Pyramids, Feudalism, two consecutive settler golden ages, Philip continent passive, and the free builder from government building. I officially had too many build actions, and more cities than any two other players combined. Thanks for all your advice. I still suck, but if I get lucky enough...
My god it's awful, I tried multiplayer but it made my anxiety unbearable, sometimes it takes me 20+ minutes to figure out what I want to do in my turn, how can they handle that kind of pressure for hours is a mistery to me
I play Civ since the first title back on the Amiga. And my best advice is: Get some of your friends to play the game and when they easily compete with the AI on emperor+ levels then play together :) Two buddies and I have played together in multiplayer from Civ III on, back then in hot-seat mode and LAN, later online as we do not live next to each other anymore. That's now nearly 25 years! And we are playing at least one evening per week :) We also established some gentlemans' rules to make the game more fun for us as well as certain game modes that we stick to. E.g. we play with AI opponents on the second highest difficulty setting on online speed. Oh and yes, although we all have 2000+ hours on the Civ VI clock, we would not even have a chance in a normal multiplayer game with others. Still its lots of fun for us the way we do.
In one of your long FFA videos you mentioned that one of your cities was really bad - that all it was doing was using up amenities and not contributing anything. It made me wonder if there's a limit to the number of cities you want to get? Seems like it would always be better to have more cities if the game continued forever, but since it ends it's a tradeoff between getting the city up and running fast enough that its districts or production contribute to the win condition... Would be interested in hearing your take on it. I love strategy games, and this one goes deep. Thanks for the in-depth content bro.
3:14 Wouldn't it also be a good strategy to purposefully delay your stronger units until afer you build your cities to appear weaker than you actually are? "Appear strong when you are weak, appear weak when you are strong"?
In another guide, he said early game wars were a bad idea as it sets both players behind for not enough gain. So I think it's better to prevent a war from taking place at all than baiting your enemy into a bad attack. Only applicable in the early game though.
I'm thinking of joining the multiplayer community soon, but so far I have been playing the single player through Epic Games (with mods). For multiplayer I should get it on steam too, right? So the mods can update automatically or something
If you want to play Civ 6 Multiplayer, you'll have a much easier time if you buy the game on steam. Like you said, it'll allow mods to automatically update through the steam workshop. Furthermore, it's believed that lobbies hosted on one platform are less prone to technical issues than the "unified" lobbies which allow both Epic and Steam players in them, and Steam has a substantially larger multiplayer player base than Epic does.
Your best bet is get the complete package, Civilization VI Anthology, from the Steam Summer Sale(starts June 27th). It will be very reduced($6US last Steam sale) and has everything you'll need to play on either CPL or CivFR, the two largest online Civ communities.
If it takes the extra turns for a better city, do it! It will make a better city in the long run and you don't have your cities competing with overlapping tiles.
Consider the context: multiplayer cutthroat minmaxing on a specific set of settings. In normal play, sure you're probably right, but when every turn counts for getting your snowball rolling faster than your opponents, that city location has to pay off those extra turns FAST, which probably isn't going to happen unless you're comparing a dogshit location to a God location. A good enough city location closer is worth it vs a pretty good location 2-3 turns further away.
I don't have a video on this topic, but I can tell you here. I play in CPL (which you can find at the website cpl.gg) with the mods Better Balanced Game, Better Balanced Starts (or, recently, its competitor Better Balanced Maps), and Multiplayer Helper. Some common game settings include: Resources: Abundant Mountain ridges: classic (more gaps in mountain ranges than standard) Barbarians: civilized (fewer barbs than standard) Map type: Either Pangea, Lakes, Highlands, or 7 Seas World Age: New (more hills than standard) These are the regular map settings in CPL. There are also some other rules such as "no more than 2 active alliances at a time in FFA" and "players can only capture and keep one city state each". If you want a full list of those, they're on the CPL website.
hi Herson! Love your videos! i just started multiplayer and found myself wasting a lot of time trying to click on the city center attack. because I had to zoom in if there is a unit in the city. is there a easier way to do it?
I play much better than my friend and it is hard to play together (in a team). We ended up me gifting him a lot of gold. Please explain how difficulty levels work online
I have the full Eleanor VOD saved on my computer, but unfortunately that game ended up being called prematurely on turn 75 as a result of technical issues stemming from a player losing connection. The ending is rather unceremonious and anti-climactic, so I deemed it not worth uploading here.
