How to Make a Simple Minimap in Unreal Engine 5

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  • Опубликовано: 7 фев 2025
  • Hello guys, in this quick and simple tutorial we are going to learn how to make a Minimap in Unreal Engine 5
    ↪️Check out awesome Unreal Engine courses: bit.ly/GorkaGa...
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Комментарии • 149

  • @Jigarita
    @Jigarita 9 дней назад

    I swear, every time I go look for something I want to do in Unreal Engine, one of your videos is exactly what I am looking to do! They are great. The one suggestion I have for you is to use Tools -> Debug -> Widget Reflector -> And update Application Scale to make it easier to follow your videos.

  • @robertnalley
    @robertnalley 11 месяцев назад +6

    Hey! A minimap tutorial that actually works. Thank you.

  • @rystiya7262
    @rystiya7262 Год назад +2

    Thanks!

    • @GorkaGames
      @GorkaGames  Год назад +1

      Thank you so much!! I really appreciate it!! 🙏🙏

  • @JasonBristol
    @JasonBristol 2 месяца назад +3

    Thanks! Instead of checking "owner no see" you can check "visible in scene capture only" instead

  • @ziroAU
    @ziroAU 2 года назад +9

    awesome video as always! the thing i love most about your vids is you show us how to do the bare minimum we need, allowing for all sorts of customization or edits

    • @GorkaGames
      @GorkaGames  2 года назад +1

      thank you man!! yeah exactly I always make my tutorials sraight to the point, and then each one can customize it and add what they like!

  • @Ruebler1
    @Ruebler1 2 года назад +15

    Very useful feature and nice tutorial ^^ Your tutorials are exactly what I need

    • @GorkaGames
      @GorkaGames  2 года назад

      thank you!! Im glad that you find them useful!

  • @davidsky3536
    @davidsky3536 11 месяцев назад

    So clear and easy to follow. Fantastic work bro!

  • @lorna04
    @lorna04 Год назад +2

    Genuinely helping me so much with my uni work, your videos help me so much! Thank you!

  • @Michichael
    @Michichael 2 года назад +3

    Much appreciated - this filled in some blanks of what I was trying to do with a rear view mirror. :)

  • @epic-quest-tales
    @epic-quest-tales 2 месяца назад +1

    If you have problems with the scene capture camera losing the arrow indicators for the player and the enemies when enemies come close to the player capsule,the culprit is the spring arm, since it moves the camera,the workaround is not to use it at all, just parent the camera to the top of the player mesh.

    • @dietz33
      @dietz33 15 дней назад +1

      or remove collision test in the spring arm , cause when u bind the camera to the mesh it changes north ,east , etc ...

  • @nandakishorsd6731
    @nandakishorsd6731 2 года назад +7

    What about multiplayer mode? Will other players see that arrow sprite? If so how can we fix them?

  • @Femaleko
    @Femaleko 2 года назад +1

    😃😃 LETS GO.. Really gona need in future

  • @LoonasHusband
    @LoonasHusband Год назад +3

    Another thing you can do for the player being seen on the minimap:
    So, just like what we did for the player indicator:
    Go to Rendering > Advanced. Instead of checking "Owner No See" check "Only Owner See". That way the player can see themselves, but the camera attached to the spring can not.

  • @stormrungaming
    @stormrungaming 6 месяцев назад +3

    Is there a way to hide the players shadow on only this camera? Note: I turned off dynamic shadows on the mini map camera and it took away all shadows on that 1 camera view. it looks nicer and give better performance too.

  • @creakyvibez000
    @creakyvibez000 4 месяца назад +1

    There is no user interface blend for the material in 5.4, what do i do now?

  • @Opt4grunt
    @Opt4grunt 10 месяцев назад

    Awesome video, brother. I dont know if you know this, but you are teaching future developers. 👏

  • @dkulinertours3022
    @dkulinertours3022 Год назад

    Can you give an example of how to make name text in the maps section, floating text...

  • @Rabbit14
    @Rabbit14 2 года назад +1

    Awesome, saw tons of these tutorials and all where a mess on youtube.

