Sup dude I'm new to your videos I was wondering if you could be able to use this tool/app to test what ships can fit in the rear hanger doors of the RSI Galaxy? I.e my anvil hawk 😅would be much appreciated 👍🏻💯
What about repair ships like Vulcan and Crusible? Also the non-capital carrier, Liberator, which can carry a C8R medical Pieces in its belly, a Vulcan for repairs AND a Vulture that can farm repair materials on its deck at the same time?
Thats the ship I'm working towards, probably won't be there until next year's IAE. I'm halfway through my ccu chain. It a perfect mobile base for me, besides all of the ship's multi-role capabilities, I love that you have to hand repair and refuel, which makes it so much more immersive.
since you were looking into the future i will as well... what about the 600i exp? med bed, shields, solo piloted with big guns and crewed pretty good firepower, also holds a lot of fuel. let's face it, pyro will be for orgs and then the solo folks will generally be easy meat...
i would say the #1 crucial ship for pyro would be the Odyssey. Capital size shield (if they don't change it), hanger for a light fighter, cargo room, place for land vehicles, 3 remote turrets with size 5 guns/turrets (if they say both guns and turrets so we don't know for sure), good scanning, armory, med bed, and ability to mine and refine its own quantanium. the ship's ability to stay out is only limited by the people in it.
I have a Carrack with a medical Pisces, a Sabre Comet and a Gladius and a Galaxy. Its awesome the Galaxy is capable of outpost building up to large size.
Medical beacons in Pyro be like CSAR in vietnam. "I need 20 mike mike on that tree line to the north, and air support stacked 6 deep before we send in the dust off chopper."
They'll have to add some great rewards for me to venture into Pyro more than once to see the sights. The ganking around stations needs to be address in some way so it doesn't feel like you jump into a pit of snakes every time you want to do anything.
I love that your first two picks are the Small and Medium medical ships! I 100% agree. Plus the Cutty Red has enhanced scanning sensors. I def agree that the Zeus variants (especially the MR) are going to be clutch in Pyro. Taurus is totally underrated even with one less turret than the Andromeda it's a great ship for the price both in-game and on the pledge store.
Okay, first i'd like to say great vid. I disagree with a large number of your choices, but that is personal preference. 1) while I do think interdiction will be used in pryo, I dont think it is essential. Its more of a wishlist item, than a must have. 2) capital ships, again these are wishlist items. These are good anywhere, but they do require the crew to manage them. 3) Fuel will be a premium. So anything that can refuel ships will be a highly sought after asset. This will make the Starfarer a highly sought after ship. And to a lesser degree the Odyssey when it comes out. The Odyssey is practically talor made for Pyro, large shields, decent guns, ability to refuel on the go, a medbed, and a full small hangar. While this is not as customizable as the galaxy it fits the Pryo role nearly perfectly. 4) Medbeds all sizes will be essential, though the tier 1&2's will be the big ticket ones. This is due to the unforgiving nature of Pyro. 5) Salvage - Pyro flares, and the lawless nature of Pyro. Will mean there will be salvage everywhere. 6) Repair ships, these will be as essential as medbeds. They are not in game yet. But will be some of the most sought after ships once they are, especially in Pyro. Anyway those are my votes.
@@BVDxBEAR not nessarally. They are a luxury for pirates. Not a requirement. You can still do just fine with subsystem targeting, and carefully planning. Interdiction is helpful, especially with larger ships, but you can get by without it. A backup medbed, fuel, or repair facility, will be far more useful.
Grateful you made this video @Marcus Wynn. With time constraints I am still getting familiar with Stanton. As a result, Pyro most likely is not for me, yet if ever. Still, I appreciate you saying Salt Mine. Why other players would forget that there are no rules in Pyro surprised me. Even in Stanton, first rule I heard going into bunkers: shoot first ask questions later as you and that other player are not in an armistice zone. Pyro is that EVERYWHERE. Keep up with the great content and congratz on your progress with your channel! * gives a sharp salute *
IF playing with a group of friends with ships currently in game, my ship list currently is Carrack with Pisces R (as a home base with medical facilities), F8C for aerial defense / escort in areas near hangars, Warden / Harbingers for long range escorts and M2 for transporting cargo / crew / snub fighters / ground vehicles.
