you kept saying you arent telling people how to play and then saying you must be prepared before you play the game and then you must prepare before doing any mission. how about you just let them play the game. let them suffer and learn. isnt that what creates the bond you were talking about?
Look I get your a first time player, but telling everyone to run you only drain your stamina. This is a bit different in other RPG's. In this case armor actually effects the total time you can run and soon enough your out of stamina. Take 10 seconds to recover and 5 or 6 enemies such as wolves will kill you. When you learn vocations or skills such as dash or sprint it increases the attack and dodge area drastically. Sprints is a 25 foot radius with a strke and Dash is 10 feet raduis no strike. AOE for enemy pursuit in DD1 was no more than 15 to 20 feet. This point your out of range and safe to recover stamina for long range weapons use.
You probably should’ve mentioned that there are benefits to being a smaller character as well, or else this video makes it sound like everybody ought to be as large as possible. At least in the first game, there were also benefits to being a smaller character like naturally faster stamina regen, smaller hit box making it easier to dodge, and even fitting into spaces that have loot that larger characters can’t. You can always use your pawns as pack mules, so if you manage your inventory well you could be better off going for these advantages instead of increased carry capacity. Of course, there were also benefits to larger characters you didn’t mention besides carry weight - longer legs allowed you to wade in shallow water without your lantern going out, longer reach in general actually affected your attack box for swinging your sword in the air up at flyers etc. Also, there is a benefit to being weighed down by too much loot. The stuff you are holding affects your actual total weight, and your said total weight affects things like how much you are blown around by wind, and how quickly you can make a monster fall over by grabbing its leg or whatever. Of course this is all in the first game, so I don’t know how much of it applies to the sequel, but it would be odd if they didn’t still have benefits to being smaller at least!
@@Stinkyremy OK, even so, surely they left in some downsides to being as big as possible, or everyone would just make their characters as big as possible and that would make pawn variety pretty boring. So even if they can’t be as small as in DD1, I assume they still have something like faster stamina regen and a smaller hit box compared to the largest characters, and/or other benefits (or other downsides to being large, if you want to look at it that way).
Every one of the main combat effects is likely still in, but it was confirmed that no area will be gated off by character size. No more goblin exclusivity.
Also lower/higher player weight affects how easily you are affected by strong winds. Flying bosses often beat their wings and send you sprawling, and some regions of the map act as wind tunnels which were hazardous to progress through, however, the heavier you are, the less those winds affect you. (Though even as a little guy, you could just pick up a heavy ally and carry them for the same affect lol)
As a kid I grew up playing Zelda Majoras mask blind, so when I first played dragons dogma 1 when it first released, I immediately fell in love with it. The exploration, random encounters, and consequences of your actions is what makes a play through rememberable.
@@GMOTP5738you need to go back and play again. The endgame content is the whole game. When you finish campaign it unlocks a hugeeeee end game. Beginning is legit like 40% of the game
@@tonynaidoo1290bro he means that he “jumped into the game without even knowing anything about the game of ever hearing about the game before”…..hence the expression “jumped in blind”
Having been a veteran to open world games the first thing I did was go map out my local area and grind places that had relatively easy monsters to take down and note the areas that had free useful resources, then I searched all the nooks and crannies of the first starting town and major city because the devs love hiding good starter loot in strange places so climb and keep your eyes open. I can't stress this enough do not be afraid of running away to live another day or run past a really hard fight to open up your map and explorable area, after all your super squishy in the beginning I haven't played this game yet but if it's anything like the first one kill all the cows outside of town also all the boars,deer's rabbits and birds they usually drop meat and things that early on can be life savers. That 's my two cents on the matter but one last thing just take your time to enjoy and savor all the richness of the world and what the team has created it's not a race but it's about the journey good luck and I'll see you in the rift.
Pawns learn by watching you play as well so your play style will effect how they play. So say you hoard your food till it goes off a lot then your pawns will learn too do that bad habit as well. On flip side if just chug down all your healing item in a single fight they might learn to do that bad habit as well. So think carefully how HOW you are playing if you don't want your pawn learning from your bad habits.
Is there a way to unteach pawns? I mean get them to unlearn a bad habit and rectify it? I know there is consumables that change their inclinations, is that it?
@@StinkyremyAs someone mentioned there were teaching tables to sit your pawn down at and you could give them instructions to slightly change their demeanor. There were also potions sold by an easy to miss vendor that you could feed to your pawn to change their demeanor.
I had a terrible habit of short cutting of cliffs in one…and my poor pawn started doing it but she didn’t understand what cliffs were safe to jump off of.
It reminds me of the Dragon Age series honestly. Especially Inquisition. There is so much to be aware of and manage and not a game to be rushed through. I am super excited for this.
One of the loading screens of the first game says "death is swift for the unprepared". That is dragon's dogma. It can be brutal at first, but if you give it a chance and make an effort to understand its mechanics, you will experience one of the best RPGs ever made.
There´s much more with pawns. Like the metal golem in the forrest in first DD. It´s a optional boss,but if you were not prepared,he was unbeatable. You had to destroy those small crystals scattered around the area. If you were a sorcerer or magik archer,you had a problem,because those crystals were magic immune and some of them were unaccesable for melee builds.But if your pawns had utilitaian and/or migitator incinations, the fight becomes peace of cake.It´s really easy to mess your main pawn behaviour as well. Like if you are picking items during a fight,your pawn copies that and it becomes really bad if your tank pawn is piking flowers in combat instead of tanking :D So new players,be carefull ;)
That picking flowers thing sounds like a massive flaw in the AI. We can't control our Pawn AI by using a system like Gambits, or Baldur's Gate where you could manage your party member's AI?
Man, I'm playing through dark arisen for the first time and keep thinking ah I probably shouldn't be looting like a madman during combat 😂 Lesson noted.
I had a similar experience, both with Dark Souls and Dragon's Dogma. Now I love them. It isn't that they're hard or bad, but they're so different from other games it catches you off guard.
Plot twist: Jim is actually a dragon that has discovered advertising a quest in the city is the best way to get adventurers to come to you like a Door Dash delivery.
I did not have your experience because after the prologue when I started playing I realized things like that might happen so I watched guides like yours and others to prepare myself. Just as you intend with this video. Great job man! I absolutely love DD dark arisen. Can't wait for this one ❤
Uh oh! Fextra has arrived to make our DD experience 3ven more awesome. Dude was basically in my ear for all of Elden Ring, hope he'll be as pr3sent for Dogma.
