Why Are Players Disappointed In Zenless Zone Zero ?
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- Опубликовано: 22 авг 2024
- Players are disappointed in zenless zone zero , some of them are really disappointed , and the others are just hating , does the game deserve all of this ?
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i think zzz is an above average game , as you said it's too easy , and i think that all they need to do is fix tvs and make the game a little harder all tho these are only two things , but they kinda make or break the game . i think the video was very fair , but i need to clarify the pgr part :
as a pgr player , i can confirm that the first few hours are easy because of the story , but the game becomes harder afterwards and needs actual strategy
i get the comparison and i agree if you didn't hate on pgr because of the start and gave it a shot , try to give zzz it's shot too .
i also agree that players who don't enjoy the game should quit and wait for content creators to cover the whole thing and if it has potential in mid to late game then they can comeback!
love your content stioorg , also thank you for reading whoever read that comment :)
i know you saw this stioorg PIN HIS COMMENT GRRRR
@@user-lz2wx1fp7m sure , the amount of people who presented their opinions in this video's comment section was surprisingly good , no disrespect , if they disagree they disagree with reasonning , proud of you boyz . also thanks for the whole pgr community for clarifying and giving their pov
@@stioorgimma spank you, hows that for an argument? 🤭
If you stupid *play this game"
If you so dumb *play this game*
If you idiot *play this game*
If you brainless *play this game*
If you a monkey *play this game*
Just smash button (close eyes) & you still win the boss battle
This is great game for you all people (🐒)
Full Review ZZZ by IGN
*1 ⭐⭐⭐2024 Garbage Game ⭐⭐⭐
Install& sleep 💤😴💤
50GB for Faking Boring Repetitive is Idiot stupid thing ever
It's getting better after EOS 😂😂😂
Your opinion but I have to disagree with the game being too easy. It's been challenging for me without the challenge mode. Just don't upgrade or level the characters as much. Than see how easy it is.
I like how the thumbnail shows a steam review when the game isn’t even on steam.
literally clicked on this video just to say this ^
I haven't played ZZZ yet, but from the amount of information I've seen on social media since the game's launch, it feels similar to when Genshin Impact came out at the start of COVID. This time, however, everything is reversed because of Wuwa. People can't stop comparing them since both are hack-and-slash games.
Another reason for this comparison is that players finally feel like the developers are listening to them in Wuwa. After seeing the new game from Mihoyo and how the developers are finally addressing players' requests for Genshin Impact after 4 years, it seems like everyone is channeling their frustrations with Mihoyo into their newest game.
not only that but i played for 2 hours and immediately didnt find it fun and logged back to wuwa(i was waiting for it to download while playing wuwa)
some of my friends enjoy the game and thats fine but its just clicking sim and even compared to genshin its a bit eh
People compare to wuwa because they release close to each other. They're hating Zzz because Zzz is not an open world game.
@@Ricky-SC They're hating on it because its basically a polished good turd/trash at the end of the day , animation/music carries the game except the gameplay which is the core part of a action game.
@@Ricky-SC Some may hate because of that (and it's stupid because open world and hacknslash are just different genre) but the problem is that other games of the same genre released years ago like HI3 and PGR are LEAGUES beyond ZZZ about the combat although ZZZ is the "new released game".
Doesn't feel good when you just trina enjoy your game and kept getting compared by other "superior" games isn't it? 😂
4:20 PGR player here. Just to preface, ZZZ is ok. Favorite thing is the art direction. What I find mediocre is the combat. The TV is overstaying its welcome sometimes but it's fine once ina while.
The answer: It's a yes and an absolute no answer.
The entire fights in PGR's story save for the bosses are easy but the story is really there for both the casuals and the hard-cores. So the first 15 hours, assuming you haven't unlocked challenging end-game modes, are easy.
But here comes the absolute no.
Among all the hack-and-slash arena-based fighting gacha games I've ever played (HI3, AG, PGR, and ZZZ) PGR is the certain one to not fall under the button-mashing category.
Why? Because the foundation of the system prevents and discourages mindless button mashing due to the orb system, the core passives, and team-wide synergies and mechanics like QTEs.
Due to the orb system, you technically, literally won't play the same character on the exact same way cause the orb colors (red, blue, yellow) are all RNG-based and random. Add the fact that you need to match 3 orbs for optimal damage, which means you can't just click orbs as you see them cause the game incentivize you to match them for greater damage. Aside from that, there are actual combos required to activate a character-specific mechanic. For insance, for Bianca Veritas, you need to match (ping) 3 blue orbs and then followed by red one (Forgot the color combo ngl 😂). So you can't literally just mash buttons. You have to observe and react quickly. And add the fact that you need to watch the enemies attacking you to either dodge or parry. Ypu also need to rotate to you support and tank. You also need to activate QTEs to activate buffs and debuffs at the right moment.
All those are for basic constructs only.
If we're gonna add gen-2 and gen-3 frames. There's an added layer of complexity. Why? Some frames have a normal mode, and then core passive activated mode.
For instance, my girl Bianca Stigmata has a normal mode. To enter her core passive mode, you need to long press dodge button to enter a matrix. Once there, you either attack for a few times to activate a mark, then hold attack to activate a flying sword slash attack OR you dodge an enemy attack then hold basic attack to activate flying sowrd attack. Then, you click ult, then the QTE of your support and tank. Then switch to a tank, then do another different combo mechanic specifically made for that character.
In short. You can't button mash especially for most units. There are simpler units, but so far, they all have unique combos and kits. The only true button masher I know is Kamui Tenebriom.
Add that complexity to a malding content with enemies on steroids like Tower of Babel or even the weekly Norman War at high levels and with enemy buffs and debuffs and you'll understand.
Keep in mind though, PGR could still be casual and for hard-cores. Great thing about Kuro is that they love scalability since they understand that not all want an overly challenging content. I myself love PGR because of the story and combat.
Forgive the overly specific example and this long comment, cause I think non-pgr players wouldn't understand what I mean if I say PGR isn't a button masher. That's it for my thesis.
* I forgot that there are CUBS as well (inspiration of WuWa's Echoes).
also it seems to me like he forgot about alpha kicking his ass at the tutorial
Nah he probably just assumed you are suppose to lose that fight. You can actually beat it if you are good enough.
Now Im wondering if he actually reached Roland.
@@letsrank9349 probably lol, I guess he just wants to prove a point even if it's wrong
thanks for the explanation fellow shikikan
PGR player my butt, where is your proof you are playing PGR, ZZZ can't never be ok compare to PGR
The devs really pushed the combat with the fighting game round table and people ended up having high expectations from the combat
because ZZZ is boring af. Combat is mediocre at best and tv system is straight trash. Additionally, don't forget to lied and bait players by claiming there's free 180 pulls when it's only through gameplay progression and not actual FREE pulls. Greedy hoyoverse strikes again, this is why we stopped supporting this sh1t Chinese company.
The combat is super basic bruh
@@vintendio basic and low skilled and lame
Same as wuwa, both have ults, Parry, and other bruh @@ltk7309
4:18 you cannot be serious here. In pgr you don't just mash the same button,you have color matching to do with orbs as well,you have to dodge to get the matrix, trigger the qtes when able and so on. All this from patch 1.0 on release.
Basically, you had to be more involved is what im trying to say and not necessarily that its easier
you know, we can say whatever we want about PGR vs ZZZ, (i like pgr more than ZZZ and does have a deeper gameplay) but you know whats win PGR vs ZZZ argument already for me? Kurogames listen and are generous. Hoyo? i dont think they care. Which is what automatically just gives me no hope towards ZZZ, i honestly don't mind its combat despite me liking PGR, HI3, and Wuwa more. Its just that, as long as ZZZ is not a Honkai game under Hoyo, the company is not gonna fucking care. We can fight all we want here, but Hoyo don't care. I am just gonna wait for HI3 part 2.
He most likely used Alpha CW.
I always hear that pgr can be played in pc yet I'm to dumb to figure how.
Aside that, the thing i hate about pgr is the grinding part. They are not really generous since each player basically has to use their specific weapons. I am praying that kurogames doesn't make wuthering waves the same
@@akira8393 Each character has a signature weapon for sure but you can live without it and to be honest, with just 5$ per month, you can guarantee yourself both each new S-rank (without 50/50, 100% guaranteed) and their signature weapons which is the first gacha to give you that much with so little money.
And just search for "Punishing gray raven PC client" to play it on PC. (It's super well optimized)
Lol true, Bro's gonna eat dirt if you are just button smashing in pgr. The game will literally punish you if you don't know how your character's kit work.
First time hearing someone says "I enjoy TVs in ZZZ"
I also do!
@@Chantmy_name and what is so good about it? Its clicking and waiting.... Nothing more
@@Drannos99 people have different opinions yk!