    • @GorkaGames
      @GorkaGames  2 года назад

      I`m glad that you find my one useful!!

  • @liliamnycastrodominguez8393
    @liliamnycastrodominguez8393 2 месяца назад

    great tutorial, i followed it to the letter and i got it just like the video but in my case it is not an open field, my game takes place in an indoor space with a ceiling and i need to see the internal layout. Is there a way to cut the ceiling for the minimap view?

  • @ORTyOW
    @ORTyOW 2 года назад +3

    Congrats on reaching 7k subs! 👍👍👍✨✨✨🎉🎉🎉

    • @GorkaGames
      @GorkaGames  2 года назад +1

      thank you so much!! 💪 I really appreciate it!!

  • @Birdscolony211
    @Birdscolony211 8 месяцев назад +1

    How can I highlight the target kn the minimap? I have some targets in my game where player need to shoot the target in order to win so i want to highlight the location of the targets that where they are located

  • @MythAndMirage
    @MythAndMirage 9 месяцев назад

    Great video, particularly the portion regarding the sprites. Thank you!

  • @shawnallbritton601
    @shawnallbritton601 11 месяцев назад +2

    When you jump around with the player it still shows the shadow on the minimap of the player mesh. Has anyone figured out how to make it so just the cursor and no the player itself is rending on the minimap?
    Great tutorial as well! Thank you

    • @TopsonNoble
      @TopsonNoble 2 месяца назад +1

      In the Character Blueprint, select the character mesh component, go to the details panel and find the Rendering tab >>> Advanced tab >>> Enable 'Only Owner See', that way the character will not be visible in the Mini Map

    • @Native_Creation
      @Native_Creation Месяц назад

      @@TopsonNoble main issue is that any child classes from character will also be invisible

  • @Rehd66
    @Rehd66 2 года назад +3

    I’ve been struggling with unreal. Currently using Game Creator 2 on Unity, but you make Unreal seem doable to me

    • @GorkaGames
      @GorkaGames  2 года назад +4

      Unreal engine is actually much simpler when you start to make things with it. I have been using Unity for a long time too, and I have to say that UE is much more powerful in my experience

  • @pubggame7264
    @pubggame7264 Год назад +1

    What a clean tutorial ❤

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 9 месяцев назад

    Gorka delivers as usual! P xx

  • @juliustaniguchi
    @juliustaniguchi Год назад +1

    Thanks! Do you know how to set it so that this widget wouldn't show up on the start menu? (start menu on different level)

  • @xionnine
    @xionnine 2 месяца назад

    Awesome, how would we do this with multiplayer?

  • @monkeyvr1109
    @monkeyvr1109 Год назад +1

    Awesome video! By the way can you make a vid where you click on the mini map and it opens to full screen. Thanks

  • @ResonanceRebirth
    @ResonanceRebirth Год назад +1

    Is there a way to add 'markers' on mini map?

  • @orrigine7834
    @orrigine7834 2 месяца назад

    Very nice tutorial ! I love it thanks !
    But one question, how do you make de "background" of the 3D world that is black and doesn't have texture to actually have one ? Because when I am close to the edges of my map, there is a black background with the message "Your scene contains a skydome mesh with a sky material but it does not cover that part of the screen"
    thanks !

  • @sampsonarchibaldclaxton7872
    @sampsonarchibaldclaxton7872 2 года назад +1

    Really strong! Thanks for the tutorial.

  • @AliBounds
    @AliBounds 2 года назад +1

    Awesome video glad I could locate it.

  • @dean_read
    @dean_read 2 года назад +1

    TAHT IS REALLY GOOD

  • @lillebror7212
    @lillebror7212 2 года назад +2

    nice vid super helpful

  • @fenyxfirepower4441
    @fenyxfirepower4441 19 дней назад

    i have main menu. and when i start the game the minimap its visible in the main menu. how can i fix that

  • @Lawltutorial
    @Lawltutorial Год назад

    Greate Tutorial! That`s exactly what I need. Simple, Easy to Build by myself and well explained. Well Done!!

