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My First Game of Warhammer: The Old World

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  • Опубликовано: 9 июл 2024
  • I had a great time learning the ropes!
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    If you like this, check out DiceMonkey.net for more great TTRPG content!
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    #warhammer #WarhammerTOW #warhammertheoldworld #Wargames #Warhammercommunity

Комментарии • 10

  • @MartyrDK
    @MartyrDK 28 дней назад +3

    Nice one. Hope to see more Old world battle reps.

  • @GilthosDrakoniss
    @GilthosDrakoniss Месяц назад +2

    👍👍

  • @DecrepitGaming
    @DecrepitGaming 28 дней назад +3

    Some games go like this. Good Batrep, I hope to see more

  • @shagmetz
    @shagmetz Месяц назад +2

    How badly did those wild riders flub their turn 1 charge? They should have decimated those knights on the turn 1 charge. Crazy old world. Love it though!!

    • @DiceMonkeyGames
      @DiceMonkeyGames  Месяц назад +1

      They made their charge, but I got countercharge on it.

    • @shagmetz
      @shagmetz Месяц назад

      @@DiceMonkeyGames they would still have higher initiative, and wipe out most of the Bret knights, before they attack

    • @skeith1543
      @skeith1543 28 дней назад +1

      @@shagmetz Just str 4 AP2 with AB 1 on the charge. Knights can easily survive that with the lady save and regular armor.

    • @shagmetz
      @shagmetz 27 дней назад

      @@skeith1543 Not trying to be a rules Nazi or anything but they are Str 5 on the charge with +1 attack for frenzy and +1 for furious charge. So a unit of 5 would be 16 attack with a champion. Hitting on 3s and wounding on 2s. That's alot of saves . I'm just trying to figure out for my own WE army, what not to charge into with them

    • @skeith1543
      @skeith1543 27 дней назад +1

      @@shagmetz str 5? Well that just makes the knights harder to kill. Hitting on 3s, wounding on 2s still need to get past a 5+as (maybe a few 6s) and a 5+ ward save.
      Even with 16 attacks, you'll lose a good chunk to misses. Assuming you land every wound after that, you still need to get past 5+ armor and 5+ ward.
      I've seen it happen before, that what should have wiped a knight unit ends up barely hurting them. Chosen knights of Khorne to be specific. It's the lady save in particular that usually ruins the attack plan. Brettonian knights is one of the few units in the game that retains a 5+ ward save. Most everyone else has a 6+ if they have a ward at all, with some of them losing even that to magical attacks, like my poor Phoenix guard.
      Even regen was reduced to a 5+ in most cases, assuminf fire doesn't knock it out.