*Aliens have crashed and think they’re going to be picked up to be interrogated or experimented on Alien survivor: “Their craft are coming around. We’re saved!” Reznov: “Weapon away. The Emperor protects…”
Ngl, I'd actually enjoy it if Xcom 3, because that's going to be a thing, had proper air combat, but given that it's likely going to go the terror from the deep route, given all the hints from War of The Chosen, I guess we'll have to settle for submersible combat. You know, that also doesn't sound to bad, like, having to choose between using passive and active sonar, guided or dumb-fire torpedos, that could actually be kind of fun.
haven't played in a while but some notes: - planes have there own radar so you can blindly send extra planes to around sightings for a chance to intercept. - with munition upgrades pure foxtrot fleets can carry you through the entire game. >against big ships just split your planes up to force an opening against it >against ships that can dodge (like fighters) take two planes and use one as bait while you put the other perpendicular to the ship at point blank range and fire a missile to one shot it >against escorted ships just beeline the big ship then leave -for ground combat >flashbangs can live capture aliens early game >other than at mobility the machine gun is king >best way to break into alien ships is to line up behind cover and then machine gun the door open >if you know or suspect roughly where an alien is its generally better to just machine gun away the cover it is behind and kill it from a distance >once the multiplying reaper things are a possible risk start line up in an open place back to the wall and wait a while until your sure there not present or are all dead >missions with psionics should be avoided like the plague but if absolutely necessary have your soldiers keep their guns in their pocket unless they need them or go heavy into baton shield formations.
Ah good memories. Played xenonauts a ton before my old computer broke and I had to replace it. Thee sounds for xenonauts doesn’t work on it likely due to hardware incompatibility. Might have to install a new sound card but I will have to look further into the issues.
Well, if Adelaide had fallen to the aliens we would at least be able to finally say that Adelaide was interesting. But now we can only say "Oh, that's the church where Kiyoshi sensed the alien leader was hiding."
I think there was a Sci-fi version of this somewhere. Aliens got footage of Earth from Middle Ages so they go in, without even proper millitary force, all confident they'll be able to conquer our planet only to be greeted by 21 century technology, veteran armies and thousands of nukes fully capable of striking down anyhting in orbit :D
Every time I hear or read Fort Polk I think about poor Specialist Zach and every other soldier who had to live through that swamp hole, except the 509th.
@@DepressedCrow Air striking the Xeno combatants doesn't commit any warcrimes, air striking the civilians does, therefore, still a human rights violation.
24k casualties, of which the aliens caused maybe a dozen with the rest of them being your nuclear strike. I mean...I'd start wondering if I was maybe on the wrong side of this war after that :P.
Guess you could say serving God Emperor Rimmy, gives a case of Stockholm Syndrome. Ok I’ll tie myself to the next missle to be fired at a UFO, I’ll show myself the door to the weapons lockup.
Alien commander: okay we’re done we’re out of here! Alien: why commander? We’ve only lost a few ships and ground squads. Alien commander: They just put down one of our ground strikes with a nuclear strike! We are in a war with the planetary equivalent of a crackhead with nothing to lose! WE ARE NOT WAITING AROUND FOR THEM TO GET ENOUGH WITS ABOUT THEM TO LAUNCH A NUKE AT US!!
@@GeorgeMonet No they cant; the avalanche heavy missile is a dumbfire nuke in conventional tier (and only gets more and more alenium enhanced as you research) and trust me that it can damage every alien craft you will encounter.
I remember liking Xenonauts a lot. I also remember that I stopped liking Xenonauts after I discovered that psionic's do not require line of sight. It's not so bad in the early game when all they can do is cast panic, but have fun dealing with aliens that can mind control your soldiers from the other side of the map; who are inside a the bridge of a massive space craft.
That's also how it worked in the original X-Com. Solution is: Rush the ship, make sure all your soldiers have psionic resistance for those missions, and/or make sure the soldier most likely to be brainwashed is unarmed. As far as I know, if they are copying the X-Com system, they can also only psionically attack you if AN alien has line of sight. So, if it works the same, you just need to kill whatever other aliens are around.
Not sure if you get Psionics yourself, but if it works like the older X-com's they need A line of sight, it just doesn't have to be the psionic with line of sight, and it should work the same for you.
@@pagatryx5451 I think was even more degenerate than that in the original X-COM. If I recall correctly the AI logic was: 1. I see enemy 2. The weakest psi trooper in the enemy roster and mind control him. Doesn't matter if I the guy hasn't even stepped out of the landing craft. Funny thing is you can exploit this by intentionally bring along an unarmed soldier just as psychic bait, and sit him on the landing craft.
"Oh god, is Texas bigger than I thought it was?" As a Texan, I can confirm, you will never understand the SHEER SIZE of the US it takes up. We don't measure driving distance in miles, we measure it in HOURS, sometimes DAYS.
@@christopherlee627 I'm curious I've always been told that nearly everyone in Australia lives on the coasts with some living in the interior, but very few. I was wondering if there is a lack of water in the interior or something. PS. I know that the outback is like a drier savanna, but I was curious if there were any aquifers or rivers you could take advantage of.
Had a feeling it would get tough without getting some early alien tech. Would love to see you play more of this, even if it's not for a specific challenge, I had a hard time myself due to the fact I'm not very patient... So yeah, a lot of guys died simply because I was tired of sneaking... Love the theme though and I do come back to the game occasionally.
