Why the Sherman is Awesome in Lancer Rpg
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- Опубликовано: 23 июл 2024
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In a game where you can play an invisible Drake or a flying melee Barbarossa, there really is no way to play the game "wrong". But if you play a Sherman frame without Nuclear Cavalier, you are definitly doing something wrong (woe, fuel rod upon yee).
Also on that note, you cannot fire a superheavy and Barrage with Asura because you have to take the Barrage action to fire a Superheavy in the first place. What you could do is Tachyon Lance into Laser Rifle Skirmish into Redundant Systems into regular movement to deal a metric ton of damage and be save at the end of your turn
"Woe, fuel rod upon yee" is my new battle cry.
The Sherman is elegantly designed to play nuclear chicken and laugh at meltdowns. Especially with the HA core bonuses. Pick your favorite 4 and have a blast while avoiding being a blast.
I appreciate you talking about all these mechs my man!
I’m very new to Lancer and this helps a lot
You mentioned that some systems that might benefit from receiving heat. The smokestack heat sink from the kidd licence might benefit from this but would lead to the Sherman not receiving the heat. But it could be used to overload the heat sink really quickly to make it explode.
Sherman is just a good sturdy mech. I like using engineering and taking advantage of the AI and Self repair to do stabilizes.
Toss on a Cyclonic Pulse Rifle and you have a ton of ways to to reload it and fire every round.
AWAY DOWN SOUTH IN THE LAND OF TRAITORS
RATTLESNAKES AND ALLIGATORS!
RIGHT AWAY
COME AWAY
RIGHT AWAY
COME AWAY
WHERE COTTON’S KING AND MEN ARE CHATTELS
I prefer the Andromeda to the Tachyon Lance because in a pinch you can fire Andro off 3 times in a round in addition to your ZF4 with Asura. Since the ZF4 and the TC are both ordinance, they don't sync as well.
Just found you and Lancer and was going to watch the game but it needs to be cleaned up a lot. 20 minutes just for it to start? And then all the extra fumbling around needs to be clipped.