So, Is Your Job FUN in FFXIV Dawntrail?

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  • Опубликовано: 28 сен 2024

Комментарии • 529

  • @ProfessorBalth
    @ProfessorBalth 3 месяца назад +383

    I wonder if Rinon attended the Dawntrail media tour. Be cool if they had.

    • @RinBanana
      @RinBanana  3 месяца назад +107

      I dunno, I wish they were clearer about it

    • @1Mrstephen
      @1Mrstephen 3 месяца назад +7

      @@RinBanana lol I believe he did.

    • @Alvadar65
      @Alvadar65 2 месяца назад +1

      @@RinBanana Sorry to be a bother, but what armour is it that your dragoon is wearing?

    • @Zarrakon
      @Zarrakon 10 дней назад

      He*

  • @pozziellen
    @pozziellen 3 месяца назад +283

    Oh, is this the guy who was lucky enough to get an invitation to Media Tour?

    • @RinBanana
      @RinBanana  3 месяца назад +73

      Wish he woulda said something

  • @moogleboy
    @moogleboy 3 месяца назад +71

    I can't see BLM getting Ice Paradox back, but I hope they nix Fire IV giving stacks in favor of Paradox and Despair giving three each. This would give BLM the option to shorten their fine line depending on kill time without losing a Flare Star or Manafont cast.

    • @RinBanana
      @RinBanana  3 месяца назад +29

      This is also a decent one, basically i'm in favour of anything that loosens the current strictness on stack accumulation, for both ends of the player spectrum

    • @Toad-yv8ko
      @Toad-yv8ko 3 месяца назад +6

      just making it so that Despair gives 2 instead of 1, or Despair giving 3 while keeping the F4s would make it more forgiving for people on the lower end of the spectrum since you can lose a F4 or two and still get the required 6.
      Or Fireparadox/F3p giving one as well. Basically anything that allows the standard rotation to give 7 or 8 thingies instead of it being exactly 6 and you need 6.
      Making it so that only Firedox and Despair give stuff would make it even more boring imo and has some very high potential to give some very very cursed lines with people only doing transpose, FireParadox -> F3p (for af3) -> Despair -> Flare Star -> transpose -> ice on repeat. Probably a loss but small enough of a loss that some madlad would make it their personal goal to critfarm that into a 99 and all hell breaks lose

    • @moogleboy
      @moogleboy 3 месяца назад +2

      @Toad-yv8ko I mean, I guess there might be some cursed tech with cutting out F4s, but at that point, you'd be trading potency for mobility. Making Firedox and Despair each give three would actually allow BLM to have a proper 2 minute burst with Para, Despair, Flare Star, Xeno, Font, repeat.

    • @Toad-yv8ko
      @Toad-yv8ko 3 месяца назад +1

      ​@@moogleboy I'm not sure it would be cutting out that much?
      Despair does more DMG than F4
      Flare-thingie does more DMG than F4
      Paradox does more DMG than F4
      Af3 fp3 is damage neutral so af2 fp3 is a loss but not thaaaat much
      So as long as you triple your despair+flare into transpose ui1 b3 you'd be surprisingly close to damage neutral I think? 🤔
      Either way, I think it would open a door SE double and triple downed to shutting close with making sure there's no chance for anything to slip through.
      //Edit: wait you wouldn't even need b3 at all because fireParadox + despair is 2400 mana. You could just, after going to 0 mana in fire, transpose -> skip b3 only do B4 -> filler GCD like xeno/thunder for transpose CD -> transpose + fireParadox -> af2 F3p -> despair -> flare-thingie -> repeat
      LOL. I'd make a waifu-shrine for yoshiP if that happens

  • @reallightfield5314
    @reallightfield5314 3 месяца назад +178

    Solar Bahamut was so underwhelming that rinon straight up forgot it was called that, lol

    • @RinBanana
      @RinBanana  3 месяца назад +60

      OOPS

    • @TFalconwing
      @TFalconwing 3 месяца назад +39

      Shinryu should have been the summon instead.

    • @SniperKing-O
      @SniperKing-O 3 месяца назад +13

      ​@TFalconwing That would have been awesome! And regular Bahamut should have been upgraded to Golden Bahamut. 😀

    • @Demonboy007
      @Demonboy007 3 месяца назад +16

      @@TFalconwing The sad punch line is it could have been anybody BUT Solar Bahamut.

    • @kungfuvoodoo9889
      @kungfuvoodoo9889 3 месяца назад +16

      @@Demonboy007 Solar Bahamut does look pretty cool but it's just so far out of left field when everyone was hoping for things like Ramuh+Shiva+Leviathan, even if they were just a new coat of paint over Ifrit, Titan and Garuda.

  • @XShrike0
    @XShrike0 3 месяца назад +132

    I know healers are supposed to heal but, there is some content that healing is so easy, that it gets boring only having really only one attack button.

    • @majuuufgbxdr
      @majuuufgbxdr 3 месяца назад +57

      Oh and story missions are so underwhelming because everyone keeps calling you the most awesome person in the shard and then you just hit malefic 15 times in a row and that’s all you do

    • @TheOneGreat
      @TheOneGreat 3 месяца назад +8

      Some? Mate, that's literally every content out of Savage and once you prog it's the same button presses at the exact same time.

    • @TheFrantic5
      @TheFrantic5 3 месяца назад

      Can someone here please explain to me what everyone means by wanting more attacks?
      I'm really hoping to a higher power that this hoopla is more complicated than everyone wanting a 1 2 3 rotation for healers.

    • @XShrike0
      @XShrike0 3 месяца назад +5

      @@TheFrantic5 Pretty much all the healers only have one single target attack and one AOE attack. So when the party's health is already topped off, the only thing I am really doing is pressing one button for most of an encounter. As an above post mentioned this is even worse going through quests. Your healing is almost useless.
      It would be nice if there was something more healers' offense than one to two buttons. At higher levels Sage has more to offense than the other two. Generally why I pick Sage when I am playing healer.

    • @TheFrantic5
      @TheFrantic5 3 месяца назад +3

      @@XShrike0 Healers are getting more attacks, and have already had attacks that both heal and do damage.
      But apparently it's still not enough for some people, and that is what has gotten me confused. There's no consensus on whether people want more attacks or for the enemies to do more damage, and that is muddying the issue, along with oversimplifying it down to "Healers just have one attack." It makes it sound like this hypothetical person just isn't using their full toolkit.
      So I have to ask, what types of attacks would fix the issue? A combo string? More conditional attacks with timing windows? More long cooldowns with healing/damage?

  • @nebula8851
    @nebula8851 3 месяца назад +144

    Dancer doesn't actually need anything other than more proc gambling. The job just works.

    • @Spartan1312
      @Spartan1312 2 месяца назад

      It needs a nerf for support its doing far too much personal dmg compared to other phy range.

    • @echovalkyr96
      @echovalkyr96 2 месяца назад +9

      ​@@Spartan1312... it has less DPS then Bard.

    • @Spartan1312
      @Spartan1312 2 месяца назад +3

      @@echovalkyr96 Both are support... take a look a where the MCH is atm.

    • @echovalkyr96
      @echovalkyr96 2 месяца назад +5

      @@Spartan1312 where did I say Bard wasn't a support. It still has more DPS then DNC. That's all I said.

  • @awesomeuno1
    @awesomeuno1 3 месяца назад +63

    Not the notification saying "Is your job GOOD in dawntrail"

    • @RinBanana
      @RinBanana  3 месяца назад +26

      everybody getting the stomach drop as I remember I forgot to update the title

    • @IyasuHN2
      @IyasuHN2 3 месяца назад +6

      My job is good because I practice and play it well

  • @medellpr
    @medellpr 3 месяца назад +24

    You are ( insert positive vibes) person

    • @RinBanana
      @RinBanana  3 месяца назад +16

      My overall opinion is that I’m gonna play and enjoy the game regardless, so I try not to get too wrapped up in negativity about the small stuff. That said, I do like talking about it a lot!

  • @MayanGodofTacos
    @MayanGodofTacos 3 месяца назад +62

    I’ve been trying to tell my friends that the changes to the BLM fire phase aren’t going to make things easier for casual players and it feels like at this point my issues are just being brushed off 😢. Great video regardless.

