How to Make a Simple Minimap in Unreal Engine 5

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  • Опубликовано: 27 ноя 2024

Комментарии • 138

  • @robertnalley
    @robertnalley 8 месяцев назад +3

    Hey! A minimap tutorial that actually works. Thank you.

  • @LoonasHusband
    @LoonasHusband 11 месяцев назад +3

    Another thing you can do for the player being seen on the minimap:
    So, just like what we did for the player indicator:
    Go to Rendering > Advanced. Instead of checking "Owner No See" check "Only Owner See". That way the player can see themselves, but the camera attached to the spring can not.

  • @Ruebler1
    @Ruebler1 Год назад +15

    Very useful feature and nice tutorial ^^ Your tutorials are exactly what I need

    • @GorkaGames
      @GorkaGames  Год назад

      thank you!! Im glad that you find them useful!

  • @Michichael
    @Michichael Год назад +3

    Much appreciated - this filled in some blanks of what I was trying to do with a rear view mirror. :)

  • @ziroAU
    @ziroAU Год назад +8

    awesome video as always! the thing i love most about your vids is you show us how to do the bare minimum we need, allowing for all sorts of customization or edits

    • @GorkaGames
      @GorkaGames  Год назад +1

      thank you man!! yeah exactly I always make my tutorials sraight to the point, and then each one can customize it and add what they like!

  • @lorna04
    @lorna04 Год назад +2

    Genuinely helping me so much with my uni work, your videos help me so much! Thank you!

  • @nandakishorsd6731
    @nandakishorsd6731 Год назад +7

    What about multiplayer mode? Will other players see that arrow sprite? If so how can we fix them?

  • @davidsky3536
    @davidsky3536 8 месяцев назад

    So clear and easy to follow. Fantastic work bro!

  • @akaragdollsvids
    @akaragdollsvids Год назад +1

    😃😃 LETS GO.. Really gona need in future

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 7 месяцев назад

    Gorka delivers as usual! P xx

  • @Rabbit14
    @Rabbit14 Год назад +1

    Awesome, saw tons of these tutorials and all where a mess on youtube.

    • @GorkaGames
      @GorkaGames  Год назад

      I`m glad that you find my one useful!!

  • @pubggame7264
    @pubggame7264 Год назад +1

    What a clean tutorial ❤

  • @MythAndMirage
    @MythAndMirage 7 месяцев назад

    Great video, particularly the portion regarding the sprites. Thank you!

  • @Opt4grunt
    @Opt4grunt 8 месяцев назад

    Awesome video, brother. I dont know if you know this, but you are teaching future developers. 👏

  • @xionnine
    @xionnine 3 дня назад

    Awesome, how would we do this with multiplayer?

  • @Rehd66
    @Rehd66 Год назад +3

    I’ve been struggling with unreal. Currently using Game Creator 2 on Unity, but you make Unreal seem doable to me

    • @GorkaGames
      @GorkaGames  Год назад +4

      Unreal engine is actually much simpler when you start to make things with it. I have been using Unity for a long time too, and I have to say that UE is much more powerful in my experience

  • @ORTyOW
    @ORTyOW Год назад +3

    Congrats on reaching 7k subs! 👍👍👍✨✨✨🎉🎉🎉

    • @GorkaGames
      @GorkaGames  Год назад +1

      thank you so much!! 💪 I really appreciate it!!

  • @liliamnycastrodominguez8393
    @liliamnycastrodominguez8393 4 дня назад

    great tutorial, i followed it to the letter and i got it just like the video but in my case it is not an open field, my game takes place in an indoor space with a ceiling and i need to see the internal layout. Is there a way to cut the ceiling for the minimap view?

  • @rystiya7262
    @rystiya7262 Год назад +2

    Thanks!

    • @GorkaGames
      @GorkaGames  Год назад +1

      Thank you so much!! I really appreciate it!! 🙏🙏

  • @monkeyvr1109
    @monkeyvr1109 Год назад +1

    Awesome video! By the way can you make a vid where you click on the mini map and it opens to full screen. Thanks

  • @AliBounds
    @AliBounds Год назад +1

    Awesome video glad I could locate it.

  • @juliustaniguchi
    @juliustaniguchi Год назад +1

    Thanks! Do you know how to set it so that this widget wouldn't show up on the start menu? (start menu on different level)

  • @sampsonarchibaldclaxton7872
    @sampsonarchibaldclaxton7872 Год назад +1

    Really strong! Thanks for the tutorial.

