Why Solo Queue Gets Worse Every Season | League of Legends

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  • Опубликовано: 25 ноя 2024

Комментарии • 1,4 тыс.

  • @NUSensei
    @NUSensei 2 года назад +1165

    Fundamentally, winning doesn't feel rewarding. It's a relief more than an achievement. You're not banking on whether you can outplay the opponent, but whether you can outplay the opponent _before your team tilts and ints._ Your own teammates are bigger threats than your enemy. Accidentally hit a cannon minion or accidentally KS and your teammate will now do everything in their power to make sure you DON'T win the game. And there is absolutely no consequence for them. Conversely, there's no incentive to actually play to win, no rewards for good performance. Once a game is "unwinnable", the team afk farms and spams FF.

    • @mocabe01
      @mocabe01 2 года назад

      Agree. Your REAL enemies are your allies. Esp the UBER STUPID one... the wrench thrown at the cogs.

    • @xxargonautxx9790
      @xxargonautxx9790 2 года назад +43

      True to that. If you promote from gold to plat and you’re sighing in relief to making it rather then being excited, then there’s something wrong with the game. The next patch is promising and i might log in to the game to see how it feels, but if they start banning people, now we’re talking.

    • @Byakuya_ML
      @Byakuya_ML 2 года назад

      Hey you're a pro archer omg!!!!

    • @daniz7557
      @daniz7557 2 года назад

      you are delusional

    • @theSafetyCar
      @theSafetyCar 2 года назад +2

      True, this happens but it doesn't happen every game. That said when it does it ruins the ranked experience for that day or week.

  • @goragarx
    @goragarx 2 года назад +581

    For me the biggest issue is that winning doesn't even feel good, while losing feels terrible. Most games are decided by the worst, not the best players. Whenever you win, chances are there was someone simply losing the game on the enemy team. If you lose, well, you probably got that "one bad" player on your side.
    One person doing terrible outweighs four people doing fine. In fact, even if the average performance of a given team is better, if they have that one "bad player", they probably lose to 5 people playing mediocre. Doing bad is super impactful. Doing well isn't.
    Victories feel unearned, loses feel underserved.
    EDIT: spelling

    • @Miirzh
      @Miirzh 2 года назад +10

      True af

    • @highlander2319
      @highlander2319 2 года назад +38

      Yeah it’s frustrating, either we win too easily because someone scales really hard and it’s over before it gets fun, or someone on your team feeds and it’s over in 15 minutes

    • @kendivedmakarig215
      @kendivedmakarig215 2 года назад +12

      This is true. Unlike Dota 2. Gameplay is decided by the worst players not the best players. In fact Macro plays in much more impactful than Micro plays.

    • @blazichaos7181
      @blazichaos7181 2 года назад +13

      I 100% I agree with this, only yesterday I had a game as fizz (a champion I haven't played in awhile) vs malphite, It was god awful, and while I admit I was doing horribly, so were my teammates which was tilting me, it then became horrible slog, we only won because a sion jungle was able to "inting sion" the nexus.
      And for all that pain, suffering and toxicity? For nothing, I didn't feel ANYTHING about winning, I just felt like crap and asked myself "Why did I do this game when either way I was probably gonna be pissed anyway?" In winning I was salty so god knows what it would have been like if I lost.

    • @amalkrishna7742
      @amalkrishna7742 2 года назад +7

      True. That makes the few games where both teams are equally matched so much fun. Like I dont mind if I lose.
      But sometimes it makes the game go on forever tho, if it does I'll get frustrated if I lose.

  • @sirspudalot3223
    @sirspudalot3223 2 года назад +557

    I'm (relatively) new to the game, and learning everything was actually a fun experience. The community is virtually the only thing that really sours the experience for me. I personally can live with frequent losses, it just doesn't bother me that much, but losing only really feels awful because of the sheer amount of toxicity. Literally if there's just one guy that's nice and vibes through the whole match, I'm happy with whatever happens. It's just genuinely sad that it's so rare to find those types of players.

    • @delusionofillusion473
      @delusionofillusion473 2 года назад +33

      be that one player , u can make ur whle team so by taking responsibility for ur action , then they start taking too and the team feels like a team then

    • @reliablely
      @reliablely 2 года назад +25

      Exactly how I feel. Win or lose, for me, toxicity directed towards your own team is what ruins matches.

    • @delusionofillusion473
      @delusionofillusion473 2 года назад +28

      @@reliablely if people grow up then toicity will be less, cause if u tell ur inter to hold on , and to try , he will try and chances are he will even make a comeback , but if u flame , he goona do just what u flamming him for , i got a yorrick that was 1and 7 , i told him to try , and that i would try to help his lane bla bla , and that we all have bad games , he went to get a quadra 1 v 2 then 1v3 , and his score was 17 7 something

    • @sspectre8217
      @sspectre8217 2 года назад +10

      @@delusionofillusion473 that’s so wholesome.

    • @sspectre8217
      @sspectre8217 2 года назад +14

      @@delusionofillusion473 I think riot is beginning to see that they should start rewarding good behavior more considering they’ll release a skin to reward people with honor 5 this year, or something like that I’m not sure.

  • @dlcyKing
    @dlcyKing 2 года назад +166

    League is a strategy game, a team based strategy game. And Riot has done everything possible for players who enjoy strategy to not want to play league.

    • @YuThinkUrCool
      @YuThinkUrCool Год назад +20

      A team based game where you're held hostage by teammates who often don't share your strategy, your temperament, your ability to communicate, nor your general game skill. Great idea riot!
      Among their other brilliant ideas like *ahem* non existent *ahem* balancing and reworks that make the game oh so fun.
      I love playing adc and getting one shot by half the roster in the game, and having tanks out damage me. And having so many items that make people invulnerable, gap close, slow, stun, spell shield. They really know how to make the game fun and enjoyable!
      I love losing LP when I went 4+ kda and because one guy decided he doesn't care and feeds with a 0.1 kda I lose max LP despite my performance! I love feeling like my progress is FULLY in my control! What's even better is that if my mmr is fucked from several games of terrible matchmaking I actually lose MORE LP than he does!! Amazing!!

    • @Ubertrollz69420
      @Ubertrollz69420 11 месяцев назад

      @@YuThinkUrCool200 years

    • @YuThinkUrCool
      @YuThinkUrCool 11 месяцев назад

      @@Ubertrollz69420 ?

    • @shanehunt3019
      @shanehunt3019 8 месяцев назад

      If League is strategy then giving 2 monkeys a nerf blaster and seeing who manages to hit the other first is high level wargames.

  • @jl3447
    @jl3447 2 года назад +416

    The problem I have is every game is a stomp and the game is basically decided in the first 15-20 minutes. Either you get destroyed or you destroy the other team. You also can't surrender early unless 4/5 teammates agree to do so, forcing you to play a pointless game.

    • @GubbiGap
      @GubbiGap 2 года назад +60

      The opposite is true too. Someone could have a chance to 1v9 a game because they stomped their lane so hard but the team votes 4 yesses at 20 minutes in. Both of these scenarios suck :/

    • @keshaEUNE
      @keshaEUNE 2 года назад +4

      Games are able to be won literally at 3 minutes if you are a good jungler

    • @mathematiciantim3439
      @mathematiciantim3439 2 года назад +36

      That’s because you’re literally living years in the past. This season, if you think a game is decided in 20 minutes with all of the comeback mechanics that have been added, you are living in a fantasy world. Objective bounties, Elder dragon, turrets giving massive amounts of gold, shutdowns etc etc are all ways for comebacks. If a game is decided in 20 minutes this season, that means that literally all three lanes got ROFLstomped and severely out skilled by their enemies. That’s because literally no champion can “1v9”. You could have a 20/0 Irelia at 15 minutes on the enemy team, but if you play better than the rest of her team and win against all of them, well it doesn’t really matter that the Irelia is 20/0 when you have all of the tools you need to counter her, and tools that allow you to just wait it out to get the comeback mechanics rolling.

    • @avamaco3357
      @avamaco3357 2 года назад +14

      @@GubbiGap Usually I'd rather surrender if everyone but one person is far behind rather than keep going on because it really sucks to be stuck in a 50 minute game with 4 players having 2/15 and one player having 30/0. You just feel pointless and annoyed by dying over and over again and it doesn't matter that you win thanks to a toplaner backdooring.

    • @guizoart
      @guizoart 2 года назад +10

      @@mathematiciantim3439 what you said its true, lol really gives all that to you, but what about all the time/ the hard flames on chat/ the hard work/ the mentality of the team to get into elder dragon/bounties etc, and yet, its only a possibility to win in an comeback...
      its far harder try to save a game than "gg go next"...

  • @ignacioruhe2987
    @ignacioruhe2987 2 года назад +575

    Fixing ranked state needs to be the most important priority for Riot. The incredible lack of competitiveness in most of LoL rankeds is something serious. Matchmaking is trash in multiple ways, and I could give you clear examples with proves.

    • @halcyonflo0r952
      @halcyonflo0r952 2 года назад +66

      To bad they wont. Leauges match maker tries everything in its power to keep you floating around a 50% win rate to keep you playing. Its only the exceptional players that climb. But most people get hard stuck somewhere even if they can hang 1 rank above in terms of skill

    • @m33ln1r
      @m33ln1r 2 года назад +17

      You can't fix the damage that already done to players sanity.

    • @knightofwhale2834
      @knightofwhale2834 2 года назад +29

      Is toxicity rooted in how snowbally the game is? People probably feel that there is just no way of coming back from a game when Katarina gets 2 kills early and becomes a rocket powered zamboni that perma roams and farms all the lanes.

    • @mathematiciantim3439
      @mathematiciantim3439 2 года назад +16

      @@knightofwhale2834 but that’s just factually not true. In fact, with how the game used to function back then, snowballing has in fact decreased, especially this season, because there are a lot of micro advantages that were slowly removed from the game, most notably being able to buy green wards. Not to mention the many, *many* comeback mechanics that have been added to the game. Objective bounties, more gold on turrets, turret plates, Elder Dragon, and so much more has been added that snowballing off a small lead in the early game really is no longer a thing. I honestly believe the only thing wrong with ranked in league is the playerbase, and nothing about the game.

    • @mathematiciantim3439
      @mathematiciantim3439 2 года назад +16

      Well what do you suggest be done? Matchmaking is the best it’s ever been before, and it gets better every year, but the problem with ranked is absolutely not the matchmaking. Autofill is now less common than ever and duo parity balances teams, while rank disparity has become very tiny. Smurf queue is incredibly accurate and sensitive and throws away smurfs after one or two games of smurfing. There is literally nothing more that Riot could be doing than what they currently are to fix the state of soloq, simply because the state of soloq is caused by the playerbase. There really isn’t a way to systematically punish trolls/inters/griefers etc, because there are way too many games going on at once. I mean, what do you have for suggestions?

  • @ahmadwahbi1212
    @ahmadwahbi1212 2 года назад +183

    The problem with league is the matchmaking algorithm where when you lose it never really feels fair, games are usually too easy or impossible to win. You can be the best Soraka in the game but it doesn't matter if your team doesn't deal damage, gank a lot as Shaco but your top laner can't keep his 3/0 lead that u gave him and is useless. camp bot but as soon as you leave they lose a 2v2 instantly. Few days ago I played and won against an 18/0 red kayn, we couldn't kill him all game but my top laner split push and no one in their team stopped him. The problem is not losing, the problem is that it doesn't feel fair.

    • @jeffthejoker5990
      @jeffthejoker5990 2 года назад +32

      That's what im saying! Nowadays when I stomp a team im not happy, I get even more mad because I feel the pain of their 1 good player trying to play but his teammates are legit inting or first timing champs. It's makes me mad because those are the type of teammates we end up getting after, the ones that don't take rank games seriously

    • @shanecoffing
      @shanecoffing 2 года назад +2

      I agree. Games are very one sided recently. Idk what has happened with their algorithm but you either win super hard or loose super hard.

    • @mocabe01
      @mocabe01 2 года назад +7

      Losing to good players is fine.
      But losing because of stupid teammates is very unfair.