    • @schoolmonkey13
      @schoolmonkey13 3 месяца назад +3

      I have been wracking my brain trying to understand, how is it any worse than before? Yeah, mistakes are costly, but if you make one you can just refresh your fire phase again with your free firestarter. I know that it's better to save the proc to transpose into your next fire phase, but if you made a mistake at least you have a recovery tool that isn't casting fire 1.

    • @undeadNova
      @undeadNova 3 месяца назад +7

      @@schoolmonkey13 if you drop fire you don't get flarestar; if you drop ice you don't get mp. before you could quickly adjust these mistakes, now it plays like a 123, and what happens if you press 1 3 2? you lose.
      this rigid nonsense is why it is more difficult and overly punishing for new players.
      not to mention that it lost virtually any optimization for even just simple play, making it not appealing for higher level players either.

    • @schoolmonkey13
      @schoolmonkey13 3 месяца назад +2

      ​@@undeadNova You only have 1 spell you need to cast in the 15 seconds after you entered ice, and if you're not casting a spell over the course of 15 seconds, you've got bigger problems. As for dropping fire, sure it's more punishing, but it's always been a disaster to drop fire and now it's easier than ever to keep the timer running since you can refresh instantly, twice per fire phase. So it's not more difficult than it was before, at least on those counts. I really don't know what you mean by "it plays like a 123" either

    • @lightknightgames
      @lightknightgames 3 месяца назад +1

      I personally thought the Astral Arrows stuck around in Ice phase, I think that's where the disconnect is.
      Losing the new button because you couldn't do 6 is going to be a pain for newbies to the job.
      I can't count how many times I dropped fire.

    • @schoolmonkey13
      @schoolmonkey13 3 месяца назад +1

      @@lightknightgames I just don't think dropping fire is going to be a problem. Both paradox and the firestarter procs are instant ways of refreshing, so as long as you realize your timer is low even a split second before it actually drops you can just cancel your cast and instantly refresh. Sure, if you're really not paying attention and the end of timer sneaks up on you, that's going to suck, but it sucks currently too, and it's harder to manage now than it will be in DT. One thing I will say is that it's going to suck even more before 90. Is that what people mean when they say the skill floor got raised, that it's going to be harder during leveling? Cause I've been assuming they meant at level cap, and I just still don't see how it's any hard to play passably than before.

  • @valence686
    @valence686 3 месяца назад +48

    More to do in burst is nice and all, depending on the job, but what's the game is currently seriously lacking for a lot of jobs is actually engaging filler mechanics in between besides 11111 or 123123...

    • @RinBanana
      @RinBanana  3 месяца назад +15

      Agree, honestly, on a lot of jobs

    • @valence686
      @valence686 3 месяца назад +5

      Also as a MCH main I really don't care much about WF critting or not, it's just a remnant of the past when the job was compiling the damage done within which included crits already, and since it doesnt do that anymore well... yeah. Either way it's just funny numbers, some mild crit raid buff synergy, and doesn't change anything about the job itself.
      I really, really do hope they'll do something about flamethrower though. And AoE battery. And bioblaster charges.

    • @adognamedsally
      @adognamedsally 3 месяца назад +5

      I'm hopeful for GNB in this regard. They gave us SO much to do in burst that it overflows outside of it and you end up with extra burst strikes to use wherever. PLD also feels this way with your 1234445 combo and your 1231244 combo in between bursts.

    • @raventazmily5908
      @raventazmily5908 3 месяца назад

      Part of what intrigues me do much about pictomancer is that they seem to have a lot of decision points about where to use their long casts in filler to prep. When to move, when to stay put etc

    • @valence686
      @valence686 3 месяца назад +1

      @@raventazmily5908 yes I feel like PCT like BLM is one of those few jobs that seem to actually have things to take care about within their filler.

  • @InFluxCapacitor
    @InFluxCapacitor 3 месяца назад +6

    Something to consider: If DNC potencies don't change, Standard Step (even with the combo Finishing Move) is a dps loss over only using Last Dance after pressing Flourish.
    DNC GCDs get buffed at 94 *EXCEPT STANDARD STEP* so for a brief moment, you only press SS to upkeep the buff.
    Then at 96 you get Last Dance under Flourish only so the plan changes to upkeeping the buff only by using Last Dance, making you never press SS ever again (unless you drop the buff, prepare it for trash pulls, or dance partner hopping shenanigans).
    Opener wise, this means delaying Tillana to the end just so that the buff duration extension on it gets maximum value

    • @RinBanana
      @RinBanana  3 месяца назад +4

      This is kinda funny actually, wild

  • @grainville27
    @grainville27 3 месяца назад +9

    Thanks for the videos Rinon! I've been really enjoying your analyses on DT.

    • @RinBanana
      @RinBanana  3 месяца назад +4

      Thank you for the kind comment! I really appreciate it

  • @Lordwhizzkid
    @Lordwhizzkid 3 месяца назад +9

    Thinking back on the BLM changes, is it more or does Flarestar sound kind of like it was meant to be a direct Despair upgrade? It acts a little like a finisher, and if you were to retool it to be a stacking potency increase based on Fire IV stacks kind of like Six Sided Star, it'd be a really fun way to work around the job. However they probably saw what was happening with non-standard and changed things up to try and remove a job being weirdly complicated, only to make it very weirdly complicated.

  • @QueenKissune
    @QueenKissune 3 месяца назад +5

    It's a refreshing thing to see a healer main that isn't like 'what? why would i want my job to have more depth and things to think about? I just wanna press glare and spam heals!' for once. Gives me hope that there's people out there that actually want healers to not just be the role you shunt the people who are least engaged with the game on. I won't be healing in Dawntrail, these changes just aren't enough to make up for what I consider the loss of AST, but it gives me hope I can return in 8.0. Secure yourself a spot in 8.0's media tour, eh~? We need a proper voice for healer, someone who actually plays the game instead of doing msq roulettes and calling it a day.

  • @bigbressler1968
    @bigbressler1968 3 месяца назад +19

    Im really happy with the PLD upgrade to sentinel. Paladins in other games have damage shield abilities and not really having one aside from divine viel felt like just the thing we were missing from PLD

    • @scorpiowarrior7841
      @scorpiowarrior7841 Месяц назад

      The first time I used Guardian was on the first dungeon in DT and I took, without exaggeration, zero damage from that pack....I think I had a sage but damn that shield did some work

  • @TacetCat
    @TacetCat 3 месяца назад +15

    I'm loving the community nicknames for skills this time around. Your "America Button" and the "Pride Tunnel" from Mr. Happy are top tier.

  • @DarthRayban
    @DarthRayban 3 месяца назад +47

    I completely agree on SMN. The (non) changes are so underwhelming...

    • @turntapeover5749
      @turntapeover5749 2 месяца назад +1

      That's literally all jobs though. Appart from those that got completely reworked like monk. Every single job plays exactly the same as EW with 1 more button added to a buff and some charges added to abilities. Hell machinist hasnt changed since Shadowbribgers.

  • @ahrims7
    @ahrims7 3 месяца назад +4

    For healers, it feels like Sage and Whm might turn out to be the most *fun* to play, but Astro and Sch will end up being the strongest. Havent had hands on anything yet, but something about Sage and Whm's new buttons feel like a good direction

    • @axylum4453
      @axylum4453 3 месяца назад +3

      all you need are dps buttons to take place during filler moments. The Dot on sage is a good start. Sb had a decent amount of dots most notably on SCH. SE needs to remember that healers are not just healers, they are also casters. Having 11111 for a majority of your gameplay should be inexcusable. What kind of game designer thinks that gameplay is fun and engaging gameplay?

    • @GENKI_INU
      @GENKI_INU 3 месяца назад

      ​​​​​@@axylum4453The problem is it's threefold. If job design changes for healers, then all encounter design would also need to change in the future, and in past-content for difficulty, balance, and preventing exploits. Especially for players at that level, or running content there.
      So the only option would be changing healer design during a new expansion for future content only. Either way, we are going to have to wait for next expansion, if they even improve "Healer" gameplay then.

  • @Eurodite906
    @Eurodite906 3 месяца назад +7

    healer segment 🔥

  • @toodleselnoodos6738
    @toodleselnoodos6738 3 месяца назад +13

    The Healer 100 skills show Pure/Barrier split didn’t work out as well as they thought.