It was a tough first experience for me back in 2012. But, I kept at it and from the game learned to prepare for my quest or just traveling about in the world. I actually feel in love with this game due to the fact that you had to prepare, upgrade your equipment, and upgrade your pawn. I'm glad they have made a camping system for your group and I personally like how they make you travel the world and not just quickly hit a button and boom back in town. I look forward to DD2 and exploring the world with my Beast man
You are the man. Your videos are always unique, many times bringing something to the topic that no other content creator brings, and truly player-focused. Keep up the top notch work!!
That’s brazy cause this was how my first playthrough went like. Went in blind on the hardest difficulty like a dummy but came back a few weeks later and I can’t stop telling people how great this game is as well as how great the second one will be
Thank you for that video. I struggled exactly the way you described it for DD1 ! Plus the quest system that I found messy at that time. I am sure that you're coming beginner guide will help. Thank you !
I think it was my second playthrough I forgot all about a certain event. When you leave the first town in DD1, there's a merchant on the road who gets attacked by goblins. I decided to go off the beaten path and explore before following the road. Unbeknownst to me, that merchant had spawned in and gotten killed while I was looking for random treasure and I missed out on a shop that opens later. The game can be mean, but man is it fun.
I had the same experience with Dragons Dogma. I didn't pick it back up until Dark Arisen dropped but when it clicked I fell in love. It is now one of my all time favorite games. I wish the level up system was the same as the first though. You had to play the long game in determining your character. It kept everything so fresh
This is refreshing and so very helpful even moreso than what you guys normally do! If I had a dollar for every time I saw someone buy a game then bitch about it not being fun or their type of game. Well done boys.
My experience was pretty similar. Got Rook with me, gone to the encampment killed 2 goblins on the way. Did tutorial in the encampment without triggering hydra fight quest. Its already night when I finished. Didnt think anything of it, gone out, met bandits in the fork of the road, fought them and aggroed the wolves nearby while running around during the fight, because I couldnt see anything during nighttime. Got my ass handed to me. Back to checkpoint. Decided to go back to the village to do some exploring or quests(also during night). Going back met goblins again, in bigger numbers, during the fight aggroed wolf pack nearby AGAIN and got destroyed. After that I noticed the mechanic of the night=more monsters. Waited for a daytime in the camp and the rest of the game pretty smooth sailing(except for the pawn inclinations mechanics).
Sounds familiar. Night time got to me when I was on an escort mission. After my third pawn died I just grabbed the client, put 'm on my shoulder and started running. We didn't make it... Can't wait to have my ass handed to me again.
Hated Dragons Dogma when I first played it. It made zero sense to me. I kept bashing my head against a wall until its mechanics started to make sense. Now I love the game so much and I’m looking forward to doing it all over again.
I'm stoked for this even without having to watch this. Been waiting for a long time for a second Dragon's Dogma myself. I loved how much your character height affects a lot more than people think. The smaller you were, the more areas you could actually get to. Make your character bigger and you had more carry weight and stamina management. I'm glad they're keeping that. Makes multiple playthroughs very enjoyable.
A moment of silence for Jim... I got into the first game straight away - although I had the same experience as you with Dark Souls initially (despite having loved Demon's Souls.) The challenges you face in Dogma are part of the reason it's so great to me. Good advice in the video, too. There's surely aught of use for all here.
The fact that food expires (or any inventory items) is pretty cool. The explanation of why you don't want to be to large makes sense. But why would anyone ever make a large character then? Are there weapons, armor, or items that require a large character to use?
My story was similar I played dark arisen at launch and put it down for about a year and then picked it up and played it all way through the post game. It's crazy how timing. The way you feel, what your wanting to play at that time can change your perspective with a game. You could hate it today but love it tomorrow.
With some youtubers pointing out that the fighter can't dodge, I want to bring awareness that at 3:11 on the video, you can indeed see the fighter rolling away. So, after consideration of the footage at hand, I'd say 'dodge' is a skill you have to acquire. If not, I don't understand how they couldn't dodge.
4:32 is SO ESSENTIAL exemple for Dragons Dogma newbies....this exemple show what will be 100% a rage quit point for most of the ultra hyped ppl who never experienced that kind of game and will generate lots of ''WHY DRAGONS DOGMA 2 SUCKS'' videos on youtube in a couple weeks, wait for it. Thanks for the video trying to hightlight this important points Fextra!
If you're worried about optimal party composition... By endgame, don't be. The director has gone on record saying that one of his favorite party compositions is four sorcerers, but that it can be hard to run that because of lack of healing... So he mentioned taking Warfarer to be able to heal while using the multicast with three sorcerers. But he also mentioned you might get wiped by hobgoblins that way. Good against bosses though! 8D As soon as I heard that, I knew... This was the one.
I'm old but it's the first game that I sat down with my mom and showed her what games were about. I was staying with her through some treatments she was going through and she was receptive so I set it up and we started off from the Character Creator , helping me make my arisin and pawn. I set off down the first path , it started getting dark , the stupid wolves messed me up, I couldn't see where I was going , everyone was dead and i fell off a cliff in a blind panic ! I was so embarrassed , and I was a gamer Bro ! Needless to say my mom had a wonderful time laughed her butt off and understood gaming and the love I saw for the future of Gaming.
I used to be excited for this game now im also terrified, and that’s probably a good thing. I thought this video was click bait but turned out you had way more informative info than other videos iv seen on DD2 thanks for the video
That was my exact experience on the first game. I loved it but I got myself in a spot where I found it extremely hard to move forward or go back. I put it down and never picked it up again.
When I first played DD, I was having a hard time figuring out the controls, the systems, and the direction of the game. But I'm just such a huge sucker for games that leave the adventure up to you, and I was quickly sucked in and didn't care about the little issues. This game is an adventure fantasy in the truest sense, and your experience will be completely unique to you. Even though everyone has the same story to play through, there will be so many small experiences in between the story quests that your friends will likely never see, but they in turn will have their own unique experiences. And that to me, is what makes this game truly stand out and worthy of the time you put into it.
All of this is why I like that game universe. It's essentially an adventuring light sim. If you go out half assed unprepared with a group of low level pawns with all the same vocation you are gonna get your ass handed to you and you are gonna fail your quest. And often you can be doing everytthing right and still take 3 in game days to do the quest because it doesnt put a marker on your map to show you exactly where you need to be. "There is a bandit camp somewhere near the western road before the light house, take care of it so banditry goes down for the caravans" And you end up the first two days finding a tower with skelletons and a cave full of bears or what have you instead of your intended objective and its still massively useful to tackle these problems so you do but by the time you get out its dark out and you are out of everything so you go back to town and try again in the morning. And by the time you finally succeed in this seemingly simple side quest 3 to 4 days have passed you leveled up and upgraded all your gear and now that bandit camp you finally find it and put an end to it and complete the quest. Nothing is a straight line and you WILL fail and you WILL have to use your brains to complete quests. That's why DD is special. It really makes you feel like an adventurer out in a dangerous world.
