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@@randomcatname7792 doesn't matter when man can get shields every 2 seconds, make auto attackers useless with W and ability casters useless with E lmao
@@nu_kercat1 Use E = get shield + reduce passive cooldown to 5 seconds, use Q which goes through your opponent because you just taunted them = they are slow and you get strong + passive is refreshed already, and then you want to use W on your teammates to get shield again and now your Q is back again and your E is back again AND THEN you spot yorick split pushing so you go teleport and then- shit your team already scored an ace without you and you leave that game with only one honor token *Sad Ending*
i think taric's passive should be on this list, it's armour scaling empowerd basic attack that reduces cooldowns which would be amazing with for example shen's q
@@aaronscott7467 It’s a good thing, as his Q already increases his attack speed if you pass the blade through an enemy champion, so it’s more skill-based
Not just the peel, the passive lifeline damage reduction it gives is so clutch when playing more damage oriented builds of her like divine sunderer, you just become immortal out of nowhere and confuse the enemy lol.
I dont think its THAT strong as it only interrupts dashes, which all knockups do anyway. It also only grounds i think. So its conditional and not hard cc.
@@Caspar.akwikpe it does do a slight, like .5s, knockup. The big problem is that it's too situationally dependent, and it gets gutted by any execute or true damage effect
The meta would be like 5 tanks with all possible CCs in their kit. You cant stop a tank that can cc you to death, but I would love to see this mode just for a while
@@TheCzenczi I couldnt think of anything that would do better on a passive tbh. The basic abilities all came to mind immediately which is why the passive is last on my list. I guess katarina passive would be best here
@@alex2005z akshan - double autos, darius - stronger autos + buff, irelia - stronger autos and probably many many more :D Theorycrafting would be awesome on this mode
@@jaspervermeer659 True,funny how some of the most overloaded champions in the game (by definition) are actually at least somewhat balanced (Ornn,Senna and i dare say even Renata),while some champions that at first glance seem simple like Sylas and Irelia (on release) are extremely broken,being overloaded isn’t a problem,being overturned or overloaded and overtuned(cough cough Yone) is the balancing problem,if you nerf a overloaded champion in the right places they’re balanced (it’s just hard to do that cuz they have so much in their kit) but what are you gonna do with a overtuned champion? Doesn’t matter that all their skills only have one paragraph if they all immediately kill enemies.
@@ATMEIDAREYAIDOUBLEDAREYA I think that's more a reflection of game state as opposed to kit strength. If you can kill your enemy, they can't hit you back, and riot believes this methodology should apply to tanks as well. That's a large part of why tank items sucked until recently, because only one tank mythic existed that didn't increase their own damage.
Hey Mr Vars i have a video suggestion i think it would be interesting to make a video like "Why SOMEONE plays" and talks about an off meta pick or build and explain why it could work and why some people find it fun to play along with it's negative and consequences
P: Ornn Q: Sion W: Sion E: Shen R: Shen An immortal, wave deleting, split pushing nightmare that can buy items anytime anywhere, can join any teamfight anywhere on the map, has 2 abilities that grant him a ton of free stats, 3 abilities that scale off of those free stats and a way to guarantee an aoe knock up with insane scaling
I think what pushes tanks over the edge for me is when their AP ratios are so damn high that they can just simply build Demonic Embrace, and deal more damage to me as a squishy DPS, than I do to them.
Zac's healing is still better. 3% max health per ability cast, 4-7% with ultimate levels. So he didn't mention it. Depending on the nature of the ability it drops multiple slimes too.
@@El_chara Ap gragas kinda becames rank with his W anyway. However if the fight will last like an hour I'd say tank is better since with demonic he'll be dealing essentially the same damage as AP. demonic is just OP I guess.
@@El_chara not that long ago (maybe S12) I have the memory of seeing Tank toplane gragas with Turbo Quemtank and Fimbulwinter, but still, at least for the client its a tank
On the topic of Shen’s ultimate on a strong splitpusher/duelist, you don’t have to look that far. There is a reason why Riot has gutted Nocturne’s lane sustain and base mana to the point where he is not really viable in sololanes, because this champ just makes infinitely more sense in the sidelane than the jungle.
I think Rell W should also be mentioned. It has the same engage potential as an Alistar Q but the dash is included. It's so good that her damage, Q and ult are completely gutted.
Pre-nerf yes, but post-nerf no. It'd basically useless at Rank 1, and since most Tahm Kench players level it last, you're stuck with a useless skill till teamfights.
Taric passive is by far the best in the game. After every Spell you get 100% attack speed and your spells get 2 second cd back. This one combined with a dash like Shen E. You can not be stopped
My personal Tank design- as a tank main for the last 7 years. Passive: Living Forge This is a frankly stupid amount of stats, even relatively early into the game, while providing endgame value for the entire team. Given the rest of the kit in the works, this is going to provide insane total value. Q: Ntofo Strikes While lacking K'Sante passive and ult would normally make this ability subpar, the sheer amount of armor and magic resist this build will accumulate overall makes this a great damage ability. Cheap, low cooldown, and having tri-scaling? Disgusting. W: Steadfast Presence The majority of tank killers rely on dashes to keep distance. While Malphite W would definitively provide more total combat value and Garen W has a shield, the fact this has grounded, intercept, and higher total armor and MR% earns this spot. Garen also might be excluded as a Juggernaut. Honorable mention goes to Leona's Eclipse due to being the strongest of these skills, but it's lack of utility and downtime barely keeps it off the main spot. E: Searing Charge An AoE high damage dash and knockup on a moderate cooldown that has both armor and magic resist scaling? I play Ornn regularly, and this is consistently the most useful skill in fights, even if his breath tends to do more damage. R: Call of the Forge God While Ornn ult is great, it relies on having Ornn's passive to do the insane damage that it does. Fortunately, as you can see above, he does have Ornn's passive. This thing consistently lets me one shot bruisers with a full combo, and the vastly superior Q and scaling from W would feed into it. This list does have a bias towards Ornn, who I already consider to be the strongest tank mechanically. I have a clip on my channel of fighting for 2 minutes straight in a competitive league as Ornn without even having full build, and if I had this kit instead, I am confident I never would have died in the first place. The only thing I would fear genuinely would be fountain.
