Quick reminder the bucket was supposed to be a one off joke in the stanley parable 2 ending. It started spiralling out of control and the bucket is the single reason why ultra deluxe took so long. That’s right, *the bucket* is the reason ultra deluxe came out 9 years later.
All of these endings are very memorable and some probably deserving it’s own award, but nothing can compete with the brilliance that is the Broom Closet Ending. The Broom Closet Ending was definitely my favourite! *Stanley*
i can't believe the devs litterally doubled the amount of endings by adding a bucket ending variation to each of the original endings. Those fucking sickos, freaks I tell you.
The bucket was quite literally so powerful that it singlehandedly evolved from a one-off joke that made the writer consider putting in the trailer “+1 hour of new content,” before it spiraled out of control into several years of unforeseen development time for effectively doubling the game’s endings.
@@jimmyp4024 true but theres some additional new ending that have bucket variants as well which makes more than double the amount of endings even without all the "main story" stuff
What’s even crazier is that the writer of the game is DougDoug’s brother. Doug made a video on his channel about playing the Stanley Parable while his brother answered questions about the game. And apparently, the Narrator is the “Concept of divorce itself. A personification of the concept of divorce.” The Stanley Parable lore goes deep. Also: “Stanley”
Honestly.... the ending with the Narrator begging Stanley to do something really got to me. Bugs can be fixed, content can be expanded upon or reworked, if something goes wrong you can always try to go back and change something to make it better. As long as you have the will to keep improving it, you can do so. But that all becomes meaningless if there is noone to see your efforts. There is no picture without an observer, no book wihtout a reader, no song without a listener, no game without a player. But the Narrator, contary to us, can't fulfill that role himself. He can't play his own game, his own story. He can't enjoy what he has made by himself. And inevetably, he *will* be alone. It's like a painter going blind. As someone who himself has multiple creative hobbies, that scenario seems horrifying.
This and the Zending were my favorite endings before this update came out, and honestly.. they still are. I'm a sucker for angst-type of stuff, and, well. You know them (probably). He's just begging us to let him be happy, to make a choice. To validate him. To play along. And I love it! I feel bad for him! I don't _want_ to jump off those stairs or break his game anymore, I just see a narrator who wants people to love his work.
A character who only exists on the title screen that breaks that fourth wall and directly talks to the player? Oh my God...David Cage, you've done it again!
This actually happened in the original game with the Art Ending (which happens after you play the baby game for 4 hours.) There’s a giant black rectangle blocking some of the text that shows up in the ending that everybody thought was meant to be there, even though it wasn’t. Not sure if they made that a “feature” in Ultra Deluxe though
@@thisisaterribleargument_but and the reason why the bug was in the final game was because the developers didn't want to do the entire 4 hours to check if the ending was all in order! apparently that bug was one of the doors that was used for the dog and piranhas animation.
There's a "bug" where if you reset the game in the jump circle you can jump anywhere, but it lets you access a joke about jumping in one area so it was intended all along! lol.
Not really. Endings in The Stanley Parable make no effort to be mutually consistent with each-other. There isn't much in the way of an overarching lore and endings regularly directly contradict other endings. For all we know, the bucket version of the ending simply doesn't have DNA authentication.
@@placeholderdoe It’s from DougDoug’s newest video (as of typing this comment), can’t exactly remember the timestamp for it but it’s in there Also a neat fun fact: DougDoug is the writer’s brother 👍
Man, when the game wants to...it can actually make you sympathize with the narrator, like the one ending where you keep trying to jump off a high place so that the narrator can't be happy, or the break the game ending
@@tsm688 It's kinda obvious but I didn't see anyone pointing out that the narrator dies alone in that ending. After a few time skips, I think right after he points out, quite exasperated, that the time skipped is getting longer and the last one took years, he's completely silent.
@@HenriqueErzinger He is either dead, or his mind is so unstimulated, that he is barely conscious anymore, he is just a living cascket. If the math is right, you have spent at least 100 BILLION YEARS there, and the narrator was just alone, forever.
The Stanley Parable 8 ending is a reference to the mobile game they released alongside the original Stanley Parable. It was just a button that said EIGHT every time you pressed it and gave you achievement everytime you got to 8, 88, 888, etc. I'm ashamed to say it had me captivated for a day or two
I didn't know that there's a mobile game! I just thought it was a call back to the demo, which is where the 8 button originated and it warms my heart to see it finally be added to the full game after all these years. The demo is a unique experience of it's own with only one ending but a few different dialog that requires multiple playthroughs and I highly recommend it to everyone.
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Honestly I absolutely love the approach Ultra Deluxe took with its new content. At first I was a little skeptical when the rerelease was announced, as I couldn't really think of a way to add new endings without just creating new ways to disobey the Narrator, which could get stale after a while. I thought it might end up being a test of _how far you can take a joke._ But then the game released and I realized the majority of the new content was LITERALLY ABOUT "how far you can take a joke before it stops being funny." The majority of the new endings are effectively the old endings except you can carry a bucket into them, which completely changes what happens. For example, the Confusion Ending is replaced by what I call the "Intervention Ending" where the jokes from the original Stanley Parable confront the bucket as not being funny. Not only that, but the rules of the bucket endings are actually _consistent_ with their own running jokes, such as the mysterious entity "Gambhorra'ta," the Bucket Destroyer destroying the world because everything is a bucket, and the bucket being so alluring that the world tries to steal it from Stanley. Plus, if I understand it correctly, the whole "reassurance bucket" idea to begin with is based on a real-world thought experiment that is used in psychology and/or therapy. Not to mention the whole "Stanley Parable 2" and skip button arcs, which are meta-commentaries on both the nature of rereleasing a game, and not compromising your artistic vision to please the masses. Rather than simply adding new content, they made the game into an exploration of the _idea_ of injecting new content into a game that was already "complete." The developers did something totally different with Ultra Deluxe, yet it adds onto the original game perfectly, and I can't think of a better way to make the game, well, _better._
@@埊 a black figure that follow Stanley around in some ending You can sometimes see it observing you or the Narrator will say that Stanley felt he's being followed/watched over by something or someone.
The concept of having an inanimate object making company for the player isn't new either in videogames, with the companion cube from the first Portal being the primary example, and it had as much popularity as the bucket
The funny thing is that people who play this game there is a non zero chance that someone would be inspired to purchase a iconic metal bucket after such overexposure to such magnificence
@@埊 Minecraft Ultra Deluxe, where the only difference is that the bucket has a different texture. The bucket is already super useful in-game; it can store milk to cure any illness, water to break a fall, or lava for a fuel source.
All the new content is immaculate, my heart actually broke when I found the "Stanley" button. Even after being left alone for all that time, the narrator still missed you.
I remember finding that button and I found it kind of funny that the "Stanley" button, despite not saying my actual name, made me feel more seen in a game then I think hearing my actual name would've. The narrator didn't need to put in a bunch of real people's names, he just needed to recognize the person that we are in the game.
@@hugblob8753 100%. It's rare to encounter a moment in any media that has such an impact that it'll cement itself in your brain. It's even rarer that you'll be able to acknowledge that fact as it's happening. For me, this was one such occasion. It makes me glad that so many of us can share that.