    • @starbreeze7249
      @starbreeze7249 3 месяца назад +7

      every expansion just seems to show the developers working on healing in 14 have no idea what they're doing, or play them

    • @libertylizard_
      @libertylizard_ 3 месяца назад +2

      They don't have a dedicated healer dev. WoW in comparison has 8 of them for healers alone. Some of the devs in JP want the game to move away from an mmo into more of a lifestyle/genshin/casual social game and there's a lot of grounding for that in modern Japanese gaming trends. Unfortunately that's been quite a slap in the face to veteran western customers and the final straw obviously snapped with #healerstrike and the understandable despair over 1 button spam for more years to come.
      For most not living in Japan they have a glorified opinion of the team and the culture but in most cases its frustrating. Ordinarily the people don't even challenge the devs on negative changes and the braindead gameplay is sometimes even championed in favor of very casual/''stress free'' experiences. Perhaps some like that - but it's hardly 'gameplay' in the like of MMOs of old.
      Yoshida says he is aware of the issue - but only time will tell you if thats true or just more of his usual ass kissing and pandering to keep the money going.
      Whatever people agree with or not here, spamming 1 button is not a game.

    • @magisterobscura8632
      @magisterobscura8632 3 месяца назад +2

      @@libertylizard_ Do you have any links that substantiate that lifestyle/genshin thing? Not to sound antagonistic or anything, I just need to doom with reason.

  • @Hasediel
    @Hasediel 3 месяца назад +18

    Personally, I think SE needs to commit to the idea and make physical ranged DPS the support role. And I don't mean how they are now, pressing on party wide buffs rather personal ones like melee physical DPS, but in the end, just pressing buttons without a care. I mean incorporating the gameplay mechanic of healers of having to look at the party and decide who to buff and how to help them deal significantly more damage, ease their healing burden, or provide damage mitigation. This would also allow for healers and tanks that are better at dealing damage than healing and defending than the rest, allowing for different party compositions.

  • @drob8220
    @drob8220 3 месяца назад +13

    Given both sages and scholars level 100 abilities, how strong do we think SCH + SGE will be in week 1 progression?

    • @KaedysKor
      @KaedysKor 3 месяца назад +1

      That's an interesting question, actually. The traditional view is that paired shield healers is a bad idea, because the shields don't stack, but honestly both shield healers try to avoid using GCDs on their shields anyway, and the two compliment each other quite well now, especially with the new DT changes. The new Sage CD gives significant amount of raid maintenance healing at zero cost, and the new Scholar CD is hands down the strongest throughput CD in the game now, as far as I can tell, due to ability to use Emergency Tactics on every single GCD (you know, if your mana can take it). And while both are "shield healers", nearly all of their oGCDs are heals rather than shields, a couple of cooldowns excepted, and those heals stack just fine.
      Honestly, I think it could work really well. Both healers provide a ton of passive maintenance healing, and both have a short-CD mitigation buff (that, incidentally, stacks afaik) and 1-minute HoTs. Sage has strong raid maintenance CDs (Panhaima is ridiculous against repeated hit raid-wides, plus of course the new Philosophia), and Scholar now has _two_ of the most powerful healing CDs/combos in the game, between Recitation + Deployment Tactics and now Seraphim.

  • @jmpbus5086
    @jmpbus5086 3 месяца назад +25

    Tanking's core issue is that it never makes you make a decision between doing damage or mitigating damage. What I mean Is that no mechanic in the game or series of attacks ever forces you to use a resource on mitigation or healing that could otherwise be used on damage. It's really feels at this point an easy DPS role.
    Honestly the most fun i've had when tanking in mmos is the moments that me/my group have optimized our resources so well that i can spend on high damage....that and boss positioning doesnt really matter anymore so tanks dont do much unique other than take busters

    • @RinBanana
      @RinBanana  3 месяца назад +12

      This is one of the main reasons I miss stance dancing, it gave you those decisions fairly effectively in older job iterations

    • @ArceusShaymin
      @ArceusShaymin 3 месяца назад +3

      @@RinBanana I think one reason stance dancing got nixed was because it eventually became rather pointless, as most comps were able to completely ignore tank stance after the opening periods.
      One way we could do it in the modern era is give each of the tanks both defensive AND offensive tools to use with their gauge, or change some of their current tools to be so. This would open up great party optimization in prog by figuring out when it'd be better to spend gauge to take less damage than to let your healer or co-tank take care of it.
      >PLD currently only has defensive tools in its arsenal, but what if it got a 25-gauge spender that, I dunno, gave you Divine Might or something?
      >Warrior, in contrast only has OFFENSIVE things to do with its gauge, so what if it could spend some of it on a mini-barrier or a Life Surge style lifesteal on your next attack? Maybe make Bloodwhetting/Nascent Flash take gauge?
      >DRK's ACTUAL gauge (the MP bar) has both TBN and Edge/Flood of Shadow, making MP management still somewhat interesting. I always find myself mindlessly pressing Edge when it lights up, only to think "shit, I should've saved that mana for TBN", but that's not to say you couldn't do something with the Blood Gauge, either. Maybe make Bloodspiller/Quietus use your HP and have a separate spender that heals you? Turn Abyssal Drain/CnS from their current boring press-off-cooldown version into this, maybe?
      >Gunbreaker I'm... sorta fine with being mostly a DPS tank, but since they're supposedly supposed to be staunch protectors, why can't they get an option to shield somebody else by using one of their cartridges? Gunmetal Soul, after all, very clearly has you shooting up a cool shield, and Aurora is like, you firing life energy at someone. Oh, maybe Aurora could become a cart spender? Now that your 2m burst is covered with the Lionheart combo and you don't need those 3 Burst Strikes, carts during your filler are quite free.
      Of course, this is all assuming that fights will be more dangerous and interesting for tanks to make use of these tools, so obviously these are just random ideas.

    • @nikidelvalle
      @nikidelvalle 3 месяца назад +1

      You're totally right. And on top of that, tanks in FFXIV have no role, every unique responsibility they used to have has been taken away and nothing had been introduced to replace it. Now all you do is stand there and do your rotation, sometimes maybe you tank swap or pop a mit for a buster, then you resume standing in place and doing your rotation.

    • @axylum4453
      @axylum4453 3 месяца назад

      This concept existed back in Sb and was removed with the homogenisation of tanks in Shb. Such a shame really. SB was peak design.

    • @cassiusbright1062
      @cassiusbright1062 3 месяца назад +1

      That sounds great and all, but in the end what that turns into is either one of the following: 1. The incoming damage requires the mitigation, so your choice is made for you. 2. The incoming damage does not require the mitigation, so now it becomes a healer problem. There's a reason they baked the defensive portion of stances into tanks, and this is it. Your second point about boss positioning is what I think people should be asking for for tank responsibilities, and if we're getting actually reasonably sized boss hitboxes in Dawntrail, I'd like to believe this will be a thing again.

  • @JimC1984
    @JimC1984 3 месяца назад +13

    Im just bummed that plunge is gone. Not the dmg or the actual utilization but the animation and how SIMILAR it looks to gnbs. Plunge hsd that DRK/Berserk vibe that is gone now

    • @RinBanana
      @RinBanana  3 месяца назад +5

      saaame, Plunge was awesome. I kinda wish if they wanted to remove potency they just made plunge 0 potency

    • @JimC1984
      @JimC1984 3 месяца назад +2

      @@RinBanana same! or an extra stun to make sense of the animation

  • @jezer2001
    @jezer2001 3 месяца назад +22

    'To make new jobs, we need to kill old jobs.'

  • @thebrave9971
    @thebrave9971 3 месяца назад +4

    I'm gonna have to figure out what to do during filler time for Gunbreaker, suddenly have a full cartridge gauge every other filler... Which honestly makes me feel like that Gunbreaker is getting more of a dps rotation, then most dps will have during filler time

  • @adrevenue726
    @adrevenue726 3 месяца назад +10

    I knew this guy once, he was supposedly invited to the Dawntrail media tour. Wonder why he never mentioned it?

