facecheck is pretty good i found it before you got the sponsor and its so funny when i start to flame in the lobby when someone has low winrate... unfortunately most of the time they dont realize iam not serious because there are people who would do the same but they would take it seriously
Pretty biased here but imo Daisy's 3-hit passive is one of the better designed ones. While not entirely necessary, you can reposition daisy so you can knock up multiple people with her 3rd smash. This brings some extra skill expression into the ability for the Ivern mains without making it too difficult to use for the newer players.
While I don't care for Vayne's true damage, the fact that her 3-hit passive is only on one target at a time is at least some better thought put into it than most 3-hit passives that can apply them to any and all targets simultaneously.
@@JMScibra Vaynes passive makes sense to since she’s a hunter that tunnel visions on her prey. She has to target one person in order to actual get use out of her passive
I remember Smite had (back in 2014 at least) many characters with "attack chains". Basically some would have different speed and damage for their auto attacks depending on which attack it was. So 1*speed/damage for the first two, then 0.75 for the third and 1.5 for the fourth. Per time each attack dealt the same amount of damage but it gave some skill to players to engage at the right time.
I'll say this is the butter of abilities because every class that is direct combat focused can benefit with these abilities(and the only non-combat focused are supports and long-range mages) so ADC the obvious one, mages will be able to do something between abilities and also will probably help with laning and last hitting minions, while tanks don't have those because they would be directly broken with those(I mean, Gnar's an ADC and when he transforms he actually looses the passive) so yeah, my take is because it fits in almost any champ and I can't wait to hear your takes.
I'd say important aspect of Vaynes 3 hit is the fact she needs to do 3 consecutive attacks on the same target. You said as ADC you wanted to attack whatever moves anyways - but in teamfight as ADC (especialy as short range as Vayne) you need to balance attacking the most dangerous target with attacking targets that don't require you to missposition in order to do so. In hectic teamfight it often means ADC wants to switch targets as dangerous enemies pop out of their teams safety and return back, but Vayne wants to keep attacking one target which may lead her to overextend and die.
I definitely agree, however I feel like it's not that prevalent after early mid game, you get a lot of AS and guinso's passive so 2 autoattacks can be fitted in most of the time. I feel like that is more fleshed out with Kai'Sa, since she can only proc her passive fast if she lands Void Spike
@@strixzahven2742 you mean dash, void strike aa aa? Yea, that is the combo, usually either followed up by a frantic disengage attempt or a "duck it I ult its a*s, let's see which of us lives to tell the tale".
I think the under looked value of "3-hit passives" are their prevalence. Especially when you consider we have around 150 champions in the game at this point, it is near impossible for someone hasn't dedicated years to the game to learn everything about all the champs and their interactions. In same way in fighting game their are often shared inputs or consistent "gattlings" across characters, I think 3-hit passives are something the champion design teams has identified as something they want to be on a lot of champs, especially they one they want to be more popular and not be overly unapproachable. If all you do is play league then it does maybe get boring to see over and over again, but for people who play more casually, it does help add some familiarity and shared knowledge you can apply to that 25% of the roster once you play of those champions. You could argue at this point it holds a similar place to other more "universal" tools, like auto-resets or dashes.
I agree here, but as Vars said, on the flipside of familiarity, it makes some champions predictable, which is often exploitable. Imagine if Vayne dealt 5-8% max HP per hit instead of 14-18% every 3; it makes it so that the Vayne player needs to decide who to focus on in a teamfight, and that she can at best switch targets when there are no partially-proc'd targets. It also means that within that same teamfight, kiting her 3rd hit is a possible counterplay, forcing her to select a new target to reset your stacks.
@@JMScibra to balance it, it would need more like 3-4% / hit instead of 14%-18% every 3, as the 3 hits force vayne to stay on the same target. if you're able to get out after 2 hits, she doesn't have a w. so if it were on every hit, it needs to be weaker. definetly not the way you did it by buffing it completely. and that is one of the issues: if you make silver bolts balanced around every hit, it's completely useless against low max hp targets, making her even more streamlined than she is now. but with the 3 hit passive she can be balanced around outplay-possibilities, making her slightly stronger without changing her core mechanics
If its a 2 hit its going to be way quicker to pull off and if its 4 hit its going to be slow to pull off, but the problem is most of the characters with this designed abilities are those who can somehow last the entire fight
@@oftheseventhlayer yeah, but Kaisa applies 3 stacks with an evolved W, and her passive procs an onhit every time, ramping up in damage until 5 hits. So it's basically both a 1-hit and a 5-hit The final proc also does missing health damage, which means it's better if it happens later after the target has taken more damage.
I feel like roping in active ability's and things that get value from a single hit should not be considered 3 hit passives. Calling something like chos spikes a 3 hit passive feels wrong because its not a passive ability and isn't reliant on landing all 3 hits to deal the damage . Ide also say any 3 hit effect that requires you to manually hit a button to enable empowered hits should not count(yone yasuo cho). Jax for example has a 3 hit passive but can proc it on his first auto against a target on the flip side yasuo and yone don't have 3 hit passives because they actively have to press the button multiple times implying its no longer a passive. Part of the reason why 3 hit passives in particular are so annoying is that most champions that get them in the modern champion design simply don't need them to feel like a complete character, champions like nocturne were built around having it for one reason or another in his case it was to help clear and sustain in the jungle, Someone like velkoz does have a 3 hit to incentivize continuous poke using his long range to its fullest.
I would argue that using yone or yasuos q is no different than an auto attack, it activates in three hits, the only difference is it not being point and click. Whats right clicking on an opponent to aa is no different than using the q button
It’s not a 3-hit passive but Kennen should be acknowledged for his w that has a 5-hit passive. Especially considering that Irelia and Kayle were included in the initial list
especially when you take into account a lot of neeko mains go W level one just for that third auto to help farming first waves and landing extra damage on enemies
Sadly thats the case now. Correct me if im wrong, since i only started in s11, but if skooch's video is anything to go off of, neeko used to be a jg who could also be played mid. Thats why her q has bonus blooms on monsters, and her Voice Lines for jg camps. Sadly, it seems she has been moved to mid mostly and jg has been phased out, so her passive is not all that useful, unless u are good at mind gaming, or you are support.
@@icarusfz7869 u are mostly correct, she was made jng but riot made a terrible job with her clear, allthough one thing ill add, neeko is a flexpick overall like alot of unpopular champs Shes mostly played mid, but support is her second role, shes also used to counterpick some melee toplaners as she makes laning impossible for them. Her passive has a few uses but theire quite small,heres a few: U can run faster by turning to melee champs. It hides ur ult cast ( most important ) quick press passive before flash ult it helps a ton. Pretend to be jungle while roaming to confuse enemys if spotted by wards. Send obvios runners ( w clone yi looks kinda like ulting yi)
You left out Sona who has a player-centered 3-hit passive with powerchord. "Powerchord: After using 3 abilities, her next attack deals additional damage and has additional effects." This mechanic could also be considered a variant of empowered abilities but it's definitely also a 3-hit. You also left out Nami under the activated 3-hit group with her E, Tidecaller's Blessing, that empowers an ally's next 3 attacks or abilities. Also, Braum's passive is a variant of 3-hit, requiring 4 hits form himself or allies to stun an enemy. I found it kinda funny he was not mentioned when you even games with him in the clips. I agree with your points about skill expression. I play a ton of Vel'Koz and his passive, while crucial to playing him well, is pretty boring. It incentivizes me to hit skillshots in quick succession, which I was going to do anyway, and incentivizes my opponent to dodge my skillshots, which they were going to do anyway.
