Fun Fact: The radios in each room were part of an ARG called The Potato Sack, in which the strange noises they make when the light turns green are actually images with codes that eventually led up to the announcement of Portal 2
@@ckorp666 I've also always felt a little conflicted about it, but I do like that finding them adds a bit of an extra layer of puzzles to the game, at least
@@ckorp666 I never knew about the radios on PC version, so I definitely agree about them. It feels wrong to have them spammed about since I only ever played the Orange Box version on 360
This was how I first learned what SSTV (Slow Scan TV) was, IIRC this was also used for Apollo 11’s Moon Landing, kind of funny considering Portal 2’s ending…I wonder if that was intentional?
Fun fact: in the cutscene where you're outside among the wreckage, there is a silent radio just off-screen. If you use noclip to go there and shoot it, it bleeds.
The radio is actually what plays the ending sfx with the party escort bot, and I believe you can kill it and the game crashes when you trigger the ending
Fun fact: Aperture Science was so obsessed with technology they literally crammed sentience into everything that can fit a processor. Every single cube, radio, button, door, camera, and even the portal gun is sentient.
@@insaincaldo not really, just GLaDOS. Being stuck in a facility where all you can do is create puzzles to experiment with while the outside world forgets you or the facility you're in even exist, will take a toll on your morality, especially when the literal physical object that gave you morality gets ripped from your body and incinerated.
If you bring the Companion Cube past the broken emancipation grid in Chapter 2 Chamber 7 of Portal 2, GLaDOS will remotely destroy it and claim, "I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them." If you get close enough to one in that game, you can hear it humming an excerpt of Cara Mia.
@@NerfPlayeR135 that why I never understood why the tie in comic portrayed Rattmann as insane for talking to the Companion Cube. Who knows, maybe it was actually talking to him.
Credit where credit is due, I've never seen someone go on a radio killing spree before. As old as Portal is, you still managed to shake things up a bit.
Theres a hidden achievement you get in steam by finding every radio then finding the spot that cuts to the static... rather than killing it.. all that work!
For everyone who is freaking out about missing the radios, they only show up after beating the game. Only the relaxation chamber radio exists on a first playthrough.
Widely-believed theory about Portal is that almost everything is sentient including the walls, turrets and weighted cubes which is why a lot of things scream when they’re destroyed. Which potentially means every radio Dan destroys is probably afraid of death.
@@Johncw87 They're not talking about getting the achievement for making them all light up green. They're talking about deciphering the codes hidden in the images you make from the beeping patterns they make when they turn green. Or so I hear, I haven't really researched it, but it was some sort of Valve ARG.
@@Nat_the_Chicken I'm also not talking about the achievement. I'm talking about the very same ARG. The time it took for people to decode the sounds to images is more appropriately measured in hours/days than in years.
New achievements: Genocider and Pacifizer. Genocide; destroy all turrets, cameras, and radios throughout the tests. Pacifist: don't knock over any turret, decode all the radios, leave the cameras be.
say, remember when glados said aperture technology can withstand temperatures up to 4000 degrees kelvin? It is very possible that the radio Dan threw in the incinerator is, in fact, intact. This could further be proven by the fact that in the ending of portal 2(spoiler) the companion cube that should be incinerated is still alive, albeit with some burn marks.
I'm not sure what's more impressive: that Portal's designers went out of their way to put a radio and a way to get it on every level, or that Dan was the first person I've heard of stream himself taking the "Kill All Radios" challenge.
The concept and execution of Portal was truly perfect. It's still to this day incredibly fun and by far the best and most unique puzzle game ever made.
funnily enough, the "green" signals are presumably when the radio is actually picking something up over the antenna. I like to imagine that the catchy tune is just an "on hold" sort of beat, as it constantly repeats and loops relatively poorly
I really love how RT gives every game he plays a certain twist, be it a funny one, a wholesome one, or a....traumatizing one... it definitely adds just the right amount of personality so that each lets play of his has its right to exist. And it also keeps the psychiatrist industry alive, because OH BOI I have to see one after watching one of these videos.
Absolutely loved this game. Especially the sequel! Also speedruns of these games are insane to watch. EDIT: wait...there's a hidden radio in each level? what??
If you bring the radios to a specific place, they start making really eerie noises, and people have converted those to pictures (which are also quite unsettling iirc). Very subtle but very cool Easter egg, really shows how much love and attention went into this game. Worth a Google if you're curious!
yeah, as people said parts of, the radios were part of an ARG designed to market portal 2, they were added in post release and if you did a buncha shit with em you'd get hints towards portal 2 coming out
@@sbsftw4232 material emancipation grids don't emancipate organic material. Now, they probably _could,_ (haven't read the lore page to check) but gameplay and story wise it would kinda suck if the first time you entered one you died. (Unless Glad0s played it as a joke with the robots in co-op or smth. Actually that should have happened. Now that I know that should have happened I'm sad it didn't.)