I still go back and play Terror from the deep from time to time, (hardest difficulty of course, if you play that game, you play for the suffering.) and I will stand by the fact, that phosphorus torpedoes is the best weapon ever.
I just want to say that, as a purely inconsequential part of this video, Rimmy, you're right. There is a river that divides Texas and the next state over (Louisiana). Kudos for remembering that to any degree.
1:33 Actually you can, if you take an interceptor to those areas you can potentially find alien ships to fight, some players even sugest doing frequent patrols to get more crash/landing sites early on. There's even a mod that adds a radar ship for scouting beyond your base.
@@RimmyDownunder Yeah, though i had some success early game by observing the direction that the sightings are going and sending the interceptor to that "calculated" path. It's not 100%, hell it's not even 50% but it gave me some extra resources that really helped the mid game jump.
Or if you're playing terror from the deep, the jellyfish fuck mind controls your dude who's carrying the torpedo launcher, that you have exclusively armed with phosphorus torpedoes, and makes him fire into your entire squad. Wiping out the people that you managed to make survive for 10 missions in one go.
I like so much of what that mod changes, but even the super-easy-mode submod is such a step up in difficulty from the base game that I find it to be an exhausting slog and drop it by the midgame. The excessive micromanaging of resources doesn't help either. I love so many of the habits it teaches though, like: - always be training, if you're under carry capacity you're doing something wrong - steal alien tech, shields good, stun guns good - flanking or close-quarters blasting can be the right call, long-range spray-and-pray isn't always the solution - everyone gets a rifle except the MG, sniper and the shield. Shotguns, rocket launchers and cannons are situational sidearms - everyone carries ammo for guns that aren't theirs, feeding the MG is everybody's responsibility
When Xenonauts 2 eventually drops, I want it to have a feature where you can set up your machine guns. This requires a piece of cover and something like 5 TUs plus the TUs they would need to fire their gun, but it buffs their accuracy and massively buffs their Reaction stat.
On the subject of Xenonauts 2.... bro I kickstarted that game YEARS ago, but I made the mistake of not paying the quite a bit extra for the closed beta access. My dumb ass believed them when they said they'd release in early access 3 years ago. The game has been closed beta only for 4 years now, and as a kickstarter supporter I've just gotten... fuckall. For 4 years they just said fuck off to the people who expected the game in SOME capacity within a year. Literally the least they could've done was give all kickstarters who paid for the full game access to the beta after a period of time.
I always wondered - what if you do with MIG-31 exactly what NATO feared it was? IE make a complete copy, but replace structural steel with titanium to gradually decrease weight and increase ability to withstand the strain? Just a thought...
Steel is more better comrade. Also, even if it was made from titanium, it's speed is limited by engine destruction, not by it's weight, and it would still be a fucking brick, because you can't really make something that flies mach 2.8 maneuver like it's an Su-35 for, i think, obvious reasons. Not that it needs to do it at all, considering that it lacks any kinda gun. NATO feared MiG-31 not because how maneuverable it was, but because a group of four of them could've easily controlled the entire eastern coast of Russia.
@@dudka_i Even if you solved the engine issue, after a point the limiting factor becomes the pilot- Either you're limited by how well the pilot can endure G-forces, or you do remote control, which has a long list of downsides, or you make it automated, which has an even longer list of downsides.
One of the big reasons NATO also feared the 31 was due to the fact that it looked very similar to designs for the F-X (new experimental fighter program, led to the F-15) program that was ongoing, and very secret at the time. This did two things: first, it made them think it was a fighter / second, made them think the Soviets already had a fighter in service that matched the capabilities of the one they were just beginning to develop.
Fun note, this is basically my Insane/Ironman strategy. You can actually go all game with Foxtrots exclusively, since you can cheese torpedoes by launching them on top of fighters. Danger close? For *THEM*. (Also Insane ground missions are basically straight up suicide past the first like...5. Kinda just devolves into Rockets, Shotguns, HMGs and Prayer.)
I love that the Xenonauts can’t stop the aliens once they’ve landed, but the aliens can’t get anywhere near a Xenonauts base without getting vaporized by some bootleg laser cannon or twenty jets. It’s a perfectly-balanced cycle of two incompetent sides unable to lose but also unable to beat the other guy.
To all thinking about this game, it's great. Just be aware you NEED to do ground missions for tech upgrades, and it gives more money overall (the air strike option is for when you don't have men to deploy). Also the aliens upgrade tech based on the date, so if you go heavy air your ground forces will be fairly easily wiped.
Imagine an entire army of spacefaring creatures losing the war of *air superiority* to some underdeveloped xenos on some backwood planet in the ass end of the galaxy.
The Adelaide terror mission reminds me so much of playing X-Com back in the day. HE rounds, incendiary rounds, If you think there's an alien in a building, set the building on fire/level it. It was great fun setting a farm house with the squad bunkered down around it, as soon as ET comes running out screaming on fire, hose it down with lead. I always imagined the poor farmer an hour before seeing a ufo landing in the cow pasture with his hand hovering over the phone contemplating whether to call X-Com about it or just take his chances with the anal probes.
2:30 no Rimmy, that’s the Sabin River that separates Louisiana and texas. The big river there in the middle is the Mississippi river that splits Louisiana in 2. Your base in America seems to be north of lake Pontchartrain , so I’d say your by Covington Louisiana.
