It’s nice when historic war games: Have counter batteries, Require planning well in advance, Have phases/lengthy operations, and allow you to violate international war laws.
21:07 >Rimmy calls in smoke to blind anti-aircraft guns so he can call in Air support 21:15 >Rimmy discovers that Radar is in fact a thing *Always Sunny in Philadelphia theme plays*
@@snibetisnab211 I still remember hearing in a DnD session "Dude, I know the Geneva Convention is basically your bucket list, but even you've got to admit, what you just did is probably taking things a bit too far."
@@timthndr2996 I would so love that if you zoomed into one of your units as that pops up you hear from that veacle that line spoken. like its the veacle crews reaction.
@@bobtank6318 CMs aren't really banned now you know. Most of the EU has and a bunch of other nations but the US, Russia and China haven't even even signed nevermind ratified the convention. The US even abandoned it's initial plan to develop CMs that aren't a civilian hazard and will continue to use the old ones.
"Ivan, I go to bathroom; do not touch Missile Launch button while I am gone." "Dah." *Presses Button* "Ivan, I said NO TOUCH Missile Launch button!" "While gone! You are still here!" "This is why officer bars you from having pet."
So, funny detail about those Konkurs missiles that impressed you so much: In russian, the word apparently means "contest". But it has a meaning in german, too. "Bankruptcy". They're bankruptcy missiles. No wonder they hit this hard :P.
Also, the older missile it replaced was named after the russian word for a bassoon. You know, the big silly-looking woodwind instrument. Not gonna post what the russian word for that is because YT would delete it, look it up :P.
@@GriffinMan00 The variant your referring to is the ZSU-23-4M2, otherwise known as the "Afghan" variant. Aside from that variant there doesn't seem to be another variant used by the USSR that had it's radar purposefully removed as the "Afghan" variant was the only one unlikely to be facing fast moving aircraft for obvious reasons.
@@MazzaAzi The Afghan version was, IIRC, a modification of extant vehicles, not a dedicated production run. So perhaps a radarless Shilka was returned to frontal service in Europe, but I doubt it.
It actually has a history (kinda), it’s in the Operation log section of the mission screen! You can see the story from previous operations you already completed, just click on the save and go to the operation log screen of the last mission phase and you see it all!
I like how ww3 was started because of a chemical spill which then resulted in NATO dispatching a freaking raiding force (complete with tanks and APCS armed with atgms). It's just so interesting and funny
Not even NATO, just the brigade CO of the Panzerbrigade 14. Because he got hit with chemicals and had his radio jammed by the idiots across the border.
I kinda love the storytelling in this, how it's completely impersonal and you're getting limited perspectives and fragmentary information to try and puzzle out this absolute clusterfuck of an accidental war.
Been waiting for this for awhile. Thanks for covering the game Rimmy! Too anyone thinking about picking up the game, tt's definitely worth it. Game plays well and the campaign is a blast so far.
It's interesting to me how much the map environment looks like so similar to the map environment in the ARMA op you did about the same scenario. High level of fidelity on the part of both creators I guess.
@@jamesharding3459 I understand that, but the terrain would be cool. There's also the fact that no one cares about small crop fields/villages in central Europe, but they still make maps of them.
Probebly annoy them and cause them to panic if they was under any kind of fire. the radar probebly works 99% fine. so they could still target airplanes but the crew would lose its MK1 eyeballs.
Is there a list of all the music Rimmy uses in his videos? I'm digging a lot of the songs but it's a bit difficult to search through all his videos for 'em.
12:59 Now I really wish the mission was like that. I've only played one strategy game that put me in a matchup vs past self (Frozen synapse 1), and it was one of the coolest things I've ever played, and I've never found another game that does anything close to that.
Nobody is going to see this, least of all you, but this was very fun to watch and I’d love to see the rest of the campaign. I am but an rts shitter and can’t get through the second operation; you make the game so fun to watch, it’d be a great way to see how the game goes
Op 2 is a real skill check. The key is to just focus on taking only the railroad. You don't need to take anything else. Keep you force together in order to counter the East German numbers. Hope this helps. (P.S. If you are stuck and can't move on there's a skip operation button on the op selection page)
So, it's not so much an RTS, but you might consider taking a look at Gunner, HEAT, PC! sometime. Kind of scratches an itch somewhere between Arma, War Thunder, and Ravenfield. Also, with the mention of Sheridans, my home town actually just got its hands on a Sheridan they're going to be restoring as a display at our local Veterans' memorial center.