  • @lillebror7212
    @lillebror7212 Год назад +2

    nice vid super helpful

  • @DailyPaily
    @DailyPaily Год назад +1

    Easy, Thanks !

  • @dean_read
    @dean_read Год назад +1

    TAHT IS REALLY GOOD

  • @frictiongamestudio7217
    @frictiongamestudio7217 Год назад +2

    How about a series of remastering a game with its missions

    • @GorkaGames
      @GorkaGames  Год назад +1

      oh that would be cool actually! I will think about it, but it will demand a lot of time, but well see!

  • @orrigine7834
    @orrigine7834 12 дней назад

    Very nice tutorial ! I love it thanks !
    But one question, how do you make de "background" of the 3D world that is black and doesn't have texture to actually have one ? Because when I am close to the edges of my map, there is a black background with the message "Your scene contains a skydome mesh with a sky material but it does not cover that part of the screen"
    thanks !

  • @ResonanceRebirth
    @ResonanceRebirth Год назад +1

    Is there a way to add 'markers' on mini map?

  • @shakir0x00
    @shakir0x00 Год назад +2

    Thanks for the video 😍…… please make a course to teach c++ 😇

    • @GorkaGames
      @GorkaGames  Год назад +1

      my pleasure!! yeah I actually got a very basic beginner guide: ruclips.net/video/HNfpKFER2hI/видео.html But if you want I will make more!

  • @FD3N1
    @FD3N1 Год назад +2

    Thanks for the video 🤩 Can you make a tutorial about shooting and affecting enemies

    • @GorkaGames
      @GorkaGames  Год назад +1

      yeah man! I actually have a tutorial where I cover this on! ruclips.net/video/FehFMdsi7aA/видео.html

  • @dkulinertours3022
    @dkulinertours3022 Год назад

    Can you give an example of how to make name text in the maps section, floating text...

  • @Lawltutorial
    @Lawltutorial Год назад

    Greate Tutorial! That`s exactly what I need. Simple, Easy to Build by myself and well explained. Well Done!!

    • @Lawltutorial
      @Lawltutorial Год назад

      How to add icons and NPCs to show on our Minimap?

  • @shawnallbritton601
    @shawnallbritton601 8 месяцев назад +1

    When you jump around with the player it still shows the shadow on the minimap of the player mesh. Has anyone figured out how to make it so just the cursor and no the player itself is rending on the minimap?
    Great tutorial as well! Thank you

    • @TopsonNoble
      @TopsonNoble 16 дней назад

      In the Character Blueprint, select the character mesh component, go to the details panel and find the Rendering tab >>> Advanced tab >>> Enable 'Only Owner See', that way the character will not be visible in the Mini Map

  • @rikythebombera7386
    @rikythebombera7386 Год назад +2

    Hello, I just wanted to ask how you learnt to do all the things. I was searching for someone online to teach me, but I was wondering how you got this good.
    Sorry if I made mistakes I am italian :(

    • @GorkaGames
      @GorkaGames  Год назад +3

      I started with Unreal Engine 4 back in 2015 as a hobby and with tuorial. 2 years later I started in Unity and got a professor and made a few games including a comercial game etc until a year ago where I got back to UE. ANd from all that I learned through those 7 years well here I am!

  • @jacquecortez5014
    @jacquecortez5014 Год назад

    I couldn't figure out how to make my player indicator sprite transparent. I was just a arrow with black background as a square. But thank you so much. I have a mini-map.

  • @wolfiedgr8t
    @wolfiedgr8t Год назад +1

    Nice man 👍

  • @TF2Michal
    @TF2Michal Год назад

    Can you make work it in vehicle too? (Vehicle in and out tutorial what you make)

  • @alexpoc
    @alexpoc Год назад

    i'm interested in how to focus on owning player in a multiyplayer game scenario

  • @specops2925
    @specops2925 Год назад

    your videos help me so much! Thank you can u do for big map in widget

  • @jagolawgaming3377
    @jagolawgaming3377 10 месяцев назад

    great video just one issue, if you enter a building with a roof the minimap icon disappears becasue it can be seen through the ceiling, any solutions? thanks

    • @DevilFruitJourney
      @DevilFruitJourney 9 месяцев назад +1

      Maybe you neer to Check if something is under thr cam. If yes another camera which is inactive should be activated maybe nearer to thr Player. Just an idea.