I really liked this video - parly because my playstyle aligns with yours - and also because I've been putting in some thought into what may be necessary in Pyro. I think taking the Herald and Razor in there would be a good idea- only for the raw speed to leave an area quickly (and hopefully undetected (Razor EX)).
Is no-one gonna mention the Odyssey? gonna be crucial for the miners looking to do their thing in pyro with its ability to make fuel for a carried Prospector.
It's my hope that the Zeus ES has that rugged outer rim quality that works well in PYRO, being able to stay away from busy places for long stretches but with a small footprint. Great video o7 liked and subbed
The most important ship missing. The Starfarer. It's already been stated that the pyro system will have limited availability in fuel.. The smaller ships are gonna struggle allot in pyro.
I really think the everyone is sleeping on the Caterpillar and its eventual modularity, 2 tractor beams, detachable command module, and most importantly its size. Specifically about the size, sure its long but take note of the width, it will be able to fit through medium jump holes where the C2 and larger sized cargo ships just can't fit through. Sure the Hull C can fit unloaded but not while carrying cargo. I'm hoping to get a good deal on a Caterpillar CCU chain from one of my tokens during this IAE in a week from now.
Great video! It's a hard list to compile, because of how many different types of gameplay there are. Didn't touch on any industrial gameplay here. I really strive to make it as solo hermit, so my fleet is quite different. Since no one cares, it consists of a Zeus ES to explore and prospect for good mining regions, a Prospector to do the mining, a CL to haul back to town, and a 315p for tractor beam utility and zipping around. If I can afford, I'd really like to add the Expanse to my fleet to close the mining loop and maximize profits going into town as little as possible, but that thing seems to never get worked on at CIG.
Your Zeus Cl already has a tractor Beam so the 315p is kind of useless in your fleet. As for closing the mining loop you would also need a galaxy with the manufacturing mod but they haven't released that version of the galaxy yet (showcases at Citcon). Def get rid of the 315p as you already have the purpose covered in two other ships. Also, I'll get with Marcus to talk about your fleet because you're a solo player and a lot of your ships are useable solo but when crew play really comes in you will be at a serious disadvantage. What I would like to know is what kind of insurance you on all these ships?
@@Army2willis I have 120 month minimum insurance on everything, with a few LTIs. I think having a small, nimble, NOSE mounted tractor beam will be useful for moving around rocks and boxes and such...more so than using the one off the CL's ass for tasks other than loading the CL. Of course, ship mounted tractor beams aren't even in the game yet so it's all just speculation. Getting manufacturing options into my fleet will cost a lot of real life money and the purpose of my current fleet is to be able to make money to buy further ships/vehicles in game. I am aware manufacturing may prove better than having mobile tools like refinery ships.
@@Verinia 315p is a good all-round daily runabout and at 16 SCU of cargo in two holds is beaten (at that ship size) for capacity only by the Nomad's exposed 24 SCU cargo bed. Plus the unique scanning array listed in it's concept document means it's a keeper - don't let anyone tell you otherwise. You will regret it later if you melt it.
@@Gazbeard yeah I have had my 315p in my hanger for 6 years because I expect tractor beams - and whatever the ‘pathfinder’ gameplay is - will be super useful. I love flying it, but it doesn’t really do anything well besides feel great to fly around as a commuter ship. Hopefully its time to shine is near with tractor beams being implemented!!! And if it gets upgraded to a size 2 scanner then it will never leave my side.
The Endeavor is going to be an essential ship for pyro, especially with the refinery module. You're going to need to refuel that Kraken in the field at some point.
Put it in close orbit of the sun, that ship is supposed to be able to sit and do science in the upper part of a suns corona so it should ignore the flares.
as usual great video Marcus, I think Pyro is really going to open up full orgs out there to carve out a chunk of space that is their turf.. it'll be interesting to see!
I would not discard the Freelancer DUR. It could be a solid ship for Pyro. I've heard good things about the Banu Defender as well. In Lore, the Banu's Nav computers are not built like Humans. They should be less affected by the flares. Also, huge QF tanks.