Federation ATC: They're in the net, Command, send it. Authenticate: Solutions 0-8-1-6.Federation Commander: Authenticate: Blaze. Read back.Federation ATC: Blaze. May God have mercy...
I got the game because of this video and it's loads of fun. The AI has definitely surprised me with what it will pull off. I love the Regiment system. It makes me want to replay the Operations using different set ups to see how each plays out. Single dev so no multiplayer but he said if they do a Regiments 2 after the DLC for this one they might be able to.
@@senseishu937 There was a free update that added two British regiments, two operations, and a Company system (one unit controls multiple other sub units)
@@spartnmarcen5110 that sounds cool! I haven't tried the game out yet but might just give it a try. I'm more of a pve guy so it seems like the perfect game for me.
@@RomanHistoryFan476AD Of for sure. Though really no frontline service was remotely desirable if the Cold War had gone hot. And a good chunk of rear echelon forces were also undesirable position.
I live in a Western European country and my government conducted a test of the air raid sirens that sound is the most terrifying sound i have Heard in my life
"Why there was a chemical leak" would probably be explained by the crater caused by the ballistic missile impacting the site where the chemicals were stored.
I'm not an expert on this, but Soviet doctrine involved waves, where as Allied doctrine is about sustaining and supporting a constant presence. This "phase" based game mechanic would work better as a faction specific thing: I don't think Allied forces fight like this. Russia uses Push logistics, the Allies use pull logistics. Push logistics: Command estimates how much resources they need ahead of the operation, and they just keep "pushing" reinforcements towards the front, to either replace losses, or to overtake exhausted units. The Push logistics is supposed to push the front line. The reinforcements are meant to relieve or replenish the exhausted units from prior waves. Pull logistics: there are no waves. Units are deployed to the front line and stay there. Units are cycled out periodically. Each deployment can last weeks, or months. Replacements and reinforcements are sent by request, as needed. There is a very heavy support and command structure that towers above the combat units, managing everything in real time. The allies micro manages alot more than the Russian system where units pretty much manage everything from the front lines. Thus you need more commanding officers to lead an allied unit of similar size to a Soviet one. Thus the allies are more top heavy. Very big on inlet and combined arms. Allied units specialize more, and support one another as part of a larger web. Russian units tend to be more autonomous, managing their own logistics more or less, and carrying more material with them into battle. Russia's method is much more reactive, and wasteful. They just throw men and machinery toward the enemy, and leave the planning and execution to the field commanders. Which is great if you have lots of resources, and good commanders... and it's a total waste if you don't. The Allied method is very political and bureaucratic, with a bloated high command that gets in it's own way. Thus why we use special forces for everything these days, as to avoid using the chain of command. I've got no single source for this, this is just my understanding from drips of information I've collected from many people who know better, over the years. I have never had it explained to me up front, so alot of this is just me connecting dots on my own. I could be wrong about alot of things. In other words: "my source is, I made it the fuck up"
Shilkas shooting through the smoke does make sense as they are radar-guided AA guns, and unless that smoke contained chaff or other radar jammers the guns shouldn't be incapacitated.
When you were reading the Ep.4 Iron Tide, i was wondering what if the history is actually developing behind the player's field of view, under a more classified action?
It's all fun and games until you take your headset off to get a break from the Warning Sirens... Only to realize the headset wasn't turned on to begin with
Ballistic missiles with the funny warhead is the best way to describe them I’ve ever heard.
Mods pls 🙏 add the funny warheads, if enough land turns game into floor is lava
NonCredibleDefense called, they want their funni back.
Canned Sunshine Express Delivery, you mean?
@@spinax22 ayyy
I mean… how else do you describe it without saying what it is.
