You had several energy refineries you could have captured in the ocean to your right, then Island hopped onto the main continent with plenty of energy. Not criticizing at all since you just started playing, just an fyi.
Reminds me of an old RTS called Majesty where instead of building and directing units, you hired them and set bounties on objectives. The units will only attack if they judge your bounty is worthwhile to them.
I'd love an RTS like this- Macro style. But Line wars just looks infuriating. Plus RTS always has the issue where very, very few games allow you to come back from a disadvantage- to the point where there's a best production que. I really, don't like how rigid they become. Makes it hard to try and find an RTS I can play.
Wargame and steal division work ok. The more land you control the more income you receive, but being a realistic game attacking is always more costly than defending and since you are limited on the total amount of units you can call in a disadvantaged defender can turn things around by using their units efficiently. For more normal RTS's, I find its easier to turn things around in Age of Empires 2 due to the sheer amount of variety in the game. There are build orders people use for high tier play, but they only really govern the opening parts of the game and there are many different ones people use for different strategies.
I'd argue Company of Heroes 2 isn't as rigid as the rest. In that game, the closer you are to unit cap, the less manpower you get. The player with the upper hand gets more munitions and fuel whilst the player who is losing gets more infantry and team weapons, leading to a kind of guerilla warfare. The game still favours the victor but I never felt like I truly had no chance of winning
As someone who generally does better at the economy side of strategy games rather than the military side, and who usually prefers slow and methodical playstyles, this game looks pretty good to me!
I really like the concept but needs a few small changes IMO, 1.Be able to edit Lines. 2.Be able to see Unit Hp 3.General economy rebalance so that the Missile-Meta doesn't kill the chance for comebacks.
Hi Rimmy, I'm Basantos, one of the LW DEVs. Thanks for having the game on your show! I can tell you it made quite an impact with almost a thousand more happy players joining the ranks and our Discord. Very grateful for that. Btw, here's a few tips that I'd like to share: 1) Don't rely too much on long defensive lines. 2) Try experimenting and becoming familiar with the Move directive for land and sea units. This is especially true for the dedicated Tanks-only Paths (1- or 2 lanes wide). They punch right through defense lines. Or you can just circumvent them. 3) Every conquered territory adds another +12 capital/min to your economy. Fighting for control over the whole map is a common strategy. 4) Higher-level games are usually much more dynamic with less static defenses and stand-offs. Attack your opponent straight on! Any unit or structure in LW incurs an upkeep cost. Defending or idling units can often be put to much better use "elsewhere", fighting for territory or damaging the eco of your opponent. Thanks again and gl hf!
Just an idea: They need to make a Battletech RTS of every major conflict. Eras like before the Battlemech, early Star League, Amaris Civil War, all 4 Succession Wars, the Clan Invasion, Dark Ages/Jihad, FedCom Civil War ect. It'd be fun to have a combined arms BattleTech RTS with large scale battles like Dawn of War
That would be a lot of fun! Sadly, I think the closest we've seen to that is the 3062 mod for Battletech - purely because it gives you access to combined arms (that said, it's ridiculous fun being able to call in mech buster airstrikes to soften up the enemy before advancing with mechs and tanks, only to orbital drop infantry on the enemy flank while they're distracted).
@@lonelystrategos Sure! but Warships would be fun, Homeworld style naval battles would be fun af but even a simpler frame work would be fun too Edit: They do still have fairly beefy ground and aerospace though, Infantry too despite being wet toilet paper vs anything
I know, I miss the days of standing shoulder to shoulder with the boys in a open field facing the enemy down with muskets, like how the forefathers intended it.
@@rogerreger9631 that seems to me like the worst time to be a solider. Like, you really just gotta stand there in your lil jacket and hope to protestant Christ that you don't get hit
@@h3069 id rather stand on a hill shoulder to shoulder with my comrades and pray I don’t take a musket ball then crouch down in my WW1 trench and pray I don’t get shot by a sniper causing me to drown in a mixture of mud and my own blood, or that I get suddenly blown to bits by day after day of shelling, or that my commander orders me out of the minor safety my tench provides me so that I can charge down the enemy one, get caught on some barbed wire, and then get torn apart by a machine gun.
@@ghostrangerz8273 More like, pray you don't get mummified under a barrage of white phosphorous, or get smoked out with some chemicals that melt your skin and lungs upon contact or breathing anything. The machine gun was one of the better ways to die during ww1.
This is a unique mechanic that should be added to other RTS games. I definitely think more RTS games need to automate aspects of micro to be more fun, but to keep skill involved and make it a mechanic I think this a good way or scripting basic unit actions under conditions, which I liked in istrolid.