Xenonauts and the new XCOMs are both perfect for each other. The gaming audience is so much different, and bringing turn based tactical RNG fear of the numbers 80-99 is an experience every needs in their life. Both are spiritual successors to a particular major aspect of the original XCOM, and to say one is better than the other because it stays true to one takeaway of UFO Defense doesn't do justice for the other.
okay so for those who are wondering about the reference/joke with harold holt amphibious base it is referring to one of our former prime ministers who went swimming one day and just straight up disappeared! his body was never found and to this day no one knows what happened to him. it should be mentioned that he was also an excellent swimmer who if i remember right would legitimately blow off parliament sessions purely to go swimming on a minor political note ever since many Australians have wished that a politicians they didn't like would meet the same fate even if they wouldn't see it openly
I'm now reminded that I need to play through Xenonauts again, you know, just in case we finally get the sequel we've been craving for goodness knows how long.
The 80’s tech is so cool. The jumpsuits and helmets of your starter guys is so good. And the tactical options from the equipment are SO much better than the originals.
Aliens: "We shall rule this pitiful wo- What on Pluto IS that choir!?" *Archange INTENSIFIES* "Forget that! I hear string instruments!" *Z E R O I N T E N S I F I E S*
One particularly good element of the air combat in Xenonauts is the presence of the alien Fighters and Bombers. The fact that Bombers will sometimes appear simply to strafe an area, or flights of Fighters will patrol to try and intercept your own craft, adds some nice depth to the game at a more strategic rather than tactical level, and gives a sense of actual "air superiority" being won or lost.
"Oh, we lost Europe! About that, oooooooooooh, heh hey!" Europe: *that meme of the guy with his hands on his hip* You're all picturing it right now, I know. :P
Some more notes. With planes: -You can arm/disarm missiles so you can choose when to shoot them. Fire one missile to force a dodge and fire the rest to deal damage. -While in combat, you can change the speed of the planes with the volume-ish looking bar to the left of each plane. If you are low on fuel, you can fly slower to save fuel and lure the enemy in. Thus maximize your combat range/time. For ground combat: -You get way more money/potential items to research if you kill the alien with guns and keep the body intact. It is far less risky just to blow them up with rocket and grenades, but you get less in rewards. -Depending when you land at the combat area, that's what determines if you will have a day or night battle. So when to send your troops out matters. Meanwhile if they get there too early, you can order the heli to wait there and then engage when it's day time.
Xenonauts is a good game. I also never finished this game, but that's because I have too much fun building basses and blowing up UFO's. I also, for the life of me, willingly airstrike a downed UFO unless I really can't get guys on it on time. I like the ground missions, and I like making my guys badasses. Also money, but mostly EXP for my guys. And if you don't mind, I'll like to share a some tips that I've learned - Smoke Grenades are good. - Pay attention to your shot path, don't want to gamble on a shot passing through your own guys, or a rocket blowing up your own cover. - Social distancing outside of UFO's. All it takes is one guy to suppress or grenade three guys, so spread out and try not to take the same cover as another guy. Inside a UFO anything's fair game. - Always bring a vehicle. Both MG and Explosives weapons are fine. It is there to scout, and if it's a night mission they have headlights to see. - Smoke Grenades are your friends. - MG's are strong, and suppression are strong. If there's some filthy xenos in cover, light it up with the MG. If you can't see them but you know they're in that area, fire away. If they're not dead, their cover might be, and are likely suppressed, making them easy targets for your other guys. - Explosions are good, either for blowing open cover or to create a shitty smokescreen. - Never, EVER, stand a guy and face him directly into another standing guy. Crouched is ok, but if he's standing, you're asking for a reaction shot, directly into the other guy's head. - Smoke Grenade is love, Smoke Grenade is life. Oh, and once you have Shock Grenades and Gas Grenades/Rockets, you'll want to bring them everywhere. Gas because if it's breathing, you can hotbox the xenos until they're all asleep. Also shitty smokescreen. Shock because does well against robots, in case you don't have anti robot weapons, and can stun. Also money, the less shit is destroyed the more money there is to make.
Fun fact: you can demolish buildings if you damage enough walls and everything in that building dies. That was my go-to tactic during the terror missions. Somebody shoots at my guys from the second story? Tank goes BOOM, building goes down. No building - no aliens - no problem.
3:45 that Harold Holt deep cut right after pointing out foreigners don't know as much as locals about national boundaries \ "lore" was extra funny because I actually do know about him despite being a Burger.
Xenonauts a game in which your whole squad can be wiped by stepping off the transport. In the original I use to have my new recruits prime a demolition pack to go off if they died.
Rimmy: >Places a Base in Philippines, specifically Mindanao (and I think a city that I used to city).< Us Filipinos: "I feel honored to be in your grace."
Honestly this game pushes you to focus on the air game. Going toe to toe with every landing or crashed UFO is a great way to lose dozens of xenonauts to the meat grinder.
For whatever reason, when I play stellaris, I only ever spawn in areas of the galaxy that uses to belong to the Cybrex, so I don't use Xenomorph armies, I use Cybrex Warforms.
Okay, the editing after "how will I kill all the aliens?" Was first class.
blaargh!
gugugugugg
psssss BOOOM
*Aliens have crashed and think they’re going to be picked up to be interrogated or experimented on
Alien survivor: “Their craft are coming around. We’re saved!”
Reznov: “Weapon away. The Emperor protects…”
Has the same energy as the Martian ending of the old Jeff Wayne WOTWs RTS
"oh...it appears the humans have spotted me- " *BOOM*
(I misremembering the actual quote but it gets the gist across regardless)
ruclips.net/video/I0UjCsZIIOk/видео.html
Xenos: we have the technology to cross the stars, they cannot possibly hope to defeat us.