There's a category extension called "Transmissionshy", which involves beating the game getting both the "Transmission Received" and "Camera Shy" achievements. There are 6 runs, the fastest of which is 18m 35s without loads.
There is a mod for Portal or Portal 2 that adds a third “time portal” that truly makes Portal a…. _timeless_ masterpiece Edit: Guys I know now that it’s called Portal Reloaded, please you’re scaring my family
Portal Reloaded is a mod for Portal 2. It's fairly well made, and roughly the same length as the first Portal game. The difficulty is appropriate for players that have already completed Portal and Portal 2.
If anything, I'm glad for the fact that RT destroyed all those radios for the sole fact of how that samba edition of 'Still Alive' is legitimately ingrained in my memory. I could get amnesia and that song would still exist by some sheer magic of the universe due to the fact that it can never leave my brain. So thank you, Dan.
When I first played through Portal, rather than seeing the Radio as annoying or a source of comfort, I legitimately thought it was going to be a twist villain (probably because I had heard of wheatley and thought he was in the first one). I named him Vlad and was terrified whenever he showed up
This is one of the first games I ever played. I was a dumb kid back then but I loved the concept so much and was sad to learn it wasn't real. Really glad to see rt play it!
I will never forget the genuine fear I felt playing portal for the first time as a teenager. I went in completely blind. The build-up was so well done, and I distinctly remember getting to the live-fire chamber and seeing the bloody messages left by past subjects and just thinking “whatthefuckwhatthefuckwhatthefuuuuccccckkk”
The radio changing from red to green was part of a puzzle that Valve put into the game before Portal 2 was released that when solved gave hints of content in the sequel.
portal is a well designed game with an interesting storyline and plot twist of sorsts. If you really try, you can find a hidden storyline behind the test chambers and even a secret transmission from the radio. but i guess RT found the joy in destroing the objects emitting a funny sound. How courious.
@@BethesdaCakeDelivery yes, but again portal 1 has it literally just as an arg for the launch of portal 2. Portal 2 has actual hidden storyline secret transmissions.
@@idkidk7087 still, radio in portal 1 had a secret use, either as a secret transmission or an arg but my point is that rt turned a secret mechanic into "destroy them all, nothing will be left" witch is something I can respect
The Portal series is definitely a masterpiece, it's what every puzzle game should strive to be. It has interesting mechanics, an interesting level system and also combines it's sort of "cracks in the system" vibe with a deep story which builds on the already established half life universe
I never played it, I didn't have a PC the time that they came out, so... I'm pretty much still the same. Oh damn, maybe if be BETTRR than what I am now if I did play it!
When me and my cousin played through the game, we nicknamed the radio “Clocky” (to be fair, it does have a clock) and we took every possible opportunity to destroy it as much as possible.
I never realize how much Dan has been a comfort streamer and content creator to me until i realized that this is my fourth time watching the highlights and vod of him playing portal. This highlight video was uploaded like 4 days ago. Goes to show that Rt's content is very rewatchable
Just the incredible editing of picking up the portal gun within the first 5 seconds of the video. The parts of the game before that really just do not matter.
@@blah40000 It's called hyperbole, numbnuts. Obviously there's importance in ensuring the mechanics are understood before giving the player full access to them. That's why the proper portal gun isn't accessible until chamber 11. But let's be real here. The game's called Portal. It doesn't REALLY start until you can place portals.
i think the first few levels are some of the most important, they provide a really excpetional and unobtrusive tutorial. tho i doubt they make for good content
25:12 never noticed that when she says "violent" she pauses on a picture of a violin as if to show that that's how she learned that word as an AI. Interesting.
One thing about RTs “Timeless Masterpiece” series…. Is sometimes it would be full on ironic. But this game *IS. A TIMELESS MASTERPIECE.* I LOVE this game, and surprisingly because of how super light source engine 2 is, I could even play this game on a laptop from that same year, but said laptop *is* a lower end machine. (It was an old core duo, 2GHZ, decent cache, 1GBs of ram, and an old nvidia GeForce 8400M GS) That game was also perfect for my HD graphics PC. And it was all sorts of fun.
i keep forgetting that most people dont know of the portal arg, which is why theres a bunch of radios chilling around, and when dan holds them in specific areas the light turns green, and the audio changes.
