This reminds me of playing X3 Reunion when I would find a nook or cranny on a capital ship and just hide there in an m4 and spend 30 minutes slowly trickling its health away.
RUclips threw this in my recommended (probably because of liking space and Starsector-type games). This looks fun as hell and that soundtrack is pure fire. Gonna check this out.
@@fedoraman. Have turrets covering all approches with energy ammo? out speed the tick so it gets left behind there is counter play with how long it takes the tick to cut through
Interesting. It goes to show the importance of having escorts. A properly formed fleet is better than the sum of its parts. Though I'm sure that a player built flagship could account for blindspots with proper point defense.
I actually kinda use this in career mode where I just have this ship that is just a big ol` chunk'o'armor and then I have 2 vehicles flank the big ship and just bully it around while my Chunk`o`armor suffers
All For Now took a couple hours because i was testing different ways to deal with that one side facing deck cannon. In the end, I decided to just suck it up and try to survive the rng... Voluntas took no more than half an hour. The rest were pretty easy, I killed those on my first attempt, but then gave them a bunch more attempts because I wanted to get the run to be as flawless as possible. In total, I think I spent more time editing the video than spinning around, and 70% of the spinning on All For Now
My flag big ship has many mining lasers Not the best break weapon But has 360 radius It has two very long rail guns And same langth mining lasers places Try on that with scout )
I don’t get it. Enemy is set to attack from the specific angle and specific orientation, so it constantly tries to get into position. Might as well just disable ai on enemy.
Somewhere a Death Star engineer is feeling validated
This is the best content I have seen for the game. Mega Ion ships? nah nah nah. Scout soloing things 400x its size is where its at
yeah well a thing that can shoot is obviously better then a thing that cant shoot
This reminds me of playing X3 Reunion when I would find a nook or cranny on a capital ship and just hide there in an m4 and spend 30 minutes slowly trickling its health away.
only if you get over his shield replenishing rate.
Yea works on many big ships
As long as the shields replenish slower then you can hit them
Did the same ))
RUclips threw this in my recommended (probably because of liking space and Starsector-type games). This looks fun as hell and that soundtrack is pure fire. Gonna check this out.
so you are saying you can have the most fearsome battleship possible and lose with it due to a drone with a bb gun?
Having fighters / another ship scratch your tick away would be a easy counter
@@killerhellhound yeah but like the ship only without any fighters
@@fedoraman. Have turrets covering all approches with energy ammo? out speed the tick so it gets left behind there is counter play with how long it takes the tick to cut through
I mean it figures as you can see. Blindspots are blindspots. Sometimes multiple smaller ships are better than a single big one.
@@fedoraman. energy point defense everywhere would do the trick
Interesting. It goes to show the importance of having escorts. A properly formed fleet is better than the sum of its parts. Though I'm sure that a player built flagship could account for blindspots with proper point defense.
ah, cosmoteer missile ai, i love you so much
This is a good way to test how well Capital ships are designed.
It's not cheating.
The enemies just didn't have enough point defense.
anime protagonists be like:
also you can capture enemy pirate ships instead of just destroying the whole thing, you can use it as a super storage silo or an attacker base
4:41 A bit hot isn’t it mate?
WoooW! imagine this with 2 weapons is double this fast!
i hate mosquitos!
This is hilarious! Love it
I actually kinda use this in career mode where I just have this ship that is just a big ol` chunk'o'armor and then I have 2 vehicles flank the big ship and just bully it around while my Chunk`o`armor suffers
Awesome!
But like... Real time, how long did this take you!?
All For Now took a couple hours because i was testing different ways to deal with that one side facing deck cannon. In the end, I decided to just suck it up and try to survive the rng...
Voluntas took no more than half an hour.
The rest were pretty easy, I killed those on my first attempt, but then gave them a bunch more attempts because I wanted to get the run to be as flawless as possible.
In total, I think I spent more time editing the video than spinning around, and 70% of the spinning on All For Now
Can't wait for the fighter update so you can't do that anymore, Doubt the scout frigate can run a fighter.
guys REMINDER, Do. Not. Use. This. In. A. Major. Tournament.
AI cheese does not work on players, I repeat AI cheese does not work on players.
Spending cap of 1.5m and no time limit you say? Prepair to face the swarm. One. At. A. Time. MUAHAHAHA
@@SephirothsBIadeoh no…
How are you manoeuvring around with only 1 rear thruster?
all thrusters can vector their thrust perpendicularly with 5% power
@@Salephz Learn something new every day!
i'd prefer Monolinth type cuz it has my type of color (White, Blue, Aqua, Purple.)
Average Somali pirate ship versus massive cargo container ship.
My flag big ship has many mining lasers
Not the best break weapon
But has 360 radius
It has two very long rail guns
And same langth mining lasers places
Try on that with scout )
Death star lore accurated
So it's great against POORLY designed big ships.
How?
13:16 the secret is revealed
I don’t get it. Enemy is set to attack from the specific angle and specific orientation, so it constantly tries to get into position. Might as well just disable ai on enemy.
can't disable enemy ai in career so I'm not doing it here. also not sure how much it would help them.
I still can't understand how this ship supposedly rotates with only one tiny reactor...
All thrusters have vector thrust that applies 5% thrust 90deg from their facing
@@SalephzYeah, I noticed this when disabling side thrusters on an enemy ship, only to still have it turn, when I try to flank it...
Nah, they updated missle ai and this doesn't work anymore
I'm pretty sure there has not been any change to missile AI since way before I made this video. Ping me on discord if u find some actual proof.
so the ship didn't fire on the small, there are deck cannons, one shot of which will break it and that's it. I think this comparison is wrong.
plenty of canons fired, it just dodged until they ran out of ammo
it doesn't matter how much damage each shot does if you dodge all of them
A fair fight is a poor strategy
Why does he have to turn the AI off?
I'm turning the AI off from my ship because it'll keep trying to override my commands.