MSR is the king for any solo player trying to avoid PVP, or wanting to escape PvP if encountered by it. Faster than any enemy ship, so you just have t get it up to speed, put all power to shields, put in autopilot, then get in a turret and shoot backwards at enemy ships as they fade away behind you.
A Cutlass Blue, Mantis , Khartu-al, Buccaneer,Scorpius Antares,F8C are all faster than a MSR. They will knock your 2 medium shields in seconds and you’ll be dead.
@@cj-um4xl yeah, or the Cutty Blue, Hawk... Still the MSR has a decent survivability against most opppontents. Not a bad choice. But too many doors in MSR - so nasty.
Can't agree more on 600i Explorer, Redeemer, and Vanguard Harbinger for different kinds of players. Grouping up is critical in Pyro so far, I don't think the PVP pressure will remain constantly so high... right now with only small preview windows there is this compression of desireable Pyro time combined with limited windows so bascially there is no non-peak times for exporers yet. And as you noted, fuel capacity also comes into play but in preview they buffed everyones fuel loads and kept the POIs to close planets not far out there planets yet. Great video!
thank you so much! There is still a lot of great testing to be done when Stanton is connected and I'm excited to see everyone else's recommendations for different play styles.
400i is my go to ship, and it probably will be in any system. the most important thing a solo ship can use is speed, and nothing beats the 400i at that.
my 600i is a permanent ship in my collection . love it and see the value of having a huge ship with pilot controlled weapons. hopefully that does not go away after the rework. Medical bay and hopefully the addition of a tractor beam would be usefull . The freelancer DUR and cutter Scout are also solid if on a budget.
Best part of the Redeemer is that it starts as a solid solo ship and it more than doubles in effectiveness for each gunner you add. To me it is the ideal 3 player ship in the game, when engineering comes 4 players will be good with it too.
Pyro should make you think about EM,IR and CS more and more. I know you mentioned the 600i as a sightseeing ship but it’s CS is 40,000! So other ships see you way before you see them. And yes it’s tanky but there is no where to run baby in Pyro and you’ll last only so long. Currently the two best ships I have in my fleet for Pyro is the Terrapin and the 125a- they have CS of 10,000 and 9,000 respectively so you’ll likely see troublemakers before they see you. I think when Pyro goes live it’s size will offer some protection as we are only playing on a small bit of the Pyro system currently. Good vid btw!
thanks and great points, but I think it depends on what you want to do in pyro, those ships are not really the best for combat so I focused on more all-rounder's :)
Plenty of places to run. Turning on my quantum Drive. There’s nothing but markers and all you have to do is jump and stop five seconds later and people aren’t finding you.
A2/M2 will be good for both solo/ crewed gameplay (at least before engineering gameplay comes in) for all the reasons you mentioned for 600i and corsair
I get where you are coming from. Thanks for posting! As a solo player, I would use the Terrapin as the daily runaround. It is TOUGH and has a bit extra fuel. Very handy ship! It can take a LOT of pounding until you jump. The Defender would be good as well as it is a capable fighter with large tanks and a S2 shield. Good storage and can do box missions and bed-log. Agree with any Vanguard and the Star Runner. Time will tell about the Spirits, but they are agile and have lots of space and fuel.
I've got this pressing feeling alot of what we know/knew about ship specs will be turned on it's head. Shields, range, all of that...Just completely changed.
The only thing I actually disagree with is that you only changed out the weapons from stock on one ship. If you’re going to do it for one, and show what the max, DPS, or Alpha damages is, you really should’ve shown it for all. There is no way the 600 I put out more damage than the corsair.
Just redid my fleet. I'm a 9yr vet of Eveonline and solo player. Melted my Corsair, she's a death trap in pyro. You need anything that is a blockage runner. 400i is as big as a solo should use.