@@Drannos99 for me I like that it replaces level selecting for fights. Like per mission youd have 12-1 12-2 12-3 12-5. The tvs are a way to navigate between it. I have played up to inter level 20 i dont see how the Tvs are as bad as people say but thats just me
I enjoy it. It is just the old school 80s and 90s dungeon crawler games before everything went 3d exploration.
"180 Free Pulls" is a huge scam. 😝
Its more like gameplay rewards.
its just 1.0 total rewards pretty much
like those photos of every versions estimated rewards players make but hoyo said that themselves
i didnt actually mind hsr giving rewards not all at once but the game was actually enjoyable while zzz i just quit playing after like 2 hours
@@yanyanyannn_ still feels like a scam.
I couldn't agree more. Maybe they should change it to "unlimited pull as long you play the game f2p"
@@emailsampah624 lmao yeah
Whoever believed they are 180 pulls for free is just dumb
Wuwa actually didn't scam us cus it's not hoyovers game lol
ZZZ is bad only because we have played WuWa before, comparing how good it is... It has almost same issues as genshin was... So, ZZZ is getting more hate than it deserved :(
Idk about ZZZ, idk about Genshin, idk about WuWa, but I’m just gonna say a logic bit.
If this has the same issues that Genshin, a 4-year-old game from the same company, had at release, then it still deserves the criticism: one would assume they learned from their mistakes, but if what you say is true then they didn’t.
Even without WW this is pure Trash.
The other to Hoyo Games are Worlds better
@@Drannos99Well tbh, it could have been an 8/10 but fortunately WuWa exists 😂
@@heheboi9435 complete different Gacha Games.
Even without WuWa is this Just a Boring af Game.
Nah even hi3rd better for me
How to anger an entire community in 1 sentence. "Pgr is a button mashing game."
These guys are usually chill but holy frick😂😂😂
that's where they miss a point acutally
because i didn't say that "Pgr is a button mashing game."
i said "Pgr is button mashing initially at the first hours"
@@stioorg Yea I bet you dodge mashed it too, get juggled by Tifa and Roseblade while being perpetually at 0 stamina. So cute.
because it's boring af. Combat is mediocre at best and tv system is straight trash. Additionally, don't forget to lied and bait players by claiming there's free 180 pulls when it's only through gameplay progression and not actual FREE pulls. Greedy hoyoverse strikes again, this is why we stopped supporting this sh1t Chinese company.
@@stioorg
My reason for that game I think I should not fully download and install this game in the first place because that ZZZ game is slow as hell in my PC because of my Wi-Fi and Ethernet getting too slow for that ZZZ game should I delete it?
@@stioorg if you've tried the DMC franchise then you'd know PGR combat has about the same, or even greater, satisfying combat mechanics. "button mashing game" is just for those who can't understand the beauty and fun of scoring cool combos and nailing clean dodges/parry. too bad some people aren't skilled enough to be able to enjoy that 🫢
I want to use the character outside the battlefield sometimes
Yeah and want to zoom
Yes. This is what i want too.
PGR has so many combos using the orbs what do you mean 😭 😭 😭
if you want to be picky you can say that in pgr you gotta click 16 buttons
Well in the end if we are honest, pgr is the only game that really has a difficulty among all of them. Unfortunately I haven't had that much time to play it and with the little I have had I know perfectly well that at least it offers you at least a challenge. (easy is genshin, honkai and all mihoyo games, I wish some of them felt difficult because then they would be more fun) I say it, I am more of a fan of mihoyo games but I am realistic when I compare them with other games
Every game is piss easy in hoyo because casual gamers make up the overwhelming majority of gamers in general and so simply making simple gameplay with a few endgame elements is enough to grab the extra hardcore people who also promote the game. In short hoyoverse is incredibly smart. Pgr and wuwa have more complexity and difficulty, but clearly its more niche and less popular even if you remove kuro's almost nonexistent PR@@andriargueta5677
Its really not. You use specific combos for characters or none altogether and just span 3 pings. The thing players had to learn is dodging or parrying.
@@spinylightgaming "Just spam 3 pings"
Tell me you don't play the game without actually telling me you don't play the game.
To be honest, I don't think the game is over-hated as you claimed. People just states the facts of what they have experienced playing and it's pretty obvious.
CN ratings dropped & Google Play store dropped from 4.4 to 3.0 today after experiencing the game.
And people pulling the narrative that you have to play for 40 hours and more to reach end part to experience the best the game has to give. That's not going to work out.
As people always said before, first impression is very important and a lot of people are not impressed.
ZZZ is
40% Yap fest
30% TV simulator
10% Animation
20% combat
Yeah, my first impression of Wuwa was terrible and i droped the game after getting to level 35
@@lucas.cabrera9126 most people did just like how they are doing it with ZZZ
@@lucas.cabrera9126 Exactly, that's why a lot of CC's and a lot of people are now dropping ZZZ. Even playstore drops to 3.0 and CN to 5.9/10
If you stupid *play this game"
If you so dumb *play this game*
If you idiot *play this game*
If you brainless *play this game*
If you a monkey *play this game*
Just smash button & you still win the battle
This is great game for you all people (🐒)
Full Review ZZZ by IGN
*1 ⭐⭐⭐2024 Garbage Game ⭐⭐⭐
Install& sleep 💤😴💤@@lucas.cabrera9126
What bothers me is that you literally can button-mash E, Space and Left-Click and win every single battle blindfolded. It's not even an exaggeration. The combat looks amazing visually but its not challenging in the slightest. You go through all the tedious TV stuff and when you get to fight its not even rewarding. And running through the same corridors over and over and over again is really repetitive.
exactly
that is true, I would recommend them make more hard decisions in the game. They seem to not want to do that as afraid causes frustration.
But if they make the enemies harder it will fix 2 things you point out, as combat will be more engaging and the TV is less tedious as you're making more tradeoffs and decision making in preparing for the next combat.
Honestly it's like they like the idea of rogue lite but failed to understand that genre needs struggle.
And then you get to the Hunt/boss battle
And Shiyu defence/abyss/gauntlet
Oh boi they hit hard
Don't know if there's still more since I'm just reaching lvl 30
End game is hard, first 10 hrs story mode is easy
Bro not even out of tutorial zone, wants elden ring final boss challenge levels
Me personally, I just hate the TVs. I thought the combat was the focus, as advertised by them, but I guess I was wrong. After 3 hours, I'm really trying to feel it. Hope I'm not harsh tho.
I usually like puzzles and I love puzzle solving games. I also enjoy puzzles in genshin, hsr and wuwa and I get satisfaction from them.
But the tv thing is so dull and boring on top of that it also prevents us to do the actual combat immediately, what were they thinking?
If they add like fighting all enemies then do the puzzle would be great. I mean like... It's fighting game so we fight everything then the LGTV system become the last thing we do or something.
The TV mode is their excuse to not make overworld in this game. So its a play pretend mode thinking you're exploring the world and solves puzzles (which is stupid)
@@Bos_Meong your absolutely right but it's honestly better then text or bare ass samey corridors or a menu from fight to fight.
Im having a fun time with the TVs. I like the commissions where they do lots of different gimmicks. Also saying theres 1 minute of combat between tvs is disingenuos. Like, theres even stages where you can deliberately pick more fights if you dont wanna do the puzzles.
3 year PGR player here. One of the more challenging gachas out there. I'm burned out on their 3ping system but it does add a level of challenge though I haven't found anywhere else. I also play Aether Gazer which may be the middle ground between ZZZ and PGR. If you want more aggressive arena style combat, Punishing Gray Raven is where its at.
thanks for clarifying !
también soy jugador de Aether gazer y la verdad es que a pesar de que su estilo también es un hack And Slash en algunos niveles si se llega a sentir desafiante, no es perfecto ese juego pero es decente tirando a bueno
@@astrallight-eq7 are you referring to Aether Gazer as being challenging or ZZZ?
@@Photos-NXS-Jayce pues como muchos hack And Slash, también en la mayoría tienes que apretar botones a lo loco, pero en algunos niveles te tienes que aprender los patrones del enemigo o incluso a veces saber el momento exacto para esquivar y contraatacar, incluso de un golpe te puede tirar todo el esfuerzo, claro también puedes ganarle al jefe si tienes recursos para mejorar personajes pero si no los tienes... tendrás que saberte los patrones y tener paciencia
PGR is very easy at the start though, which is the whole point of comparison. I beat most of the story using Vera Rozen as my main DPS from level 1 to 70, and you really dont need much more than mashing to get by. So I think the comparison to ZZZ is very fair. Of course the endgame modes and later stages as well as events are quite challenging. PGR is a challenging game with good depth of combat 100%. I dont think ZZZ endgame would have as much depth just because of the fact that the character kits are much more simple, but we've already been able to do challenging and interavtive boss fights.
I assure you, PGR has a way more complex gameplay than what you said.
Unfortunately , it's knowledgable that the game has a pretty slow start IN STORY and the first characters were more "simple" at the beginning, but even so, it's way beyond button mashing.
And the game and its characters gets better and better as time passes, you can feel the evolution.