People don't take it into consideration a lot, but don't forget - Vayne W resets if you hit any other target, she has to deal third blow to the same target to deal damage. As much as i hate Vayne, i think it adds a lot of play and counterplay for Vayne, for a marksman - it adds a lot of skill expression since it becomes harder to focus more then one target.
“Marksmen want to shoot everything that move” Vayne doesn’t want to shoot just anything however. She wants it to be the same target 3 times in a row. Which is why she plays so differently to jhin who is happy to just shoot anyone regardless if it was 3 different people with each auto.
which is funny because Jhin is another marksman that is often considered increadibly well designed BECAUSE of his (elevated) 3 hit passive... I really don't get where that claim by vars came from...
the thing about overused mechanics is that they do serve a purpose. There are ~150 characters in league. If you are a casual player, it helps for you to have transferable skills (like playing around a 3 hit passive), so you don't have to memorize every character in the game. And with transferability comes synergy. Because skills should be transferable to make the game feel coherent, they should also be supported in things like items and runes (PTA and rageblade). However, this creates a redundancy issue. Because there is support for specifically achieving 3 auto attacks, they are incentivized to commit even further to the mechanic. This is why gwen is so bad. She has a cool, unique kit, but the things she wants to do simply aren't supported by the current items in the game. This is also why a lot of people think gwen is unfair and terribly designed, she is unique. Her w is a tool that players have never had to deal with before, so it comes off as uncounterable. If her w was a 3 hit passive, then everyone would know what to do: walk away from her before the 3rd hit.
Putting Gwen's w on a 3 hit passive wouldn't do anything. If she's already in the range to land 3 autos then her zone wouldn't matter since they can attack her back inside
I just realized that quite a few of them either have jungler as a main role, or a secondary role, so their 3-Hit passive might be there to help them clear faster. (Diana, nocturne, Master Yi, Vi, Udyr, Jax, Mordekaiser, Sejuani and so on) Yes not all of them were designed as junglers in mind, but it I think it still makes sense.
"activated 3-hit passive" is a stretch huh.. Especially cause Jayce's and others are just a steroid. its not like they need to hit 3 hits to do something extra or tghe likes. Also surprised ya didn't touch on WHY 3-hit passives exist in the first place. They are a replacement for % chance on-hit effects. Instead of having a character that had x% to crit, they made it so that he would need X numbers of attack to proc. This is to ensure that its something you can count on, and something you can predict and try to avoid if you are agaisn't someone with that skill. So its made to be something consistent.
Three is a magic number Yes it is, it's a magic number Somewhere in that ancient mystic trinity You get three as a magic number The past and the present and the future Faith and hope and charity The heart and the brain and the body Give you three as a magic number It takes three legs to make a tripod or to make a table stand It takes three wheels to make a vehicle called a tricycle And every triangle has three corners Every triangle has three sides No more, no less, you don't have to guess When it's three, you can see Its a magic number A man and a woman had a little baby Yes, they did They had three in the family And that's a magic number Three, six, nine Twelve, fifteen, eighteen Twenty-one, twenty-four, twenty-seven Thirty (Three, six, nine Twelve, fifteen, eighteen Twenty-one, twenty-four, twenty-seven Thirty) Three times ten is (thirty) Three times nine is (twenty-seven) Three times eight is (twenty-four) Three times seven is (twenty-one) Three times six is eighteen Three times five is fifteen Three times four is twelve And three times three is nine And three times two is six And three times one is three, of course (Now dig the pattern once more!) Twelve, fifteen, eighteen (Twenty-one) Twenty-one, twenty-four, twenty-seven Thirty (Yeah) Three times ten is (thirty) Three times nine is (twenty-seven) Three times eight is (twenty-four) Three times seven is (twenty-one) Three times six is eighteen Three times five is fifteen Three times four is twelve And three times three is nine And three times two is six And three times one… What is it? (Three) Yeah, thats a magic number A man and a woman had a little baby Yes, they did There had three in the family That's a magic number
I think there is a very big difference between "3-hit passives" and "stacking passives" which is kind of overlooked here. I get the point in saying they act the same, but the difference should still be noted between Darius, Garen, and Vayne who are all listed in the same category. Just a thought.
There are even more out of the champs: Guinsoo and Kranken slayer have also 3 hits passives, and a lot of runes: electrocute, conqueror, press the attack and more...
if i can rework Vayne... - Vayne if not so behind cant be killed by most assassins nor most tanks and anything in between.. - i think Vayne should go one of two ways: - (1) the assassin way make her w an active ability that deals flat true dmg (just like master yi) - or - (2) the dps way removing her invisibility and give her more range/dmg - combining Kog'maw and Kaisa into one kit is kinda unfair because she gets best of both worlds. - for the same reason they reworked Azir because he could do everything too well i think they should rework Vayne the same way
I feel this video missed the mark a bit. I get his point, and I do agree somewhat, but when people talk about 3-hit passives, they are literally talking about 3 hit "passives." Meaning, things which are passively applied and have a lingering duration which discourage the opponent to keep fighting (probably some extra definitions that can be added here, but right now these are the biggest ones.) Some of these would be Braum's passive, Vayne, Akshan and Kennen. If you add Yasuo/Yone into this mix, that would also mean that Vladimir is a part of this mix too, which means Corki is also counted and so is Jhin, and now you'll start adding an incredible amount of champions who are not really part of it, but "technically" they are. A similar case would be if you asked which champions has sustain and naturally things like Aatrox, Lee Sin, Irelia, Morgana and Nasus are good cases, but then you'd say that shielding is also part of sustain. Now we add even more. But isn't health regen also sustain? Now we add even more. This creates a situation where the issue isn't actually "sustain" itself, since that encompasses many things, but rather how prevalent sustain has become. Just as an example. People don't complain about Aatrox or Nasus healing tons, they are built to do this, it is a part of their kits and it makes sense for their character, people complain about Yasuo and Yone since these characters shouldn't be able to sustain that well, but all of the sudden they are able to, this is what people have an issue with, people do not hate sustain as a concept. Now, back to the point. 3-hit passive champions that usually get flack are: Vayne, Akshan, Gnar, Varus and Kai'sa. A pattern here is ranged champions which pretty much summarizes the thing people dislike about 3-hit passives, the ability to pressure your opponent through both short trades and extended ones. You either take a short trade and risk losing out due to their burst damage thanks to their passive, which requires nothing but doing the thing they do anyways, basic attacking you, or you take the extended one or all in, where they can proc it several times and you need to hope you are strong enough to handle it. This kind of gameplay is what people usually complain about, where neither short or extended trades are really unfavourable since it is a passive that never shuts off.
Feels quiet biased. The claim that 3 hit passives do not add to a champions skill expression or alter their playstyle is plain wrong in my opinion. To take the Vayne example: Yes vayne is a marksman and wants to aa already, but her silver bolts mean she wants to atack the same target 3 times. Other marksmen can get in range shoot once and walk away to play the nutral and poke. Vaynes nutral get's harder because her demage is (in substantial parts) only on the 3. hit. On the other hand, self counting 3 hit passives create windows of strength and weakness that deliver potential for skill expression on both the champ as well as the oponent. Whe does one go for a trade to get (or avoid) the empowered atack, timing minion health and lasthits to have the atack ready at the right moment... Obviously not everything and does not make the general point invalid, but I think Vars is making this to easy for himself.