It’s nice when historic war games:
Have counter batteries,
Require planning well in advance,
Have phases/lengthy operations,
and allow you to violate international war laws.
i agree with number 4, it's very relatable
Steel division 2 is good too
Ah yes screw the Geneva convention.
@@accursedcow1312 *Geneva suggestion
21:07
>Rimmy calls in smoke to blind anti-aircraft guns so he can call in Air support
21:15
>Rimmy discovers that Radar is in fact a thing
*Always Sunny in Philadelphia theme plays*
Those mission briefings had some really hot lines for an RTS.
"Ammo is in high supply. *Mercy is not!* "
Ikr? :D
"Make the Reds dread the coming night" has to be my favourite line ever written
The “Despite logistical issues, the ammo is in high supply. Mercy is not.” Line kinda goes hard ngl
@@Waddedupnapkin It do go hard
@@Waddedupnapkin And then came the Ukrainian Farmers.
@@Waddedupnapkin A very Soviet thing to say.
I feel like that should be an SAS slogun.
Not to worry, the Geneva suggestion can’t keep Rimmy unrestrained for long. Long live the commonwealth!
Damn, I know I'm supposed to be against the commonwealth and all that... but this comment is just so incredibly based.
It’s never a war crime the first time
you mean the Geneva checklist ?
@@snibetisnab211 I still remember hearing in a DnD session "Dude, I know the Geneva Convention is basically your bucket list, but even you've got to admit, what you just did is probably taking things a bit too far."
War crimes war shmimes
0:11- 0:15 Can we petition the Armed Forces to make this the official command that plays when warning of an impending attack instead of a siren?
I pray to god someone mods this into the game
@@timthndr2996 I would so love that if you zoomed into one of your units as that pops up you hear from that veacle that line spoken. like its the veacle crews reaction.
HAHAHA, The thought of hearing something like that, over the PA system seconds before the C-RAM opens up, made me chuckle
"INCOMING BALLISTIC MISSILES?! WHAT?!" *wheezes*
It's certainly the correct response.
21:13 Shilkas are radar guided (see the radar dish on their turrets) so smoke shouldn't really affect them
It went from a somewhat intrigue laden story to just metal song one-liners.
Rimmy: “Whats with these sirens arent they a bit over exaggerating”
The game: *TACTICAL NUKE INCOMING*
7:50 that was cluster munitions AND willy-pete on the same position, you've scored a War Crime Combo for extra points!
That's the neat part, CMs aren't banned in the 80s, and using WP for smoke is allowed. These -atrocities- special military strikes are 100% legal.
@@bobtank6318
Damn sha- Oh well, good then 😅
@@bobtank6318 CMs aren't really banned now you know. Most of the EU has and a bunch of other nations but the US, Russia and China haven't even even signed nevermind ratified the convention. The US even abandoned it's initial plan to develop CMs that aren't a civilian hazard and will continue to use the old ones.
@@XMysticHerox Fair point, but the convention itself didn't exist back then. Besides, Rimmy's playing as Germany in the first op.
UM AKTLALYY IT WAS SMOKE ROUNDS 🤓🤓🤓
"Ivan, I go to bathroom; do not touch Missile Launch button while I am gone."
"Dah." *Presses Button*
"Ivan, I said NO TOUCH Missile Launch button!"
"While gone! You are still here!"
"This is why officer bars you from having pet."
21:21
In the words of the Cheiftan
"Oh my god, the tank is on fire!"
Erfurt is my hometown and Einsenach, Mühlberg etc. are all real cities. So weird to see them in flames. Amazing game Rimmy!
So, funny detail about those Konkurs missiles that impressed you so much:
In russian, the word apparently means "contest". But it has a meaning in german, too. "Bankruptcy".
They're bankruptcy missiles. No wonder they hit this hard :P.
Also, the older missile it replaced was named after the russian word for a bassoon. You know, the big silly-looking woodwind instrument.
Not gonna post what the russian word for that is because YT would delete it, look it up :P.
21:14
It's a AA tank with radar & radar assisted targeting,
Of course it can shoot through the smoke Rimmy.