  • @tamasfodor2312
    @tamasfodor2312 11 месяцев назад

    Amazing video thank you :D
    One question? How could I make the mini map circular?

    • @DantexProject
      @DantexProject 9 месяцев назад

      In your TextureRender Material set the Blend Mode to Translucent. Add RadialGradientExpontenial to the Opacity Input. Make TexCoord to the UVs, Make Two Paramteres and set them to 0.5 with an Append to the CenterPosition. Another Param also 0.5 to Radius and the last Param with Value of 100 to Density. Create Material Instance and use this in your widget. Now the map is Circular :)

  • @trucsetastuces9358
    @trucsetastuces9358 Год назад +1

    Thanks you a lot , you did a good job, +1 follower
    Edit - I was already following ^^

    • @GorkaGames
      @GorkaGames  Год назад

      haha thank you so much man!!

  • @xineva
    @xineva Год назад

    Hello. how to automatically rotate minimap with person. For example: If character turns left after that mini map should turn left too. Pls help

  • @DolzzDesign
    @DolzzDesign Год назад

    You rock!

  • @maniac0cj
    @maniac0cj 8 месяцев назад

    Nice video, P.S. when adding a sprite with Raytracing enabled will crash UE. :( no fix as yet

  • @Birdscolony211
    @Birdscolony211 5 месяцев назад +1

    How can I highlight the target kn the minimap? I have some targets in my game where player need to shoot the target in order to win so i want to highlight the location of the targets that where they are located

  • @fios4528
    @fios4528 Год назад +1

    Do you have any ideas for how we could do a minimap when underground? In this implementation the roof would obscure the camera

    • @AvB.83
      @AvB.83 Год назад

      Not sure about full underground and I have yet to try that, but at about 08:58 he sets the arrow to "Owner not see", which he uses to make the arrow visible for the minimap camera, but invisible for the player. But directly under that option there is a "ONLY owner see" option which I imagine could work with relatively simple indoor/underground maps where you would set the ceiling to "only owner see", thus making it visible for the player, but invisible for the minimap camera.
      Again, I have not tried that yet, I don't even know if static meshes have that option as well or if it is only for sprites, but in my mind that sounds like it might work. If it does: for multiple stories of indoor enviroment you might have to switch that on/off via script according to what level your player is on.

    • @MrSmashmasterk
      @MrSmashmasterk Год назад

      Try duplicating the materials on your obstructive objects like walls, and then clicking off the two sided option within the duplicated materials. Then apply the duplicated materials to your objects that you want the camera to see through.

  • @moisi4846
    @moisi4846 Год назад +1

    Can you do pls a escape room tutorial I really need that for my school project

    • @GorkaGames
      @GorkaGames  Год назад

      yeah absolutely, i will note it down

  • @PokeAmp
    @PokeAmp 5 месяцев назад +1

    how do i make it round not square ?

  • @sofiayanezperteagudo5380
    @sofiayanezperteagudo5380 Год назад

    Great thank you so much! The heigh of the spring arm seems to be capped at -70, do you know how to even get a higher view ?

    • @BluboxBattleSquad
      @BluboxBattleSquad 5 месяцев назад

      I think you can only change by the Ortho Width of the camera itself, not the spring arm length

  • @kartiksaini-xn6ke
    @kartiksaini-xn6ke Год назад

    I love your tutorials and have learnt a lot from you. Can you please create a tutorial for a car racing game? 😄

    • @GorkaGames
      @GorkaGames  Год назад +1

      thanks and I`m glad that you are learning!! Yeah absolutely i will note it down. Any especial similar games in mind, like super mario, need for speed etc?

    • @kartiksaini-xn6ke
      @kartiksaini-xn6ke Год назад

      @@GorkaGames Need for speed

  • @diogoferreiramariano6105
    @diogoferreiramariano6105 11 месяцев назад

    Obrigado, Parabens

  • @katharsis2449
    @katharsis2449 Год назад

    Hi great and simple tutorial i was wondering how can i add icons for enemies to show on the minimap?

  • @wolfwirestudios
    @wolfwirestudios 5 месяцев назад +1

    Doesn't show up in packaged game for some reason.

  • @alandunaway3000
    @alandunaway3000 2 месяца назад

    WHen you select User Interface, the output doesn't have any nodes.

  • @Viiner78
    @Viiner78 2 месяца назад

    I am trying to do the same with a car game, but every time I go into the event graph, it is just empty. How can I fix that?

