Holding A Physical And Working Compass | With Animations - Unreal Engine Tutorial

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  • Опубликовано: 17 ноя 2024

Комментарии • 51

  • @MattAspland
    @MattAspland  3 года назад +10

    Hey guys, setting the "Blend Name" under the "Layered blend per bone" to "clavicle_r", looks a lot better by the way.
    imgur.com/a/8V9u8xT

  • @geoffrey3668
    @geoffrey3668 3 года назад +2

    Thank you for your tutorial! I had some trouble to integrate the animation part in my project so I used a BlendSpace 1D and I made a state in the AnimGraph. Work perfectly!

  • @wassimo6551
    @wassimo6551 2 года назад +7

    In case you don't have "anim slot manager" in 3:30 all you gotta do is go window > anim slot manager.

  • @lukaeric3479
    @lukaeric3479 3 года назад +2

    You can do the same with a watch on a player's hand. A clock that really works in time. Hands that show what time it is. For example: if the hand is turned at 9 o'clock in the morning, the day will be seen in the game. If the hand is turned to 9 in the evening, night will be seen in the game. When I say day and night, I mean a day-night cycle that you created in previous tutorials, but working together with watch.

  • @CommanderColson
    @CommanderColson 3 года назад +4

    Look at you sneaking in a ‘how to make custom animations’ tutorial in here as well, very nice :P
    Great as always!

    • @MattAspland
      @MattAspland  3 года назад +2

      2 for the price of one haha :D
      Glad you enjoyed it!

  • @bennersftw2644
    @bennersftw2644 2 года назад +5

    Any clue on how to fix my character moving to the right whenever I start walking now? When I equip the compass my character moves perfectly fine, when I un-equip it, my character gets pushed to the left as I'm walking straight.
    Any help on resolving this would be super appreciated!!!

    • @bennersftw2644
      @bennersftw2644 2 года назад +3

      FIX: The collision of the compass (in my case a cellphone) was hitting my character mesh, causing the player to slide to the left every walk cycle. I adjusted the compass/phone collision so it ignored the player mesh. This fixed it for me. Hope if anyone has this issue, it resolves it for them. :)

    • @sin963
      @sin963 2 года назад +2

      @@bennersftw2644 life saver

    • @imthink2479
      @imthink2479 2 года назад +1

      Thanks

    • @fabienDurousset
      @fabienDurousset Год назад +1

      @@bennersftw2644 OMG thx !

    • @JustCosti
      @JustCosti 10 месяцев назад +1

      Thank you so much I could not figure this out

  • @wolfiedgr8t
    @wolfiedgr8t 3 года назад

    Very cool 😎, cheers Matt.

  • @MZONE3D
    @MZONE3D 3 года назад +1

    Nice tutorial, this work more like an objective marker than a real compass, I wonder do you know how to do this for an actual compass that would not use the players rotation?

    • @agj383
      @agj383 3 года назад +1

      just set the dial to a constant rotator value.

  • @flamelord_bradj
    @flamelord_bradj 4 месяца назад

    thanks so much!!!

  • @raktimjs
    @raktimjs 3 года назад +2

    Sir, could you please consider making the next video on Gun-Reticle alignment, please??? I'm dying for it. I'm requesting it for the third time. Please help me!

  • @chris09423
    @chris09423 Год назад

    how you do the anim graph? I am doing it on Manny and he has a graph set up in UE5.2, I tried deleting it and using this graph but he loses animation and just floats everywhere in a T stance. I then tried creating a new animation graph and it doesnt have any connection in the new graph. Any tips?

  • @boundlessunrealengine9467
    @boundlessunrealengine9467 3 года назад

    Thanks for the good lessons. How can I clone the created bluprints across the landscape if there are a lot of them, so as not to place them manually?

  • @ai.killed
    @ai.killed Год назад

    bro I am having some runtime errors in get relative rotation node, also I am in ue 5.2 any idea how to resolve it and due to it my needle is also not spinning.