On the topic of longest dash - while it's technically called flight, I'd still classify Asol E as a dash, and that is easy the longest non-ultimate mobility ability
My picks without repeating skill from the same champion: Ornn's passive Amumu's Q Sion's W Shen's E Malphite's Ultimate Ornn's passive is just a no brainer, free stats for everyone everywhere specially for you, and it's the reason why he is so tanky, and with Sion's W it's even better, remember when Ornn had a shield? now he has one with infinite scaling HP :^) you can either Start landing the amumu Q or by just ulting, but you only need to land one so you can land the other and then taunt the same or multiple enemies while your team does the rest. even at 1v1 this would be a champion with possibly 4 dashes that won't take any substancial damage, that's every ADC's nightmare :^D
i would say instead cell division (zac passive) have a big cc chain with 4 engages and infinente scaling hp that you get back easly with by walking over cells. and pulverize will also work instead of bandege toss to get more aoe cc.
I may be a bit biased, but Nautilus can do a lot of those things better than the ones you picked. Amumu Q has the same range and effect as Nautilus, but Nautilus brings the enemy closer to your team, and can be used to dash to walls. It also can be buffered to nullify crowd control abilities. Sion W gives less %max hp shield than Nautilus, and Nautilus W is an autoattack reset, allowing you to apply his passive to 2 people in a very short time. It also doesn't interrupt other abilities. And Nautilus R has the added benefit that it cannot be evaded by dashes or blinks. Nautilus is pretty OP.
Me, sitting here, about to tell you that the thumbnail is blurry. And then I scroll down and realize ALL the thumbnails are blurry and my internets tanking, lol
Build your own tank support: Nautilus passive, free root Rammus Q, haha ball Galio W, AOE taunt op Blitzcrank E, free knock up Maokai R, too wide to not be free Or if you’re unkillable: Maokai passive, big heal Leona Q, build haste coward Sion W, free health Tahm Kench E, phat shield (2) Cho’gath R, now he’s just big n phat HM Dr. Mundo R
I feel like K'Sante W should also be mentioned here because it does damage reduction scaling off of bonus health and bonus resistances, it is an unstoppable channel and its is a dash that displaces people
Sej passive, rammus q, nasus w, sett e and malph r. You can't move, and I move fast. Or imagine Ornn passive, Sion w as a q, Sett w, some other big boy e, and Mundo ult on a new heartsteel sett build. Getting hypothetical, I wanna see BIG haymaker numbers.
Counter kit: Braum Passive, Shen Q, Leona W, Amumu E and Nasus R. I may not be able to move but killing me is a raid boss chore and you can be the flash all you want.
i feel orn and maokai ult are way better engage than malph and amumu cause they are non comittal, making them great in pro in case it fails somehow, and in soloq if your team doesn't follow up
Imagine Ornn passive with Sion W and Cho R, the eats would instantly kill. Just add some stuns and dashes (Amumu Q, Gragas E) and there’s almost no counterplay
P : Ornn Q : Mundo W : Scion E : Shen R : Cho'gath Ornn passive, %Current HP+slow on a low cd, HP scaling that scales HP, a dash with taunt, an ult the benefits from close range and HP scaling. So here we have no need to build attack items since it's all linear, armour gets a good free boost. Build HP and isolate your target in teamfights, your engage is forcing an enemy into a fight.
Might be biased because im a blitz main, but i feel like the unlimited pick potential of an over the wall grab at any point in the game, no matter how far beyond you are is priceless. thought i'd atleast see an honorable mention
Making a strong tank jungler is kind of weird because a lot of the abilities tanks use to clear are dependent another ability/passive (ex. Zac W, Sej W/E, Rammus W) or aren’t stellar in teamfights (Maokai Q, Poppy Q, Amumu W/E). One option is Ornn passive, Maokai Q, Nunu W, Shen E, and amumu/malph R. You can engage and gank really well with W E and Q knocking enemies back into your team and having the option to layer AoE cc with with amumu/malph R. Your peel is also fairly strong between maokai Q, shen E, and amumu/malph R. Total cc duration is about 3 sec on basic abilties with another 1.5 sec on R. Another option is Naut passive, amumu Q, sej W, sej E, and amumu/malph R. This kit’s single target lockdown is just stupid. Your first auto roots them because naut passive and applies an E stack. Then W auto E and they’re at full E stacks and get stunned. Amumu Q is thrown in for being able to gapclose when ganking and elongating that single target cc chain. This kit has a 4.5 second cc chain on basic abilities with a 1.5 sec cc ult thrown on top. I’d say that this second option is more consistent in general because you have so much point and click cc and have no way to mess up in a fight. You only need a single auto to start the cc chain on a gank or engage. The peel on this one is much better too.
I love Nautilus because he is pretty unique in his ability to tell a single opponent no. There are few characters in the game with the ability to single somebody out and force them to just stand still and watch the fight happen around them while they are just chain CCd.
Even better he's not locked into single target CC. If he needs to he can engage on their front line with the hook, root and the AoE slow. While simultaneously throwing a Depth Charge on their backline to buy 2s shutting down the ADC or something. So he can chain for maximum CC duration on one target OR shutdown 2 (or more depending on how they are aligned for the Ult) targets in the middle of a chaotic melee. And with the shield from his second ability you often do have that extra half second to think and aim properly rather than throwing out into the melee and hoping.
@@indrast5203 mana pool really. Not really sure how it's like in Gold below, but at Plat players know to engage once I hit a hook on a priority target. Hell, it'd basically a death sentence (really wish I could make a Thresh pun here) for anyone hooked unless they have some form of invulnerability or they are a tank.