I really disagree about Akshan's 3 hit passive feeling unnecessary He gets a shield when he procs it, and it can proc on both his Q and E, making his entire gameplay center around getting it off on enemy champs
Riot gave my girl neeko a boosted auto attack every 3 autos while akshan has bonus dmg per 3 hit that can proc with spells, 2 autos per attack + movespeed if you cancel the 2nd one and a goddamn shield for some reason. Neeko is a sad tomato :L
No because its not a 3 hit passive its a active ability.... that has no passive effect it also applies every auto when buffed by it similar to chogath neither of which should be in this list along with many others.
As someone who’s been playing Pokémon unite. They do the interesting thing of making basic attacks 3 hit passives and it’s kinda cool since they feel fun and different to use. (Blissey is more of a Zeri auto attack thing but you get my point)
Neeko's 3 hit passive feels really good for poking the enemy. Sure, it's unnecessary but if you do it correctly you can hit two empowered autos in the time you get an empowered root on the enemy,and it really makes a difference. Also, why did you mention Kayle and not Lillia? Kayle's passive and Lillia's Q passive are really similar. Playing as Lillia is way harder if you don't stack your movement speed properly.
It's funny how entire league community hates 3hit passive but entire comment section loves them :v And yes, they are healthy to the game. People are just sad and salty.
Xin Zhao is a good example of a champion that had a three hit passive moved into another part of his kit (his old W would heal him every 3rd auto), but was changed into an active skill that gave him just a bit more skill expression and diversified builds.
May you do a video about DoTs? Like those who have stacks, interactions and synergies like brand and darius those with just interactions like cassio or malzahar and those who just have it as an extra like teemo and lillia. I think it could be an interesting theme.
Champions with the number 3 : Aatrox : Q Ahri : W and R Akshan : Passive Brand : Passive Diana : Passive Ekko : Passive Evelynn : Q Gnar : Passive Heimer : W spawns Hwei : 3 diffeent abilities for each spell Jax : R passive Jayce : R transformation to ranged (3 attacks with high att speed) Jinx : E (3 boxs) Khazix : empowered W (3 spikes) Kennen : Passive Mord : Passive Neeko : W passive Pantheon : empowered W Qiyana : 3 types of W Reksai : Q Renekton : empowered W Riven : Q Shen : Q Sona : 3 different buffs Smolder : Q explosion Seraphine : Passive Talon : Passive and W (3 shurikens) Tf : Q and W (3 cards each) Udyr : Q Varus : Passive Vayne : Passive Velkoz : Passive Vi : W Wukong : E (hits 3 targets) Xin : Q Yasuo : Q stack Yone : Q stack Yorick : monsters spawn at a time Zed : Qs at a time (him + W shadow + R shadow) Zoe : W missiles And the fact that each champ has 3 basic abilities 😂🤣🤣
Hello there Vars. My Name is Yanni and im here 1st cause i wanted to watch the video. And second i wanted to ask you a question. Im playing a game named Yu-Gi-Oh Master Duel. And me and a couple of friends started a channel. And since my laptop cant run the game without going 5 FPS i Though I might start doing videos about the game Just like you. Without game play. So im here to ask can i use the titles ( Why Everyone plays etc deck / Why no one plays etc deck) I Though it would be better to ask you for USING the title since your the Creator of the series. I Just want to use it for YuGiOh decks videos.
Target-focused 3-hit passives make a lot of sense, balance-wise - the first hit grabs your attention, the second confirms that yes, you are being targeted, and the third hit is the actual attack. Basically it gives you a chance to choose whether to escape or take the hit, similar to telegraphed skillshots, while from the attacker's perspective they have to decide whether to focus on one target or go for easier, but less rewarding targets. But user-focused ones are less necessary - they feel more like a way of including critical hits or randomly-activated buffs in a way that is not TECHNICALLY random, but in a chaotic environment might as well be.
3 hit passives mostly work the way they do because there is already an example in game of a champion who's gameplay structure works around one that doesn't offer immediate benefit; Varus, Varus gets cool down refunds for popping his 3 hit passive, he can apply to multiple targets and his AP build can make his E really threatening if used correctly, but at the end of the day when you make a 3 hit passive this back loaded the champion has a hard time using it in full.
sorry i cringed at ekkos combo in case anyone wants to know ekkos basic combo its e1,q (autocancelled from e), e2 auto, rb (cancels next auto), aa. Leave.
i like how people complain so much about vayne's passive, even though its 4-14% max hp true damage. against an average target, thats like, what? 200 damage? maybe? MEANWHILE ekko gets a 3 hit passive that does 30-140 + 80 fucking % ap magic damage and gives him a 50-80% ms steroid. WHICH has damage that triples against jungle monsters and epic monsters.
Vayne passive rework: name=Toplane heaven Innate=Cannot go to top lane Upon killing the enemy toplaner Vayne gets a stack of Skill/Fed. Every stack gives bonus 1% AD(Up to 15%)
Vars, I love your content, but can we set this straight? Aatrox wasn't deleted. His kit got shuffled around to be more ability-focused with weaved-in basic attacks rather than an auto attacker with weaved in abilities. Yes, they changed his playstyle, but everything except his revive was retained in some form; Q was split into a 3-part Q, with the dash to his E, W was changed to a timed mechanic on his passive, as well as omnivamp on his E passive; E was moved to W with a zone mechanic and an added pull-back if they stay too long or are kept in via Q knockups; Ult is mostly the same, except he gains AD instead of AS due to his now ability-centric playstyle. I get his change in playstyle is pretty big for a rework, but it is ultimately the same basic mechanics reorganized such that they are much more skill expressive and much less toxic (especially removing the revive). Not hating on you calling him deleted, but it feels like it's a thing people say because everyone else is saying, while everyone saying it isn't looking into it any further.
I feel like your skill expression argument is coming in from the wrong direction. See, 3 hit passives are an intentional limiter. Imagine laning against a vayne who, instead of requiring 3 hits for Vayne to activate Silver Bolts she got 1/3 of the effect of it every time she hits you. Three hit abilities allow a champion to have great all-in without also giving them great poke, to allow them to have explosive damage without letting them front-load it into a 100-0 with no room for a reaction. If the alternative to 3 hit passives is a burstier league of legends, then I'm happy with having as many as Riot will put down.
That is why I miss season 9 rage blade on diana. It use to be 2 auto and 2 cleaves but now it is 2 auto, cleave, auto, cleave. It and Nashors let you shred stuff with an attack speed build. And before you go, "Just build full ap and one shot things." That gets boring and when you make a Jax start to second guess flat-foot boxing with you...glorious.
I do not agree with how much you extended the term "three hit passive", if you want to consider every "X amount of attacks" a three hit passive and then consider something like sivir's w an "active three hit passive" then why not also Jax's w? It empowers the next X amount of attacks too. By this logic you can arbitrarily define almost everything interacting with autoattacks a tree hit passive.
also, about reused stuff: many people also joke about dashes on e, skillshots on q etc. league has been around for years because it also focuses on somewhat being casual-friendly. and every returning mechanic makes it easy to adapt to a new champ. oh, this gnar w is like vayne w, but it also works with abilities. that's easy to adapt to. cait, jinx and jhin are very similar if you look at their abilities. they even all fit in some kind of multi-stack passive cait/jhin passive / jinx q. do they feel like copies? no
I mean, if you think of champions without three hit passives you start to reconsider how much you don't want them: zeri, Akali, zed, tryndamere, qyiana... the most overturned or unfun champions often derive from their kit not being made of simple stuff like 3 hit passives, we should learn to appreciate them more.