I loved the first one once I began to understand it, the initial hurdle of the game is quite a big leap, but once you get used to it there isn't really another game like it that will fill the gap. It feels very unique and individual, the amount of playstyles that you can change to almost at will is refreshing, and most of the quests feel like a challenge due to the lack of guidance. When you hear a pawn say that they understand where to go was always a relief. I do wish I would have experimented more as I recently found out about rusted weapons, but it will be great to play the second one and see what changes they have implemented. I've kept myself away from spoilers except for the classes, I want a fresh experience that isn't skewed by what I believe it will be.
A question; am I right in assuming that players won’t be joined by all 3 pawns immediately? The way I imagine it would be getting your main pawn towards the start and then getting 2 more at certain intervals in the game, or is it the case that you’re just thrown in with 3 pawns immediately including the main one?
in the first game it's pretty quick, you get your main pain and then access to other pawns in probably the first 30 minutes to hour depending on how much you putter around.
@@brandoncomer6492 You can simply just never select 2 other pawns from the riftstone and throw ur own pawn from a clif until hes dead so u solo. COmes with the downside of being alone and having no 'bodyguards' but the positive thing is that you get like 100% xp extra. Maybe even more since you're not sharing it with your pawns. Which means you lvl up everything alot quicker! Hope this helped. Atleast thats what im going to be doing. It makes it so ur lvl 20 within maybe 1-2 hours probably? Just ignore the big monsters fight the little ones early one, for example pick the fighter / archer vocation (dont pick mage, it's bad on a solo trip). And just clap every monster you see and use the envoirment against them aswel. makes for some easy levels. Atleast thats my speculation. You shouldent do this is you're not familiar with the game mechanics.
I don't find any of these things an issue. If anything, how this game works is what makes me like it even more. Its a full on strategic type rpg, and thats how it should be. That's what sets this franchise apart from all the others and its what makes Dragon's Dogma one of, if not the most iconic games out there and im hella ready to dive into dd2.
I had a similar experience with the first game. I then dived into DS and almost beat the game before i realized how much of the game i had missed. That game made me come back to DD and I loved it much more
I just started playing dragons dogma and it took me a good minute to get used to the systems. Was trying to play it like a souls game but once I got the hang of it I'm liking it a ton. Looking forward to getting into second one
Its surprising on how many of these videos I've seen as DD2 gets closure to launch. It really gives me the impression that the DD1 community really wants people to like the game as it is and not compare it to other series, something that most people have a habit of doing, and in doing so engage with the game in ways not meant to be done. Either way, great video and I'm looking forward to launch day!
I loved DD1. Making incremental progress away from Gran Soren. Each trip going farther and farther and feeling like a true expedition uncovering more of the map b4 my supply of warish ran dry and I had to retreat. Best advice I came up with. - Carry meds for various Stat debuffs, particularly petrification as it kills slowly if you don't have a mage with halidom(?). - Reuse & Repurpose. Rotten meat becomes backfat for lantern fuel. Keep in mind to combine items can make them more effective. - Diversify your party. Mages are EXTREMELY useful with the right skillset.
I really enjoyed DD DA and am looking forward to this one. The depth of the mechanics (food goes bad, big guys get tired quicker, etc.,) make it so much more engrossing and realistic. It's a welcome change from games where I become the vendors major supplier because of my ridiculous carry weight. Looking forward to your videos and best use of pawns. cheers
I’m glad I watched this, because your experience is prob exactly what would’ve happened to me. But not guaranteed I would come back after a break because of how much is out there. I’ll take extra care to be patient.
If the purpose of this video was to replace my excitement for the game with terror, well done, sir! I am officially scared shitless of all these 'realism' mechanics
Do you have a video or know of a video like this but for elden ring because i really want to enjoy it but after playing 7 playthroughs (and ABSOLUTLEY LOVING) sekiro i cant get used to the slow movement and dodging as it just gets on my nerves?
What you described is basically what happened to me. I reloaded my last save, saw it didn’t load to before I screwed up a quest, then I tried the “reload from last checkpoint” not knowing what that really meant, and it sent me back HOURS. I rage quit after that, lolol. I just picked it back up the other day in prep for DD2, and I think it’s starting to click for me now that I’m about 20 hours in. I still struggle with the pawn system. I find I’m swapping the other 2 pawns all the time as I level up and it’s very frustrating. Is there any fix for this? I just want a consistent party of the same people. I’d love it if we could make all our own pawns in DD2.
The first experience you describe here somehow got me to wanna play even more, becouse it showed that your actions and planing actually has an impact on events in the game, like youre actually in a fantasy world, and youre not getting guided handhold by the game for the first 5 hours only for the game to then throw random things at you, or boring you with meaningless side quests
Reminds me of a fantasy Jedi with dual saber. Obviously gonna be popular, considering it if I do warfarer and multispec. But I just wanna be a classic ranger initially with a bow.
@@Los_Leto I’m thinking I’ll definitely do magick archer maybe on a New Game+ play through if that’s added to the game, but for my first play through I’m gonna go Mage to Sorceror to Mystic Spearhand, favouring the magical side over the melee side of things.
Idk why streamers/youtubers are severely overstating how complex and difficult this game will be. I have sunk HUNDREDS of hours into DD1, between release all the way up until now on PC. The game is harder than average RPGs such as Skyrim and Dragons Age. But it is not that crazy to learn and hard to understand. A huge part of video games, particularly RPGs, is learning as you go.
Yep same experience with you on Dragon's Dogma: Dark Arisen! Wolves swam me like bees and I always get one shot by the Assassin Bandit! I learned that day that Mage was really not for beginners! hahaha
So in short: "Do not get distracted". If you are on a quest, do the quest. If you are out farming resources, farm that stuff. If you wish to fight, then go fight. But pick one not all.
Pretty much this, I try and do the quest then have my exploring times as well. You dotn wanna get locked into some 40 minute fight on a time sensitive quest.
Listen, fighting the Dragon Philosopher in DD1 I took the trip with max health items, I then had to fight Phillip the Black Ram outside, which didn't go too well b/c I killed the lion and snake heads, and he kept healing for like half an hour. Then I pushed on, and about halfway through the 8 healthbars that Grigori had, I ran out of potions. I still won. Running out of health items is no excuse, you must push beyond the limits of man, transcend the boundaries, or as Grigori would say, 'Perish in the flames of perdition'.
Hey, just had to put up with a 2015 960 gpu lately so I went for it in preparation for the hype, and welp, am at your initial encounter part haha ( big souls fan though, glad I stumbled upon this to give it more love maybe down the line, so many games to plaaaaay :p )
I nearly gave up on the first game. In the end I farmed some of the weak goblins outside of the first village. Upgraded my weapons as quick as possible and, like you said, balanced my party. If you are melee try to have a ranged pawn. Mage is good for healing.