@@lordpaulphilippfernandez9904 bellow gold they are not that accostumed and I usually have to use W shield to stay alive and E to slow them (unless I go glecial wich is not that good in low elo) and maybe ult until my team takes notice and rotates. But the mana issue comes more into play during laning phase and skermishes, especially against poke champions(Lux usually with her e) were I am forced to use W to stay healthy
a really good combo of tank abilities would be Ornn P, K'sante Q, Sion W, Poppy E and K'sante R. Ornn P and Sion W give all the stats that K'santes Q and R would need and Poppy E just has great combo potential with both K'sante Q and R.
I love your channel and the series, but can't but be amused by: "I'm going to evaluate abilities in a vacuum." and "Imagine if this one tank's ability was paired with this other tank's ability!"
I think that Blitz's Q is the strongest tank Q. It isolates an opponent, and brings it to your team, it works on its own. I believe most tanks would gladly trade their Q with the hook.
Damn those are some hard choices to make. I’d mention Poppy’s W, because the extra armor and MR, doubling that on low HP and AoE dash denial that can be pretty effective protecting a team, and Tahm Kench’s E, that stacks the regen and a shield (though the regen was recently nerfed, needing an Ally to function). But that’s a great list!
These videos just keep making me itch for the day we finally get a 'Mimic' gamemode, where you get a passive, Q, W, E , and R from different champions, or perhaps choose each out of 3. Ultimate spellbook was close, but I want m o r e.
My Loadout (I know this is a Tank abilities list but I feel like this would be OP) Viegar Passive; Vlad Q; Gragas W; Sona E; Chogath R This Loadout would be insane Viegar Passive will make it so that when you hit an enemy with Vlad Q you will stack allowing you to get AP scaling and some healing allowing you to win trades. Gragas W will allow you to be tanky with Chogath R; each stack of Chogath R will allow you to get health a strong exe and will help stack Passive . And with Sona E, it will allow you to chase other people while your poking them down. With this you have a Powerful Tanky that will Heal because of Vlad Q/Gragas W with damage reduction of 24% (or more matters on stacks) that allows you to chase down enemies with Sona E and Vlad Empowered Q and finishing them off with Chogath R.
Ornn Passive, Alistair q, sion w, shen e, malph ult. Infinite hp stacking from ornn pass + sion w. Damage from hp translates to the shen dash and sion shield explosion. Build demonic and get infinite (tho low tbf) ap scaling as well which pumps into q,w, and r. Shen dash plus malph r gives crazy engage. God
I think that Poppys passive is also very strong bc you get access to a ranged AA what makes Tanks usally weak neutral pretty good and it deals bonus magic Dmg means that u often have about 150 AD and 200 AP on a 350 Range atack and u also get a shield based on 15,6% of your bonus health if u build health u can get up to 800 Shield afterwards u can take a quick trade without taking Damge its realy stong imo. Also i think in some Matchups her W is also realy strong but its 100% Matchup based. U get 10% bonus armor and magic resist what is always stong on a Tank, and that doubles below 40% health, but the active is only sometimes stong if the enemy has many dashes its broken if the enemy has no dash u only get Move Speed what is also strong.
Passive: Nunu, taking objectives made much easier. Giving your adc or ad mid lane more attack speed is always beneficial. Q: Nunu, a 2nd smite and can heal you for a bunch during a team fight. A solid chunk of damage W: Nunu, Vars already mentioned this one. It's insanely good. E: Nunu, the ability to move, slow and stun multiple targets when you're the tank is amazing and can combo well with what comes next. R: Nunu, a giant aoe slow and shield that deals and MASSIVE amount of damage.
For pure strength and not exactly tanking it feels obvious: Ornn passive Sion Q (or Amumu) Sion W Mundo E Chogath R Heartsteel to finish the hp scaling. Grasp for sustain. Titanic for fun. Only issue is, that it's more of a juggernaut and without Amumu q, it's immobile. But I'm guessing around 15k health eventually. And with Mundo e and titanic, around 800ad maybe. Only thing to kill that would be a vayne with perfect kitting.
I’m personally a big fan of poppy’s ult. Being able to prevent the most threatening enemy from participating in team fights is is a sure way to secure objects or protect your team. How can you lose the team fight if there isn’t one at all
I think Cho'Gath's passive should have atleast gotten an honourable mention. It is so much free sustain that it can make forcing him out of lane really hard
What? Its literally useless after laning phase (who cares about 300hp per wave if you are missing 3000 and even then you should rather leave that farm to the carries) and even during laning its only ok if you can lasthit everything. A possible honerable mention, that does the free sustain you see in Cho way better, would be Garen. Warmog lvl of regen out of combat is so good.
@pflaumi Garen doesnt give mana regen. And 300 per wave is still a lot. How often is a chogath running around missing 3k hp and in a scenario where healing is important? By that point the enemy team should be dead. But winning a 1v1 and taking out a wave of minions bringing you back to a good health is very useful even late game.
How is rammus w not here? True, very conditional but against ad heavy teams it makes him more or less unvunerable and deals HUGE dmg to anyone attacking him.
But in a vacuum that would be pretty bad as people will just ignore him and not attack when he is in W. His W’s strength comes from being able to force people to attack him with his E.
I guess it's the fact that ksante q kinda sucks on tanks that don't have his mobility since it's so conditional and position dependant when compared to other qs
Taric W and Amumu Q. That would be so troll for your adc. If Taric hits the Amumu Q with his Teammate, the teammate jumps in even if he dosent want to. Well Taric said yes
I think I got a funny cheese tank. Passive: Ornn fore the mythic and additional MR and Armour Q Sej because its a fast dash with aoe does ok damage and goes over walls and is one of the few tank abilities to do. W Leona: it is flat damage reduction plus an armour multipler from the bonus on passive. Amumu E: It serves a damage roll but also PASSIVE: Amumu reduces every instance of pre-mitigation physical damage taken, capped at 50% of the damage instance. And finally a galio R just to save people. So every attack is gonna have it pre mitigation damage reduced by a huge amount from amumu E and that reduced amount is gonna be buffed from ornns passive and leona W to extreme amounts. It is then gonna get reduced by the armour and mr which is increased from ornn passive and leona W It will then get reduced by Leonas flat damage reduction W which we all know is strong af from the level 2 dives. So get some missing hp item like unending despair and the cdr rune every attack is gonna be doing at max like 200 damage but from an adc it properly be like 30.