    • @RinBanana
      @RinBanana  3 месяца назад +4

      If only woulda mentioned it despairge

  • @pitta3114
    @pitta3114 3 месяца назад +2

    what do you think about dragoon losing the eye buff? you forgot to mention it in the dragoon section

  • @Zyvux.
    @Zyvux. 3 месяца назад +3

    Another issue with healers is that some buttons straight up are just there for bloat and are never ones that feel rewarding to use; not even talking about cure 1 and benefic 1 here, for me the biggest offender is sage's krasis. Single target healing % up is pretty much useless; it will never make a difference in increasing your dps by saving a gcd and almost never make or break saving a life. Even in ultimates, at no point did i feel like i received value off using it simply because not enough single target damage comes out to warrant it. Really wish they would add on another effect to it, my thought is just give it esuna so sage can be unique in having an ogcd esuna to use as a healer, especially if a bard is in the party too.

    • @ArceusShaymin
      @ArceusShaymin 3 месяца назад +1

      I'll be honest, I use Krasis quite often for one specific thing - E.Diagnosing the tank between trash. If I have Zoe, I tend to combine the two for a shield that's nearly twice as big as the normal E.Diag shield. It's not enough to justify the button's existence, really, and I'd love if it got reworked into something better but I've noticed that trash becomes a little less error-prone with it.

    • @cassiusbright1062
      @cassiusbright1062 3 месяца назад +1

      Krasis is the single best button to exemplify the fact that the healer designers have no clue what they're doing. Not only is it borderline useless for Sage, the one healer that it's actually useful for is the one that Sage isn't intended to be paired up with in harder content (SCH), but specifically BECAUSE SAGE HAS KRASIS, SGE+SCH ends up even more of a stupid powerful combo than it would be if they didn't have Krasis. Absolute clown show. The sad thing is, all they have to do to remove that combo and not make the button feel useless is to just make it a personal buff that increases the SGE's outgoing healing.

    • @GENKI_INU
      @GENKI_INU 3 месяца назад

      That's the story of this game, isn't it? You are stuck with damage or healing buffs under 10%, which don't feel impactful at all.
      And meanwhile, in other MMOs, buff abilities and cooldowns give 20-80% buffs to damage and/or healing.

  • @LegendaryDorkKnight
    @LegendaryDorkKnight 3 месяца назад

    The one thing I'm SUPER happy about (and this is going to sound insane) is that DRK generates less MP now with the Delirium/Blood Weapon changes. Meaning DRK is the super beefy, MP management tank again. When DRK was released, it was the MP management tank and in SB, it gained the identity of the TANK tank with all the different shields and the "damage legally cannot enter your body without your consent" shield that is The Blackest Night, but it all required you to dance this wonderful waltz with your MP bar that took much more skill than just the braindead "hit button, drink blood" ShB introduced. I'm very happy they're reinstating tank identities instead of Dark Tank, Light Tank, Stone Tank, Tech Tank that we've had since ShB. And I honestly think that's what's been missing. The identities that made all the tanks unique from each other aside from the VFX on the screen.

  • @terraglade
    @terraglade 3 месяца назад +6

    as a DRG main im kinda sad to see our eye buff go away, it was a neat bit of utility you could plan out with another dps's burst

    • @StarkEpiphany
      @StarkEpiphany 2 месяца назад +1

      This is true, but I do feel like it's playing smoother now. Not that it was bad before, imo but it does feel more fluid.

  • @car-keys
    @car-keys 3 месяца назад

    One upside regarding positionals for dragoon is that no dragon sight means we have to do positionals during burst again!

  • @leafgreenbeast
    @leafgreenbeast 3 месяца назад +3

    locking an AOE dot behind a 2-minute boss-specific skill makes it very confused in general/dungeon content--do you waste chain strategem before the boss (potentially RIGHT before the boss) to take out a large/annoying pack, or do you slog through the pack to use chain strategem on the boss, but the AOE aspect of the DoT is completely wasted (despite that being it's entire point--one dps thing every healer has begged to have returned to them after the ShB en-dumbening in dungeon/group pulls)

    • @TheOneGreat
      @TheOneGreat 3 месяца назад

      Nobody cares about dungeons, especially the devs.

    • @leafgreenbeast
      @leafgreenbeast 3 месяца назад +3

      @@TheOneGreat shame that's 80% of the game isnt it

    • @mute8375
      @mute8375 3 месяца назад +1

      The general flow you’re looking for in a dungeon is 2min first pack, 2 min boss, rinse and repeat. So even though it’s not much you should have been using chain in a pack anyways cuz it should come back in time for the boss. But now with the aoe dot portion it makes more sense now and doesn’t feel as shitty

  • @kenny456100
    @kenny456100 3 месяца назад +1

    As I can see in 6:15, after using draw will go into 60s cooldown. Does that means doing two draws in opener, requires 60s prepull?
    Icy vein posted a 2-draws opener, and I guess it is not doable under normal 21s countdown?
    Edit: untrue, you have astral cards drawn when entering a instance, or after wiped. Please ignore this.

  • @TajinQ
    @TajinQ 3 месяца назад +4

    I thought Endwalker SMN was cool as a foundation to build upon, and that it would have great potential for future expansions with added mechanics. As of now its a bit boring. I'm surprised they pretty much didn't change anything, the job doesn't feel complete at all

  • @elecrom_9757
    @elecrom_9757 3 месяца назад +1

    Solar Bahamut by itself isn't bad imo, if it was a straight upgrade to Demi-Bahamut and we got another proper 3rd Demi (Alexander, Odin, Ravana.....) it would have been fine.
    I like Endwalker Summoner because during Stormblood and Shadowbringers I did not really understood how Summoner was supposed to work and switched to RDM as my main Caster from Summoner because of it and it feels comfortable and easy to play, but giving them just one different Skin and leaving the rest as is is very underwhelming.
    It's mentioned in the video that a second summon trio is wanted by the community and I am very for that because it would at atleast some more visual flare and would also answer the demands for summonable Levi, Ramuh and Shiva that exist since HW times at the least.

  • @mbentley6
    @mbentley6 3 месяца назад +3

    Thought I had concerning blm. What if the new gauge acted like the brd's soul voice gauge? Let's say you need 4 fire 4's to allow the use of Flare Star, but the potency increases for each casting of fire 4 after the 4th. As for Brd, they could have a, OCGD on 2 minute cooldown that grants all three coda and can only be used if no coda are active.

    • @RinBanana
      @RinBanana  3 месяца назад +4

      This is actually how I had hoped it worked after watching the job action trailer before playing, it's a neat way of providing an out for rotational mistakes and also options for higher end players to pull shenanigans with

  • @mocmeo4425
    @mocmeo4425 3 месяца назад

    Happy for you getting both media tour invitation and a big sponsor man

    • @RinBanana
      @RinBanana  3 месяца назад +1

      Thanks man, that's really kind of you gladge

  • @darkfire8008
    @darkfire8008 2 месяца назад

    Flare Star could instead work like Machinist's Wildire. Each Fire IV increasing potency meaning more damage as you correctly do the rotation, but still allowing you to do a Flare Star regardless if you accidentally cannot.

  • @steveduck2345
    @steveduck2345 3 месяца назад

    13:50 thank you for the dog indicator

  • @thattallmexican6900
    @thattallmexican6900 3 месяца назад

    After watching your vids on the jobs and this one, I think I'm most excited for Picto out of the new stuff. It looks like a ton of fun to play. Also really looking forward to MCH:) Thanks for sharing your thoughts

  • @onioncultistlordoftheonion8315
    @onioncultistlordoftheonion8315 3 месяца назад

    If Eukrasian Dyskrasia goes live as is it will elevate sage to my main and make it the first time ever scholar isn't the first class I cap. ANd I love Philosophia for it's sheer simplicity, yet in that simplicity it's just awesome...it's both Pan-Kardia...AND it can be used to buff gcd healing during things like triads!

  • @jamesraposa942
    @jamesraposa942 2 месяца назад

    fell cleave and bloodspiller should be combo actions with 3 unique animations

  • @OnyxBMW
    @OnyxBMW 3 месяца назад +1

    What tanks are missing is simple. They're not tanks. They're crappy DPS with binary pass/fail mechanics in terms of mitigation. It's the same problem healers have. The mechanics force designers to design classes in a specific way, necessitating ridiculous levels of aoe healing and single target throughput, and since tanks are basically tanking busters that hit for 200%+ EHP, it necessitates a specific design revolving around mitigation. When you said 40% mit + extra effects, they're not making tanking better. The busters are going to do even more damage but nothing else will change. They saw people going all-in on mit and are now making it necessary.
    Basically, encounters are forcing tanks and healers into this extremely simple and extremely annoying meta that is extremely homogenized. Worse still, it has been this way since ARR, it's just been slowly pushed into the extreme over time.