Yo in ships capable of changing out quantum drives just bring 1 or 2 with you if one gets destroyed you have an extra or if u need somthing fast just go to storage and change it out
Another great video from Mr. Wynn...I just want to ask anyone if they know, my F8 lighting does not show up in the terminal. Is it not allowed in pyro or is it just that I may have a glitch.
makes me want to purchase a Galaxy or even a Pioneer to build and help others build their dream homes. Would you build your base in Stanton or Pyro? Both?@@marcuswynn89
Yeooo i didn’t even think about the interdictions while I was out there. Definitely treacherous out there. Won’t be going out there without a strap , crew and purpose
Galaxy has base-building? Pioneer is the king of base building. 💪. Vanguards will be good too. Harbingers will kill a lot of A1's. Solid start to the list though. 👍
They announced that it will get a base-building module (lesser than that of a Pioneer) during the CitizenCon presentation on base building. It will probably swap between the already announced medical and refinery modules.
If pyro is really not gonna have any crime states, than it is going to be heaven for the pvp hungry players (note: there are probably gonna have jump point campers in pyro)
I am confused though.. I can only use one ship at a time. How are all these going to be used. Are you supposed to dock/store one, grab another to do some other task? If so.. and you die, but you're not on a med bay capable ship, then where do you end up? So what's the point of other ships if the chances of dying are pretty high?
It is a multiplayer game. Everyone is in orgs with hundreds or thousands of fellow players. Of course it assume server meshing will allow a lot more players per shard (ultimately, one single server with everyone).
@@ludovicartu4239 Is that what server meshing is going to do.. allow all players to exist together? I assume though when in areas clients would only see the people on the same server? Otherwise if there were a million players playing and most in one area, it would be impossible to play.
@@ludovicartu4239 Not EVERYONE - by current counts (player accounts and org memberships) less than 50% of player accounts are associated with orgs. Drink less koolade - it's bad for you.
dude if u go out with a kraken u better have it manned and guarded with ships and guards caus only one man on a jetbike or furry can infiltrate and wreck it or steal it xD, me il go galaxy or liberator... im multy role in general with minimum crew( also if ur interested and in stanton u stay '' clean, non toxic , not fully pirat , u honor the code lol'' ) i do try to multi org to help in battle logistics, aka transport, support, freelancing and bring up comerce and services in between orgs... had a marchantman but... meh at this point im gona get the caterpilar modular before it comes xD ( polaris and perseus are gona have a blast)
You'd probably need an escort to go along with it, due to it's light anti-fighter turrets. A Hammerhead seems like the natural choice for mutual support.
Speaking to Cap ships. I'll take the Polaris. That cat can see you across the street before you see it, torp it's target and get out. Not to mention it's onboard amenities of medical and surface capabilities. GG As far as ships in the bay, either a Zeus MR for QT/ EMP gameplay, or a Legionnaire for SOF boarding.
Polaris can barely dock a Gladius - how the f do you expect to get a Zeus in there when it's bigger than a Freelancer and nearer to MSR size? READING info is essential to buying ships in Star Citizen.
I hope this doesn't come back to bite CIG in the butt. They made this entire system geared toward the smallest amount player types in the game. MMOs do not do well with PvP (in the main part of the game). Every single one of them has failed or has extremely low populations. The comments have already started about Pyro and how no one will want to go there.