Portal radio music is so good, I found a 10 hour loop and I've been listening to it so much that I'm currently 5 hours and 18 minutes in, I hope nothing weird happens when I resume listening after I finish this video.
Just noticed at 26:05, when GLaDOS says what Chell did was "the dumbest thing", her screens show the Black Mesa logo! Given Aperture's one-sided rivalry with Black Mesa, it makes perfect sense.
"SEBBY, Rtgame just posted something other then stardew valley! He hasn't given up on the farm yet has he Sebby!?" "No Mr. White, he is just playing another game. He has not given up yet, you just got to be patient-" "YOU DONT UNDERSTAND SEBBY! How else will we get our blueberries!?" "Mr. White... Its winter..." "BUT THE GREENHOUSE SEBBY!" "Mr. White, You need to lay off the blueberries." "(Cartoon Running Noises)" "MR. WHITE! WHERE ARE YOU GOING?!" "IMMA STEAL THAT PORTAL GUN SEBBY!" "NO MR. WHITE!"
Can we give Dan props for solving puzzles that weren't actually there. He killed all the radios, and that wasn't necessarily intended to be possible. It definitely wasn't easy.
I didn’t even know there was a completion "bonus" for killing all the radio. Thankfully Dan’s homicidal rage of bloodlust for radios helped me realize that. Although he doesn’t need to worry about radios anymore. They’ve been dead for a while now because of phones Edit: Didn’t know there wasn’t a completion bonus. Dan just hates radios
There isn't any bonus for killing all the radios, but there is hidden lore when you activate them all. Did you hear some of them do morse code when the light on them turned green? The more radios you get, the more lore you get.
@@omegaexists Oh I didn’t know that. I saw there was a completion time for howlongtobeat, I assumed this was that. So Dan is just a radio serial killer
If I remember correctly more radios were added as part of an ARG type game to announce Portal 2 and when brought to certain spots they play a code that can be decoded into images
15:25 subtitles: "you will be baked [garbled] cake" GLaDOS, very clearly: "you will be baked, and then there will be cake" so either someone forgot to update the sub/voice line when one was changed, or just forgot to edit the effect into the voice line in the first place XD
Fun Fact: Since aperture science tech such as the radio can operate at high temperatures as Glados stated at test 19, meaning that the radio he put in the incinerator most likely survived.
Fun science fact! 2:40 that noise is actually an old way of encoding images in audio called SSTV or slow scan television. It was used as part of an ARG!
i remember being there for this stream, i have been waiting for the highlights. During one part, about half of twitch chat started gaslighting him to make him believe he wasn't hearing the radios
RT never fails to impress with the way he always somehow manages to find a way to play a game in a patently incorrect manner. Portal is one of the most tightly designed gaming experiences of all time, and he still managed to come as close to breaking it as I've ever seen, at least without glitches.
"I remember when 'the cake is a lie' was as ubiquitous as 'amogus'" that realization, hit me, REAL deep, hit me like my finger over the ENTER key as I spammed "TAKE THE DEAD" to my friends moments before they blocked me--
I love how it says a side effect of testing is seeing inaminate objects as alive, while Dan is murdering the radios because he thinks they are evil.
and superstition, in which his superstition is every radio must die.
Isn’t it canonical all of the electronics at Aperture are sentient? Including the radios?
@@CoolKid-qk7tl i feel like in this case glados is just trying to fuck with rattman
@@HungerGamesFan00 when you kill the radios they scream 'she lied to me' in reverse so they are def alive
Gladys is right it seems
Fun Fact: The radios in each room were part of an ARG called The Potato Sack, in which the strange noises they make when the light turns green are actually images with codes that eventually led up to the announcement of Portal 2
Oh interesting
@@ckorp666 considering most of the radios are hard to just find, let alone decipher, I don’t think it’s that bad they stayed in.
@@ckorp666 I've also always felt a little conflicted about it, but I do like that finding them adds a bit of an extra layer of puzzles to the game, at least
@@ckorp666 I never knew about the radios on PC version, so I definitely agree about them. It feels wrong to have them spammed about since I only ever played the Orange Box version on 360
This was how I first learned what SSTV (Slow Scan TV) was, IIRC this was also used for Apollo 11’s Moon Landing, kind of funny considering Portal 2’s ending…I wonder if that was intentional?
Fun fact: in the cutscene where you're outside among the wreckage, there is a silent radio just off-screen. If you use noclip to go there and shoot it, it bleeds.
is there a video of this? i'd love to see it lmao
The radio is actually what plays the ending sfx with the party escort bot, and I believe you can kill it and the game crashes when you trigger the ending
@@kkachi560 I'm sure there's tons of it on RUclips, but the only one I know of that shows it off is Grayfruit's portal """"""""speedrun"""""""".