And that's the problem with ZZZ because :
- PGR exists for years, got an already pretty good gameplay at launch with an incredible evolution as time passed.
- Wuwa released recently and has an incredible combat already at launch and IT WILL get better for sure (same company as PGR).
- HI3 which is the baby of Hoyo with years behind it, has now a way better combat than ZZZ.
You see? ZZZ is the newly released thing, and yet, it's a downgrade in gameplay compared to the other choices of the same genre like HI3 or PGR (which are here since years).
ZZZ maybe has a cool design and animations but if the gameplay doesn't follow, it'll become a beautiful yet hollow game.
Thats his whole point. We're only comparing early game. I also played PGR quite a bit (Level 90) and The early game is extremely easy. I basically used Vera Rozen as my main DPS to clear the story from levels 1-70. And it really doesnt require much more than mindless mashing. Of course the game as a whole though right now offers much more challenge and depth, we have access to all the endgame modes and events every patch. PGR is goated. Not trying to say that ZZZ will necessarily be as hard or in-depth once it gets to actual endgame, but it certainly is already showing us fun, interactive and challenging gameplay through Shiyu, Hollow-zero and the weekly Bosses and we're only at the start. You can only mash through the story and commission quests really. I do think the challenge mode should be improved to fix that issue though.
That is not even puzzle, it's basically, "come here, yeah, good boy, good boy". And I hate it.
oh at the start it is not a puzzle but afterwards it adds more puzzles , and that's where it either becomes a little better for people who like puzzles , and people who don't really like puzzles will absolutely hate it even more the more they play the game
@@stioorg I hit lv30 today, the whole play through is thinking "Holy they could done so much more but why..." And yes, it is a little better than the starting part. After that I get a weapon on the stander banner with 78 pulls in, it feels so bad.....
Me personally I’ve loved every second I’ve had with the game. I can understand why other people don’t like some elements of it though, and when it comes to tv’s, me personally I enjoy them. It ties in with the narrative, on top of that at least imo it feels satisfying going after the coins and upgrades even in story missions, I’m pretty burned out on open world games so the rogue like elements are a breath of fresh air to me. I enjoy the story, it gives off that fun sort of blue archive vibe and the combat imo is the funnest out of all the most recent gacha’s at least in my opinion. Honestly though to address the tvs they could definitely just make them play like the rally commissions do, they are very similar to hi3. I feel like that would appeal to more people and honestly it’d be easy for them to transfer from the tv’s to this narrative wise at least. Rally commissions seem to just be combat ones without tvs so just reskinning them as combat commissions could work
because ZZZ is boring af. Combat is mediocre at best and tv system is straight trash. Additionally, don't forget to lied and bait players by claiming there's free 180 pulls when it's only through gameplay progression and not actual FREE pulls. Greedy hoyoverse strikes again, this is why we stopped supporting this sh1t Chinese company.
I actually enjoy the game it actually feels more casual than other games i play.
I agree
Same, I’m a pretty casual player and ZZZ looks like a good game for me which I didn’t expect tbh! I’ve been playing it since the release yesterday and it’s very fun so far :D
A game for everyone, is a game for no one ..
@@youness4247 did I say it was for everyone?
@@youness4247That logic doesn’t apply to every game, it only applies to company that tries to cater every pointless need the playerbase are suggesting. Like are games like Mario and Zelda made for no one because it can be played by every age? That is just illogical.
Honestly, idm the TVs, but I don’t think it’s overhated, i just think a lot of people didn’t like the game and that’s fine (myself included)
i discussed with some creators and the amount of hate comments of clueless people is over the top , but i agree that so many people genuenly didn't like the game
@@stioorg yhh i do agree with that tbh, i do think ppl may be hating to hate, but i personally tried my best to give it a try for longer and i just couldnt, i was going to play for a day at first cause i wasnt that interested, but then cause it was that bad for me i was like "maybe i should just try for a few more days" but i honestly just couldnt. Im glad people are enjoying the game tho, cause i really wish i did cause i love the vibes for it
@@stioorgCreators have skewed opinions since they are used as mediums to vent frustrations and if not their own comment section their only other method of getting info is reddit, discord and…. twitter…
Most people are underwhelmed by the gameplay and feel annoyed with how much of the game revolves around not playing or fighting in the early game.
because the TV is their excuse to not make overworld, its clear that TV mode is actually the only way you interact and explore the map (like moving crates and fixing rail tracks) It would be much better if we really see all of that in overworld but they say no.
because ZZZ is boring af. Combat is mediocre at best and tv system is straight trash. Additionally, don't forget to lied and bait players by claiming there's free 180 pulls when it's only through gameplay progression and not actual FREE pulls. Greedy hoyoverse strikes again, this is why we stopped supporting this sh1t Chinese company.
As a casual gamer, all these reasons as to why people don't like this game are exactly why I will like it.
it was promoted as something else and the playerbase that grew around it realized its not what they promised
It's exactly for casual gamers, you mash buttons mindlessly, clear contents quickly, and exit the game to play it tomorrow, and you do that everyday for 15 to 30 mins
congrats man , after 6 months tell me how is your expeirence with your next S rank agent.
casual=brainless nowadays huh
@@nonessss2810 bruh for how long did you play the game?
On release itself game has a very good amount of story rouge like gamemode ,hard mode story making it around 30 of non stop content for a NOT open world game,sry but open worlds where you have to spend time running and do dumb time-stretching puzzles and collecting materials its just f'ing boring,instead of crying about game being easy when you didnt reach a point where you unlock artifact farming to try harder parts of the game that need character built ,the real annoyance in a game is something that no one mentions for some reason,its that hoyo uses same stupid artifact system with random stat rolling,thats what annoying and what they did in 3 games already with the same system,oh and if you can show me a clip or a video of devs advertising game as challenging and hard ill believe you and leave with defeated look but if you wont then you just should stop yapping
PGR has 20 buttons to press not just "smashing the same button", don't know how to use the orb system?
Yeah the game is definitely overhated. I think people are hating on it both for fun and because they don't like the game. But I also think there are many who are hating on it because they see so many others hating on it so they're jumping on the bandwagon because hating on ZZZ is the cool thing to do right now.
The game isn't perfect by any means and there's a lot of room for improvement but people are absolutely overexaggerating with their hate for it.
Now not liking the game means following others??
@@mattthegoat606it doesn't. they just said they think a lot of people do that. how did you just... miss half of the sentence?
I've reached the "spiral abyss" type of content and ... it is really challenging and it was just 1/10 mission. While having lvl 30 characters it was hard to beat lvl 24 recommended wave. It probably was because i rushed there and my characters weren't built exacly right. Additionally i didn't master my S-rank yet so i swap incorrectly and don't get the mid-air swap attack on Grace xD. But i think that if i had them built it would still be quite a challenge... Also i don't even want to think about other 9 stages 😰
@@L4ZY2137 Meanwhile I'm fighting lv 28-30 stages with a team full lv 20 characters. The game is still easy for me, no death so far. I'm just struggling to complete some stages on time, because not enough dps.
@@SY-re9vu nice, good for you 👍
Every game at launch is kinda over hated in a way lol
what
fr coz everyone who tried any game just to hate on it after 5 minutes of gameplay, the true fans is the one who stays
I hate that you're right Spider-Man 2 when that came out people were mad sometimes for good reasons like the glitches and there's some moments that do feel rushed but then there's like people mad at MJ's design or for some reason miles just existing
I remember H:SR launch was kinda getting positive reaction from the marketed audience (TBRPG players) and able to hook up people that never play turnbased games too, likely the only hate they got is from brainrotten hoyofans thinking all game must be real-time action and most of them is not actually serious/meme.
I agree. Every game gets shit on during launch and people overexagerate. For example d2 got a new dlc and has server issues day 1 and everyone started requesting refunds because of these issues like dawg it's day 1 besides its not that deep. Even elden ring got shit day 1 same with shadow of the erdtree 💀
tv mini game i story mode is the biggest reason many players are hating and quiting the game. The difficulty of battles will get harder and it's easy to fix but Tv minigames is just there to gatekeep the combat. Irony is the game is advertised as combat focused game and you are forced to play minigame for 5 min to battle for 2 min afterwards. like seriously?
because ZZZ is boring af. Combat is mediocre at best and tv system is straight trash. Additionally, don't forget to lied and bait players by claiming there's free 180 pulls when it's only through gameplay progression and not actual FREE pulls. Greedy hoyoverse strikes again, this is why we stopped supporting this sh1t Chinese company.
I just read this from some random comment but let me drop it here(not the exact words but you get the point):
A truly fun game would already be fun even at the early stages of the game, if you are actively seeking fun for hours but can't find it and you decide to give the game dozens to hundreds of hours just to find the real fun in it, the game probably just really ain't fun to play then.