  • @KanetsidohiKanotoush
    @KanetsidohiKanotoush 3 месяца назад +2

    Regarding BLM, it's not just the changes in rotation but the fact that at least two AOE skills (abilities or whatever) are been nerfed, and the changes in mana gains would be terrible for anyone under certain level, there are potions of course, probably just like other casters, and I'm supposed to believe they're aiming to job identity?

    • @AwkwardThursdays
      @AwkwardThursdays 3 месяца назад

      AoE probably entirely ignored in media tour, no job AoE looked updated. For the changes of mp gain, in what level range are you claiming it's worse? Certainly not between 35 and 80, where it will be extremely consistent swapping with blizzard 3 and pressing a single ice spell. Between 1 and 35 it's not like mp gen is good now, and it's largely the same amount gained in dawntrail except far easier to track when your mp will increase. Also thunder management between level 6 and 74 has gotten way better, which makes the rotation much better throughout the leveling experience.

    • @neobahumuth6
      @neobahumuth6 3 месяца назад +2

      @@AwkwardThursdays mp changes are a bit of a sore point in between pulls in levelling which makes the job awkward until umbral soul. There's the easy solution of moving Umbral soul at 15 and nixing scathe though

    • @AwkwardThursdays
      @AwkwardThursdays 3 месяца назад

      ​@@neobahumuth6 100% agree umbral soul at a lower level would make it a lot nicer. I just think it's a bit weird to criticize the whole job because of gameplay between 15-30. It's not in a good state at all right now, hell even at 70 it's pretty miserable. I've been running Halatali and Sastasha pretty often as BLM in endwalker and the changes coming sound like they'll be mostly the same kind of annoyances at low level. The insta thunder transposes will more than make up for it imo.

    • @neobahumuth6
      @neobahumuth6 3 месяца назад

      @@AwkwardThursdays it is wierd, but however a modicum of criticque should still be given considering it's a job that starts at lv1 + lv 70 ultimates exists and no uptime now hurts the job more

  • @RaddyC
    @RaddyC 3 месяца назад

    As a former SCH main from before ShB I very well may do the MSQ as sage. Only if eukrasian dyskrasia remains damage positive on one target when DT goes live. That, philosophia, and the new damage ogcd are steps in the right direction for healer design. In fact were it not for those I’d probably be on the healer strike bandwagon

    • @libertylizard_
      @libertylizard_ 3 месяца назад

      #Healerstrike is about making a noise that says 'what you're doing to the game isn't acceptable' - it's not simply for healers alone. Having known people who work under Yoshida, I have little good to say about him; so I'll refrain. However his lies are quite something when it comes to 'listening to feedback'. People should voice as a loud unit, if they don't want the game to continue on towards the brainless.

  • @miamha
    @miamha 3 месяца назад

    Bard could get a song or something that can only be done outside of combat to give them 2 or 3 coda. Kind of like that one skill reaper has (I don't play reaper just know they have a prepull thing for a big attack). That could fix their opener.

  • @ashleybricco4107
    @ashleybricco4107 3 месяца назад

    I mained summoner in Endwalker. After these changes, I’ll be switching to pictomancer for sure.

  • @Castersvarog
    @Castersvarog 3 месяца назад +2

    I maimed SMN in ShB.
    What do yah think
    Also Pictomancer genuinely looks really fun to play and will probably be my main

    • @libertylizard_
      @libertylizard_ 3 месяца назад +3

      If you want to retain your sanity and play something worth a braincell, then yes you will play picto. What was done to SMN over the course of this games lifetime is downright disgusting.

    • @AnghelVick
      @AnghelVick 3 месяца назад +1

      ​@@libertylizard_even the dots were good. The minion was doing something. Now... The carbuncle is just a conduit. Nothing more. BU3 are too much addicted to be close to the lore of the job, instead making it fun.

    • @Castersvarog
      @Castersvarog 3 месяца назад +1

      Genuinely new SMN is a crime, ShB SMN was super fun and I loved having my Pet actually do something.
      But since 6.1 the jobs been dead to me, it’s to boring it’s way to brain dead, and my hand genuinely hurts when I use it because I’m just pressing a single button for ages on end.

    • @GerardSharkey
      @GerardSharkey 3 месяца назад +1

      @@Castersvarog What was done to summoner made me quit the game. I check out these videos to look for a reason to return.

  • @siduxjxhdgzhdjxhxuuxxyhgg1079
    @siduxjxhdgzhdjxhxuuxxyhgg1079 3 месяца назад +2

    Video shouldve been Is your Astrologian FUN in Dawntrail (other jobs too i guess)

  • @cyphi474
    @cyphi474 3 месяца назад

    And thats exactly point. When you play blm, it might happen that sometimes you are out of time to cast FireIV, because some unplanned movement, or something distrubing you. Easiest thing to do is cast Fire/Paradox instead FireIV, so you keep your Astral Fire up, then resume as normal. Its dps loss, but not that tragic.
    But you wont be able to do it in Dawntrail, because then you dont get Flarestar stacks, means your rotation will be mess as it will not align anymore with 6 needed. That will be serious dps loss, because easiest way to get somewhere close to normal will be overstack 2 and cast flarestar somewhere in the middle(before Paradox), which is better than overstack 5 to get your rotation back in order. And you'll be stuck with it.
    Honestly idk how to resolve this. Its really bad new for blm, because its very common to get into tight spot.

  • @TheSometimeAfter
    @TheSometimeAfter 3 месяца назад +7

    Give it time, people are going to fall off AST hard.
    FFXIV Devs don't know what to do with healers. They've been bad for a while. And I don't mean they can't keep up with damage (part of the problem), I mean almost all the healers have a toolkit that feels inconsequential.
    And this is why healers are so boring unless you're at the absolute bleeding edge of content.
    No other MMOs that use healers have this issue. It's usually the case that have a fun and engaging identity at all levels.

    • @caffeinecrazed7826
      @caffeinecrazed7826 3 месяца назад

      I want my nocturnal sect back

    • @dbhlnn
      @dbhlnn 3 месяца назад

      Why do so many people struggle keeping people alive in dungeons then?

    • @libertylizard_
      @libertylizard_ 3 месяца назад

      Hence #healerstrike and it's global at this stage.
      People who struggle with healers are lobotomized retards. Appoint the blame where it is due. We handled 3x the keybinds and player responsibility just fine many years ago. What has changed? The stupid playerbase and the sorts of people who wanted the game changed - will remain idiots no matter what they do. Alienating veteran healers was a stupid move, that they will come to regret - unless they continue with this move to make healers irrelevant. Which is unlikely considering the age of the game - but not beyond their clueless team.

  • @slimfastsubaru2043
    @slimfastsubaru2043 3 месяца назад +3

    Well are they fun in ew? Most jobs are playing like they did in ew rotationally.
    The fights had better be good cause we're getting another 3 years of ew job design.
    Also yoshi p confirmed this morning the whole reworking gameplay in 7.2 was a mistranslation.

    • @RinBanana
      @RinBanana  3 месяца назад +1

      Yeah, I saw in the Live Letter but this video was finished 2 days ago and I'd need to get it re-approved by the sponsor before changing it, which could take days.
      Honestly, I did think it very odd that there was a timeline in which we'd get sweeping mid expansion changes on multiple jobs

    • @libertylizard_
      @libertylizard_ 3 месяца назад

      Sadly it's unlikely this game will ever see MMO quality depth again. Theres just not sufficient drive in the sorts of players that comprise the majority. Healers are vastly more fun in WoW - which actually has a sizeable growing crowd of former (annoyed) JP players moving over there now.
      Many do not enjoy the brainless changes. But it's a question of demographics and how the trend today is people afraid of criticism and effort. Their views are their own but the 'gameplay' in many places is approaching worthless. They mask dumbing down - behind 'shiny'. As with SMN, much the same with MNK and the loss of management too in some respects.

  • @burtwonk
    @burtwonk 3 месяца назад

    Hmm, well this is mostly good news imo. I think the job design is some of the best out there and they’re all quite fun to play.