Depends on the variant/model, to be fair. The actual ingame model at least doesn't *seem* to have the radar dish and such, at least in the video
@@GriffinMan00 The variant your referring to is the ZSU-23-4M2, otherwise known as the "Afghan" variant.
Aside from that variant there doesn't seem to be another variant used by the USSR that had it's radar purposefully removed as the "Afghan" variant was the only one unlikely to be facing fast moving aircraft for obvious reasons.
@@MazzaAzi The Afghan version was, IIRC, a modification of extant vehicles, not a dedicated production run. So perhaps a radarless Shilka was returned to frontal service in Europe, but I doubt it.
It actually has a history (kinda), it’s in the Operation log section of the mission screen! You can see the story from previous operations you already completed, just click on the save and go to the operation log screen of the last mission phase and you see it all!
In the stream, he did click the extra info bits.
@@bobtank6318 Oh nice!
I like how ww3 was started because of a chemical spill which then resulted in NATO dispatching a freaking raiding force (complete with tanks and APCS armed with atgms). It's just so interesting and funny
Not even NATO, just the brigade CO of the Panzerbrigade 14. Because he got hit with chemicals and had his radio jammed by the idiots across the border.
I kinda love the storytelling in this, how it's completely impersonal and you're getting limited perspectives and fragmentary information to try and puzzle out this absolute clusterfuck of an accidental war.
Cold War games are always the most fun Ngl; I love the vibe and the tech of the era
this isn't a game, it's a training program
So who else wants a part 2?
Me!
Starts off video with imminent nuke sirens going off and then "INCOMING BALLISTIC MISSILES!?" really doesn't get any better then one could think.
Tonight. (11:11, 24:06)
7:50 Cluster munitions.
19:39 Such misfortune.
with how the units merge together, I can't help but feel they took some inspiration from Endwar
Been waiting for this for awhile. Thanks for covering the game Rimmy!
Too anyone thinking about picking up the game, tt's definitely worth it. Game plays well and the campaign is a blast so far.
It's interesting to me how much the map environment looks like so similar to the map environment in the ARMA op you did about the same scenario. High level of fidelity on the part of both creators I guess.
Rimmys pronounciation of "bundesgrenzschützern" (lit. Federal border protectors. Basically border police officers) is amazing
10:54 Rimmy still remembers the ORANGE
More Rimmy RTS makes me very happy.
Rimmy: Sees his entire unit get annihilated by spicy chemical weapons
Also Rimmy: Yoo that was cool
Perfect era to play a game with nuclear weapons.
This game is a combination of World in Conflict and Wargame and I love it!
I think it would be cool if one of these games had American terrain maps. There are parts of rural America that would be hell to fight in.
There is literally nothing of strategic value in rural American except for a small number military installations. Why even bother?
@@jamesharding3459 I understand that, but the terrain would be cool. There's also the fact that no one cares about small crop fields/villages in central Europe, but they still make maps of them.
@@Jack-me7kl Europe is small. You pretty much have to go through places like that to get anywhere of importance.
@@jamesharding3459 and?
Just looked up your channel for the first time on suggestion from a friend and you just uploaded! What timing!
Wait, wouldn't smoke do nothing to a shilka? I thought their gun system was purely radar based.
Probebly annoy them and cause them to panic if they was under any kind of fire.
the radar probebly works 99% fine.
so they could still target airplanes but the crew would lose its MK1 eyeballs.
Always nice to see a RTS vid from Rimmy
I love this game, glad to see you playing it.
Ivan owed the other guy 500 marks and was tired of getting blown off.
Love to see the game has improved so much.
Is there a list of all the music Rimmy uses in his videos? I'm digging a lot of the songs but it's a bit difficult to search through all his videos for 'em.
"Who the fuck is launching these?!"
When in doubt, blame Belka.
12:59
Now I really wish the mission was like that. I've only played one strategy game that put me in a matchup vs past self (Frozen synapse 1), and it was one of the coolest things I've ever played, and I've never found another game that does anything close to that.
0:11 has the same energy as the "TACTICAL NUKE! INCOMING!" from MW2.