I know that applies to any game tbh, but in ZZZ? Oh boy if you don't find it fun playing in the first 4-5 hrs despite the great design,awesome music and flashy combat and still decided to give it days or until the endgame just to see the fun in it? I guess it only means one of two things either ZZZ is just not the game for you or the game itself just isn't really fun.
pgr boss is actively attacking you and in harder mode like norman and babel they can oneshot you with full buff and some bosses have gimmick if u fail to parry them they will punish u with special move
and the best part is pgr will have stylish mode
stylish mode was also added in WuWa illusive realm earlier than pgr global lol
Your PGR take is braindead ngl. The orb system itself is more engaging than the whole battle mechanic of ZZZ. ZZZ is basically Dynasty Warriors without any of the charm or novelty.
Pgr has more gameplay depth and more challenges than ZZZ
true
Yet, the game is dying lmao
Same as HI3
@@progmrz5512
Nah, not yet
@@progmrz5512 i have no idea how you came to that conclusion when the game is doing better than its ever been 💀
@@progmrz5512nah it's just lack of advertisement.. and besides after lamia and the other famous character that will coming in global, I don't think so....
*PGR is the same button mashing*
- Nope, orb system doesn't work like that, you want to use skills? better manage your orbs in a way so you can trigger skills, you can button smash but oh well, that's gonna be sad
- PGR humbles you right at the start, then it starts to teach you stuff, and iirc even after that the mobs just gangs on you and they're ruthless
- PGR doesn't take control over your gameplay, it gives you the tools and you gotta use them, like any other sane game
- PGR doesn't make short brakes in combat flow just to amplify the hit feedback, the combat just flows smooth as butter
I gave this game a fair try for few hours and is like 2 steps bellow PGR combat, sure, the visuals and the cutscenes are better for ZZZ but regarding combat and character models i like clean designs so i'm gonna be biased, i still think how someone at hoyo decided to slap a half shark on a maid and call it a day, oh well that's subjective af
Combat in itself is annoying, you can literary only play by smashing E and left click, the game will do the switches for you and i find that intrusive and annoying af, let me decide if i want to switch or not, a lot of people will like this assisted combat but again, a lot of people won't
Combat doesn't flow smooth, as i mentioned above, they want to amplify the hit feedback so, every hit or critical hit? there is a short pause in combat flow which i find really annoying
Artstyle is cool, but that's subjective, i can agree that is cool but i still don't like it
Music is cool, but again that's subjective, i like PGR music more, but ZZZ music at it is now is above WuWa for sure
For me and maybe for many others, there is no reason to go and invest my time in ZZZ because for me it is a downgrade from PGR core gameplay and, in my opinion, gameplay is the king
From what i've seen so far, hoyo should really stick to casual games because that's their strength, they are really not capable of developing a game with fun combat, they do not know that more hp is not harder and harder doesn't necessarily mean more fun, hoyo fails constantly at implementing combat and boss mechanics. Remember, this game was advertised as peak combat, E and left click while game does the rest for you is not that
Also i'm nr 1 Kuro shill because that's my father's company ( ͡° ͜ʖ ͡°)
"It's a good game, but it's just not for me".
Edit: That's what i learn after playing honkai star rail, and that's what ZZZ too for me.
I can say the same about WuWa honestly, it's a good game, but open world gacha is just not for me, funnily enough i really like both Star Rail and ZZZ
Basically the same thing when I say Genshin is mid
(I'm gonna get raided for this comment)
@@Sansyuko 🤷♂️
@@Sansyuko I will attend your funeral friend
I honestly don't think that the game deserves all that hate, I mean yes it has a lot of problems but I don't think it's THAT bad it's kinda enjoyable actually.
I've never seen this much hate on a gacha game since tower of fantasy
WuWa have the same hated since tech test from the hoyo community.
If WuWa can tank it and pop off at release and not ZZZ said enouth.
- Made by Hoyoverse which a lot of people hate for very good reasons.
- False marketing as a fighting game when 90% of it is either yapfest or TVs
- Deceptive marketing with 100 free pulls (Most of which you need to spend time to get - so not really free)
- 57.6 GB (110 GB while installing) for version 1.0 release of an instance based gacha game
- Old devices literally cannot run it(mainly phones) while all the other gacha games run fine
- Same shitty gacha system as all of their other games
I think the hate is well justified
@@theolailheugue9402 Except WuWa not pop-off at all. It is in the same bad situation as ZZZ, still bad on mobiles and it is the most profitable platform for a gacha game.
@@theolailheugue9402
I don't think that wuwa had the same hate exactly, people were hating on it at the first few days but there were a lot of people defending so I would say it was a 50/50
@@baron7562
I don't understand the hate cause genshin literally is a 4 year old game yet it's still the same and still has the same problems from day one, yet people still manage to make excuses for some reason. But when it comes to zzz suddenly everyone is hating
You know, you can compare it to PGR but saying that it is on PAR with PGR is a very sad statement. Understand this - Hoyoverse released Genshin, an Open World Game and compare Wuthering Waves with it, it is a plausible expectation that Wuthering Waves should deliver a better experience if they want a share of the Market to come and play their game. It is understandable that Games don't age like fine wine coz remember - there will always be a game that will surpass or be comparable to you, the only question is when.
In the perspective of PGR and ZZZ, it is the reverse of Genshin - WuWa Scenario. PGR being released by a small company at the time had no large budget, no large number of staff, nor a large number of following when it was released on Dec 2019. It was hailed as HI3 copy with a twist. HI3 is also another victim of such case, since Mihoyo now Hoyo at the time was a small company. What ZZZ made was a better version of both in terms of animation and design, but got skewed towards the lower end of spectrum when compared to the other two in terms of PURE GAMEPLAY, which is the deciding factor of an ACTION ROLE PLAYING GAME's success. It wasn't supposed to be like that - It is expected to be better. Like the company make millions of dollars per month and even funded their own nuclear reactor and what do they serve the players which are their main source of income? Some kind of sleeping pills of a game that you are forced to swallow coz Hoyoverse?
If their target audience are the younger generation, I hope that younger generation can 'PROVIDE' the profits they are expected to make. In the end, most of the spenders are the working class.
That's my take on the game. Yes, it has great animation and character designs, yet they fell short on the game mechanics department. Maybe it was just me getting spoiled after playing WuWa's Parrying Mechanics, but I don't feel satisfied with parrying HP Sponge enemies even at Challenge Mode.
@@megumin9967 100%. People who are saying ZZZ has depht need to play other action rpg games to broaden their horizons. PGR is just an eye opener.
And it’s so weird. HI3rd is almost 8 years old now, i’ve played it since global launch and watched it mature so much (despite mostly by powercreep), and ZZZ feels like a downgrade in terms of gameplay.
@@futanahriadventuresI think those ppl mostly only play Hoyo games like GI and HSR. And not to mention many of those covid era gamers also quite allergic with HI3. 😐
I haven't even considered the companies' background when Mihoyo created HI3 and Kuro made PGR. It's good to point out the state of ZZZ when they got a million-dollar company (that funded their own nuclear reactor!) backing them.
@@doedoel035 Yes. My point is all they have to make is a superior game in all aspects compared to an 8 year old (HI3) and a 5 year old(PGR) game and most if not everyone would be happy about it. They had all the advantages - the technology, the fans anticipating their game, and even the funds to make it happen. It is just shameful to think that people are okay comparing ZZZ with HI3 or PGR when it has the capability to surpass or even break the genre to new heights like Honkai: Star Rail did to the Turn-based Gacha Genre against legends like FGO and Fire Emblem Heroes. They think all the hate is all about tribalism between Hoyo and Kuro when in the first place, no one has to pick a side and can play games both companies make.
P.S: I could understand if they made Challenge Mode really a challenge like changing the AI behavior and changing gameplay like letting us select if we want to play the TV or not and having more complexities like letting us have the choice of manual or automatic swapping of characters depending on people's preferences on experiencing their game.
Dude i have been spoiled already with pgr, and i hate the game's dumb grinding where you have to get a specific weapon for a character.
This is just me maybe but i believe the game would be better if it was more of a solo game rather than a three team combat. It became so reliant on switching characters.
I am one of the few ppl who has no problem with the tvs lol. A critical aspect of the game is that it's meant for mobile and does away with open-world adventure. If you look at the tv's from the angle of playing hackers and their ability to navigate hollows via the tv screens it actually makes sense. I feel like Tank from the matrix, directing neo and morpheus to a telephone.
The TVs play apart in telling the Story, I enjoyed it.
THANK YOU!!!!!!
@@Susumi... For real finally someone said it
Without the TVs, our MC may as well not exist in the story, the TV is us ACTUALLY using Wise/Belle.
On another note, I really like how they did Wise and Belle, they don't wake up with no memories, they're both canon (same as Lumine and Aether, but like I said, there's no amnesia element in the story which is a breath of fresh air after Genshin and WuWa) and they both feel like like they have their own personality.
Also I love Fairy, Fairy for the win
same i like the tvs, wuwa might be better but i much prefer to play zzz
People complain about it TVs when there are tasks like “take a photo of a cat” and “kick a ball”.