@@HersonCiv got it, so I would be glad to observe the way you develop French Alienor if you had an opportunity to. It also looks like with the latest buff +20% to early wonders it's incredibly playable now
For the most part, yes. Optimal multiplayer strategies are still optimal for single player, with some adjustments for things like deity barbarians and game speed
The real European Herson fans are willing to upend their entire lives to adopt a nocturnal sleep schedule and catch my streams live. Anything less shows a lack of dedication.
i don't even know why i'm watching theese vids... i will never ever play with turn timers on period and i don't play on normal speed... oh no... i play on marathon. So yea multiplayer civ is not generally for me.
Ofc it's not easy to go from single player to mp. Game's ass, even a toddler could beat civ6 on first try. And in mp it's just some lame meta that everyone uses and takes hours to play one match lol. It's insane that there's even a mp scene.
No. In Civ 3 some tiles literally have a production "shield" on top of them even IF you turn off yields, it's just good tiles. Turning them on just adds defaullt ones too. Othwrwise you right click or see help and it tells you them anyway. It does same when you micromanage civilians.
Chandragupta: The guup. Guup-Dee-Guup. Guupdeguuppoop? Guupdescoopdeewhoopdeepoop. Anyways , I think it would be really cool to see a Chandra video , as he is the only leader you gave BROKEN in the tier list. When thinking about how to play him , the only concern that comes to mind is being able to keep up scientifically with the free inquiry rats in my lobby playing brazil and Congo. I suppose I could go for only a couple holy sites at the beginning and then focus on commercial hubs or harbors so I can free inquiry my 2nd golden age , but then I run into the problem of not having enough governor titles to recruit magnus and moshka…. What do you think ? How could I play the guupy poopy while not falling behind scientifically in the medieval era ?
Generally, Chandragupta is considered a top-tier civ in the Better Balanced Game mod not because of his high-roll potential, but because of his reliability. He has some of the best late-game war bonuses (essentially +3 cs, +1 movement, +1 sight on all units, and all corps/armies are 25% cheaper), and unlike many other civs with strong late-game war bonuses (like Scythia) he has solid enough bonuses during times of peace to stand a good chance at keeping up in science & culture. He's also basically impossible to sabotage in the early game because Varus are arguably the strongest unique unit in the game relative to the era they appear in and he also gets free great general points from his holy sites. Chandra is considered better than other civs not because the civ is great at getting 1st place in 10-player FFA lobbies, but because it can almost always squeak out a 2nd or a 3rd at worst, which still generally results in gaining rating on CPL's leaderboards. You still try your hardest to win, but if you reach turn 75 and you realize there's 3 other people who are all 4 techs ahead of you (meaning they'll beat you in a race to science victory), you can always just go on a rampage with tanks and artillery using your ridiculous war bonuses and conquer enough cities to take 2nd place at worst. It's highly prioritized by strong players in CPL as a civ used to consistently gain rating in strong lobbies. Therefore, I wouldn't really say that Chandragupta is outright better than a civ like Brazil or Kongo, when those civs are generally more likely to actually take 1st place in FFA lobbies than him (with their downside being having no war bonuses and therefore being less consistent and more vulnerable). He's definitely on my list of civs to do a spotlight on, though!
After 2000+ hours of civ, I just realised that I am a noob
The learning curve of this game is too deep. Don't blame yourself your 2K hours are also impressive.
4000 here... Feel the same.
The strength of cities linked to the best melee unit is usefull even in single player, idk how I've not ever seen that.
Now that I am addicted to multiplayer I am on PS4 so I'm cursed to people quitting games until further notice
1k hours and I finally beat diety 2 weeks ago
Civ 5: awe they sent me a trade route ❤❤❤
Civ 6: Aw hell no! THEY SENT ME A TRADE ROUTE!!! 🔪
frankly most of these apply to single-player too. It's just that the AI civs are bad enough in the late game that you can recover from the mistakes.
You should try Roman AI if you haven't already ;)
@@spacepillowbro Cesar captured my capital in like 120 turns when I played against him 😭
As someone who only has experience with single-player, that city project tip blew my fking mind
Pyramids, Feudalism, two consecutive settler golden ages, Philip continent passive, and the free builder from government building.
I officially had too many build actions, and more cities than any two other players combined.
Thanks for all your advice. I still suck, but if I get lucky enough...
Herson, single-handedly ruining the the game for CPL rank farmers.
and so God bless herson!
Goodness, this is why I only play multiplayer with friends. Especially the aspect of the timer makes all of this way too stressful for me.
Yeah lol, timers in turn based games is the reason there's doping in CHESS.
My god it's awful, I tried multiplayer but it made my anxiety unbearable, sometimes it takes me 20+ minutes to figure out what I want to do in my turn, how can they handle that kind of pressure for hours is a mistery to me
watching like three of your videos has taken my turn 100 and nearly tripled what i was yielding before
Thank you for your Content Senpai!