Reznov: Hold my vodka.
See the alien crash that has a Zeon symbol Rimmys rage boiled.
@@kiritotheabridgedgod4178 *"MY NAME IS VICTOR REZNOV AND I'LL HAVE MY REVENGE"*
Xenonauts devs made the impossible: actually interesting air combat in X-com-ish game.
Ngl, I'd actually enjoy it if Xcom 3, because that's going to be a thing, had proper air combat, but given that it's likely going to go the terror from the deep route, given all the hints from War of The Chosen, I guess we'll have to settle for submersible combat.
You know, that also doesn't sound to bad, like, having to choose between using passive and active sonar, guided or dumb-fire torpedos, that could actually be kind of fun.
@@kiritotheabridgedgod4178 if they could make it like the game Cold Waters but sci fi that would be great
@@jackfirst2651 Hunt for Red October that shit up my dude.
You messed up forgetting to bring a yank. We do firepower best.
Even more so, I enjoy it more than the ground combat.
Alien Invasion: *happens*
Rimmy: "I want gatlin lasers on airplanes and lots of em."
"But theres a terror attack in..."
Rimmy: "Shut, Nuke, Done."
"The aliens are fast, but the MiG is faster."
Xeno-free skies, brought to you by Mikoyan and Lockmart.
Lockheed presents the F-22 because E.T. GO HOME!
Lets be xenophobic
@@74wf It's really in this year.
@@boxtank5288 Ehhh, f-35 go brrrr
haven't played in a while but some notes:
- planes have there own radar so you can blindly send extra planes to around sightings for a chance to intercept.
- with munition upgrades pure foxtrot fleets can carry you through the entire game.
>against big ships just split your planes up to force an opening against it
>against ships that can dodge (like fighters) take two planes and use one as bait while you put the other perpendicular to the ship at point blank range and fire a missile to one shot it
>against escorted ships just beeline the big ship then leave
-for ground combat
>flashbangs can live capture aliens early game
>other than at mobility the machine gun is king
>best way to break into alien ships is to line up behind cover and then machine gun the door open
>if you know or suspect roughly where an alien is its generally better to just machine gun away the cover it is behind and kill it from a distance
>once the multiplying reaper things are a possible risk start line up in an open place back to the wall and wait a while until your sure there not present or are all dead
>missions with psionics should be avoided like the plague but if absolutely necessary have your soldiers keep their guns in their pocket unless they need them or go heavy into baton shield formations.
Ah good memories. Played xenonauts a ton before my old computer broke and I had to replace it. Thee sounds for xenonauts doesn’t work on it likely due to hardware incompatibility. Might have to install a new sound card but I will have to look further into the issues.
Before all this you should have reccomended building more one radar
Tell me more about foxtrots
You can also stun baton the shut outta your guys if they get controlled!
I love how a good portion of this guide is just "many problems are best solved with machine guns"
Well, if Adelaide had fallen to the aliens we would at least be able to finally say that Adelaide was interesting.
But now we can only say "Oh, that's the church where Kiyoshi sensed the alien leader was hiding."
Adelaide can't get a break. First aliens, and then the Reapers!
Classic Adelaide moment
As their fellow Adelaide resident I agree
4:22 Doors are a pathway to many abilities some consider to be unnatural. Like getting coffee on a ship that has none.
use the doors Luke
Doors, the greatest tactical invention in the history of the universe, closely followed by 3 foot high walls.
Mortus Portus, brother! Death to the doors!
I am so happy that you made that comment.
Aliens: "Finally, Earth. What could the humans have here? Wait, do you hear tha-"
*MiG-31 rushes by, UFO explodes in background*
That series of images was perfect.
While blasting Magic Spear, probably.
Trigger's killed an Arsenal Bird. Aliens don't stand a chance!
I think there was a Sci-fi version of this somewhere. Aliens got footage of Earth from Middle Ages so they go in, without even proper millitary force, all confident they'll be able to conquer our planet only to be greeted by 21 century technology, veteran armies and thousands of nukes fully capable of striking down anyhting in orbit :D
@@Aurilion44 Footfall?
1:29 you should've called it Fort Polk and made it a living hell to be there
Fort Polk: Where you send a new lieutenant to make him resign his commission as soon as he can.
Every time I hear or read Fort Polk I think about poor Specialist Zach and every other soldier who had to live through that swamp hole, except the 509th.
I had just come from binge-watching the fallout new vegas series on mikeburnfire, so reading this made me crack up
@@xandyflare Specialist Zach would probably shotput the landers down out of frustration.
@@solillman2350 I can totally see Specialist Zach roasting tf out of Commander-In-Chief Rimmy for not getting good ground forces technology
“Can’t just air strike a terror attack.”
Not with that attitude, you won’t.
Exactly, Rimmy should unleash his inner American/German and commit unrestricted warcrimes
@@kiritotheabridgedgod4178 they're called HUMAN rights for a reason
@@DepressedCrow Air striking the Xeno combatants doesn't commit any warcrimes, air striking the civilians does, therefore, still a human rights violation.
@@kiritotheabridgedgod4178 it's simple, wait for all the humans to either die or flee then the airstrikes can commence
@@DepressedCrow or, just say that all the casualties died before the drone strike from the Aliens.