Neeko’s 3-hit is just really simple. It helps alot during laning to help you clear early, allows some nice damage if your abilities are down during a fight and lastly, it allows the Onhit AD Top build
If you wanted to talk about stacking abilities you should said that, ik it doesn’t change the actual video content but I really can’t take this video seriously when you include Irelia and kayle under “3-hit passives.” There are enough 3 hit passives for a video.
Vayne is punished for swapping targets, its not free, obnoxious but not free. You got 2 positioning tools for that ( passive approach speed and Q ) and because its low range it means that she needs to get into danger for her to get the dmg output that she needs. But its broken on 1v1, and stacked rageblade negates the need for the 3rd hit, making it dull as a mechanic since you get an AA reset with his Q ( plus stealth ).
I think Vars has something against enchanters, first he forgot about karma on his last video now he goes on about 3-hit skills that buff autos like Sivir'W and doesn't mention Nami, all the while showing her in the background too.
i think vaynes 3 hit passive is basically her attack steroid, like xayah has +20% dmg, mf has +attackspeed or lucian has his double AA, so vaynes 3 hit is basically the equivalent thing to these
If riot thinks too much about skillexpression they create something like samira I need another sett in my life. Straight forward punchyboy. Very respectable
Neeko's case especially bothers me. Her 3-hit passive is a strong incentive to buy runaan's hurricane, but that item reveals Neeko's identity when she disguises herself...
As a neeko main that usually goes on hit I actually don't think her w passive is that out of place. Even if I go ap on her an important item on her is lich bane and nashors. Her problem as a mage is that she has to get ridiculous close to get her ablities off (I mean her ult literally only works by putting her in the middle of a team fight.) Her w passive allows her to weave autos between her abilities to kite. Her clone ability as well as her actual passive needs to be rethought off. Honestly if neeko had akshaun's invisibility that would make alot more sense
i mean. 2-hit passive= too easy to proc. 4-hit passive= too difficult to proc consistently so 3 is the balance they find in between it. It allows for some champs who can double proc to be able to proc it in technically 2 hits which gives way to combos.
in smash bros i have mained kirby and pikachui since smash bro's 64 now i can also play ike and metaknight i put pikachu out for pichu(because despite the self damage mechanic you are still much more slipery and more mobile than pikachu and as long as you can play pikachu you can also play pichu in league there's also champions like that in terms of play style being almost the same only with small twists but that should be an idea for a different video am i right
The whole "there's too many 3hit passives in the game, what an original game design" is stupid as they're not talking about the fact that not every one of them is a copy paste of each other, it's basically a medium for the passive like how there's a lot of skillshots in the game but there's a different variety of what they do...
as an aspiring game designer I can say that three hit passives have one purpose that is to control more easily a character power, we cannot forget that league original characters was made by guinsoo that was a former dota 1 character creator and dota has rpg machanics borrowd from warcraft 3 in dota a lot of heros have passives with percentage chance of activation this makes a lot of then extreme unpredictable one fight a sprit braker can get 5 procs of his E (that have a 17% chance to proc) in a row and demolish you and feel like the most stupid hero ever and 3 mins later get 15 hits with no proc and feel like a useless hero so the three hit passive can give extra power to abilities or hits but in a more controlable way like vars says in the video if jax enpowered atack in his ult was a percentage base you could not interact against him nor could jax set up a guaranteed damaging engage
If you play or ever have played Dota, chance attacks are huge thing in Dota. I don't know how it would turn out in League, but i'd like to see something like that.
I will always wonder what was the purpose of giving Neeko a 3 hit passive, no thematic or gameplay sense at all, and in Akshan's case it's just plain stupid too.
~SPONSOR~ Check out Facecheck for League of Legends! link.overwolf.com/facecheck-vars
you can say every champion have 3 hit passive if they take PTA
Say Facecheck they need to create it without overwolf and I'll love to try it out, but overwolf is a no go for me.
You forgot about Yuumi's R.
facecheck is pretty good i found it before you got the sponsor and its so funny when i start to flame in the lobby when someone has low winrate... unfortunately most of the time they dont realize iam not serious because there are people who would do the same but they would take it seriously
Too bad over wolf fucking sucks
Pretty biased here but imo Daisy's 3-hit passive is one of the better designed ones.
While not entirely necessary, you can reposition daisy so you can knock up multiple people with her 3rd smash. This brings some extra skill expression into the ability for the Ivern mains without making it too difficult to use for the newer players.
Daisy is one of my favourites ever period like the ult. But yeah it’s so good
While I don't care for Vayne's true damage, the fact that her 3-hit passive is only on one target at a time is at least some better thought put into it than most 3-hit passives that can apply them to any and all targets simultaneously.
@@JMScibra other 3 hit passives dont deal %max health true damage, which is impossible to build against. Vayne needs a mini rework
@@JMScibra Vaynes passive makes sense to since she’s a hunter that tunnel visions on her prey. She has to target one person in order to actual get use out of her passive
And Lilia too
An arguement could be made that Vladimir's Q works with a 3-hit effect, since every third one deals bonus damage
its actually every two if you have used the empowered you get one stack already, one normal one empowered
@@ultimatesonic47 same with yi
@@eadbert1935 yi does double strike on every 4th attack tho(without rageblade)
Damn I love the Duel Kinks theme in the background, nice choice !
I remember Smite had (back in 2014 at least) many characters with "attack chains". Basically some would have different speed and damage for their auto attacks depending on which attack it was.
So 1*speed/damage for the first two, then 0.75 for the third and 1.5 for the fourth.
Per time each attack dealt the same amount of damage but it gave some skill to players to engage at the right time.
Ayyy respect the duel links soundtrack as background music!
gotta love the Yu-Gi-Oh duel links theme
Another one of those topics that everyone thinks about, but no one talks about.
Cool video as always.
I was SO CONFUSED for the music I tought I've leave Duel Links open
can u make a video about LOVED CHAMPIONS ?
Isnt that why everyone plays?
I mean they also made Vayne W into an item. So now you get 2.
You asked how we would change a 3 hit passive... id change vaynes to something like not excisting at all
How is pantheon not in the list of 3 hit passives?
My three hit passive on Vars Videos is hitting the like, bell and subscribe buttons.
How tf did you hit the bell before the subscribe button?
@@DoloresBTW that's just part of my passive
I'll say this is the butter of abilities because every class that is direct combat focused can benefit with these abilities(and the only non-combat focused are supports and long-range mages) so ADC the obvious one, mages will be able to do something between abilities and also will probably help with laning and last hitting minions, while tanks don't have those because they would be directly broken with those(I mean, Gnar's an ADC and when he transforms he actually looses the passive) so yeah, my take is because it fits in almost any champ and I can't wait to hear your takes.
Braum has 4 hit passive
@@teamszamul2077 3 if he hits with q
DonoWall
Tahm
"while tanks don't have those" *Tahm unbenching in the distance*
I'd say important aspect of Vaynes 3 hit is the fact she needs to do 3 consecutive attacks on the same target. You said as ADC you wanted to attack whatever moves anyways - but in teamfight as ADC (especialy as short range as Vayne) you need to balance attacking the most dangerous target with attacking targets that don't require you to missposition in order to do so. In hectic teamfight it often means ADC wants to switch targets as dangerous enemies pop out of their teams safety and return back, but Vayne wants to keep attacking one target which may lead her to overextend and die.