    • @Lawltutorial
      @Lawltutorial Год назад

      How to add icons and NPCs to show on our Minimap?

  • @CTRLSWAY
    @CTRLSWAY 8 месяцев назад

    How can i get the minimap to rotate with the owner camera ?

  • @shakir0x00
    @shakir0x00 2 года назад +2

    Thanks for the video 😍…… please make a course to teach c++ 😇

    • @GorkaGames
      @GorkaGames  2 года назад +1

      my pleasure!! yeah I actually got a very basic beginner guide: ruclips.net/video/HNfpKFER2hI/видео.html But if you want I will make more!

  • @ethantatum7315
    @ethantatum7315 24 дня назад

    bro, i cant find a green arrow with a translucent background for the player indicator. Does anyone know what I should do

  • @jagolawgaming3377
    @jagolawgaming3377 Год назад

    great video just one issue, if you enter a building with a roof the minimap icon disappears becasue it can be seen through the ceiling, any solutions? thanks

    • @DevilFruitJourney
      @DevilFruitJourney Год назад +1

      Maybe you neer to Check if something is under thr cam. If yes another camera which is inactive should be activated maybe nearer to thr Player. Just an idea.

  • @DailyPaily
    @DailyPaily 2 года назад +1

    Easy, Thanks !

  • @frictiongamestudio7217
    @frictiongamestudio7217 2 года назад +2

    How about a series of remastering a game with its missions

    • @GorkaGames
      @GorkaGames  2 года назад +1

      oh that would be cool actually! I will think about it, but it will demand a lot of time, but well see!

  • @alexpoc
    @alexpoc Год назад

    i'm interested in how to focus on owning player in a multiyplayer game scenario

  • @wolfiedgr8t
    @wolfiedgr8t 2 года назад +1

    Nice man 👍

  • @rikythebombera7386
    @rikythebombera7386 2 года назад +2

    Hello, I just wanted to ask how you learnt to do all the things. I was searching for someone online to teach me, but I was wondering how you got this good.
    Sorry if I made mistakes I am italian :(

    • @GorkaGames
      @GorkaGames  2 года назад +3

      I started with Unreal Engine 4 back in 2015 as a hobby and with tuorial. 2 years later I started in Unity and got a professor and made a few games including a comercial game etc until a year ago where I got back to UE. ANd from all that I learned through those 7 years well here I am!

  • @TF2Michal
    @TF2Michal Год назад

    Can you make work it in vehicle too? (Vehicle in and out tutorial what you make)

  • @magegames6202
    @magegames6202 8 месяцев назад

    do you have one for a world map like in a widget that would just show the whole map

  • @Viiner78
    @Viiner78 5 месяцев назад

    I am trying to do the same with a car game, but every time I go into the event graph, it is just empty. How can I fix that?

  • @FD3N1
    @FD3N1 2 года назад +2

    Thanks for the video 🤩 Can you make a tutorial about shooting and affecting enemies

    • @GorkaGames
      @GorkaGames  2 года назад +1

      yeah man! I actually have a tutorial where I cover this on! ruclips.net/video/FehFMdsi7aA/видео.html

  • @fios4528
    @fios4528 2 года назад +1

    Do you have any ideas for how we could do a minimap when underground? In this implementation the roof would obscure the camera

    • @AvB.83
      @AvB.83 2 года назад +1

      Not sure about full underground and I have yet to try that, but at about 08:58 he sets the arrow to "Owner not see", which he uses to make the arrow visible for the minimap camera, but invisible for the player. But directly under that option there is a "ONLY owner see" option which I imagine could work with relatively simple indoor/underground maps where you would set the ceiling to "only owner see", thus making it visible for the player, but invisible for the minimap camera.
      Again, I have not tried that yet, I don't even know if static meshes have that option as well or if it is only for sprites, but in my mind that sounds like it might work. If it does: for multiple stories of indoor enviroment you might have to switch that on/off via script according to what level your player is on.

    • @MrSmashmasterk
      @MrSmashmasterk Год назад +1

      Try duplicating the materials on your obstructive objects like walls, and then clicking off the two sided option within the duplicated materials. Then apply the duplicated materials to your objects that you want the camera to see through.