24k casualties, of which the aliens caused maybe a dozen with the rest of them being your nuclear strike. I mean...I'd start wondering if I was maybe on the wrong side of this war after that :P.
the aliens plan for humanity is a lot worse then just extermination
its just stockholm though
Considering the alternative is to have the entire population become seedbeds to reapers I think the nuke rout is more humane...
Guess you could say serving God Emperor Rimmy, gives a case of Stockholm Syndrome.
Ok I’ll tie myself to the next missle to be fired at a UFO, I’ll show myself the door to the weapons lockup.
Merls el Kebir moment?
"I can't just air strike a terror attack."
*[laughs in American]*
_pulls out nuke_ bet
Alien commander: okay we’re done we’re out of here!
Alien: why commander? We’ve only lost a few ships and ground squads.
Alien commander: They just put down one of our ground strikes with a nuclear strike! We are in a war with the planetary equivalent of a crackhead with nothing to lose! WE ARE NOT WAITING AROUND FOR THEM TO GET ENOUGH WITS ABOUT THEM TO LAUNCH A NUKE AT US!!
But their ships can tank nukes. They have no real need to land on the planet when they can just sit around bombing from orbit.
@@GeorgeMonet No they cant; the avalanche heavy missile is a dumbfire nuke in conventional tier (and only gets more and more alenium enhanced as you research) and trust me that it can damage every alien craft you will encounter.
The Brazil base just being "Off-Duty Police" fucking kills me. Because of course that's what half the people manning that base are.
All we need is a vacuum-worthy A-10 and we can repel any alien invasion
But.... In space no one can hear you BRRRRRRRRRT !
I don’t care if I can’t hear it; *THE XENOS WILL KNOW THE WRATH OF MURICA!!!*
Vacuum worthy F15 might be better since the aliens UFOs can just blow the A10 up before it's even in viewing distance
The Taliban managed to put holes in A-10s with Dushkas on pickup trucks, I doubt aliens would have any trouble
this comment is sponsored by Pierre Sprey's corpse
I remember liking Xenonauts a lot. I also remember that I stopped liking Xenonauts after I discovered that psionic's do not require line of sight. It's not so bad in the early game when all they can do is cast panic, but have fun dealing with aliens that can mind control your soldiers from the other side of the map; who are inside a the bridge of a massive space craft.
That's also how it worked in the original X-Com. Solution is: Rush the ship, make sure all your soldiers have psionic resistance for those missions, and/or make sure the soldier most likely to be brainwashed is unarmed. As far as I know, if they are copying the X-Com system, they can also only psionically attack you if AN alien has line of sight. So, if it works the same, you just need to kill whatever other aliens are around.
Not sure if you get Psionics yourself, but if it works like the older X-com's they need A line of sight, it just doesn't have to be the psionic with line of sight, and it should work the same for you.
@@kiritotheabridgedgod4178 Nope, sorry, but apparently in Xenonauts, humans are incapable of using psionics at all.
@@Interesting-kr8hb
That’s what mods are for.
@@pagatryx5451 I think was even more degenerate than that in the original X-COM. If I recall correctly the AI logic was: 1. I see enemy 2. The weakest psi trooper in the enemy roster and mind control him. Doesn't matter if I the guy hasn't even stepped out of the landing craft. Funny thing is you can exploit this by intentionally bring along an unarmed soldier just as psychic bait, and sit him on the landing craft.
The music is reason enough to never auto-resolve an air battle. This game actually has an amazing soundtrack!
"Oh god, is Texas bigger than I thought it was?"
As a Texan, I can confirm, you will never understand the SHEER SIZE of the US it takes up. We don't measure driving distance in miles, we measure it in HOURS, sometimes DAYS.
You're telling an Australian this? I think most Americans underestimate how big Australia is and how long it takes to get anywhere.
@@christopherlee627 don't you guys have a 500 mile highway or something?
@@tennosred2 Over 9000 miles. That isn't a joke either, it's 9009 miles long.
@@tennosred2 San Francisco to DC is roughly equivalent to Lisbon to Moscow.
@@christopherlee627 I'm curious I've always been told that nearly everyone in Australia lives on the coasts with some living in the interior, but very few. I was wondering if there is a lack of water in the interior or something.
PS. I know that the outback is like a drier savanna, but I was curious if there were any aquifers or rivers you could take advantage of.
Rimmy: Names an naval base the Harold Holt Base
Me an Australian: "heh, i get it."
Me an Englishman : *in the jon-tron voice* "I don't get it"
@@kiritotheabridgedgod4178 He was our PM awhile back and went missing while swimming at the beach. So we named a pool after him.
@@LemonLizard I had to look this up 🤣
May you shitpost eternal, shiny and chrome.
@@LemonLizard Many theories abound about it too. Some say he was taken by a Chinese sub, others say a Russian sub. The cold war was interesting times.
Had a feeling it would get tough without getting some early alien tech. Would love to see you play more of this, even if it's not for a specific challenge, I had a hard time myself due to the fact I'm not very patient... So yeah, a lot of guys died simply because I was tired of sneaking... Love the theme though and I do come back to the game occasionally.
I still go back and play Terror from the deep from time to time, (hardest difficulty of course, if you play that game, you play for the suffering.) and I will stand by the fact, that phosphorus torpedoes is the best weapon ever.
"I can't just airstrike a terror attack"
*confused USAF noises*
I wonder if Rimmy will play Highfleet one of these days
Oh you mean, Neon Genesis Seizure Warning?
hey hey people...