I'm honestly surprised Mundo doesn't make any appearance on this list. His worst ability for a tank is probably his Q, and arguably that's still a very strong ability. His W is also great, but I guess it gets outdone by something like TK E. Speaking of E, Mundo's is bonkers with the Titanic Hydra passive making him a menace and a half with a lot of damage, which is even scarier with his passive, but more than strong enough on its own. Speaking of his passive, that's the one ability I expected to see, even over his very strong ultimate, since it's basically a Zac passive with less uptime exchanged by a 1 time CC immunity, which is absolutely ridiculous for someone who's in charge of the engage for the team. Which leaves his ultimate off, last but not least. An absolute fuckload of healing on top of even more AD, i remember picking some champs on Ultimate Spell book and squealing whenever I got Mundo ulti because it is just that good.
I would put Nunu Q among the strongest Qs. It deals an absurd amount of true damage and basically heals you full, all while not having a very high CD...
Also Maokai E belongs in my opinion definetely among the strongest E abilities. It can be used to gain easy vision control, deals damage scaling with your max health and has a huge slow when it comes from bushes...
how did chos ult not make it? a true damage nuke with hp stacking on a champ with zac e and all the other stuff sounds super oppressive to me especially since the damage also scales with health
Isn’t the longest non-ultimate dash in the game Aurelian Sol’s W? (Both prework (I think max 7500 range iirc) and rework (after u take some time to scale it up with ur passive (in which it scales infinitely, again, iirc)))
Okay, just saying before I watch the video: the best passive in the game is ornns passive. If his passive is not here then I have no idea how broken other passives must be. His bonus armor, item shop and the item upgrade has just much value that it cannot be left out. I play him because of his broken value in most games.
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I know wild rift is a bit different from League but would you still recommend it to a wild rift player?
@@ReXiRa787 kled R on jhin would be funny
I love how Shen's kits is just op and be balanced out by simply being Shen himself. Truly the embodiment of equilibrium.
he says it "force equilibrium".
It's not balanced out by anything. Shen's kit is op end of sentence.
@@zsomborszigeti6797 seems like someone doesn't know how to play against shen
@@emiend1047 yeah, don't play against him
Strongest tank abilities in the game: Shen
Small correction: Ornn's passive doesn't grant him bonus armor/mr, it only grants him bonus BONUS armor/mr
So if Jak’Sho goes off Bonus Armor/Mr, does he get BONUS BONUS BONUS Armor/Mr?
@@smayu4432 and take gargoyle
🤓
Wait. What. I'm confused LOL
@Vars it's effect that adds bonus mr and magic resist doesn't take into effect base armour and mr just the bonus they get from items
I like how throughout the video we get to understand that Shen is the most threatening tank
He really would be, if he actually had some defense buff like other tanks
@@randomcatname7792 doesn't matter when man can get shields every 2 seconds, make auto attackers useless with W and ability casters useless with E lmao
@@gojiratar1132 his shield cooldown is only 6 seconds (if you managed to land all of your abilities in a trade), outside of trades its only 10 seconds
@@nu_kercat1 Use E = get shield + reduce passive cooldown to 5 seconds, use Q which goes through your opponent because you just taunted them = they are slow and you get strong + passive is refreshed already, and then you want to use W on your teammates to get shield again and now your Q is back again and your E is back again AND THEN you spot yorick split pushing so you go teleport and then- shit your team already scored an ace without you and you leave that game with only one honor token
*Sad Ending*
@@choda_smeker sadly this is what happens every game
shen got 4 out of five, the kinkou truly is the best teaching
i think taric's passive should be on this list, it's armour scaling empowerd basic attack that reduces cooldowns which would be amazing with for example shen's q
he does mention taric passive at 14 minutes, but i dont think he or I realised how busted it would be alongside shen's Q
Paired with Leona Q
🖕🏿
I don't actually think it would be that strong with shen q because you have to use all three charges of shen q before you can recast it
So what I'm gathering is that Shen is the best tank in the game. And if he had waveclear, that wasn't item dependent, he'd be straight up broken.
correct
Yup
Also if he had good stats. His attack speed scaling is garbage which severely limits his ability to apply his q
@@aaronscott7467 It’s a good thing, as his Q already increases his attack speed if you pass the blade through an enemy champion, so it’s more skill-based
Forgot to mention he's really dependent on his teammates which is nonexistent in soloq
I’m surprised you didn’t mention Poppy W for peel given the amount of dashes there are in the game rn
Not just the peel, the passive lifeline damage reduction it gives is so clutch when playing more damage oriented builds of her like divine sunderer, you just become immortal out of nowhere and confuse the enemy lol.
I was almost surprised. Poppy is usually forgotten.
I dont think its THAT strong as it only interrupts dashes, which all knockups do anyway. It also only grounds i think. So its conditional and not hard cc.
@@Caspar.akwikpe it does do a slight, like .5s, knockup. The big problem is that it's too situationally dependent, and it gets gutted by any execute or true damage effect
@@Caspar.akwikpe it actually is, Poppy w alone can hard counter entire champs by itself
Imagine a mode where people chose their 4 abilities and passive off of all the champs. Make some crazy combos, but totally unbalancable
The meta would be like 5 tanks with all possible CCs in their kit. You cant stop a tank that can cc you to death, but I would love to see this mode just for a while
@@TheCzenczi jokes on you I picked yi q, vayne w, yi e, olaf r and braum passive.