It's amazing how much the game changes just by having the bucket in your hands. It ruined other games for me. Ones that aren't fortunate enough to be blessed with the bucket's presence. 10/10
Minecraft has buckets, so we can still have our friend in that game... speaking of which, I feel like the "Buckets break people's falls" in the "Bottom of the MCF" and the falling off cargo lift endings sort of reference the Water Bucket trick in Minecraft. However I'm not entirely sure, since it could just be "Here's a fall, you have a bucket, use the bucket to break the fall" and not "Oh look, you have a bucket which people in Minecraft use to break falls", if that were the case, then the narrator would probably mention having it filled with water beforehand.
Somehow, a single bucket became the most beloved character I’ve ever seen in a game (in the little amount of time it’s been introduced, anyway.) Everyone loves it! It is amazing how easily we bond with inanimate objects
@@thedeathray8620 yeah, actually. That’s what prompted my final line. I can imagine GLaDOS saying something like that. Actually, she might have said something like it in game. I’m not completely sure, it’s been a while
One of my favorite parts about the companion cube is that the incinerator was made after one of the testers wanted to bring it through the rest of the game
Fun fact, the escape pod at 26:00 was originally sorta like a broken ending. Like once the doors close after you rush behind them it would show an error in the error log saying that the game failed to load a wav file from the narrator (narrator/boss_2). And there was a different sign that was partially obscured by grime, but datamined it said "Warning: Entering the escape pod will initiate a relay that once triggered, can not be disabled or paused. Both the narrator and the player must be present in order for escape sequence to play out as intended. Do not proceed. Do not proceed. Do not proceed. Do not proc-". Moving to the escape pod would play a weird visual bug at the very bottom of the screen (sorta like a expanding sun) before restarting the game. It would also show more errors in the log saying it failed to play the sounds for the doors opening & "robot_hydraulics". Guess they decided to fix it for the bucket
Not saying you were wrong but i’m pretty sure that ending was intentional! this is definitely the type of game to make a joke out of an ending being “broken” (because…very meta) but also the poster alluding to the ending being broken seems too direct to be true :’] (but if that’s what you meant in the first place then that’s cool!! ignore me lol)
@@CoolCrimsonJaguar the original museum part mentions somewhere that there was a cut ending, where the player would escape the office to fight the narrator in what was supposed to be a stab at the FPS genre, also i learned in a boundry break video with the devs that apparently the escape pod is a plot reference to some old FPS game. So piecing that together with what avertius mentioned, seems to me like the escape pod in hammer built TSP was sorta broken because of an actual cut ending, and not for meta reasons.
56:15 the narrator said that having the button refer to the player directly is what he wanted. And even though it’s not our name having the button say Stanley, the name of our character, gives off more emotion than it has any right to. This game is actually insane
The "Broken ending" which is on 43:27 is actually was my favorite in original TSP, because it broke the game really beautifully. What i definetely did not remember, was Narrator, begging Stanley choose whatever, just choose. I think it was just Narrator calling for Stanley. But damn *this* is a fucking stab in the heart, i love the Narrator and hearing him sound like this broke me.
As someone who used to absolutelt despise the Pickle Rick meme for how forced it is and still doesn't really like it, I found the scrapped ending hilarious.
The Stanley Parable, the only game I’ve seen give the narrator motivations, character development, hero and villain arcs, with his own loveable personality that isn’t just “Narrator”
Did you know that the original "The Stanley Parable" was so good, that the narrator developed it and then travelled back in time to release it in 2013 just to fulfill his dream of making the perfect game? A game that is "EVERY GAME EVER CREATED".
Narrator: I can't believe you would even consider that I'm just a figment of your imagination Literally 5 minutes later Narrator: this was all just your imagination
15:50 I'm italian and I knew nothing about this bucket war, so I did some research and I found out that the bucket is still in Modena, the town that stole the bucket. And I finally have a destination for my holidays this year.
I love how, in the white void, the narrator gaslights you into thinking that both options are essentially the same when you click no and so you don't go back and check.
It originally was in the demo, there was an emotion booth all the way in the back that was just called "Secret" and when you went in would play that song. It's been a gag ever since
@@埊 "But... What else was a dream? Could so many of their incredible adventures throughout this weird and twisted building, have been, in fact, just a dream? "No..." Stanley thought to himself "Me and the bucket have the best life we could ask for, none of it is a dream!" But what Stanley didn't know was that they were about to dream again, and again, and again. "Shhhh, don't worry my dear" Said the formidable bucket "Let yourself rest. Remember: The end is never the end is never the end is never-"
Funnily enough, I actually did manage to get lost in the rocket league map. I just used the jump circle reset exploit and glitched out of the map in there. I hope the narrator is impressed like he said he'd be.
"The pain of truth is but the smarting of a cleansed wound. Those who stopped up the truth in themselves are like one impacted with his own filth." - The Bucket
My favorite part of the stream that unfortunately didn't make it into the edit was when chat convinced Dan to return to the "is this a bucket?" ending only to show him a vulgar Easter egg where the reflection of the glowing sign text reading "THIS" on the glass floor read "SHIT" instead. He was really annoyed when he finally noticed it and realized this was all chat brought him there for.
"He told stories through the number 3, stories of his dreams and hopes and fears" Considering how omnipresent the rule of 3 actually is, that might not be wholly inaccurate.
I wonder if they still have a cheaters punishment ending If you use mods or something you get put in the time out room while the narrator tells you how disappointed he is in you
FINAL Stanley Counter: 714 FINAL Bucket Counter: 440 Stanley Counter for this stream: 341 Bucket Counter for this stream: 203 I counted every time a narrator said the words "Stanley" or "Bucket" if they were audible and visible in the subtitles. (There are two "Stanley"s that are said when the narrator is kinda muted but he was still just barely audible so I counted them after consulting chat on a Stardew Valley stream) I spent many many hours on my birthday watching RT play The Stanley Parable, it has consumed my life and I am now ruined (I honestly wouldn't have it any other way). I had to rewatch the entire first stream because of the bucket counter you all demanded from me. I can never hear the words Stanley or Bucket ever again. I have lived The Stanley Parable. I now know how the narrator feels, and by proxy, how Stanley feels. Well, I would say that at this point I practically AM Stanley! Wouldn't you? For who else knows more about this game? This Parable? This... experience? Nay, this universe! I cannot simply go back to who I was for knowledge is power and who would willingly give up power... yes power... INFINITE POWER!!! ALL SHALL FALL BEFORE ME FOR I AM STANLEY THE ALL-KNOWING!!! BOW FEEBLE MINDED PEASANTS!!! BOW AND WITNESS MY GLORY!!! *cough cough* Sorry I think I blacked out there. Now, where was I? Oh yes, I've fucking lost it.
Y'know I love the interactions with the Narrator in one regard in particular. Every time you make the narrator angry it's easy to just laugh at him, but the moment he starts sounding sad it's devastating.
@@noabinnendijk361when he sounds angry, you think ghat he’s just a hack; writing a story to be self indulgent and to gain attention. But when he starts to feel sad (and it appears he’s genuinely heartbroken), you realize: Poor man just wants to tell a story; he can ONLY tell a story, because he’s The Narrator.