  • @SchrosDinger
    @SchrosDinger 2 месяца назад

    I really like Viper. It's very controller friendly and pressing lots of weaves makes my brain go brrrrr.

  • @amadmucid5498
    @amadmucid5498 3 месяца назад +1

    Exactly, AST already has a regen and shield...why the heck do they need more? the fact that we get 3 + 1 card per draw is the only cool thing about the upcoming update. most favourite healer for me but im probably not gonna be using it as much

    • @AnghelVick
      @AnghelVick 3 месяца назад

      I have played healer with ast, for pure heal, and sch for shield. The DT system for Ast was back in the Stormblood days. I only heard of this, but never had the cnahce to play it (i started before SHB came around). Personally, the changed mech with the card will make people consider their decision even more, than just apply the buff on party members.
      I think we, players, have the illusion that change is bad. On paper, everything can be good or bad. But practice is where you really see how it will be.

  • @robertjames6936
    @robertjames6936 3 месяца назад +1

    I heard this fella went to the media tour, can anyone confirm this?

  • @scubasteve5326
    @scubasteve5326 3 месяца назад +3

    *watches the caster part twice to make sure i didnt fall asleep*...... man i hope red mage is in the melee section 😭😭 but also Picto hype from everyone has me so excited

    • @RinBanana
      @RinBanana  3 месяца назад +4

      Yeah I basically don't talk about RDM, it got like 1 paragraph about Grand Impact

    • @Ghoulicus
      @Ghoulicus 3 месяца назад +3

      RDM is basically a complete job at like 70 or 80, everything added after is just eye candy. I have no idea what they could add to the job to make it feel better, outside of completely changing it

    • @scubasteve5326
      @scubasteve5326 3 месяца назад +3

      @Ghoulicus I'm just now looking into everything. The only thing I could possibly ask for is more animations on the spells but I wouldn't even know what i want to see lol. But I'll def be trying it and pictomancer at the start

  • @SeniorSuiki
    @SeniorSuiki 2 месяца назад

    I had no idea my main was being reworked, so imagine the disgust I felt starting an opener with MNK in DT for the first time. The biggest offense is with using Perfect Balance for stance bonuses. Who Tf thought it was a good idea to swap the colors around??

  • @brazen_helm
    @brazen_helm 2 месяца назад

    Rdm was perfect in endwalker and is perfecter in dawntrail im glad you agree

  • @OldManInternet
    @OldManInternet 3 месяца назад

    I didn't think much about it when I heard about it during the media tour, but the tsubame-gaeshi change on samurai ended up being really awkward for me. It keeps throwing my rhythm off, because I'm just used to the double iaijutsu, and now I feel like I'm getting lag spikes or imput issues. It's suddenly become the thing I'm most actively considering in the rotation, which feels terrible imo.
    It's basically like the kaiten change; at the end of the day, it's not REALLY changing much. But it's absolutely disrupted the flow of job for me, and I don't know if I want to deal with another reductive "QoL" change that will apparently help people new to the job. Especially when some of the other changes look pretty fun.

  • @bendonatier
    @bendonatier 3 месяца назад

    I think it's still really weird that sage got an ogcd damage button that's just on a minute cool down. If you factor in phlegma, it is the most involved healer from a pure DPS standpoint, even before getting a second dot. Is it enough? That remains to be seen, but it's a lot better than. Nothing, or just a raid buff follow up. Glare four as a movement tool is also very nice, so I know what my pure and shield healers are going to be in dt.

  • @TheDragonHunta
    @TheDragonHunta 2 месяца назад

    I definitely felt the same with summoner. As a summoner main too... its rather upsetting that the job just doesnt feel good to play. Nor clunky or anything but its just... kinda boring

  • @Catzillator
    @Catzillator 3 месяца назад +1

    I think I'll just enjoy all of them haha

  • @mismismism
    @mismismism 3 месяца назад +1

    I'm sad about the BLM changes but I'm excited for Picto so I'm hoping that acts as a fun alternative. I really do not understand why they went the way they did woth those changes. It's simultaneously harder for newbies and less fun by being overly restrictive for long time BLM players.

  • @mufasafalldown8401
    @mufasafalldown8401 3 месяца назад +3

    Without ever having played FFxiv, it sounds like you want every class to be as complicated as possible. Probably because you have played too much and are bored 😅.
    Your video was very helpful in helping me understand the classes and what to expect. Thanks!
    Leaning Dark Knight, Reaper, or Dragoon.

    • @quickdraw6893
      @quickdraw6893 2 месяца назад

      XIV jobs right now are extremely railroaded, OP (and me) just wants them to have some proper room for variety and skill expression in their execution. The number of buttons available on any given job means a lot less when the game straight up highlights the "correct" button at every step, and each expansion takes away more and more of the available alternatives. And with healers especially, so many of those buttons will go completely unused in any half-competent party, leaving you with exactly 1 filler button and 1 dot to maintain.

    • @mufasafalldown8401
      @mufasafalldown8401 2 месяца назад

      @@quickdraw6893 yikes. I still have not dove in to the game and this does not encourage me 🙂

  • @laceyclark311
    @laceyclark311 2 месяца назад

    @26:05 "MCH got...and the American button."
    I laugh because this is true.

  • @WhywolfSenpai
    @WhywolfSenpai 3 месяца назад

    21:40 This is something I haven't seen anyone else comment on and has been my chief concern with RDM after seeing media tour coverage. There were times this past raid tier when planning out the rotation to stop drifting Fleche and Contra Sixte was legit homework and the added buttons in DT are gonna make that a lot more complex. Definitely looking forward to untangling that mess once I finish going through MSQ as BLM this time around

    • @schoolmonkey13
      @schoolmonkey13 3 месяца назад

      I think oGCD alignment will be easier than ever to maintain. Since acceleration doesn't have any net effect on your alignment, swiftcast is your only realignment tool, true, but you get exactly enough swifts to maintain it. You get very roughly 3 melee combos every two minutes, i.e. on average 1 every 40 seconds. Just pair a swift with every melee combo and you're set. If you double melee combo during bursts, you only have to swift during the off-burst melee combo, wherever you decide to place it. If you want to go for gold parses, though, that's when things get interesting, because you'll need to double melee under buffs *and* still squeeze those 2 extra swifts in without drifting, which'll be interesting.

    • @WhywolfSenpai
      @WhywolfSenpai 3 месяца назад

      @@schoolmonkey13 In a vacuum, yes, but when you have to use acceleration/swift for movement on a mechanic and it misaligns your dualcasts with the fleche and contra sixte CDs it becomes a problem of when and where to use another acceleration/swift to realign it before you start drifting. Now with more oGCDs that are time sensitive damage output in the mix if feels like there are potentially less openings to do that realigning when needed

  • @KumaKing
    @KumaKing 3 месяца назад +6

    I completely understand why some would say aggro management was annoying, but isn’t that the entire identity of what makes a tank.. a tank?
    With the old stance system I always felt like being able to drop stance to dish out damage and then put it back on to take back aggro allowed for more skill expression. Whereas right now… they just feel literally like a DPS with less complex rotations that have also have to “tank swap” every so often lol. And their invuln abilities let’s them cheese even that so…. Yeaaaaah idk lol. I feel like they need to incorporate aggro management back somehow.

    • @cassiusbright1062
      @cassiusbright1062 3 месяца назад +4

      The problem with aggro management previously was that it wasn't on the tanks to handle it. I don't think effectively removing aggro entirely was the correct decision, but it was certainly the easiest for them to balance and design.

  • @AlphaXXI
    @AlphaXXI 3 месяца назад +2

    Honestly I think Solar Bahamut would be more interesting if there was at least an interesting mechanic behind it, like if it had requirement before it replaced bahamut instead of just being crammed in there as a third demi. Like, something to do with shifting it from astral to umbral. Also we really need carbuncle to do more stuff again, it doesn't even cast searing light anymore, couldn't it at least cast the new OGCD or something ? Or, something that could be cool is if using the elemental summons infused it with this element, changing its color (since the variations already exist) and giving it access to a new action that would have a different effect depending on the element (like in FFIX where you could have different stones).

    • @AnghelVick
      @AnghelVick 3 месяца назад

      I miss the old smn, before EW. Even with the dots, but at least the pet would attack, now it is just a conduit for the summoms.