Thanks for the content. I would love to see an era by era guide for hitting golden ages.
Great video! Would love to see another like this because your opening statement is so true
The problem is that there's no fun way to get good at multiplayer. The disparity in skill is too great.
I'm in the same position, sounds like novice lobbies in Civ 6 multiplayer discords are the best answer
I play Civ since the first title back on the Amiga.
And my best advice is: Get some of your friends to play the game and when they easily compete with the AI on emperor+ levels then play together :)
Two buddies and I have played together in multiplayer from Civ III on, back then in hot-seat mode and LAN, later online as we do not live next to each other anymore. That's now nearly 25 years! And we are playing at least one evening per week :)
We also established some gentlemans' rules to make the game more fun for us as well as certain game modes that we stick to.
E.g. we play with AI opponents on the second highest difficulty setting on online speed.
Oh and yes, although we all have 2000+ hours on the Civ VI clock, we would not even have a chance in a normal multiplayer game with others. Still its lots of fun for us the way we do.
It's true for any sports, and now eSports too. High level play is ridiculous.
why is the city project calculation not changed in BBG if it is actually a designflaw from the vanilla game?
Hi herson I’m not sure wether to prioritize long distance settles on coast or lake tiles instead of short settle inland tiles for naval civs
In one of your long FFA videos you mentioned that one of your cities was really bad - that all it was doing was using up amenities and not contributing anything. It made me wonder if there's a limit to the number of cities you want to get? Seems like it would always be better to have more cities if the game continued forever, but since it ends it's a tradeoff between getting the city up and running fast enough that its districts or production contribute to the win condition... Would be interested in hearing your take on it. I love strategy games, and this one goes deep. Thanks for the in-depth content bro.
Herson has video about the number of cities on his channel
@@Mr_Vikingr Oh, thanks, I'll check it out
3:14 Wouldn't it also be a good strategy to purposefully delay your stronger units until afer you build your cities to appear weaker than you actually are? "Appear strong when you are weak, appear weak when you are strong"?
In another guide, he said early game wars were a bad idea as it sets both players behind for not enough gain. So I think it's better to prevent a war from taking place at all than baiting your enemy into a bad attack. Only applicable in the early game though.
killing that 1-5 for EC at 7:56 was painful to watch :D
I'm thinking of joining the multiplayer community soon, but so far I have been playing the single player through Epic Games (with mods).
For multiplayer I should get it on steam too, right? So the mods can update automatically or something
If you want to play Civ 6 Multiplayer, you'll have a much easier time if you buy the game on steam. Like you said, it'll allow mods to automatically update through the steam workshop. Furthermore, it's believed that lobbies hosted on one platform are less prone to technical issues than the "unified" lobbies which allow both Epic and Steam players in them, and Steam has a substantially larger multiplayer player base than Epic does.
Your best bet is get the complete package, Civilization VI Anthology, from the Steam Summer Sale(starts June 27th). It will be very reduced($6US last Steam sale) and has everything you'll need to play on either CPL or CivFR, the two largest online Civ communities.
If it takes the extra turns for a better city, do it! It will make a better city in the long run and you don't have your cities competing with overlapping tiles.
Consider the context: multiplayer cutthroat minmaxing on a specific set of settings.
In normal play, sure you're probably right, but when every turn counts for getting your snowball rolling faster than your opponents, that city location has to pay off those extra turns FAST, which probably isn't going to happen unless you're comparing a dogshit location to a God location.
A good enough city location closer is worth it vs a pretty good location 2-3 turns further away.
Hey, do you have a guide or clip for setting up a multiplayer game (what options, rules, mods are you usually picking)?
I don't have a video on this topic, but I can tell you here. I play in CPL (which you can find at the website cpl.gg) with the mods Better Balanced Game, Better Balanced Starts (or, recently, its competitor Better Balanced Maps), and Multiplayer Helper. Some common game settings include:
Resources: Abundant
Mountain ridges: classic (more gaps in mountain ranges than standard)
Barbarians: civilized (fewer barbs than standard)
Map type: Either Pangea, Lakes, Highlands, or 7 Seas
World Age: New (more hills than standard)
These are the regular map settings in CPL. There are also some other rules such as "no more than 2 active alliances at a time in FFA" and "players can only capture and keep one city state each". If you want a full list of those, they're on the CPL website.
Thank you!
hi Herson! Love your videos! i just started multiplayer and found myself wasting a lot of time trying to click on the city center attack. because I had to zoom in if there is a unit in the city. is there a easier way to do it?
Believe it or not, there isn't.
@@HersonCiv Thanks for the reply!