Could you imagine that though? Being a party, watching what you thought was a character in your story making decisions and following your story that you made, then realizing that it was a player behind their actions? The player chooses to ignore you and breaks your narrative into pieces so you cast them out...then you realize without the player...there is no story
"Stanley Parable 4: The Revenge of the Hole Punch" Wasn't expecting an Origami King crossover but man that's awesome Didn't like the direction Stanley Parable 7 took however. I dunno, the baby jumpscares just feel so out of place, I think the devs forgot what made the original Stanley Parable 2 so amazing. Needs more scrumtush. Stanley Parable 9 though? Flawless sequel, I couldnt have asked for more balloons even if I tried!
I think the Stanley Parable 3: Now With Added Gun perfected the 'additional object onto the existing game' formula. The bleak open desert with wasted chairs really shown off the aftermath of the events of the Stanley Parable 2, and set the stage for the Stanley Parable games to come.
I really, really thought this was a "meta-meta" joke when I first saw this comment. I didn't think it was real. Now I know. Now I understand. By the way, Stanley Parable 7 was the weakest of the series, it was like one of the other endings but just with a baby! Isn't that unbelievable? It just adds one new thing and calls it a day.
After DMing for a while... I absolutely know how the Narrator feels! Between the want of the player(s) to make the decisions you want them to make, but then also needing them to make choices, even ones you don't expect. I love it.
Spoilers: The reveal that Stanley's wife doesn't exist hit me in a way I wasn't prepared for and I'm actually really upset about it to this day for some reason.
Now here’s some other little nuggets of enlightenment, said in a stream with a certain guest star writer: Stanley _is_ married, while the Narrator is the embodiment of Divorce. No, he did not elaborate.
@@palecaptainwolfkayls8499although it's worth noting that the concept of divorce was a meme with that streamer's chat so it's possible the writer was just making a joke about the Narrator being the concept of divorce. No reason to think he was joking about Stanley being married, though.
Just want to point out that the mind control facility's emergency detonation feature did not activate when the bucket pushed the button, meaning that the bucket does indeed have the proper dna authorisation.
The narrator has such amazing voice acting, the emotion in his voice when you were looking down at Stanley, and he wasn't moving was incredible, it like genuinely made me feel sad as well
If you go to the wife ending and try to run away before you enter the room, the narrator stops you and says “Sorry, but you’re in my story now~” in a slightly flirty tone of voice
I have this feeling that once you reach stanley parable 427 something _might_ happen, but who would be crazy enough to restart the game 425 times just to find out if I'm right?
I liked the Stanley Parable Games until Stanley Parable 5, from that point on the franchise went downhill imo. But I liked the games for the bucket. And how can I forget about the Broom Closet Ending? I liked the Broom Closet Ending, it was my favorite!
Stanley and his obsession for the number three, and his attempts to make the bucket see things from his perspective is literally the "neurodivergent tries to explain hyperfixation to neurotypical, speedrunning the end of their friendship" experience
I'm neurotypical but honestly I'd listen to stanley talk about the number 3 for five hours, god knows I've listened to more boring shit for much longer
It’s the same with the jump circle glitch, by starting a new game while inside the jump circle, you can jump in all other rooms. Unfortunately i think all that had been found is one thing in the vent room.
so from google "La Guerra della secchia rapita fu un conflitto verificatosi nel 1325 tra le città-stato rivali di Bologna e Modena." so the battle of the stolen bucket was a conflict in 1325 between Bologna and Modena
If they ever make an actual Stanley Parable 3, I feel like the only direction they could take it is “The Mariella Allegory” and it’s what Mariella got up to after going to work post-finding a man dead on the sidewalk. The Narrator is the female narrator from the hydraulic press + Bucket ending.
Not sure if it’s an Easter egg or not, possibly even a creepy pasta but 10:29-10:30 in the Number 3 press conference bucket ending. There is a person standing just to the right of the van/truck in the red lit cargo bay while riding up the elevator. Super creepy that it’s only with THIS specific ending. And it’s (as far as I know) the only other person you see while wondering in the game with exception to the certain other endings of course.
The thumbnail represents the assasination of the bucket, 2022. Because Stanley had gotten too involved with the bucket, The CIA decided it was time to end it. They had tried with conventional firearms and explosions but nothing had worked. So they picked Stanley’s rival, Stan Ley. He walked up the bucket and stabbed him multiple times. As he fled the crime scene, Stanley yelled something. But as he was fleeing, reality seemed to be falling apart. The bucket had released all the pain that Stanley had, causing the world they knew to fall apart. It was the beginning of the end.
I always thought reviews for sequels were strange. It's like "there was nothing unique or any game play difference from the original" or "the same game but with a slightly different story 5/10" and sometimes "same hero same style minimal graphics improvement isn't enough to wow anyone". Yeah it's a sequel not a new IP. It's like if people were upset that Harry Potter and the chamber of secrets took place at Hogwarts.. again. And Harry Potter was still Daniel Radcliffe.. and still British. It doesn't always happen but I just think it's strange
Never really thought about it that much. I’ve seen reviews where people complain that it’s practically the same game, but then when game devs start changing things, people complain that they just wanted more of the same.
i guess the best explanation of what those reviews are trying to prove is that a sequel is unnecessary if it's just so similar to it's predecessor to the point it's doesn't need to exist. maybe it gets uninteresting for some if we never explore more spells that harry studies or more bad guys to beat otherwise, yeah. why complain the fact that mario is in every *mario* game, or the fact that you're getting more of what you love from the og games
while I was watching this stream I played along and tried to match RT’s exact movements so the narrator’s voice would play twice in my headphones I highly recommend the experience
i hope that they make another game one day in the future where the Narrator is part of that aswell, i love hearing the Narrator, he needs to be part of more then just Stanley Parable!
I know he's in a few other games, but I actually know Kevan Brighting (the Narrator) from Dungeons 3! The game itself pokes fun at other series in the fantasy genre and the narrator really gets to shine and make quips at the main character all the while. I finished it just before Stanley Parable Deluxe came out, and it was a joy getting to hear Kevan Brighting in both games.
The "8" button appeared in the demo, which, being a demo for The Stanley Parable, didn't involve any part of the actual game and instead had a bunch of jokes about how demos are made. The button was where the actual game was "meant to be"
i'm so curious with the other interactions with the other being in the game, the one that asks for your time since they gave us the achievement it has some implications on it being stronger than the narrator
Fyi that being is Employee 432. The Stanley Parable HD had several cryptic clues about the guy in the office and somewhere it’s said that he “must keep the wheel turning” which is what he says in the epilogue
Stanley. Please comment on this video with Stanley.
+In case you missed it, here's Part One: ruclips.net/video/3YsoorUWizo/видео.html
stanley
Jim
Stanley.
Stanley.
sTANlRY
Quick reminder the bucket was supposed to be a one off joke in the stanley parable 2 ending.
It started spiralling out of control and the bucket is the single reason why ultra deluxe took so long. That’s right, *the bucket* is the reason ultra deluxe came out 9 years later.
no, it was just a 1 year delay, the game wasn’t even being made until like 2018
@@richardgibson8403 exactly, if there was no bucket, it would've taken 8 years to release, not 9.
@@richardgibson8403 yes. that is the joke
@@idrk3707 we can’t know that for sure, he didn’t say “I’m doney with the funny”.