Yeah, I don’t know what the person’s talking about. I’ve also been playing the preview and unless you’re trying to run, and the attackers are fully crewed, you shouldn’t have that hard of an issue, taking them out with Corsair’s firepower. the problem is when people try to run and then they turn around to try to fight after their shields are already taking a beating or catch you while leaving atmosphere trying to get into space
I usually feel pretty confident in my corsair for most ships except light fighters, and pyro isn't super sustainable for light fighters so it feels good.
Completely agree, problem is if you take a ship and leave the Kraken currently there’s no way to navigate back. I understand that the Kraken doesn’t exist yet, but the Carrack does and that’s one of the biggest issues with taking the snub ship.
Great list. I think anything you take into pyro, especially solo, will meed to be able to scoop fuel. Worst case you can float around and atay topped off. Worried about taking a Defender or MSR due to this. Depends on how scarce fuel truly is. We will see. Really hope some older ships like the DUR get these features they were supposed to have for years
I completely disagree with 9 out of 10 ships you picked. The only ship that is actually viable imo is the vanguard. The rest of those ships are prime targets to be griefed. If you wanna explore pyro and wanna be left alone go pick a fighter. If people see a 600i flying around they WILL start attacking you sooner rather than later. Seen it countless times in the global chat so far, people in their yachts and cargo/medium multi crew ships are getting absolutely obliterated. If you wanna fly those ships in pyro now or in the future you absolutely need to have those turrets manned or you'll be having a very bad time.
After flying my MSR around Pyro and having other players try to gank me I quickly realized that it’s not going to cut it as a solo player. Yes I was able to escape, but I want to be able to fight back and in order to do that I would need at least 1 gunner in a turret. Otherwise I’ll just be running away from pvpers. I’m thinking about trying to ccu to a Vanguard, probably Warden, just to be able to have a chance of surviving.
@zyvhurstudios would this top 10 list change with 3.23 (mastermodes), the ursa rover that could fit in some of these ships and the upcoming zeus ES and engineering in 4.0? Very curious about your thoughts. Grts
Thanks, I would say its too soon to tell, I think when 4.0 comes out with engineering, life-support and the component rebalance, I will make a new video for sure :)
19:20 The Ursa can not have more DPS than a ship dude. Slight mistake there bud, Ursa only has 2xS1 guns while every other ship in this lineup except the raft has at least 2xS2 or higher for the pilot.
MSR is the king for any solo player trying to avoid PVP, or wanting to escape PvP if encountered by it. Faster than any enemy ship, so you just have t get it up to speed, put all power to shields, put in autopilot, then get in a turret and shoot backwards at enemy ships as they fade away behind you.
A Cutlass Blue, Mantis , Khartu-al, Buccaneer,Scorpius Antares,F8C are all faster than a MSR. They will knock your 2 medium shields in seconds and you’ll be dead.
good luck running from the F8
@@cj-um4xl yeah, or the Cutty Blue, Hawk... Still the MSR has a decent survivability against most opppontents. Not a bad choice. But too many doors in MSR - so nasty.
@@mga77 and with ship trespassing, it sounds like a nightmare to secure the crawl space
I hope I run into you at pyro.
Can't agree more on 600i Explorer, Redeemer, and Vanguard Harbinger for different kinds of players. Grouping up is critical in Pyro so far, I don't think the PVP pressure will remain constantly so high... right now with only small preview windows there is this compression of desireable Pyro time combined with limited windows so bascially there is no non-peak times for exporers yet. And as you noted, fuel capacity also comes into play but in preview they buffed everyones fuel loads and kept the POIs to close planets not far out there planets yet. Great video!
thank you so much! There is still a lot of great testing to be done when Stanton is connected and I'm excited to see everyone else's recommendations for different play styles.
Absolutely, Pyro is truly a crucible for what works in rough conditions. Testing will certainly come with the ride!@@ZyvhurStudios
400i is my go to ship, and it probably will be in any system. the most important thing a solo ship can use is speed, and nothing beats the 400i at that.