There are supposed to be other other systems in the future that would be less PvP focused too. The hope now might be that it gets some of the PvP people out of Stanton
First of all PvP community certainly is not the smallest amount of player types. Second the will be a lot more utilities for pyro, e.g cargo haulers. Buying drugs cheap from pyro selling them high in stanton. Stop whining and stay in stanton
@@seanmackay6739 in what way was I whining, just told him that pyro will bring other opportunities for other types of players because he didnt seem to know
@@El1qt Yes they are. Look at any MMORPG stats and you will see that PvP is always a small group (and usually the loudest). I am not talking about PvP games but MMORPGs. On top of all that, MMORPGs that do have full loot PvP in them have extremely small populations compared to other MMORPGs that have a form of restricted PvP (which CIG has indicated will be the case with high sec, low sec, and null sec). PvP is a great idea but when the population starts to dwindle, companies always start restricting it in some way. New World is an excellent example of an MMORPG that started out as full PvP and had to be rewritten to have restricted (consensual) PvP. Face it, most people who play MMORPGs are casual players. They don’t have time to play, build, and craft stuff in a game only to have it all taken away and start over. That is why "ALL" MMORPGs that have full PvP have failed or have very low populations. Even EVE, with its own version of high/null sec, has a very low population. Here’s the deal, CIG knows all this, and will adjust accordingly as soon as the population of the game or areas start to suffer.
By failing to include the Freelancers (2 x M hydrogen tanks plus 1 x M quantum tank, and 2 x M Fuel intakes plus M quantum drive and M jump drive) in my opinion you've heavily reduced the authoratativeness of your list. You've included far less ranged (but more trendy amongst murder hobo pirates) ships while ignoring the original long range haulers and explorers (Freelancers) including the DUR with its on-board refinery. By not including that ship especially, how can anyone take your list seriously?
I forgot to include the starferer in my video but I put in the thumbnail guys!
Sup dude I'm new to your videos I was wondering if you could be able to use this tool/app to test what ships can fit in the rear hanger doors of the RSI Galaxy? I.e my anvil hawk 😅would be much appreciated 👍🏻💯
What about repair ships like Vulcan and Crusible? Also the non-capital carrier, Liberator, which can carry a C8R medical Pieces in its belly, a Vulcan for repairs AND a Vulture that can farm repair materials on its deck at the same time?
Buccaneer fits in Carrack hangar
Liberator needs to be on this list imo.
Just about to comment this
The liberator would also be a great ship for pyro
Indeed it would be
Thats the ship I'm working towards, probably won't be there until next year's IAE. I'm halfway through my ccu chain. It a perfect mobile base for me, besides all of the ship's multi-role capabilities, I love that you have to hand repair and refuel, which makes it so much more immersive.
since you were looking into the future i will as well... what about the 600i exp? med bed, shields, solo piloted with big guns and crewed pretty good firepower, also holds a lot of fuel. let's face it, pyro will be for orgs and then the solo folks will generally be easy meat...
i would say the #1 crucial ship for pyro would be the Odyssey. Capital size shield (if they don't change it), hanger for a light fighter, cargo room, place for land vehicles, 3 remote turrets with size 5 guns/turrets (if they say both guns and turrets so we don't know for sure), good scanning, armory, med bed, and ability to mine and refine its own quantanium. the ship's ability to stay out is only limited by the people in it.
I have a Carrack with a medical Pisces, a Sabre Comet and a Gladius and a Galaxy. Its awesome the Galaxy is capable of outpost building up to large size.
Solid list. I’ve got an Apollo and a Galaxy on my wishlist and a C8R in my hangar. Pyro will be a free for all for sure.
The Cutlass Blue only has dampening capability, no snare. So it's not able to pull ships out of QT.
Medical beacons in Pyro be like CSAR in vietnam.
"I need 20 mike mike on that tree line to the north, and air support stacked 6 deep before we send in the dust off chopper."
They'll have to add some great rewards for me to venture into Pyro more than once to see the sights. The ganking around stations needs to be address in some way so it doesn't feel like you jump into a pit of snakes every time you want to do anything.
I love that your first two picks are the Small and Medium medical ships! I 100% agree. Plus the Cutty Red has enhanced scanning sensors. I def agree that the Zeus variants (especially the MR) are going to be clutch in Pyro. Taurus is totally underrated even with one less turret than the Andromeda it's a great ship for the price both in-game and on the pledge store.
Okay, first i'd like to say great vid. I disagree with a large number of your choices, but that is personal preference.
1) while I do think interdiction will be used in pryo, I dont think it is essential. Its more of a wishlist item, than a must have.
2) capital ships, again these are wishlist items. These are good anywhere, but they do require the crew to manage them.