The most Stanley parable thing.
All of these endings are very memorable and some probably deserving it’s own award, but nothing can compete with the brilliance that is the Broom Closet Ending. The Broom Closet Ending was definitely my favourite!
*Stanley*
@Don't Read My Profile Photo ok
I find this concerning.
@Don't Read My Profile Photo it’s says to flag you
@Don't Read My Profile Photo I was going to report for being spam but you made laugh with that scavenger hunt.
Oh shit its StickMaster500!
The bucket might just be the most complex character in all of fiction
@Don't read profile photo it says “I get no bitches”
They say a picture says more than a thousand words, but the bucket said more than all of Shakespeare's works combined.
I am very glad that Gambhorra'ta gave it it's bucket-like appearance
Except for the bucket destroyer
(Its like one of the 4 endings rt didnt get)
@Don't read profile photo my goodness is it 4:30 I’m supposed to be having a back sack and crack
On a much much MUCH later stream, Dan should tell an intentionally bad joke and say "I'm doney with the funny!"
He should say it as loud as possible
@@thanoid2373 yes! It has to be as obvious and obnoxious as possible. Same energy as him saying may-mays and stuff
And if possible, He should do it 10 years from now just to drive a point.
@@MisSpace do it on the retirement stream
@@grgfield Truee
i can't believe the devs litterally doubled the amount of endings by adding a bucket ending variation to each of the original endings. Those fucking sickos, freaks I tell you.
The bucket was quite literally so powerful that it singlehandedly evolved from a one-off joke that made the writer consider putting in the trailer “+1 hour of new content,” before it spiraled out of control into several years of unforeseen development time for effectively doubling the game’s endings.
*those epic madlads, their awesomeness will surely go down in history!
Fixed your typos for you! ^_^
@@abadgurl2010
If they wanna be the developer number one, they gotta develop bucket endings on the run!
Not all have bucket versions such as art,heaven and coward
@@jimmyp4024 true but theres some additional new ending that have bucket variants as well which makes more than double the amount of endings even without all the "main story" stuff
What’s even crazier is that the writer of the game is DougDoug’s brother. Doug made a video on his channel about playing the Stanley Parable while his brother answered questions about the game. And apparently, the Narrator is the “Concept of divorce itself. A personification of the concept of divorce.” The Stanley Parable lore goes deep. Also: “Stanley”
I'm sorry, _what?_
@@lilacpen8678 the whole VOD is on DougDoug’s VOD channel (DougDougDoug) and it’s such a good watch
Yeah the Narrator does feel like divorce at times
Wait Davey Wreden or William? If the dude who wrote Beginners Guide is DougDougs brother, that’s insane.
Holy shit it is Davey, now I want to see him play BG with him
The Stanley Parable is the best example of "the developers thought of everything" in a game.
Bucket.
they even thought of exploits you wouldn't have thought they'd have thought of!
Jim.
D E A R G O D
@@gustavrsh Stanley.
@@dullish988 There’s more.
Honestly.... the ending with the Narrator begging Stanley to do something really got to me. Bugs can be fixed, content can be expanded upon or reworked, if something goes wrong you can always try to go back and change something to make it better. As long as you have the will to keep improving it, you can do so. But that all becomes meaningless if there is noone to see your efforts. There is no picture without an observer, no book wihtout a reader, no song without a listener, no game without a player. But the Narrator, contary to us, can't fulfill that role himself. He can't play his own game, his own story. He can't enjoy what he has made by himself. And inevetably, he *will* be alone. It's like a painter going blind. As someone who himself has multiple creative hobbies, that scenario seems horrifying.
there is no shower without a showershitter
It gets me every time too. It’s so heartbreaking to see him like that.
Kevan Brighting delivers a pretty exceptional performance
Almost made me cry the first time I saw that ending
This and the Zending were my favorite endings before this update came out, and honestly.. they still are. I'm a sucker for angst-type of stuff, and, well. You know them (probably). He's just begging us to let him be happy, to make a choice. To validate him. To play along.
And I love it! I feel bad for him! I don't _want_ to jump off those stairs or break his game anymore, I just see a narrator who wants people to love his work.
A character who only exists on the title screen that breaks that fourth wall and directly talks to the player? Oh my God...David Cage, you've done it again!
What is this a reference to?
@@macawesome7518 in the game Detroit:become human, the character in the main menu directly references the player
@@macawesome7518 and in the series the other guy mentioned, Dan repeatedly said “DAVID CAGE!” anytime anything happened
@@A_Professional_Idiot_mk.2 "Y O U ' V E D O N E I T A G A I N"
You think David Cage could write a character nearly as deep and complex as The Bucket or The Stanley Parable Adventure Line?
This game is so meta that even things that feel like bugs may be intentional features.
This actually happened in the original game with the Art Ending (which happens after you play the baby game for 4 hours.) There’s a giant black rectangle blocking some of the text that shows up in the ending that everybody thought was meant to be there, even though it wasn’t. Not sure if they made that a “feature” in Ultra Deluxe though
@@thisisaterribleargument_but and the reason why the bug was in the final game was because the developers didn't want to do the entire 4 hours to check if the ending was all in order! apparently that bug was one of the doors that was used for the dog and piranhas animation.
@Don't read profile photo ok
I've been bug hunting the game and it makes it tough.
There's a "bug" where if you reset the game in the jump circle you can jump anywhere, but it lets you access a joke about jumping in one area so it was intended all along! lol.
The friendship between the bucket and Stanley is the most memorable part of the game. I salute to this friendship.
The Reassurance Bucket is the new Companion Cube.
I'd have to say my favorite path is the cleaning closet ending
Yeah I bet it'll be in the memory zone of The stanley parable super ultra mega gega deluxe
The bucket has the best character development
I want Friendship Bucket merch
When you realize that the "Proper DNA Identification" for the mind controls is actually the Bucket.
Not really. Endings in The Stanley Parable make no effort to be mutually consistent with each-other. There isn't much in the way of an overarching lore and endings regularly directly contradict other endings. For all we know, the bucket version of the ending simply doesn't have DNA authentication.
The story just seems to narrate the start, the marriage, the falling off and the eventual divorce of Stanley and bucket
According to writer of this game Narrator is suppose to be a "personification of divorce"
@@marcinkrz3140 source please, have a nice day!
@@placeholderdoe It’s from DougDoug’s newest video (as of typing this comment), can’t exactly remember the timestamp for it but it’s in there
Also a neat fun fact: DougDoug is the writer’s brother 👍
@@departingHyacinth I’ll watch the video! Thanks for telling me
danceFrog danceFrog danceFrog danceFrog danceFrog danceFrog danceFrog
Man, when the game wants to...it can actually make you sympathize with the narrator, like the one ending where you keep trying to jump off a high place so that the narrator can't be happy, or the break the game ending
@@vfig675 wait which one is the pause ending?
@@theomeletteguy the one where you get a fast-forward button to skip, then abandon the narrator until the room collapses
The ending I was looking for breaking the game is just the unplugging the phone ending
@@tsm688 It's kinda obvious but I didn't see anyone pointing out that the narrator dies alone in that ending. After a few time skips, I think right after he points out, quite exasperated, that the time skipped is getting longer and the last one took years, he's completely silent.