    • @carlosemiralonso7997
      @carlosemiralonso7997 2 года назад +1

      I was content to just read, but your comments triggers me! , i feeeel so identified with that.
      I was a person who 0/20 my lane and we where to lose (all my teammates where terrible too). Instead i play int sion (without the champ) and destroy all the towers without the enemy team stoping me. So in the end, they have huge kda's but lose xDDD

    • @nanaki1990blox
      @nanaki1990blox 2 года назад

      Skill issue

  • @godwinuwaeme3472
    @godwinuwaeme3472 2 года назад +84

    The problem is that it takes 2-3 good performers on your team to win, but only one to lose. Especially with the way bounties work and how much insane damage/cdr you get nowadays

    • @exoblade7620
      @exoblade7620 2 года назад +4

      Bounties, plates, and obj bounties started as a good idea but are off... U are 10/1 lets say 700g bounty and u cant really fight in a teamfight thinking even if u die your teammates can finish them off, cuz even if that happens u basically give a triple to some1 and then he will get more kills due to extra items,.. Also beating a champ with hard shove potential just to die once give him 600g and then he 12 mins in u have 1 plate left and autolose lane cuz he gained way more hold with less farm and kills

    • @francisnorthwood7862
      @francisnorthwood7862 Год назад +4

      @@Confidentdude not true the game was desinged to make it really hard to solo carry with bounty, turret gold and durability

    • @sparg_mm
      @sparg_mm Год назад +3

      ​@@Confidentdudeare you out of your mind bro?

  • @MrTastycakez
    @MrTastycakez 2 года назад +178

    I got into a queue that ended up being a 5 stack of autofilled supports (including me); most non-toxic team I’ve ever had, and we didn’t even win

    • @sspectre8217
      @sspectre8217 2 года назад +17

      That’s kinda funny ngl

    • @nechocat1234
      @nechocat1234 2 года назад +46

      what can you expect of the players that mostly only want to help the others

    • @RaevenRenard
      @RaevenRenard 2 года назад +12

      As a sup main, I aproove

    • @happycamperds9917
      @happycamperds9917 2 года назад

      Wait, why were they filled if they mained support? Do you mean secondary role?

    • @Rabid_Ferret
      @Rabid_Ferret 2 года назад +25

      @@happycamperds9917 You get to choose two roles and there are five. If league decides to say fuck you and put in one of the other 3 roles then that means you got autofilled.

  • @valkrake
    @valkrake 2 года назад +77

    I feel its way more tilting to have "x gap" after getting stomped then if you did the stomping. Hearing "jungle diff" from the 1/9/2 Lee Sin after a loss is him jokingly saying "I know you stomped me, but I got hard carried"

    • @modesto_faquin
      @modesto_faquin 2 года назад +21

      Tbh I find it hilarious, here the 1/9 Lee sin is litteraly dragging himself down, there's not even toxicity or bad intention there, just, just a dude laughing at how bad he did. I never got mad when anyone dropped the "x diff" line in this kind of context and I don't see why you would without being severely burned out, if you find yourself taking those kind of things tilting you really should take a break dude

    • @maxsync183
      @maxsync183 2 года назад

      Losing games isn't that bad, you can't win everything. It's the people who take every opportunity to lord it over you that make it a bad experience. When people have so little going on in their lives that having a good league game leads to them insulting everyone else, it just becomes grating unless they do it in a funny way and most people aren't creative enough for that.
      And yeah you can just mute them but players just shouldn't be that up themselves overall and it translates into gameplay, these are the kinds of people who will barely escape an engage with the help of their team and spam "?" in all chat. The first time it happens it's funny, the second time it's still a little funny, even the 3rd was amusing. But when it starts getting to every game, every game is people getting angry, spamming all chat, the one guy in your team who thinks the missing ping is for calling people out, it just gets old

  • @Bronck1
    @Bronck1 2 года назад +48

    I deactivated the in-game chat like 2 years ago, I think it was the best choice I made in this game, there's always someone in post-game and the champion select chat that tries to ruin the game for everyone, but it's definetively a lot better, I recomend doing it and communicating with pings, and if you see someone making "?" More than usual just insta silence them.

    • @Chymistry
      @Chymistry 2 года назад +9

      Me too. The game doesn't even put ALL chat enabled by default. You have to opt in to the bafoonery. Play stupid games win stupid prizes. They keep the chat on because they enjoy being keyboard warriors and reading the vile comments, too.

    • @maxsync183
      @maxsync183 2 года назад +7

      It's sad because sometimes people offer actual advice or make jokes that wouldn't work in any other context or are just nice people. But that's like 1 out of every 50 people.

    • @carlosemiralonso7997
      @carlosemiralonso7997 2 года назад

      I try to think like : on life you dont get to choose who you are working with or who you are pass tru.
      That mean, i dont actually silence they voice on chat but ignore them if they are toxic. I do exactly the same with pings and players who uses that wrong.

    • @alethebest837
      @alethebest837 6 месяцев назад

      Well people in my games don't speak, they act. In both enemy and ally teams, they just run down mid when they go 0 1 but still that's "A bad game"

  • @coolbrotherf127
    @coolbrotherf127 2 года назад +39

    I'm convinced at this point that ranked autofill was the dumbest idea Riot ever came up with. Randomly throwing people into roles they aren't experienced in isn't fair for that player or their team and ruins the competitive integrity of the match. In low ELO, there is an even bigger difference between a role mains and an autofilled player as they just have less game knowledge overall so can't be expected to switch to a completely different play style at random and play well. I haven't heard a single convincing argument for why it's even in the game for ranked. The only thing people can come up with is "longer queue times" but honestly, would anyone actually care about longer times if it meant that everyone is playing on role? That's literally what they did for champions queue and that was one of the biggest positives about champions queue. I would be much happier knowing I lost a close competitive match instead winning a stressful clown fiesta match where half the lobby has no idea what they're doing. There's no doubt in my mind that removing it would help with some toxicity or as least not waste people's LP and time everytime they have to dodge a lobby of autofilled teammates.

    • @irritatingperson7882
      @irritatingperson7882 2 года назад +2

      Autofill is only actually useful in really high elo, challenger queue could reach 50 minutes for people because getting 2 teams of people mining all 5 different roles at a similar elo took some time. But I just don't get why Autofill is enabled for low elo, because queue times are already short anyway considering how much of the playerbase is in those ranks

    • @coolbrotherf127
      @coolbrotherf127 2 года назад +1

      @@irritatingperson7882 I agree. There are just not that many super high elo players and if autofill is the only way to get them into games that's fine, but as I said and I think you agree that it really sucks in lower ELOs when it creates more issues then it solves as there are plenty of players in any major region to make games quickly even without autofill.

    • @ChronicTHX
      @ChronicTHX 2 года назад +1

      @@irritatingperson7882 You know, they can adapt autofill rules to the rank. I don't think it'd be tthat hard to implement
      Where is the need for AutoFill in gold / silver / bronze elo ? Those people are still learning the game fundamentals and you put them in a lose lose situation

    • @carlosemiralonso7997
      @carlosemiralonso7997 2 года назад

      I can trow a convincing argument about for why autofill is legit the best idea of riot. (Sorry my bad english not first lenguage)
      You learn to play all champs and all roles as you should. Thats the real reason i can come with.
      Take it from me: at the first you learn just one role and one champ but ...
      wouldnt be reasonable to see so many otp's on the game, many challenger players just hate the idea to play with a person who doesnt known how to play the game but is challenger because of "x" champ alone. While they have to known all the roles and champs (take faker) ...

    • @ChronicTHX
      @ChronicTHX 2 года назад

      @@carlosemiralonso7997 riot knows that the game isn't played the same way with this or that role. It's a fake good point

  • @bluepanda8004
    @bluepanda8004 2 года назад +190

    For me a fix would be to have more for fun modes to let people take a break from SR and play champs they want to play. I thoroughly enjoyed the PVE gamemodes I want to see more things like that. Maybe a gamemode that's like 30 minutes max with 3 rounds of 10 minutes max to idk capture objectives or something?
    I think a lot of leagues problems come from there not being enough options for people to have fun- we need to have modes for dedicated 1v1s, we need stuff like an endless doombots, we need more wacky stuff to ease the burden of playing league how it's supposed to be played. Sure people queue into league to play SR with the goal to win but I think many more people queue up to play their favourite champion and your best option is sitting through SR.
    It's difficult to get the league community excited about other modes except URF which never fails to draw people in but I think if Riot focused on matching people's power fantasies then maybe they can lessen some of the burnout

    • @Miirzh
      @Miirzh 2 года назад

      YESSS

    • @tongers9188
      @tongers9188 2 года назад +6

      man, thats a good take, i've been past my phase of playing league to win, nowadays I just play it with my friends and pick stupid things like asol jg, but yea facing people who are playing their m7 yasuos and are playing to win just kinda sucks. Some of my friends who are still relatively new and even me sometimes get tilted after a loss or a few of them in a row, because we can't decide to just have fun and not sweat it out and still not get annoyed at losing. I've also noticed that in featured game modes people don't play to do wacky things anymore. You never see any Anivias in urf making a huge minion army and even when I tried to do it a few times myself people ended up just coming to collect a kill and the free stacked wave. Or in one for all where people just pick things that win rather than stacking heimerdinger turrets mid or 5 man ulting on global ult champs

    • @penguin5848
      @penguin5848 2 года назад +1

      I mean like a couple weeks ago we had ofa, and before we had urf and spellbook. We don’t need all of them, but just one so that players can just stop playing normal draft/ranked and just play a causal fun mode like ofa or spellbook where the pacing is much faster and it’s where more chaotic

    • @Tamachii12
      @Tamachii12 2 года назад +1

      Because they don't have enough money(LOL) to keep them rotating on their good(potato) servers, or maybe they don't want to shift the focus from their precious SR...

    • @penguin5848
      @penguin5848 2 года назад +2

      @@tongers9188 literally. But there’s always that one meme game that just makes you smile. Mine was ofa Leona vs amumu(holy hell, the amount of cc in 1 fight)

  • @deejayf69
    @deejayf69 2 года назад +22

    We are in a day and age where missing a Canon minion can be enough leverage to blackmail people in game.

  • @Kul_Tiras_Tides
    @Kul_Tiras_Tides 2 года назад +416

    I wish that our LP gains and losses were based on personal performance more. They have all that data....so if one person drags down the game either by purposely tanking the game, etc, everyone is punished regardless of how well they played. I feel like this would be a great way to encourage people to play their best.

    • @youribosque9832
      @youribosque9832 2 года назад +55

      There's so much to sort out before a system like that can work, ill just give a few examples, i don't wanna rant, but think about inting sion, or the difference between leona and rakan and janna through this hypothetic system

    • @alexderp2022
      @alexderp2022 2 года назад +5

      Like in valorant?

    • @MartialNico
      @MartialNico 2 года назад +28

      @@youribosque9832 I get that, but I agree with Drew here. Sure, the system might get complicated and need monitoring, but the resources aimed at win rates currently could be deviated to exactly such a system.

    • @jadencole8278
      @jadencole8278 2 года назад +10

      @@youribosque9832 inting sion has been nerfed so anyone still doing it is just inting to lose. His passive's damage to tower got dropped to 40%

    • @anywherebuthere4389
      @anywherebuthere4389 2 года назад +7

      Maybe this is the case but it’s only a gap of 5LP or something, between the best on the team and the worst so it’s not like a crazy difference.

  • @vici429
    @vici429 2 года назад +84

    Btw you mentioned Val having no longterm effects. It its true that every round is on its own but theres still the aspect of the money economy (you gain money buy Round wins and kills) which impacts every round. So if youre loosing alot youre gonna have on average worse weaponry then your opponents when they can save there weapons and also get more money (there is a loss bonus system but still you get punished ofc for loosing rounds, but on the other hand it is easier to win rounds from "behind" economically if you have the skill). Also you still usally play in set positions (anchor on sites, roamer, lurker, entry etc) and while these arent usually set in stone in soloq you will most of the time find people filling these and especially on defense you mostly stay on your site, so it can happen that the enemy always goes your site that it is like getting camped by the jungler for example and it also creates a negative feedback chain. Also while it is definetly alot easier to 1v9 in Valorant it is also impossible if the enemy plays it right. (if youre in 1vX) situations. So yeah Games like val give the player alot more Agency over the course of a game but there are still negative feedback chains that exist and tilt people (as there should be tho cuz you shouldnt be rewarded for loosing). Hope this gives you a bit more insight ^^

    • @rafaelstroggilos1309
      @rafaelstroggilos1309 2 года назад +14

      Still, if your skill in fps is significantly higher than your opponents', you can make your way to win even with inferior weapons. The problem with League is the item/lvl powerspikes themselves, and importantly, the amount of burst damage the game offers rn. A 1 lvl difference combined with an early mythic, allows many champions to easily snowballl the entire game. And this is more profound the lower you go on the rank ladder, making it even more difficult for new players to adapt to the game. At least, in valorant and csgo, losing two rounds, only sets your economy behind, not your built-in stats like the levels do in League.