That's an actually smart comment I didn't think of ngl
I definitely agree, however I feel like it's not that prevalent after early mid game, you get a lot of AS and guinso's passive so 2 autoattacks can be fitted in most of the time. I feel like that is more fleshed out with Kai'Sa, since she can only proc her passive fast if she lands Void Spike
If vayen 3 shots people it doesnt even matter
@@strixzahven2742 you mean dash, void strike aa aa? Yea, that is the combo, usually either followed up by a frantic disengage attempt or a "duck it I ult its a*s, let's see which of us lives to tell the tale".
I think the under looked value of "3-hit passives" are their prevalence. Especially when you consider we have around 150 champions in the game at this point, it is near impossible for someone hasn't dedicated years to the game to learn everything about all the champs and their interactions. In same way in fighting game their are often shared inputs or consistent "gattlings" across characters, I think 3-hit passives are something the champion design teams has identified as something they want to be on a lot of champs, especially they one they want to be more popular and not be overly unapproachable.
If all you do is play league then it does maybe get boring to see over and over again, but for people who play more casually, it does help add some familiarity and shared knowledge you can apply to that 25% of the roster once you play of those champions. You could argue at this point it holds a similar place to other more "universal" tools, like auto-resets or dashes.
I agree here, but as Vars said, on the flipside of familiarity, it makes some champions predictable, which is often exploitable. Imagine if Vayne dealt 5-8% max HP per hit instead of 14-18% every 3; it makes it so that the Vayne player needs to decide who to focus on in a teamfight, and that she can at best switch targets when there are no partially-proc'd targets. It also means that within that same teamfight, kiting her 3rd hit is a possible counterplay, forcing her to select a new target to reset your stacks.
I think it might be comparable to something like skillshots and dashes as an ability template to build on.
@@JMScibra to balance it, it would need more like 3-4% / hit instead of 14%-18% every 3, as the 3 hits force vayne to stay on the same target. if you're able to get out after 2 hits, she doesn't have a w.
so if it were on every hit, it needs to be weaker. definetly not the way you did it by buffing it completely.
and that is one of the issues: if you make silver bolts balanced around every hit, it's completely useless against low max hp targets, making her even more streamlined than she is now. but with the 3 hit passive she can be balanced around outplay-possibilities, making her slightly stronger without changing her core mechanics
If its a 2 hit its going to be way quicker to pull off and if its 4 hit its going to be slow to pull off, but the problem is most of the characters with this designed abilities are those who can somehow last the entire fight
Exactly! 2 hits too few, 4 hits too many!
kai’sa with a five hit passive: 🧍🏻
@@oftheseventhlayer it can be two or 3 with her w
@@oftheseventhlayer yeah, but Kaisa applies 3 stacks with an evolved W, and her passive procs an onhit every time, ramping up in damage until 5 hits. So it's basically both a 1-hit and a 5-hit The final proc also does missing health damage, which means it's better if it happens later after the target has taken more damage.
@@aprofessionalateverything7585 ally CC also adds stacks of it
I feel like roping in active ability's and things that get value from a single hit should not be considered 3 hit passives. Calling something like chos spikes a 3 hit passive feels wrong because its not a passive ability and isn't reliant on landing all 3 hits to deal the damage . Ide also say any 3 hit effect that requires you to manually hit a button to enable empowered hits should not count(yone yasuo cho). Jax for example has a 3 hit passive but can proc it on his first auto against a target on the flip side yasuo and yone don't have 3 hit passives because they actively have to press the button multiple times implying its no longer a passive. Part of the reason why 3 hit passives in particular are so annoying is that most champions that get them in the modern champion design simply don't need them to feel like a complete character, champions like nocturne were built around having it for one reason or another in his case it was to help clear and sustain in the jungle, Someone like velkoz does have a 3 hit to incentivize continuous poke using his long range to its fullest.
I would argue that using yone or yasuos q is no different than an auto attack, it activates in three hits, the only difference is it not being point and click. Whats right clicking on an opponent to aa is no different than using the q button
@@teleportingzone7937 is a skillshot tho, really different than auoting someone 3 times like vayne
vars is the king of just making shit up and connecting non existant things and doing stuff like that to pad his vids lol
It’s not a 3-hit passive but Kennen should be acknowledged for his w that has a 5-hit passive. Especially considering that Irelia and Kayle were included in the initial list
doesn't kennen have 2 three/five hit passives? the aa and the stun
kennen was mentioned in the video
@@cheezie9520 not Lilia tho
@@nechocat1234 3 abilities and 5 autos passives.
Draven likes 3 hit passives the way Draven likes *zreal.
Draven doesn't like *zreal.
Bread 👍🏾
Halal
I don't care they can be repetitive, hit passives are always great and I love them
There are sooo many "boomerang" abilities too (Ahri, Sivir, Akshan, Ekko, Gnar, Lux,etc.) i wonder why tho
Riot likes "bommerang go whooosh"
And for some reason, Gnar's boomerang is the only one that doesn't hurt enemies on the way back.
Why swain always forgotten
@@kamikazelemming1552 that's no entirely true it hurts then on the way back if it hasn't hut then before for some reason
So for u 8 champs with "boomerang" abilities in a game with 159 champs its a lot....ok.
Considering how janky , buggy and mosy useless neekos transformation is, ths w passive is basicly her real passive.
especially when you take into account a lot of neeko mains go W level one just for that third auto to help farming first waves and landing extra damage on enemies
@@luckas221a exactly,as support i use it to pelt adcs below 500 range
Sadly thats the case now.
Correct me if im wrong, since i only started in s11, but if skooch's video is anything to go off of, neeko used to be a jg who could also be played mid. Thats why her q has bonus blooms on monsters, and her Voice Lines for jg camps.
Sadly, it seems she has been moved to mid mostly and jg has been phased out, so her passive is not all that useful, unless u are good at mind gaming, or you are support.
@@icarusfz7869 u are mostly correct, she was made jng but riot made a terrible job with her clear, allthough one thing ill add, neeko is a flexpick overall like alot of unpopular champs
Shes mostly played mid, but support is her second role, shes also used to counterpick some melee toplaners as she makes laning impossible for them.
Her passive has a few uses but theire quite small,heres a few:
U can run faster by turning to melee champs.
It hides ur ult cast ( most important ) quick press passive before flash ult it helps a ton.
Pretend to be jungle while roaming to confuse enemys if spotted by wards.
Send obvios runners ( w clone yi looks kinda like ulting yi)
You left out Sona who has a player-centered 3-hit passive with powerchord. "Powerchord: After using 3 abilities, her next attack deals additional damage and has additional effects." This mechanic could also be considered a variant of empowered abilities but it's definitely also a 3-hit. You also left out Nami under the activated 3-hit group with her E, Tidecaller's Blessing, that empowers an ally's next 3 attacks or abilities. Also, Braum's passive is a variant of 3-hit, requiring 4 hits form himself or allies to stun an enemy. I found it kinda funny he was not mentioned when you even games with him in the clips.
I agree with your points about skill expression. I play a ton of Vel'Koz and his passive, while crucial to playing him well, is pretty boring. It incentivizes me to hit skillshots in quick succession, which I was going to do anyway, and incentivizes my opponent to dodge my skillshots, which they were going to do anyway.
Did he include Tahm Kench too?
he also left out Seraphine for player, with her 3 ability echo passive
also Senna' technically 2 hit but still
People don't take it into consideration a lot, but don't forget - Vayne W resets if you hit any other target, she has to deal third blow to the same target to deal damage.