@@stinkylizard yoooo got another fruitman fan in the comments
@@kkachi560 There is actually, search up "shesez boundary break portal", I'll go rewatch it now and check, but it should be in there!
Fun fact: Aperture Science was so obsessed with technology they literally crammed sentience into everything that can fit a processor.
Every single cube, radio, button, door, camera, and even the portal gun is sentient.
And Aperture has some harsh policies for getting rid of employees.
@@insaincaldo not really, just GLaDOS. Being stuck in a facility where all you can do is create puzzles to experiment with while the outside world forgets you or the facility you're in even exist, will take a toll on your morality, especially when the literal physical object that gave you morality gets ripped from your body and incinerated.
@@Java_Protogen Cave wasn't any better, also she practically is Apeture, so yeah really.
If you bring the Companion Cube past the broken emancipation grid in Chapter 2 Chamber 7 of Portal 2, GLaDOS will remotely destroy it and claim, "I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them." If you get close enough to one in that game, you can hear it humming an excerpt of Cara Mia.
@@NerfPlayeR135 that why I never understood why the tie in comic portrayed Rattmann as insane for talking to the Companion Cube. Who knows, maybe it was actually talking to him.
Credit where credit is due, I've never seen someone go on a radio killing spree before. As old as Portal is, you still managed to shake things up a bit.
@@thst1guy414 he streamed an old game and was able to make it interesting to new audiences by introducing a funny bit.
@@lutz he did it on undertale, he damn right he can did something similar.
Theres a hidden achievement you get in steam by finding every radio then finding the spot that cuts to the static... rather than killing it.. all that work!
is the last sentence a portal 2 reference?
@@thst1guy414 calm down
at the start of the video I was thinking"NO! RT! THE RADIOS DO CANONICALLY HAVE FEELINGS" but by the end I had the same vendetta he has
You are not immune to propaganda
@@idioticed4379 :sparkles: You are not immune to propaganda. :sparkles:
A weird place for the reminder to apply but a necessary reminder all the same
well now we know that RT was short for "Radio Terminator" this whole time
Radio Tumbler.
They called him the "Radio Terminator" in school :D
It’s not Raniel Taniel?
It's like Dumbledore's middle names.
Rumble Tumble Rachel Tracey Arty Radio Terminator RTGame "Drift King" Game
👑 you dropped this for that banger pun
For everyone who is freaking out about missing the radios, they only show up after beating the game. Only the relaxation chamber radio exists on a first playthrough.
And the turret chamber one
Thank you, I was so confused that nobody was saying he had spawned them in
I hope that the "Destroy all Radios" run becomes an actual portal speedrun, if it isn't already.
totally it seems perfect for speedruns
pretty sure it is
Radiocide%
Isn’t there also an achievement for the radios? On steam it says it’s out of 26, so idk if that has to do with destroying them or something else.
@@alexsiemers7898 you have to take the radios to certain spots in each test to get a hidden message, it was part of portal 2s release
As someone who used to speedrun the game, watching rt take his time destroying all the radios is VERY satisfying. Thanks Dan
Wow look at Mr. BigBrain over here!
@@dylanmonstrum1538 In comparison to yours, definitely
@@Mandarinoooooo Ironic, you upload 2 second videos of "drawings" in Microsoft paint LMFAO
@@dylanmonstrum1538 You didn‘t even look long enough at a two second video to see the FlipaClip watermark
@@dylanmonstrum1538 Says the one who can't spell "beats" correctly
Widely-believed theory about Portal is that almost everything is sentient including the walls, turrets and weighted cubes which is why a lot of things scream when they’re destroyed.
Which potentially means every radio Dan destroys is probably afraid of death.
Well, they are NOW
they should be
Who would not be afraid of android hell?
And if Desk Job is canon, it’s possible that they all gained sentience by a combination of the mantis core and moyai Cave Johnson.
Android hell is a real place
Rt just casually destroying all the pieces of a puzzle people spent years trying to solve without a second thought is just perfection
Or he's played portal before
@@toreq1127 I think they meant the arg radios
Years is definitely the wrong timescale. I don't recall how long it took, but hours or days seems more appropriate.
@@Johncw87 They're not talking about getting the achievement for making them all light up green. They're talking about deciphering the codes hidden in the images you make from the beeping patterns they make when they turn green. Or so I hear, I haven't really researched it, but it was some sort of Valve ARG.
