@18:50 *Admiral:* "Alright men, let's crack this station and get to the goodies inside!" *Torres:* "Stop thinking so small! This is salvation on a far grander scale!" *Admiral:* "Captain Torres, we are literally mercenaries, you don't have to-" *Torres:* "Salvation!" _BOOM_ *Admrial:* "-pretend we aren't just killing people for money." *Torres:* "SALVATION!" _BOOM_ *Admrial:* _Sigh_
I love games like that which allow you to become OP if you earn it. Like in Stalker if you take out a guy with a crazy nice weapon you can loot it, there's no level requirements.
Yeah, I don’t like games where you can get to the point of shooting someone 20 times and they don’t die, despite wearing no armor whatsoever COUGH (The Division) COUGH
Takes a long time though, you especially need a refining ship which will cost half a million on average. After getting it though you can start building battleships quickly.
@@gamerplays5131 Nah full scavenging works fine too. I worked my starting ship all the way to becoming a massive battleship without using any other ships, or mining/refining at all. Takes a bit longer though, but shields save you a lot of scrap and the later ships give you a bunch of resources if you take out the cockpit.
@@pagatryx5451 More advanced resources like tristeel, hypercoils, diamonds and processors are almost non existent at stations. You definitely need a refinery if you want a large battleship since it will mostly use large advanced modules for it.
@@gamerplays5131 Yep tri-steel was a problem but multiple mid-sized modules work fine until you have the resources to upgrade. I just emphasized knocking out the cockpit to dismantle the modules with the required resources and got there eventually. Usually you can take out the cockpit without destroying the whole thing without too much trouble, and I put emphasis into movement + ship width so I could get the right angle to drill to the cockpit from. You can also get lucky with cargo transports carrying certain resources en-masse. Not saying refining isn't a good method to go down. It's definitely far more effective/efficient. But you can do a pure scavenge build if you're dedicated enough. I just liked the idea of building up a single battleship slowly and didn't want it to do anything but war.
It also really adds to see all these different idea’s and strategies. I tend to really go with a “if it works it works attitude” in these games which can get a bit samey. So seeing this mish-mash of ships working together is really fun to watch.
Oh man, just saw Lathrix playing this on his channel again recently, and I 100 percent forgot this baby had multiplayer. Fun to see it getting out finally.
Imma take this opportunity to thank Warpugss again for the game. The mod that I promised is in very slow development, as I forgot how much stuff actually needs to be done to make ramming happen.
Nooo, just ramming itself in a balanced way is something very difficult to create, which is precisely the reason why the dev didn't do it himself. What i'm doing is basically hacking together diffrent mechanics in a creative, unintended way
Great content, Rimmy! Would love a small series, or maybe just one more co op video in the future! Loved the teamwork between you four and the building potential of this game. Time to wishlist and think about buying it, now.
This game is pretty fun. Yesterday i defeated a pirate nuke station by using an asteroid as a shield. Died five times trying to fight it the regular way (nukes are scary).
If you ever get a VR headset, or already have one, I strongly recommend Onward and Into the Radius. They both have the milsim vibe where a single bullet can kill you, and Onward has both PvP and coop.
Pro gamer tip for station destruction missions that require you to kill a neutral station, you can if you have a vessel with high power thrust push stations into the stars and don't get wanted for it.
I remember playing the older version of this game back in late 2019 with the warhammer mod and god damn was it fun. Nice to see the game grow to being on steam.
as someone who has been following this games progress since like, 2016 or something, its so nice to see it getting the love it deserves, hope we get more videos of it!
I had no clue this game was multiplayer and finding it out from you is just the best thing ever, gamer from new zealand btw so pleased to watch somebody relatable who also makes amazing content.
I've been playing this since 2018, glad to see its made its way to steam and multiplayer. Getting it now, making up for not paying attention for some time and here we go.
I played so much of the free version of Cosmoteer all these years, seeing videos like this was a pleasant surprise indeed. God I've always loved this game. I would often just play the custom mode, make designs, and fight them, like truly next-generation lego. In Minecraft you can build stuff, but in Cosmoteer you can build stuff and then blow up other stuff. I once ran an entire simulated "game" playing both sides like it was lonely chess, setting up fleets, deploying them, and then each "move" let one fleet move to another place, a battle would ensue, with the opposing side played by AI, giving the attackers an enormous advantage. Income each turn, ability to build stuff, capturing places, victory conditions, the works.