    • @jalbouta746
      @jalbouta746 2 года назад +2

      I agree with your statement to an extent. Even though Val gives you less money per round if you lose it gets increased with the amount of rounds you lost in a row plus winning 1 round can turn the game in your favor and potentially putting the enemy team on the backfoot unlike League's economy and snowball effect it has. Also, if the enemy team "camps" your site, you can make the prediction of going 3 people to that site instead of 2 and won't have much of an impact as leaving your lane in league or not farming jungle camps to help the guy.

    • @tonyruiz5414
      @tonyruiz5414 2 года назад +4

      The point of the comparisons is that in Valorant you can still manage to win round when behind give you a fighting chance as you set back the enemy eco. But in league the enemy team doesn’t lose items after you kill them. You can catch up, but will you catch up before they end the game. In short, in Valorant you can set the back to a neutral position in the match,but in league it’s a constant uphill battle until you manage to catch up

    • @cocomartin5130
      @cocomartin5130 2 года назад +4

      Yeah except that people doing good your team can actually give you weapons since they’d have endless econ if they’re not dying. I’d gladly sell all my items to a 1/5 level 16 kayle if I could to win games if that were a possibility

  • @bioraidos5454
    @bioraidos5454 2 года назад +17

    Personally I still play League, but I've quit ranked. Last year I tried it out one more time, it was going relatively well, but then I hit a wall and I just couldn't go forward. I was noticing that I was going up against players who did indeed have much MUCH more experience, to a point I could recognize them as being smurfs at times, and I also was getting to go against premades often, as well as having my teams just not being good enough. Hell I'd even do a quick search and notice that people on the enemy had much higher rankings than I had while my team had lower. The existence of the winners queue and losers queue to me personally is also something that does not make much sense. Being sent to a specific queue meant to make you have a harder time just because you managed to win 3 or more games in a row sounds rather punishing and unfair. I prefer true RNG matchmaking than to be sent to a queue to "punish" me for either being good or being lucky enough to win just sounds demoralizing and, quite frankly, insane. So for this season I just said screw it and have not touched ranked at all. I play drafts, aram, tft and some of the special modes. I can't be bothered with ranked when I know the game will activelly try to screw me over for doing good. That is not a fair system, it is unfair and frustrating to deal with. I've found much better, friendly, and skilled players in normals than I have in ranked, I have found much less toxicity in normals than in ranked, I've found more appreciation for the plays I make, for the things I do in normals than I have in ranked.
    I don't need ranked to enjoy the game, it's needless stress, so it can stay right where it is. I'll just be enjoying my time with normals.

    • @JoViljarHaugstulen
      @JoViljarHaugstulen 2 года назад +2

      The point of temporarily increasing the opponents skill level when a player is on a win streak isn't punishment but to more quickly raise people to their MMR (MatchMaking Rating which is an estimation of a players skill and which is used to decide which players they play with and against)
      If you have a player which is skilled enough to be at 2000 MMR but they are currently only at 1000 MMR they will be playing against lower skilled players for much longer if the matchmaking doesn't increase the difficulty of the opponents to find their actual skill level and where they stop winning (and of course it would make smurf accounts a bigger issue because they would have lower MMR for more games)
      Having a higher MMR also means gaining more LP and losing less LP

    • @cat-.-
      @cat-.- 2 года назад +1

      It should be a shock to you that this 'false RNG' is also how crit works.
      A bunch of crits will lower your next crit chance, and vice versa.
      Reason? Hooman actually hated the 'true RNG' for being 'very unfair' and unfun, because we're terrible at interpreting randomness.
      Still, this winners queue and losers queue is quite insane of a system. Plus the MMR being the determining factor just makes LP pointless. LP just serves to annoy you, like it just actively discourages you.
      Still, nothing is more counterproductive than autofill

  • @Kevin-dz1cg
    @Kevin-dz1cg 2 года назад +44

    Here is my take.
    There are multiple things that affect the solo queue experience but for me one of the worst things is being punished even if you played right, if you manage to get feed and start stomping the team fights 6 games out of 10 your team will get reckless and force team fights even if you are not with them which can end up in disaster, I know that lots of people say "if you're that good just carry the game" but it is difficult to do so when your team goes on suicide missions and the enemy team starts to gain bounties, I am by no means at a challenger level not even diamond I would say but more often than not I manage to place my team ahead only for a very bad call to turn the game around and this is specially true with the new bounty's sistem.

    • @SangoProductions213
      @SangoProductions213 2 года назад +6

      Oh man. I know that feeling. It happens literally every time a smurf comes into the game, and "feeds" my team for 10 minutes. It takes constant communication and refocusing to make sure they know what's up.
      I failed to communicate in my Blitzcrank game where my ADC DC'd, and I went 6/0/6... And then people just started running it down, so sure that the team's power was their own. And... that was my fault. I failed to communicate what was happening, and what our win conditions were.
      It's very easy to go full "instincts" mode in this game. Higher level thinking leaves you, as you feel a rush of a kill. You either win by being leagues better than everyone you're playing with, luck, or by communication.

    • @Kevin-dz1cg
      @Kevin-dz1cg 2 года назад +7

      @@SangoProductions213 even when you try to communicate half of the players have the protagonist syndrome (also known as the "I can outplay this") and won't listen to you even if you're 12/3/7...

    • @SangoProductions213
      @SangoProductions213 2 года назад +2

      Some people, yes. But communication is definitely a skill that helps with most players.

    • @moremoneyplease6838
      @moremoneyplease6838 2 года назад +1

      the bounty system is a big problem imo, it's part of the "snowball" meta he talked about

    • @SangoProductions213
      @SangoProductions213 2 года назад

      @@moremoneyplease6838 I mean, it's kinda like the single largest anti-snowball mechanic in the game. (In addition to the ones where the stronger team gets stronger minions that push into the enemies faster, giving the weaker team more gold.)

  • @recon_ik
    @recon_ik 2 года назад +50

    -Autofill
    -Snowballing
    -PvE
    I think these are the core things that need to be looked at. Autofill is obvious, putting people where they don't want to be causes bad matches and dodges. I dunno what to do here to keep queue times reasonable but it needs to be looked at. Snowballing is a bit simpler, I think it primarily is the new items. When you finish a mythic, you have like twice the kill pressure you had on your first item before the item update. Now champs are being balanced around this but it's gotten very messy and still doesn't feel like quite the right pace. Finally PvE, League of Legends actually really does feel great to play. It's smooth and very satisfying gameplay. If someone wants to play Jhin and just run around one-shotting braindead AI in a wave survival type gamemode, he should be able to. A player should not feel obligated to queue for ranked just to feel the satisfaction of playing a particular champ.
    All that said, I feel like everyone that complains about League is often part of the problem themselves. I get toxic crap thrown at me constantly and I grew numb to it. I used to try and be nice or turn the hostility into fun banter, I gave up on that and am just silent once people start getting tilted. I don't feel any desire to yell back. It does nothing. Just try my best, GG, go next, start fresh, just a game. I like League.

    • @shyvanadragongape3821
      @shyvanadragongape3821 2 года назад +4

      I hate the new items, the game started to plummet as soon as they added the new items.

    • @Dragonoid269
      @Dragonoid269 2 года назад +4

      Coming from the time before role select was a thing, I remember the time where pick order was key in deciding how easily you could get the role you wanted and the 4th or 5th person often had to fill. It really wasn't that bad, in fact it meant far more people actually knew how to play multiple roles and weren't just one tricking a single champion in a single role (and yeah, two one tricks facing each other where one of the two got autofilled in a role they don't know is the easiest way to get a onesided lane). That said, I do think role select is more fun than having to be wary of having to play your worst role once every 10 to 20 or so games, and that's coming from a person that actually picks fill every now and then :)
      The snowballing is by far the biggest gripe I have with the game though. Falling behind feels awful, having an enemy or even an ally that is far more powerful than you just takes away some of the enjoyment of the game (the most fed enemy will typically destroy you even if they play horribly, the most fed ally will typically get most of the kills during a teamfight which means that you are gaining far less gold from a successfully played teamfight and often continue to stay irrelevant until you start reaching the item cap. Having a single played be very fed often also just removes most forms of counterplay their champion has and therefore makes facing them very tedious. One easy thing that could be done is to finally stop giving extra gold to whoever gets the last hit on an enemy champion. Kill gold encourages kills stealing and it is often gold that goes to the people that are already having a good game. It being spread equally would mean that a won teamfight would get you back from a horribly laning phase much more easily, preventing some of that 'trapped until the game ends' state people might expierence when they fall too far behind. Snowballing is a part of the game and is likely always going to be there, but it can be reduced.
      Finally, LoL does lack actual teamplay at times as teamfight roles are less pronounced then they used to be, making it such that members of the team are less dependent on each other. In the first few seasons, the jungler was often a second support and was primarily utility for the team, the top laner was extremely tanky and difficult to take down, the adc had a lot of dps but very little burst and needed to stay safe in their attack range for a reasonable amount of time, etc. In present league everyone just does a ton of damage and will get destroyed when focused down, even tanks. When you have a team of 4 carries, whoever lost lane the hardest won't contribute anything the others can't as they all contribute similar things.

    • @Dragonoid269
      @Dragonoid269 2 года назад +1

      That said, LoL is still fun to play every while and then with premades. I stopped playing solo queue several seasons ago (I used to consistently get diamond every season, but I stopped caring)

    • @kwan3846
      @kwan3846 2 года назад +1

      i think they should just remove autofill and give players who choose fill bonus LP

    • @elrond7887
      @elrond7887 10 месяцев назад

      i will take an eight minute queue over an autofill any day

  • @tonguepop9453
    @tonguepop9453 2 года назад +8

    I think the solution is that ranked needs to be based more on how the individual player performed in the game rather than if they won the game or not. Like if you do really well but lost the game you lose like 5 lp but if you win and do really well you get like 25 lp. It would give players a reason to still try in losing games, give incentive to work together to win and help stop trolls from ruining games since they would have little impact on other players. There is no reason that I go 10/2/23 on seraphine support and lose 19 lp because my team is 7/12/10.

    • @pedrohenrique-db3xd
      @pedrohenrique-db3xd 2 года назад

      And then people are gonna play super selfish because they don't want to throw away their KDA by playing the game normally, they will purposefully play away from the team so they don't die, and the players trying to win the game will be even more tilted.

    • @ChronicTHX
      @ChronicTHX 2 года назад +1

      @@pedrohenrique-db3xd If you measure performance by KDA, you're part of the problem.
      There are a shit ton of stats that could be studied to know if you actualy tried to play the game.
      CS score
      Damage to towers
      Vision
      KP
      Gold gained
      Killing the jungler before a big objective
      CC score / CC score on high priority target
      Damage dealt per gold
      and so on
      Victory defeat linked to MMR is just a lazy way to calculate your LP gain/loss.

    • @tonguepop9453
      @tonguepop9453 2 года назад +1

      @@pedrohenrique-db3xd I just used a game of mine as an example, obviously there would be more into consideration than kda (it can't just be kda sense every role is different, athos explained it fairly well), I also said people should get more LP for doing well AND winning that would be more than enough to get people to actually think. Anyways people playing safer and smarter to avoid dieing isn't a bad thing.....

    • @tonguepop9453
      @tonguepop9453 2 года назад +1

      @@ChronicTHX thank you for explaining this.

  • @HeavensBane53
    @HeavensBane53 2 года назад +60

    I think part of the issue is that, despite being a team game, league feels like it emphasizes individual play more so than team play. It probably comes somewhat from how a lot champions are designed to be able to 1v9 carry (and how those champions are often very popular), as well as how everyone that isn't in botlane is essentially playing solo for a good chunk of the game, and everyone except the support is usually focused on getting themselves fed enough to be the hero and carry the game.
    Also if you are finding league just isn't fun anymore I genuinely recommend trying dota. It'll be hard to get into at first, because the game is incredibly complex, but the complexity makes it very rewarding to learn and master, there's a higher strategic complexity which makes games more diverse (and often more chaotic), and personally I usually find it just more fun and less toxic. Admittedly I've had a max behavior score for as long as I can remember, which helps a lot, but in dota I can sometimes actually go for a good 5 or so games before encountering a really toxic teammate, where as in league it feels like a miracle if even just one of my teammates ISN'T toxic. Also max behavior score in dota is not hard to achieve, I've done my fair share of trash talk and flaming but still managed to keep max behavior score by just mostly shutting up and playing.
    If any league player does try dota though, I recommend taking a bit of time with the tutorial or bots to get a feel for it before jumping into matchmaking, since while your league experience will give you a good foundation there is a lot that's different and a lot to learn.