As much as i hate Vayne, i think it adds a lot of play and counterplay for Vayne, for a marksman - it adds a lot of skill expression since it becomes harder to focus more then one target.
It doesn't care it's still passive procd on 3 hits which is true damage and max health % combined
I hate botlane Vaynes cuz they always cashe people under enemy turret because I STACKED DA PASSIVEEEEE and bam they fucking die
Unless you're alone with her in top and your character has no movement options
):
'Although for kaisai you need 5 attacks instead of 3'
Braum: Am i a joke to you?
“Marksmen want to shoot everything that move” Vayne doesn’t want to shoot just anything however. She wants it to be the same target 3 times in a row. Which is why she plays so differently to jhin who is happy to just shoot anyone regardless if it was 3 different people with each auto.
which is funny because Jhin is another marksman that is often considered increadibly well designed BECAUSE of his (elevated) 3 hit passive...
I really don't get where that claim by vars came from...
the thing about overused mechanics is that they do serve a purpose. There are ~150 characters in league. If you are a casual player, it helps for you to have transferable skills (like playing around a 3 hit passive), so you don't have to memorize every character in the game. And with transferability comes synergy. Because skills should be transferable to make the game feel coherent, they should also be supported in things like items and runes (PTA and rageblade). However, this creates a redundancy issue. Because there is support for specifically achieving 3 auto attacks, they are incentivized to commit even further to the mechanic. This is why gwen is so bad. She has a cool, unique kit, but the things she wants to do simply aren't supported by the current items in the game. This is also why a lot of people think gwen is unfair and terribly designed, she is unique. Her w is a tool that players have never had to deal with before, so it comes off as uncounterable. If her w was a 3 hit passive, then everyone would know what to do: walk away from her before the 3rd hit.
Putting Gwen's w on a 3 hit passive wouldn't do anything. If she's already in the range to land 3 autos then her zone wouldn't matter since they can attack her back inside
@@fulp9752 that wasn't what I intended to say, the concept is to completely scrap her w and replace it with a 3 hit passive
@@Nightmare-fe9hr ohhh my bad I understand now. At first I thought you meant it would be greyed out until she lands 3 hits
I just realized that quite a few of them either have jungler as a main role, or a secondary role, so their 3-Hit passive might be there to help them clear faster.
(Diana, nocturne, Master Yi, Vi, Udyr, Jax, Mordekaiser, Sejuani and so on)
Yes not all of them were designed as junglers in mind, but it I think it still makes sense.
I would recognize the Yu-Gi.Oh Duel Links Kaiba Theme whenever I hear it. I approve
Then there's Kindred with their three hits active
"activated 3-hit passive" is a stretch huh.. Especially cause Jayce's and others are just a steroid. its not like they need to hit 3 hits to do something extra or tghe likes.
Also surprised ya didn't touch on WHY 3-hit passives exist in the first place. They are a replacement for % chance on-hit effects. Instead of having a character that had x% to crit, they made it so that he would need X numbers of attack to proc. This is to ensure that its something you can count on, and something you can predict and try to avoid if you are agaisn't someone with that skill. So its made to be something consistent.
Three is a magic number
Yes it is, it's a magic number
Somewhere in that ancient mystic trinity
You get three as a magic number
The past and the present and the future
Faith and hope and charity
The heart and the brain and the body
Give you three as a magic number
It takes three legs to make a tripod or to make a table stand
It takes three wheels to make a vehicle called a tricycle
And every triangle has three corners
Every triangle has three sides
No more, no less, you don't have to guess
When it's three, you can see
Its a magic number
A man and a woman had a little baby
Yes, they did
They had three in the family
And that's a magic number
Three, six, nine
Twelve, fifteen, eighteen
Twenty-one, twenty-four, twenty-seven
Thirty
(Three, six, nine
Twelve, fifteen, eighteen
Twenty-one, twenty-four, twenty-seven
Thirty)
Three times ten is (thirty)
Three times nine is (twenty-seven)
Three times eight is (twenty-four)
Three times seven is (twenty-one)
Three times six is eighteen
Three times five is fifteen
Three times four is twelve
And three times three is nine
And three times two is six
And three times one is three, of course
(Now dig the pattern once more!)
Twelve, fifteen, eighteen (Twenty-one)
Twenty-one, twenty-four, twenty-seven
Thirty (Yeah)
Three times ten is (thirty)
Three times nine is (twenty-seven)
Three times eight is (twenty-four)
Three times seven is (twenty-one)
Three times six is eighteen
Three times five is fifteen
Three times four is twelve
And three times three is nine
And three times two is six
And three times one…
What is it? (Three)
Yeah, thats a magic number
A man and a woman had a little baby
Yes, they did
There had three in the family
That's a magic number
I think there is a very big difference between "3-hit passives" and "stacking passives" which is kind of overlooked here. I get the point in saying they act the same, but the difference should still be noted between Darius, Garen, and Vayne who are all listed in the same category. Just a thought.
yeah this vid is a joke lol garen is a 3 hit champ gtfo here lmao
Hey Vars… remember that karma video you made?
*neither do I*
When she was under development, senna's passive was a 3 hit but they made it 2 hit because it felt way to slow
There are even more out of the champs: Guinsoo and Kranken slayer have also 3 hits passives, and a lot of runes: electrocute, conqueror, press the attack and more...
if i can rework Vayne...
-
Vayne if not so behind cant be killed by most assassins nor most tanks and anything in between..
-
i think Vayne should go one of two ways:
-
(1) the assassin way
make her w an active ability that deals flat true dmg (just like master yi)
-
or
-
(2) the dps way
removing her invisibility
and give her more range/dmg
-
combining Kog'maw and Kaisa into one kit is kinda unfair because she gets best of both worlds.
-
for the same reason they reworked Azir because he could do everything too well i think they should rework Vayne the same way
I feel this video missed the mark a bit. I get his point, and I do agree somewhat, but when people talk about 3-hit passives, they are literally talking about 3 hit "passives." Meaning, things which are passively applied and have a lingering duration which discourage the opponent to keep fighting (probably some extra definitions that can be added here, but right now these are the biggest ones.) Some of these would be Braum's passive, Vayne, Akshan and Kennen. If you add Yasuo/Yone into this mix, that would also mean that Vladimir is a part of this mix too, which means Corki is also counted and so is Jhin, and now you'll start adding an incredible amount of champions who are not really part of it, but "technically" they are.
A similar case would be if you asked which champions has sustain and naturally things like Aatrox, Lee Sin, Irelia, Morgana and Nasus are good cases, but then you'd say that shielding is also part of sustain. Now we add even more. But isn't health regen also sustain? Now we add even more. This creates a situation where the issue isn't actually "sustain" itself, since that encompasses many things, but rather how prevalent sustain has become. Just as an example. People don't complain about Aatrox or Nasus healing tons, they are built to do this, it is a part of their kits and it makes sense for their character, people complain about Yasuo and Yone since these characters shouldn't be able to sustain that well, but all of the sudden they are able to, this is what people have an issue with, people do not hate sustain as a concept.
Now, back to the point. 3-hit passive champions that usually get flack are: Vayne, Akshan, Gnar, Varus and Kai'sa. A pattern here is ranged champions which pretty much summarizes the thing people dislike about 3-hit passives, the ability to pressure your opponent through both short trades and extended ones. You either take a short trade and risk losing out due to their burst damage thanks to their passive, which requires nothing but doing the thing they do anyways, basic attacking you, or you take the extended one or all in, where they can proc it several times and you need to hope you are strong enough to handle it. This kind of gameplay is what people usually complain about, where neither short or extended trades are really unfavourable since it is a passive that never shuts off.