Started playing this game ages ago, it's INSANE how far it has come since... Though I do admit that I miss the old versions' simplicity, and artstyle...
Man, I wish I had friends to play this with :( Also, I really can’t wait for you guys to get into the higher difficulty systems :) And perhaps some verses modes in creative?
I LOVE this game! I have 40h + (10+)h from the beta. I'm happy that you're all enjoying it as much as me, so let me give you some tips >The normal A.I. goes for the center of mass, (so you should armor up the front from the center of your craft). >The energy weapons have a turning radius of 180+ degrees, (so you can use them on the side of your craft ,so you can armor the front better), (Also, it's pretty fun to broadside). >You should have probably one disruptor (so you can counter Shields) >Have the Reactor close or attached to the Shield, (so they can sustain or start up the shields faster). >Having a good pathing with corridors is a must have, (so they can reach their destination as fast as possible) (corridors makes crew way faster). >Make 2 crew roles with different priorities, (so they can be more efficient). >Last thing is, to have fun with every which way you want, it's the most important tip I can give.
its so nice for this game to finally be out in early acess, ive been playing this game before it was announced on steam, its so great to be seeing it hope you enjoy it rimmy
Tips: 1. You can put like 6 ion beams aimed at one ion beam crystal, the little red things, select said crystal and point it at another, repeat until the beams coming our the front fo your ship. 2. Railguns are very fun and very strong. 3. A 2 nuke volley can 1 hit a station. 4. EMP missiles are VERY strong.
while the Scav life was close, Its not a station eater yet how to make what I call a Void Maw 1 U shaped base, use all available space. Line the inside hull with mining lazers pointing in, space out by 1 tile for efficiency Add esential parts and armor to taste Serve with a side of 1-2 escort ships. You now have the perfect ship for eating anything that you can shove in its "mouth" dead or alive If anything does not fit, it is recommended to use the large ships mod and increase crew availability
Piece of advice about stations. Cannons, point defences, and disruptors are all outrange by laser blasters. But by default your ship will try to get way closer than it needs to with these equipped. So try to zooming out positioning your ship so the station is at the very edge of your laser's effective range. Then watch as it is helpless to oppose your bombardment.
I like making a ships that are more rail gun than ship. Ion beams and rail guns are fun, highest range weapons in game+super high damage+ perfect accuracy= fun
Been playing this myself, kinda ended up making a near station sized dreadnought of a space ship to simply...well body anything I see. The deck guns or whatever they call the massive turreted cannons you can get are busted if hard to keep stocked on ammo but boy do they hit like a truck. 4 of those puppies with lasers as smaller weapons fire...just melts anything that gets near. it's hilarious, the only real limit is crew size after a point.
If you have weapons that can outrange them, you can hold right click when selecting an enemy and set your engagement range, by default the autopilot tries to get as close as possible to them. Also try to make your reverse thrusters be 1/2 or atleast 1/3 of your forward thrusters, being able to keep your distance whilst reversing is a godsent
this NEEDS to become a full series on the channel! it was ridiculously fun to watch and I'm waiting for more
not much meat on it yet to make it full. though there is potential to make this a stellar game.
Seconded. 2-4 more episodes could be awesome
Agreed! Actually left a comment saying the same thing when the video first came out.
I would be so down for that xD
the rise of the Cadian xx whatever. not sure if empire, federation, or other would fit.
Been casually watching Walt grow this game since like 2015. About time more higher end Creaters picked up this Gem
Yessssss!
Waltuh, patch the game Waltuh.
Same
If any of you think THAT’s a long development time, take a look at Dwarf Fortress
I was playing this game in 2013, it was called StarWright back then. Only cannons, and sandbox mode at that time.
@18:50
*Admiral:* "Alright men, let's crack this station and get to the goodies inside!"
*Torres:* "Stop thinking so small! This is salvation on a far grander scale!"
*Admiral:* "Captain Torres, we are literally mercenaries, you don't have to-"
*Torres:* "Salvation!" _BOOM_
*Admrial:* "-pretend we aren't just killing people for money."
*Torres:* "SALVATION!" _BOOM_
*Admrial:* _Sigh_
*Torres:* WE LIVE IN A SOCIETY!!!