    • @MordredXIV
      @MordredXIV 2 года назад +5

      As a person who has pretty much quit LoL other than the occasional Aram or featured mode, so much this. While i am currently on a small break due to slight burn out from intense battle pass grind, while some heroes in Dota are very frustrating (looking at you KOTL and Tinker) You can itemize against them in some form like BKB or Thornmail depending on who your up against. Riot sadly imo has gone really downhill with how much the new champions have so overloaded kits and are so unfun to play against it just becomes frustrating.

    • @Xertaron.
      @Xertaron. 2 года назад +2

      I'd say that's the biggest issue with Dota - lack of good tutorials. It's very hard to get into, though that's the reason why it's relatively toxic free which creates interesting conundrum.

  • @SuperZeve
    @SuperZeve 2 года назад +9

    This comes from personal experience, if someone is new to the game, or even if they've been playing for awhile STOP EXPECTING THEM TO KNOW EVERYTHING!
    The game's tutorial teaches you a bit so you need someone to teach else you.
    And telling people to get better doesn't help, you need to tell them why they need to do things. Screaming at people to attack the enemy ADC, but then complaining they didn't get a cannon minion. Then when they finally start fighting complaining they're attacking the wrong person.
    Just don't expect everyone to know everything, no matter their level or even rank!

  • @gargentsargent739
    @gargentsargent739 2 года назад +17

    I started playing ranked league recently, and Im in the lower ranks. So I see my fair shares of smurfs and inexperienced players. But the games Ive tended to enjoy are the (very rare) ones were the team has fallen behind but has not flamed each other. When they gave advice and focused on what was going well we were able to turn the game around. The way I see it, flaming in the game is a waste of energy when you can just play the game instead. If you wanna flame do it in the post game lobby.

    • @At0micMeltd0wn
      @At0micMeltd0wn 2 года назад +4

      Turn off the chat permanently, it's a true blessing I swear.

  • @Jerome616
    @Jerome616 2 года назад +11

    I lost every game I played last night, all five of them. And I still complemented my lane opponent afterwards for their well played lane phase.
    Be the change you want to see.

  • @dazeen9591
    @dazeen9591 2 года назад +73

    Autofill should be removed and you should be allowed to queue just as many roles as you want, even if it's just 1.
    Autofill helps no one. It doesn't speed up queue times dur to dodges and match quality is worse.

    • @godwinuwaeme3472
      @godwinuwaeme3472 2 года назад +22

      Exactly, it’s counterintuitive and breeds toxicity

    • @SirLANsalot
      @SirLANsalot 2 года назад +3

      I miss teambuilder

    • @dazeen9591
      @dazeen9591 2 года назад

      @@SirLANsalot Never experienced team builder myself so can't comment but it sounded like a good idea.

    • @pedrohenrique-db3xd
      @pedrohenrique-db3xd 2 года назад

      @@SirLANsalot team builder was horrible, i remember no one used it

    • @Miirzh
      @Miirzh 2 года назад +6

      Yes i sometimes want to equally tag top mid adc or mid and jungle or top, support and adc with no priorization but i sadly cant like fill isnt great because 1st of all you always get jungle which is a nice role but whats the point, just tag jungle yknow and 2nd i sometimes want to equally play 2-3 roles but never the 5 at once they really should add this option

  • @jakayun4035
    @jakayun4035 2 года назад +25

    One thing I'd love to change League is the autofill. Just let the players play the one or two roles they want, and we're all just okay to wait, rather than having an AP Malphite trying to kill as a support. It's by far the easiest thing to do for Riot.
    That would massively decrease the toxicity in lower tiers, where most players are.

    • @sciencepower608
      @sciencepower608 2 года назад +4

      I agree 100%. I rather wait an extra 5-10 min. to get the role I want rather than an undesirable role. Like when I feel like playing mid, playing any other role feels aggravating.

    • @SavoX597
      @SavoX597 2 года назад

      I would be ok with auto fill if it allowed me to play support instead of jungle every time I got auto filled. I don't mind support, it's one of the roles I like along with top and mid. However, do NOT put me on jungle.
      I think a good solution would be to "ban" a role on autofill, even if it meant to wait a little bit longer, because there are some of us who learnt how to play support in case of autofill like me and are fine with the role. But dear God, the jungle just scares me.

    • @jakayun4035
      @jakayun4035 2 года назад

      @@SavoX597 In this case, you should be able to ban up to 3 roles. Just “up to”.
      This still allows players who is like Tyler1 going all 5 roles now; or like me in 4 except jungle. Jungle is really something else compared to laners.

    • @LeiSnows
      @LeiSnows Год назад

      There is no greater joy, than waiting in a 5 or 10 min queue and still being autofilled.
      Yet somehow the enemy team has no auto fills, but my team has three or two. That is also called being forced to lose LP.

    • @gmoddude12
      @gmoddude12 Год назад +1

      @@SavoX597 same i am very new having only played extremely casually couple times before and i always dread getting jungle...not because i dont like the role so much as i just dread having to play a role i am far from understanding with so much stuff you have to be on top of it just cause anxiety for the rest of the game

  • @iproxima9134
    @iproxima9134 2 года назад +39

    I think one fixable issue is not adressed here.
    Maybe its "back then was all better" bias but like 5 years ago there where much less snowball and gold in the game. Also the games averaged like 10 min longer. That means it took longer to decide a game, leave more room for errors and more combacks. Also in the later game you loose one big fight and the game is actually over in the next 5 mins. But before that both teams had a game worth playing out. That way i actually enjoyed some of my losses because they where fun to play.
    Now games are decided most of the time after 10 min. The winning team cant end yet but also can only loose it by their own. So all you can do is suffer for the next 15 min and hope the enemy fucks up.
    - Fix snowball and game pace and give us a chance to have a loose thats a gg in its original meaning.

    • @LacrosseAlmighty
      @LacrosseAlmighty 2 года назад +1

      Games being decided more quickly and not being closed out after 5v5s sounds more like a change in skill level

    • @iproxima9134
      @iproxima9134 2 года назад +5

      @@LacrosseAlmighty No, with time the average skill level should rise.
      But death timers and minions and objectives make it really hard to push a victory at 20 min.
      Even if you ace this early in the game you have to recall, heal and buy to be ready contesting the next objective.

    • @ChronicTHX
      @ChronicTHX 2 года назад +1

      @@iproxima9134 I play Ashe in soloQ (a bit masochistic I know). Even if I win a fight in the botlane, with no built in sustain, I can't afford to stay, sometimes I can't even afford to crash my wave so I try to freeze.
      If I try to push for plates, as an immobile ADC, I'm subject to every cleanup gank or global ult, and considering my resistances, unless I outplay hard the opponent (which is quite hard with Ashe kit), I'm better recalling.
      The only role who can afford to keep farming/further their lead consistently after a fight is jungle because of their OP sustain in the jungle.

  • @thrahxvaug6430
    @thrahxvaug6430 2 года назад +8

    I would also like to add to this by saying that. Riot has also done a lot of this to themselves. They haven't really balanced the game state to be properly competitive, they have balanced the game to be entertaining to play.
    We see this in how the game has been a spammy one shot meta since 2018.
    Every role used to have safe picks or play styles in some fashion Mid had Ahri and stable mages, Jungle had Amumu and tanks, Top had tanks like Garen, Maokai, Mundo, ADC had MF and Trist, and Support had Soraka.
    In all of these roles and on these champs these play styles are easier to play. But they were also fairly reliable if you put in a bit of time to learn them.
    But when something needs a ton of skill in some fashion to do great on the player base would suddenly grab hold of it and the win rate would go down. Riot buffs them while people are learning, they learn and then suddenly the win rate gets too high and then they nerf it a ton while people are trying to learn how to play against it.
    But Riot keeps doing the same thing of. Nerf something until people stop playing it to make the meta change or maintain the 50% winrate. No matter the amount of skill that has to go into said champion.
    Riot doesn't look at the fact that a high skill champ only gets played mainly by high skill players. So in diamond to masters. Those champions should have a high winrate if no one is really playing that champ except in the highest of skill tiers.
    Now if said champion is popular but also hard to play it's winrate should be low because lower skilled players will be more likely to lose.
    The power state of a champ being easy to pick up and reliable making it have a high winrate because it's easier and more people will play it in silver and gold but also into challanger also makes sense.
    In no role can you just have the "I can be useful" pick anymore.
    In a couple weeks they are going to be trying to tackle the biggest issues that has the game in this state. The one shot meta. When you are playing a hard tank, sure you shouldn't be able to carry as well as any other role. But you should feel tanky and feel useful. You shouldn't need to play tanks that are wildly over tuned tanky just to be a tank.
    Simple easy marksman should be a nice backup pick for people when their main get's hard countered. Top lane shouldn't always be so devastating. Mid laners should be able to have a safe farming mage if the enemy picks a hard fighter.
    You should be able to have something simple and reliable in the jungle to not get devastated by 1 or 2 moves.
    It's not fun to always have to be trying at your peak level always all the time. I'd be nice if after you have come home from work, got home from a rough day at school, did a bunch of chores, or just had a bad day.
    To be able to pick up the game and be able to pick up malphite and just farm and be tanky when you aren't feeling up to try to outskill and outclass people.
    I also might be burnt out on league.

    • @ChronicTHX
      @ChronicTHX 2 года назад +2

      Riot don't properly test their champions and buffs/nerfs. They don't trust the PBE environment and players there. They don't even trust master+ OTP. because they have SUCH A BIG game design experience

    • @thrahxvaug6430
      @thrahxvaug6430 2 года назад +1

      @@ChronicTHX They really do only think only they know best and everyone should be playing the game exactly the way they think it should be played. I hate that 200 years shit.

    • @ChronicTHX
      @ChronicTHX 2 года назад

      @@thrahxvaug6430 Yeah, they eventualy listen a bit to community, but it's usualy too late

    • @ChronicTHX
      @ChronicTHX 2 года назад

      @@thrahxvaug6430 Most rito employees are not even gold elo lmao

  • @coffee0093
    @coffee0093 2 года назад +51

    I feel like norms are more fun, I get way less inters and AFKers, just seems less toxic overall imo

    • @smahwowguy
      @smahwowguy 2 года назад +6

      Norms+aram gang

    • @SweSpy92
      @SweSpy92 2 года назад +2

      I find them extremely boring as no one really cares about the outcome of the game, there's just no competition which makes it really uninteresting and pointless to me. Flex can be fun with friends though but the matches are very unbalanced and often times you see 5 stacks matched against 3 and 2 stacks. Aram however can be really fun even on your own as they just consist of teamfighting and you get to try different champs all the time.

    • @kaiogiovanni
      @kaiogiovanni 2 года назад +1

      The problem with norms is that almost every time you will be playing against one or two people 2 or 3 ranks above you, so even if you wanted to, you stand no chance against them and their capability of snowballing the game. I'm Silver and I actually had to play against a Master player in my lane.

    • @GubbiGap
      @GubbiGap 2 года назад

      ARAM is my favorite mode tbh... just because people aren't usually toxic there and if someone is everyone just kind of agrees to report them

    • @SweSpy92
      @SweSpy92 2 года назад

      @@kaiogiovanni Yeah but that's part of why people don't really care, it's not just the visible rank/LP that makes ranked soloq better. A lowrank playter isn't even supposed to win against a high ranked player. And it's not like you learn/improve when you play norms bec of this completely unbalanced matchmaking either, so it just feels like a waste of time imo.

  • @allim3719
    @allim3719 2 года назад +7

    10:39 That's what i noticed too. One of the thing that sets league apart from other moba games is it's "uniqueness". With roles, the game makes every individual player feel like that only they can do a certain part therefore making you a vital part of the game but what if you have instances where you fail to do your part? Unlike other moba games you can't fill in for the player that's failing. Why? Because you're not equipped for the part even if you really want to cover for the player. You have champions intentionally designed for certain roles paired with selected runes and summoner spells that locks you further into your role. If your carry is performing badly you can't fill in for them when you're using a champion like Braum. If your jungler is far behind you can't switch with them cause you have no smite. The dependency on every individual in your team is more so as compared to other moba games combined with certain restrictions to gameplay makes league stand out among the games of it's genre.

    • @blood_rose_queen
      @blood_rose_queen Год назад

      To think that mobile legends, a blatant league copy, nailed many of the the game's core concepts than league itself is just astonishing. Have you fallen behind?? Farm and catch up on levels and exp (won many games this way). Magic Damagr is much easier to tank there due to Athena's Shield (Reduces magic Burst Damage by 25%). Supports there can actually be full build because their itemization isn't dogshit like in league. ADCs aren't locked into full crit.
      I got to Epic 1 there (equivalent to diamond 1 and I could really feel that players got really better as I rank up instead of just being cheesier like in league

  • @Stroukyy
    @Stroukyy 2 года назад +28

    I think LP gain and loss should be decided by game length time. For example, a 25 min game is +20/-15 LP. A 35 mins game is +25/-10 LP. A 45 mins game is +30/-5 LP. Maybe those numbers are bad but the goal is to reward players for not giving up when behind. Though maybe you just lower the LP lose and not give more?