I saw this on the steam store, but its page really did do a poor job letting me know wtf it actually was. It looks really interesting but flawed, i'd love to see other games tackle this idea! My ideas: The games scale is too small, the fact a defensiveline is comprised of 5 units doesnt quite work imo for something like this and with the control system you could get unrivaled scales considering you dont have to micro. I'd love to see the stell batallion dynamic map, would look great with this actual battlelines. I think this could work in a GSG style game, just scatter resource points across a large map full of terrain and stuff and have multiple factions. Imagine say a ww2 version of this where france and belgium have a massive reinforced defensive line they've set up together, and naval invasion lines from ports and cities and stuff all fighting over specific resources like sulfure and oil mines! Would be great. In short, great innovative idea, poor execution... could be fun with some tweaks and shifting from wargame to GSG
@@wpsp2010 Personally, I like Supreme Commander Forged Alliance more out of these two. Planetary Annihilation is certainly more fun in the sense that I can jump from planet to planet and smash said planets into each other, but then the fact that I cannot modify my waypoints after doing them SUCKSSSS. You can make a big queue of waypoints for one slight error to mess it all up, which is why I like Supreme Commander more. Both are definitely great with the potential for big armies to go murder each other, but I just cannot help but love the flexibility of those Supreme Commander waypoints :D
3:30 Hoi4 does have sequenced orders, you can set up phase lines you just need to draw an attack order and then cycle through fronts as you draw another untill it selects the previous attack as the starting point
Before even starting to watch the video I have to say that the thumbnail "THIS WILL AFFECT THE TROUT POPULATION" is just so funny and absurd that I had to click
3:20 I once used the sneaking around the navy the back trick to win a civ game where the other guy had Giant Death Robots. Parked a huge navy just outside the vision of his capital and swarmed it, he gave up when I took it because basically everything was in it. Absolutely my favourite civ game of all time.
I've played line war quite a bit with a friend of mine before it was released, the strats are quite deep. It doesn't really end, it's well balanced, there is no *that strat always works* in every game. For example, nukes are too expensive with aggressive opponents. And - starting on a island vs a continent is only good if there is a lot of power in the ocean or on the island. Last, many, many of the frustrations myself and my friend had with the lines were completely alleviated once we truly understood all the tools it gives you and how to manipulate them. As a scrub, Line Wars is a war with your lines, not a fight against another player necessarily lol
2:54 SAMs and Interceptors can shoot down Missiles, but you need like 6-7 of them in a small area and preferably not right where the missile is about to strike. It is more economic to hit the missile base though. On that note, missiles are so expensive that without recon/intel, you actually fall behind when they don't destroy enough to recoup their investment. They are however perfect at beating people who turtle, but if you put on pressure early on, missiles are often not worth the investment, especially if that causes you to fall behind on infantry. 6:35 ships do take a lot of power so they are only really good if you have good access to oil wells. But because coastal cities provide a lot of income, they can be quite valuable, but you certainly should limit how many you build to the minimum. And yeah, taking islands isn't worth it unless you are really desparate for more territory or you need a secret place to build aircraft/missiles from. You can also hide econ buildings on them sometimes. 9:35 I can see you are used to HoI4 but I feel in this game making large defensive lines isn't worth it, that uses up a lot of units that could be pushing for advantage. Its better to use small defensive lines around key areas and use the others to advance. Its worth noting that while digging out the defenses, your units take more damage, so attacking these lines while they are being set up is extremely effective. The slowness of the game is deliberate. Your trenching units being shot at isn't a design flaw, the idea is that you do not need micro/apm to play this game. The idea is that you make grand battleplans and strategies ahead of time and success is based entirely on how well you formulate these, rather than being able to dodge gunshots with your units by clicking really fast.
Oh and I forgot, strike aircraft are much cheaper and can easily take out buildings if you use 4/5 of them and target individual buildings. Warpig lacked anti-air so that would have been a much faster way of subduing him (although the missiles are - admittedly - much funnier)
I've thought for a long time that a "Horde Battler" (if that's the proper name) would work really well for Warhammer 40K. Instead of making smart use of squads like in Dawn of War, just throw waves after waves of poor saps to die against trenches, walls, and Gauss pylons. Have so that units are always getting slaughtered and replaced, he players is just limited on population cap, unit types, and the time to move them across the map. When playing the more civilized factions like Imperial Guard and Necrons, a lions share of the kills would go to the static lines of gun emplacements. The factions that would be most appropriate to feature giant, marching armies would be Imperial Guard, Tyranids, Orks, Necrons, Mechanicus (Skitarii combined with hordes of braindead servitors), Tyranids, and of course Chaos. Chaos could probably provide more than one, actually.