@@Nat_the_Chicken I'm also not talking about the achievement. I'm talking about the very same ARG. The time it took for people to decode the sounds to images is more appropriately measured in hours/days than in years.
Never have I seen someone so dedicated to killing all those radios. It's funny and hurts every time xd
The radios literally scream "SHE LIED TO ME" on death. THEY ARE SENTIENT AND HES EVAPORATING THEM WITHOUT MERCY!
Spoilers
Coupled with the fact that many of them seemed to attack or try to escape makes this hilarious.
@@Frostbyte501 He’s RT, knowing they’re sentient would make him want to do it more.
Should have been an achievement
GLaDOS calling you out for your violent behavior at the end of the game hits so different in this playthrough
The only thing you’ve managed to break so far is my heart…and dozens of radios
Taking "video killed the radio star" to another level.
you made me laugh. take a like.
I was thinking that the entire time
That should be an achievement
"Killing Me Softly" and "All By Myself"
Now don't turn off that radio.
@@eveakane6563 Including my own, that makes three DBZ Abridged references I've found in this video... Huh.
I think android hell might just be an enclosed space where you’re surrounded by all the radios you killed, with no way to make them stop.
In portal 2 Glados mentions a 'chamber I built where all the robots scream at you' so you might not be far off
I always thought "android hell" was the giant room with the turret ambush, at least as a kid.
I’m pretty sure we actually see android hell at some point during portal 2, I think around the turret factory part
Alternate title: RT loses his mind over radios for nearly half an hour
Another title: RT becomes the next Rat Man.
Alternate Alternate title: RT commits radiocide.
i mean there is that whole radio transmission achievement so makes sense to mess with them
The absolute radio spotting king
The Telltale Heart, reproduced by an Irish man
4:12 “One day a radio will destroy you” literally 4 seconds later “Today is not that day” AS THE RADIO HURTS HIM
At 5:18, the prophecy comes true
This feels like I’m watching a man do a genocide run of portal
New achievements: Genocider and Pacifizer.
Genocide; destroy all turrets, cameras, and radios throughout the tests.
Pacifist: don't knock over any turret, decode all the radios, leave the cameras be.
say, remember when glados said aperture technology can withstand temperatures up to 4000 degrees kelvin? It is very possible that the radio Dan threw in the incinerator is, in fact, intact. This could further be proven by the fact that in the ending of portal 2(spoiler) the companion cube that should be incinerated is still alive, albeit with some burn marks.
It was proven
But wait! The cores are also apature science technology! And they get burned by the intelligence incinerator
Well, guess he's gotta play Portal 2 now!
Which means that the radio that survived is on a villain story arc, planning its revenge
I've never been so offended over the destruction of multiple virtual radios.
It's horrible to watch yet I can't stop watching lol
I'm not sure what's more impressive: that Portal's designers went out of their way to put a radio and a way to get it on every level, or that Dan was the first person I've heard of stream himself taking the "Kill All Radios" challenge.
The concept and execution of Portal was truly perfect. It's still to this day incredibly fun and by far the best and most unique puzzle game ever made.
And the workshop support of the second game makes it infinitely better because the content you can get is practically endless.
Best and most unique is definitely debatable. But it is definitely high up on my list!
Best? No. That goes to portal 2
So is the execution of the radios.
Portal is legendary, but best/most-unique puzzle game goes to BabaIsYou
I like how he snaps into his Walter White voice as he goes on about radios
“JESSE, THE RADIO”
17:30 *The radios should in theory be in sync.*
*That means that at least one of them is defective.*
*Just to make sure, we should destroy them both.*
funnily enough, the "green" signals are presumably when the radio is actually picking something up over the antenna. I like to imagine that the catchy tune is just an "on hold" sort of beat, as it constantly repeats and loops relatively poorly
I really love how RT gives every game he plays a certain twist, be it a funny one, a wholesome one, or a....traumatizing one...
it definitely adds just the right amount of personality so that each lets play of his has its right to exist.
And it also keeps the psychiatrist industry alive, because OH BOI I have to see one after watching one of these videos.
Absolutely loved this game. Especially the sequel!
Also speedruns of these games are insane to watch.
EDIT: wait...there's a hidden radio in each level? what??
yeah i agree
I believe the radios were part of the portal 2 release
Part of stay alive
If you bring the radios to a specific place, they start making really eerie noises, and people have converted those to pictures (which are also quite unsettling iirc). Very subtle but very cool Easter egg, really shows how much love and attention went into this game. Worth a Google if you're curious!
yeah, as people said parts of, the radios were part of an ARG designed to market portal 2, they were added in post release and if you did a buncha shit with em you'd get hints towards portal 2 coming out
Editing for the radio dialogues was top tier. The one that got sucked into the companion cube tube got me to spill my drink
20:38 btw for anyone wondering
If the one radio could survive in the cake pit, that means the one he put in the cube incinerator survived. It got away.