3) Fuel will be a premium. So anything that can refuel ships will be a highly sought after asset. This will make the Starfarer a highly sought after ship. And to a lesser degree the Odyssey when it comes out. The Odyssey is practically talor made for Pyro, large shields, decent guns, ability to refuel on the go, a medbed, and a full small hangar. While this is not as customizable as the galaxy it fits the Pryo role nearly perfectly.
4) Medbeds all sizes will be essential, though the tier 1&2's will be the big ticket ones. This is due to the unforgiving nature of Pyro.
5) Salvage - Pyro flares, and the lawless nature of Pyro. Will mean there will be salvage everywhere.
6) Repair ships, these will be as essential as medbeds. They are not in game yet. But will be some of the most sought after ships once they are, especially in Pyro.
Anyway those are my votes.
if you're unlawful then you def need either quantum snare or dampening
@@BVDxBEAR not nessarally. They are a luxury for pirates. Not a requirement. You can still do just fine with subsystem targeting, and carefully planning.
Interdiction is helpful, especially with larger ships, but you can get by without it.
A backup medbed, fuel, or repair facility, will be far more useful.
The Retaliator (after it's rework) might be a good one for Pyro as well.
Grateful you made this video @Marcus Wynn. With time constraints I am still getting familiar with Stanton. As a result, Pyro most likely is not for me, yet if ever. Still, I appreciate you saying Salt Mine. Why other players would forget that there are no rules in Pyro surprised me. Even in Stanton, first rule I heard going into bunkers: shoot first ask questions later as you and that other player are not in an armistice zone. Pyro is that EVERYWHERE. Keep up with the great content and congratz on your progress with your channel! * gives a sharp salute *
IF playing with a group of friends with ships currently in game, my ship list currently is Carrack with Pisces R (as a home base with medical facilities), F8C for aerial defense / escort in areas near hangars, Warden / Harbingers for long range escorts and M2 for transporting cargo / crew / snub fighters / ground vehicles.
You can put furies in the carrack that would be better than having a larger escort ship
I really liked this video - parly because my playstyle aligns with yours - and also because I've been putting in some thought into what may be necessary in Pyro. I think taking the Herald and Razor in there would be a good idea- only for the raw speed to leave an area quickly (and hopefully undetected (Razor EX)).
Liberator will also be a solid ship for Pyro. And Crucible/Vulcan.
Liberator is the very first ship I thought of when I saw the title.
Is no-one gonna mention the Odyssey? gonna be crucial for the miners looking to do their thing in pyro with its ability to make fuel for a carried Prospector.
Take a shot every time he says "you know what i'm saying?".
You’d be drunk for sure
Im looking forward to the nautilus mines!!!
It's my hope that the Zeus ES has that rugged outer rim quality that works well in PYRO, being able to stay away from busy places for long stretches but with a small footprint.
Great video o7 liked and subbed
it supposed to have a massive fuel tank
@@marcuswynn89 yes, especially in comparison to its size. Really interesting concept.
I suspect the es will be main exploration ship in pyro
The most important ship missing. The Starfarer. It's already been stated that the pyro system will have limited availability in fuel.. The smaller ships are gonna struggle allot in pyro.
Makes me wonder, will the suns flares impact the availability of hydrogen fuel to scoop in pyro?
I agree with all of your choices, but I'm surprised you didn't pick the Banu Merchantman too. o7
I really hope they fix the missing nose missile rack in the Starfarer, as when updating loadout, the nose missiles vanish.
I really think the everyone is sleeping on the Caterpillar and its eventual modularity, 2 tractor beams, detachable command module, and most importantly its size. Specifically about the size, sure its long but take note of the width, it will be able to fit through medium jump holes where the C2 and larger sized cargo ships just can't fit through. Sure the Hull C can fit unloaded but not while carrying cargo. I'm hoping to get a good deal on a Caterpillar CCU chain from one of my tokens during this IAE in a week from now.