  • @tamasfodor2312
    @tamasfodor2312 Год назад

    Amazing video thank you :D
    One question? How could I make the mini map circular?

    • @DantexProject
      @DantexProject Год назад

      In your TextureRender Material set the Blend Mode to Translucent. Add RadialGradientExpontenial to the Opacity Input. Make TexCoord to the UVs, Make Two Paramteres and set them to 0.5 with an Append to the CenterPosition. Another Param also 0.5 to Radius and the last Param with Value of 100 to Density. Create Material Instance and use this in your widget. Now the map is Circular :)

  • @kiddskate12
    @kiddskate12 2 года назад

    Hello i am not sure how to implement the minimap while having the start menu on another menu. for me it isnt working and i do not see the mini map

  • @stevematkin4413
    @stevematkin4413 10 месяцев назад

    what is the sprite texture size? my ue5 keeps on crashing when I add the sprite image in the viewport

  • @specops2925
    @specops2925 Год назад

    your videos help me so much! Thank you can u do for big map in widget

  • @alandunaway3000
    @alandunaway3000 4 месяца назад

    WHen you select User Interface, the output doesn't have any nodes.

  • @sofiayanezperteagudo5380
    @sofiayanezperteagudo5380 Год назад

    Great thank you so much! The heigh of the spring arm seems to be capped at -70, do you know how to even get a higher view ?

    • @BluboxBattleSquad
      @BluboxBattleSquad 8 месяцев назад

      I think you can only change by the Ortho Width of the camera itself, not the spring arm length

  • @donoparadiseYT
    @donoparadiseYT 2 года назад +2

    Hey when I go to chance the sprite material and search “sprite” nothing pops up what did I do wrong?

    • @alraffa5090
      @alraffa5090 5 месяцев назад

      Did you convert your static mesh into a Sprite ? right click your static mesh and convert it.

  • @xineva
    @xineva Год назад

    Hello. how to automatically rotate minimap with person. For example: If character turns left after that mini map should turn left too. Pls help

  • @Sachinunreal
    @Sachinunreal 9 месяцев назад

    How will it work for multiplayer?

  • @katharsis2449
    @katharsis2449 Год назад

    Hi great and simple tutorial i was wondering how can i add icons for enemies to show on the minimap?

  • @FPChris
    @FPChris Год назад

    Is there a way to real time grab the entire open world map for fast travel?

  • @MrSmashmasterk
    @MrSmashmasterk Год назад

    I have no idea why but my minimap is invisible. Things like sphere collisions will be displayed on it though. I am clueless!

  • @wolfwirestudios
    @wolfwirestudios 7 месяцев назад +1

    Doesn't show up in packaged game for some reason.

  • @maniac0cj
    @maniac0cj 10 месяцев назад

    Nice video, P.S. when adding a sprite with Raytracing enabled will crash UE. :( no fix as yet

  • @kartiksaini-xn6ke
    @kartiksaini-xn6ke 2 года назад

    I love your tutorials and have learnt a lot from you. Can you please create a tutorial for a car racing game? 😄

    • @GorkaGames
      @GorkaGames  2 года назад +1

      thanks and I`m glad that you are learning!! Yeah absolutely i will note it down. Any especial similar games in mind, like super mario, need for speed etc?

    • @kartiksaini-xn6ke
      @kartiksaini-xn6ke 2 года назад

      @@GorkaGames Need for speed

  • @trucsetastuces9358
    @trucsetastuces9358 2 года назад +1

    Thanks you a lot , you did a good job, +1 follower
    Edit - I was already following ^^

    • @GorkaGames
      @GorkaGames  2 года назад

      haha thank you so much man!!

  • @sampsonarchibaldclaxton7872
    @sampsonarchibaldclaxton7872 2 года назад +1

    If I try to apply this to enemies, what do I need to do to only show the enemy sprite in the minimap and not over the enemy's head?