IF I CANT WATCH MARINE CHAN ON RUclips THEN NO ONE ELSE WILL!
Meanwhile the steel eater rolls up to a small planet and pulls out a knife and fork
FUCK I MISSED
@@liger04 no it’s a warm spoon to ice cream
I love games like that which allow you to become OP if you earn it. Like in Stalker if you take out a guy with a crazy nice weapon you can loot it, there's no level requirements.
Yeah, I don’t like games where you can get to the point of shooting someone 20 times and they don’t die, despite wearing no armor whatsoever
COUGH (The Division) COUGH
Takes a long time though, you especially need a refining ship which will cost half a million on average. After getting it though you can start building battleships quickly.
@@gamerplays5131 Nah full scavenging works fine too. I worked my starting ship all the way to becoming a massive battleship without using any other ships, or mining/refining at all. Takes a bit longer though, but shields save you a lot of scrap and the later ships give you a bunch of resources if you take out the cockpit.
@@pagatryx5451 More advanced resources like tristeel, hypercoils, diamonds and processors are almost non existent at stations. You definitely need a refinery if you want a large battleship since it will mostly use large advanced modules for it.
@@gamerplays5131 Yep tri-steel was a problem but multiple mid-sized modules work fine until you have the resources to upgrade.
I just emphasized knocking out the cockpit to dismantle the modules with the required resources and got there eventually. Usually you can take out the cockpit without destroying the whole thing without too much trouble, and I put emphasis into movement + ship width so I could get the right angle to drill to the cockpit from.
You can also get lucky with cargo transports carrying certain resources en-masse.
Not saying refining isn't a good method to go down. It's definitely far more effective/efficient. But you can do a pure scavenge build if you're dedicated enough. I just liked the idea of building up a single battleship slowly and didn't want it to do anything but war.
This looks so much when you guys are playing. Friends and teamwork makes for badass groups and fun times a plenty.
It also really adds to see all these different idea’s and strategies.
I tend to really go with a “if it works it works attitude” in these games which can get a bit samey. So seeing this mish-mash of ships working together is really fun to watch.
Oh man, just saw Lathrix playing this on his channel again recently, and I 100 percent forgot this baby had multiplayer. Fun to see it getting out finally.
Another Lath fan!!!!! Hello!!!!
@@thedyingmeme6 And to you, sir!
@@thedyingmeme6 Korhne Flakes.
I absolutely want more Cosmoteer. This game is exceptionally interesting on every level, and it looks like you guys had a fun time with it.
would love to see more of this honestly
Imma take this opportunity to thank Warpugss again for the game. The mod that I promised is in very slow development, as I forgot how much stuff actually needs to be done to make ramming happen.
You gonna be able to board from that too? That made me think of Warhammer and the Marines boarding ships lol
Nooo, just ramming itself in a balanced way is something very difficult to create, which is precisely the reason why the dev didn't do it himself. What i'm doing is basically hacking together diffrent mechanics in a creative, unintended way
@@valravn5735 sounds fun still lol awesome man
Great content, Rimmy! Would love a small series, or maybe just one more co op video in the future! Loved the teamwork between you four and the building potential of this game. Time to wishlist and think about buying it, now.
God i loved watching this, would love to see more Co-op Cosmoteers with the lads!
This game is pretty fun. Yesterday i defeated a pirate nuke station by using an asteroid as a shield. Died five times trying to fight it the regular way (nukes are scary).
If you ever get a VR headset, or already have one, I strongly recommend Onward and Into the Radius. They both have the milsim vibe where a single bullet can kill you, and Onward has both PvP and coop.
Pro gamer tip for station destruction missions that require you to kill a neutral station, you can if you have a vessel with high power thrust push stations into the stars and don't get wanted for it.
That sounds amazing.
Absolutely amazing game, so happy to see you playing it
I remember playing the older version of this game back in late 2019 with the warhammer mod and god damn was it fun. Nice to see the game grow to being on steam.
where can one find this warhammer mod?
@@jackroberts572 You can find the classic version on the old Cosmoteer forums but I think they recently updated the mod to work on Steam.
as someone who has been following this games progress since like, 2016 or something, its so nice to see it getting the love it deserves, hope we get more videos of it!