@@alex2005z great combo tbh but braum passive could be changed to totally crush stun tanks
@@TheCzenczi I couldnt think of anything that would do better on a passive tbh. The basic abilities all came to mind immediately which is why the passive is last on my list. I guess katarina passive would be best here
@@alex2005z akshan - double autos, darius - stronger autos + buff, irelia - stronger autos and probably many many more :D Theorycrafting would be awesome on this mode
If Ornn’s passive isn’t the chosen passive im gonna Riot lmao
That thing does like 5 different things and it’s all OP lol
It's true, 5 different things
It's all OP but it's balanced at the same time
@@jaspervermeer659 True,funny how some of the most overloaded champions in the game (by definition) are actually at least somewhat balanced (Ornn,Senna and i dare say even Renata),while some champions that at first glance seem simple like Sylas and Irelia (on release) are extremely broken,being overloaded isn’t a problem,being overturned or overloaded and overtuned(cough cough Yone) is the balancing problem,if you nerf a overloaded champion in the right places they’re balanced (it’s just hard to do that cuz they have so much in their kit) but what are you gonna do with a overtuned champion? Doesn’t matter that all their skills only have one paragraph if they all immediately kill enemies.
@@ATMEIDAREYAIDOUBLEDAREYA I think that's more a reflection of game state as opposed to kit strength. If you can kill your enemy, they can't hit you back, and riot believes this methodology should apply to tanks as well. That's a large part of why tank items sucked until recently, because only one tank mythic existed that didn't increase their own damage.
@@ATMEIDAREYAIDOUBLEDAREYA its like akshan, hes overloaded to all hell but does struggle with damage unless he gets a lead
Hey Mr Vars i have a video suggestion i think it would be interesting to make a video like
"Why SOMEONE plays" and talks about an off meta pick or build and explain why it could work and why some people find it fun to play along with it's negative and consequences
7:19 however, shen's Q requires his spirit blade passive, so I don't think it would function on its own
P: Ornn
Q: Sion
W: Sion
E: Shen
R: Shen
An immortal, wave deleting, split pushing nightmare that can buy items anytime anywhere, can join any teamfight anywhere on the map, has 2 abilities that grant him a ton of free stats, 3 abilities that scale off of those free stats and a way to guarantee an aoe knock up with insane scaling
Shen is just an honorable tank
Kind of cool how PQWER looks like POWER
I think what pushes tanks over the edge for me is when their AP ratios are so damn high that they can just simply build Demonic Embrace, and deal more damage to me as a squishy DPS, than I do to them.
Maybe Gragas's passive is a little bit underrated, a 8% healing low cooldown healing means a lot for a tank
Is gragas really a tank nowaday ? I only see ap gragas (tbh I never sée gragas)
Zac's healing is still better. 3% max health per ability cast, 4-7% with ultimate levels. So he didn't mention it. Depending on the nature of the ability it drops multiple slimes too.
@@El_chara Ap gragas kinda becames rank with his W anyway. However if the fight will last like an hour I'd say tank is better since with demonic he'll be dealing essentially the same damage as AP. demonic is just OP I guess.
@@El_chara not that long ago (maybe S12) I have the memory of seeing Tank toplane gragas with Turbo Quemtank and Fimbulwinter, but still, at least for the client its a tank
On the topic of Shen’s ultimate on a strong splitpusher/duelist, you don’t have to look that far.
There is a reason why Riot has gutted Nocturne’s lane sustain and base mana to the point where he is not really viable in sololanes, because this champ just makes infinitely more sense in the sidelane than the jungle.
I think Rell W should also be mentioned. It has the same engage potential as an Alistar Q but the dash is included. It's so good that her damage, Q and ult are completely gutted.
I think the best e should go to tahm kench. Incredible defensive spell with passive sustain. It’s the only reason tahm was op in toplane
Until they nerfed it into oblivion
Pre-nerf yes, but post-nerf no. It'd basically useless at Rank 1, and since most Tahm Kench players level it last, you're stuck with a useless skill till teamfights.
They turned it into a support only ability, basically making top tahm unplayable, very sad for me
Taric passive is by far the best in the game. After every Spell you get 100% attack speed and your spells get 2 second cd back. This one combined with a dash like Shen E. You can not be stopped
Holy fk i can just imagine it on yone
My personal Tank design- as a tank main for the last 7 years.
Passive: Living Forge
This is a frankly stupid amount of stats, even relatively early into the game, while providing endgame value for the entire team. Given the rest of the kit in the works, this is going to provide insane total value.
Q: Ntofo Strikes
While lacking K'Sante passive and ult would normally make this ability subpar, the sheer amount of armor and magic resist this build will accumulate overall makes this a great damage ability. Cheap, low cooldown, and having tri-scaling? Disgusting.
W: Steadfast Presence
The majority of tank killers rely on dashes to keep distance. While Malphite W would definitively provide more total combat value and Garen W has a shield, the fact this has grounded, intercept, and higher total armor and MR% earns this spot. Garen also might be excluded as a Juggernaut. Honorable mention goes to Leona's Eclipse due to being the strongest of these skills, but it's lack of utility and downtime barely keeps it off the main spot.
E: Searing Charge
An AoE high damage dash and knockup on a moderate cooldown that has both armor and magic resist scaling? I play Ornn regularly, and this is consistently the most useful skill in fights, even if his breath tends to do more damage.
R: Call of the Forge God
While Ornn ult is great, it relies on having Ornn's passive to do the insane damage that it does. Fortunately, as you can see above, he does have Ornn's passive. This thing consistently lets me one shot bruisers with a full combo, and the vastly superior Q and scaling from W would feed into it.
This list does have a bias towards Ornn, who I already consider to be the strongest tank mechanically. I have a clip on my channel of fighting for 2 minutes straight in a competitive league as Ornn without even having full build, and if I had this kit instead, I am confident I never would have died in the first place. The only thing I would fear genuinely would be fountain.
On the topic of longest dash - while it's technically called flight, I'd still classify Asol E as a dash, and that is easy the longest non-ultimate mobility ability
My picks without repeating skill from the same champion:
Ornn's passive
Amumu's Q
Sion's W
Shen's E
Malphite's Ultimate
Ornn's passive is just a no brainer, free stats for everyone everywhere specially for you, and it's the reason why he is so tanky, and with Sion's W it's even better, remember when Ornn had a shield? now he has one with infinite scaling HP :^)
you can either Start landing the amumu Q or by just ulting, but you only need to land one so you can land the other and then taunt the same or multiple enemies while your team does the rest.
even at 1v1 this would be a champion with possibly 4 dashes that won't take any substancial damage, that's every ADC's nightmare :^D
RIP 1v1 potential, probabily a more suport tank
@@migueldossantosgalvao9250 not until the champ with those skills builds heartsteel + Titanic Hydra + Gargoile :^V
the way you described it just tells me that you've made ksante 2.0
@@novaseer more or less :^D
i would say instead cell division (zac passive) have a big cc chain with 4 engages and infinente scaling hp that you get back easly with by walking over cells. and pulverize will also work instead of bandege toss to get more aoe cc.