It's kinda weird that incinerators are used in a place that has material emancipation grids.
The cube survives the incinerator as seen at the end of portal 2 too, practically confirming the possibility that the radio survived too.
@@sbsftw4232 material emancipation grids don't emancipate organic material. Now, they probably _could,_ (haven't read the lore page to check) but gameplay and story wise it would kinda suck if the first time you entered one you died. (Unless Glad0s played it as a joke with the robots in co-op or smth. Actually that should have happened. Now that I know that should have happened I'm sad it didn't.)
@@northpenguins "All Aperture technologies remain safely operational up to 4000 degrees Kelvin"
It’s even better. It’s trapped in a horrible fire tube for eternity, it will suffer everyday of its miserable life
I love how Dan is so proud of his stupid as hell ideas working, like killing every radio
He's gone so mad to the point of personifying all radios as pure evil
Tfw RT never got attached to the Companion Cube since he just got attached to the goddamn radio
Is there such a thing as a Radio% speedrun?
That would actually be kinda cool.
If there is I'd like to get PB of 5:19:00
There's a category extension called "Transmissionshy", which involves beating the game getting both the "Transmission Received" and "Camera Shy" achievements. There are 6 runs, the fastest of which is 18m 35s without loads.
That's what I was thinking while watching Dan go and murder all these radios.
@@Aymelia-colon3 LMFAOO
@@theonlymrcat638 two days after your comment was posted, the WR dropped two minutes. It's now ~15m
Portal 2 making it canon that all objects within Aperture like the cubes and the radios, are sentient, makes Dan a serial killer lol.
Wait is that true?
There is a mod for Portal or Portal 2 that adds a third “time portal” that truly makes Portal a…. _timeless_ masterpiece
Edit: Guys I know now that it’s called Portal Reloaded, please you’re scaring my family
Its called portal reloaded, and its incredible
Portal: Reloaded
Thanks you two, couldn’t remember the name. But you’re right it is fantastic
Portal Reloaded is a mod for Portal 2. It's fairly well made, and roughly the same length as the first Portal game. The difficulty is appropriate for players that have already completed Portal and Portal 2.
Iirc it's called portal reloaded
If anything, I'm glad for the fact that RT destroyed all those radios for the sole fact of how that samba edition of 'Still Alive' is legitimately ingrained in my memory. I could get amnesia and that song would still exist by some sheer magic of the universe due to the fact that it can never leave my brain.
So thank you, Dan.
13:16
I love that Android Hell was mentioned to RT the moment RT killed the one Radio who helped him defeat a robot
When I first played through Portal, rather than seeing the Radio as annoying or a source of comfort, I legitimately thought it was going to be a twist villain (probably because I had heard of wheatley and thought he was in the first one). I named him Vlad and was terrified whenever he showed up
This is one of the first games I ever played. I was a dumb kid back then but I loved the concept so much and was sad to learn it wasn't real. Really glad to see rt play it!
This game came out 5 years ago you’re like ten.
@@edoneill6138 Portal released 15 years ago, not 5. But nice try
@@Shazam1998 oh wow. My bad.
Even portal 2 was around 11 years ago isnt that weird.
@@harrypootis9519 wait what, how is it that old already
This video is yet another example of how RT’s editor is freaking hilarious. Every radio thought text made me smile when it popped up on screen
"a timeless Masterpiece"
...and to RT, a radioless one as well
Until the radio demon comes for his soul
Sick line past me by 9 months
Thanks past me of 11 months
I will never forget the genuine fear I felt playing portal for the first time as a teenager. I went in completely blind. The build-up was so well done, and I distinctly remember getting to the live-fire chamber and seeing the bloody messages left by past subjects and just thinking “whatthefuckwhatthefuckwhatthefuuuuccccckkk”
I still remember when the radios were added to each level as part of the potato ARG for portal 2. Good times lol.
RT hears a radio playing softly in the background, "so you've chosen death".
The radio changing from red to green was part of a puzzle that Valve put into the game before Portal 2 was released that when solved gave hints of content in the sequel.
It was an arg called the potato sack
Only Dan would spend a whole stream making it his mission to see every single radio evaporated.
portal is a well designed game with an interesting storyline and plot twist of sorsts. If you really try, you can find a hidden storyline behind the test chambers and even a secret transmission from the radio.
but i guess RT found the joy in destroing the objects emitting a funny sound. How courious.