In a combat focused game...
Honestly, most of the players complaining are from Genshin and Star rail expecting another open-world eXplOrATiOn. Yet, most of the players from Honkai Impact are enjoying the game -- and you can see this reaction from RUclipsrs who are fans of Honkai Impact vs a RUclipsr who started and only have played genshin or star rail. Yes, Genshin and Star rail are amazing games, but in their own turf. I didn't play ZZZ expecting that style of gameplay and the first time I researched about the game, it clicked with me that they are going the route similar to HI3, PGR, etc just with their own pinch of "flavors" with the TV and small zones to walk around in.
Just because the gameplay doesn't fit to your personal preference, doesn't mean it sucks, but then again this is what happens when you try to introduce something different to the mainstream and as well to people who are initially ignorant of the fact. :) It's the very reason why Honkai Impact's popularity still isn't at the level of star rail and genshin for 7 years its simply because HI3 gameplay doesn't attract the open-world/exploration community because it's non-existent, just how it is with ZZZ. its kinda cringe trying to compare completely different style of games to one another when the intention of ZZZ isn't to be what it's compared to in the first place, but this is the internet, so there's no changing how people ignorantly view and compare things, I can only say what is. Pathetic.
star rail isn;t open world though
@@Steven9567 Not in a conventional sense, but it is as big enough that would be considered pseudo open-world taking elements from the genre to emulate the feel of it being one, which people who are into exploration be attracted to it despite the core gameplay being turn-based and its map levels designed to a certain limit.
Then don't advertise your tv yap fest as a combat focused game then make it the weakest aspect of your game
@@cakegood yapping to the yappery
Or maybe the game is just bad? I mean as everyone in the comment section said. Most ppl quit after awhile cuz they alr experienced wuwas combat, which in all cases, is superior than zzz combat.
I enjoy ZZZ tho, it's easy and not time consuming. The older I get, the less time I get, so I can sit down and enjoy mindlessly lol.
Also I catch persona 5 vibe haha
I think the reason why people are let down because everyone wants and expects a new gatcha game that’s gonna be the “genshin killer” so they get high hopes over a new gatcha game but on the release they’re let down. Because they don’t offer any new and unique experience that’s different from other games. That’s the state with every new and upcoming open world RPG, Like it or not in the end they’re all the same and that’s the sad reality.
ehh comparing to pgr is bad take.. pgr gives u ez af combat only in story.. and it immediately introduce u to gacha and endgame.. meanwhile u can still play story.. and boy oh boy they make it clear that u have dodge, use right orbs and combos in like first few hrs.. enimes actually smash ur ass hard.. yet that game caters to both casuals and try hards.. when it comes to endgame.. it doesn't provide u with more pull currency and just character upgrades for being try hard..
u have to learn character.. even the basic A rank characters have combos u have to perform to do combos and stuff.. meanwhile in zzz im just spamming single button.. i've played every single character tutorial and none of the standard characters except mayb 2 have combos..
thanks for clarifying , as i said that's not a take really , that's the experience of the first few hours without reaching the end game just like zzz
but yeah as far as i can see pgr is actually goated lol
and to make it clear.. i dont hate zzz.. i fact i was looking forward to play this game.. and i'll still cope till i play endgame.. i've only finished story so far.. and my overall experience with gameplay wasn't that fun.. everything else was good..
story was decent, the voice acting and cutscenes were amazing.. world and characters look nice.. animations and designs are top notch..
but standard 5 star character gameplay experience is just awful.. and as f2p im not hyped getting new characters now unless i get limited.. theres no motivation and fun part is locked behind paywall
@@stioorg i agree with the most part.. but its just u get to experience pgr combat fun part in like 3 hrs.. and every single A rank u get for free have combos.. its not button smashing.. and every character is has different gameplay with button combination which u can check in tutorial even if u dont have that character owned.. meanwhile i tested all the standard character trials in zzz.. but most of them dont even have combos.. just normal attack, switch counter, skill and ulti which u barely get to experience.. and u can only do 1 time combining all 3 characters energy like wtf..
so its just ddnt make sense to me when u compared pgr to zzz.. im willing to bet even if u try playing pgr rn for few hrs.. u will immediately notice the difference in like 2 hrs..
To add to this Kuro continue to develop more complex characters kits and even bosses as the game aged so they have a proven track record. Wuwa already got a taste of it comparing the 1.1 to 1.0 characters kits. As for PGR the bosses starts to dodge you or even outright parry you compared to at launch. The question now becomes will hoyo start doing the same or keep it casual the entire way like genshin.
@@stioorgendgame modes for pgr unlocks pretty early, and it immediately tells you the gloves are off, at least on launch when I played it. There is a joke that PGR has a casual filter at Memory Rescue final, a sidemode that every player is advised to clear by the game. For weekly endgame, Warzone was fairly hard, Phantom Pain Cage just throws you into the ring with a boss with no holds barred and tell you to beat it several times, each time more difficult. You won't make past it with mashing one key. Norman War is a later addition, but it is the boss rush mode. The most interesting part to me is that Kuro didnt artificially nerf the bosses in story. They let you experience the full aggression of them, and instead of dying and retrying, the game revives you at no cost even to your star ratings, but it display how many times you've been killed and revived like it's DMC3 "Easy mode is now selectable" line. I've seen casuals rack up 5-9 deaths before killing a story boss before. Nowadays challenging content outside of story is also super easy to access in forms of events and trial mode. Yes you can trial 80% of the bosses at no cost, and you can tweak the bosses health, damages. If you stuck around long enough, you might find some patch has a Babel tower event, which is some of the most absurdly difficult fight you'll find even as a whale. Overall Babel is the least casual and last thing you'll find on the beginner experience, but the rest unlocks early or a core to progressing your account.
One of the things I haven’t seen talked about is how WuWa had the Red monsters in the open world giving you a sneak peek into the difficulty of the game. ZZZ has cool combat for the sake of it and there’s nothing in the game that even gives me an option to challenge myself early. The Challenge Mode is regular difficulty with slightly beefier enemies. Why perform cool things to win 20 secs when I can simply button mash and win in 30 secs?
To me the visuals are vomit inducing.
The biggest mistake the game committed was that it came down after wuwa It is clear that they did this in order to kill wuwa but I think that things turned around for them
Wuwa combat are superior in any gacha game i ever seen...but genshin and star rail can be quite enjoyable since it has a better story and lore.
As for ZZZ? Im kinda lost for now
I hardly doubt that was the only reason for a post release of WuWa.
The game definitely deserves the hate it's receiving because of the marketing and words from the developers. The developers set up an expectation that it's a combat heavy, combat focused game with a lower skill floor and a high skill ceiling. But in reality it's a TV mode yap fest with EXTREMELY easy combat that isn't satisfying since it's one button combat. The game isn't a combat focused game, and players, including myself, have had a massive mismatch in expectations. If the game was marketed for what the game truly is, then I think the reception would have been much better. The game is very polished, has a lot of things going for it, but the combat is going to kill player retention for this game past the initial release period imo.
yeah they promoted it wrong and the people that expected it to be as promoted realize its not it
their first mistake is promoting it to the wrong people
bc even in my friend group theres people that enjoy it and im glad they are but its not a game for me
Do you play modern fighting games@@yanyanyannn_
@@yanyanyannn_comparing it to fighting games is not wrong the cpu in fg story modes are easy to beat as story is there to tech you the mechanics basically new player vs new player but after you get comfortably it kick up the difficulty this does the same it easy until you are rank 20 you will not be punish even with challenge mode on the story.
@@ironshinobi9384Ahh fighting bots
@@jcceno4273 you need to explain more then that because all I can said is yes
im pretty sure wuwa got so much hate for absolutely no reason as well, hoyoverse is a company that has created so many games and have continued them for years that's why their launch performance was much better in terms of lag yet wuwa is kuro's first all platform and such large project game. even then I didn't face any issue at the first day while having a decent device and right after that they gave continuous updates yet it's being hated for lag.
So much more hate coming from hoyo shills. Reddit post each day doomposting Wuwa and nitpicking every little thing especially on r/gacha gaming. If you go there rn, theres not a single post about zzz's problems which shows just how hypocrite those people are and how much hate boner thay have against kuro.
@@anyaforgors It's been long since established that Kuro Games just isn't all that well-received by specific online communities for reasons that are often petty or nonsensical. There's nothing anyone can do about it unfortunately, as the sheer entitlement and brand loyalty emanating from a good handful of the users there is a massive issue in itself.
what do you mean every cc is hyping that game even stiorg here hype that game and now he's doom posting zzz.
@@anyaforgors there's still some zzz doom posting though.I can't say for certain if it's more severe
@@JKTonshiLiterally only see Hoyo shills hating on Kuro games.
