank or healer tho you'd have to be actually griefing to not get help, Red mage and Summoner are also high priority since they too have res they could cast.
Blm is amazing if you no the mechanics of a fight and you no what you are doing , On some fights though you feel like slamming ya head into a wall.
To be fair the cast bar for samurai and reaper is on their hardest hitting abilities. The jutsu with 3 stickers and reaper compendium or whatever its called so it isnt bad
Small edit: If you cant do blue mage im current content why is yoshi adding ANOTHER limited job to dawntrail expansion?
Get a mouse you can program the buttons on.
I have a Corsair Scimitar i think the name was. The mmo mouse with all the buttons on the side.
In Wow DH Havoc have issues like random fel rushes if you use the normal mouse button 4+5 (side buttons) So i made a profile for wow in IQUE and rebound mouse 4+5 to left/right arrow keys.
If you use a profile for wow it will auto change your keybinds to your wow specific when in wow and if you tab out or close the game it will use the default profile and its assigned buttons.
So you should be able to in FF14 assign a spell to down arrow as a example and then in the mouse profile you assign shift+scroll down to down arrow.
Was just a little idea since it sounded like you really wanted to use the scroll wheel for keybinds in FF14 and going this other way you can get it to work.
I had never really played a game like FF14 before when I saw Asmon play it. I did a little bit of research and heard Summoner's opener was difficult but otherwise a pretty easy class. There were DOTS for SMN at the time as well. Within a few months, SMN got a rework and go a lot simpler, but I'm not gonna lie... I still like it. It has unga-bunga energy similar to WAR. And it's one of those classes people never expect much from, so if you use your swiftcast rez macro at opportune moments, you actually get that "zero to hero" moment. One of the only times in the game I played where I felt like I made significant impact was when we were in an 8 man trial, only myself and a BLM alive. Rezzed a healer just before I died. Healer did LB3, and we were able to complete in one go. Those moments are what I play for. (Also, the phoenix regen that you should put on tanks is actually not a bad regen! And I found out in P3S that Addle does in fact have its uses! >O.O
Fine.. I'll adjust.. YOU! -RESCUES INTO AOE-
Healers adjust? I'll adjust you out of your leylines if you keep standing in shit.
Leveled BLM and RDM after my main WAR and they’re definitely a fun way to break up using the same class. Sucks to keep up with current gear levels on multiple classes though :/
Good time to start leveling the others I suppose
Probably chat already mentioned it, but to really enjoy BLU now, you would want to wait until your main jobs and msq have passed 80, since there are a bunch of spells you can only get from lvl 60, 70 and 80 raids, trials and other msq limited content!
But many BLU would be happy to help you enjoy all of the wonderful BLU content :)
Healer: adjust to the back of my hand😡
The saddest part is that JoCat got bullied off the net for the most part by shitty people, so we'll never get updates to these videos.
During FFXI, was mainly Melee with the occasional SMN in the mix until I got the moon puppy Fenrir and been SMN main since (around 2006ish). In FFXIV became Scholar and SMN (love the niche), with occasional BLM and RPR in the mix. I love SMN in the FF Series. As well love and hate what Yoshi P. has done with the class. Love that it is simple and no longer the "traditional Pet +Dot class that it was. Though... it is depressing that FFXIV SMN is still lacking as a real Final Fantasy SMN, and not given the real attention it needs.
My 2gil on FFXIV SMN is simple... Allow Carby to engage in battle again, nothing fancy, just basic damage each time you deal damage (Hard cast Ruin1-4). Add in additional Carby skins (Moonlight and Onyx to mimic the good old twins of the past) allow Shiva, Ramuh and Leviathan to be used after Pheonix phase, following the same formula of Chilliboy, Thicc Thigh Bird Woman and Chicken Nugget; adding these, would allow SMN to feel like an actual FF SMN, and to make things feel more in line to the last 25 years of FF and introduce Fenrir to be used as a replacement for Carby for those who want the moon puppy, and allow the pup to be a SMN exclusive mount (similar to FFXI). Also... really, Really, *REALLY* hoping in Dawntrail Pictomancer is the new caster class. I really need to relive and recapture my Relm nostalgia.
Someone in his chat mentioned its impossible to balance blu. To that I say have you played FFXI? lol Besides they would have to rework it, they just don't want to cuz admittedly it probably would be a nightmare to balance even if you take a rework into account. Funny part is they don't technically use the weapon for anything since it doesn't have any stats so unless they decided to do that it would be a very easy job to gear since there would be no effective BiS weapon or any equipment to add to dungeon loot tables. I dream of them removing the idea of limited jobs since they could use that time to make a standard job. Although I might be upset that they turned it into a limited job in the first place when literally nobody wanted that. Would've preferred to wait till 9.0 if it meant blu as a regular job. Im hoping at the very least 7.0's limited job can party with blu for something to add some kind of dynamic. From what I understand they are aware that nobody was very happy about the way limited jobs were executed (and the fact that it took so long to add one more) and maybe reworked how they play from 7.0 onwards. One can only hope I guess.
As a black mage main I can confirm, people notice when you know what you're doing. I get commendations as black mage all the time lol
gamer!
I'll adjust your BLM rear right out of your leylines.
Good BLMs arent so uncommon. Its just i keep running into parties that keep turning bosses with ridiculously sized cleaves so a BLM is forced to move far too often (and no 'healer adjust' because those cleaves could 1 shot you from full) to survive and end up spending their 4 insta-casts a minute too quickly to keep their rotation flowing smoothly
Kind of weird but across all FF games that have Blue Mages they are either useless or like 90% of their skills are useless except a few that are just overpowered. Like they will get stuff like a 1.5 fire spell when you're all using lv 2 fire or a healing spell that heals basically nothing but then they will get something that applies ever buff to the whole party at the same time or every status effect to the enemy party at once which can just win the fight. Or they do that stupid, "you can only cast blue magic as a limit break" thing. Would really rather do 8-20x my damage output with a big 1-time attack than throw on a bunch of protection spells I can cast anyways.
The way I think of Blue Mage's power is like old Aurelian Sol (LoL.) Supper powerful in the right hands if you know what you're doing. But supper weak and next to useless if you don't.
As a black mage you are a turret. You stand in one spot and press fire4. Also you need to know wjere to stand to not take damage so you can flex at being better at dodging aoes than the rest of the party so they can say they did a worse job than the turret.
Blue Mage Is Cool 💙
Thanks for the video.
You are welcome!
Blue Mage is very cool but impossible to balance and also if you don't get someone to help you lvl then lvling Blue Mage might be the most painful activity to do, it's so brutally boring.
dps adjust or dps dont get healed
People go in thinking BLU should have been a "real job" but they're missing the point. BLU is only limted because the devs fear their creation. You can W2W a dungeon with a single spell. Two if the levels of the monsters arent divisible by five. Not even joking.
Telling healers to adjust? Good luck when they kind of can revive you so they can kill you yourself xD
BLM life is best life
whats funny is at higher lvl, blm is way more mobile than rdm
Not a good Red Mage tho
@@BaithNa a good blm has way more mobility than a good rdm. but an avg rdm has more than an avg blm.
Are we getting the no clip documentaries?
yes! coming soon