  • @creakyvibez000
    @creakyvibez000 Месяц назад

    There is no user interface blend for the material in 5.4, what do i do now?

  • @jiggyspice6809
    @jiggyspice6809 Год назад

    Does this work for multiplayer?

  • @purplepanzer4851
    @purplepanzer4851 Год назад

    smart dude

  • @Sachinunreal
    @Sachinunreal 6 месяцев назад

    How will it work for multiplayer?

  • @stormrungaming
    @stormrungaming 4 месяца назад

    Is there a way to hide the players shadow on only this camera? Note: I turned off dynamic shadows on the mini map camera and it took away all shadows on that 1 camera view. it looks nicer and give better performance too.

  • @cgtesports5793
    @cgtesports5793 Год назад +2

    Hey when I go to chance the sprite material and search “sprite” nothing pops up what did I do wrong?

    • @alraffa5090
      @alraffa5090 2 месяца назад

      Did you convert your static mesh into a Sprite ? right click your static mesh and convert it.

  • @gatheringmatter4289
    @gatheringmatter4289 Год назад

    Could you do a tutorial on map waypoints? Like if I put a sprite over an object, it will show up on the map, but how do I make it to where the sprite will be on the edge of the minimap until I get close enough? Thanks :)

  • @FPChris
    @FPChris Год назад

    Is there a way to real time grab the entire open world map for fast travel?

  • @callatogames
    @callatogames Год назад

    I have 2 camera’s attached to my pawn, with 2 different spring arms. First one is main camera, second one is “SceneCaptureComponent2D” for Radar Camera. I want to see my enemies paper sprite components from the radar camera but not from the main camera. Is it possible with using blueprint only? How can i make the logic? Both cameras should work at the same time.
    Thanks for any help…

  • @fareed7786
    @fareed7786 Год назад

    Amazing tutorial ! I'm having a slight issue where my game starts with a cinematic camera animation over the player and that camera can see the sprite icon. The other camera that I use for drone mode can see the sprite icon too. How do I make the sprite icon disappear in my other cameras?

  • @MrSmashmasterk
    @MrSmashmasterk Год назад

    I have no idea why but my minimap is invisible. Things like sphere collisions will be displayed on it though. I am clueless!

  • @CTRLsway
    @CTRLsway 6 месяцев назад

    How can i get the minimap to rotate with the owner camera ?

  • @rifat.ahammed
    @rifat.ahammed Год назад

    great

  • @moderngamer7267
    @moderngamer7267 Год назад +13

    Easy solution, but performance is dead, scene will be rendered from two different cameras, fps gets divided by 2.

  • @CyberiaWu
    @CyberiaWu 11 месяцев назад

    Hi,
    Thank you for this video. I have a question, how to hide the indicator because I have other cameras in the levels and we see the indicator. "Hidden in game" cannot be used otherwise the indicator is no longer visible on the map. Do you have a solution please?

    • @CyberiaWu
      @CyberiaWu 11 месяцев назад

      I found it, you have to check it out : "visible in scene capture only.

    • @robert.lafferty
      @robert.lafferty 9 месяцев назад +1

      Thank you for sharing @@CyberiaWu ! I was trying to figure out how to hide other indicators in a multiplayer game (not sure if that's the same use case you were asking about). Your tip helped solve that! Thanks!

    • @CyberiaWu
      @CyberiaWu 9 месяцев назад

      It's great if it unblocked you@@robert.lafferty

  • @Ethan348
    @Ethan348 Год назад +1

    Yo! The minimap works perfectly for me.
    However, I'm having issues with the main menu itself.
    So when I start the game from the Main Menu, the minimap loads there as well.
    I'm a total novice so I don't exactly know what to do.
    Your help would be appreciated.
    UPDATE: I added the mini-map via the Level Blueprint. Doesn't seem to mess with my main menu anymore.

    • @GorkaGames
      @GorkaGames  Год назад

      great to know that you managed to solve it. So I gues that you where spawning your character in the main menu level too? What i suggest is to create a new game mode and new empty character

    • @Ethan348
      @Ethan348 Год назад

      @@GorkaGames Yeah, I'll try to figure things out the more I work on Unreal, I'm really very inexperienced as of now.

  • @HoodieGreg
    @HoodieGreg Год назад +1

    When I do this in a First Person gametype, the sprite moves with the first person camera. Is there a solution to this to anchor the sprite to make it stay positioned above the player?
    Edit: I have fixed it, instead of having the sprite as a child to the mesh in 1st person, child it to the capsule. It works the same and there's no issues when looking!