Ah its awesome to see one of my favorite youtubers play a game that i Alpha tested its just special in my opinion. (PS come hang out in the Line war discord the devs are here and very awesome people)
this game seems to built for Pentomic warfare; Nuke the enemy lines then advance into the area you just nuked. seems interesting if a bit clunky and too tanky and the nukes having no counter feels iffy
I'm of the mind that the nukes need to be replaced by long range artillery that kills any stationary unit in one hit, more kills per second than a single production building but nothing excessive. It takes about 7 SAMs to stop a nuke flying over them, but if the nuke is aimed at killing those SAMs then there's just nothing you can do and 60 units are vaporised.
If you click on the airstrip and look to the right you could see the icons of your air units and if you click on one of them (provided the Airport is in range) it will automatically send one of that unit to that airstrip. There’s a video on how to play line war up on RUclips as well if you want to know more.
Man I really wish the game had an actual tutorial, because video tutorials are the worst shit for video games. The in-game videos don't even do a great job of explaining things. My own comments have done a better job of teaching me the game than the game did.
@@comentnine1574 Yeah no, there's a reason that the industry standard is "actually put the effort into building a tutorial" instead of making a series of videos. People learn a lot more from doing rather than watching a series of videos back to back that blast every single bit of info at them and they then have to remember all of it while trying to play the game.
I am a macro over micro guy, and line War is one of the most fun RTS games I've personally ever played. Figuring out the controls is infuriating for about the first three games, then it becomes very intuitive and most of the complaints you have can be addressed in the game already. I've always wanted a game like this where it is real-time strategy, but not the stress of worrying about micro and more about overall strategy. Thanks for the video on this; I was hoping this game would get picked up and get some coverage.
I have been playing this game since the demo and I can legit vouch for this game, it is hard to master but extremely satisfying when done so! A must have for rts gamers who like to be the general and not the sergeant! And good value for the price on steam plus 2v2 and ffa are expected on the next update!!!!! o7
My guess is the use for moving lines is meant to be like a trench assault, with one team going and attacking the enemy line and the second line gets moved up to take the new area? Either that or its meant as a way to move troops as a wave rather than a trickle
Hey Rimmy, long time fan but I was a beta tester of this game. Don't worry about the confusion case that's what me and my friends all felt playing not for free as testers. We had long discussions on issues with the game and talks on rush down starts/strats. They key thing to remember is whoever controls the economy controls the game. They can pump out units, factories, and everything more then the person who doesn't have any. Center area have 3 cities? Push to contest it, either spamming down three factories or airfields to immediately try and push the shit out of your enemy. Nukes are uh...a thing. Half the time a navy is either nessecary or useless. Airforce can make or break it and overall the game is jank and broken at times. It needs better support but the devs were nice and kind.
y'know I'm now really wanting to see y'all play Planetary Annihilation with/against each other, especially the sheer scale of destruction can get great with like 4 or more people
A slow rts sounds like a breath of fresh air to me as someone who has been very displeased with the trend in rts games to become increasingly more fast paced and twitchy. I want to play rts games where strategic planning and economy management win the game, not my actions per minute. And for that this game looks perfect.
Looks like a legit interesting games that needs better polishing and consideration of what it is and should be doing. Would love to see this in an updated state
Couple of strategy tips from someone with over 100 games played. Name of the game is expansion. Defensive lines are overrated. Every territory gives 12 income per minute, so expanding is most important thing you can do in early game. At higher levels of play armies are basically constantly clashing and there are not massive defensive lines. Nukes can be shot down, though it takes one or two dozen sams to do it. Arty and sams are ridiculously powerful. Commandos are stealthy bois that are really annoying to deal with (Think dark templar from starcraft). If you change the priority of an airstrip for a specific air unit higher and make sure the airport has lower priority for that air unit, then any air unit not currently on a mission that is in range will automatically transfer to the air strip.
On point mate, seems the game could do with an in game pop up tutorial like Northgard (integrated into any match not separate missions or videos) because wider audience seems to have some confusion on mechanics judging from release response.
I did post this in the comments of the last video a day ago, so I'll put it here again as it's the new video. It would be great for Rimmy yo have a look at some of the open-source games that are out there. I've been messing around with switching from using Windows OS to Linux OS and I the Linux app stores there are a few strategy games that are actually very good on the surface. Most if not all of them are free to download since they are open-source. Games like "0 A.D." which is a "Age of Empires" like game. I've played it for a bit and it looks good. Another game is Warzone 2100. This was a game published by Eidos Interactive back in 1999 and the source code was released by the developers online in 2004. Since then there's been a dedicated community keeping the game alive and updated. Don't get the version of it on Steam. That is not an "official" release by the community developers behind the game now. Just someone taking their work and claiming the credit. Go to their website and download it instead. There are Windows versions of these games. I just found them through Linux, so don't let that be a roadblock.
There should be a debuf to nuking an area. Like, huge reductions in productivity for resources, or fallout is a thing that affects BOTH sides' units as they pass through.
Nah, the boats were also running into each other as well. Units do have a very slight collision which was causing some problems. The power was just extra on top.