@@raulmaximo5810"...epilepsy warning, I'm not kidding... You have about 3 seconds"
@@Real7419 hey hey people
I just want to say that, as a purely inconsequential part of this video, Rimmy, you're right. There is a river that divides Texas and the next state over (Louisiana). Kudos for remembering that to any degree.
TBF his base might be in Missisippi rather than Louisiana (it seems pretty close to the border, can't be sure) but yeah, it definitely isn't in Texas.
I cannot believe he forgot about the Detroit Special Exclusion Zone.
"Stockholm is being terrorised by alien forces"
There's a joke in there, somewhere.
🤣
Is it really a terror attack if all the civilians fall in love with the aliens after a single shot is fired?
Yeah, that's why they nuked it.
@@kiritotheabridgedgod4178 Emperor help me, alien pussy got me all like...
"Christchurch is being terrorised"
Big oof
1:33
Actually you can, if you take an interceptor to those areas you can potentially find alien ships to fight, some players even sugest doing frequent patrols to get more crash/landing sites early on. There's even a mod that adds a radar ship for scouting beyond your base.
Yeah, problem is the distance, early game interceptors haven't got the fuel to make it across the world.
@@RimmyDownunder
Yeah, though i had some success early game by observing the direction that the sightings are going and sending the interceptor to that "calculated" path.
It's not 100%, hell it's not even 50% but it gave me some extra resources that really helped the mid game jump.
Like that this game also has the equivalent of "rocket goes into your landing craft on round 1" as the original XCOM did.
Or if you're playing terror from the deep, the jellyfish fuck mind controls your dude who's carrying the torpedo launcher, that you have exclusively armed with phosphorus torpedoes, and makes him fire into your entire squad. Wiping out the people that you managed to make survive for 10 missions in one go.
@@kiritotheabridgedgod4178 good times
If you really want to suffer, then i recommend Xenonauts: X-division, a total overhaul mod that makes people go insane
I like so much of what that mod changes, but even the super-easy-mode submod is such a step up in difficulty from the base game that I find it to be an exhausting slog and drop it by the midgame. The excessive micromanaging of resources doesn't help either.
I love so many of the habits it teaches though, like:
- always be training, if you're under carry capacity you're doing something wrong
- steal alien tech, shields good, stun guns good
- flanking or close-quarters blasting can be the right call, long-range spray-and-pray isn't always the solution
- everyone gets a rifle except the MG, sniper and the shield. Shotguns, rocket launchers and cannons are situational sidearms
- everyone carries ammo for guns that aren't theirs, feeding the MG is everybody's responsibility
Reznov and Mason? All we’re missing is a Hudson and woods then we got full BO1.
Hahaha “no one does outside of America”
Rimmy, even in America, no one knows the states
I just know that for whatever reason, Kansas and Arkansas are pronounced completely differently.
@@kiritotheabridgedgod4178 hahaha that’s a good point… why isn’t it Ar-kansas? Too piraty?
@@dougf1249 Arkansas people are just too bluegrass to pronounce it like that. Take it from a Texan lol
@@alexanderthegreat6682 hahaha
Well this californian believes you, me.
@@kiritotheabridgedgod4178 There's no sass like Arkansass.
When Xenonauts 2 eventually drops, I want it to have a feature where you can set up your machine guns. This requires a piece of cover and something like 5 TUs plus the TUs they would need to fire their gun, but it buffs their accuracy and massively buffs their Reaction stat.
"I can't just airstrike a terror attack."
Team America: I respectfully disagree.
I'm struggling furiously not to defect to the aliens' side after Rimmy designated my home as part of California. Them's fightin' words lmao.
On the subject of Xenonauts 2.... bro I kickstarted that game YEARS ago, but I made the mistake of not paying the quite a bit extra for the closed beta access. My dumb ass believed them when they said they'd release in early access 3 years ago. The game has been closed beta only for 4 years now, and as a kickstarter supporter I've just gotten... fuckall. For 4 years they just said fuck off to the people who expected the game in SOME capacity within a year. Literally the least they could've done was give all kickstarters who paid for the full game access to the beta after a period of time.
I always wondered - what if you do with MIG-31 exactly what NATO feared it was? IE make a complete copy, but replace structural steel with titanium to gradually decrease weight and increase ability to withstand the strain? Just a thought...
Steel is more better comrade.
Also, even if it was made from titanium, it's speed is limited by engine destruction, not by it's weight, and it would still be a fucking brick, because you can't really make something that flies mach 2.8 maneuver like it's an Su-35 for, i think, obvious reasons. Not that it needs to do it at all, considering that it lacks any kinda gun. NATO feared MiG-31 not because how maneuverable it was, but because a group of four of them could've easily controlled the entire eastern coast of Russia.
@@dudka_i Even if you solved the engine issue, after a point the limiting factor becomes the pilot- Either you're limited by how well the pilot can endure G-forces, or you do remote control, which has a long list of downsides, or you make it automated, which has an even longer list of downsides.
One of the big reasons NATO also feared the 31 was due to the fact that it looked very similar to designs for the F-X (new experimental fighter program, led to the F-15) program that was ongoing, and very secret at the time. This did two things: first, it made them think it was a fighter / second, made them think the Soviets already had a fighter in service that matched the capabilities of the one they were just beginning to develop.
@@jonathanpfeffer3716 yeah that would make just about anyone panic
"No one does, outside of America."
No, no. We don't know either.
The Strangereal method.