The secret transmission is in portal 2, portal 1 radios were just part of an arg for portal 2’s release.
@@idkidk7087 they're both using the same technology of transcoding images into sound that the radios in both games use
@@BethesdaCakeDelivery yes, but again portal 1 has it literally just as an arg for the launch of portal 2. Portal 2 has actual hidden storyline secret transmissions.
@@idkidk7087 still, radio in portal 1 had a secret use, either as a secret transmission or an arg but my point is that rt turned a secret mechanic into "destroy them all, nothing will be left" witch is something I can respect
To be fair, the entirety of the final boss is destroying objects with funny sounds. It was all practice.
Fun fact: there's was quite a few people who thought that the baking was the actual end of the game and never tried to escape
Alternate Title: Committing homicide against innocent radios
Edit: Dan brute-forcing the robots was incredible
Imagine if the makers of Portal and Stanley Parable collaborated to make a game
I would kill for a Crows Crows Crows + Valve game.
"The Portal Parable"
@@sentrygunnyan5109 Half-Life: Stanley
@@rambbler wasn't the original Stanley Parable a Half-Life mod?
@@silversonome5360 It was a Half-Life _2_ mod, but yeah.
Only RT game could turn Portal into a completely different game then intended.
The Portal series is definitely a masterpiece, it's what every puzzle game should strive to be. It has interesting mechanics, an interesting level system and also combines it's sort of "cracks in the system" vibe with a deep story which builds on the already established half life universe
I genuinely started hallucinating during this, I would tab out half way through and all I could hear was dada dada da
I haven't laughed this hard in a long time, RT's dedication to killing every radio in the game has to be commended
Such a classic masterpiece, nobody would ever be the same if this game was never created! Thanks for this incredible video rt!
I never played it, I didn't have a PC the time that they came out, so... I'm pretty much still the same.
Oh damn, maybe if be BETTRR than what I am now if I did play it!
When me and my cousin played through the game, we nicknamed the radio “Clocky” (to be fair, it does have a clock) and we took every possible opportunity to destroy it as much as possible.
Living up to your username, I see
That was a good practice attempt at radio%, once you start an actual run you'll be ready in no time!
I never realize how much Dan has been a comfort streamer and content creator to me until i realized that this is my fourth time watching the highlights and vod of him playing portal. This highlight video was uploaded like 4 days ago.
Goes to show that Rt's content is very rewatchable
*RT has gone full conspiracy mode: "The government is spying on us with the radios!"*
If only the government still existed in Portal
This is the day Dan put fear into radios, by showing them what he's capable of
Just the incredible editing of picking up the portal gun within the first 5 seconds of the video. The parts of the game before that really just do not matter.
*squints*
If you think those parts of the game don't matter then you have no concept of the medium.
@@PokeshadowYT Hello there.
@@blah40000 It's called hyperbole, numbnuts. Obviously there's importance in ensuring the mechanics are understood before giving the player full access to them. That's why the proper portal gun isn't accessible until chamber 11. But let's be real here. The game's called Portal. It doesn't REALLY start until you can place portals.
i think the first few levels are some of the most important, they provide a really excpetional and unobtrusive tutorial. tho i doubt they make for good content
25:12 never noticed that when she says "violent" she pauses on a picture of a violin as if to show that that's how she learned that word as an AI. Interesting.
Literally everything in Aperture science is sentient. This gets confirmed in portal 2 with some offhand comments by GLaDOS
One thing about RTs “Timeless Masterpiece” series…. Is sometimes it would be full on ironic. But this game *IS. A TIMELESS MASTERPIECE.*
I LOVE this game, and surprisingly because of how super light source engine 2 is, I could even play this game on a laptop from that same year, but said laptop *is* a lower end machine. (It was an old core duo, 2GHZ, decent cache, 1GBs of ram, and an old nvidia GeForce 8400M GS)
That game was also perfect for my HD graphics PC. And it was all sorts of fun.
RT going on a scavenger hunt to destroy all radios while ignoring the plot was hilarious
i keep forgetting that most people dont know of the portal arg, which is why theres a bunch of radios chilling around, and when dan holds them in specific areas the light turns green, and the audio changes.
To this day, RT still cannot sleep due to the knowledge that he missed one radio.
Portal radio music is so good, I found a 10 hour loop and I've been listening to it so much that I'm currently 5 hours and 18 minutes in, I hope nothing weird happens when I resume listening after I finish this video.
We here at the Enrichment Center would like to remind you that Radio Hell is a real place and you will be sent there at the first sign of defiance.