600i could be on this list if it got the rework with t2 beddd 😂.... soon ™️
Great video! It's a hard list to compile, because of how many different types of gameplay there are. Didn't touch on any industrial gameplay here. I really strive to make it as solo hermit, so my fleet is quite different. Since no one cares, it consists of a Zeus ES to explore and prospect for good mining regions, a Prospector to do the mining, a CL to haul back to town, and a 315p for tractor beam utility and zipping around. If I can afford, I'd really like to add the Expanse to my fleet to close the mining loop and maximize profits going into town as little as possible, but that thing seems to never get worked on at CIG.
Your Zeus Cl already has a tractor Beam so the 315p is kind of useless in your fleet. As for closing the mining loop you would also need a galaxy with the manufacturing mod but they haven't released that version of the galaxy yet (showcases at Citcon). Def get rid of the 315p as you already have the purpose covered in two other ships. Also, I'll get with Marcus to talk about your fleet because you're a solo player and a lot of your ships are useable solo but when crew play really comes in you will be at a serious disadvantage. What I would like to know is what kind of insurance you on all these ships?
@@Army2willis I have 120 month minimum insurance on everything, with a few LTIs. I think having a small, nimble, NOSE mounted tractor beam will be useful for moving around rocks and boxes and such...more so than using the one off the CL's ass for tasks other than loading the CL. Of course, ship mounted tractor beams aren't even in the game yet so it's all just speculation. Getting manufacturing options into my fleet will cost a lot of real life money and the purpose of my current fleet is to be able to make money to buy further ships/vehicles in game. I am aware manufacturing may prove better than having mobile tools like refinery ships.
@@Verinia 315p is a good all-round daily runabout and at 16 SCU of cargo in two holds is beaten (at that ship size) for capacity only by the Nomad's exposed 24 SCU cargo bed. Plus the unique scanning array listed in it's concept document means it's a keeper - don't let anyone tell you otherwise. You will regret it later if you melt it.
@@Gazbeard yeah I have had my 315p in my hanger for 6 years because I expect tractor beams - and whatever the ‘pathfinder’ gameplay is - will be super useful. I love flying it, but it doesn’t really do anything well besides feel great to fly around as a commuter ship. Hopefully its time to shine is near with tractor beams being implemented!!! And if it gets upgraded to a size 2 scanner then it will never leave my side.
600i explorer rework with the med bed will really put it ontop of the essentials for pyro
Digging the Honesty, minus salt (sorry Mike ❤), on your channel. Keep up the great work man. 07
o7
Very nice video but i think you forgot the mining/ salvagin and cargohauler ships there. High risk -> high reward ;)
The Endeavor is going to be an essential ship for pyro, especially with the refinery module. You're going to need to refuel that Kraken in the field at some point.
Yaasss in 8 years this is going be the COMMENT to look at !
Endeavour doesn't have a refinery module (yet)
Put it in close orbit of the sun, that ship is supposed to be able to sit and do science in the upper part of a suns corona so it should ignore the flares.
@@UncleFester84 Technically the Endeavour doesn't have anything yet...it's still just a jpg lol
as usual great video Marcus, I think Pyro is really going to open up full orgs out there to carve out a chunk of space that is their turf.. it'll be interesting to see!
I would not discard the Freelancer DUR. It could be a solid ship for Pyro. I've heard good things about the Banu Defender as well.
In Lore, the Banu's Nav computers are not built like Humans. They should be less affected by the flares. Also, huge QF tanks.
Defenders have huge tanks for a S1 QD.
Shoutout to the Drake Cutter with its massive fuel tank that's still bugged
Redeemers will probably farm salt too, I think they have decent range.
2 x M hydrogen tank, 2 x M quantum tank, M size quantum and jump drives, but only 2 x S hydrogen scoops.
you forgot the MSR as is it also has the range needed
MSR = 2 x M hydrogen & 2 x M quantum tanks, M size quantum & jump drives, 2 x M hydrogen fuel intakes. = long range for a medium ship.
It also has the speed to get away from a fight if needed!
Yo in ships capable of changing out quantum drives just bring 1 or 2 with you if one gets destroyed you have an extra or if u need somthing fast just go to storage and change it out
The Polaris looks so tiny haha. Its considerably larger now.