If I had to guess the way to counter Nukes is to build your own nuke and snipe their nuke silo before they fire off a nuke. Or aircrafts to bomb the silos before they get a nuke in it, so air superiority is key. Also, for the SAMs shooting down Nukes it's either you need enough of them to wittle down it's health, it need to basiclly be flying directly towards the SAM for it to be shoot down, or both.
what kind of old warcraft maps we talking, footman frenzy, dota like maps.... Sex? (that intriguing game where the only interesting thing about that map was the map picture.
7:00- “starting on an island sucks” “I had no production compared to him”
Now this is a Japan moment
that moment when Texas produces more oil than your entire country
Or England.
Certified Imperialist Japan classic.
You had several energy refineries you could have captured in the ocean to your right, then Island hopped onto the main continent with plenty of energy. Not criticizing at all since you just started playing, just an fyi.
@@capd3262 this is a reply section
This feels exactly like the kind of game Mccarthur would have made to justify his strategy in the Korean War after he got fired.
You're talking about nuking everything right?
Hey Truman, i need 34 nukes 😁
Mccarthur explainging why killing half of China is the best option to end the Korean war be like
To be fair he wasn't wrong china was going invade. And he had the most proactive response.
You could say, his proactive approach is radioactive
Reminds me of an old RTS called Majesty where instead of building and directing units, you hired them and set bounties on objectives. The units will only attack if they judge your bounty is worthwhile to them.
Hey someone else who played Majesty! That was a really obscure game, but lots of fun too; I don’t know if 2 ever got off the ground or not.
Majesty 2 was made by a different company. A bit of a mixed bag.
i love majesty both games (espacially 2'smonster kingdom)
"Your Majesty, if our kingdom is to prosper, it needs more heroes"
@@clockworklemon9243 I remember that.
This feels like a flash game taken to its logical extreme or something.
Or a mobile game ported to pc
Wouldn’t mind this being a mobile rts
"We accidentally dug our trenches into each other." WW1 in a nutshell.
I'd love an RTS like this- Macro style. But Line wars just looks infuriating. Plus RTS always has the issue where very, very few games allow you to come back from a disadvantage- to the point where there's a best production que. I really, don't like how rigid they become.
Makes it hard to try and find an RTS I can play.
Have you ever played Z?
C&C 3 comes to mind. now if only they made a new one....sniff sniff
Zero K
Wargame and steal division work ok. The more land you control the more income you receive, but being a realistic game attacking is always more costly than defending and since you are limited on the total amount of units you can call in a disadvantaged defender can turn things around by using their units efficiently.
For more normal RTS's, I find its easier to turn things around in Age of Empires 2 due to the sheer amount of variety in the game. There are build orders people use for high tier play, but they only really govern the opening parts of the game and there are many different ones people use for different strategies.
I'd argue Company of Heroes 2 isn't as rigid as the rest. In that game, the closer you are to unit cap, the less manpower you get. The player with the upper hand gets more munitions and fuel whilst the player who is losing gets more infantry and team weapons, leading to a kind of guerilla warfare.
The game still favours the victor but I never felt like I truly had no chance of winning
There are definitely a lot of lines in this video. Can’t say I didn’t get what I clicked on it for.
As someone who generally does better at the economy side of strategy games rather than the military side, and who usually prefers slow and methodical playstyles, this game looks pretty good to me!
It's definitely original. The closest I can think of to it is Total War.
I really like the concept but needs a few small changes IMO, 1.Be able to edit Lines. 2.Be able to see Unit Hp 3.General economy rebalance so that the Missile-Meta doesn't kill the chance for comebacks.
Try an rts called forts
Just draw lines for units? Can't believe you're back to HOI4 after all this time.
Hi Rimmy,
I'm Basantos, one of the LW DEVs. Thanks for having the game on your show! I can tell you it made quite an impact with almost a thousand more happy players joining the ranks and our Discord. Very grateful for that.
Btw, here's a few tips that I'd like to share: 1) Don't rely too much on long defensive lines. 2) Try experimenting and becoming familiar with the Move directive for land and sea units. This is especially true for the dedicated Tanks-only Paths (1- or 2 lanes wide). They punch right through defense lines. Or you can just circumvent them. 3) Every conquered territory adds another +12 capital/min to your economy. Fighting for control over the whole map is a common strategy. 4) Higher-level games are usually much more dynamic with less static defenses and stand-offs. Attack your opponent straight on! Any unit or structure in LW incurs an upkeep cost. Defending or idling units can often be put to much better use "elsewhere", fighting for territory or damaging the eco of your opponent.
Thanks again and gl hf!
Love your game, you guys are killing it.
Thanks! So glad you enjoy it.