I had a blast 12 years ago with the graphics and “fps” back then. Learning, growing and over coming challenges was always the fun part of any video games I’ve ever played so. Bring it on!!
The thing I liked about the first dragons dogma was that all of the mechanics actually made sense from a real world perspective. Get wet, lantern/torch goes out Food spoils Big people can carry more and have longer reach Small people can fit in tighter spaces Enemies limbs can take damage and be maimed, I think yours could too Climbing on big monsters to gauge eyes/weak spots was a very good strategy Sometimes NPCs reacted to you differently if you were a certain class/wore certain armor/ were a man or woman All of these mechanics were great, the first game seemed like the first 2/3 of the game was relatively well polished, but was then rushed to completion. The trailers this time look amazing.
My Dragon Dogma experience was honestly not rough at all. Got it a year after launch blindly without knowing anything about because I used to trust games a lot more. And I loved it from the moment I heard that bad ass rocking intro music that is no longer present. Played it all the way through.
Dragons dogma 1 made me so frustrated (bandit fight), but its one of my favorites now. Definitely reaching the midgame where vocations and builds start to come together helps with the fun.
I have a feeling a lot of people are gonna be put off by this game. Despite everything being told to them in advance. They'll complain about fast travel, item encumbrance, etc.
Thanks Fextralife for the eye opening video on the first game. Yea i definitely got stuck once i was on the road with my pawns and getting slaughtered on a uphill road with some enemies in the way. Guess i will be reinstalling and give it another try after watching your very informative video. As for DRAGON'S DOGMA 2 i will wait til i upgrade my i7 8700, RTX 2060 pc later this year. To think i could have upgraded last summer for STARFIELD. Fortunately that game plays great even with not meeting the 8gb of vram on my RTX 2060. Don't think that will be the case with DRAGON'S DOGMA II but i got the first game to try again not to mention close to two thousand games on STEAM along with GOG and physical versions of games going back to the early 1990's. Oh yea and DAGGERFALL UNITY finally completed about a year ago i think. Love the Pawn system in DRAGON'S DOGMA. Really feels life like and will be interesting to see how fleshed out they are in the sequel especially if they were aiming for a BALDUR'S GATE III level of depth with them. Also the food and ingredient collecting like in THE ELDER SCROLLS is also nice. The combat though kicked my tail. Hopefully i will have better luck this time around. Happy Gaming ☕🍕
I bought DD day one, I played for several weeks and after that I hated it. But like some many others, I came back to it read things online and then I absolutely loved it. Logged so many hours into that games so many playthroughs
I know this might be a silly question but I was wondering what are the chances to remake the arisen and the pawn (changing their bodies and faces)? On Dark Arisen there was a scroll to recreate your character, but since they have changed the armor and cloth style in DD2 I'm I bit insecure about this will be in the game or not. This will probably haunt me while creating a character, I might want to play a different character later on.
So what I've got from this video is that this video is telling me what I need to expect before playing the game, so to sum up this is what I should expect, so thanks I guess I was just being told what I should expect before playing so I know what to expect before I play, cheers!
Soooo what I'm hearing is "make sure your character and all your pawns like The Incredible Hulk and have one carry a Frigidaire for the food"? Agile characters or casters need not apply?
So, this bizzo with the char size and the stamina from DD will be translating also into DD2? Did they say this, cos I didn't even know about this affectation in the orig, and I was playing that one from launch (as I will be its succesor next week). Thanks for the infos, btw. 💙🧿
Fast travel in DDDA wasn't limited at all. Just find the forever ferry stone, and you get two trleport locations at the start. One at the starting village another at the main city. You then can set up 10 personal way points to fast travel to.
I never played the first one and I’m hearing a lot of RUclipsrs who are playing the first one are saying it’s easy. But I’m hearing something else from u now. Idk either way I’m excited to try it. I’ll start on normal just to get use to playing it and learning the new mechanics but I’m really liking what I’m hearing. I like new mechanics I never used before or played before. I’m hard headed so I will be going in blind first time around. I consider myself a souls vet so I’m used to slamming my face into a wall until I break the wall. Ya sure my face if completely fucked up but I did it. Lmfao
Make sure to Like and Subscribe if you enjoyed the content!
Sure we enjoyed mate
Thanks for all useful and fun content
Thanks for the content, and we hope to watch your streams again ❤❤ big support ❤❤
My characters name shall be Jim from here on out. Lol
you kept saying you arent telling people how to play and then saying you must be prepared before you play the game and then you must prepare before doing any mission. how about you just let them play the game. let them suffer and learn. isnt that what creates the bond you were talking about?
Look I get your a first time player, but telling everyone to run you only drain your stamina. This is a bit different in other RPG's. In this case armor actually effects the total time you can run and soon enough your out of stamina. Take 10 seconds to recover and 5 or 6 enemies such as wolves will kill you. When you learn vocations or skills such as dash or sprint it increases the attack and dodge area drastically. Sprints is a 25 foot radius with a strke and Dash is 10 feet raduis no strike. AOE for enemy pursuit in DD1 was no more than 15 to 20 feet. This point your out of range and safe to recover stamina for long range weapons use.
If 'Rescue Jim from the cave' isn't the first quest I want a refund
rescue Jim Dogma
Damnit Jim
Wait... you're not Jim. Jim isn't a pawn.
MICHAEL!!!
If you know your lore, you know that Jim is the dragon's dog, ma. ; )
You probably should’ve mentioned that there are benefits to being a smaller character as well, or else this video makes it sound like everybody ought to be as large as possible.
At least in the first game, there were also benefits to being a smaller character like naturally faster stamina regen, smaller hit box making it easier to dodge, and even fitting into spaces that have loot that larger characters can’t. You can always use your pawns as pack mules, so if you manage your inventory well you could be better off going for these advantages instead of increased carry capacity.
Of course, there were also benefits to larger characters you didn’t mention besides carry weight - longer legs allowed you to wade in shallow water without your lantern going out, longer reach in general actually affected your attack box for swinging your sword in the air up at flyers etc.
Also, there is a benefit to being weighed down by too much loot. The stuff you are holding affects your actual total weight, and your said total weight affects things like how much you are blown around by wind, and how quickly you can make a monster fall over by grabbing its leg or whatever.
Of course this is all in the first game, so I don’t know how much of it applies to the sequel, but it would be odd if they didn’t still have benefits to being smaller at least!
idk if they have taken it out but in the char creation you cannot make your character so small as you could in DD1.
@@Stinkyremy OK, even so, surely they left in some downsides to being as big as possible, or everyone would just make their characters as big as possible and that would make pawn variety pretty boring. So even if they can’t be as small as in DD1, I assume they still have something like faster stamina regen and a smaller hit box compared to the largest characters, and/or other benefits (or other downsides to being large, if you want to look at it that way).