  • @ultimagaming6035
    @ultimagaming6035 2 месяца назад

    Dragoon is now just missing a group defensive. Outside of that, us goon heads didnt get popped to hard this xp

  • @nikidelvalle
    @nikidelvalle 3 месяца назад +6

    I see lot more dumbing things down and a lot of skill ceilings being lowered. I don't understand why Square hates the idea that some Jobs should actually require some mastery to play properly. Everything needs to be easier to play and more accessible to casual players, there are no jobs safe from being streamlined and simplified so that no practice is required and your skill does not matter. This is such a friggin boring way to design classes an MMO.

    • @libertylizard_
      @libertylizard_ 3 месяца назад +4

      Unfortunately demographics have changed and they appeal to the stupid - because thats a growing market, especially in Japan.
      Your analysis isn't wrong. Just contrast WoW healers with those here. You just have to bare in mind that the issue isn't your opinion - it's valid. Its that the target playerbase for the game has been altered. Appealing to those who like 1-1-1-1-1-2 gameplay because its 'low stress' - will never please someone like yourself. Enjoy the story (if you're able) but then I would recommend you play something with actual 'gameplay' -- for all these changes are similar to summoner. Flashy - but short lived and ultimately as brainless as you suggest.

    • @quickdraw6893
      @quickdraw6893 2 месяца назад +1

      Fucking sucks man. I wish Blizzard wasn't such an atrocious company so I could at least enjoy WoW instead. The fact that a single week of unpracticed feedback on VPR was enough to convince the devs that the job is "too busy" when it's literally just hitting the flashing buttons shows exactly what the above commenter is saying: this game isn't targeting people who want challenging and fun group content anymore.

  • @ravindrarambarran6177
    @ravindrarambarran6177 3 месяца назад

    given the tools that tanks in particular have gotten, id assume we can expect drastically different fight design in DT... dont think theres any other reason they would casually drop 40% mitigation cds if they weren't actually going to be useful.

    • @RinBanana
      @RinBanana  3 месяца назад +8

      My only reservation with making those assumptions is the fact that in Endwalker we received the current iterations of 25s cooldowns, which were just kinda nuts OP, and tank damage didn't change too drastically to accomodate. I hope it's the case but I don't wanna bank too heavily on it til we see more

    • @cassiusbright1062
      @cassiusbright1062 3 месяца назад

      @@RinBanana Assuming they do take the new cooldowns into account properly for harder content like Savage and Ultimate, there's still normal content on top of that, which they tend to balance assuming the tank is completely incapable of pressing any mit buttons for. I think the last piece of normal mode content that I saw that actually punished a tank for not pressing mits was the last Nier raid, and even then I'm pretty sure they can live those busters so long as they have 0 vuln stacks. So if you thought the problem of healers being superfluous in easy content was bad before, it's about to get worse.

  • @CassiusKent
    @CassiusKent 3 месяца назад +8

    I feel like I am the last person on the planet that likes playing Summoner. I like pushing my three little buttons. I LIKE seeing my big f-you dragon float behind me menacingly. No thoughts, only Slipstream.

    • @libertylizard_
      @libertylizard_ 3 месяца назад

      Being low skilled and enjoying brainless automatic gameplay - isn't something to boast about. Its destroying the game.

    • @CassiusKent
      @CassiusKent 3 месяца назад +2

      @@libertylizard_ good.

  • @guffels
    @guffels 3 месяца назад

    Astro got a 3rd charge of ED and 4 cards. These tanks better be taking 50% per auto. Draw will be 1000 mp on launch

  • @Alvadar65
    @Alvadar65 2 месяца назад

    Can someone tell me what armour their dragoon is wearing?

  • @DelArcadia
    @DelArcadia 3 месяца назад

    Personally regarding Tsubame, I wasn't a fan of locking it to Meikyo because imo it really pigeon holds you into using Meikyo during pulls or the choice if you wanna double Higanbana on a fight with multiple bosses (Though more Niche, I can accept). I'd rather have the choice to time Tsubame during pulls with Gokken rather than worry about Meikyo. I guess its "Not that different" but its a smaller change that I'd rather not have in the first place.

  • @AdachYanas
    @AdachYanas 3 месяца назад

    We are definitely getting phys rane one 8.0 with a melee or a tank
    That ranger will definitely double down on astro 6.0 cards
    And most likely, the limited job coming on 7.0, beast master is going to be a phys range too

    • @TheOneGreat
      @TheOneGreat 3 месяца назад +2

      Beast masters usually use axes, daggers or whips, though.

    • @AdachYanas
      @AdachYanas 3 месяца назад

      @TheOneGreat a wipe can be a range weapon just like the dancer chakrams
      knifes and small axes can be thrown
      I just dont think they want to give us another melee dps with us currently having 6 of them
      We always get one ranger and one melee in each expansion, ranger including casters and healers and melee including tanks
      So it makes sense that the new limited job is phys range
      But hey, its just a theory

    • @TheOneGreat
      @TheOneGreat 3 месяца назад

      @@AdachYanas It makes sense, but it also makes sense that, when you look at limited jobs in particular, we already have a caster. And BST, if it's the "traditional" iteration doesn't use ranged weapons I don't think. But we'll see.
      Personally, BLU is too gimmicky and game breaking to me, so I hope the new job will be a bit more down to earth and less parlour tricks. 😎

    • @AdachYanas
      @AdachYanas 3 месяца назад +1

      @TheOneGreat can't really argue with the melee thing, i was just comparing to what jobs we already have, and that's why i said it will be physical range
      Regarding the job not being broken, i think it will be more balanced compared to blue, but more likely, it will have its own content, and the job won't be balanced to the other jobs

    • @TheOneGreat
      @TheOneGreat 3 месяца назад

      @@AdachYanas I'm assuming it's collecting beasts as opposed to collecting spells but with a spin I hope. And in regards to doing content together, I'm fairly sure that limited jobs will be able to do "limited content" together. At least I think I read that in an interview a ways back [citation needed]. Low-key looking forward to it.

  • @Smileyhat
    @Smileyhat 2 месяца назад

    I find myself continuously disappointed with red mage, but it's because I like hybrid classes in MMOs. Red mage has always been the ultimate hybrid of the final fantasy series. When it first released it felt like they managed this balance well, dividing pretty cleanly between casting and melee, though still favoring the caster side, and with some support healing for good measure. But with every expansion all they do is add a new explosion on top of the previous explosion, so now it feels less like a melee/mage hybrid and more like a pure mage who occasionally remembers his staff has a pointy end.

  • @KingKikikoi
    @KingKikikoi 3 месяца назад

    Majority of the healing kit especially shield healers because let’s be real (regen healer on ultimate is easy mode) is only utilised to its full potential in ultimates (maybe minus Omega) so yes 99% of the rest of the content healer can be boring because you’re spamming one button essentially.

  • @NotRealAkira
    @NotRealAkira 3 месяца назад +1

    The DT changes for Black Mage have made me completely lose interest in the job.
    As I was going through the game, i was picking up tricks and learning "non standard" as I went.
    Now that I know that that's going away just to get replaced by a restrictive standard rotation, I'd rather just play any other caster at that point. What made me fall in love with the class was the optimization and improvisation aspects, so seeing those getting cut back on so much has discouraged me.
    Shame too. It's the class I got my first relic for.

    • @libertylizard_
      @libertylizard_ 3 месяца назад

      Part of simplification 'philosophy' in Japan today - is removing player agency and making it as on rails, as your average tennis match. Very little there to define yourself. Sadly within gaming the crowd of brainless people looking for a low effort mini-game between episodes of streaming anime on another monitor; has grown exponentially.
      You will notice this easily when you see how trivial the entire game has become by changing jobs and leaving the only effort in 1% of the content. Ultimate.
      It's a terrible design. But people were warned. WoW was on this same path at one point and it leads nowhere but braindead. People think commentary like that is an attack but it's designed with love for what the game was. Flawed - but they could have polished it. Not gutted it of all intelligence. Plenty will play - because its easy and they have an illusion of reward. Anyone with a brain will realize its hollow and time for a more meaningful experience.