    • @xdsnipez
      @xdsnipez 2 года назад +7

      -5 LP seems so little

    • @Stroukyy
      @Stroukyy 2 года назад +2

      @@xdsnipez yeah maybe thought numbers were just there for the example

    • @Rabid_Ferret
      @Rabid_Ferret 2 года назад +6

      Nah cause then people would refuse to ff and make others even more toxic. If im in a losin game i would rather take the -18 and move on then have to sit through an hour of pain and suffering to save like 5 lp lmao.

    • @Stroukyy
      @Stroukyy 2 года назад +7

      @@Rabid_Ferret i mean its a trade of time or lp. atm you have no reasons to try and comback. so if you try to make a comeback but still fail you gain nothing for even trying.

    • @GameBreaker1055
      @GameBreaker1055 2 года назад

      But wouldn't everyone then just sit back to get the most LP gain or least loss out of a game?

  • @josejesusyepezsanchez5725
    @josejesusyepezsanchez5725 2 года назад +7

    I am a competitive person by nature, but since I stopped playing ranked and only focus on normal and special modes, the truth is that my experience with LOL has improved a lot, I stopped thinking too much about what would happen if I lose and just started to enjoy and play quietly normal and get chests on Fridays, I think that when you understand that people who spend criticizing you are simply because of their own insecurities, everything improves at least a little 🌚🌟

    • @pralenkaman8105
      @pralenkaman8105 Год назад

      I agree, I still play ranked but on one condition, I play with my main
      Normal games are too easy for meat this point with my main, I simply know the limits of my champion while the enemy team doesn't know their limits, so I only play ranked if I'm in the mood to play with my main, otherwise I do stupid picks in normal games like adcs in top or top laners in the jungle because it's just fun to do something different that the enemy isn't expecting

  • @MAMAJUGO
    @MAMAJUGO 2 года назад +3

    Playing TF2 also taught me that in a 12vs12 game, where no one keeps track of anyone, it's a lot easier to suck

  • @AImpatientMan
    @AImpatientMan 2 года назад +18

    Just my opinion but the main reason isn't the game getting worse, its your understanding of the game becoming better. You start to recognize win/lose conditions and event way earlier and it affects your mental.
    Also it doesn't apply to everyone but to me who started in middle school and now I'm about to graduate college, when you lose a game, you feel like it was wasted time. Even if you aren't procrastinating you could of spend your time doing something more productive(even if you win) so losing/a long game you throw stings even harder.

    • @phoenixflamegames1
      @phoenixflamegames1 2 года назад +1

      This is honestly a very reasonable argument from a league player. Props to you!

  • @eduardweber2097
    @eduardweber2097 2 года назад +4

    Do you think that somesort of Replacement Queue could help in that regard?
    A Queue where the players can join ongoing games where players are afk and replace them. There could be a list to choose from. You can see the items, stats of the game and by joining you take over the afk role. If it is a ranked game that fits your rank in the ladder you gain more points for winning. If you play this queue often you get rewards for none toxic and helping behavior. Maybe a unique Honor Reward of some sorts. A cool skin that can't be obtained otherwise.
    Maybe noone would use this.

  • @stormdragon2529
    @stormdragon2529 2 года назад +8

    that's why Riot should implement a Performance LP gain/loss system where you win/lose LP based on your individual performance playing your role. if you have 10/0 completly destroy your lane but you lose , you should lose like 10 lp while the rest of your team loses 20. similar if you win, if you get carried while being 0/10 you should win like 10 lp. this way even if you lose while being the best player on your team at least you get compensated for it so it saves you mental and can make the game overall less toxic in ranked. i wont flame everyone who feeds on my team too much if i get compensated if i lose

  • @ShadowStrikerTheLoneWolf
    @ShadowStrikerTheLoneWolf 2 года назад +6

    I quit playing the game actively 2 years ago, occasionally I play Howling Abyss once in every six months or so, this game you can either play with friends and have some fun, or play solo and watch as your sanity, mental health, and if you're on the Nordic East server, love towards the Polish language decreases drastically.

  • @ziadexe-hf5lb
    @ziadexe-hf5lb 2 года назад +17

    I honestly just want to comment about my extreme frustrations of today. I decided to play ranked bc i wanna start climbing and I'm still starting off so I'm at bronze 2 or somewhere around that. The matchmaking was absolutely vile. I use one of those apps that lets you know enemies and teammates strongpoints and weakpoints and their winrates and such, when I tell you all of my team were the lowest level of iron, our adc was second timing jinx when the enemy adc is a mastery 7 62% winrate Samira, the enemy mid laner was a 82% winrate Sylas, their top was a 92% winrate Sion and pretty much my entire team were literal newbies. I consider myself a pretty decent player and I do have potential to carry games but I just couldn't when every enemy gets so damn fed. I get into another ranked game after that and it was the exact same, i was playing jungle on evelynn going on 12/1/4 with dark seal stacks on my way to carry but then the laning phase was over and the fed malphite from our 0/10 jax came down, it was game over. Ranked is actually just unplayable for me in a lower elo no matter how much i try to carry games myself its just practically impossible when my teammates are always newbies against an enemy team of otps and masteries.

    • @garret9022
      @garret9022 2 года назад +1

      you know the game cant take masteries and win rate in consideration like that... The game cant predict that a kata opt will pick kata, they cant match make based on the champions that are gonna be played since it doesnt know what champs are gonna be played. The match making generally is based on your rank and since the game needs to find another 9 people with the least amount of autofills you do get bronze teams vs silver teams.

    • @thatdude9198
      @thatdude9198 2 года назад

      Bro i had yesterday a first time ryze in my silver promos, it didnt end well
      Also i know how you feel, sometimes my teammates are just randomly trying out new champs or troll builds in my ranked games.

    • @vindifference
      @vindifference 2 года назад +4

      Yeah, sounds like Riot matchmaking to me. Sometimes there are just those periods where you just KNOW Riot's system is playing with your life and purposely giving you matchups that don't make sense. And you know it because of the sheer consistency of it. For a dozen games in a row, you *will* get matched against others who are perhaps on your level or higher, yet Riot gives you low performing members in the probably hope that you must carry them. Alternatively, there are times where the opposite happens and you feel like you're stomping on innocent beginners for a dozen games straight.

    • @soul2928
      @soul2928 2 года назад

      Yeah it makes you feel that its impossible to climb

  • @DandeDingus
    @DandeDingus 2 года назад +10

    my personal problem with soloq and league in general is, that you see some people locking in certain champs and you know EXACTLY how the game will go. Irelia gets picked? toplane feeds 2 kills to the enemy and just afks or flames all the time

    • @carlosemiralonso7997
      @carlosemiralonso7997 2 года назад

      I guess most games ""felt" that way. But automatically you are wrong. I can go a nami mid and play it like a support and still win a game.
      I believe the problem is that riot doesnt match up correctly, so people who are really good for their elo are locked on till they get even better. Thus creating the meme where says:
      Iron4-Diamond4 same thing.
      I play a game recently (Sorry to vent) where one bronce player where saying that we should stomp the game because the others where iron. I say that I4-D4 same and they laugh. Game ends baddly for us (the person who believes iron where bad end up loosing the lane).

    • @GGGONEXT67
      @GGGONEXT67 2 года назад

      Feel the same way
      Oh boy we got a yasuo mid is he gonna go 12/0 or 0/12? Nobody knows, but we do know he's gonna blame us for it.
      Riven top? Great. Get ready for them to take every 1v5 they can trying to get a penta for their reddit post.
      Kled? Oh boy time for the ultimate knowledge check. Is my tm going to die 20 times in 10 minutes or not?
      I could go on, but the point is there are way to many flashy/no skill/troll champions that get played a lot (and such champions tend to attract bad players)

    • @theucheao
      @theucheao 2 года назад

      yep……….

  • @LuckyMeYes
    @LuckyMeYes 2 года назад +22

    no punishment system : feeding 0/20 keep playing again and again
    - telling the feeder to stop feeding noob in chat >> banned chat restricted banned 14 days 🚫🚫🚫

    • @pif7635
      @pif7635 2 года назад +5

      Idk man everyone has bad games and it’s not by telling ppl they are doing bad that’s gonna solve anything.

    • @LuckyMeYes
      @LuckyMeYes 2 года назад +4

      @@pif7635
      doing bad is not int ,
      they said " feeding is greifing "

    • @ImotekhtheStormlord-tx2it
      @ImotekhtheStormlord-tx2it 2 года назад +1

      @@pif7635 dude. you can literally SEE someones match history. some ppl go 0/11 5/12 4/11 0/12 in A ROW in the same day. it sohuld be like a cooldown for griefing and trolling. WE HAVE REPLAYS.

  • @dastrawberydum
    @dastrawberydum 2 года назад +22

    I just hope for PvE modes… where it’s truly a team play and a skill showing, but not against other people, just knowing what you can do, while having fun.

    • @Chymistry
      @Chymistry 2 года назад

      I agree. They are making a fighting game but that would be a good game too. The fighting game will also help players express their individual = skill with their favorite character(s).

    • @almightygod87
      @almightygod87 2 года назад

      Honestly convinced that they stopped making PvE modes because Project F is coming out at this point.

  • @bluntlyhonest6803
    @bluntlyhonest6803 2 года назад

    What i really like about you and your channel Vars is that you are so down to earth, you are so relateable, you dont go out of your way to make yourself seem like an angel who can do no wrong, but rather you embrace that you some times end up being A, Quote: "Keyboard warrior", I tend to be rather chill when playing but do some times fall into that hole too. And i Every player apart from that one Saint does too. It just feels nice to know that i'm not the only one who is like this.
    Keep up the good work :)

  • @onlymostlytrash1573
    @onlymostlytrash1573 2 года назад +21

    I've been saying it for a couple years now, riot screwed the pooch By not attacking toxicity when this game was THE game. Had it been tackled then, when the player base was still expanding to its eventual peak there would have been less business/ income/ profit impact than now when the base is smaller, and seems to contain a fair share of toxic d bags. Unless they're ever willing to take the financial hit that hard banning toxicity would cause it won't ever see real improvement.

    • @trademark0013
      @trademark0013 2 года назад +1

      This is the only comment here that matters. IfRiot dedicated more time and\or resources to punishing toxicity and soft inting, the game would be infinitely more enjoyable

    • @DaGwimWeaper
      @DaGwimWeaper Год назад +1

      I know this is a late reply. If you really think about it: attacking toxicity in a game that is as addicting as League can be, then that means skins won't give you the appropriate dopamine response when you buy them. Especially after a very terrible game. There's plenty of patents out there in modern gaming that use psychological manipulation to get people to spend money on anything in game: skins, game time, in-game currency etc. The fundamental issue is that modern gaming wants to keep you hooked so you play THEIR game and no one else's. Waste your time on THEIR game, not COD or whatever else. Sounds like a very cynical way of putting it but when you apply the logic of psychological patents it starts to make sense: modern gaming isn't about being fun, it's about milking as many people as possible of their money.
      Edit: Grammar and Spelling

    • @onlymostlytrash1573
      @onlymostlytrash1573 Год назад

      @@DaGwimWeaper I want to believe keeping a game like league less toxic would maintain a larger player base for longer which should mean more money in the long run. But given frustrating players with intentional loss streaks and the like have been shown to increase player retention maybe I'm wrong. Even if I'm right it would require a company to think beyond this quarters earnings report, and that seems damn near impossible.
      No edit dor grammar and spelling, too lazy xd

    • @DaGwimWeaper
      @DaGwimWeaper Год назад

      Unfortunately my friend, belief and reality often don't coincide. I too would love to believe that games can still be hobbies and as engaging as they used to be. The reality is that since gaming became more and more mainstream, investors and greedy corporations have infected what once used to be a fun hobby or an escape from waking life. Now it's mostly about the quarterly earnings report and infinite growth mindset. Ever since this game got purchased by Tencent it's gone downhill. Now most of us are either addicted or leaving the game behind and going onto the next predatory game. That gives us that dopamine response we're all chasing since life (for those who are not as fortunate as others) is utter trash.@@onlymostlytrash1573

  • @Xethl
    @Xethl 2 года назад +2

    just to knock the Valorant point:
    - previous rounds do affect the next as it affects the guns you have. For instance if the enemy spent all their money on expensive guns and win, they keep those guns next round and don't have to spend credits. Or if you win a round with only pistols you could pick up your enemies better guns and keep your earnt credits next round rather than spending.
    - ultimately whoever has the best single player normally wins in low-mid elo as the Vandal (AK-47) rewards excellent aim with a oneshot kill. If you're good on guns, you will carry. Plus you get bonus RR (Valorant's LP) if you place the best on your team. I think it's borderline impossible to get stuck low elo as your team doesn't affect much, and the games you win you gain even more RR, and the games you lose you will lose RR (assuming you still place best in the game or your team)
    Edit: oh and it's as toxic as League, and also allows you to freely type N and F slurs during the game. I'm amazed that neither of these instantly chat restrict you and instead only punish you after the game IF you get reported.