@@Rubikant It's been confirmed that the stamina replenishment advantage is still there in DD2.
Every one of the main combat effects is likely still in, but it was confirmed that no area will be gated off by character size. No more goblin exclusivity.
Also lower/higher player weight affects how easily you are affected by strong winds. Flying bosses often beat their wings and send you sprawling, and some regions of the map act as wind tunnels which were hazardous to progress through, however, the heavier you are, the less those winds affect you. (Though even as a little guy, you could just pick up a heavy ally and carry them for the same affect lol)
As a kid I grew up playing Zelda Majoras mask blind, so when I first played dragons dogma 1 when it first released, I immediately fell in love with it. The exploration, random encounters, and consequences of your actions is what makes a play through rememberable.
How u play if u blind bro
Games really not that deep lol first game was pretty boring and had lack luster story
No encounters are random boi all preset and respawn... Must have played it loads 😅
@@GMOTP5738you need to go back and play again. The endgame content is the whole game. When you finish campaign it unlocks a hugeeeee end game. Beginning is legit like 40% of the game
@@tonynaidoo1290bro he means that he “jumped into the game without even knowing anything about the game of ever hearing about the game before”…..hence the expression “jumped in blind”
Having been a veteran to open world games the first thing I did was go map out my local area and grind places that had relatively easy monsters to take down and note the areas that had free useful resources, then I searched all the nooks and crannies of the first starting town and major city because the devs love hiding good starter loot in strange places so climb and keep your eyes open. I can't stress this enough do not be afraid of running away to live another day or run past a really hard fight to open up your map and explorable area, after all your super squishy in the beginning I haven't played this game yet but if it's anything like the first one kill all the cows outside of town also all the boars,deer's rabbits and birds they usually drop meat and things that early on can be life savers. That 's my two cents on the matter but one last thing just take your time to enjoy and savor all the richness of the world and what the team has created it's not a race but it's about the journey good luck and I'll see you in the rift.
Pawns learn by watching you play as well so your play style will effect how they play. So say you hoard your food till it goes off a lot then your pawns will learn too do that bad habit as well. On flip side if just chug down all your healing item in a single fight they might learn to do that bad habit as well. So think carefully how HOW you are playing if you don't want your pawn learning from your bad habits.
Teach to use bombs and watch the game go easy mode all of a sudden ahah
Is there a way to unteach pawns?
I mean get them to unlearn a bad habit and rectify it?
I know there is consumables that change their inclinations, is that it?
@@StinkyremyIn DD1, it changed by either doing other things or sitting your pawn down and telling it how to act
@@StinkyremyAs someone mentioned there were teaching tables to sit your pawn down at and you could give them instructions to slightly change their demeanor. There were also potions sold by an easy to miss vendor that you could feed to your pawn to change their demeanor.
Is this a parent simulator?
Archer starting for sure, that kick was crazy lol i like that its not just shooting off arrows, theirs tactics if enemies get to close, ty for this.
Fulfill my legolasd power fantasy lol
I quit and it sat for 6 years. Then I picked it up a month ago figured it out and I'm almost done with it, and I love it. I'm ready for part 2.
Me too , capcom take my money 💰
6 years???? 😮
When the first dragons dogma came out I was instantly in love. I felt like it really rewarded exploration and that's something few games do.
It's not really exploration... Just small areas separated by huge bland areas, running out of stamina every 7 seconds
@@richardfisher8460Exactly. What exploration?
I had a terrible habit of short cutting of cliffs in one…and my poor pawn started doing it but she didn’t understand what cliffs were safe to jump off of.
It reminds me of the Dragon Age series honestly. Especially Inquisition. There is so much to be aware of and manage and not a game to be rushed through. I am super excited for this.
As someone who played MH and DS. Remebr no roll, so climb that thing!
Remember wolfs hunt in packs
Yeah no roll feels so strange in today's rpgs but I'm still so very hyped to play.
yes. i will remebr
Just so you know dragon's dogma 1's strider class (the archer one) could roll when you got a perk.
@@tyhjyys 🥰
One of the loading screens of the first game says "death is swift for the unprepared". That is dragon's dogma. It can be brutal at first, but if you give it a chance and make an effort to understand its mechanics, you will experience one of the best RPGs ever made.
There´s much more with pawns. Like the metal golem in the forrest in first DD. It´s a optional boss,but if you were not prepared,he was unbeatable. You had to destroy those small crystals scattered around the area. If you were a sorcerer or magik archer,you had a problem,because those crystals were magic immune and some of them were unaccesable for melee builds.But if your pawns had utilitaian and/or migitator incinations, the fight becomes peace of cake.It´s really easy to mess your main pawn behaviour as well. Like if you are picking items during a fight,your pawn copies that and it becomes really bad if your tank pawn is piking flowers in combat instead of tanking :D So new players,be carefull ;)
That picking flowers thing sounds like a massive flaw in the AI. We can't control our Pawn AI by using a system like Gambits, or Baldur's Gate where you could manage your party member's AI?
Man, I'm playing through dark arisen for the first time and keep thinking ah I probably shouldn't be looting like a madman during combat 😂
Lesson noted.
@@oversalt4713Don´t worry it happened to all of us lol .
I had a similar experience, both with Dark Souls and Dragon's Dogma. Now I love them. It isn't that they're hard or bad, but they're so different from other games it catches you off guard.
Remember: Dont throw away things just because they expired. Rotten Meat for example can be made into backfat to help fuel your lantern.
Plot twist: Jim is actually a dragon that has discovered advertising a quest in the city is the best way to get adventurers to come to you like a Door Dash delivery.
I did not have your experience because after the prologue when I started playing I realized things like that might happen so I watched guides like yours and others to prepare myself. Just as you intend with this video. Great job man! I absolutely love DD dark arisen. Can't wait for this one ❤
*Clanking into cave cause you heavy with fatty loot, sees dead body* "Damn it Jim!"
Uh oh! Fextra has arrived to make our DD experience 3ven more awesome.
Dude was basically in my ear for all of Elden Ring, hope he'll be as pr3sent for Dogma.
It was a tough first experience for me back in 2012. But, I kept at it and from the game learned to prepare for my quest or just traveling about in the world. I actually feel in love with this game due to the fact that you had to prepare, upgrade your equipment, and upgrade your pawn. I'm glad they have made a camping system for your group and I personally like how they make you travel the world and not just quickly hit a button and boom back in town. I look forward to DD2 and exploring the world with my Beast man
You are the man.
Your videos are always unique, many times bringing something to the topic that no other content creator brings, and truly player-focused.
