On map rotation and player location, if you want it to work with anything you possess like if you possess a vehicle, you should use "get player pawn" instead of "get player character"
Just what i was looking for, gives much better options and performance than using a second camera above the character. you could use the player speed to determine how zoomed in or out the minimap is so it shows more of the map when traveling faster and less when going slow (e.g. on foot/in car) I can see this method being useful for a fullscreen world map, no rotation but instead showing the direction the player is facing
Amazing. just added to my game with a little changes and it looks amazing . Thank you very much You are very good with materials, Any tips on how to learn would be much appraised
Is there any way to make the same minimap but as a square that stays in position? when you follow the video but leave out making it round you get a square that rotates around.. I really can't find any solution
Hello, I managed to do it thanks to your tutorial, but on another level the player doesn't start in the 0 location in both X and Y, is it possible to start from another point? I tried changing the values in the Material Parameter collection but I'm having difficulty
@@dk_3dHi! Did you figured out how to do it? Can’t find a good way to draw paths to waypoint only on map. I would be grateful if you could show how to do that. Anyway, thank you!
When doing the export I was getting an image with only transparency, to fix this i had to change the render source for the screen capture 2D to Final Color. Other options probably work too but the default scene color ones didn;t for me and my map. Just wanted to let people know.
So, say that I had a map (3d world) that was 4081 x 4081, and the texture that I exported (height map) is 4081 x 4081... what value would I put for the dimension? I did not create the map with an ortho projected thing. So I dont have a 5000000+ x size map
I got everything to work with my dimensions, except for the zoom. The zoom has to work a bit different for me. the 3D world is offset and spawns landscapes at 0 0 0 outward in X and Y. So, I have to find an offset and apply that offset to get to the real 0 0 of the world. This works for the lower portion of the graph, but it doesnt work for the zoom. I will keep messing with it. Thanks for the tutorial as it got me on the right path @@dk_3d
Sure, you can use anything to create an image for your map, you can use the render that you export from Unreal directly if you don't want to do any stylization
On map rotation and player location, if you want it to work with anything you possess like if you possess a vehicle, you should use "get player pawn" instead of "get player character"
thanks!
THANK YOU
Wow.. 5k views.. this is underrated² man you really deserve 100 milion views love it
Great tutorial! A lot of useful technics and also it's playable for real project.
Awesome tutorial, works perfectly in UE4 on my end! ...but dude, drink some water lol 😛
Just what i was looking for, gives much better options and performance than using a second camera above the character. you could use the player speed to determine how zoomed in or out the minimap is so it shows more of the map when traveling faster and less when going slow (e.g. on foot/in car)
I can see this method being useful for a fullscreen world map, no rotation but instead showing the direction the player is facing
thank you it was very helpfully
Amazing. just added to my game with a little changes and it looks amazing . Thank you very much
You are very good with materials, Any tips on how to learn would be much appraised
thanks !
Thanks that is great ! I'm juste wondering, how could I add other players position on the map (for multiplayer game) ?
Can you make a resident evil 4 remake map widget with various layers for levels like the attic or the dungeons? thanks
Nice tutorial
Is there any way to make the same minimap but as a square that stays in position? when you follow the video but leave out making it round you get a square that rotates around.. I really can't find any solution
rotate the player marker instead of the map
how do u stuff like checkpoints or icons to the marker
Please create a video for navigation route in mini map
Hello, I managed to do it thanks to your tutorial, but on another level the player doesn't start in the 0 location in both X and Y, is it possible to start from another point? I tried changing the values in the Material Parameter collection but I'm having difficulty
How would i track other moving actors on the map
Well explained
Thank you!
Bro where did you get the environment from?
It's free on Unreal Marketplace, City Park Environment Collection in Permanently free items
Do you know how to draw paths to waypoints? Like you have them on your thumbnail
I'll make one video for markers (waypoints) and paths to them depending on how much things end up going in may be even couple videos
@@dk_3dHi! Did you figured out how to do it? Can’t find a good way to draw paths to waypoint only on map. I would be grateful if you could show how to do that. Anyway, thank you!
@@dk_3d Yeah, I will definitely watch that.
When doing the export I was getting an image with only transparency, to fix this i had to change the render source for the screen capture 2D to Final Color. Other options probably work too but the default scene color ones didn;t for me and my map. Just wanted to let people know.
Thank you so much!
So, say that I had a map (3d world) that was 4081 x 4081, and the texture that I exported (height map) is 4081 x 4081... what value would I put for the dimension? I did not create the map with an ortho projected thing. So I dont have a 5000000+ x size map
In the video the image is 2048 by 2048 px so your map is double the size. You should use similar numbers or multiply by around 2
I got everything to work with my dimensions, except for the zoom. The zoom has to work a bit different for me. the 3D world is offset and spawns landscapes at 0 0 0 outward in X and Y. So, I have to find an offset and apply that offset to get to the real 0 0 of the world. This works for the lower portion of the graph, but it doesnt work for the zoom. I will keep messing with it. Thanks for the tutorial as it got me on the right path
@@dk_3d
what map you have in the video ?
It's the Free City Park Environment Collection available in the free section of UE marketplace
@@dk_3d ohh nice ..ty :D il check it out :D (the minimap is nice :D)
Re: i had it and didn;t even know it :)))
I don't have photoshop, can I use gimp?
Sure, you can use anything to create an image for your map, you can use the render that you export from Unreal directly if you don't want to do any stylization
@@dk_3d tnx,you are have great tuts🙂
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