Not overhated. If people have a negative experience with it its fair to hold a negative opinion towards it. Its that simple.
not talking about that , i'm talking about people who hate on the game without explaining just because it's a competitor for their favourite game
other than that the game deserves a lot , and A LOT of criticism
Nah its overhated
@@stioorgIf you stupid *play this game"
If you so dumb *play this game*
If you idiot *play this game*
If you brainless *play this game*
If you a monkey *play this game*
Just smash button & you still win the battle
This is great game for you all people (🐒)
Full Review ZZZ by IGN
*1 ⭐⭐⭐2024 Garbage Game ⭐⭐⭐
Install& sleep 💤😴💤
Problem is, their reason being "I hate the game because Mihoyo made it" doesn't make any sense.
@stioorg i mean all ive seen is the inverse of that being people defending the game by just saying, "Wait till endgame" or "i just like it" which isnt as in depth as every single comment ive read going into detail about everything they dont like about the game lmao
Fun fact :
Wuwa with all optimisation issues never crashed IN MY mid android phone or had any issues
Zzz actually crashed MY WHOLE phone when i fast clicked and opened gacha menu and kept closing when i swich app pages and my phone now can't download it and form some times couldn't even identify it as a game by the Samsung game launcher app
Damn i wonder who's more optimised at launch
What's your phone? Mine is samsung s21 fe and it worked fine for zzz
4:20 you play PGR? did you really play it? did you beat Alpha in the beginning?
The game is actually under hated because it's a mihomo game.
LMFAO
Mihomo is a new meta , i'm all in for it
That's tru but don't forget hsr is from mihomo too 😅😂😂😂
@@user-kq7dx1pg3r hsr is fire one of the best gacha released imo
@@user-kq7dx1pg3rall the more reason to hate it man, all the more reason.
@@Adam-bc1un hsr is literally one of the most goated gachas ever made tho
As a PGR player FOR ME the combat is more complex but the story is not as good as mihoyo... I mean there are parts that the story is good too but then again you have to get at least chapter 12 for the good story...
So why combat is complex? As you said in ZZZ it's just left click and space bar mashing but actually in PGR isnt just mashing because even if you SSS3 your character(C6) fully built the boss will Fking smash you... No cap. And The combat like Alpha CW you have to hold shift to charge attack, hold left click, mash left click, and ULT... And if you hold the shift button in ALPHA CW she can parry block the enemies... And there are many more characters that has many mechanics too... This is just 1 of them...
And speaking of enemies Parrying the enemies in PGR is hard as HELL. Because if you remember there is a tell in parrying enemies in WUWA right?? But in PGR there is like no tell or I can't just see it because they are so freaking fast...
So yeah that's my take...
HOW IS THIS GAME NOT THE MOST POPULAR GACHA THIS MAKES ME MAD
@@stioorg I think you already covered this though?? 😂
As to why? Well It's their marketing and they are a very VERY small studio back then...
This is also the reason why PGR CC's wanted WUWA to go crazy for their marketing so that it won't flop like PGR.
@@stioorgit's not new and hyped..cc run behind a hyped game for views
@@stioorgBecause it's a niche game and Kuro doesn't market it enough.
Also another factor of it not being popular is the bad early player experience. If you can get through that, then you can enjoy the combat.
Tbh PGR for all its greatness can be button mash-y, especially the new character but the difference is PGR has more variety in skill expression
Everything and every movement you take is satisfying because it usually leads to a combo (like ur example Alpha) and the enemies can literally just one tap you or stun lock you, even when using insanely animation locked characters like Lee or Alpha, enemies feel like a threat
Maybe its because ZZZ is still hella early but the enemies barely do anything, you could literally look away or even play while your eyes are closed and you’d probably still win
Even when compared to HI3, ZZZ’s current roster feels like Hi3’s White comet multiplied
One of my main gripes with ZZZ is that the game was being heavily promoted by the devs as an action rpg. But that's not the case at all, it's almost 50% chill, fluff and story, 25% TV systems and 25% combat (if being generous).
The other reason is mostly behind shallow combat depht. Even before this whole WuWa debate being common ground, gachas like PGR or Aether Gazer have way more diverse and interesting mechanics. You can be super casual on those games, but get rewarded when engaging with its systems. On ZZZ? Button mash, huge parry window and you are set for the whole game. "Challenge mode" is just bloated HP numbers on the enemies, meaning there is no middle ground: You either play by the rails on Story Mode, or waste 1 more minute on Challenge Mode. That's it. I'm not saying the game needs 1hko enemies, but when you just buttonmash everything without any hassle, Zenless really turns into ZZZ.
Character animations are great and very unique, the storyflow is cool (on Hoyo standards) and the vibe is alright (albeit, imo, trying too hard to be hip). The combat "looks" cool, but for sure doesn't play like it.
some characters has mechanics tho, they won't work if you just button mash
@@techyaki9971doesn't matter...mtrash killed enemy without even looking
@@techyaki9971 Like Soldier 11?
@@PikachuPoliceyou can do this in every game when you're in early game tho
Shallow combat???
If i can kill everything by smashing my keys, then why would i read any skill descriptions or spend any effort on learning which character does what. I am above account lv.20 and i still have no idea , in detail, what the 3 of my most units even do.
Thats what kills the gameplay for me. I want to have something to be invested into such as teambuilding, learning efficient ways to play and so on but there is just no need as of now.
if you havent try wuwa the gameplay is actually challenging and things in the world can actually kill you if you dont know what you are doing
to me zzz gameplay just isnt it and i would rather play something else
i know it is talked about a lot in the genshin community and it should be bc its such an amazing game in my opinion
@@yanyanyannn_ wuwa isn't really any better
Don't worry soon they will launch power creep characters and enemies with 1 billion hp to make you spend money to complete in time
@@yanyanyannn_ Encore let's you beat bosses just by button mashing... the game is interesting if you try to play it "correctly" and the same goes to ZZZ. I can't master my characters yet. There are a lot of attack variants (from dodges/ swaps/ basic/ situationals - e.g. Grace has an attack which she does when you swap out of character that is mid air) and it is hard to make use of them all /remember during harder content like the Shiyu defense
@@L4ZY2137 ya no bro in zzz you can beat multiple bosses by just mashing the attack button while not even looking at your screen both mtashed and hexjuice have done it on stream lmao
I actually love the game! I give it an 8/10 and I’m actually enjoying it more than Genshin!
currently you have more things to do in it more than genshin , i think the game has it's problems but happy you are having fun :)
Samee
I played this game for about 20 hours. So, you're telling me that Hoyo added Genshin's hated gacha system into this game, expecting people to pay real money for characters, that you barely get to use through the game because 20% of the game is combat and the other 80% are running around the city with the MC or doing TV puzzles. I had multiple hour sessions where I couldn't even get to the combat because the game kept forcing me to run around town. I didn't expect this game to be as huge as Genshin, but I was excited for it to provide some kind of fun. Sadly, that's not the case for me. It doesn't feel like a chill game when the story can't suck you in and skipping text and tutorials/puzzles feels like a chore. The animations are amazing, but that's all it has going for itself.
Without any bias, as a 3+ year Genshin player and 1+ year HSR player, I have been way more drawn towards WuWa. Hoyo are now copying WuWa's fast boss respawn timers and speeding up daily quest completion because they realized they couldn't sabotage their game, nor do they want to give Genshin major improvements. They're greedy and every new game they make will struggle in an era where Gacha games are becoming more and more popular. Hoyo need to realize that they are getting competition and that they are not the only Gacha giants in this world anymore.
And yes I know WuWa copied Genshin, but they also improved it, and that was the point. Genshin is now copying WuWa but making things worse. If Genshin wants to be a better game, it should get used to the expectations people have from it. I'd rather play a good copy over a greedy original, and most upcoming open world gachas will most likely be Genshin copies, as long as they are fun to play, I am happy with that.
the gacha game where u barely get to use the characters you roll for
you can prob finish the game with starter characters bc of how the combat is in this game and enemies are punching bags and sponges
like even in genshin it could be hard to do so but so far i have been using the starter cast in zzz and didnt find any problem clearing anything bc its a clicking sim
i havent even used the gacha much bc there arent any characters that i would want
Sadly as long as people are dumping money each month into genshin, it won't change much.
At Lvl 25 I just started to notice difficulty in missions called Ralla Commissions. You can actually die there in few hits there, was quite surprised.
Ive been playing it for 10+ hours then I got stuck at the ''level up to 26 interknot'' then onto another tv mission then that was my alt+F4 call ahah, i still like the game tho
@@extramentos6448 I'm there as well. I'm not loving the game, nor do I hate the game. It's a so so game, that I don't mind since the visuals are great. Let's see how end game is gonna be. A bit more luck for a second S rank agent would be nice too
Is the story at least enjoyable?
@@kaiman593 That's pretty subjective... The story doesn't have epic stakes. It's small scaled for now. And the build up to a climax so far is pretty weak. A lot of unnecessary yapping as well that could be easily condensed, but I guess this trait is very gacha game-like. The comic style is a great innovative way to tell the story, but we still have sections with old school "sitting still, stare at camera" dialogue. The cutscenes that are scattered here and there are a 10/10 and that is a fact.