I may be a bit biased, but Nautilus can do a lot of those things better than the ones you picked.
Amumu Q has the same range and effect as Nautilus, but Nautilus brings the enemy closer to your team, and can be used to dash to walls. It also can be buffered to nullify crowd control abilities.
Sion W gives less %max hp shield than Nautilus, and Nautilus W is an autoattack reset, allowing you to apply his passive to 2 people in a very short time. It also doesn't interrupt other abilities.
And Nautilus R has the added benefit that it cannot be evaded by dashes or blinks.
Nautilus is pretty OP.
I'm surprised that Cho'Gath's ult wasn't on the honorary mentions
Naut passive, Alistar q, maokai w, Shen e and malphite r... And frostfire gauntlet on top. Good luck trying to move!
In Vars's little world only 7 tanks exist
Me, sitting here, about to tell you that the thumbnail is blurry. And then I scroll down and realize ALL the thumbnails are blurry and my internets tanking, lol
Build your own tank support:
Nautilus passive, free root
Rammus Q, haha ball
Galio W, AOE taunt op
Blitzcrank E, free knock up
Maokai R, too wide to not be free
Or if you’re unkillable:
Maokai passive, big heal
Leona Q, build haste coward
Sion W, free health
Tahm Kench E, phat shield (2)
Cho’gath R, now he’s just big n phat
HM Dr. Mundo R
I feel like K'Sante W should also be mentioned here because it does damage reduction scaling off of bonus health and bonus resistances, it is an unstoppable channel and its is a dash that displaces people
Oh true that ability is nasty. It's basically Galio W but trades aoe taunt with mobility and even more tankiness. Definetly deserved a spot.
It’s got a really long channel time tho and it’s not aoe
@@ShroomBois_Inc it is aoe
@@gb828 okay well you know what I mean galio is like all around him k sante is only in the line
Somehow It feels like a list of good designed abilities. Not like the 200 years bs of the assassins
So basically Shens the best tank, got it
Sej passive, rammus q, nasus w, sett e and malph r. You can't move, and I move fast.
Or imagine Ornn passive, Sion w as a q, Sett w, some other big boy e, and Mundo ult on a new heartsteel sett build. Getting hypothetical, I wanna see BIG haymaker numbers.
Counter kit: Braum Passive, Shen Q, Leona W, Amumu E and Nasus R. I may not be able to move but killing me is a raid boss chore and you can be the flash all you want.
What about v-v-Vayne? Or god forbid FIORA
Sett isn’t a tank he’s a juggernaut
I know, but I like big number :(
Sett and Nasus arent tanks
i feel orn and maokai ult are way better engage than malph and amumu cause they are non comittal, making them great in pro in case it fails somehow, and in soloq if your team doesn't follow up
braum's passive is really good as well.
Imagine Ornn passive with Sion W and Cho R, the eats would instantly kill. Just add some stuns and dashes (Amumu Q, Gragas E) and there’s almost no counterplay
Just add zac e and alistar q, you could buffer the shield before jumping in stunning everyone and eating priority target
P : Ornn
Q : Mundo
W : Scion
E : Shen
R : Cho'gath
Ornn passive, %Current HP+slow on a low cd, HP scaling that scales HP, a dash with taunt, an ult the benefits from close range and HP scaling. So here we have no need to build attack items since it's all linear, armour gets a good free boost. Build HP and isolate your target in teamfights, your engage is forcing an enemy into a fight.
Might be biased because im a blitz main, but i feel like the unlimited pick potential of an over the wall grab at any point in the game, no matter how far beyond you are is priceless. thought i'd atleast see an honorable mention
Me wanting to insert Poppy abilities in everyt part of the video
Play Poppy tank
As a tank main I have been waiting for you to make a video like this
cho gath ultimate??????
-can outsmite jungler
-health scaling
-True damage
-secure cannon
-
Talk about the forgotten rework of Xerath please attempt 7
The newest video on it is 7 years old
Making a strong tank jungler is kind of weird because a lot of the abilities tanks use to clear are dependent another ability/passive (ex. Zac W, Sej W/E, Rammus W) or aren’t stellar in teamfights (Maokai Q, Poppy Q, Amumu W/E). One option is Ornn passive, Maokai Q, Nunu W, Shen E, and amumu/malph R. You can engage and gank really well with W E and Q knocking enemies back into your team and having the option to layer AoE cc with with amumu/malph R. Your peel is also fairly strong between maokai Q, shen E, and amumu/malph R. Total cc duration is about 3 sec on basic abilties with another 1.5 sec on R. Another option is Naut passive, amumu Q, sej W, sej E, and amumu/malph R. This kit’s single target lockdown is just stupid. Your first auto roots them because naut passive and applies an E stack. Then W auto E and they’re at full E stacks and get stunned. Amumu Q is thrown in for being able to gapclose when ganking and elongating that single target cc chain. This kit has a 4.5 second cc chain on basic abilities with a 1.5 sec cc ult thrown on top. I’d say that this second option is more consistent in general because you have so much point and click cc and have no way to mess up in a fight. You only need a single auto to start the cc chain on a gank or engage. The peel on this one is much better too.
I love Nautilus because he is pretty unique in his ability to tell a single opponent no. There are few characters in the game with the ability to single somebody out and force them to just stand still and watch the fight happen around them while they are just chain CCd.
Even better he's not locked into single target CC. If he needs to he can engage on their front line with the hook, root and the AoE slow. While simultaneously throwing a Depth Charge on their backline to buy 2s shutting down the ADC or something. So he can chain for maximum CC duration on one target OR shutdown 2 (or more depending on how they are aligned for the Ult) targets in the middle of a chaotic melee. And with the shield from his second ability you often do have that extra half second to think and aim properly rather than throwing out into the melee and hoping.