The MSR is faster in space, but the 400i is in atmosphere. Always a strong choice to avoid dangerous situations.
@@diegomolinaf but msr have 20k shield vs 400i 100k shield, trust me, u would want to be in a 400i when attacked.
I'm in hornet, you are dead.
@@kennethjensen730I don't realize that. You're totally right!
@@lukascwik2574A hornet is slower.
my 600i is a permanent ship in my collection . love it and see the value of having a huge ship with pilot controlled weapons. hopefully that does not go away after the rework.
Medical bay and hopefully the addition of a tractor beam would be usefull .
The freelancer DUR and cutter Scout are also solid if on a budget.
I liked this video, made me a brand new subscriber
welcome aboard! and thank you so much :)
The Redeemer quickly became one of my favs for Pyro
Same here, its a beast
Best part of the Redeemer is that it starts as a solid solo ship and it more than doubles in effectiveness for each gunner you add.
To me it is the ideal 3 player ship in the game, when engineering comes 4 players will be good with it too.
Pyro should make you think about EM,IR and CS more and more. I know you mentioned the 600i as a sightseeing ship but it’s CS is 40,000! So other ships see you way before you see them. And yes it’s tanky but there is no where to run baby in Pyro and you’ll last only so long. Currently the two best ships I have in my fleet for Pyro is the Terrapin and the 125a- they have CS of 10,000 and 9,000 respectively so you’ll likely see troublemakers before they see you. I think when Pyro goes live it’s size will offer some protection as we are only playing on a small bit of the Pyro system currently. Good vid btw!
thanks and great points, but I think it depends on what you want to do in pyro, those ships are not really the best for combat so I focused on more all-rounder's :)
Plenty of places to run. Turning on my quantum Drive. There’s nothing but markers and all you have to do is jump and stop five seconds later and people aren’t finding you.
A2/M2 will be good for both solo/ crewed gameplay (at least before engineering gameplay comes in) for all the reasons you mentioned for 600i and corsair
The Connie is really showing her age.
I get where you are coming from. Thanks for posting!
As a solo player, I would use the Terrapin as the daily runaround. It is TOUGH and has a bit extra fuel. Very handy ship! It can take a LOT of pounding until you jump.
The Defender would be good as well as it is a capable fighter with large tanks and a S2 shield. Good storage and can do box missions and bed-log.
Agree with any Vanguard and the Star Runner. Time will tell about the Spirits, but they are agile and have lots of space and fuel.
thanks :)
I've got this pressing feeling alot of what we know/knew about ship specs will be turned on it's head. Shields, range, all of that...Just completely changed.
Definitely a solid list. I see no fault in your selection. Thanks for the video.
thank you so much :)
The only thing I actually disagree with is that you only changed out the weapons from stock on one ship. If you’re going to do it for one, and show what the max, DPS, or Alpha damages is, you really should’ve shown it for all. There is no way the 600 I put out more damage than the corsair.
Awesome video man.
Not sure if Pyro will be a good solo player system but we will see.
Its much larger than Stanton. A crafty solo player is going to be just fine.
I think an argument could be made for a medical Cutlass or med 8c due to the flair situation... but you have some prime picks there. Great video.
thanks and absolutely :)
Damn i just wish they would release that 600i rework soon.
Same here, one of my most anticipated releases :)
Starfarer cannot refuel Carrack's currently
Just redid my fleet. I'm a 9yr vet of Eveonline and solo player. Melted my Corsair, she's a death trap in pyro. You need anything that is a blockage runner. 400i is as big as a solo should use.
Corsair should be able to take a beating and flee better than the 400i now tho? Is the 400i that much more durable than the Corsair?
the corsair and 400i have the same shields, but the 400i is faster
Yeah, I don’t know what the person’s talking about. I’ve also been playing the preview and unless you’re trying to run, and the attackers are fully crewed, you shouldn’t have that hard of an issue, taking them out with Corsair’s firepower. the problem is when people try to run and then they turn around to try to fight after their shields are already taking a beating or catch you while leaving atmosphere trying to get into space
Solo redeemer? Lmao i hope we catch people trying that in pyro, it'll be way too easy to bully a solo redeemer.