Keep up the top notch work!!
Great video addressing most of the initial mental hurdles of the game. 🍻 preparedness is key
Carry weight usually gets quadrupled in the first 5minutes in any single player rpg I play 😂
That’s brazy cause this was how my first playthrough went like. Went in blind on the hardest difficulty like a dummy but came back a few weeks later and I can’t stop telling people how great this game is as well as how great the second one will be
Thank you for that video. I struggled exactly the way you described it for DD1 ! Plus the quest system that I found messy at that time. I am sure that you're coming beginner guide will help. Thank you !
I think it was my second playthrough I forgot all about a certain event. When you leave the first town in DD1, there's a merchant on the road who gets attacked by goblins. I decided to go off the beaten path and explore before following the road. Unbeknownst to me, that merchant had spawned in and gotten killed while I was looking for random treasure and I missed out on a shop that opens later.
The game can be mean, but man is it fun.
I had the same experience with Dragons Dogma. I didn't pick it back up until Dark Arisen dropped but when it clicked I fell in love. It is now one of my all time favorite games. I wish the level up system was the same as the first though. You had to play the long game in determining your character. It kept everything so fresh
Thanks for the beware of these mechanics guide , it’s perfect . Simple clear and to the point
This is refreshing and so very helpful even moreso than what you guys normally do! If I had a dollar for every time I saw someone buy a game then bitch about it not being fun or their type of game. Well done boys.
My experience was pretty similar. Got Rook with me, gone to the encampment killed 2 goblins on the way. Did tutorial in the encampment without triggering hydra fight quest. Its already night when I finished. Didnt think anything of it, gone out, met bandits in the fork of the road, fought them and aggroed the wolves nearby while running around during the fight, because I couldnt see anything during nighttime. Got my ass handed to me. Back to checkpoint. Decided to go back to the village to do some exploring or quests(also during night). Going back met goblins again, in bigger numbers, during the fight aggroed wolf pack nearby AGAIN and got destroyed. After that I noticed the mechanic of the night=more monsters. Waited for a daytime in the camp and the rest of the game pretty smooth sailing(except for the pawn inclinations mechanics).
Sounds familiar. Night time got to me when I was on an escort mission. After my third pawn died I just grabbed the client, put 'm on my shoulder and started running. We didn't make it...
Can't wait to have my ass handed to me again.
@@YourLocalCopiumDealer I need a Pawn to grab me and start runnin or I probably wont make it! ^^
Hated Dragons Dogma when I first played it. It made zero sense to me. I kept bashing my head against a wall until its mechanics started to make sense. Now I love the game so much and I’m looking forward to doing it all over again.
I´m glad I found DD1 a year after release, bc I immediately had a blast with it for 200+ hrs
I'm stoked for this even without having to watch this. Been waiting for a long time for a second Dragon's Dogma myself. I loved how much your character height affects a lot more than people think. The smaller you were, the more areas you could actually get to. Make your character bigger and you had more carry weight and stamina management. I'm glad they're keeping that. Makes multiple playthroughs very enjoyable.
A moment of silence for Jim...
I got into the first game straight away - although I had the same experience as you with Dark Souls initially (despite having loved Demon's Souls.) The challenges you face in Dogma are part of the reason it's so great to me.
Good advice in the video, too. There's surely aught of use for all here.
The fact that food expires (or any inventory items) is pretty cool.
The explanation of why you don't want to be to large makes sense.
But why would anyone ever make a large character then? Are there weapons, armor, or items that require a large character to use?
Def need the beginner guide, don’t want to start off with a bad experience.
This video makes me more eager to play this game. Thank you.
The intricate mechanics section is actually hilarious 😂 I can hear a lot of pain in every chapter of that story. Thanks for the warning
I love you Fextralife, always
My story was similar I played dark arisen at launch and put it down for about a year and then picked it up and played it all way through the post game. It's crazy how timing. The way you feel, what your wanting to play at that time can change your perspective with a game. You could hate it today but love it tomorrow.
With some youtubers pointing out that the fighter can't dodge, I want to bring awareness that at 3:11 on the video, you can indeed see the fighter rolling away. So, after consideration of the footage at hand, I'd say 'dodge' is a skill you have to acquire. If not, I don't understand how they couldn't dodge.
4:32 is SO ESSENTIAL exemple for Dragons Dogma newbies....this exemple show what will be 100% a rage quit point for most of the ultra hyped ppl who never experienced that kind of game and will generate lots of ''WHY DRAGONS DOGMA 2 SUCKS'' videos on youtube in a couple weeks, wait for it.
Thanks for the video trying to hightlight this important points Fextra!
Excellent video!
If you're worried about optimal party composition... By endgame, don't be. The director has gone on record saying that one of his favorite party compositions is four sorcerers, but that it can be hard to run that because of lack of healing... So he mentioned taking Warfarer to be able to heal while using the multicast with three sorcerers. But he also mentioned you might get wiped by hobgoblins that way. Good against bosses though! 8D
As soon as I heard that, I knew... This was the one.
I'm old but it's the first game that I sat down with my mom and showed her what games were about. I was staying with her through some treatments she was going through and she was receptive so I set it up and we started off from the Character Creator , helping me make my arisin and pawn.
I set off down the first path , it started getting dark , the stupid wolves messed me up, I couldn't see where I was going , everyone was dead and i fell off a cliff in a blind panic ! I was so embarrassed , and I was a gamer Bro ! Needless to say my mom had a wonderful time laughed her butt off and understood gaming and the love I saw for the future of Gaming.
Love this story 🎉
I used to be excited for this game now im also terrified, and that’s probably a good thing. I thought this video was click bait but turned out you had way more informative info than other videos iv seen on DD2 thanks for the video
That was my exact experience on the first game. I loved it but I got myself in a spot where I found it extremely hard to move forward or go back. I put it down and never picked it up again.
When I first played DD, I was having a hard time figuring out the controls, the systems, and the direction of the game. But I'm just such a huge sucker for games that leave the adventure up to you, and I was quickly sucked in and didn't care about the little issues. This game is an adventure fantasy in the truest sense, and your experience will be completely unique to you. Even though everyone has the same story to play through, there will be so many small experiences in between the story quests that your friends will likely never see, but they in turn will have their own unique experiences. And that to me, is what makes this game truly stand out and worthy of the time you put into it.
All of this is why I like that game universe.
It's essentially an adventuring light sim.
If you go out half assed unprepared with a group of low level pawns with all the same vocation you are gonna get your ass handed to you and you are gonna fail your quest.
And often you can be doing everytthing right and still take 3 in game days to do the quest because it doesnt put a marker on your map to show you exactly where you need to be.