I play much better than my friend and it is hard to play together (in a team). We ended up me gifting him a lot of gold. Please explain how difficulty levels work online
Thanks for another great video! Keep em coming 🎉
Mistake #3 Basically: Learn to settle with your Settlers xD
Herson thought of me, thank u
online speed = everybody are happy friends.... anyway very good videos!
Hey how do you create the charts for your builder math?
Thanks for one more amazing video, do you actually have alienor play uploaded? Would be my pleasure to watch
I have the full Eleanor VOD saved on my computer, but unfortunately that game ended up being called prematurely on turn 75 as a result of technical issues stemming from a player losing connection. The ending is rather unceremonious and anti-climactic, so I deemed it not worth uploading here.
@@HersonCiv got it, so I would be glad to observe the way you develop French Alienor if you had an opportunity to. It also looks like with the latest buff +20% to early wonders it's incredibly playable now
simultaneous turns rubs me the extremely wrong way, eeeugh
Is this tactic also effective in single player ?
For the most part, yes. Optimal multiplayer strategies are still optimal for single player, with some adjustments for things like deity barbarians and game speed
I have been playing Civ since 1994 I think. I am such a noob
can you start streaming at EU friendly times? -_-
The real European Herson fans are willing to upend their entire lives to adopt a nocturnal sleep schedule and catch my streams live. Anything less shows a lack of dedication.
As a european i second that
@@HersonCiv Herson not using timezone from Kherson makes no sense.
Was that a JOJO REFERENCE 😂😂😂
i don't even know why i'm watching theese vids... i will never ever play with turn timers on period and i don't play on normal speed... oh no... i play on marathon. So yea multiplayer civ is not generally for me.
Kherson
HO WOW
It's funny that the card 'Serfdom' is essentially 'Slavery' but more politically correct
Ofc it's not easy to go from single player to mp. Game's ass, even a toddler could beat civ6 on first try. And in mp it's just some lame meta that everyone uses and takes hours to play one match lol. It's insane that there's even a mp scene.
I hate that people use the show yields thing. Seems like it’s cheating
No. In Civ 3 some tiles literally have a production "shield" on top of them even IF you turn off yields, it's just good tiles. Turning them on just adds defaullt ones too. Othwrwise you right click or see help and it tells you them anyway. It does same when you micromanage civilians.
Duel me, it will be your best video yet
- famous last words
The guy that made the video is top 11 all time in their online league. I think you over estimate yourself.
Chandragupta: The guup. Guup-Dee-Guup. Guupdeguuppoop? Guupdescoopdeewhoopdeepoop.
Anyways , I think it would be really cool to see a Chandra video , as he is the only leader you gave BROKEN in the tier list. When thinking about how to play him , the only concern that comes to mind is being able to keep up scientifically with the free inquiry rats in my lobby playing brazil and Congo. I suppose I could go for only a couple holy sites at the beginning and then focus on commercial hubs or harbors so I can free inquiry my 2nd golden age , but then I run into the problem of not having enough governor titles to recruit magnus and moshka…. What do you think ? How could I play the guupy poopy while not falling behind scientifically in the medieval era ?
Generally, Chandragupta is considered a top-tier civ in the Better Balanced Game mod not because of his high-roll potential, but because of his reliability. He has some of the best late-game war bonuses (essentially +3 cs, +1 movement, +1 sight on all units, and all corps/armies are 25% cheaper), and unlike many other civs with strong late-game war bonuses (like Scythia) he has solid enough bonuses during times of peace to stand a good chance at keeping up in science & culture. He's also basically impossible to sabotage in the early game because Varus are arguably the strongest unique unit in the game relative to the era they appear in and he also gets free great general points from his holy sites.
Chandra is considered better than other civs not because the civ is great at getting 1st place in 10-player FFA lobbies, but because it can almost always squeak out a 2nd or a 3rd at worst, which still generally results in gaining rating on CPL's leaderboards. You still try your hardest to win, but if you reach turn 75 and you realize there's 3 other people who are all 4 techs ahead of you (meaning they'll beat you in a race to science victory), you can always just go on a rampage with tanks and artillery using your ridiculous war bonuses and conquer enough cities to take 2nd place at worst. It's highly prioritized by strong players in CPL as a civ used to consistently gain rating in strong lobbies.
Therefore, I wouldn't really say that Chandragupta is outright better than a civ like Brazil or Kongo, when those civs are generally more likely to actually take 1st place in FFA lobbies than him (with their downside being having no war bonuses and therefore being less consistent and more vulnerable). He's definitely on my list of civs to do a spotlight on, though!
@@HersonCiv thank you for the detailed reply, I appreciate your dedication!