    • @GorkaGames
      @GorkaGames  Год назад +1

      yeah try to re-parent the sprite by moving it outside of the camera and mesh components and just place it inside the capsule parent

    • @HoodieGreg
      @HoodieGreg Год назад +2

      @@GorkaGames haha I figured it out, I appreciate the help!

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 9 месяцев назад

    the problem with this is that sprite does not work with raytrace. in my case I can not disable it. what would be a solution for that? I have tried with a widget instead, everything seems fine in editor, but in play mode the texture does not update. the arrow is stuck in the start position. Also in my case im not using a springarm, I have the camera projecting from high up in 000 coordinates.

  • @stevematkin4413
    @stevematkin4413 7 месяцев назад

    what is the sprite texture size? my ue5 keeps on crashing when I add the sprite image in the viewport

  • @chinccw4529
    @chinccw4529 Год назад +1

    my Minimap Became very dark in some places, i tried to mess with manual exposure settings in the MinimapCamera to give more brightness but it doesn't do anything.

    • @GorkaGames
      @GorkaGames  Год назад

      yeah.. depending on the scene it might get affected by lighting. I would suggest to create a simple post process material to the camera

    • @chinccw4529
      @chinccw4529 Год назад

      @@GorkaGames i tried but it still didn't affect anything, not sure how it works. anyway, i fixed it by changing Capture Source to BaseColor In RGB.

  • @kiddskate12
    @kiddskate12 Год назад

    Hello i am not sure how to implement the minimap while having the start menu on another menu. for me it isnt working and i do not see the mini map

  • @sampsonarchibaldclaxton7872
    @sampsonarchibaldclaxton7872 Год назад +1

    If I try to apply this to enemies, what do I need to do to only show the enemy sprite in the minimap and not over the enemy's head?

    • @GorkaGames
      @GorkaGames  Год назад +1

      you would need add the sprite into the enemies head and then just mark the spirte as "owner no see. This is the only workaround that doesnt involve custom render shaders

    • @sampsonarchibaldclaxton7872
      @sampsonarchibaldclaxton7872 Год назад

      @@GorkaGames that was my initial thought, but it still appeared in the game.

  • @magegames6202
    @magegames6202 5 месяцев назад

    do you have one for a world map like in a widget that would just show the whole map

  • @joshknight2463
    @joshknight2463 3 месяца назад

    Not sure why but this breaks when I build

  • @violenttriangles
    @violenttriangles Год назад

    Turn off the character in the second camera, you don't want to be rendering all that in so few fragments.

  • @dokankaymaz9142
    @dokankaymaz9142 Месяц назад

    In 4:38, it's not work for me. How ? Thanks

  • @naruto102030100
    @naruto102030100 3 месяца назад +1

    This is not a tutorial. This is a hack. You used such an inefficient way to achieve this and those learning from it will likely also mess up their projects as well. Please try to make more educational videos where you help devs with such aspects

  • @tk1l1284
    @tk1l1284 Год назад

    This solution is too much expensive for the performance. It literally cuts FPS in a half. I had 130, and now with minimap its 60-70 on an empty level.

    • @tk1l1284
      @tk1l1284 Год назад

      @@TrippyPixels im using ssr, rtx is disabled

    • @uavisionx
      @uavisionx Год назад

      just seeing this now and pretty sure u prob found a solution but if not, go into your pawn with the scenecapturecomponent and click the component. In the details search, type "flags" and uncheck all the unnecessary flags. Also make sure, the "capture every frame" option is unchecked.

  • @andrzejmnich1285
    @andrzejmnich1285 Год назад

    Good that it's named "Simple Minimap". This way of implementing is really bad. You render everything 2 times so you're putting a heavy load on your graphics card.

    • @GorkaGames
      @GorkaGames  Год назад

      it is named "Simple" because of the process itself of making it, actually optimizing it would imply making the tutorial much harder, which would still be a simple one

    • @andrzejmnich1285
      @andrzejmnich1285 Год назад +1

      @@GorkaGames Not really. There are more way's of making a minimap system and they aren't hard to implement. Most advanced minimaps on RUclips are overcomplicated because some people don't know Unreal Engine good enough. And every simple minimaps tutorial is just a duplicate of another tutorial. They even don't add anything new to the other tutorials. That's just sad.

  • @moisi4846
    @moisi4846 Год назад +2

    first