I had no clue this game was multiplayer and finding it out from you is just the best thing ever, gamer from new zealand btw so pleased to watch somebody relatable who also makes amazing content.
The idea of sieging a station like that is really cool and something I've never thought of. Will work even better when docking is added
Please please, play more of this. This game is hella fun but my god does it just expand with multiplayer. A series of this would be awesome.
5am oh boy another rummy video...I'm still gona watch ot
Cosmoteer is such a goated game fr
I used to post stronger but cheaper variants of starter ships on forums
I've been playing this since 2018, glad to see its made its way to steam and multiplayer.
Getting it now, making up for not paying attention for some time and here we go.
Gotta say there friendship is wonderful to see
I played so much of the free version of Cosmoteer all these years, seeing videos like this was a pleasant surprise indeed. God I've always loved this game. I would often just play the custom mode, make designs, and fight them, like truly next-generation lego. In Minecraft you can build stuff, but in Cosmoteer you can build stuff and then blow up other stuff. I once ran an entire simulated "game" playing both sides like it was lonely chess, setting up fleets, deploying them, and then each "move" let one fleet move to another place, a battle would ensue, with the opposing side played by AI, giving the attackers an enormous advantage. Income each turn, ability to build stuff, capturing places, victory conditions, the works.
Started playing this game ages ago, it's INSANE how far it has come since...
Though I do admit that I miss the old versions' simplicity, and artstyle...
Been playing this game a bit myself. Glad to see you covering it
Been playing Cosmoteer since around 2017, very happy to see it finally fully release like this
i remember the bare bones version in the beginning, its so different and amazing to see a game grow like this
So happy that rimmy going to be steaming this game i love it
Oh my god I didn’t even know you played this game. I have adored it for 6 years and it brings me so much joy to see this
This is the first time in a while I have discovered a new game through Rimmy and *had* to try it by the end of the video, looks so much fun!
Oh this was great! Enjoyed seeing this in co-op. Usually see it in single player.
This was very good. Hope to see more of it!
Man, I wish I had friends to play this with :(
Also, I really can’t wait for you guys to get into the higher difficulty systems :)
And perhaps some verses modes in creative?
I would absolutely watch if this became a regular thing. This is great fun.
The stream was very fun
We need a full series on this. I know full series aren't really a thing but a co-op campaign of this game would be awesome
I LOVE this game!
I have 40h + (10+)h from the beta.
I'm happy that you're all enjoying it as much as me,
so let me give you some tips
>The normal A.I. goes for the center of mass,
(so you should armor up the front from the center of your craft).
>The energy weapons have a turning radius of 180+ degrees,
(so you can use them on the side of your craft ,so you can armor the front better),
(Also, it's pretty fun to broadside).
>You should have probably one disruptor
(so you can counter Shields)
>Have the Reactor close or attached to the Shield,
(so they can sustain or start up the shields faster).
>Having a good pathing with corridors is a must have,
(so they can reach their destination as fast as possible)
(corridors makes crew way faster).
>Make 2 crew roles with different priorities,
(so they can be more efficient).
>Last thing is, to have fun with every which way you want, it's the most important tip I can give.
Literally bought this game yesterday and already put 14 hours into it
I'd love to see more of this
its so nice for this game to finally be out in early acess, ive been playing this game before it was announced on steam, its so great to be seeing it hope you enjoy it rimmy
i love how terriblely disigned their ships are
like putting the weapon in the most likely to get hit spot
A creator of noteworthy influence covering Cosmoteer? This is the kind of stuff that gets me up in the morning
I refresh RUclips just in time to see upload, awesome!
Cosmoteer so much changed since last time i played it. And with co-op too! Gotta bring some friends with me in my next playthrough!
useing the railgun to just core things is great.
Tips: 1. You can put like 6 ion beams aimed at one ion beam crystal, the little red things, select said crystal and point it at another, repeat until the beams coming our the front fo your ship. 2. Railguns are very fun and very strong. 3. A 2 nuke volley can 1 hit a station. 4. EMP missiles are VERY strong.
while the Scav life was close, Its not a station eater yet
how to make what I call a Void Maw
1 U shaped base, use all available space.
Line the inside hull with mining lazers pointing in, space out by 1 tile for efficiency
Add esential parts and armor to taste
Serve with a side of 1-2 escort ships.