    • @GorkaGames
      @GorkaGames  2 года назад +1

      you would need add the sprite into the enemies head and then just mark the spirte as "owner no see. This is the only workaround that doesnt involve custom render shaders

    • @sampsonarchibaldclaxton7872
      @sampsonarchibaldclaxton7872 2 года назад

      @@GorkaGames that was my initial thought, but it still appeared in the game.

  • @DolzzDesign
    @DolzzDesign Год назад

    You rock!

  • @CyberWu-i1m
    @CyberWu-i1m Год назад

    Hi,
    Thank you for this video. I have a question, how to hide the indicator because I have other cameras in the levels and we see the indicator. "Hidden in game" cannot be used otherwise the indicator is no longer visible on the map. Do you have a solution please?

    • @CyberWu-i1m
      @CyberWu-i1m Год назад

      I found it, you have to check it out : "visible in scene capture only.

    • @robert.lafferty
      @robert.lafferty Год назад +1

      Thank you for sharing @@CyberWu-i1m ! I was trying to figure out how to hide other indicators in a multiplayer game (not sure if that's the same use case you were asking about). Your tip helped solve that! Thanks!

    • @CyberWu-i1m
      @CyberWu-i1m 11 месяцев назад

      It's great if it unblocked you@@robert.lafferty

  • @gatheringmatter4289
    @gatheringmatter4289 Год назад

    Could you do a tutorial on map waypoints? Like if I put a sprite over an object, it will show up on the map, but how do I make it to where the sprite will be on the edge of the minimap until I get close enough? Thanks :)

  • @moisi4846
    @moisi4846 2 года назад +1

    Can you do pls a escape room tutorial I really need that for my school project

    • @GorkaGames
      @GorkaGames  2 года назад

      yeah absolutely, i will note it down

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 11 месяцев назад

    the problem with this is that sprite does not work with raytrace. in my case I can not disable it. what would be a solution for that? I have tried with a widget instead, everything seems fine in editor, but in play mode the texture does not update. the arrow is stuck in the start position. Also in my case im not using a springarm, I have the camera projecting from high up in 000 coordinates.

  • @fareed7786
    @fareed7786 Год назад

    Amazing tutorial ! I'm having a slight issue where my game starts with a cinematic camera animation over the player and that camera can see the sprite icon. The other camera that I use for drone mode can see the sprite icon too. How do I make the sprite icon disappear in my other cameras?

  • @diogoferreiramariano6105
    @diogoferreiramariano6105 Год назад

    Obrigado, Parabens

  • @PokeAmp
    @PokeAmp 7 месяцев назад +1

    how do i make it round not square ?

    • @Native_Creation
      @Native_Creation Месяц назад

      You'd have to go into the material and you can mask it out, or you can make it a rounded Square in the Widget and set the Blend mode to translucent in the material (setting Alpha to opacity)

  • @chinccw4529
    @chinccw4529 2 года назад +1

    my Minimap Became very dark in some places, i tried to mess with manual exposure settings in the MinimapCamera to give more brightness but it doesn't do anything.

    • @GorkaGames
      @GorkaGames  2 года назад

      yeah.. depending on the scene it might get affected by lighting. I would suggest to create a simple post process material to the camera

    • @chinccw4529
      @chinccw4529 2 года назад

      @@GorkaGames i tried but it still didn't affect anything, not sure how it works. anyway, i fixed it by changing Capture Source to BaseColor In RGB.

  • @callatogames
    @callatogames Год назад

    I have 2 camera’s attached to my pawn, with 2 different spring arms. First one is main camera, second one is “SceneCaptureComponent2D” for Radar Camera. I want to see my enemies paper sprite components from the radar camera but not from the main camera. Is it possible with using blueprint only? How can i make the logic? Both cameras should work at the same time.
    Thanks for any help…

  • @jiggyspice6809
    @jiggyspice6809 Год назад

    Does this work for multiplayer?

  • @jacquecortez5014
    @jacquecortez5014 Год назад

    I couldn't figure out how to make my player indicator sprite transparent. I was just a arrow with black background as a square. But thank you so much. I have a mini-map.