Fun game. Just had my first game today
Just an idea: They need to make a Battletech RTS of every major conflict. Eras like before the Battlemech, early Star League, Amaris Civil War, all 4 Succession Wars, the Clan Invasion, Dark Ages/Jihad, FedCom Civil War ect.
It'd be fun to have a combined arms BattleTech RTS with large scale battles like Dawn of War
They have a tabletop game they could base it off of too, Interstellar Operations is a good baseline imo
You mean something like Planetary Annihilation?
@@lonelystrategos ever checked out RogueTech? Not quite an RTS, but pretty much makes up a sequel.
That would be a lot of fun! Sadly, I think the closest we've seen to that is the 3062 mod for Battletech - purely because it gives you access to combined arms (that said, it's ridiculous fun being able to call in mech buster airstrikes to soften up the enemy before advancing with mechs and tanks, only to orbital drop infantry on the enemy flank while they're distracted).
@@lonelystrategos Sure! but Warships would be fun, Homeworld style naval battles would be fun af but even a simpler frame work would be fun too
Edit: They do still have fairly beefy ground and aerospace though, Infantry too despite being wet toilet paper vs anything
Line combat sure has changed since the good old days
I know, I miss the days of standing shoulder to shoulder with the boys in a open field facing the enemy down with muskets, like how the forefathers intended it.
@@rogerreger9631 Here's forty shillings on the drum. For those who volunteer to come, To 'list and fight the foe today. Over the Hills and far away
@@rogerreger9631 that seems to me like the worst time to be a solider. Like, you really just gotta stand there in your lil jacket and hope to protestant Christ that you don't get hit
@@h3069 id rather stand on a hill shoulder to shoulder with my comrades and pray I don’t take a musket ball then crouch down in my WW1 trench and pray I don’t get shot by a sniper causing me to drown in a mixture of mud and my own blood, or that I get suddenly blown to bits by day after day of shelling, or that my commander orders me out of the minor safety my tench provides me so that I can charge down the enemy one, get caught on some barbed wire, and then get torn apart by a machine gun.
@@ghostrangerz8273 More like, pray you don't get mummified under a barrage of white phosphorous, or get smoked out with some chemicals that melt your skin and lungs upon contact or breathing anything. The machine gun was one of the better ways to die during ww1.
Just to let folks know, this one doesn't have Player Vs AI mode. Devs said they'll implement one in the future but don't hold your breath.
Apparently they want to make sure the game was ready or something before adding more single player content like a campaign or AI.
Now they have it.
This honesty looks very interesting.
This is a unique mechanic that should be added to other RTS games. I definitely think more RTS games need to automate aspects of micro to be more fun, but to keep skill involved and make it a mechanic I think this a good way or scripting basic unit actions under conditions, which I liked in istrolid.
I saw this on the steam store, but its page really did do a poor job letting me know wtf it actually was. It looks really interesting but flawed, i'd love to see other games tackle this idea!
My ideas: The games scale is too small, the fact a defensiveline is comprised of 5 units doesnt quite work imo for something like this and with the control system you could get unrivaled scales considering you dont have to micro. I'd love to see the stell batallion dynamic map, would look great with this actual battlelines. I think this could work in a GSG style game, just scatter resource points across a large map full of terrain and stuff and have multiple factions. Imagine say a ww2 version of this where france and belgium have a massive reinforced defensive line they've set up together, and naval invasion lines from ports and cities and stuff all fighting over specific resources like sulfure and oil mines! Would be great.
In short, great innovative idea, poor execution... could be fun with some tweaks and shifting from wargame to GSG
So, HoI4?
@@demrandom hoi4 without the stupid microing or provinces with this combat, for sure.
Speaking of interesting / unique RTS games there is one that I find really interesting / cool
Planetary Annihilation
Or even better.
Supreme Commander: Forged Alliance
I'll raise you on that with
Planetary Annihilation Titans
Supreme commander is up there as one of the best, blitzkrieg is also a great one
@@wpsp2010 Personally, I like Supreme Commander Forged Alliance more out of these two. Planetary Annihilation is certainly more fun in the sense that I can jump from planet to planet and smash said planets into each other, but then the fact that I cannot modify my waypoints after doing them SUCKSSSS. You can make a big queue of waypoints for one slight error to mess it all up, which is why I like Supreme Commander more.
Both are definitely great with the potential for big armies to go murder each other, but I just cannot help but love the flexibility of those Supreme Commander waypoints :D
Btw Gylecast is still casting Supcom until this very day since forever
Supreme Commander was never ded
Use commandos trust me on the offensive nothing can beat it also your opponent can't see them without practically their entire army is present
Hah. You brought up the Warcraft 3 custom maps. When you were describing it my mind went to StarCraft 1 custom maps. Good times for both of us :)
Interesting game with fantastic commentary as always!
wait...Trench warfare where artillery and nukes are all that wins wars...is this a Deathcorp of Krieg simulator?