I usually feel pretty confident in my corsair for most ships except light fighters, and pyro isn't super sustainable for light fighters so it feels good.
The kraken will be perfect for solo missions
hahaha true
Completely agree, problem is if you take a ship and leave the Kraken currently there’s no way to navigate back. I understand that the Kraken doesn’t exist yet, but the Carrack does and that’s one of the biggest issues with taking the snub ship.
I'm a huge DUR fan. Small, compact, good range, and versatile.
DUR is currently really trash at dogfighting
@@menzac8892 I'm sure he meant more at PVE bounties, which it can handle up MRTs and some HRTs.
Contents more and more interesting, thanks
thanks, more to come!
Great comparison! Thanks!
Great list man, the raft really does have crazy QT fuel
600I man I hope they release the update on this ship.
I need to know howto drink water first
Great info! Keep up the good job!
thanks and glad you enjoyed it :)
Great list. I think anything you take into pyro, especially solo, will meed to be able to scoop fuel. Worst case you can float around and atay topped off. Worried about taking a Defender or MSR due to this. Depends on how scarce fuel truly is. We will see. Really hope some older ships like the DUR get these features they were supposed to have for years
I completely disagree with 9 out of 10 ships you picked. The only ship that is actually viable imo is the vanguard. The rest of those ships are prime targets to be griefed. If you wanna explore pyro and wanna be left alone go pick a fighter. If people see a 600i flying around they WILL start attacking you sooner rather than later. Seen it countless times in the global chat so far, people in their yachts and cargo/medium multi crew ships are getting absolutely obliterated. If you wanna fly those ships in pyro now or in the future you absolutely need to have those turrets manned or you'll be having a very bad time.
not really my experience as I've played multiply hours every day and my 600i doesn't have a scratch ;)
Thank you.
Agree with the list
After flying my MSR around Pyro and having other players try to gank me I quickly realized that it’s not going to cut it as a solo player. Yes I was able to escape, but I want to be able to fight back and in order to do that I would need at least 1 gunner in a turret. Otherwise I’ll just be running away from pvpers. I’m thinking about trying to ccu to a Vanguard, probably Warden, just to be able to have a chance of surviving.
So because you wanna just have the ability to fight back, you’re willing to give up all the gameplay that the MSR offers?
@@mr.knightengale8384 not getting rid of my MSR, that’s my true love. I have some lti tokens I can ccu to a vanny
@zyvhurstudios would this top 10 list change with 3.23 (mastermodes), the ursa rover that could fit in some of these ships and the upcoming zeus ES and engineering in 4.0? Very curious about your thoughts. Grts
Thanks, I would say its too soon to tell, I think when 4.0 comes out with engineering, life-support and the component rebalance, I will make a new video for sure :)
@@ZyvhurStudios thank you for the reply! Looking forward for it!
I dig your vids
Thanks! I'm gonna try to post more consistently!
C8R bro, I know it’s not super long range but tier 3 med injuries are common if you run bunkers
Yes that's absolutely right, replace the Ursa on this list with the c8r :)
@@ZyvhurStudios really good video by the way, well done bro 🫡
Where do you think the Zeus mkII ES or perhaps MR would fit in this list?
just remember all: PYRO IS NOT FRIENDLY FOR SOLOS.
19:20 The Ursa can not have more DPS than a ship dude. Slight mistake there bud, Ursa only has 2xS1 guns while every other ship in this lineup except the raft has at least 2xS2 or higher for the pilot.
ballistics have higher dps even tho it might be smaller, so it depends on your loadout, check out erkul.games for more configurations :)
What about the A2
C2?
For solo? Hornet.
o7
Solo ship....
Good list bro, thanks 👌