Throw planes at the problem until the sky is no longer visible through the steel, fire, and missile trails.
Fun note, this is basically my Insane/Ironman strategy. You can actually go all game with Foxtrots exclusively, since you can cheese torpedoes by launching them on top of fighters. Danger close? For *THEM*.
(Also Insane ground missions are basically straight up suicide past the first like...5. Kinda just devolves into Rockets, Shotguns, HMGs and Prayer.)
I love that the Xenonauts can’t stop the aliens once they’ve landed, but the aliens can’t get anywhere near a Xenonauts base without getting vaporized by some bootleg laser cannon or twenty jets.
It’s a perfectly-balanced cycle of two incompetent sides unable to lose but also unable to beat the other guy.
To all thinking about this game, it's great.
Just be aware you NEED to do ground missions for tech upgrades, and it gives more money overall (the air strike option is for when you don't have men to deploy).
Also the aliens upgrade tech based on the date, so if you go heavy air your ground forces will be fairly easily wiped.
Imagine an entire army of spacefaring creatures losing the war of *air superiority* to some underdeveloped xenos on some backwood planet in the ass end of the galaxy.
That is now the funniest thing about this to me.
The Adelaide terror mission reminds me so much of playing X-Com back in the day. HE rounds, incendiary rounds, If you think there's an alien in a building, set the building on fire/level it. It was great fun setting a farm house with the squad bunkered down around it, as soon as ET comes running out screaming on fire, hose it down with lead. I always imagined the poor farmer an hour before seeing a ufo landing in the cow pasture with his hand hovering over the phone contemplating whether to call X-Com about it or just take his chances with the anal probes.
destroying the alien invasion with jets only
sounds like a plot for the next Ace Combat
After losing my game close to the end of the game, I’d love to see a Rimmy play through.
"I don't have to stop alien terror attacks, I can just nuke the entire city from orbit?"
_PREPARE FOR HOLY EXTERMINATUS, DA EMPRAH WILLS IT SO!_
Do you want just a regular Cyclonic Torpedo Exterminatus, or is this terror attack heretical enough to warrant an Ordinatus class weapon?
I like that theres an alien invasion and all of the world combined cant even fund a 3rd f-16 to fight them off
They just know they can do it with only 2 planes
I’d imagine the priority is to find their own air forces lol
2:30 no Rimmy, that’s the Sabin River that separates Louisiana and texas.
The big river there in the middle is the Mississippi river that splits Louisiana in 2.
Your base in America seems to be north of lake Pontchartrain , so I’d say your by Covington Louisiana.
Xenonauts and the new XCOMs are both perfect for each other. The gaming audience is so much different, and bringing turn based tactical RNG fear of the numbers 80-99 is an experience every needs in their life.
Both are spiritual successors to a particular major aspect of the original XCOM, and to say one is better than the other because it stays true to one takeaway of UFO Defense doesn't do justice for the other.
okay so for those who are wondering about the reference/joke with harold holt amphibious base it is referring to one of our former prime ministers who went swimming one day and just straight up disappeared! his body was never found and to this day no one knows what happened to him. it should be mentioned that he was also an excellent swimmer who if i remember right would legitimately blow off parliament sessions purely to go swimming
on a minor political note ever since many Australians have wished that a politicians they didn't like would meet the same fate even if they wouldn't see it openly
As an American, I am extremely triggered that you lumped my state into California.
10/10 "The 4 states of America" had me in stitches.
I'm now reminded that I need to play through Xenonauts again, you know, just in case we finally get the sequel we've been craving for goodness knows how long.
Rimmy: *Keeps losing ground battles*
Also Rimmy: *doesn't invest on his ground troops or any vehicle at all*
As a man from South Australia, I appreciate you saving Adelaide.
It's nice to see someone doing xenonauts content that videos that isn't from the year 2013
This was actually really fun to watch. Would love to see this continued
Ah yes, the Strangereal strategy.
The 80’s tech is so cool. The jumpsuits and helmets of your starter guys is so good. And the tactical options from the equipment are SO much better than the originals.
The game starts in the late 70s
Well this came out of nowhere and I'm so glad it did, this game is one of my favorites and I'd really love to see an ARMA op based on this sometime
Apparently, someone forgot that you can add more radar stations to increase the reach.
Nice Harold Holt joke. Truly a bizarre story.
“The four states of America.”
As a sentient burger, I fucking spat everywhere.
Little fitting that it’s Reznov and Mason, kinda funny if you remember COD.
The constant invasions are making me meme
"Another settlement needs out help"
Aliens: "We shall rule this pitiful wo- What on Pluto IS that choir!?"
*Archange INTENSIFIES*
"Forget that! I hear string instruments!"
*Z E R O I N T E N S I F I E S*
One particularly good element of the air combat in Xenonauts is the presence of the alien Fighters and Bombers. The fact that Bombers will sometimes appear simply to strafe an area, or flights of Fighters will patrol to try and intercept your own craft, adds some nice depth to the game at a more strategic rather than tactical level, and gives a sense of actual "air superiority" being won or lost.
Just wait until one of these mad men make a ace combat or wingman game where you take on aliens.
🎩
🐍 no step on snek! 🇺🇸🇭🇰
Hey look its the orb pondering guy
There is, it's called XCOM: Interceptor
I would love to see a full playthrough of this, not gonna lie.
The "Independence Day" challenge it is then.
2:35 here that, pardners? We can conquer the C O R N, and nobody will even notice!