My personal opinion is that the story is boring and understandable for Hoyo to implement a skip button. The Slice of life story isn't hitting it for me.
I personally already forgot what has been yapped about, even though I never skipped so far since I dislike missing out on lore.
- WuWa was hated because some players can't play this good game (Optimization Issue.)
- ZZZ is hated because even though they can play the game, the combat just sucks (and also TV system, gacha rates, & mid launch rewards)
ZZZ isn’t god awful, it fully genuinely is a 6/10. Problem is that it expects me to log in every day and play the game for the rest of its life. It just isn’t worth the time investment, let alone when you have WuWa or plenty of other Gacha games including Hoyo games demanding that attention. If it was a complete, premium game I could knock out I think it’s be alright but not as a daily grind game.
As a PGR player, you're not wrong but the thing is, it gets difficult the long run. You still need strategy tho because each characters have their own QTE sequence.
P.S. I seriously need to go back to that game
Tbh I still remember dying to Roland and roseblade even in the story mode during my first play.
Ngl my biggest complaint is no juggling or jump button from what ive heard. The combat seems fun, im a fan of the stylization. But not being able to traverse that 3d space in a combat game just seems like a HUGE swing and miss to me. Im thinking about giving it a try anyways, see how i really feel about it. But not being able to platform in a game that seems like itd be a perfect city skape/building crawler just seems wack to me. I genuinely liked gliding and climbing around certain areas in genshin, losing some of that open world aspect kinda sucks for me. I know its not SUPPOSED to be open world but not even some platforms for some vertical action? Like if im wrong about this please by all means let me know but to me it just seems like a total misstep
Agree, I will not reward dev who don't put Jump buttons on their Hack & slash game.
@ZetaVisualWorks it just seems crazy to have a "dmc like" combat game and no jump/juggling mechanics. I don't know if the devs have likened themselves to dmc but that doesn't change the fact that dmc has defined the hack and slash genre. To not have any vertical gameplay is kinda lame to me. Sure some characters might be mechanically complex. But is it mechanically satisfying? When you can do the same if not more work on easier characters? Ik at the end of the day it's opinion. But if you're gonna have things be easy at least let it be fun lol
Air combat was implemented later in hi3 so, probably in the far future lol
@@notfutomomo3424 ig future is better than not 😂
@@notfutomomo3424 better late then never I suppose
4:58 i disgree with ur point wholeheartedly here, you dont have to complete alot of the game to have a valid point on if the game is good or not. If people arent hooked in the first hr, that's a problem first impressions matter.
If i watch a movie and the first 20 minutes sucks who cares if the rest of the movie is great I wouldnt care enough to get past that first 20 min
oh i don't mean that you can't have an opinion
if the first 10 hours suck , then nothing will change the fact that it sucks , but if the rest is good , then you cant have an opinion about it if you didn't try it , so my point is , have an opinion on what you played , you can't say the rest is bad if you don't know what it is
because ZZZ is boring af. Combat is mediocre at best and tv system is straight trash. Additionally, don't forget to lied and bait players by claiming there's free 180 pulls when it's only through gameplay progression and not actual FREE pulls. Greedy hoyoverse strikes again, this is why we stopped supporting this sh1t Chinese company.
pgr is button mashing? i see you forgot about alpha kicking your ass at the tutorial
I haven't had many hours in PGR, but I can confidently say that even the early boss fight in PGR(Alpha) is much harder than anything ZZZ can offer. I am all for giving a chance at ZZZ but glazing at it is not the proper way.
ZZZ is mid, at best. It is not that bad, but it's definitely not good. The amount of time that I experience battle in the story mode is less than the amount I have to sit through a cutscene. It can make a comeback, and it will because ✨Hoyoverse✨, however, I doubt major changes will happen in the game as Hoyo is really known to not listen to feedbacks. They may listen but implement it to other games or will take years before it can be applied.
So I think ZZZ will retain the TV system, the enemies MAY become more reactive, but since this is intended more to casuals, the difficulty will definitely amp up but not to the point that it can be challenging. Harder = More HP, that's the Hoyoverse way.
Main gripe in the game:
-false advertisement
-TV system
-braindead combat
-boring overworld
-lackluster story
-bloated dialogues and too much yapping
-gacha system worse than Genshin
-busy UI
Of course there are great things in the game:
-Characters
-NPCs
-Voice acting
-animated cutscenes
-Grace's feet(uhm)
I will still keep playing the game because I really like the aesthetic... But there really isn't anything that really makes me hook in the game like I was with Genshin.
"I dont usually play gatcha games on mobile"
Proceeds to play 6/10 game on phone
?????
yes 6 is a good number , i don't play on mobile , and if the game is always that easy i will probably just play it on my phone for some time , because i don't like playing games on mobile if they are complex or more in depth like genshin or wuwa
yeh can confirm that pgr is very simple in beginning and not that hard but it didnt take long to start getting complicated with a difficult spike being fairly early
do keep in mind that kuro games back then was an indie company without experience in designing combat and pgr is like thier first major work too since their only other prior work was some sort of chibi style simulation game similar to plants vs zombies from the looks of it but this isnt the case with mihoyo here since they already had years of experience with multiple games already
With so much investment in the animation, this could’ve been better as an animation.
They probably used it all on that alone instead of fixing mid gameplay and the god horrible tv, no one wants to play tv simulatir in a action combat game.
TV mode is just their excuse to not make overworld. It is just so immersion breaking and puts me off
Ill never understand the hate for this game, i love it a lot so far
Yes you are talking about day one on the casual/regular mode, the bosses start doing 65-75% of your HP bar on challenge mode in one hit later my friend lol, even the mob enemies will chip off like 35 or 45% in one hit in challenge mode
fuck the tvs, waste of time
Especially in the story shit disconnects you for fun
The tv puzzles made me uninstall it , i don’t want tons of puzzles before I can actually get into combat, it drove me an thousands of other players away.
Here's my gripe with zzz in general;
Quick swap basically auto-parry, limited amount at that. Forced Switch
The Qte are Forced switch. If you dont want to switch, you must wait for the slow-mo meter/ effect to be done.
- Stage timer doesnt stop during this slow-mo Qte swap.
The point of zzz combat is build up points Decibels (the number at the left screen). Once reach 3000 points, you can use ult, Only 1 character can use ult. The point then reset to 0.
- You get point by doing all the basics (hitting enemy, dodging etc) loses points when you're hit or combo breaks, or inactive for certain time (not a problem, just how the point is designed)
So the rotation is; get 3000 points asap and use ult, repeat until stage clears
The enemies are too passive, do one action and stand. Lacking that looping feedback of dodge, counter, parry to be use often and end up just button mashing on damage sponge enemies. There's just not much opportunity to use the Dodge counter or chain attack
Heck I use Grace (dont mind me, she's my fav) literally just press one button, hit all enemy from range. Sometimes have to use specials whenever her stack is full
I havent pull any limited gacha yet. The 100 free pull feels like a joke. What it truly meant was, 100 Standard Banner free pull. Not limited (saving for Miyabi anyway)
The gacha; pity being 90. With the same 0.6% rates
- standard banner being mix of S characters & S weapon...
- 300 pulls to guaranteed a select S rank
- no beginners banner. Just discounted Standard banner pull at first
But hey at least there's pity counter
- my luck; I got Neko's S weapon...cant even used by Grace. 100 pulls, 2 S rank; 1 grace 1 neko weapon....
The TV doesnt annoy me. What does is; go to the same black screen TV, visually no changes. And then go to combat with the same repetitive stage environment. How many times is it the city ruin but change into night times instead. Or this time, there's elevator but the same open space again & again. Once done, go back to the same TV greeted by the same black screen. They said they are reducing TV but from my experience, its 80% TV. To play Hollow Zero, get through the TV section (building up your roguelite passive). "Combat" & commission world, TV first and 1 or 3 combat within
Minor gripe but the day & night, Schedule system is more annoying. I cant do certain task & actions unless I sleep first or wait for the right time. I must rush the story if I want to make Grace stronger cuz that boss mats is locked behind Soldier 11 story....
That being said... Why cant I use my own characters in the overworld. The only time I see my favs are during combat and main menu or squad menu....