  • @TheRoganClipper
    @TheRoganClipper 3 года назад

    EPIK!

  • @carlowisse
    @carlowisse 2 года назад

    My montage doesn't play, I see it firing. I already had a set up so I linked up the needed nodes in the state machine under a new state but that doesn't seem to work?

  • @svunzie
    @svunzie 2 года назад

    Once I make the AnimMontage, the animation goes back to the idle? How is that?

  • @TheTitosVodka
    @TheTitosVodka Год назад

    Can you do this in ue5.2 please

  • @TheRoganClipper
    @TheRoganClipper 3 года назад

    Hey matt, make a video on thirdperson bow!

  • @SafaAlkan
    @SafaAlkan 3 года назад +1

    That looks awesome! Thanks man

  • @destroyah3086
    @destroyah3086 3 года назад

    any way you could do a tutorial on how to make a counter attack?

  • @letterborneVods
    @letterborneVods 3 года назад

    A youtuber saying “you don’t have to watch the previous video” is equivalent to a salesperson being honest about how awful you look in those pants you want to buy from them

  • @AurelienGatineau
    @AurelienGatineau 3 года назад

    thank

  • @dwaynejackson5409
    @dwaynejackson5409 3 года назад

    Is there a way to make the compass point towards animals??

  • @azzeddindouakha3403
    @azzeddindouakha3403 15 часов назад

    jack sparrow thanks you

  • @AlbertonBeastmaster
    @AlbertonBeastmaster 3 года назад

    Great tutorial... another one to add to the game!

    • @MattAspland
      @MattAspland  3 года назад

      Thanks man, that's great to hear! :)

  • @Fooq
    @Fooq 3 года назад +1

    Fantastic Tutorial! I wonder if this could be utilised for some like motion detector thing like in Alien Isolation.

  • @siddharthpandey8532
    @siddharthpandey8532 3 года назад

    Sir please make video enter and exit button for android phone in unreal engine 4 please please sir please

  • @NishaYadav-be4hb
    @NishaYadav-be4hb 3 года назад

    Unreal engine 5 movement and every thing please please please

  • @doomexpert
    @doomexpert 3 года назад +1

    This tutorial gave me a pain in the ass. Watch out for this blueprint people. This blueprint gives My character movement issues when I walk straight it goes left. even when the childactor in category isnt even assigned.

    • @bennersftw2644
      @bennersftw2644 2 года назад

      Did you resolve this and if so how? I am unable to figure out how to fix this, driving me bananas! I have no clue what the source of this is, I've unhooked everything.
      EDIT: I ended up realizing it was the collision of the compass (or in my case, cell phone) that was interacting with my characters mesh. Change the collision on the compass so it doesn't interfere with the character mesh. That fixed it for me.

    • @doomexpert
      @doomexpert 2 года назад +1

      @@bennersftw2644 Yes it could be a collision setting bound to the character mesh. I deleted the compass and the problem was gone. I already discovered that 2 weeks after i posted this comment but didnt know sure if it was the collision

  • @BrikPlace
    @BrikPlace Год назад

    of course it doesnt fuckin work, the animation everytime i close the animation editor, it just resets to default.

  • @wawa_enjoyer
    @wawa_enjoyer 3 года назад +1

    Matt you alright?
    You don't sound good

    • @MattAspland
      @MattAspland  3 года назад +1

      I'm doing alright thank you man, I appreciate it :)

    • @wawa_enjoyer
      @wawa_enjoyer 3 года назад +1

      @@MattAspland no problem my man we're always here for you :)

  •  3 года назад

    You okay, man? Your voice seem sad.

    • @MattAspland
      @MattAspland  3 года назад +1

      I'm alright man, thank you for asking though :)

  • @amalshargabi6218
    @amalshargabi6218 3 года назад +3

    Hey matt, make a video on thirdperson bow!