Bro your videos are hot right now. We have been bouncing your videos around to our friends. You know your stuff when comes to SC
we need MORE social tools to help players get in Crew/teams
Another great video from Mr. Wynn...I just want to ask anyone if they know, my F8 lighting does not show up in the terminal. Is it not allowed in pyro or is it just that I may have a glitch.
Thank you
good stuff. you looking forward to base building?
For sure it should be really good
makes me want to purchase a Galaxy or even a Pioneer to build and help others build their dream homes. Would you build your base in Stanton or Pyro? Both?@@marcuswynn89
I would add the Crucible and Liberator to that list.
no corsair? it has the best looks for pyro
Stupid list in this video....
its crazy to think that a second person is almost mandatory the second you land at any outpost, people just popping ships leaving you stranded
Hey man, I like your vid style. You got a new sub from me. good job.
Thank you!
Yeooo i didn’t even think about the interdictions while I was out there. Definitely treacherous out there. Won’t be going out there without a strap , crew and purpose
it won't be a place for carebears
u forgot a ship the Vulcan Repair/refuel/rearm and yes atm Pyro is a free for all
Galaxy has base-building? Pioneer is the king of base building. 💪. Vanguards will be good too. Harbingers will kill a lot of A1's. Solid start to the list though. 👍
20:00 what do you mean galaxy has base building capabilities ?
They announced that it will get a base-building module (lesser than that of a Pioneer) during the CitizenCon presentation on base building. It will probably swap between the already announced medical and refinery modules.
no BMM or Corsair?
You forgott ships like Orogin I600 Explorer, MRI and Corsair..
Whats the ship that can make fuel? It's about the size of the carrack.
that would be the Starferer i forgot to mention it in the video but its in the thumbnail.
If pyro is really not gonna have any crime states, than it is going to be heaven for the pvp hungry players (note: there are probably gonna have jump point campers in pyro)
Im looking forward to yhe Polaris while my friend wants the Kraken. We're both also waiting for AI crew
Keep up the good work building your channel.
Crucible and Liberator for smaller orgs
good choice
Blue isnt interdiction.
We need an hammerhead and 2-3 eclipse… everyone need to send mk9 torps
Great vid bro
Corsair my guy its litterally should of been the first ship.
corsair isn't a bad choice
Have plenty of ships that requires crew. No crew to play with. avg SC enjoyer
Bro you mis one big ship for pyro the oddessy 😢 you can farm your fuel for ever in pyro and a hanger for a sabre size fighter
Oddessy is a good choice
I am confused though.. I can only use one ship at a time. How are all these going to be used. Are you supposed to dock/store one, grab another to do some other task? If so.. and you die, but you're not on a med bay capable ship, then where do you end up? So what's the point of other ships if the chances of dying are pretty high?
It is a multiplayer game. Everyone is in orgs with hundreds or thousands of fellow players. Of course it assume server meshing will allow a lot more players per shard (ultimately, one single server with everyone).
@@ludovicartu4239 Is that what server meshing is going to do.. allow all players to exist together? I assume though when in areas clients would only see the people on the same server? Otherwise if there were a million players playing and most in one area, it would be impossible to play.
@@b3owu1f Also I'm not sure but I believe there will be dynamically generated instances to handle too many players in the same spot.
@@ludovicartu4239 Not EVERYONE - by current counts (player accounts and org memberships) less than 50% of player accounts are associated with orgs.
Drink less koolade - it's bad for you.
@@b3owu1f Eventually, the plan is to have 100 star systems in the game. That's a *lot* of area for people to spread out in!
how do I become a member
Thanks!
Nice video man! Enjoyed it
dude if u go out with a kraken u better have it manned and guarded with ships and guards caus only one man on a jetbike or furry can infiltrate and wreck it or steal it xD, me il go galaxy or liberator... im multy role in general with minimum crew( also if ur interested and in stanton u stay '' clean, non toxic , not fully pirat , u honor the code lol'' ) i do try to multi org to help in battle logistics, aka transport, support, freelancing and bring up comerce and services in between orgs... had a marchantman but... meh at this point im gona get the caterpilar modular before it comes xD ( polaris and perseus are gona have a blast)
the percus man thats a must need
You'd probably need an escort to go along with it, due to it's light anti-fighter turrets. A Hammerhead seems like the natural choice for mutual support.