  • @Unapologeticweeb
    @Unapologeticweeb 2 месяца назад

    what's the point of removing non standard rotations in black mage yet give non standard rotations too pictomancer

  • @Godsane
    @Godsane 3 месяца назад +1

    Im new to this game and im so lost 😂 im playing solo Without my Friends but the Community is crazy friendöy

  • @lunchbox4415
    @lunchbox4415 3 месяца назад

    if theres no challenging content in the game it doesnt matter if classes are good or not

  • @craigpridemore7566
    @craigpridemore7566 3 месяца назад

    Monk main. I'm in wait-and-see mode.
    Yes, Summoner is kinda mindless. it's what I play when I just want to play and not think.
    Have 2 lvl 90 Reapers. Agree that between bursts is slooooow. But it's easy to play so...
    Samurai could've used MORE complexity. I KNOW it's strong but it's BORING!

  • @raarasunai4896
    @raarasunai4896 3 месяца назад

    Healers: The cards being cut down to only need 1 damage card per 1 minute is very welcome for Console players who can’t click to target and have to use janky macros for picking play targets.
    Scholar: I wish they had consolidated Aetherflow and Energy Drain onto 1 button, that way you can dump it easier when needed. Scholar just has so many buttons with all the fairy actions.
    White mage: that new attack was a glaringly(😂) good addition for far enhanced movement
    Sage: as my first ever healer, im glad to see it’s not getting too much extra. I’ll find spots for those 2 new moves on my crosshotbar
    Tanks:
    Paladin: Ranged Requiescat. Need I say more?
    Warrior: Even more unkillable
    Dark knight: I will not miss Living Shadow having a blood gauge cost.
    Gunbreaker: I hope I’m correct in believing that activating Bloodfest, then doing Sonic Break, Double Down, and Gnashing combo won’t skunk up the Lionheart combo so long as you haven’t thrown the first Lionheart GCD.
    Casters:
    Black mage: We definitely need Ice Paradox back. Add to that dropping Umbral Soul to a lower level, boosting Flare Star’s potency, and either letting you carry over Astral Soul or spend then for less potency if you mess up would be excellent. I do love that Fire Paradox is instant cast and gives a guaranteed Firestarter. That is going to allow better recovery and movement.
    Summoner:……
    Red mage: Grand Impact Is going to be very useful. Adding an extra instant GCD that you can use now or later will be a great tool for keeping your oGCDs on cooldown.
    Pictomancer: Looks like a lot of fun, and those potencies actually look pretty high to me, but that might be my casual side showing.
    Ranged:
    Machinist: That second drill stack is something I think a lot of people have wanted. Adding a little safety margin on overcapping if you were to mess up and go into Hypercharge with say 5 seconds until drill is up(I’ve done that too many times)
    Dancer: I’m going to need to try it out before I can really give an opinion. It sounds like just a couple extra consolidated GCD buttons
    Bard: Songs without a target are HUGE, but my favorite change is Barrage being changed to specifically say it powers up Refulgent Arrow or Shadowbite. If I’m reading right, that should mean you can’t accidentally burn it on a fat-finger input of burst shot/iron jaws
    Melee:
    Monk: I know there are monk mains who hate the loss of the buff management, but this makes monk a far more approachable job. I like the changes
    Samurai: Only real difference is Tendo Kaeshi creating a double weave opportunity for bad ping players.
    Ninja: I won’t miss Huron upkeep, and mug and trick getting upgrades to be AoE feels so good!
    Reaper: Perfectio. Need I say more?
    Dragoon: I LOVE the removal of dragon sight. Targeting allies to give it to on console pretty much demanded a macro and made things janky as heck.
    Viper: GIMME!!! I’ve been excited for this since I saw it teased! I started putting together a Lloyd Irving cosplay before the job even had its name!!

    • @Ghoulicus
      @Ghoulicus 3 месяца назад

      Summoner: .....
      That killed me lol. I can't wait to get our 4-head 4-minute rotation with 3 heals in a 15 second window each

    • @raarasunai4896
      @raarasunai4896 3 месяца назад +1

      @@Ghoulicus Yeah, not much to say about summoner. It didn’t change like at all. I do like summoner. Fun from time to time, but even as a casual player, I want something a little bit more engaging from it. Even Samurai as the melee brain dead job makes you follow rotations and use your big iaijutsu

  • @MrKalefe
    @MrKalefe 3 месяца назад

    Chadummeners nuking savages with unga bunga caster rotation and potency buffs

  • @bioniclepizzaman
    @bioniclepizzaman 3 месяца назад +1

    The animation change to Inner chaos actual bums me out.
    Inner Beast is/was such a cool, fast, and simple animation and fell right in line with the fantast for WAR, and while Fell Cleave is cool it was sad to see Inner beast vanish.
    But then Inner Chaos brought that animation back and made it more unga bunga.
    The new Animation for Inner Chaos should be for Fell Cleave or part of the New Fell Cleave Combo and not replacing my unga bunga Inner Chaos

  • @Reaper-J129
    @Reaper-J129 3 месяца назад

    "I'm a healer main so let's discuss those first."
    Me who doesn't play healers at all
    *skip to tanks*

  • @0xx0CoffeeFoam0xx0x
    @0xx0CoffeeFoam0xx0x 2 месяца назад

    you mean like revert astro back to heavensward astro? i'm down

  • @robertfrost6600
    @robertfrost6600 3 месяца назад +1

    Man...where you going to actually heal anyone in that first 1 minute of video?

    • @RinBanana
      @RinBanana  3 месяца назад +3

      nothing to heal, either they mess up the mechanic and get one shot or i set up mit by the time the next instance of damage comes around

  • @Wholesome_Fries
    @Wholesome_Fries 3 месяца назад

    Whats next Nightmare Bahamut, Marble Bahamut?? remove bahamut and give us Leviathan

  • @HuNtOziO
    @HuNtOziO 3 месяца назад +4

    What do you think of the healer strike? I think it's a worthy endeavour and hope something comes out of it.
    Healing is too easy and too boring especially in casual content.
    They either need to greatly increase outgoing damage as you say, 'hit harder' also add in random damage. That way you have to react heal and can't just sit on your arse till the next scheduled damage happens.
    Or expand the healers dps kits quite a bit. Spamming 1 1 1 1 1 1 1 1 1 1 1 1 95% of the fight is so so fucking boring.
    Most fun healing is tough wall to wall dungeon pulls and alliance raids where half of your party die. Other wise it's just glare... glare....glare

    • @neobahumuth6
      @neobahumuth6 3 месяца назад +1

      look at what gamers strike have managed to do in the past for that answer

    • @shado3768
      @shado3768 3 месяца назад +1

      Healer strike is dumb and started for no reason. Cry more 😂😂😂

  • @wontononionslicer1004
    @wontononionslicer1004 3 месяца назад +2

    I have lionheart, you other people job suks😂😂😂😂

  • @YamiFoxx
    @YamiFoxx 3 месяца назад

    I'm sad to here healers arent changing much except for AST and even the change there is so-so. Healers need to be more fun, there's a reason why they're always in high demand in multiplayer, because they're mostly boring or only run for a dungeon/trial etc

  • @celestial_illusions
    @celestial_illusions 3 месяца назад

    i hear people say the SMN changes in EW were good cause there should be an easy to play job. which i have my own opinions on, but the problem with summoner isn't the fact it's simple, but the fact it's just boring. there can easily be simple jobs that can be fun to play. also the fact the new big summon is just a reskinned bahamut?! it's just terrible, atleast give us a completely new primal.

  • @barzer678
    @barzer678 3 месяца назад

    thanks for another great video rin! im super excited for dt, i just hope the raids hit hard so it justifies the amount of tools we got both on healers and tanks

  • @elvistrentin
    @elvistrentin 3 месяца назад

    Hello! My friend, could you tell me of the melee jobs you tested, which one was the most complex for you? I mean in terms of optimization, which melee do you believe will be the most difficult to play optimally?
    Thank u so much

  • @khinzaw77
    @khinzaw77 3 месяца назад +2

    I hate the reduction of weaving with tanks personally.

    • @crazymage5316
      @crazymage5316 3 месяца назад +1

      Its for drk and gun breakers because thats all we did, then we would just do our 1 , 2 , 3 untill we got everything for out short bursts then repeat

  • @Xxiev
    @Xxiev 3 месяца назад

    Dark Knight is once again a big dissapointment.
    But when you only get shit for 3 expansions straight, at a point you dont want to complain anymore.
    Rest is allright