Yesss you covered it! At the same time what did I expect your rimmy of course you covered it you cover every rts that comes out.
3:30 Hoi4 does have sequenced orders, you can set up phase lines you just need to draw an attack order and then cycle through fronts as you draw another untill it selects the previous attack as the starting point
Rimmy sees missile: "this will affect the trout population i think"
It's quite a fun game, both to play and watch. It was designed with esports in mind, apparently.
oh wonderful..
eh. never a fan of a game that comes with that tagline, sadly. "designed for esports" games almost never actually work out.
@@RimmyDownunder Fair enough. I don't care for esports, honestly, I prefer watching hockey. Still, it's a fun game to watch being played.
The death of most RTS tbh
Before even starting to watch the video I have to say that the thumbnail "THIS WILL AFFECT THE TROUT POPULATION" is just so funny and absurd that I had to click
3:20 I once used the sneaking around the navy the back trick to win a civ game where the other guy had Giant Death Robots. Parked a huge navy just outside the vision of his capital and swarmed it, he gave up when I took it because basically everything was in it. Absolutely my favourite civ game of all time.
I can confirm AA does shoot down the missiles you just need a lot and as long as they focus fire on the missile it will be shot down.
That Palistine joke aged like fine wine 🤣🤣
So True :D
2:17
Once the genie is out of the bottle...
It's not going back in.
Please Rimmy make more videos of this game its so entertaining
I've played line war quite a bit with a friend of mine before it was released, the strats are quite deep. It doesn't really end, it's well balanced, there is no *that strat always works* in every game.
For example, nukes are too expensive with aggressive opponents.
And - starting on a island vs a continent is only good if there is a lot of power in the ocean or on the island.
Last, many, many of the frustrations myself and my friend had with the lines were completely alleviated once we truly understood all the tools it gives you and how to manipulate them. As a scrub, Line Wars is a war with your lines, not a fight against another player necessarily lol
RTS with autoplan from Hoi4? Sounds quite interesting
1:19 The Italians after switching sides:
3:00 man those missiles look like so much fun! I may have to check this game out, see if you can build them up to actual nukes at some point.
Considering I hate micro this looks right up my alley
2:54 SAMs and Interceptors can shoot down Missiles, but you need like 6-7 of them in a small area and preferably not right where the missile is about to strike. It is more economic to hit the missile base though. On that note, missiles are so expensive that without recon/intel, you actually fall behind when they don't destroy enough to recoup their investment. They are however perfect at beating people who turtle, but if you put on pressure early on, missiles are often not worth the investment, especially if that causes you to fall behind on infantry.
6:35 ships do take a lot of power so they are only really good if you have good access to oil wells. But because coastal cities provide a lot of income, they can be quite valuable, but you certainly should limit how many you build to the minimum. And yeah, taking islands isn't worth it unless you are really desparate for more territory or you need a secret place to build aircraft/missiles from. You can also hide econ buildings on them sometimes.
9:35 I can see you are used to HoI4 but I feel in this game making large defensive lines isn't worth it, that uses up a lot of units that could be pushing for advantage. Its better to use small defensive lines around key areas and use the others to advance. Its worth noting that while digging out the defenses, your units take more damage, so attacking these lines while they are being set up is extremely effective.
The slowness of the game is deliberate. Your trenching units being shot at isn't a design flaw, the idea is that you do not need micro/apm to play this game. The idea is that you make grand battleplans and strategies ahead of time and success is based entirely on how well you formulate these, rather than being able to dodge gunshots with your units by clicking really fast.
Oh and I forgot, strike aircraft are much cheaper and can easily take out buildings if you use 4/5 of them and target individual buildings. Warpig lacked anti-air so that would have been a much faster way of subduing him (although the missiles are - admittedly - much funnier)
This seems like a neat idea that still needs some work put into it. But the potential here is pretty good imo
I've thought for a long time that a "Horde Battler" (if that's the proper name) would work really well for Warhammer 40K. Instead of making smart use of squads like in Dawn of War, just throw waves after waves of poor saps to die against trenches, walls, and Gauss pylons. Have so that units are always getting slaughtered and replaced, he players is just limited on population cap, unit types, and the time to move them across the map. When playing the more civilized factions like Imperial Guard and Necrons, a lions share of the kills would go to the static lines of gun emplacements. The factions that would be most appropriate to feature giant, marching armies would be Imperial Guard, Tyranids, Orks, Necrons, Mechanicus (Skitarii combined with hordes of braindead servitors), Tyranids, and of course Chaos. Chaos could probably provide more than one, actually.
That's just how I play Dawn of War and it's great fun.
Geez I remember playing a similar game on kongergate way back when, except it was nothing but boxs representing units.
If you can think of the name please let me know. :)
@@tommyc9512 don't know I've haven't been able to find it in years.