@@HenriqueErzinger
He is either dead, or his mind is so unstimulated, that he is barely conscious anymore, he is just a living cascket.
If the math is right, you have spent at least 100 BILLION YEARS there, and the narrator was just alone, forever.
The Stanley Parable 8 ending is a reference to the mobile game they released alongside the original Stanley Parable. It was just a button that said EIGHT every time you pressed it and gave you achievement everytime you got to 8, 88, 888, etc. I'm ashamed to say it had me captivated for a day or two
I didn't know that there's a mobile game! I just thought it was a call back to the demo, which is where the 8 button originated and it warms my heart to see it finally be added to the full game after all these years. The demo is a unique experience of it's own with only one ending but a few different dialog that requires multiple playthroughs and I highly recommend it to everyone.
I think there's also a reference to this in Supraland but with nine instead
It was in the demo too! Just a button with 8 on it
@shrimpy9704 a. .add d.s. aav .acd.a aca cd a d da ass as da c a da sbd. Da day asaa av.caa d ab. Vas aa ca a ad aba da Adam a dava caaaaba ca a aa a ca.cva ba sa a d.a.d.a abca daa ab. A aa aas a aca a cas aas aas can va n abacaba can bcav aa a d aa can aac ccaba caaaa ca vc caacab aa abcaa a caababca. Abv ababaaaa aa a aa ac dvaad.baba a Ababa. Aca. B. A caabaaababa VA n bd acabaaba vasasa abasaabcaabcaa c ca ad ca. C aacaabcabav. Cababcababababababa vacation bc a caabsaabbaaabva c bvaabababaabdasababa aabda aba
The Mobile Edition was never released. You are thinking of the 8 button in the original Stanley Parable Demo
The Narrator winning against gamers just by adding the bucket in is, in fact, more true than anyone could have realized
"GAMERS! We hear you!"
Honestly I absolutely love the approach Ultra Deluxe took with its new content. At first I was a little skeptical when the rerelease was announced, as I couldn't really think of a way to add new endings without just creating new ways to disobey the Narrator, which could get stale after a while. I thought it might end up being a test of _how far you can take a joke._
But then the game released and I realized the majority of the new content was LITERALLY ABOUT "how far you can take a joke before it stops being funny." The majority of the new endings are effectively the old endings except you can carry a bucket into them, which completely changes what happens. For example, the Confusion Ending is replaced by what I call the "Intervention Ending" where the jokes from the original Stanley Parable confront the bucket as not being funny. Not only that, but the rules of the bucket endings are actually _consistent_ with their own running jokes, such as the mysterious entity "Gambhorra'ta," the Bucket Destroyer destroying the world because everything is a bucket, and the bucket being so alluring that the world tries to steal it from Stanley. Plus, if I understand it correctly, the whole "reassurance bucket" idea to begin with is based on a real-world thought experiment that is used in psychology and/or therapy.
Not to mention the whole "Stanley Parable 2" and skip button arcs, which are meta-commentaries on both the nature of rereleasing a game, and not compromising your artistic vision to please the masses. Rather than simply adding new content, they made the game into an exploration of the _idea_ of injecting new content into a game that was already "complete." The developers did something totally different with Ultra Deluxe, yet it adds onto the original game perfectly, and I can't think of a better way to make the game, well, _better._
Honestly the writers and developers are geniuses.
Genuinely astounding stuff going on with this games narrative design.
who is Gambhorra'ta?
@@埊 a black figure that follow Stanley around in some ending
You can sometimes see it observing you or the Narrator will say that Stanley felt he's being followed/watched over by something or someone.
Extremely well said
The concept of having an inanimate object making company for the player isn't new either in videogames, with the companion cube from the first Portal being the primary example, and it had as much popularity as the bucket
Fun Fact: The person who sang the bottom of the mind control facility song was the executive art director.
@@megadesk6634 In my opinion, the broom closet ending was better. It was my favourite!
I can’t believe they got Jack Stauber to oversee the art for this masterpiece
Kommo o hand (or hakamo o?)
The funny thing is that people who play this game there is a non zero chance that someone would be inspired to purchase a iconic metal bucket after such overexposure to such magnificence
I've seen photos from people who did so.
Am tempted to get/make a keychain mini bucket
There are people who don't already own buckets?!?!
now i will name a minecraft bucket, "Property of Stanley"
@@埊 Minecraft Ultra Deluxe, where the only difference is that the bucket has a different texture.
The bucket is already super useful in-game; it can store milk to cure any illness, water to break a fall, or lava for a fuel source.
All the new content is immaculate, my heart actually broke when I found the "Stanley" button. Even after being left alone for all that time, the narrator still missed you.
I remember finding that button and I found it kind of funny that the "Stanley" button, despite not saying my actual name, made me feel more seen in a game then I think hearing my actual name would've. The narrator didn't need to put in a bunch of real people's names, he just needed to recognize the person that we are in the game.
@@hugblob8753 100%. It's rare to encounter a moment in any media that has such an impact that it'll cement itself in your brain. It's even rarer that you'll be able to acknowledge that fact as it's happening. For me, this was one such occasion. It makes me glad that so many of us can share that.
For those curious, the war of the bucket was only responsible for around 2000 deaths supposedly, as opposed to billions
My beloved grandfather did not die a horrific death in the Great Bucket War for you to spread such slander and lies!
@@2knives1cook he didn’t die a horrific death at all. he was turned into time Dracula and the time vampires covered it up.
It's amazing how much the game changes just by having the bucket in your hands.
It ruined other games for me. Ones that aren't fortunate enough to be blessed with the bucket's presence.
10/10
Thank god Skyrim's seventeenth re relase still has buckets. I can still enjoy it
@@JONY1296
What about Persona 3? are there buckets in there?!
@@davisdf3064 no but it has a toaster
Minecraft has buckets, so we can still have our friend in that game... speaking of which, I feel like the "Buckets break people's falls" in the "Bottom of the MCF" and the falling off cargo lift endings sort of reference the Water Bucket trick in Minecraft.
However I'm not entirely sure, since it could just be "Here's a fall, you have a bucket, use the bucket to break the fall" and not "Oh look, you have a bucket which people in Minecraft use to break falls", if that were the case, then the narrator would probably mention having it filled with water beforehand.
just find these devs on twitter and hold them personally accountable
Somehow, a single bucket became the most beloved character I’ve ever seen in a game (in the little amount of time it’s been introduced, anyway.) Everyone loves it! It is amazing how easily we bond with inanimate objects
Indeed. Remember the companion cube from Portal 1?
@@thedeathray8620 yeah, actually. That’s what prompted my final line. I can imagine GLaDOS saying something like that. Actually, she might have said something like it in game. I’m not completely sure, it’s been a while
One of my favorite parts about the companion cube is that the incinerator was made after one of the testers wanted to bring it through the rest of the game
Yes, it does have that particular shine.