  • @tiagotakuceoofredacted8802
    @tiagotakuceoofredacted8802 2 года назад +3

    I do not care anymore, like you said one day "Top lane is where dreams die".
    Every game I play on solo queue I expect to lose and when I don't, I know _for sure_ the next one's going to be a loss

  • @SuperCosmicSpaceMagnet
    @SuperCosmicSpaceMagnet Год назад +2

    I think the thing that frustrates me most is when you know the game is going to be absolutely miserable even at champ select.
    "Oh good. Quinn top, assassin mid, and enchanter+adc bot." Knowing you're going to lose the game simply because people chose to play selfish champions is wretched. :l

  • @DodderingOldMan
    @DodderingOldMan 2 года назад +4

    The more contact I have with the LoL community, the more convinced I am that a lot of people need to find another hobby, one that doesn't cause them so much pain.

  • @MaesterofEvolutions
    @MaesterofEvolutions 2 года назад +2

    I agree with most people in the comment section. An individual ranking is needed!
    Here is my take: win means 15-30 lp based on performance. Loss is - 15 to - 30. On top of that one might add an mmr factor.
    The amount of extra points should depend on
    1. dmg to structures
    2. Dmg to enemy champions
    3. Mitigated Dmg and tanked Dmg on oneself
    4. Mitigated Dmg on allies
    5. Amount of time u cc'ed enemies
    6. Amount of gold given to enemy team with deaths
    7. Communication with ur team (amount of negative team chat)
    Points 1-5 only give extra points if the player performed significantly better than the average in that role.
    Points 6 and 7 take bonus points away. Point 6 is supposed to put pressure on the ones that played well early but terribly late. The bounty system can be adjusted accordingly.
    Point 7 pushes back negative behaviour in chat. Someone who pushes down morale is pushing down on team performance therefore has to be ranked lower.
    What playstyle is rewarded? Players that kill a lot, push objectives, tank for their team, protect teammates, keep enemies in place. Who is punished? Players that die a lot and flame.
    There are bonus points for every role. So players are incentivised to play their role well.
    Possible issues with my system:
    -somewhat balance bonus points adquisition for every role
    -untouched categories that may be important, too, like kill participation, vision score, etc.
    -also balance for different champions might be needed as some just give more raw stats than others while both equally help winning
    -category 7 is a difficult one to assess because we need a way to detect toxic chat that's practical.
    Honestly even just a prototype like this might better than what we have now so, GET ON IT RIOT!!!

  • @synthessence
    @synthessence 2 года назад +2

    Sometimes, when I see the new gold-only skin coming out and I really want it, I ponder if I should play ranked. Usually takes about 2 games into promos before I go right back to ARAM, where my casual ass belongs.

  • @Darksilver740
    @Darksilver740 2 года назад +2

    12:00
    Wait a minute, that flash by the Darius was insane. Does he have the reactions of a god? Or was that the hardest of reads??

  • @zerlichr426
    @zerlichr426 2 года назад +7

    I cant wait for Riot FINALLY implementing skins for Honor 5. I think this is best way to combat toxicity by rewarding those who behave. But still it would be also good if honor also impacted solo que by giving you less Elo drop and bigger rewards for you ACUALLY been good team player.
    Remember his "teamwork OP" video. I thnk that also our behavior should impact how much Elo we lose. Some games also implement same metod by giving "contribution points" making our actions acually matter to rank system. But because it almost have 0 impact on how we do is reason why people get salty.

    • @ventu7907
      @ventu7907 2 года назад +1

      Nah skins won’t do anything. Also riot puts little to no efford on skins they give to the players for free

    • @zerlichr426
      @zerlichr426 2 года назад

      @@ventu7907 trust me they do. because people have monkey brains xd

    • @Xanhomey
      @Xanhomey 2 года назад +1

      @@ventu7907 Like the arcane skins. I like them, but imma be honest, they're literally just an updated version of the champion's base skin.
      Edit: also wanna add that some people have been vocal about the "special" prestige skins looking pretty ugly, being just different colors or very minor changes that don't feel "special" at all. I'm yet to see ANYONE use them, and I play a lot. I saw people use the "old" prestige skin, but not the new ones.

    • @chillaxboi2109
      @chillaxboi2109 2 года назад

      Players dont get honored based on their behaviour. If you stayed cool in a match where you were targeted, nobody will give you the stayed cool honor. If you were a cool person in game because of something you said or did, you wont get the lovely to play with honor. You either carry and get honored or even if you carry, you might not even get honored.

    • @zerlichr426
      @zerlichr426 2 года назад

      You get passively honor unless you get valid report (aka Riot confirm you were toxic). Also there used to be more complicated version of honor system, but it got obused and Riot didn't want to fix that so they simplify it.
      Yes you get passive honor for every game IF you didn't get VALID report.

  • @yuumijungle548
    @yuumijungle548 2 года назад +1

    my favorite post game stats are S+ - demoted, i love those words, together they are like a match made in heaven and it happens every time, to me at least.

  • @velconx15
    @velconx15 2 года назад +4

    The problem seems to be (in my opinion) that Riot doesn't seem to care about the game. They rather put resources to skinlines, events, and the pro scene while the game is still facing what has been said in the video, trolls and toxicity. Bots can also be a problem; For ranked and solo queue.

    • @pedrohenrique-db3xd
      @pedrohenrique-db3xd 2 года назад +1

      If you think Riot, of all companies, doesn't care about her games, you don't know enough about the gaming environment.

    • @ImotekhtheStormlord-tx2it
      @ImotekhtheStormlord-tx2it 2 года назад

      @@pedrohenrique-db3xd then why they refuse to listen to feedback about balancing champions and items and feedback about CREEATING SKINS BASICALLY TO PROFIT OFF OF WEEB COMMUNITY

  • @LevelForge
    @LevelForge Год назад +1

    The thing is how is it okay to int? Like when I play adc and my support picks Senna into pyke like that should be bannable I get it that people want to play what they want but the senna goes 0/10 losing one of the most important lanes solo like it’s ranked win > fun there is no fun in losing and ngl not so much in winnning either but losing is not just no fun it’s frustrating too like when u want to improve u start asking what went wrong but the most obv answere is the sup picked what he wanted and not what is best

  • @nathanquoin
    @nathanquoin 2 года назад +4

    I hope you make a video on the 12.10 durability changes. Love your videos :)

    • @ChronicTHX
      @ChronicTHX 2 года назад

      Lots of hope on that as an immobile ADC player

  • @ElectTheMusic
    @ElectTheMusic 2 года назад +2

    I used to vent my solo q frustration by playing a few dominion matches.
    Now there's no dominion... Why rito? That mode was fun

  • @apoloeter7565
    @apoloeter7565 2 года назад +3

    One thing that I recommend to everyone I know that starts to play is to disable the /all chat. In my opinion it's one of the most useless (cause why will you want to talk with the rival apart from saying something like GL at the start of the game or GGWP at the end) and rage inducing features of the game, as there are a lot of players that like to mock their oponent after they have killed them or just trash talk in general. I think that is one of the features that should be removed, because the amount of toxicity that comes from it outweights the whatever good things that can be done with It.

    • @pedrohenrique-db3xd
      @pedrohenrique-db3xd 2 года назад +1

      Just disable chat altogether, teammates never say something useful.

  • @ehjoe3723
    @ehjoe3723 2 года назад +1

    after two months of not playing league my mental is so much better in games and im way less toxic and more willing to help new players in any game im playing

  • @shanecoffing
    @shanecoffing 2 года назад +5

    Another big thing you fail to mention is people's lack of awareness of a game. Sometimes, really far behind games are winnable, but other times, it is quite literally a player difference. You could be equal in items, objectives, everything and would still loose the game every time if their players are just much better players than your team. I have learned to just mute all and focus on getting as much CS as possible and warding when I get held hostage in a game and it has helped me learn to not rage.
    Like often I hear "let the ADC get CS or they will never comeback" when the same ADC will push out with no wards, support, or turrets while 0/7 to take Krugs and complain when they get one shot. That player won't be useful if they have a 1000 cs because they are playing poorly.

    • @scooterboi8296
      @scooterboi8296 2 года назад

      “My adc do bad therefor i take farm.” Lol that is exactly how you would make an adc tilt-u may actually be part of the problem

  • @Blamjack
    @Blamjack 2 года назад +1

    My entire friend group has been playing since at least 2014 and we've moved to almost exclusively ARAM. It's quick and if you throw a game hard the enemy curb stomps your ass by min 15 and you can just move on. Also the possibilty for friendly trolling is through to roof and, again, the time cost is minimal.

  • @HalIOfFamer
    @HalIOfFamer 2 года назад +4

    Start banning inters and boosters. Even manually case by case. Have 10 devs review 10 games each day before or after they work. It's not gonna fix the problem over night but you don't need to be punished to behave, you need threat of punishment. As an example, if I got Perma banned on my main(and only) account I would not come back to the game ever. I play sporadically since s6 and still don't have all the champions. If I had to grind all of it again I'd just quit.
    Again, this would not work right away, but over the course of a year people would notice. Also making examples of notorious players would help.

  • @hisnameiskish4874
    @hisnameiskish4874 2 года назад +1

    You worded the part about wasting each other's time very well. That is my number 1 pet peeve with LoL at the moment. Players who will not surrender an unwinnable game where they continue to make it worse with their bad decision making. Bot lane is 0/7 and like 50 CS down? Nope they want to claim that it's "Good Practice" to play to try to play from behind. Top lane is 1/5 and can't leave top while their super fed lane opponent is terrorizing the rest of the map? Can't surrender that one because they not only want to keep trying, but Mid is ahead like 5 CS and is 1/0. It's frustrating. We all have bad games, we all have bad days, we all can be toxic, but that doesn't mean we have to waste each others' time on a 30+ minute game that is really easy to tell isn't going to be winnable without a miracle.

  • @jvstice56
    @jvstice56 2 года назад +15

    There's a lot of ways Riot can fix the game. Add more Co-op vs. AI modes (bringing back the Doom Bots), a hard reset on the MMR and ranked system can help, but the one thing they should bring back is the Tribunal. Back when it was around, players actually got punished based off their peers decisions.
    As it stands right now, it's not fun. I main support, and I can have given my ADC a 6/0, 3 level advantage over our opponents and ROFLSTOMP the lane. However, as soon as that 1/9 Irelia, Yone, Yasuo, or other OIP (One Item Pony) shows up, the ADC is shut down with little to no counter play available. All because they got their spike items. As a result, my ADC tilts and goes from 6/0 to 6/15 with most of those kills going to the OIP. It ends up being a loss as all the OIP character needs is their one item spike to start destroying the competition.
    I try to maintain a positive or even a neutral attitude towards League. I don't hesitate to mute the tilted player, but even they can begin to bleed into my gameplay. It's never fun and it's resulted in me losing interest in League for the past two years.

    • @xxargonautxx9790
      @xxargonautxx9790 2 года назад +1

      100% with you, was a support player. Alway tried and never ff’ed unless afks. But the more i climbed and played ranked the more twisted i got from the game cause of tilted/flaming player. Got to plat 1 last year and started ranking this season and instantly saw how i was pinging shit to my team mates cause of how twisted i got. Ended up having to quit the game cause it just wasn’t fun anymore. Riot needs more chilled game modes for players plus the tribunal back again. We need players actually punished (like rank bans) either fir the split if serious or certain hours lock out with how people spam afk.

  • @MS-xd4ii
    @MS-xd4ii 2 года назад +1

    The thing is you Need to Get to That Third Party view while you re Playing league - so you can just amuse yourself over your Sucky teammates of their Bad Plays (without making fun of Them in the Chat ofc) - it’s so much More relaxing taking the role as a viewer while still participating in the Game

  • @BaronRodney
    @BaronRodney 2 года назад +3

    This video is oddly therapeutic for me lol.
    Just hearing a real voice for once saying the exact same things that I believe to be true is something I haven't had the pleasure of hearing in a long time.