@@steampunkangel6530 dang. I hate those lol
Here at less than 1k views, and I already know how good this is gonna be, Keep up the good work Rimmy!
Love me some Rimmy RTS. Helps me find new ones that are sort of niche.
Woah, Line Rider got a lot more intense over the years.
The polygonal Red v Blue style plus the "questionable" A.I. kinda makes this game feel like if Ravenfield was RTS.
Ravenfield is better than this.
3:04 man Rimmy really pulled a Ace Combat 7 Assault on Ferbanti, on him didn't he?
Hey Rimmy i would love to see you and your friends play this game like 8 players fighting it out
I second this
One major problem with that
Line war only has 1v1 and won’t have 2v2 and 3v3 until the end of the year
No plans for ffa
@@SneedRemembrancer FFA is one of their main plans for Q3 2022 actually. and to eventually add single player campaigns later down the road
@@wyparadiddle oh huh yeah
My mistake
Ah its awesome to see one of my favorite youtubers play a game that i Alpha tested its just special in my opinion. (PS come hang out in the Line war discord the devs are here and very awesome people)
this game seems to built for Pentomic warfare; Nuke the enemy lines then advance into the area you just nuked. seems interesting if a bit clunky and too tanky and the nukes having no counter feels iffy
I'm of the mind that the nukes need to be replaced by long range artillery that kills any stationary unit in one hit, more kills per second than a single production building but nothing excessive. It takes about 7 SAMs to stop a nuke flying over them, but if the nuke is aimed at killing those SAMs then there's just nothing you can do and 60 units are vaporised.
"Damn, you looking like a Palestinian wedding"
That one aged like milk.
This game in a nutshell is what WWI Generals did, just minus the part where they could see what was happening.
I wouldn’t mind seeing more of this, quite interesting
This reminds me of the first supreme commander when it comes to the economy and how crucial it is
I love how War knew exactly what was happening, and still helped you fire your nuke. A true friend.
1:58 that was completely insane and totally makes this video
wow i love watching rimmy stomp his friends every game they play
Earlier today I binged like 5 Timmy rts vids, and now looks where I am
Yeah I'm not convinced. Im gona stick with supcom for my old-school rts grind.
This game seems made for me, I am garbage at micro and have the reaction time of a catatonic jellyfish when playing RTS games
Always a good one to get to watch ya on my break at work
If you click on the airstrip and look to the right you could see the icons of your air units and if you click on one of them (provided the Airport is in range) it will automatically send one of that unit to that airstrip.
There’s a video on how to play line war up on RUclips as well if you want to know more.
Man I really wish the game had an actual tutorial, because video tutorials are the worst shit for video games. The in-game videos don't even do a great job of explaining things. My own comments have done a better job of teaching me the game than the game did.
@@RimmyDownunder I only know that because of the videos, maybe it’s just you. No offence.
@@comentnine1574 Yeah no, there's a reason that the industry standard is "actually put the effort into building a tutorial" instead of making a series of videos.
People learn a lot more from doing rather than watching a series of videos back to back that blast every single bit of info at them and they then have to remember all of it while trying to play the game.
@@RimmyDownunder True I guess but I guess that kind of Tutorial can only work with AI.
It looks like it would work with ant theme
Was wondering when you were going to cover this game.
I am a macro over micro guy, and line War is one of the most fun RTS games I've personally ever played. Figuring out the controls is infuriating for about the first three games, then it becomes very intuitive and most of the complaints you have can be addressed in the game already. I've always wanted a game like this where it is real-time strategy, but not the stress of worrying about micro and more about overall strategy. Thanks for the video on this; I was hoping this game would get picked up and get some coverage.
I have been playing this game since the demo and I can legit vouch for this game, it is hard to master but extremely satisfying when done so! A must have for rts gamers who like to be the general and not the sergeant! And good value for the price on steam plus 2v2 and ffa are expected on the next update!!!!! o7
"Quite common in the Warcraft 3 custom era"
It's the sequel to Hero Line Wars. Holy fuck, my childhood
My guess is the use for moving lines is meant to be like a trench assault, with one team going and attacking the enemy line and the second line gets moved up to take the new area? Either that or its meant as a way to move troops as a wave rather than a trickle
It would be pretty cool if you could start in the stone age and the maps were huge
Huh, the concept of this game actually sounds very entertaining
Hey Rimmy, long time fan but I was a beta tester of this game. Don't worry about the confusion case that's what me and my friends all felt playing not for free as testers.
We had long discussions on issues with the game and talks on rush down starts/strats. They key thing to remember is whoever controls the economy controls the game. They can pump out units, factories, and everything more then the person who doesn't have any. Center area have 3 cities? Push to contest it, either spamming down three factories or airfields to immediately try and push the shit out of your enemy.