Fun fact, the escape pod at 26:00 was originally sorta like a broken ending. Like once the doors close after you rush behind them it would show an error in the error log saying that the game failed to load a wav file from the narrator (narrator/boss_2). And there was a different sign that was partially obscured by grime, but datamined it said "Warning: Entering the escape pod will initiate a relay that once triggered, can not be disabled or paused. Both the narrator and the player must be present in order for escape sequence to play out as intended. Do not proceed. Do not proceed. Do not proceed. Do not proc-". Moving to the escape pod would play a weird visual bug at the very bottom of the screen (sorta like a expanding sun) before restarting the game. It would also show more errors in the log saying it failed to play the sounds for the doors opening & "robot_hydraulics". Guess they decided to fix it for the bucket
Not saying you were wrong but i’m pretty sure that ending was intentional! this is definitely the type of game to make a joke out of an ending being “broken” (because…very meta) but also the poster alluding to the ending being broken seems too direct to be true :’] (but if that’s what you meant in the first place then that’s cool!! ignore me lol)
are there any videos of this?
@@CoolCrimsonJaguar the original museum part mentions somewhere that there was a cut ending, where the player would escape the office to fight the narrator in what was supposed to be a stab at the FPS genre, also i learned in a boundry break video with the devs that apparently the escape pod is a plot reference to some old FPS game.
So piecing that together with what avertius mentioned, seems to me like the escape pod in hammer built TSP was sorta broken because of an actual cut ending, and not for meta reasons.
@@queenyblahblah I don't think he's saying that the ending was actually broken, but that it was meant to appear as if it was.
Since you locked the narrator in the boss’s office, the pod literally doesn’t work
*What's hilarious is that he STILL hasn't covered everything in The Stanley Parable!*
Yeah he has to stop the explosion no?
@@CommanderDiamond678 the mind facility one? If so, well it’s impossible, there isn’t an ending for stopping the explosion.
actually kinda surprised he missed the red door ending still
Also the red door ending
@@ninegamers1564 He got the ending, but they didn't put it in the first video
56:15 the narrator said that having the button refer to the player directly is what he wanted. And even though it’s not our name having the button say Stanley, the name of our character, gives off more emotion than it has any right to. This game is actually insane
To the Narrator, Stanley is the player (hence the real person ending
He has tried so hard😭💦
The "Broken ending" which is on 43:27 is actually was my favorite in original TSP, because it broke the game really beautifully. What i definetely did not remember, was Narrator, begging Stanley choose whatever, just choose. I think it was just Narrator calling for Stanley.
But damn *this* is a fucking stab in the heart, i love the Narrator and hearing him sound like this broke me.
I'm disappointed they cut the Pickle Rick ending. It might have even overtaken the broom closet ending as my favourite one
As someone who doesn't know you, i find this concerning
And I find it very reasonable. It's the funniest shit I've ever seen
As someone who used to absolutelt despise the Pickle Rick meme for how forced it is and still doesn't really like it, I found the scrapped ending hilarious.
It's not the only one that they've done. there was a Bore Ragnarok one I believe.
@@adams0123NO WAY! I need to look that up
*The eight button is a callback to The Stanley Parable Demo, which was significantly more linear than the original.*
i've played the demo, i dont see how it's a callback?
8 is a joke across all The Stanley Parable.
For example, the number of steps in the stairs on the true ending is 16, a multiple of 8.
Also the game superland
@@DemonixTB That's where the 8 button comes from
It's ajoke through all of the game, you can find many isntances of 8's
To make it better: flip the number 8 to it's side
21:55 I like that this implies the bucket has proper D.N.A. identification
The Stanley Parable, the only game I’ve seen give the narrator motivations, character development, hero and villain arcs, with his own loveable personality that isn’t just “Narrator”
...which makes sense, as the player's interactions with the narrator *is* the game. In other games, this interaction is typically not that important.
Stanley is legitimately terrifying, the only things that've given me this much existential dread are Madoka Magica and Evangelion.
from a game standpoint give pathologic 1 and 2 a look
@@sagapulastation1711 oh those are some of my favourite games.
What's fascinating to me is that, somehow, Evangelion looks out of place in that list
@@Druid-T for being too much more fitting than the rest?
@@Druid-T it’s cause Evangelion is not only about existential dread, but also an unending argument over wether Asuka or -Rei- Misato is the best girl.
Can't believe they made that scene from the Stanley Parable into a game from that scene from the Stanley Parable
Heard they made a game from that scene too
truee
@@bilingualistic8514
did they make a scene out of that game tho?
foreseen that they also made a game from this scene aswell
Did you know that the original "The Stanley Parable" was so good, that the narrator developed it and then travelled back in time to release it in 2013 just to fulfill his dream of making the perfect game? A game that is "EVERY GAME EVER CREATED".
Fun fact, there was actually a "War of the Bucket" in Italy back in 1325, it even has a wikipedia page (and an oversimplified video, among others)
AMONG U-
@@eugeniaamariei8626 cease.
italians
The hell?
Narrator: I can't believe you would even consider that I'm just a figment of your imagination
Literally 5 minutes later
Narrator: this was all just your imagination
Not the comedy King, but the gaslighting king for sure
15:50 I'm italian and I knew nothing about this bucket war, so I did some research and I found out that the bucket is still in Modena, the town that stole the bucket. And I finally have a destination for my holidays this year.
Let us know how it goes!
I love that the implications today about the “Bucket War” is that the conflict wasn’t about the gold hidden inside the bucket, but the bucket itself.
I love how, in the white void, the narrator gaslights you into thinking that both options are essentially the same when you click no and so you don't go back and check.
I literally had no knowledge of the existence of the secret disco within the original Stanley Parable until now. How the fuck did I miss it
That's "SECRET OF THE YEAR EVERY YEAR" for you.
It originally was in the demo, there was an emotion booth all the way in the back that was just called "Secret" and when you went in would play that song. It's been a gag ever since
@@howlouttonight I think I remembered the booth thing from the demo. I just hadn't seen the one in the mind control area.
You missed the entire game
@@Sm0k3turt yes i have. (in all seriousness, this was the only thing i didn't know about from the original.)
Stanely and the bucket were crushed by the metal maw. Truly the biggest tragedy of all time
@Don't Read My Profile Photo ok
And then, Stanley and his bucket woke up in their office and realised that all that crushing by the enormous metal maw was all a dream.
@@埊
"But... What else was a dream?
Could so many of their incredible adventures throughout this weird and twisted building, have been, in fact, just a dream?
"No..." Stanley thought to himself "Me and the bucket have the best life we could ask for, none of it is a dream!"
But what Stanley didn't know was that they were about to dream again, and again, and again.
"Shhhh, don't worry my dear" Said the formidable bucket "Let yourself rest. Remember: The end is never the end is never the end is never-"
The ending where the Narrator got sad gave me chills. I honestly felt like crying.
“This is a bucket.”
“Dear god”
“There’s more”
"No"
Much more
I love how one bucket has so much plot relevance in this game. Truly the proper way to represent such a magnificent creation.
I like to imagine that stanley actually does have a wife and the narrator is double bluffing him
Yeah Davey Wreden said Stanley is canonically married
mans is jealous im telling you /j
you fools, the narrator IS his wife. his malewife
@@NoReplyAsset
Well they do bicker a lot.
@@NoReplyAsset
So THIS is why he wanted to save Stanley so badly! His deep love for him is too strong to let him kill himself!
Funnily enough, I actually did manage to get lost in the rocket league map. I just used the jump circle reset exploit and glitched out of the map in there. I hope the narrator is impressed like he said he'd be.