You now have the perfect ship for eating anything that you can shove in its "mouth" dead or alive
If anything does not fit, it is recommended to use the large ships mod and increase crew availability
The boys rollin' out in their fighters.
Fun game and vid, I hope we get more. I love hiw everyone is building warships while War just wants to eat a planet lol.
This game has been cool 5 years ago, but now, with stuff like that siege, it is even better.
Yo this game looks so damn fun
I love how you have such a well balanced fleet.
Good job.
RIP Porter.
Man that was the most epic siege ive ever seen in cosmoteer
MORE OF THIS PLEASE AND THANK YOU!!!
Perfectly cut ending. Also, that relay gives me some strong Mass Effect vibes, just the look of it.
I remember playing cosmoteer in like 2017? I love seeing how much its grown!
Piece of advice about stations. Cannons, point defences, and disruptors are all outrange by laser blasters. But by default your ship will try to get way closer than it needs to with these equipped. So try to zooming out positioning your ship so the station is at the very edge of your laser's effective range. Then watch as it is helpless to oppose your bombardment.
I have a mod suggestion for you:
- 10x storage, works wonders for actually storing resources, without having a Death-Star level ship
I like making a ships that are more rail gun than ship. Ion beams and rail guns are fun, highest range weapons in game+super high damage+ perfect accuracy= fun
This video was amazing, I want to see more of this
5:12 Mr livesey in space, what he gonna do?
17:33 my fav moment from Kindling ship
This looks like an open world (galaxy) FTL style RPG and I'm definitely checking it out
Honestly the coolest thing in this game is creating a giant death laser that cuts giant ships in half, so cool!
Loved this video Rimmy. Hope you make a series out of this.
Aw man I've been following this game since... shit, it must've been 2015. If this game explodes in popularity I'd be so proud, it's deserved for sure.
I should be doing homework right now but you just uploaded so that's a great reason to procrastinate
13:38 the last thing i thought i'd see in a Rimmy video. A Tomar reference.
Make this a series! Bring it back!
Welp I've been inspired to make a massive ship called Aegis for my friends to use as a litteral bullet sponge to hide behind / mining vessel.
Been playing this myself, kinda ended up making a near station sized dreadnought of a space ship to simply...well body anything I see. The deck guns or whatever they call the massive turreted cannons you can get are busted if hard to keep stocked on ammo but boy do they hit like a truck. 4 of those puppies with lasers as smaller weapons fire...just melts anything that gets near. it's hilarious, the only real limit is crew size after a point.
Please play more of this. I love this game
Please do more of this, it is great and looks like so much fun.
oh hell yeah, this would make a great series!
Rimmy we need a sequel of what happens next. Please!!
I played this game back in 2016/17. I had a great time with it. Seems like its time to hop back in the saddle and get my buddies on board for it :)
Feels bad man, my childhood dog was called porter and he was anything but a bad dog
YEEESSS ANOTHER ONE I WAS WSITING FOR
I'd love to see this more often
just happened upon your video, yalls energy is great cant wait to see more cosmoteer
I love games that let you staple the shit that flies off the ships you breakdown
Rimmy getting me to buy more games
This was great, vid better do numbers
If you have weapons that can outrange them, you can hold right click when selecting an enemy and set your engagement range, by default the autopilot tries to get as close as possible to them. Also try to make your reverse thrusters be 1/2 or atleast 1/3 of your forward thrusters, being able to keep your distance whilst reversing is a godsent
Very good vid rimmy ! But the question we are all asking is when the next Terra Invicta playthrough is gonna drop
Im kinda waiting for one of their ships to devolve into a ball of nuke launchers
this was incredible. more of this game please
Would love to see more of this. Tried the railguns yet? I've heard those pack quite a punch.
Installing this game while watching this video.
Interesting timing
Wow this was genuinely fun to watch lol
You guys play this like space pirates, this is awesome
its been a hot minute since i've seen this game crop up! wow it looks cool
Please make this a coop series
This is the second time ive bought a game same day because of one of your videos.
Probably never would have found this but its exactly my kinda game
This was amazing rimmy, please upload more
Feels a little bit like StarSector, but multiplayer coop. I like this. 👍
More episodes of this would be fantastic
I would love to see more of this