This is the first time I noticed that Glados mentions being the only thing keeping the combine away when she is dying
"I'm the only thing standing between you and THEM."
RT personally going out of his way to destroy EVERY radio in Portal actually made my day
Just noticed at 26:05, when GLaDOS says what Chell did was "the dumbest thing", her screens show the Black Mesa logo! Given Aperture's one-sided rivalry with Black Mesa, it makes perfect sense.
"SEBBY, Rtgame just posted something other then stardew valley! He hasn't given up on the farm yet has he Sebby!?"
"No Mr. White, he is just playing another game. He has not given up yet, you just got to be patient-"
"YOU DONT UNDERSTAND SEBBY! How else will we get our blueberries!?"
"Mr. White... Its winter..."
"BUT THE GREENHOUSE SEBBY!"
"Mr. White, You need to lay off the blueberries."
"(Cartoon Running Noises)"
"MR. WHITE! WHERE ARE YOU GOING?!"
"IMMA STEAL THAT PORTAL GUN SEBBY!"
"NO MR. WHITE!"
Can we give Dan props for solving puzzles that weren't actually there. He killed all the radios, and that wasn't necessarily intended to be possible. It definitely wasn't easy.
Whoever said Video killed the Radio Star was sorely mistaken.
2:09 This is an image file that's been converted into an audio file. There's a few of these in the game and they can be converted back into images.
This is taking “radio is a dying industry” to another level…
12:38 "But now we're old. :)"
*Emotional damage.*
The portal series has to be one of the best ever made.
I can't believe there was a moment in this stream where the radio killed the video star and not the other way around 🤣
I didn’t even know there was a completion "bonus" for killing all the radio. Thankfully Dan’s homicidal rage of bloodlust for radios helped me realize that.
Although he doesn’t need to worry about radios anymore. They’ve been dead for a while now because of phones
Edit: Didn’t know there wasn’t a completion bonus. Dan just hates radios
There isn't
me when i spread misinformation
There is a bonus for radio mass murder in our hearts
There isn't any bonus for killing all the radios, but there is hidden lore when you activate them all. Did you hear some of them do morse code when the light on them turned green? The more radios you get, the more lore you get.
@@omegaexists Oh I didn’t know that. I saw there was a completion time for howlongtobeat, I assumed this was that. So Dan is just a radio serial killer
25:12 "the only thing you've managed to break is my heart"
And all of your radios too!!
If I remember correctly more radios were added as part of an ARG type game to announce Portal 2 and when brought to certain spots they play a code that can be decoded into images
15:25
subtitles: "you will be baked [garbled] cake"
GLaDOS, very clearly: "you will be baked, and then there will be cake"
so either someone forgot to update the sub/voice line when one was changed, or just forgot to edit the effect into the voice line in the first place XD
Daniel out here playing some nostalgic games
so glad to see this game being played again, feels like
Forever sense i saw someone play Portal again, :D
Fun Fact: Since aperture science tech such as the radio can operate at high temperatures as Glados stated at test 19, meaning that the radio he put in the incinerator most likely survived.
I played Portal for the first time about a year ago, it's amazing how it felt both nostalgic and innovative at the same time. Truly just a great game.
I like how the end card is just Dan fumbling the radios and falling into the acid water stuff
12:24
"That cake looks SUS!!"
A generation gap of ubiquitously used game memes.
Fun science fact! 2:40 that noise is actually an old way of encoding images in audio called SSTV or slow scan television. It was used as part of an ARG!
I wonder what went through Dan's mind that made him decide to destroy every radio in the game.
"the only thing you've managed to break so far, is my heart."
"glados I broke all the radios"
Dan actually got us to feel sympathy to something other than the companion cube.
2:40 That poor radio sending out an SOS just before Dan kills it.. brutal
SO happy how rt is seemingly going back and playing all these classic games for stream now
i'm pretty sure everyone knows they want an achievement for killing every radio
i remember being there for this stream, i have been waiting for the highlights. During one part, about half of twitch chat started gaslighting him to make him believe he wasn't hearing the radios
You can actually get the Radio in the Cake Room, you can walk around in the credits cake room
RT never fails to impress with the way he always somehow manages to find a way to play a game in a patently incorrect manner. Portal is one of the most tightly designed gaming experiences of all time, and he still managed to come as close to breaking it as I've ever seen, at least without glitches.
"I remember when 'the cake is a lie' was as ubiquitous as 'amogus'" that realization, hit me, REAL deep, hit me like my finger over the ENTER key as I spammed "TAKE THE DEAD" to my friends moments before they blocked me--