Feels quiet biased.
The claim that 3 hit passives do not add to a champions skill expression or alter their playstyle is plain wrong in my opinion.
To take the Vayne example: Yes vayne is a marksman and wants to aa already, but her silver bolts mean she wants to atack the same target 3 times. Other marksmen can get in range shoot once and walk away to play the nutral and poke. Vaynes nutral get's harder because her demage is (in substantial parts) only on the 3. hit.
On the other hand, self counting 3 hit passives create windows of strength and weakness that deliver potential for skill expression on both the champ as well as the oponent. Whe does one go for a trade to get (or avoid) the empowered atack, timing minion health and lasthits to have the atack ready at the right moment...
Obviously not everything and does not make the general point invalid, but I think Vars is making this to easy for himself.
I really disagree about Akshan's 3 hit passive feeling unnecessary
He gets a shield when he procs it, and it can proc on both his Q and E, making his entire gameplay center around getting it off on enemy champs
Would kleds W be considered this? It's not TECHNICALLY a passive but it does do more dmg on 4th strike
Riot gave my girl neeko a boosted auto attack every 3 autos while akshan has bonus dmg per 3 hit that can proc with spells, 2 autos per attack + movespeed if you cancel the 2nd one and a goddamn shield for some reason.
Neeko is a sad tomato :L
Wouldn't nami also be part of the 3 hit passive buff club? She's just able to apply it to someone else.
No because its not a 3 hit passive its a active ability.... that has no passive effect it also applies every auto when buffed by it similar to chogath neither of which should be in this list along with many others.
As someone who’s been playing Pokémon unite. They do the interesting thing of making basic attacks 3 hit passives and it’s kinda cool since they feel fun and different to use. (Blissey is more of a Zeri auto attack thing but you get my point)
I believe smite does this too, a number gods have a 3 hit swing
@@Aang139 yeah it makes non auto attack champions or gods or Pokémon have something to do while their abilities are on cooldown
Neeko's 3 hit passive feels really good for poking the enemy. Sure, it's unnecessary but if you do it correctly you can hit two empowered autos in the time you get an empowered root on the enemy,and it really makes a difference.
Also, why did you mention Kayle and not Lillia? Kayle's passive and Lillia's Q passive are really similar. Playing as Lillia is way harder if you don't stack your movement speed properly.
How can i focus on 3 hit passives when i want to play Duel Links when i hear the music
by that logic would you say that aatrox's three q's count as a three hit passive?
Quick question: What exact 3-hit passive is Garen supposed to have? There are none I can think of at the moment..
If he hits 6 times with his spin attack, he applies armor reduction on the enemy
Akshan has a 1 hit and 3 hit passive which is easy to weave in
Great video as usual. Would you please do a League of Legends VS Wild Rift comparison and what changes can LOL benefit from WD and vice versa, if any?
If only I earned a dollar everytime Vars brings up empowered abilities.
It's funny how entire league community hates 3hit passive but entire comment section loves them :v
And yes, they are healthy to the game. People are just sad and salty.
Xin Zhao is a good example of a champion that had a three hit passive moved into another part of his kit (his old W would heal him every 3rd auto), but was changed into an active skill that gave him just a bit more skill expression and diversified builds.
but isn't his old w part of his actual passive now?
@@nechocat1234 Yes ^^ I did mention it was moved into another part of his kit.
Wait why Garen is there? Does have secret 3 hit passive that i don’t know about?
6 hits with his spin. Armor reduction.
Is that Duel Links BGM? Lmfao
Ayy my main ekko, and this video comes out when I'm eating too. Amazing
May you do a video about DoTs? Like those who have stacks, interactions and synergies like brand and darius those with just interactions like cassio or malzahar and those who just have it as an extra like teemo and lillia. I think it could be an interesting theme.
Tahm Kench mains: I guess I don't exist
Champions with the number 3 :
Aatrox : Q
Ahri : W and R
Akshan : Passive
Brand : Passive
Diana : Passive
Ekko : Passive
Evelynn : Q
Gnar : Passive
Heimer : W spawns
Hwei : 3 diffeent abilities for each spell
Jax : R passive
Jayce : R transformation to ranged (3 attacks with high att speed)
Jinx : E (3 boxs)
Khazix : empowered W (3 spikes)
Kennen : Passive
Mord : Passive
Neeko : W passive
Pantheon : empowered W
Qiyana : 3 types of W
Reksai : Q
Renekton : empowered W
Riven : Q
Shen : Q
Sona : 3 different buffs
Smolder : Q explosion
Seraphine : Passive
Talon : Passive and W (3 shurikens)
Tf : Q and W (3 cards each)
Udyr : Q
Varus : Passive
Vayne : Passive
Velkoz : Passive
Vi : W
Wukong : E (hits 3 targets)
Xin : Q
Yasuo : Q stack
Yone : Q stack
Yorick : monsters spawn at a time
Zed : Qs at a time (him + W shadow + R shadow)
Zoe : W missiles
And the fact that each champ has 3 basic abilities 😂🤣🤣
10:34 but she can only apply it to on target she gets rewarded for sticking to one target and not swapping.
Hello there Vars. My Name is Yanni and im here 1st cause i wanted to watch the video. And second i wanted to ask you a question. Im playing a game named Yu-Gi-Oh Master Duel. And me and a couple of friends started a channel. And since my laptop cant run the game without going 5 FPS i Though I might start doing videos about the game Just like you. Without game play. So im here to ask can i use the titles ( Why Everyone plays etc deck / Why no one plays etc deck) I Though it would be better to ask you for USING the title since your the Creator of the series. I Just want to use it for YuGiOh decks videos.
Let's just hope,he won't miss some champs like last time,hahahahha
I'm still triggered about the lack of karma and lack or seraphine ahahahhah
4:35 Would Gwen's E not also count?
Target-focused 3-hit passives make a lot of sense, balance-wise - the first hit grabs your attention, the second confirms that yes, you are being targeted, and the third hit is the actual attack. Basically it gives you a chance to choose whether to escape or take the hit, similar to telegraphed skillshots, while from the attacker's perspective they have to decide whether to focus on one target or go for easier, but less rewarding targets.
But user-focused ones are less necessary - they feel more like a way of including critical hits or randomly-activated buffs in a way that is not TECHNICALLY random, but in a chaotic environment might as well be.
Actually, Braum's passive requires 4 hits instead of three.
3 hit passives mostly work the way they do because there is already an example in game of a champion who's gameplay structure works around one that doesn't offer immediate benefit; Varus, Varus gets cool down refunds for popping his 3 hit passive, he can apply to multiple targets and his AP build can make his E really threatening if used correctly, but at the end of the day when you make a 3 hit passive this back loaded the champion has a hard time using it in full.
Is that the yugioh duel links theme song
I like listening to vars say words in ways that are too complicated for me to understand.
sorry i cringed at ekkos combo
in case anyone wants to know ekkos basic combo its e1,q (autocancelled from e), e2 auto, rb (cancels next auto), aa. Leave.
Shen has the best designed 3-hit passive. There is so much skill expression tied to Shen Q it's insane.
Those SSBU references really make me want to see SSBU videos on Vars II
I know this is an old comment but his Vars III channel has SSBU content
i like how people complain so much about vayne's passive, even though its 4-14% max hp true damage. against an average target, thats like, what? 200 damage? maybe?