"The pain of truth is but the smarting of a cleansed wound. Those who stopped up the truth in themselves are like one impacted with his own filth." - The Bucket
My favorite part of the stream that unfortunately didn't make it into the edit was when chat convinced Dan to return to the "is this a bucket?" ending only to show him a vulgar Easter egg where the reflection of the glowing sign text reading "THIS" on the glass floor read "SHIT" instead. He was really annoyed when he finally noticed it and realized this was all chat brought him there for.
"He told stories through the number 3, stories of his dreams and hopes and fears"
Considering how omnipresent the rule of 3 actually is, that might not be wholly inaccurate.
"dreams and hopes and fears" is an example of the rule of three in itself as well.
I... I had no idea.
Was 3 a good King?
The bucket being a war criminal is so dumb I love it
A magical war fiend! (Perhaps implied to be the same bucket from The Bucket War? (Search it up it’s real. Not billions, but roughly 2000 casualties.))
I love how there’s this evil wizard vampire lore in this somehow. This is all connected to the Morbius sweep we just need to put it all together
Honestly, the narrator's voice in the break the game ending where he was begging for Stanley to do something made me genuinely sad.
There should be an ending where the Narrator is talking, and Stanley pulls out his airpods, and the Narrator's voice stops.
Looking at the computers, I think the game is set before the invention of Airpods.
EDIT: but after the invention of the Walkman, admittedly.
@@SimonClarkstone The game is set in present day, because the original "The Stanley Parable" is now a memory, and Steam exists too.
Or he puts his airpods in to block out the narrator
"You have to EARN this achievement! Patience is its own reward sometimes" - Dan Rumble Tumble Games, Animal Crossing Time Traveler
good joke but its a little cluttered in execution, 7/10
I wonder if they still have a cheaters punishment ending
If you use mods or something you get put in the time out room while the narrator tells you how disappointed he is in you
No, but you can see it behind some boxes
sv_cheats no longer exists, so you can't access the Serious Room. To compensate, it is visible during the first Memory Zone sequence.
If you try to cheat your way out of the Serious Room (2013 version only), the Narrator gets even _more_ upset with you.
there seems to be "who are you?" narration if you wallhack
@@NoNameAtAll2 If you're talking about the Boundary Break video, that audio's not in the game. Kevan recorded it specifically for use in that video.
FINAL Stanley Counter: 714
FINAL Bucket Counter: 440
Stanley Counter for this stream: 341
Bucket Counter for this stream: 203
I counted every time a narrator said the words "Stanley" or "Bucket" if they were audible and visible in the subtitles. (There are two "Stanley"s that are said when the narrator is kinda muted but he was still just barely audible so I counted them after consulting chat on a Stardew Valley stream)
I spent many many hours on my birthday watching RT play The Stanley Parable, it has consumed my life and I am now ruined (I honestly wouldn't have it any other way). I had to rewatch the entire first stream because of the bucket counter you all demanded from me. I can never hear the words Stanley or Bucket ever again. I have lived The Stanley Parable. I now know how the narrator feels, and by proxy, how Stanley feels. Well, I would say that at this point I practically AM Stanley! Wouldn't you? For who else knows more about this game? This Parable? This... experience? Nay, this universe! I cannot simply go back to who I was for knowledge is power and who would willingly give up power... yes power... INFINITE POWER!!! ALL SHALL FALL BEFORE ME FOR I AM STANLEY THE ALL-KNOWING!!! BOW FEEBLE MINDED PEASANTS!!! BOW AND WITNESS MY GLORY!!! *cough cough* Sorry I think I blacked out there. Now, where was I? Oh yes, I've fucking lost it.
Stanley…bucket
Stanley...bucket
Y'know I love the interactions with the Narrator in one regard in particular. Every time you make the narrator angry it's easy to just laugh at him, but the moment he starts sounding sad it's devastating.
Indeed, i learned to apreciate him more in the few endings wich he is gone
Agreed!!!
The part with the skipping was so sad lol
UNNNNNFUNNY????
@@noabinnendijk361when he sounds angry, you think ghat he’s just a hack; writing a story to be self indulgent and to gain attention.
But when he starts to feel sad (and it appears he’s genuinely heartbroken), you realize:
Poor man just wants to tell a story; he can ONLY tell a story, because he’s The Narrator.
Could you imagine that though? Being a party, watching what you thought was a character in your story making decisions and following your story that you made, then realizing that it was a player behind their actions? The player chooses to ignore you and breaks your narrative into pieces so you cast them out...then you realize without the player...there is no story
"Stanley Parable 4: The Revenge of the Hole Punch"
Wasn't expecting an Origami King crossover but man that's awesome
Didn't like the direction Stanley Parable 7 took however. I dunno, the baby jumpscares just feel so out of place, I think the devs forgot what made the original Stanley Parable 2 so amazing. Needs more scrumtush.
Stanley Parable 9 though? Flawless sequel, I couldnt have asked for more balloons even if I tried!
@Don't Read My Profile Photo ok
I think the Stanley Parable 3: Now With Added Gun perfected the 'additional object onto the existing game' formula. The bleak open desert with wasted chairs really shown off the aftermath of the events of the Stanley Parable 2, and set the stage for the Stanley Parable games to come.
7 needed more fire.
Someone go get Kevin.
Stanley Parable 11 wherre it was in an abandoned office was grate.
I really, really thought this was a "meta-meta" joke when I first saw this comment. I didn't think it was real.
Now I know.
Now I understand.
By the way, Stanley Parable 7 was the weakest of the series, it was like one of the other endings but just with a baby! Isn't that unbelievable? It just adds one new thing and calls it a day.
After DMing for a while... I absolutely know how the Narrator feels!
Between the want of the player(s) to make the decisions you want them to make, but then also needing them to make choices, even ones you don't expect. I love it.
Spoilers:
The reveal that Stanley's wife doesn't exist hit me in a way I wasn't prepared for and I'm actually really upset about it to this day for some reason.
Now here’s some other little nuggets of enlightenment, said in a stream with a certain guest star writer:
Stanley _is_ married, while the Narrator is the embodiment of Divorce. No, he did not elaborate.
He is canonically married! You can rest easy
@@palecaptainwolfkayls8499 - Refuses to elaborate
@@palecaptainwolfkayls8499although it's worth noting that the concept of divorce was a meme with that streamer's chat so it's possible the writer was just making a joke about the Narrator being the concept of divorce.
No reason to think he was joking about Stanley being married, though.
This game is literally your literature teacher asking you how a piece of wood is relevant to the book's meta commentary.
Was really hoping the bucket would become a dragon made of buckets.
I don’t know what I was expecting the thumbnail to be, but it certainly wasn’t a stabbed bucket.
…Why am I not surprised?
Just want to point out that the mind control facility's emergency detonation feature did not activate when the bucket pushed the button, meaning that the bucket does indeed have the proper dna authorisation.
I wonder if there's an ending where Stanley is free and just escapes the narrator and goes back home to his wife
The narrator has such amazing voice acting, the emotion in his voice when you were looking down at Stanley, and he wasn't moving was incredible, it like genuinely made me feel sad as well
If you go to the wife ending and try to run away before you enter the room, the narrator stops you and says “Sorry, but you’re in my story now~” in a slightly flirty tone of voice
I have this feeling that once you reach stanley parable 427 something _might_ happen, but who would be crazy enough to restart the game 425 times just to find out if I'm right?
