If i had to create a relic set for Jing Yuan it'd have an effect along the lines of "After the wearer uses 3 Skills and or Ultimates, Action Advances all Summons related to the wearer by 100%" with other stuff like damage bonuses etc. I think it'd be interesting to see how itd work on future units since there isn't anything stopping Hoyo from releasing a character that has multiple summons
Jing yuan should always have had that 100% av in his kit. Probably would've gotten it if he was a later unit. You're cooking a little too hard with the clara changes though 😅
The fact that jing yuan is the only summoner that the summon also gets cc'd is very weird. The healers overhealing can inspired by Overhealing in TF2 (After allies are full health, a temporary shield of 150% of their health but slowly decays over time)
Jing yuan really needs those two quality of life buffs, there is no point for lighting lord to just sit there after reaching 10 stacks and yeah if other summons dont disappear after the main character gets cc'ed then neither should him.
With Himeko I would just give her over stacking. It really feels bad being at 2/3 but your AoE skill will break an elite and a normal enemy, overcapping your stacks by a lot.
Enjoyed your take on this. I was also thinking that the concept of elements / paths feel a bit confused right now from a game design perspective. Many new characters outright ignore elements as part of their mechanics. Elements / Paths are also less of an indicator of a character's gameplay identity as we now understand team types based on mechanic archetypes like DOT, FUA, Break etc.
I actually really like the Blade buff. I think he'd need to be able to reduce his own HP to 0 for more consistency. I also think something like a small DEF debuff on each "death" would help a little with his longevity (no pun intended) as a unit. Some in lore reason could be enemies become gradually intimidated/frightened from fighting him as he constantly revives, no matter how many times he dies. Could be locked to his LC or an Eidolon to make it more balanced.
Honestly a great video! Hearing your ideas for Boothill as a primarily Boothill main would be crazy ahah. I would love him being able to act again if he gets a kill in standoff, but honestly if the enemies aren't physical weak, that would rarely happen. If they ARE physical weak, it would turn Boothill into a killing MACHINE. Personally, I think Boothill is in a great spot in terms of balance. He's very very strong, but not the best dps in the game. Useless in one endgame mode, but I personally don't think every character has to be viable in every gamemode. I think Boothill could possibly become THE best dps in the game with all your character changes in mind! He's already really really good right now honestly! Not like I want him to be nerfed, but I think he's in a good spot. The only issue with Boothill is that toughness changes in the future would make him worthless. If more enemies get introduced that protect their toughness bars or even don't have them, Boothill is SCREWED. Perhaps actually letting him do decent damage outside of break, while lowering his break damage could help him. Damage would relatively look the same, but he would still be slightly usable when he can't break.
The value of this video is not necessary how to make a more balance game, but a way of returning players understand the flaws, or what makes some characters strong in the meta. Alot better than tiear list.
I love the idea of killing Blade to make him stronger cause it matches his character too. Just him dying and then reviving just makes him more pissed so he does more damage.
I think it would be an awesome idea to buff some and balance others. The game is too easy with the meta teams and it would be fun to have a reason to play older characters
as a jing yuan enjoyer at this moment I think his negatives are exaggerated by the community a bit cause he's maybe not meta but not that bad too ye I agree that lightning lord should be able to act instantly once we hit 10 points, I have both robin and sparkle in the same team (yeah, im robinabi shipper, and?) they both manage to give jing yuan hit 10 points very easily so it would be nice if it meant something more than just best numbers LL can do
New editing???
If i had to create a relic set for Jing Yuan it'd have an effect along the lines of "After the wearer uses 3 Skills and or Ultimates, Action Advances all Summons related to the wearer by 100%" with other stuff like damage bonuses etc.