Nobody is going to see this, least of all you, but this was very fun to watch and I’d love to see the rest of the campaign. I am but an rts shitter and can’t get through the second operation; you make the game so fun to watch, it’d be a great way to see how the game goes
Op 2 is a real skill check. The key is to just focus on taking only the railroad. You don't need to take anything else. Keep you force together in order to counter the East German numbers. Hope this helps.
(P.S. If you are stuck and can't move on there's a skip operation button on the op selection page)
"You're laughing. a man just got direct impacted with a rocket propelled grenade and you're laughing."
This game looks sick and cinematic asf
I remember that stream, when BMP-1s told Leos to square the fuck up at point blank range
21:07 Shilkas are radar guided. Pretty sure that smoke isn't doing much to block radar unless it has chaff in it.
This game reminds me of one of my favorite games called R.U.S.E., but to be fair it was also one of my first.
oh yeah it was so good
ambush in forests
diversion whith planes and tank made of cartboard
and more importantly
spam the Katyusha
Considering the warm weather clocked out at the end of its shift, a COLD war video is very applicable
I love how you didn't realize what the sirens were for at first.
So, it's not so much an RTS, but you might consider taking a look at Gunner, HEAT, PC! sometime. Kind of scratches an itch somewhere between Arma, War Thunder, and Ravenfield.
Also, with the mention of Sheridans, my home town actually just got its hands on a Sheridan they're going to be restoring as a display at our local Veterans' memorial center.
Federation ATC: They're in the net, Command, send it. Authenticate: Solutions 0-8-1-6.Federation Commander: Authenticate: Blaze. Read back.Federation ATC: Blaze. May God have mercy...
Just got home from school. and I see a Rimmy video? this day just keeps getting better!
21:20 That some serious Iron Cross (probably posthumous) application shit is going on bro!😁
Hey Rimmy, Terra Invicta came out on early access almost complete yesterday. Think we might see more shenanigans in it?
Been streaming it on twitch
@@RimmyDownunder Dope, thank you.
21:11 someone forgot about RADAR
That tank on fire.
"I appear to have burst into flames"
21:25 in Germanys darkest hour the legion of the damned rise up from hanburg to strike down the enemies of the father land
This was a very fun watch. I'd love to see more of it.
My t-72, casually relaxing.
The ATGM soldier seeing the side of it:
"You are BRDMs. You are not allowed to be doing this!"
19:40 and that's how Ivan went crazy
21:22 it's just a lil toasty
I got the game because of this video and it's loads of fun. The AI has definitely surprised me with what it will pull off.
I love the Regiment system. It makes me want to replay the Operations using different set ups to see how each plays out.
Single dev so no multiplayer but he said if they do a Regiments 2 after the DLC for this one they might be able to.
Did the dlc come out yet or is it still in the works?
@@senseishu937 There was a free update that added two British regiments, two operations, and a Company system (one unit controls multiple other sub units)
@@spartnmarcen5110 that sounds cool! I haven't tried the game out yet but might just give it a try. I'm more of a pve guy so it seems like the perfect game for me.
Coming back to this video, it reminds me of the book I just started playing called "The Third World War" by Gen. Sir john Hackett
Even an Aussie can recognize the pure majestic power of the A-10.
if only it wasn't shit
When playing regiments, one of my A-10s friendly fired my own troops and killed half of them. Very realistic.
21:06 too be fair, shilka has radar. no auto laser range finder though.
I misread the thumbnail as "Iran accidentally starts ww3" and watched the majority of the video confused
Don't worry, we're playing the Soviets so technically all civilians Are Soldiers
The mildly chilly war was quite interesting!
The war the A-10 was born for. The combined arms fustercluck around the iron curtain.
Feel sorry for the poor pilots though, A-10s were expected to not last long in the contested airspace of WW3 Germany.
@@RomanHistoryFan476AD Of for sure. Though really no frontline service was remotely desirable if the Cold War had gone hot. And a good chunk of rear echelon forces were also undesirable position.
Bloody fun video mate!
Love your stuff Rimmy
I wanna see Rimmy play Army Men RTS some day.
16:30 As if the Stasi don't have phone taps f*cking everywhere.