@@sirbobulous the main problem is your communication with your team and your mana pool.
@@indrast5203 mana pool really. Not really sure how it's like in Gold below, but at Plat players know to engage once I hit a hook on a priority target. Hell, it'd basically a death sentence (really wish I could make a Thresh pun here) for anyone hooked unless they have some form of invulnerability or they are a tank.
@@lordpaulphilippfernandez9904 bellow gold they are not that accostumed and I usually have to use W shield to stay alive and E to slow them (unless I go glecial wich is not that good in low elo) and maybe ult until my team takes notice and rotates.
But the mana issue comes more into play during laning phase and skermishes, especially against poke champions(Lux usually with her e) were I am forced to use W to stay healthy
I can't really say how much i love being able to cc lock a hypermobile champion like Akali in the middle of my team during 3,5 whole seconds.
P: Ornn
Q: Sion
W: Nunu & Willump
E: Zac
R: Malphite
thresh passive is relay good for tank 1 armor and 1 ap it can get too 200 armor and 200 ap in late game
a really good combo of tank abilities would be Ornn P, K'sante Q, Sion W, Poppy E and K'sante R. Ornn P and Sion W give all the stats that K'santes Q and R would need and Poppy E just has great combo potential with both K'sante Q and R.
7:23 "getting behind your opponent" well someone didn't get their lesson about empowered q technlogy from the shen master.
I like the part where you said tanks have below average damage
Can we get a enchanter tier list? I don't think we get one before.
why did you not even say at least 1 tahm kench move
I love your channel and the series, but can't but be amused by:
"I'm going to evaluate abilities in a vacuum."
and
"Imagine if this one tank's ability was paired with this other tank's ability!"
Taric passive would be great on anyone.
I think that Blitz's Q is the strongest tank Q.
It isolates an opponent, and brings it to your team, it works on its own. I believe most tanks would gladly trade their Q with the hook.
No mention of feast for the ultimates :(
Im just saying, Orn passive, Sion w, and Cho'gath Ult would be very fun
until sett/trundle ults you
@@Underworlder5 i mean your cho ultimate would probably do like 3k damage tho
@@Underworlder5 see, in my mind that just makes it funnier
Damn those are some hard choices to make. I’d mention Poppy’s W, because the extra armor and MR, doubling that on low HP and AoE dash denial that can be pretty effective protecting a team, and Tahm Kench’s E, that stacks the regen and a shield (though the regen was recently nerfed, needing an Ally to function). But that’s a great list!
These videos just keep making me itch for the day we finally get a 'Mimic' gamemode, where you get a passive, Q, W, E , and R from different champions, or perhaps choose each out of 3. Ultimate spellbook was close, but I want m o r e.
My Loadout
(I know this is a Tank abilities list but I feel like this would be OP)
Viegar Passive; Vlad Q; Gragas W; Sona E; Chogath R
This Loadout would be insane Viegar Passive will make it so that when you hit an enemy with Vlad Q you will stack allowing you to get AP scaling and some healing allowing you to win trades. Gragas W will allow you to be tanky with Chogath R; each stack of Chogath R will allow you to get health a strong exe and will help stack Passive . And with Sona E, it will allow you to chase other people while your poking them down. With this you have a Powerful Tanky that will Heal because of Vlad Q/Gragas W with damage reduction of 24% (or more matters on stacks) that allows you to chase down enemies with Sona E and Vlad Empowered Q and finishing them off with Chogath R.
Ornn Passive, Alistair q, sion w, shen e, malph ult. Infinite hp stacking from ornn pass + sion w. Damage from hp translates to the shen dash and sion shield explosion. Build demonic and get infinite (tho low tbf) ap scaling as well which pumps into q,w, and r. Shen dash plus malph r gives crazy engage. God
I think that Poppys passive is also very strong bc you get access to a ranged AA what makes Tanks usally weak neutral pretty good and it deals bonus magic Dmg means that u often have about 150 AD and 200 AP on a 350 Range atack and u also get a shield based on 15,6% of your bonus health if u build health u can get up to 800 Shield afterwards u can take a quick trade without taking Damge its realy stong imo. Also i think in some Matchups her W is also realy strong but its 100% Matchup based. U get 10% bonus armor and magic resist what is always stong on a Tank, and that doubles below 40% health, but the active is only sometimes stong if the enemy has many dashes its broken if the enemy has no dash u only get Move Speed what is also strong.
Cho'Gath R? Large amount of true damage and bonus health that is technically infinite
I think this video really shows how well made shen and ornn are
poppy q should be on the list it does so much damage for a 4 second cooldown and chain well with any hard cc
On the other hand, damage isn't a statistic a tank should care about
Passive: Ornn
Q: Shen
W:Sion
E:Shen
R:Cho
Passive: Nunu, taking objectives made much easier. Giving your adc or ad mid lane more attack speed is always beneficial.
Q: Nunu, a 2nd smite and can heal you for a bunch during a team fight. A solid chunk of damage
W: Nunu, Vars already mentioned this one. It's insanely good.
E: Nunu, the ability to move, slow and stun multiple targets when you're the tank is amazing and can combo well with what comes next.
R: Nunu, a giant aoe slow and shield that deals and MASSIVE amount of damage.
For pure strength and not exactly tanking it feels obvious:
Ornn passive
Sion Q (or Amumu)
Sion W
Mundo E
Chogath R
Heartsteel to finish the hp scaling. Grasp for sustain. Titanic for fun.
Only issue is, that it's more of a juggernaut and without Amumu q, it's immobile. But I'm guessing around 15k health eventually. And with Mundo e and titanic, around 800ad maybe.
Only thing to kill that would be a vayne with perfect kitting.