I think it'd be interesting to see how itd work on future units since there isn't anything stopping Hoyo from releasing a character that has multiple summons
Bro went insane on the nerfs lol
It’s weird Numby isn’t affected by CC but Lightning Lord is. Like they decided to fix it for someone else.
oh HELL naw the topaz double jades one is DIABOLICAL
Love the editing reminds me of how slick the Lingsha Video was
Jing yuan should always have had that 100% av in his kit. Probably would've gotten it if he was a later unit. You're cooking a little too hard with the clara changes though 😅
The fact that jing yuan is the only summoner that the summon also gets cc'd is very weird. The healers overhealing can inspired by Overhealing in TF2 (After allies are full health, a temporary shield of 150% of their health but slowly decays over time)
Topaz will be busted AF and will remain valuable forever LMAO Double stellar jades? INSANE 😂😂
Wow most of these ideas are brilliant but some of the nerfs would make the community rage exponentially lol
Jing yuan really needs those two quality of life buffs, there is no point for lighting lord to just sit there after reaching 10 stacks and yeah if other summons dont disappear after the main character gets cc'ed then neither should him.
With Himeko I would just give her over stacking. It really feels bad being at 2/3 but your AoE skill will break an elite and a normal enemy, overcapping your stacks by a lot.
Enjoyed your take on this. I was also thinking that the concept of elements / paths feel a bit confused right now from a game design perspective. Many new characters outright ignore elements as part of their mechanics. Elements / Paths are also less of an indicator of a character's gameplay identity as we now understand team types based on mechanic archetypes like DOT, FUA, Break etc.
It is so easy to finally buff Yanqing by replacing our current version with the one from the boss fights. Let his swords pierce any enemy!
Let's hope no hoyo employee watches this and recommends that topaz buff, bro will get fired 💀
I actually really like the Blade buff. I think he'd need to be able to reduce his own HP to 0 for more consistency. I also think something like a small DEF debuff on each "death" would help a little with his longevity (no pun intended) as a unit. Some in lore reason could be enemies become gradually intimidated/frightened from fighting him as he constantly revives, no matter how many times he dies. Could be locked to his LC or an Eidolon to make it more balanced.
Honestly a great video! Hearing your ideas for Boothill as a primarily Boothill main would be crazy ahah.
I would love him being able to act again if he gets a kill in standoff, but honestly if the enemies aren't physical weak, that would rarely happen. If they ARE physical weak, it would turn Boothill into a killing MACHINE. Personally, I think Boothill is in a great spot in terms of balance. He's very very strong, but not the best dps in the game. Useless in one endgame mode, but I personally don't think every character has to be viable in every gamemode.
I think Boothill could possibly become THE best dps in the game with all your character changes in mind! He's already really really good right now honestly! Not like I want him to be nerfed, but I think he's in a good spot.
The only issue with Boothill is that toughness changes in the future would make him worthless. If more enemies get introduced that protect their toughness bars or even don't have them, Boothill is SCREWED.
Perhaps actually letting him do decent damage outside of break, while lowering his break damage could help him. Damage would relatively look the same, but he would still be slightly usable when he can't break.
The value of this video is not necessary how to make a more balance game, but a way of returning players understand the flaws, or what makes some characters strong in the meta. Alot better than tiear list.
Woah new editing, i didn't expect this
Interesting concept for a video! Loved it
Feixaio should just have her colorless break bar dmg removed and she will be fine
I love the idea of killing Blade to make him stronger cause it matches his character too. Just him dying and then reviving just makes him more pissed so he does more damage.
I think it would be an awesome idea to buff some and balance others. The game is too easy with the meta teams and it would be fun to have a reason to play older characters
I love the idea of dmg reflection on gepard
This was fun to watch, you should do the 4 stars too
As a FF/Clara main nooooo thank you! lol😆
Cool video idea though!
as a jing yuan enjoyer at this moment I think his negatives are exaggerated by the community a bit cause he's maybe not meta but not that bad too ye I agree that lightning lord should be able to act instantly once we hit 10 points, I have both robin and sparkle in the same team (yeah, im robinabi shipper, and?) they both manage to give jing yuan hit 10 points very easily so it would be nice if it meant something more than just best numbers LL can do
congratulations! you finally got Clara!
big W Edit EOD🔥🔥🔥
EOD finally got clara
not a fan of most of these changes tbh. but cool video idea.
Great work on the editing !
Stop nerfing robin she is good 🥲
this editing is AMAZING wtf
That thumbnail is wild
The editing is nice 😮
brother,new editing??
what a fun video
Is only passerby was useful
Nice new style
Letsgoo early
Good.. Never did like Firefly 😂