  • @dokankaymaz9142
    @dokankaymaz9142 4 месяца назад

    In 4:38, it's not work for me. How ? Thanks

  • @HoodieGreg
    @HoodieGreg 2 года назад +1

    When I do this in a First Person gametype, the sprite moves with the first person camera. Is there a solution to this to anchor the sprite to make it stay positioned above the player?
    Edit: I have fixed it, instead of having the sprite as a child to the mesh in 1st person, child it to the capsule. It works the same and there's no issues when looking!

    • @GorkaGames
      @GorkaGames  2 года назад +1

      yeah try to re-parent the sprite by moving it outside of the camera and mesh components and just place it inside the capsule parent

    • @HoodieGreg
      @HoodieGreg 2 года назад +2

      @@GorkaGames haha I figured it out, I appreciate the help!

  • @moderngamer7267
    @moderngamer7267 Год назад +21

    Easy solution, but performance is dead, scene will be rendered from two different cameras, fps gets divided by 2.

  • @Ethan348
    @Ethan348 2 года назад +1

    Yo! The minimap works perfectly for me.
    However, I'm having issues with the main menu itself.
    So when I start the game from the Main Menu, the minimap loads there as well.
    I'm a total novice so I don't exactly know what to do.
    Your help would be appreciated.
    UPDATE: I added the mini-map via the Level Blueprint. Doesn't seem to mess with my main menu anymore.

    • @GorkaGames
      @GorkaGames  2 года назад

      great to know that you managed to solve it. So I gues that you where spawning your character in the main menu level too? What i suggest is to create a new game mode and new empty character

    • @Ethan348
      @Ethan348 2 года назад

      @@GorkaGames Yeah, I'll try to figure things out the more I work on Unreal, I'm really very inexperienced as of now.

  • @purplepanzer4851
    @purplepanzer4851 Год назад

    smart dude

  • @rifat.ahammed
    @rifat.ahammed Год назад

    great

  • @joshknight2463
    @joshknight2463 6 месяцев назад

    Not sure why but this breaks when I build

  • @violenttriangles
    @violenttriangles Год назад

    Turn off the character in the second camera, you don't want to be rendering all that in so few fragments.

  • @ahmetselcuk1400
    @ahmetselcuk1400 Месяц назад

    herkese unreal engineyi en ince detayına kadar kullanabilme dilerim

  • @naruto102030100
    @naruto102030100 6 месяцев назад +1

    This is not a tutorial. This is a hack. You used such an inefficient way to achieve this and those learning from it will likely also mess up their projects as well. Please try to make more educational videos where you help devs with such aspects

    • @fab65400
      @fab65400 12 дней назад

      do better ;)

  • @plooshka1284
    @plooshka1284 Год назад

    This solution is too much expensive for the performance. It literally cuts FPS in a half. I had 130, and now with minimap its 60-70 on an empty level.

    • @plooshka1284
      @plooshka1284 Год назад

      @@TrippyPixels im using ssr, rtx is disabled

    • @uavisionx
      @uavisionx Год назад

      just seeing this now and pretty sure u prob found a solution but if not, go into your pawn with the scenecapturecomponent and click the component. In the details search, type "flags" and uncheck all the unnecessary flags. Also make sure, the "capture every frame" option is unchecked.

  • @andrzejmnich1285
    @andrzejmnich1285 2 года назад

    Good that it's named "Simple Minimap". This way of implementing is really bad. You render everything 2 times so you're putting a heavy load on your graphics card.

    • @GorkaGames
      @GorkaGames  2 года назад

      it is named "Simple" because of the process itself of making it, actually optimizing it would imply making the tutorial much harder, which would still be a simple one

    • @andrzejmnich1285
      @andrzejmnich1285 2 года назад +1

      @@GorkaGames Not really. There are more way's of making a minimap system and they aren't hard to implement. Most advanced minimaps on RUclips are overcomplicated because some people don't know Unreal Engine good enough. And every simple minimaps tutorial is just a duplicate of another tutorial. They even don't add anything new to the other tutorials. That's just sad.

  • @moisi4846
    @moisi4846 2 года назад +2

    first