I’m personally a big fan of poppy’s ult. Being able to prevent the most threatening enemy from participating in team fights is is a sure way to secure objects or protect your team. How can you lose the team fight if there isn’t one at all
You still have to hit it tho
Her Ult is really shit
@@ShroomBois_Inc same with ornn and malphite ultis, amumu q, zac e... it being a skillshot doesn't make it bad by default
@@novaseer most of the game is skill shots doesn’t make any of the abilities weaker just needing more skill. That doesn’t make the ability bad.
What we've learned today is that Ornn, Shen, and Zac are the best tanks.
and only one of them is somewhat balanced
I think Cho'Gath's passive should have atleast gotten an honourable mention. It is so much free sustain that it can make forcing him out of lane really hard
What?
Its literally useless after laning phase (who cares about 300hp per wave if you are missing 3000 and even then you should rather leave that farm to the carries) and even during laning its only ok if you can lasthit everything.
A possible honerable mention, that does the free sustain you see in Cho way better, would be Garen. Warmog lvl of regen out of combat is so good.
@pflaumi Garen doesnt give mana regen.
And 300 per wave is still a lot. How often is a chogath running around missing 3k hp and in a scenario where healing is important? By that point the enemy team should be dead.
But winning a 1v1 and taking out a wave of minions bringing you back to a good health is very useful even late game.
Taric W + Double Ornn Ult on another front-liner, second R redirect dash available as long as there’s still at least one unheadbutted ram
How is rammus w not here? True, very conditional but against ad heavy teams it makes him more or less unvunerable and deals HUGE dmg to anyone attacking him.
But in a vacuum that would be pretty bad as people will just ignore him and not attack when he is in W. His W’s strength comes from being able to force people to attack him with his E.
Zac passive with K'sante Q??? Ngl disappointed that it's not even been mentioned, strong dmg that scails with armour/mr, spammable and cc.
I guess it's the fact that ksante q kinda sucks on tanks that don't have his mobility since it's so conditional and position dependant when compared to other qs
seeing Shen's kit here made him the perfect tank
She is least ninja, ninja out there
okay but imagine taking taric w and amumu q and just inting your adc by landing their linked q
Honestly im suprised non of sej's abilities are in here but these are great picks
I was expecting Sej's E or Q to be there
Ornn has the absolute best passive in the game hands down so it's a no brainer that his would be the best tank passive.
Trampoline hero:
Alistar Q, Nunu W, Gragas E, Malphite ult.
Nunu R, big ass shield, scaling with health and ap (300% full charge), massive radius, screams alaram. can potentially do about 5000 aoe damage
Taric W and Amumu Q. That would be so troll for your adc. If Taric hits the Amumu Q with his Teammate, the teammate jumps in even if he dosent want to. Well Taric said yes
it's like if Kalista could aim Kalista ult
@@novaseer yea haha
You forgot about one of the key points of nunu w it’s still bloody bugged and is invis half the time
"I have talked about 3 of the 4 dpc classes so its time we talk about the forth, tanks
I think I got a funny cheese tank. Passive: Ornn fore the mythic and additional MR and Armour Q Sej because its a fast dash with aoe does ok damage and goes over walls and is one of the few tank abilities to do. W Leona: it is flat damage reduction plus an armour multipler from the bonus on passive. Amumu E: It serves a damage roll but also
PASSIVE: Amumu reduces every instance of pre-mitigation physical damage taken, capped at 50% of the damage instance. And finally a galio R just to save people.
So every attack is gonna have it pre mitigation damage reduced by a huge amount from amumu E and that reduced amount is gonna be buffed from ornns passive and leona W to extreme amounts.
It is then gonna get reduced by the armour and mr which is increased from ornn passive and leona W
It will then get reduced by Leonas flat damage reduction W which we all know is strong af from the level 2 dives.
So get some missing hp item like unending despair and the cdr rune every attack is gonna be doing at max like 200 damage but from an adc it properly be like 30.
I'm honestly surprised Mundo doesn't make any appearance on this list. His worst ability for a tank is probably his Q, and arguably that's still a very strong ability. His W is also great, but I guess it gets outdone by something like TK E. Speaking of E, Mundo's is bonkers with the Titanic Hydra passive making him a menace and a half with a lot of damage, which is even scarier with his passive, but more than strong enough on its own. Speaking of his passive, that's the one ability I expected to see, even over his very strong ultimate, since it's basically a Zac passive with less uptime exchanged by a 1 time CC immunity, which is absolutely ridiculous for someone who's in charge of the engage for the team. Which leaves his ultimate off, last but not least. An absolute fuckload of healing on top of even more AD, i remember picking some champs on Ultimate Spell book and squealing whenever I got Mundo ulti because it is just that good.
Maokai's passive is also very good imo
I would put Nunu Q among the strongest Qs. It deals an absurd amount of true damage and basically heals you full, all while not having a very high CD...
Also Maokai E belongs in my opinion definetely among the strongest E abilities. It can be used to gain easy vision control, deals damage scaling with your max health and has a huge slow when it comes from bushes...
For tanks Mundos e should definitely be here, the ability to build HP and still have dmg is to powerful
Not a tank
Mundo isn't classed as a tank, he's classed as a juggernaut, same as Darius or garen
Zeri dash can be longer than zac e if the wall is long enough
do a nautilus vid
Ornn passive on Vlad would be hilarious
how did chos ult not make it? a true damage nuke with hp stacking on a champ with zac e and all the other stuff sounds super oppressive to me especially since the damage also scales with health
I believe for q it has to be tahm kench over alistar. slow, potential stun , sustain , damage on 1 ability
I'm suprised Taric passive or Ult wasn't on here.
Isn’t the longest non-ultimate dash in the game Aurelian Sol’s W? (Both prework (I think max 7500 range iirc) and rework (after u take some time to scale it up with ur passive (in which it scales infinitely, again, iirc)))
I’d love to see you make a video about the rework of Aurelion Sol (power level, lore accuracy, etc.)
He already made one
kinda surprised mundo's passive and e arent here
Can’t wait for the Assassin version
Okay, just saying before I watch the video: the best passive in the game is ornns passive.
If his passive is not here then I have no idea how broken other passives must be.
His bonus armor, item shop and the item upgrade has just much value that it cannot be left out. I play him because of his broken value in most games.