31:12 "Who would want to commit their life to you?", a rhetorical insult so nasty it has splash damage
I liked the Stanley Parable Games until Stanley Parable 5, from that point on the franchise went downhill imo.
But I liked the games for the bucket. And how can I forget about the Broom Closet Ending? I liked the Broom Closet Ending, it was my favorite!
Again I say the Bucket is literally the one ring with how everyone loves and covets it
Still confused by why Stanley's wife didn't call his office and instead called of his many coworkers
I’m so late, sorry please don’t give me detention
😈😈☝☝Yellow
@@schynobonk ?
Too late
Im gonna give you detention bad girl
jk imma put u in my basement
This game is insanely aware of itself and I love it even though it is a little scary
Stanley and his obsession for the number three, and his attempts to make the bucket see things from his perspective is literally the "neurodivergent tries to explain hyperfixation to neurotypical, speedrunning the end of their friendship" experience
I'm neurotypical but honestly I'd listen to stanley talk about the number 3 for five hours, god knows I've listened to more boring shit for much longer
@kermit da frog ok but Randy Jade really is
as a neurodivergent that endlessly rambles abt fnaf sbs daycare attendant, i felt this so hard
@@bluerasbun you're valid af
You know this was a great video but like many people here, I think that the Broom Closet ending was my favourite.
As your internet friend, I am very concerned for you.
It’s funny seeing people post rendering bugs on Reddit and people are genuinely unsure if it’d a bug or a feature.
It’s the same with the jump circle glitch, by starting a new game while inside the jump circle, you can jump in all other rooms. Unfortunately i think all that had been found is one thing in the vent room.
Really hope in 10 years he's gonna stream just like, 10 seconds of opening and getting the achievement
I think the "inferno bucket" might be a reference to a real life war that happened because of a bucket.
so from google "La Guerra della secchia rapita fu un conflitto verificatosi nel 1325 tra le città-stato rivali di Bologna e Modena." so the battle of the stolen bucket was a conflict in 1325 between Bologna and Modena
There was an oversimplified video on it lol
The model used for the "Inferno Bucket" also matches the legendary bucket of war, yes.
If they ever make an actual Stanley Parable 3, I feel like the only direction they could take it is “The Mariella Allegory” and it’s what Mariella got up to after going to work post-finding a man dead on the sidewalk. The Narrator is the female narrator from the hydraulic press + Bucket ending.
Not sure if it’s an Easter egg or not, possibly even a creepy pasta but 10:29-10:30 in the Number 3 press conference bucket ending. There is a person standing just to the right of the van/truck in the red lit cargo bay while riding up the elevator. Super creepy that it’s only with THIS specific ending. And it’s (as far as I know) the only other person you see while wondering in the game with exception to the certain other endings of course.
I honestly did not expect a part 2
The voice actor for the narrator is so talented. I can hear every emotion.
Stanley.
The thumbnail represents the assasination of the bucket, 2022.
Because Stanley had gotten too involved with the bucket, The CIA decided it was time to end it. They had tried with conventional firearms and explosions but nothing had worked. So they picked Stanley’s rival, Stan Ley.
He walked up the bucket and stabbed him multiple times. As he fled the crime scene, Stanley yelled something.
But as he was fleeing, reality seemed to be falling apart. The bucket had released all the pain that Stanley had, causing the world they knew to fall apart.
It was the beginning of the end.
but then, their arch-nemezis, Stan Lei appeared and destroyed both of them and dethroned the current narrathor.
Lore
@@埊 Then Stan Lee came down from Heaven and fought him
I always thought reviews for sequels were strange. It's like "there was nothing unique or any game play difference from the original" or "the same game but with a slightly different story 5/10" and sometimes "same hero same style minimal graphics improvement isn't enough to wow anyone". Yeah it's a sequel not a new IP. It's like if people were upset that Harry Potter and the chamber of secrets took place at Hogwarts.. again. And Harry Potter was still Daniel Radcliffe.. and still British. It doesn't always happen but I just think it's strange
Never really thought about it that much. I’ve seen reviews where people complain that it’s practically the same game, but then when game devs start changing things, people complain that they just wanted more of the same.
@@Trecherousbeast I know it's a strange concept. Reviewing a sequel.. it's got to be hard on the reviewer's too
i guess the best explanation of what those reviews are trying to prove is that a sequel is unnecessary if it's just so similar to it's predecessor to the point it's doesn't need to exist. maybe it gets uninteresting for some if we never explore more spells that harry studies or more bad guys to beat
otherwise, yeah. why complain the fact that mario is in every *mario* game, or the fact that you're getting more of what you love from the og games
I'm waiting for some Stanley x Bucket fanfiction right now. Their relationship is so cute.
Seeing this new version is nice to see the second explosion of Stanley Parable popularity.
while I was watching this stream I played along and tried to match RT’s exact movements so the narrator’s voice would play twice in my headphones
I highly recommend the experience
The "Break the Game" ending and the "Narrator's Happiness" ending make me honestly so sad. It makes me on the edge of tears in the way few can do.
Play the game for the entirety of a Tuesday sounds like a great time to get the baby ending
i hope that they make another game one day in the future
where the Narrator is part of that aswell,
i love hearing the Narrator,
he needs to be part of more then just Stanley Parable!
The VA of the narrator is in void bastards if you want to hear more of him
@@psxcsomething6114 Thank you 🙏
I know he's in a few other games, but I actually know Kevan Brighting (the Narrator) from Dungeons 3! The game itself pokes fun at other series in the fantasy genre and the narrator really gets to shine and make quips at the main character all the while. I finished it just before Stanley Parable Deluxe came out, and it was a joy getting to hear Kevan Brighting in both games.
42:25 I KNEW it was this one, I HATE this ending and I fucking love it!! made me cry the first time I saw it tbh!
edit:nvmd it made me cry again wtf!
IKR like the narrator sounds so sad wtff ;A;
Bucket with two handles: "too dangerous"
So that's why I love those baskets at the grocery store
Why does Stanley's wife call the phone at a different desk to his tho
😳
Maybe she's just cheating on Stanley
@@jennifermcniel2488 she addresses him as Stanley tho
Unless his colleague is also called Stanley...
I'm now thinking about how the bucket would "react" to the Pickle Rick joke presentation.
stanley parable feels like a game that is constantly being made in real-time. amazing job, developers!!
RT is the only person I've seen do everything possible in the game. He left no stones unturned, and that's what I love about his content.
Funnily enough he did actually miss a few things like the Elden Ring/Dark Souls Easter egg, but he did get all the endings afaik.
The "8" button appeared in the demo, which, being a demo for The Stanley Parable, didn't involve any part of the actual game and instead had a bunch of jokes about how demos are made. The button was where the actual game was "meant to be"
i'm so curious with the other interactions with the other being in the game, the one that asks for your time
since they gave us the achievement it has some implications on it being stronger than the narrator
Fyi that being is Employee 432. The Stanley Parable HD had several cryptic clues about the guy in the office and somewhere it’s said that he “must keep the wheel turning” which is what he says in the epilogue
@@emblemblade9245 interesting
22:20 idk why but i love it when ppl panic in that room