No one tell Rimmy the A-10 is actually shit. It'd break his americanized australian heart
he figured it out while playing the mission and literally went "I should have taken the challengers"
When playing regiments, one of my A-10s friendly fired my own troops and killed half of them. Very realistic.
11:33 "What did i say about those God D**n nukes!"
I live in a Western European country and my government conducted a test of the air raid sirens that sound is the most terrifying sound i have Heard in my life
"Why there was a chemical leak" would probably be explained by the crater caused by the ballistic missile impacting the site where the chemicals were stored.
I'm not an expert on this, but Soviet doctrine involved waves, where as Allied doctrine is about sustaining and supporting a constant presence. This "phase" based game mechanic would work better as a faction specific thing: I don't think Allied forces fight like this.
Russia uses Push logistics, the Allies use pull logistics.
Push logistics: Command estimates how much resources they need ahead of the operation, and they just keep "pushing" reinforcements towards the front, to either replace losses, or to overtake exhausted units. The Push logistics is supposed to push the front line. The reinforcements are meant to relieve or replenish the exhausted units from prior waves.
Pull logistics: there are no waves. Units are deployed to the front line and stay there. Units are cycled out periodically. Each deployment can last weeks, or months. Replacements and reinforcements are sent by request, as needed. There is a very heavy support and command structure that towers above the combat units, managing everything in real time.
The allies micro manages alot more than the Russian system where units pretty much manage everything from the front lines. Thus you need more commanding officers to lead an allied unit of similar size to a Soviet one. Thus the allies are more top heavy. Very big on inlet and combined arms. Allied units specialize more, and support one another as part of a larger web.
Russian units tend to be more autonomous, managing their own logistics more or less, and carrying more material with them into battle.
Russia's method is much more reactive, and wasteful. They just throw men and machinery toward the enemy, and leave the planning and execution to the field commanders. Which is great if you have lots of resources, and good commanders... and it's a total waste if you don't.
The Allied method is very political and bureaucratic, with a bloated high command that gets in it's own way. Thus why we use special forces for everything these days, as to avoid using the chain of command.
I've got no single source for this, this is just my understanding from drips of information I've collected from many people who know better, over the years. I have never had it explained to me up front, so alot of this is just me connecting dots on my own. I could be wrong about alot of things.
In other words: "my source is, I made it the fuck up"
WW3 lore
21:30 it's funny because there is a tank ghost rider, Tank 666.
0:17 better run, better run, outrun my ICMB.
3:04 i thought the one group rimmy was grabbing was called "Tomboy" because is something rimmy would do
17:35 "That one bounced!"
Gepard: anti air and anti infantry
Gepard in war thunder: DAKKA DAKK ANTI EVERYTHING
would love to see rimmy play supremme commander, its an old rts but its still a good and fun one
Shilkas shooting through the smoke does make sense as they are radar-guided AA guns, and unless that smoke contained chaff or other radar jammers the guns shouldn't be incapacitated.
When you were reading the Ep.4 Iron Tide, i was wondering what if the history is actually developing behind the player's field of view, under a more classified action?
this is actually much more of a spiritual successor to "World in Conflict" rather than warno I heavily suggest playing that
Do you ever plan on making a video of you playing World in Conflict? This kind of gave me those kind of vibes, and I'd love to see your take on it.
It's all fun and games until you take your headset off to get a break from the Warning Sirens... Only to realize the headset wasn't turned on to begin with
didn't an upgraded version of the shilka get FC radar? maybe that's why it ignored the smoke (assuming it was supposed to be an upgraded model)
It does.
That feeling when YT doesn't put a video in your Notifications...
21:15
Shilkas use radar to guide their guns. They don't mind smoke.
21:10 i mean, shilkas are radar assited, unless its a confetti cloud you aint blindin em with smoke
I wonder if Rimmy noticed that Terra Invicta dropped yet?
Rimmy when smoke doesn't obstruct a radar lock
Rimmy really used the cloud on that one complex
"I do have a soft spot for these stupid looking vehicles"
Hey man, what do you have against metal boxes
Though I did enjoy your anger at the konkurs. They should not be bouncing anything larger than a 5.56