"There is a bandit camp somewhere near the western road before the light house, take care of it so banditry goes down for the caravans"
And you end up the first two days finding a tower with skelletons and a cave full of bears or what have you instead of your intended objective and its still massively useful to tackle these problems so you do but by the time you get out its dark out and you are out of everything so you go back to town and try again in the morning.
And by the time you finally succeed in this seemingly simple side quest 3 to 4 days have passed you leveled up and upgraded all your gear and now that bandit camp you finally find it and put an end to it and complete the quest.
Nothing is a straight line and you WILL fail and you WILL have to use your brains to complete quests.
That's why DD is special. It really makes you feel like an adventurer out in a dangerous world.
I loved the first one once I began to understand it, the initial hurdle of the game is quite a big leap, but once you get used to it there isn't really another game like it that will fill the gap.
It feels very unique and individual, the amount of playstyles that you can change to almost at will is refreshing, and most of the quests feel like a challenge due to the lack of guidance. When you hear a pawn say that they understand where to go was always a relief.
I do wish I would have experimented more as I recently found out about rusted weapons, but it will be great to play the second one and see what changes they have implemented. I've kept myself away from spoilers except for the classes, I want a fresh experience that isn't skewed by what I believe it will be.
A question; am I right in assuming that players won’t be joined by all 3 pawns immediately? The way I imagine it would be getting your main pawn towards the start and then getting 2 more at certain intervals in the game, or is it the case that you’re just thrown in with 3 pawns immediately including the main one?
in the first game it's pretty quick, you get your main pain and then access to other pawns in probably the first 30 minutes to hour depending on how much you putter around.
@@brandoncomer6492 You can simply just never select 2 other pawns from the riftstone and throw ur own pawn from a clif until hes dead so u solo. COmes with the downside of being alone and having no 'bodyguards' but the positive thing is that you get like 100% xp extra. Maybe even more since you're not sharing it with your pawns. Which means you lvl up everything alot quicker! Hope this helped. Atleast thats what im going to be doing. It makes it so ur lvl 20 within maybe 1-2 hours probably? Just ignore the big monsters fight the little ones early one, for example pick the fighter / archer vocation (dont pick mage, it's bad on a solo trip). And just clap every monster you see and use the envoirment against them aswel. makes for some easy levels. Atleast thats my speculation. You shouldent do this is you're not familiar with the game mechanics.
I don't find any of these things an issue. If anything, how this game works is what makes me like it even more. Its a full on strategic type rpg, and thats how it should be. That's what sets this franchise apart from all the others and its what makes Dragon's Dogma one of, if not the most iconic games out there and im hella ready to dive into dd2.
I had a similar experience with the first game. I then dived into DS and almost beat the game before i realized how much of the game i had missed. That game made me come back to DD and I loved it much more
I just started playing dragons dogma and it took me a good minute to get used to the systems. Was trying to play it like a souls game but once I got the hang of it I'm liking it a ton. Looking forward to getting into second one
Brilliant video 📹
Game looks hard. 😮
Its surprising on how many of these videos I've seen as DD2 gets closure to launch. It really gives me the impression that the DD1 community really wants people to like the game as it is and not compare it to other series, something that most people have a habit of doing, and in doing so engage with the game in ways not meant to be done. Either way, great video and I'm looking forward to launch day!
Omg thank you for this video I was so afraid and didn’t know but now I know. You are the expert
I loved DD1. Making incremental progress away from Gran Soren. Each trip going farther and farther and feeling like a true expedition uncovering more of the map b4 my supply of warish ran dry and I had to retreat. Best advice I came up with.
- Carry meds for various Stat debuffs, particularly petrification as it kills slowly if you don't have a mage with halidom(?).
- Reuse & Repurpose. Rotten meat becomes backfat for lantern fuel. Keep in mind to combine items can make them more effective.
- Diversify your party. Mages are EXTREMELY useful with the right skillset.
Exceptional video. Thanks
I really enjoyed DD DA and am looking forward to this one. The depth of the mechanics (food goes bad, big guys get tired quicker, etc.,) make it so much more engrossing and realistic. It's a welcome change from games where I become the vendors major supplier because of my ridiculous carry weight. Looking forward to your videos and best use of pawns. cheers
I’m glad I watched this, because your experience is prob exactly what would’ve happened to me. But not guaranteed I would come back after a break because of how much is out there. I’ll take extra care to be patient.
If the purpose of this video was to replace my excitement for the game with terror, well done, sir! I am officially scared shitless of all these 'realism' mechanics
70 plus hours and just reached the main city in DDs 2. I love this game. Its my new skyrim
Do you have a video or know of a video like this but for elden ring because i really want to enjoy it but after playing 7 playthroughs (and ABSOLUTLEY LOVING) sekiro i cant get used to the slow movement and dodging as it just gets on my nerves?
What you described is basically what happened to me. I reloaded my last save, saw it didn’t load to before I screwed up a quest, then I tried the “reload from last checkpoint” not knowing what that really meant, and it sent me back HOURS. I rage quit after that, lolol. I just picked it back up the other day in prep for DD2, and I think it’s starting to click for me now that I’m about 20 hours in. I still struggle with the pawn system. I find I’m swapping the other 2 pawns all the time as I level up and it’s very frustrating. Is there any fix for this? I just want a consistent party of the same people. I’d love it if we could make all our own pawns in DD2.
If you get friends pawns they are free and can be very high level
Cheers for this helpful video, Fextra! Straight to the point as well. This game is going to be an absolute blast 🔥
The first experience you describe here somehow got me to wanna play even more, becouse it showed that your actions and planing actually has an impact on events in the game, like youre actually in a fantasy world, and youre not getting guided handhold by the game for the first 5 hours only for the game to then throw random things at you, or boring you with meaningless side quests
That mystic spearmen is calling my name
You and a large majority of the player base it would seem 😅
how could it not, always loved the spear/quarterstaves kinda thing, and adds magic to it@@bananamilkshake04
Reminds me of a fantasy Jedi with dual saber. Obviously gonna be popular, considering it if I do warfarer and multispec. But I just wanna be a classic ranger initially with a bow.
@@Los_Leto I’m thinking I’ll definitely do magick archer maybe on a New Game+ play through if that’s added to the game, but for my first play through I’m gonna go Mage to Sorceror to Mystic Spearhand, favouring the magical side over the melee side of things.
Great video, I tried dragons dogma a few times over the Years and it never clicked, but i will be giving this one a go 😅
Idk why streamers/youtubers are severely overstating how complex and difficult this game will be. I have sunk HUNDREDS of hours into DD1, between release all the way up until now on PC. The game is harder than average RPGs such as Skyrim and Dragons Age. But it is not that crazy to learn and hard to understand. A huge part of video games, particularly RPGs, is learning as you go.
Yep same experience with you on Dragon's Dogma: Dark Arisen!
