GTA MINIMAP Tutorial - Unreal Engine Blueprints

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  • Опубликовано: 17 ноя 2024

Комментарии • 40

  • @lordsombo
    @lordsombo Год назад +17

    On map rotation and player location, if you want it to work with anything you possess like if you possess a vehicle, you should use "get player pawn" instead of "get player character"

  • @suryakamalnd9888
    @suryakamalnd9888 Год назад +2

    Wow.. 5k views.. this is underrated² man you really deserve 100 milion views love it

  • @fordston2
    @fordston2 11 месяцев назад

    Great tutorial! A lot of useful technics and also it's playable for real project.

  • @Nitrousoxide2k
    @Nitrousoxide2k Месяц назад +1

    Awesome tutorial, works perfectly in UE4 on my end! ...but dude, drink some water lol 😛

  • @arjaygames
    @arjaygames 9 месяцев назад

    Just what i was looking for, gives much better options and performance than using a second camera above the character. you could use the player speed to determine how zoomed in or out the minimap is so it shows more of the map when traveling faster and less when going slow (e.g. on foot/in car)
    I can see this method being useful for a fullscreen world map, no rotation but instead showing the direction the player is facing

  • @official_majestytv
    @official_majestytv Год назад

    thank you it was very helpfully

  • @aka.Xavier
    @aka.Xavier Год назад

    Amazing. just added to my game with a little changes and it looks amazing . Thank you very much
    You are very good with materials, Any tips on how to learn would be much appraised

  • @Kamiatu
    @Kamiatu 3 месяца назад +1

    thanks !

  • @arnaud6256
    @arnaud6256 Год назад +2

    Thanks that is great ! I'm juste wondering, how could I add other players position on the map (for multiplayer game) ?

  • @JK_Trademark
    @JK_Trademark 5 дней назад

    Can you make a resident evil 4 remake map widget with various layers for levels like the attic or the dungeons? thanks

  • @magnodevBr
    @magnodevBr Год назад

    Nice tutorial

  • @mh518
    @mh518 8 месяцев назад +1

    Is there any way to make the same minimap but as a square that stays in position? when you follow the video but leave out making it round you get a square that rotates around.. I really can't find any solution

    • @pterafier
      @pterafier 5 месяцев назад

      rotate the player marker instead of the map

  • @Varonixz
    @Varonixz 7 месяцев назад

    how do u stuff like checkpoints or icons to the marker

  • @rushwanthjagadish6592
    @rushwanthjagadish6592 9 месяцев назад

    Please create a video for navigation route in mini map

  • @olizanela377
    @olizanela377 8 месяцев назад

    Hello, I managed to do it thanks to your tutorial, but on another level the player doesn't start in the 0 location in both X and Y, is it possible to start from another point? I tried changing the values in the Material Parameter collection but I'm having difficulty

  • @mrtegs
    @mrtegs 11 месяцев назад

    How would i track other moving actors on the map

  • @ab_dalwa
    @ab_dalwa Год назад

    Well explained

    • @dk_3d
      @dk_3d  Год назад +1

      Thank you!

  • @suryakamalnd9888
    @suryakamalnd9888 Год назад +1

    Bro where did you get the environment from?

    • @dk_3d
      @dk_3d  Год назад

      It's free on Unreal Marketplace, City Park Environment Collection in Permanently free items

  • @lordsombo
    @lordsombo Год назад +2

    Do you know how to draw paths to waypoints? Like you have them on your thumbnail

    • @dk_3d
      @dk_3d  Год назад +4

      I'll make one video for markers (waypoints) and paths to them depending on how much things end up going in may be even couple videos

    • @ahmadruslanovich739
      @ahmadruslanovich739 Год назад

      @@dk_3dHi! Did you figured out how to do it? Can’t find a good way to draw paths to waypoint only on map. I would be grateful if you could show how to do that. Anyway, thank you!

    • @johnwalter8024
      @johnwalter8024 Год назад

      @@dk_3d Yeah, I will definitely watch that.

  • @arjaygames
    @arjaygames 9 месяцев назад

    When doing the export I was getting an image with only transparency, to fix this i had to change the render source for the screen capture 2D to Final Color. Other options probably work too but the default scene color ones didn;t for me and my map. Just wanted to let people know.

    • @williambbq
      @williambbq 4 месяца назад

      Thank you so much!

  • @riuthamus
    @riuthamus Год назад

    So, say that I had a map (3d world) that was 4081 x 4081, and the texture that I exported (height map) is 4081 x 4081... what value would I put for the dimension? I did not create the map with an ortho projected thing. So I dont have a 5000000+ x size map

    • @dk_3d
      @dk_3d  Год назад +1

      In the video the image is 2048 by 2048 px so your map is double the size. You should use similar numbers or multiply by around 2

    • @riuthamus
      @riuthamus Год назад

      I got everything to work with my dimensions, except for the zoom. The zoom has to work a bit different for me. the 3D world is offset and spawns landscapes at 0 0 0 outward in X and Y. So, I have to find an offset and apply that offset to get to the real 0 0 of the world. This works for the lower portion of the graph, but it doesnt work for the zoom. I will keep messing with it. Thanks for the tutorial as it got me on the right path
      @@dk_3d

  • @MaxStudioCG2023
    @MaxStudioCG2023 7 месяцев назад

    what map you have in the video ?

    • @dk_3d
      @dk_3d  7 месяцев назад

      It's the Free City Park Environment Collection available in the free section of UE marketplace

    • @MaxStudioCG2023
      @MaxStudioCG2023 7 месяцев назад

      @@dk_3d ohh nice ..ty :D il check it out :D (the minimap is nice :D)

    • @MaxStudioCG2023
      @MaxStudioCG2023 7 месяцев назад

      Re: i had it and didn;t even know it :)))

  • @imjusttellingstories1688
    @imjusttellingstories1688 Год назад

    I don't have photoshop, can I use gimp?

    • @dk_3d
      @dk_3d  Год назад +1

      Sure, you can use anything to create an image for your map, you can use the render that you export from Unreal directly if you don't want to do any stylization

    • @imjusttellingstories1688
      @imjusttellingstories1688 Год назад

      @@dk_3d tnx,you are have great tuts🙂

  • @sraka_motykaa
    @sraka_motykaa 6 месяцев назад

    Like