Great video, my first exposure to Xenonauts and part of why I bought the game. I now have ~40 hours and counting!
"Oh, we lost Europe! About that, oooooooooooh, heh hey!"
Europe: *that meme of the guy with his hands on his hip*
You're all picturing it right now, I know. :P
Some more notes.
With planes:
-You can arm/disarm missiles so you can choose when to shoot them. Fire one missile to force a dodge and fire the rest to deal damage.
-While in combat, you can change the speed of the planes with the volume-ish looking bar to the left of each plane. If you are low on fuel, you can fly slower to save fuel and lure the enemy in. Thus maximize your combat range/time.
For ground combat:
-You get way more money/potential items to research if you kill the alien with guns and keep the body intact. It is far less risky just to blow them up with rocket and grenades, but you get less in rewards.
-Depending when you land at the combat area, that's what determines if you will have a day or night battle. So when to send your troops out matters. Meanwhile if they get there too early, you can order the heli to wait there and then engage when it's day time.
New channel icon I see, neat!
Ok, now that Xenonauts 2 is *actually out* (albeit on Early Access), are we gonna revisit this concept?
Christ. That tech tree looks like an early 2000s flash game.
Xenonauts is a good game. I also never finished this game, but that's because I have too much fun building basses and blowing up UFO's. I also, for the life of me, willingly airstrike a downed UFO unless I really can't get guys on it on time. I like the ground missions, and I like making my guys badasses. Also money, but mostly EXP for my guys.
And if you don't mind, I'll like to share a some tips that I've learned
- Smoke Grenades are good.
- Pay attention to your shot path, don't want to gamble on a shot passing through your own guys, or a rocket blowing up your own cover.
- Social distancing outside of UFO's. All it takes is one guy to suppress or grenade three guys, so spread out and try not to take the same cover as another guy. Inside a UFO anything's fair game.
- Always bring a vehicle. Both MG and Explosives weapons are fine. It is there to scout, and if it's a night mission they have headlights to see.
- Smoke Grenades are your friends.
- MG's are strong, and suppression are strong. If there's some filthy xenos in cover, light it up with the MG. If you can't see them but you know they're in that area, fire away. If they're not dead, their cover might be, and are likely suppressed, making them easy targets for your other guys.
- Explosions are good, either for blowing open cover or to create a shitty smokescreen.
- Never, EVER, stand a guy and face him directly into another standing guy. Crouched is ok, but if he's standing, you're asking for a reaction shot, directly into the other guy's head.
- Smoke Grenade is love, Smoke Grenade is life.
Oh, and once you have Shock Grenades and Gas Grenades/Rockets, you'll want to bring them everywhere. Gas because if it's breathing, you can hotbox the xenos until they're all asleep. Also shitty smokescreen. Shock because does well against robots, in case you don't have anti robot weapons, and can stun. Also money, the less shit is destroyed the more money there is to make.
Fun fact: you can demolish buildings if you damage enough walls and everything in that building dies. That was my go-to tactic during the terror missions. Somebody shoots at my guys from the second story? Tank goes BOOM, building goes down. No building - no aliens - no problem.
3:45 that Harold Holt deep cut right after pointing out foreigners don't know as much as locals about national boundaries \ "lore" was extra funny because I actually do know about him despite being a Burger.
Xenonauts a game in which your whole squad can be wiped by stepping off the transport. In the original I use to have my new recruits prime a demolition pack to go off if they died.
You can do that? How?
@@happyjohn354 Xcom you had dynamite with a timer that didn't start until you threw the pack or the character died and started the timer.
Rimmy: >Places a Base in Philippines, specifically Mindanao (and I think a city that I used to city).<
Us Filipinos: "I feel honored to be in your grace."
Honestly this game pushes you to focus on the air game. Going toe to toe with every landing or crashed UFO is a great way to lose dozens of xenonauts to the meat grinder.
god i havent looked at this game in ages, totally forgot about it. thanks for the refresher
Man I'd love another Xenonauts playthrough Rimmy
Wow, Invasion Squadron has really come a long way huh?
Belkan witchcraft enthusiast: *This is where the fun begins*
"No one knows American states, outside of America"
well, actually, even inside America...
Xenonauts 2 is just around the corner again 😅 I'm excited
Xenonauts 2 is here ( somewhat) I'm confident you've heard this before and will hear it many time's. Sorry.
Hell yeah! Loved Scott Manley's play through of this game. Always happy to see more of it.
We really need more xenonauts from Rimmy!!!
"I really like the air combat in this game it's really quite good!"
Yeeeeeeeah shame they're taking it out for Xenonauts 2... :(
They actually brought back the old air system a while ago.
@@Hourai Oh they did? Holy shit this is fantastic news! Thank you for telling me!
I've never lost a nation in all my years playing these games...now i've seen how it looks
Ahh yes playing your secret alien hunting base in the middle of Louisiana swamps. The perfect location!
12:40 Ah yes, the Californian Empire, spanning from the west coast to the rocky mountans.
And this is why i used orbital bombardment and xenomorphs in stellaris...
"Pew pew from space, send in the (space parasite) dogs, job done!"
For whatever reason, when I play stellaris, I only ever spawn in areas of the galaxy that uses to belong to the Cybrex, so I don't use Xenomorph armies, I use Cybrex Warforms.
ok thank god you're giving this game the attention it deserves
Aussie finds out the hard way that you cant win a war with aircraft alone
USA currently pulling this tactic against the invading Xenos.