Why did you not consider how shield size limits which ships can survive pyro due to the solar flares
Speaking to Cap ships. I'll take the Polaris. That cat can see you across the street before you see it, torp it's target and get out. Not to mention it's onboard amenities of medical and surface capabilities. GG
As far as ships in the bay, either a Zeus MR for QT/ EMP gameplay, or a Legionnaire for SOF boarding.
Polaris can barely dock a Gladius - how the f do you expect to get a Zeus in there when it's bigger than a Freelancer and nearer to MSR size? READING info is essential to buying ships in Star Citizen.
I hope this doesn't come back to bite CIG in the butt. They made this entire system geared toward the smallest amount player types in the game. MMOs do not do well with PvP (in the main part of the game). Every single one of them has failed or has extremely low populations. The comments have already started about Pyro and how no one will want to go there.
There are supposed to be other other systems in the future that would be less PvP focused too. The hope now might be that it gets some of the PvP people out of Stanton
First of all PvP community certainly is not the smallest amount of player types. Second the will be a lot more utilities for pyro, e.g cargo haulers. Buying drugs cheap from pyro selling them high in stanton. Stop whining and stay in stanton
@@El1qt stop whining snd play COD
@@seanmackay6739 in what way was I whining, just told him that pyro will bring other opportunities for other types of players because he didnt seem to know
@@El1qt Yes they are. Look at any MMORPG stats and you will see that PvP is always a small group (and usually the loudest). I am not talking about PvP games but MMORPGs. On top of all that, MMORPGs that do have full loot PvP in them have extremely small populations compared to other MMORPGs that have a form of restricted PvP (which CIG has indicated will be the case with high sec, low sec, and null sec). PvP is a great idea but when the population starts to dwindle, companies always start restricting it in some way. New World is an excellent example of an MMORPG that started out as full PvP and had to be rewritten to have restricted (consensual) PvP. Face it, most people who play MMORPGs are casual players. They don’t have time to play, build, and craft stuff in a game only to have it all taken away and start over. That is why "ALL" MMORPGs that have full PvP have failed or have very low populations. Even EVE, with its own version of high/null sec, has a very low population. Here’s the deal, CIG knows all this, and will adjust accordingly as soon as the population of the game or areas start to suffer.
Fantastic vid!!!
I personally know what you're saying.
Wheres the liberator?
it wasn't on my personal list, but my list isn't the end all be all, you know what i'm saying?
I see how it is. And how it is is fair. But consider this. The liberator is a flying brick. I rest my case. mic drop -1o
Great video.
love the content
thank you, do not goo into Pyro alon i have died when soloing I took a crew and survived!
yup crews in pyro is the meta
Yeah. I think we know what are you saying
you sure? i could always ask again
so when the 5 secs gone i cant click to it go away? pleas dont put bigger then 15-20 second ads T_T its hard if ur not premium xD but i understand...
u know what i'm sayin'
Nah meen?
i wonder how this list will hold up when pyro comes out in 20 years
FAX
i want the perseus
how many people will it take to man that ship effectively?
@@marcuswynn89 if it is put I. The game before you need like a systems guy running around fixing stuff. I’ve heard 3
Zeus MR is better for pyro
yes indeed
Starfiarer
Yeah that
The only ship that is essensial for pyro, is the one you intend to fly in
By failing to include the Freelancers (2 x M hydrogen tanks plus 1 x M quantum tank, and 2 x M Fuel intakes plus M quantum drive and M jump drive) in my opinion you've heavily reduced the authoratativeness of your list. You've included far less ranged (but more trendy amongst murder hobo pirates) ships while ignoring the original long range haulers and explorers (Freelancers) including the DUR with its on-board refinery. By not including that ship especially, how can anyone take your list seriously?
Everybody should also buy an idris. Very very essential. 😂😂😂😂
Realy? Maybe, a Corsair?))
The a2 and the a1 spirit could be very unfair ships for pyro. Imagine a guy that bomb each outposts. 🫠
it's very fair if you ask me