  • @klaus6091
    @klaus6091 Год назад +2

    it's just so hard man, ive got 60 percent winrate, i always lose 30lp at once, so many trolls and afkers and the game is just overall difficult to play and rank up

  • @UnbornHeretic
    @UnbornHeretic 2 года назад +3

    Probably the most annoying, toxic, and unsportsmanlike thing is just deciding not to end and intentionally extending the game.

    • @9Aether
      @9Aether 2 года назад +1

      OMG THIS!!!! Refusing to FF a clear loss is super toxic and should also be punishable. Holding teammates hostage is almost worse than actual inting to me. idk. People just suck and want to see others suffer while dragging the team down with them

  • @burritogod59
    @burritogod59 2 года назад +1

    It just gets old when almost every game someone on the losing team says "this jg/bot/top/mid/sup doesn't deserve to win." and AFK's and if the rest of their team starts winning without them they start inting to all but guaranteed the loss.

  • @dazeen9591
    @dazeen9591 2 года назад +10

    I keep getting team gapped. All 4 of my teammates are 0/20, only lane winning is mine. I just want teammates who are as good as I am. Skill based matchmaking doesn't exist and Riot puts you in losers queue to force 50% win rate.

    • @AAbattery444
      @AAbattery444 2 года назад

      This is the real problem. Anybody that doesn't think loser's queue is real is delusional.
      Winner's queue also exists because after a long loss streak, a win streak is legitimately ADDICTING.
      Because of this, ranked integrity is extremely low and rank barely means anything anymore.
      It exists to force addiction so riot cna continue to capitalize off skin sales.

    • @iproxima9134
      @iproxima9134 2 года назад

      The fact that it actually feels that way validates you point.

    • @dazeen9591
      @dazeen9591 2 года назад

      @@AAbattery444 Yeah. Riot intentionally makes the balance terrible to sell skins, and Riot has admitted it themselves they arbitrarily try to force the 50% win rate. Ranked integrity doesn't exist with boosters, smurfs, win trading, bought accounts, region transfers, Riot accounts, you name it.
      High elo is just the same like handful of people spamming alt accounts.

  • @labranehit7687
    @labranehit7687 Год назад +1

    Best way to play to avoid the problem is to do so with friends. My experience of league has never been better since I refuse to play without a friend.

  • @bowmain1577
    @bowmain1577 2 года назад +10

    This why I love wildrift SO much more, It's really hard to type on a mobile devise so less flaming, and games only go on for 15-25 mins so your not sitting there losing for an hour trying not break down. There are still issues, but I feel like wildrift is way better for toxicity most of the time.

    • @sydorovich2532
      @sydorovich2532 2 года назад +6

      Wild rift is just a much better designed game overall.

    • @bowmain1577
      @bowmain1577 2 года назад +4

      @@sydorovich2532 honestly true, the whole design team already had a lot of experience with league and was able to fix a lot of the issues.

  • @bradleybfb
    @bradleybfb 2 года назад +6

    The problem is clearly the player base. If you take a look at most of the comments, you see the pattern: it's always everyone else's fault but mine.

  • @mingo1337
    @mingo1337 2 года назад +1

    72% WR to 47% in 3 days. This was the final Nail in the coffin for me.

  • @El_Bellota
    @El_Bellota 2 года назад +8

    Maybe it's just me getting more depressed every season.

  • @not1ward671
    @not1ward671 2 года назад +1

    I think another point to toxicity goes to champion design, specially for top and jg, no matter if the enemy is making great calls and taking excellent decisions, if a player is playing with a skill expressive champion against an udyr, hecarim (whatever suits you as a "yi equivalent") then it is going to be frustrating and toxicity will rise, since "I am playing with a difficult champ, and yet get deleted by an unkillable high speed champ with no counter play", I know there is a patch coming up lowering the damage and increasing survability which could increase counterplay opportunities, but as it stands out right now, there is no counter play for low risk high reward champs which increases frustration.
    Just my two cents on the topic, since I for example as a main supp/adc gets tilted when I die to a Hecarim which only needs to run, but accept and even congratulate when an initiator lands their skillshots.

  • @lavaguava2648
    @lavaguava2648 2 года назад +2

    im not at all burned out. i started playing a little over a year ago and am still going strong. there are definitely things that feel unfair i personally dont think it makes the game bad or unbalanced. so many creators and streamers are intently focused on the negative rather than just playing the game and accepting that the risks that come with it. its certainly not stardew valley but i still think its a well designed game. when i see talk of "league if dying" its often coupled with a channel that is mostly negative. despite the mention of league dying, im also seeing new creators and streamers gaining lots of traction and it actually seems to be picking up steam when it comes to general viewership (proplay as an example but i dont have the number in my head when it comes to viewers. this point was just my general impression). it honestly seems as if the players are trying to kill the game rather than the game itself dying.
    im not trying to say that the game is perfect and the players are angels cuz it isnt and theyre not but i want to be the voice to riot (figuratively cuz theyll never read this) that doesnt just say "game is trash" or "league is dying" etc.
    im also not saying being salty at the game is invalid because lets be honest, weve all been salty at one point or another.

    • @jeffthejoker5990
      @jeffthejoker5990 2 года назад

      I think the same, let take a moment and say, in general League is a very fun and good game that's why we play it. The concept, the champion, the format it's very good and appealing, the problem stems from the community honestly, yes some balance problem and the game isnt perfect yatty yatta, but in of itself league for me is a great game and that's why i play it.

    • @lavaguava2648
      @lavaguava2648 2 года назад

      @@jeffthejoker5990 the community is such a dark place sometimes. thats why i watch vars, hes not just a toxicity machine lol.

    • @Chymistry
      @Chymistry 2 года назад

      it's easier for content creators like this one to push a negative narrative. it's for views.

    • @lavaguava2648
      @lavaguava2648 2 года назад

      @@Chymistry saying that somebody is negative just for the views is as bad as saying that the game is dying. its better for the community if we dont tear each other and the game apart.

  • @FormerGovernmentHuman
    @FormerGovernmentHuman Год назад +2

    I can’t guarantee a win, but I *can* guarantee a loss.

  • @vencedore1000
    @vencedore1000 2 года назад +7

    Even though I agree with a lot of what's being said, I can't help but feel we're in an echo chamber of some sort. I feel like there's very little that can be done about the state of the game, specially considering that riot can't really afford to ban toxic players. If they did, most likely they would be losing precious consumers if they just started a ban wave due to toxic behavior. Saying that we don't like the game won't change anything: the majority of the player base would still be playing the game, since it's free and most people have spent a lot of time learning the game and can't hold an objective viewpoint about it. Honestly I feel like the only way for this community to be salvaged would be for the game becomming stale/not having new players coming in. That way, riot would have no other choice but to find ways to fix the dumpster fire that this game has become.
    Non native english speaker, bla bla bla, you know the drill.

  • @ElectTheMusic
    @ElectTheMusic 2 года назад +1

    Also this is why I dedicate most of my time to fighting games. If I lose the fight I know it's entirely my fault, I have no one to blame but myself. And I know training will improve my skill granting me more wins and make them feel rewarding. The only thing holding me back from winning is my own performance.

  • @nephillim8641
    @nephillim8641 2 года назад +3

    League is "Team" game with no team. As the name implies solo queue is just that SOLO its just 5 people by themselves not paying any attention to their team vs 5 other people with no team mentality. There's no reason I can go 6-0 out of lane on twitch and lose the game cause top is 0-3 to Irelia and she can beat me no matter what. On the inverse side there is no reason I can be under tower for 8 minutes straight poked out by a senna/seraphine lane and my jungle never gank once then he types "how are you down 20 cs to seraphine" there is no "TEAM" in this game. You're just hoping from champ select that you got luck enough to get the better randoms who can either do well or at the bare minimum not run it down.

    • @ogueyratogeyrat7448
      @ogueyratogeyrat7448 2 года назад

      if u against coordinate team u lose unless u good

    • @Churly25
      @Churly25 Год назад

      I agree. Theres no teamwork in this game

  • @rythmic4021
    @rythmic4021 2 года назад +1

    At the start of the season I was gold 4 coming from plat 2 , I ranked all the way to Diamond 1 about 3 months into ranked. Teammates were great until I hit diamond 1. Suddenly my teammates tilted from the smallest things and made it so winning was impossible. To this date I am currently Plat 4 demoting and promoting constantly between Plat 3 and Plat 4 with LP Gain/Loss of 14-15 both ways. This ranked season is fucked and so is my MMR. Unfixable.

  • @MasakanSolaris
    @MasakanSolaris 2 года назад +6

    I can attest to this, this game left me emotionally hollow for years and even after I recovered I was never quite the same.
    Riot banning my account was probably the best thing they ever did for me, and I urge as many people as I can to stay as far away as humanly possible, it's just not worth the pain.

    • @delusionofillusion473
      @delusionofillusion473 2 года назад

      that is only if u have a weak mental oterwise u will be fine.

    • @iproxima9134
      @iproxima9134 2 года назад +4

      One day I asked myself: Why do I keep playing a game that makes me angry and sad. I mean its a game I spend my time to get pissed even hours after I stopped playing for the day.
      - That day I quit. Permanently.

    • @delusionofillusion473
      @delusionofillusion473 2 года назад

      @@iproxima9134 cause some hormonal teenager buulied u wth their tantrum ? sad

  • @prizonier2
    @prizonier2 2 года назад +1

    It's funny cause everything could be fixed by acknowledging each player's performance during a certain game, and before someone points out that " OMG BUT THEN U COULD JUST PLAY FOR KDA ". No, after all those years, all they had to do was combine KDA/CS/DAMAGE DONE etc. with Teamfight Participation and Objective Participation, just create some algorithm involving those and you can pretty much assess each player's performance during a game. Now you take that and make the good players lose less points for a loss and bad players win less for a win.

    • @yummy8074
      @yummy8074 2 года назад +1

      Not to mention they already most likely have an algorithm to know what players perform well and who performs as if they play like a drunk idiot on a saturday night. Everyone statistically gets worse players in their promos much more often and also after they promote, so there is absolutely no way they haven't introduced such algorithm yet. Too bad that algorithm is on a place where no normal person wants it.

    • @prizonier2
      @prizonier2 2 года назад +1

      @@yummy8074 I used to argue a lot on the lol forums about this, but everyone that I was arguing with seemed like an NPC. Riot has so many stats to work with that even I could think about a bunch of algorithms to determine someone's performance on average. Hell op.gg's OP score is doing a pretty great job, yes it can be abused sometimes by spamming wards. but in 90% of cases, you can determine how well someone played by that OP score. But at the end of the day it's all a ruse, they use matchmaking as a way to keep players engaged, meaning giving bad players wins and giving good players losses, otherwise good players would raise fast at their wanted ranks and stop playing, and bad players would stop playing since they would lose constantly. Also there's that saying that every NPC likes to repeat "the chances of getting retards in your team are lower since there's only 4 slots for random people in your team and in the enemy team there are 5". Well I tested this with facts, I analyzed about 120 of my games, more than half of them had someone that could be easily pin-pointed to be the cause of the loss, be it in my team or enemy team, and I had about more games with massive feeders in my team than in the enemy team (15+), which is a lot, considering the fact that I should have less than the enemy teams, since "hurr durr, they have 5 randoms u have 4". Now if you think about that, 15 games x 15 LP each let's say, that's 225 LP, not to mention that if the system was fair I should have less than 50/50 chances of getting retards in my team, so make that 20 games x 15 LP, 300 LP, that's basically 3 divisions.

  • @FeltonDood
    @FeltonDood 2 года назад +7

    I'm gonna go ahead and say this is a huge "ego diff"
    People need to stop having such a big ego. If you just laugh off people flaming you, and take each game as a new game and don't look back at the last 2 bad games. Since every match is a new game, any past and future experience don't mean anything in the current match.
    That's how I feel. Also just don't type, turn chat off. If you can't respond or see the flame. It doesn't matter.

    • @3Dyler
      @3Dyler 2 года назад +6

      No, people should be banned more often when they are overly toxic. Force them to make a new account if they wanna keep up that attitude.

    • @FeltonDood
      @FeltonDood 2 года назад

      Well yes of course they should be banned. You can make your own experience much better by not interacting with it. lol

    • @3Dyler
      @3Dyler 2 года назад

      @@FeltonDood And the experience could be several times better if this was not how it is currently. Imagine being able to talk with people while a game without getting told to kill yourself, just able to have a casual conversation and help each other out.