Nukes are uh...a thing. Half the time a navy is either nessecary or useless. Airforce can make or break it and overall the game is jank and broken at times. It needs better support but the devs were nice and kind.
y'know I'm now really wanting to see y'all play Planetary Annihilation with/against each other, especially the sheer scale of destruction can get great with like 4 or more people
Looks cool, gonna give this game a try.
Love your work man.
A slow rts sounds like a breath of fresh air to me as someone who has been very displeased with the trend in rts games to become increasingly more fast paced and twitchy. I want to play rts games where strategic planning and economy management win the game, not my actions per minute. And for that this game looks perfect.
Looks like a legit interesting games that needs better polishing and consideration of what it is and should be doing. Would love to see this in an updated state
Couple of strategy tips from someone with over 100 games played. Name of the game is expansion. Defensive lines are overrated. Every territory gives 12 income per minute, so expanding is most important thing you can do in early game. At higher levels of play armies are basically constantly clashing and there are not massive defensive lines.
Nukes can be shot down, though it takes one or two dozen sams to do it. Arty and sams are ridiculously powerful. Commandos are stealthy bois that are really annoying to deal with (Think dark templar from starcraft).
If you change the priority of an airstrip for a specific air unit higher and make sure the airport has lower priority for that air unit, then any air unit not currently on a mission that is in range will automatically transfer to the air strip.
On point mate, seems the game could do with an in game pop up tutorial like Northgard (integrated into any match not separate missions or videos) because wider audience seems to have some confusion on mechanics judging from release response.
Do territories actually give a flat rate income? I couldn't see that in the drop down list.
@@RimmyDownunder yep 12 per territory per minute
1:17 ooh this one is gonna be a spicy one
As much as you two suffered, the game was fun to watch unfold, at least. Nuclear exchanges are entertaining, is what I'm saying.
This looks like WWI Simulator except Nukes replace breakthrough tactics... and I kinda' dig it.
Is anybody else for another video, I'd like to see more of an exploration of this.
Kind like the Majesty game series where you have to influence heroes in the land based on bounties.
I did post this in the comments of the last video a day ago, so I'll put it here again as it's the new video.
It would be great for Rimmy yo have a look at some of the open-source games that are out there. I've been messing around with switching from using Windows OS to Linux OS and I the Linux app stores there are a few strategy games that are actually very good on the surface. Most if not all of them are free to download since they are open-source.
Games like "0 A.D." which is a "Age of Empires" like game. I've played it for a bit and it looks good.
Another game is Warzone 2100. This was a game published by Eidos Interactive back in 1999 and the source code was released by the developers online in 2004. Since then there's been a dedicated community keeping the game alive and updated. Don't get the version of it on Steam. That is not an "official" release by the community developers behind the game now. Just someone taking their work and claiming the credit. Go to their website and download it instead.
There are Windows versions of these games. I just found them through Linux, so don't let that be a roadblock.
"We built our trenches in to each other's!"
*Battle of Dyrrhachium intensifies.*
There should be a debuf to nuking an area. Like, huge reductions in productivity for resources, or fallout is a thing that affects BOTH sides' units as they pass through.
Had on my system since it came out......but I can't believe it still doesn't have single player mode....
I would love to know if there is a campaign in the works and other details. I would watch this for hours.
There is last I heard but that’s WAY down the line.
How has he not made a million subs by now?
Yes you can shoot them down you need one entrenched line of sams multiple for multiple lunches.
6:16 the problem is not boats running into each other, it’s lack of energy ;)
Nah, the boats were also running into each other as well. Units do have a very slight collision which was causing some problems. The power was just extra on top.
How convenient. I found this games RUclips channel a few weeks ago.
kek, just knew about the game from your video. And today the devs realesed coop and skirmish vs AI !
The game is awesome!
This certainly is one of the RTS games ever made.
If I had to guess the way to counter Nukes is to build your own nuke and snipe their nuke silo before they fire off a nuke. Or aircrafts to bomb the silos before they get a nuke in it, so air superiority is key.
Also, for the SAMs shooting down Nukes it's either you need enough of them to wittle down it's health, it need to basiclly be flying directly towards the SAM for it to be shoot down, or both.
1 view and 3 likes. RUclips is really good at this
Fair enough
what kind of old warcraft maps we talking, footman frenzy, dota like maps.... Sex? (that intriguing game where the only interesting thing about that map was the map picture.
This is basically Hearts of Iron 4 style of RTS combat
you can technically stop rockets with SAMs or fighters, but the game doesn't really communicate how incredibly hard it is
As someone who likes rts's but doesn't have the apm to play online at all, I like the idea of this game a lot.
I watched some other channel play this game and they said you need to stack like 7 SAMs to shoot down a nuke
This is what we thought Victoria 3's combat would be before it turned out to just be Diplomacy.
Great idea, iffy execution.