MEANWHILE ekko gets a 3 hit passive that does 30-140 + 80 fucking % ap magic damage and gives him a 50-80% ms steroid. WHICH has damage that triples against jungle monsters and epic monsters.
Vayne passive rework: name=Toplane heaven
Innate=Cannot go to top lane
Upon killing the enemy toplaner Vayne gets a stack of Skill/Fed. Every stack gives bonus 1% AD(Up to 15%)
Vars, I love your content, but can we set this straight? Aatrox wasn't deleted. His kit got shuffled around to be more ability-focused with weaved-in basic attacks rather than an auto attacker with weaved in abilities. Yes, they changed his playstyle, but everything except his revive was retained in some form; Q was split into a 3-part Q, with the dash to his E, W was changed to a timed mechanic on his passive, as well as omnivamp on his E passive; E was moved to W with a zone mechanic and an added pull-back if they stay too long or are kept in via Q knockups; Ult is mostly the same, except he gains AD instead of AS due to his now ability-centric playstyle.
I get his change in playstyle is pretty big for a rework, but it is ultimately the same basic mechanics reorganized such that they are much more skill expressive and much less toxic (especially removing the revive). Not hating on you calling him deleted, but it feels like it's a thing people say because everyone else is saying, while everyone saying it isn't looking into it any further.
I feel like your skill expression argument is coming in from the wrong direction. See, 3 hit passives are an intentional limiter. Imagine laning against a vayne who, instead of requiring 3 hits for Vayne to activate Silver Bolts she got 1/3 of the effect of it every time she hits you. Three hit abilities allow a champion to have great all-in without also giving them great poke, to allow them to have explosive damage without letting them front-load it into a 100-0 with no room for a reaction. If the alternative to 3 hit passives is a burstier league of legends, then I'm happy with having as many as Riot will put down.
That is why I miss season 9 rage blade on diana. It use to be 2 auto and 2 cleaves but now it is 2 auto, cleave, auto, cleave. It and Nashors let you shred stuff with an attack speed build. And before you go, "Just build full ap and one shot things." That gets boring and when you make a Jax start to second guess flat-foot boxing with you...glorious.
I do not agree with how much you extended the term "three hit passive", if you want to consider every "X amount of attacks" a three hit passive and then consider something like sivir's w an "active three hit passive" then why not also Jax's w? It empowers the next X amount of attacks too. By this logic you can arbitrarily define almost everything interacting with autoattacks a tree hit passive.
also, about reused stuff:
many people also joke about dashes on e, skillshots on q etc.
league has been around for years because it also focuses on somewhat being casual-friendly. and every returning mechanic makes it easy to adapt to a new champ.
oh, this gnar w is like vayne w, but it also works with abilities. that's easy to adapt to.
cait, jinx and jhin are very similar if you look at their abilities. they even all fit in some kind of multi-stack passive cait/jhin passive / jinx q. do they feel like copies? no
I mean, if you think of champions without three hit passives you start to reconsider how much you don't want them: zeri, Akali, zed, tryndamere, qyiana... the most overturned or unfun champions often derive from their kit not being made of simple stuff like 3 hit passives, we should learn to appreciate them more.
Neeko’s 3-hit is just really simple. It helps alot during laning to help you clear early, allows some nice damage if your abilities are down during a fight and lastly, it allows the Onhit AD Top build
If you wanted to talk about stacking abilities you should said that, ik it doesn’t change the actual video content but I really can’t take this video seriously when you include Irelia and kayle under “3-hit passives.” There are enough 3 hit passives for a video.
Vayne is punished for swapping targets, its not free, obnoxious but not free. You got 2 positioning tools for that ( passive approach speed and Q ) and because its low range it means that she needs to get into danger for her to get the dmg output that she needs. But its broken on 1v1, and stacked rageblade negates the need for the 3rd hit, making it dull as a mechanic since you get an AA reset with his Q ( plus stealth ).
I think Vars has something against enchanters, first he forgot about karma on his last video now he goes on about 3-hit skills that buff autos like Sivir'W and doesn't mention Nami, all the while showing her in the background too.
i wish i was master :(
kaisa, garen, caitlyn, jhin, kayle, irelia, darius, braum, twisted fate apparently all have 3 hit passives I don't know about
i think vaynes 3 hit passive is basically her attack steroid, like xayah has +20% dmg, mf has +attackspeed or lucian has his double AA, so vaynes 3 hit is basically the equivalent thing to these
If riot thinks too much about skillexpression they create something like samira
I need another sett in my life. Straight forward punchyboy. Very respectable
Neeko's case especially bothers me. Her 3-hit passive is a strong incentive to buy runaan's hurricane, but that item reveals Neeko's identity when she disguises herself...
As a neeko main that usually goes on hit I actually don't think her w passive is that out of place. Even if I go ap on her an important item on her is lich bane and nashors. Her problem as a mage is that she has to get ridiculous close to get her ablities off (I mean her ult literally only works by putting her in the middle of a team fight.) Her w passive allows her to weave autos between her abilities to kite. Her clone ability as well as her actual passive needs to be rethought off. Honestly if neeko had akshaun's invisibility that would make alot more sense
i mean. 2-hit passive= too easy to proc. 4-hit passive= too difficult to proc consistently so 3 is the balance they find in between it. It allows for some champs who can double proc to be able to proc it in technically 2 hits which gives way to combos.
Who cares about Smash Bros? "Can't be compared to each other." And yet you do it every second video. Other than that, I love your content. :D
Music be like:
I SUMMON BLUE EYES WHITE SHYVANA AND ATTACK YOUR LIFE POINT DIRECTLY!!!
in smash bros i have mained kirby and pikachui since smash bro's 64 now i can also play ike and metaknight i put pikachu out for pichu(because despite the self damage mechanic you are still much more slipery and more mobile than pikachu and as long as you can play pikachu you can also play pichu in league there's also champions like that in terms of play style being almost the same only with small twists but that should be an idea for a different video am i right
The whole "there's too many 3hit passives in the game, what an original game design" is stupid as they're not talking about the fact that not every one of them is a copy paste of each other, it's basically a medium for the passive like how there's a lot of skillshots in the game but there's a different variety of what they do...
as an aspiring game designer I can say that three hit passives have one purpose that is to control more easily a character power, we cannot forget that league original characters was made by guinsoo that was a former dota 1 character creator and dota has rpg machanics borrowd from warcraft 3 in dota a lot of heros have passives with percentage chance of activation this makes a lot of then extreme unpredictable one fight a sprit braker can get 5 procs of his E (that have a 17% chance to proc) in a row and demolish you and feel like the most stupid hero ever and 3 mins later get 15 hits with no proc and feel like a useless hero so the three hit passive can give extra power to abilities or hits but in a more controlable way like vars says in the video if jax enpowered atack in his ult was a percentage base you could not interact against him nor could jax set up a guaranteed damaging engage
I know it's not really about this. But can they just go ahead and make Sivir's ricochet a toggle. Plz ;-;
If you play or ever have played Dota, chance attacks are huge thing in Dota. I don't know how it would turn out in League, but i'd like to see something like that.
I will always wonder what was the purpose of giving Neeko a 3 hit passive, no thematic or gameplay sense at all, and in Akshan's case it's just plain stupid too.
Kled has 4 hit passive on his W, not 3. Maybe that's the reason why he's not here, cuz it's for 3, not for Jhin fanatics like Kled :(