  • @QuinTooEpic
    @QuinTooEpic 2 года назад +2

    1. I find playing bot games for a bit then just playing ranked till you lose helps a ton. Then again i stopped caring two seasons ago and just try to have fun if i climb while doing it then awesome!
    2. mute all does help quite a bit i went from wanting to say stuff that would get me banned to just chilling and trying off meta picks usually my teams are nice and kinda just vibing.. usually...the enemy team why even have chat onwith them who cares just mute them and win or lose having contact with them makes you play worse.
    3. Oh(lissandra support is chill af...get it? Yes im horrible)

  • @Gorn27877
    @Gorn27877 2 года назад +6

    I think the games design breeds toxicity.
    Jungle is so impactful, that people default to blaming their jungler.
    Top on the other hand has almost no influence and therefore feels kinda helpless, when another lane suffers.
    Extrem powerspikes from items aggravates punishing mistakes, so coming back just by yourself is next to impossible.
    Most lanes are decided by the first death and desperatly need help to do anything, which makes snowballing even easier and bleeds into other lanes really fast.
    I'd love to see a drastic income reduce to jungle and support, thereby limiting the power of ganks in the early game.
    Those roles used to be supportive, now they are just another carry, roaming between lanes.
    Second tune down damage on items to make comebacks more manageable and overall reduce snowballing.
    And third rework dragon and baron. Idc if you increase the spawntimer or reduce their impact, but losing a game, because you lost elder dragon or the soul is pretty infuriating.

    • @TheSneakyVikingJarl
      @TheSneakyVikingJarl 2 года назад +1

      How many times have I been shit stomped in top lane only for us to win the game anyway? I honestly feel bad for my raid boss opponents.

    • @victordavila9812
      @victordavila9812 2 года назад +1

      I would say dragon and barong should be harder to kill like I remember when solo baron was kinda impressive now half the JG in the game are capable of soloing a lot early than they used to

    • @HopefulNihilist
      @HopefulNihilist 2 года назад

      Since when did "making comebacks more manageable" ever helped a game??? It's the exact opposite. It breaks the game even further.

    • @HopefulNihilist
      @HopefulNihilist 2 года назад

      Jungle and Sups are the two least played roles in the game as is, and you wanna make them weaker? What the F is this...

    • @HopefulNihilist
      @HopefulNihilist 2 года назад

      What needs to be done is an universal nerf of damage. You should not be able to two shot someone, let alone one shot. And hire people to manually review intings players. That's what LoL needs.

  • @lowceyn2875
    @lowceyn2875 2 года назад +1

    To be fair i don't remember last time i got some fun in ranked.
    You lose is either your or your teammates fault. You win you either had to carry "for-fun" trolls 1 vs 9 or get carried and get blamed for it. You are not having fun in ranked anymore, you just want to climb. Saddest state ever

  • @abdallam4039
    @abdallam4039 2 года назад +4

    Really nice video, I loved it. However, I don't believe that "x gap" contributes much to the toxicity problem in league. I do agree that it feels really terrible when it happens and as you mentioned, you carry that feeling with you in subsequent games. But if we're trying to solve the problem or find out the cause of this behavior, it would all boil down to the nature of league; a matter you touched in this video.
    Snowballing is the cause of all of this toxicity. If you keep asking why constantly to get to the root cause, you'd find out that it is due to the very nature of league. Why someone would behave in such a toxic way? because they're frustrated. Why are they frustrated? because they lost a game where perhaps they were doing well. Why did they lose the game? most probably because his team kept inting or didn't care about the game. Why does that contribute to losing a game? because of the snowballing effect.
    This very nature of the game breeds toxicity. I recall one game I was playing nasus top against aatrox. My jungler decided to gank my lane early, even though I spammed ping him not to, he died to him, gave him double buffs, then wrote that he'll afk farm the entire game. My lane was ruined, he was so ahead of me I couldn't play the game. That's the problem, one mistake and you're out of the game, you can't play or enjoy your time, you're stuck for 30 mins wasting your time and this is why this game will never get rid of it's toxicity, because it is integrated within the game itself; changing it would mean changing league.

  • @SamOnTehsea
    @SamOnTehsea 2 года назад +1

    I started league in pre-season 3 stoped in season 5 and restarted last year. League is a fun game if you don’t get serious about it. Personally I dislike players who try to surrender at 15 just because 1 enemy is feed. Generally I won’t surrender until my team lose 2 team fight in a row. Is only 1 enemy is fed , they just get full build faster but if they don’t capitalize on it every second make the gap smaller. At the end after 30 minutes everyone should have their core build done and the 15/2/3 bot lane will still get 1 shot by an assassin if they make a wrong play.

  • @dravendraven1471
    @dravendraven1471 2 года назад +10

    Players these days just don't understand the DRAVEN mindset. And it is accepting the lose instead of ranting about it every time. Unless if you encounter Mr.0/10, and his brother, IoniaIsBalanced, multiple times in a row. Then please. Stop playing.

  • @els236
    @els236 2 года назад +1

    There's also the fact that with the state of the game right now (or since mythics), you are punished a hell of a lot more for any mistakes, or simply not picking something that's meta, or someone got their perfect item and just hits an insane powerspike for no reason. An 11/0 ADC can still get one-banged because enemy 0/6 midlane got a Ludens Echo. 0/8 Yasuo comes bot and miraculously gets a double and now he got his mythic he goes 24/10.
    Tank buys Sunfire Aegis and now he just walks into a teamfight and gets a triple because he did 1000 item damage to each champ.
    Thank fuck they are changing that soon.

  • @ChickenCast100
    @ChickenCast100 2 года назад +4

    In a competitive game like league (also advertised as a comp game) but it continues to cater changes to casuals and refuses to properly balance the game (Asol, Ryze, Riven, Rell, Yone, Azir etc) and fixing the only competitive game mode and showing players the actual MMR changes will kill the game very slowly and Riot knows it but ay, they get a lot of money!!!

  • @georgewbushcenterforintell147
    @georgewbushcenterforintell147 2 года назад +1

    Biggest problem in WR is the surrender option . You shouldn't be able to initiate surrender vote if your team is winning or down only a few points . In basketball imagine if they could vote to surrender while the team is trying to score points . Bill pass the ball to Fred and his teamsters like guys we have to surrender cause I didn't score that last 3 pointer .or in a soccer game the other team scores one goal ahead and one guy stops playing his role and gives up while telling the others to also give up . The surrender needs to be fixed .if it's a blowout lol game 25-3 I understand some might consider surrender . The early surrender also Do not allow late game champions to truly shine . Fix the surrender please .

  • @SarahET
    @SarahET 2 года назад +4

    I myself have had a blast this and last season climbing and playing soloq. I simply don't get the frustration other players feel. The amount of straight up inters and afkers I got in 200 games can be counted on 1 hand. And I find a very toxic player only every few games. I've climbed from wanting to be gold in season 8 and then not playing league to going into diamond this season with 60% winrate.

    • @victorionut9133
      @victorionut9133 2 года назад

      Yea same thing happened to me i had a very good start to the season got to 1 game away from D4 promos with a 65% wr then the game said nope that s enough, got myself a 15 game lose streak then continued with a negative wr until the game got me back to P4 and 50% wr. How the fuck can anyone explain this to me? I literally just got worse teammates until i got back to 50% and lost like 300 lp in the span of a few weeks because i would take brakes in order to not tilt Q but still i had more lose streaks than win streaks

    • @ImotekhtheStormlord-tx2it
      @ImotekhtheStormlord-tx2it 2 года назад

      you probably play busted hidden champions like fiora, riven, ahri, akali :)

    • @victorionut9133
      @victorionut9133 2 года назад

      @@ImotekhtheStormlord-tx2it mainly qiyana and yone in my case xd

    • @SarahET
      @SarahET 2 года назад

      @@ImotekhtheStormlord-tx2it Katarina

  • @silversimon7049
    @silversimon7049 2 года назад +1

    After 3 years of League, soloq is the big problem of the game. I literally saw often the "X gap/diff", idk but i think that depend mostly by streamers that wanna show their ego and how they are good at the game. Other thing there aren't too much satisfaction for climb, because rewarding are few and didn't encourage the player to improve himself. Of course i think trolling and intentional feeders/inters are the biggest problem but can happen one game on five, you can say "yes is that game where is the troll but f*** off i can saw what i do positive in that game" (for sure spamming ff XD). Now for me is quiet because i don't play too much at League (soloq) and if i play, i'll do with friends and team that is more fun and we can share our errors and try to improve ourself. Btw nice video.

  • @ignacioruhe2987
    @ignacioruhe2987 2 года назад +3

    Since months I noticed that almost every first game of the day or after at least 2 hours break was much harder than normal. Many 1v9s, games out of role, trolls, etc. It's like system is trying to tilt me with first game. I looked for my game stats and it got very clear, 35% wr on first game, 70% on second one, 60% third... It's very curious, the first game is the one where I'm least tilted and have more motivation... Ironic...

    • @ignacioruhe2987
      @ignacioruhe2987 2 года назад +1

      My last 172 games:
      First game of session: 36% wr
      Second: 69% wr
      Third: 77% wr
      I did it manually, because LeagueofGraphs does it with 6 hours pauses, I did it with 2 hours or more between sessions.

    • @Hithere154
      @Hithere154 2 года назад +3

      honestly impressed with how much effort you put into finding these stats, and as a psychologist i can see you being on to something, with this being explained by giving u shit teams on the first one and then good ones on the second one and dropping the mmr again for third. Such a practice is very common in gambling etc, that BS loss followed by a free win sets the mind wild with a want to continue playing. One thing i’m worried about tho is the effect of not being warmed up on the first, maybe you could continue this ad-hoc study by playing ur first game on a separate account to prevent this issue from affecting the data?

    • @ignacioruhe2987
      @ignacioruhe2987 2 года назад

      ​@@Hithere154 It's the opposite, the first game is the one where I play better, specially those after sport training and matches or after taking a shower.
      I also counted how many times I stopped playing after loosing first game, normally I don't, I want to get even with a victory.
      33 of the 53 defeats on first game of session I kept playing, and kept after 19 of the 30 wins.

    • @ignacioruhe2987
      @ignacioruhe2987 2 года назад

      And yes, I also feel I got many free wins on second games, while playing on autopilot and tilted.

    • @ignacioruhe2987
      @ignacioruhe2987 2 года назад

      It’s a clear tendency. Another thing... when I play with duo this normally doesn’t happen.

  • @jethro3477
    @jethro3477 2 года назад +2

    They say you have to play as a team in a solo mode. There's no voice chat. There's no cohesion. You lose if your teammates aren't playing properly. Enjoy -15 lp. Not to mention there's no loss mitigation for performance like in Valorant.

  • @danha3107
    @danha3107 2 года назад +4

    sorry in advance, I’m joining the rant party lol.
    I literally cannot play ranked unless my mental state is fking PRISTINE that day. The amount of times I’ve had side laners (tops and bot duos) simply die while I’m barely done with my first buff is wild. No matter how big a lead I get, someone will always overstay/overstep and singlehandedly feed the enemy assassin.
    I’m in bronze 2 so ik I’m not the the greatest (I’m still learning to play on free cam lol cause I came from mobile mobas). Teamfights are my main weak point. But AT LEAST ik my champs’ matchups and trade/gank combos, I rotate, I actually kiTe camps lmao. ffs I still sometimes see adcs who refuse to auto and just spam 10s cd abilities 💀

    • @LuckyMeYes
      @LuckyMeYes 2 года назад +1

      100% agree lower elo silver or bronze

    • @godwinuwaeme3472
      @godwinuwaeme3472 2 года назад +1

      Yeah i hear you, im in plat and have the exact same issue, how on earth are you dying before the first wave of minions?? That should be reportable

    • @danha3107
      @danha3107 2 года назад

      @Thec The wdym pkmn unite's system? I've literally never seen a person lose fair play points for a reason other than afk. Afaik, reporting for any other reason might as well do nothing. Absolutely, if someone gets enough trolling/bad play reports, I'm all in favor of temporary ranked bans, but I think Unite is a horrible example lmao

  • @worldboxvn8214
    @worldboxvn8214 Год назад +1

    This Why Aram is the most played Non-Summonerift gamemode. Player are sick of toxicity in normal match. And...Now it start to spread into Aram too

  • @pete5516
    @pete5516 2 года назад +4

    I aways say this for competitive games but people need to learn how to have fun while losing. Not every game will be a win so if you can’t stop yourself getting mental boom from a ranked loss then league just isn’t the game for you