Wolves swam me like bees and I always get one shot by the Assassin Bandit! I learned that day that Mage was really not for beginners! hahaha
The time has come next week! I can’t wait for its release!
So in short: "Do not get distracted". If you are on a quest, do the quest. If you are out farming resources, farm that stuff. If you wish to fight, then go fight. But pick one not all.
Pretty much this, I try and do the quest then have my exploring times as well. You dotn wanna get locked into some 40 minute fight on a time sensitive quest.
Well, also, when the game (or one of the characters) says to prepare before going out on a quest, it really really means it. :)
You just described perfect gameplay experience :D
The strider was my absolute favorite class from DD1, i'll definitely start with that
Listen, fighting the Dragon Philosopher in DD1 I took the trip with max health items, I then had to fight Phillip the Black Ram outside, which didn't go too well b/c I killed the lion and snake heads, and he kept healing for like half an hour. Then I pushed on, and about halfway through the 8 healthbars that Grigori had, I ran out of potions.
I still won.
Running out of health items is no excuse, you must push beyond the limits of man, transcend the boundaries, or as Grigori would say, 'Perish in the flames of perdition'.
Hey, just had to put up with a 2015 960 gpu lately so I went for it in preparation for the hype, and welp, am at your initial encounter part haha ( big souls fan though, glad I stumbled upon this to give it more love maybe down the line, so many games to plaaaaay :p )
I nearly gave up on the first game. In the end I farmed some of the weak goblins outside of the first village. Upgraded my weapons as quick as possible and, like you said, balanced my party. If you are melee try to have a ranged pawn. Mage is good for healing.
that bad scenario of rescuing Jim actually sounds like a good time but also any adventuring party in an anime that isn't the main OP character
I think everyone shares the experience of getting absolutely bodied by the two ogres in that cave. Very mean encounter for the early game
I had a blast 12 years ago with the graphics and “fps” back then.
Learning, growing and over coming challenges was always the fun part of any video games I’ve ever played so. Bring it on!!
The thing I liked about the first dragons dogma was that all of the mechanics actually made sense from a real world perspective.
Get wet, lantern/torch goes out
Food spoils
Big people can carry more and have longer reach
Small people can fit in tighter spaces
Enemies limbs can take damage and be maimed, I think yours could too
Climbing on big monsters to gauge eyes/weak spots was a very good strategy
Sometimes NPCs reacted to you differently if you were a certain class/wore certain armor/ were a man or woman
All of these mechanics were great, the first game seemed like the first 2/3 of the game was relatively well polished, but was then rushed to completion. The trailers this time look amazing.
My Dragon Dogma experience was honestly not rough at all. Got it a year after launch blindly without knowing anything about because I used to trust games a lot more. And I loved it from the moment I heard that bad ass rocking intro music that is no longer present.
Played it all the way through.
Dragons dogma 1 made me so frustrated (bandit fight), but its one of my favorites now. Definitely reaching the midgame where vocations and builds start to come together helps with the fun.
I got my behind beat badly at first. Then when I found my groove, it was super fun. I'm looking forward to Friday.
If a larger body increases carry weight, what's the bonus of having a small body frame?
Faster stamina regen
I have a feeling a lot of people are gonna be put off by this game. Despite everything being told to them in advance. They'll complain about fast travel, item encumbrance, etc.
Thanks Fextralife for the eye opening video on the first game. Yea i definitely got stuck once i was on the road with my pawns and getting slaughtered on a uphill road with some enemies in the way. Guess i will be reinstalling and give it another try after watching your very informative video. As for DRAGON'S DOGMA 2 i will wait til i upgrade my i7 8700, RTX 2060 pc later this year. To think i could have upgraded last summer for STARFIELD. Fortunately that game plays great even with not meeting the 8gb of vram on my RTX 2060. Don't think that will be the case with DRAGON'S DOGMA II but i got the first game to try again not to mention close to two thousand games on STEAM along with GOG and physical versions of games going back to the early 1990's. Oh yea and DAGGERFALL UNITY finally completed about a year ago i think.
Love the Pawn system in DRAGON'S DOGMA. Really feels life like and will be interesting to see how fleshed out they are in the sequel especially if they were aiming for a BALDUR'S GATE III level of depth with them. Also the food and ingredient collecting like in THE ELDER SCROLLS is also nice. The combat though kicked my tail. Hopefully i will have better luck this time around.
Happy Gaming ☕🍕
I bought DD day one, I played for several weeks and after that I hated it. But like some many others, I came back to it read things online and then I absolutely loved it. Logged so many hours into that games so many playthroughs
I know this might be a silly question but I was wondering what are the chances to remake the arisen and the pawn (changing their bodies and faces)? On Dark Arisen there was a scroll to recreate your character, but since they have changed the armor and cloth style in DD2 I'm I bit insecure about this will be in the game or not. This will probably haunt me while creating a character, I might want to play a different character later on.
I expect there is
I went into Dragon's Dogma 1 blind and managed to come out really well. It's always key to have a diverse/balanced party.
So what I've got from this video is that this video is telling me what I need to expect before playing the game, so to sum up this is what I should expect, so thanks I guess I was just being told what I should expect before playing so I know what to expect before I play, cheers!
Soooo what I'm hearing is "make sure your character and all your pawns like The Incredible Hulk and have one carry a Frigidaire for the food"? Agile characters or casters need not apply?
Fextralife living up to their reputation of misinformation
yes in first one u need to be a 140kg carry mule, in endgame you can be lithe hot women but first the grind
So, this bizzo with the char size and the stamina from DD will be translating also into DD2? Did they say this, cos I didn't even know about this affectation in the orig, and I was playing that one from launch (as I will be its succesor next week). Thanks for the infos, btw. 💙🧿
Fast travel in DDDA wasn't limited at all. Just find the forever ferry stone, and you get two trleport locations at the start. One at the starting village another at the main city. You then can set up 10 personal way points to fast travel to.
I never played the first one and I’m hearing a lot of RUclipsrs who are playing the first one are saying it’s easy. But I’m hearing something else from u now. Idk either way I’m excited to try it. I’ll start on normal just to get use to playing it and learning the new mechanics but I’m really liking what I’m hearing. I like new mechanics I never used before or played before. I’m hard headed so I will be going in blind first time around. I consider myself a souls vet so I’m used to slamming my face into a wall until I break the wall. Ya sure my face if completely fucked up but I did it. Lmfao
You cant play the game on normal. They have revealed the difficulty is automated. It will adjust acording to how you perform.
Can I play a class that uses quick two-handed swords, like a katana? I hate slow swinging two-handed oars.
You summed up my experiences with both DG1 and Dark Souls...
Rescue Jim from the cave
*gets to cave
Jim dead