Granted that Im only level 26 right now and only been through the main story, permanently on Challenge mode. But I dabble with the sidecontent too. They should add more arcade games. Havent experiences whats the grind in zzz yet, idk even where to go to grind. All my stamina are used to get skills, promotion, levels mat. I havent farm the stickers set yet
The world looks nice, music too. But once you look past the surface (aesthetic), there's little substance (gameplay)
I’ve played wuwu nonstop since its come out, but lowkey find myself enjoying this a little more. Hoyoverse hasn’t really been the best known for the most challenging games ever but hsr definitely gives you a good enough challenge to keep you engaged. It just took a little to pick up. I feel like that’s with most gachas though. If what hoyo has said is true they seem to be wanting to take a similar approach to endgame as hsr, but just like hsr, it’s gonna take some updates to add though. The entire street fighter stream was them discussing hardcore games and the parallels between zzz and fighting games, which are some of the hardest games to get into 💀.im not saying zzz in its current form is even close to as challenging as street fighter. But it’s the intent that they are bringing to this game that has me excited. They want this to be as challenging and fun as possible. And if hsr has told me anything, it’s they are capable. I can understand not wanting to wait hours until things get challenging but like I didn’t hear any of this for hsr when it came out so I’m just shook. It definitely is getting over-hated
To me, I think Hoyoverse got the impression from Star Rail that people are more into casual games, like star rail where you can auto most of the story. They tried making ZZZ casual too but turns out the games attract a different kind of audience
I mean they are kind of right. The more casual the game the wider the audience it generally reaches. They didn't do anything to the combat system of Genshin Impact and it has only recently started to die down from launch.
That is because they advertised the game as combat heavy but it's not it.
What do you mean "turns out"? Hoyo falsely marketed their game as "combat-focused" intentionally. Look at the ad and gameplay showcase, no TV section in sight, when in reality it's a big chunk of the core gameplay loop.
@@exu7325 I think they meant combat focused compared to their other games. Maybe they didn't convey this well enough, personally I didn't pick up that they promised any industry leading combat game, maybe I just didn't follow comms close enough.
I don't think it's unreasonable for them to think a large portion of their existing players base will try out ZZZ, and they didn't want to make a game that locks out these existing players.
It's unfortunate that the playerbase finds ZZZ uninteresting, I personally find the story interesting and the gameplay fun.
@@exu7325 I see it like this, thy wanted to make a combat focused game that the urgent playerbase would enjoy. Problem is, combat focused is very far from what the playerbase is used to. HI3 isn't as popular as Genshin or Star Rail.
So they want to make a game that the playerbase can stomach, but right now people still reject it. I think give it some time and people will start to pick up on its charm
…
People are complaining about how you can just button mash…
Y’know how to fix that?
Don’t button mash…
I actually like the tvs, to some extent, i like when they uses the tvs for puzzles and male ilustrations with them in some way(like in the cake quest of the ballarina twins biulding), but in sometimes its annoying because there is nothing to explore except click to the fissure or the forced encounter to do the same thing again untill the end of the quest, if they gave us more liberty to avoid combats or implement some way of exploration besides the "hidden" tiles, the tvs would be a great gimmick imo, and they showed they can make n8ce gimmicks with the tvs with the hollow zero missions, and about the difficulty, i cant say its more hard, but i can say its possible to loose now, even with my agents lvl50 they die in less than five hits from a "heavy" enemy, its not that its more dificult to dodge or counter, but now you are actually punished from getting hit, and the invencible phase of the ballarina twins was kinda good where all you can do is try to not get hit, i think this is the right direction to tale instead of making new enemies that are bullshit to fight against having something like a frame 1 uncounterable attack
short answer:
It's just PGR combat but with less depth and encouraged button mashing, and offering way less at release other than quirky artstyle and cutscenes.
Just play PGR instead lol
PGR only has humans...
At least on ZZZ you can play as werewolf or a bear guy
I'll start by being honest, i don't like current miHoYo, i'm a pre-Genshin HI 3rd player and to me the shift in their design approach after GI's success was for the worst, committed now to profit instead of vision. I used to love and praise these guys. I can still tell you with my heart out, HI 3rd part 1 is the greatest story mobile games will probably ever see.
Dislike expressed, i will give it to them that each of their 3 previous releases was a breakthrough in the mobile landscape, when they were released no one had what HI 3rd did, what GI did and SR as well. Now comes ZZZ and... it does nothing new. For the first time in 8 years a miHoYo release is not breaking any new ground. Whether i'd be in PGR, Aether Gazer, WuWa and incredibly HI 3rd itself, you will find a better version of the things ZZZ is trying to do.
Yes, the animations are great, but it's a game, not an anime, sadly it needs to do more than that.
Idk if they rushed it to try and counter the WuWa effect or they truly met the limits of their creativity now, and while i agree some people are gratitously hating, i'd say most of it is fair criticism.
i agree after genshin's era or even like ely's (hohe) release the designs of the herrschers after got bad and looked the same except for hotr ofc
Its 1.0 for fuck sake. Why are we comparing games that have been around in their current state and content saturation for years to a game that literally just released less than a week ago. If anything, compare, 1.0 ZZZ to 1.0 PGR. Also, making a game difficult solely for hardcore players does not win you over in the broad market. You start easy and scale the content as natural power creep manifests across the patches. Imagine making a game then denying resources from really difficult systems because of a casual versus hardcore player divide especially in a game state where there is early FOMO and item scarcity.... It makes literally no sense.
If you only play 15 hours for PGR, then you're wrong. You have to try out Norman Revival Plan, Babel Tower and Cursed Waves, where you can literally get one shot. ZZZ gameplay is straight up boring, especially those monsters take 10 years to hit you.
I have been playing PGR for over two years ON MOBILE, so don't say that the game only hit one button over and over please. I invite you to go back and play the game more, seriously. Oh btw, we get free character every anniversary. I'm gonna enjoy PGR with all upcoming characters.
It looked boring, when I watched in closed beta on YT, but I keeped reserved opinion, until I will play it.
Now when I tried it, I can confirm my opinion.
I played it just for story, after 3 hours I'm kinda tired - same coridors, same combat "mouse+E+space", same trademill from another games for account progress ... for me, it doesnt make any sense to play the game rather then play my actual/previous games _(may be beside of the story)_ . Its like to play simple version of existing "recolored" game.
seriously ... zzz is the best gacha to date for me.
the visual are great and very stylish
animation are top
the combat are easy to understand but hard to master
i play on challange mode and the mob quite good. in normal mode the mob are a joke
The challenge mod is just more hp and more def. Stop lying the mobs have the exact same paterns aka 1 atq per year.
Hard to master? Where is the skill curve?
@theolailheugue9402 yeah that's very true they just straight up become sponges in challenge mode is not really challenging more padding then anything
@@puenboy1 you don t spam left click fast enouth to stagger the mob faster.
what games have you played that you find zzz challenging...
i remember certain wuwa haters (who never really tried playing it, just plain haters bec they play GI) said "knowing how hoyo only releases polish games, players will quit wuwa to play zzz" 😂😂😂 i can't laugh enough when i see zzz rating today, oh yeah, not dead on arrival, just barely breathing 🤣🤣🤣
Well knowing hoyo, if they released duck shooting game, players would hype it up lol and said it's PEAK gaming moments sigh
But in a business standpoints, Hoyo is really good at taking advantage of that as a brand lmao
>It get good after 100 hours trust me bro
There i just summarize the whole video.
never said that
i said there are problems in the game like being too easy or the tvs
but it can be better after getting to end game which is like 20 hours AND YOU CAN QUIT THE GAME AND WAIT FOR SOMEONE TO REVIEW THE GAME TO KNOW IF YOU WANT TO COMEBACK OR NOT
There i just summarize the whole video.
@@stioorg so basically what he said but you just replace 100 hours with 20. Good to know.
Pgr is way harder and more in depth actually, the gameplay is simple but its really difficult trying to get the pings (which is all rng) while also trying to dodge and enter the matrix
PGR Players: Why pgr is on this arguement!?
*leaves*
*game devs gives free meta 6 star*
This game sucks it is boring no coop no playable obtained character in the main world... the monster dont even move ( am i playing dmc2??) the quest are repetitive always that same combat zone not even an open world this game is trying to be the persona it cant be in a gacha version if we igniore the combat
As a pgr player, i have 2 words that i can sing praise for it , ping system.
As a pgr ,yes the ping systems seems repetition,but now most new/mid released characters utlise doge/hold/basic combos which opens different skills so its becoming complex.
Enemies hit super hard in pgr in many modes and in story compared to zzz enemies Don't sleep 😂.
I mean i had enough of hoyo games tho genshin and honkai star rail its enough and wuthering waves now took my heart tbh i play it more than 2 hours a day i dont feel i will play zenless zone
yeaa i feel exactly the same
As someone who used to play PGR, I can tell you that it didn't take me 8 hours to find Norman. And Norman without Gen 2 characters is hard.
And, to be fair, when the game released, the story wasn't easy. It's easy now that we have powercreep, but on launch, I'm pretty sure it wasn't. I did struggle a bit before I got my gen 2 attacker
For me the thing is that the game was cool for 3 days. Then, i was bored and stopped playing.
ZZZ is truly living up to its acronym
I found pgr bosses more engaging than zzz bosses.
i never play pgr but i agree, only the ballerina feels like a boss fight to me in zzz
The ending song is Baby by Love Tapes.
It also had a bad Release on Mobile with many including myself pre-registrated the game in the Google Store when the game drop it was working pretty good than out of nowhere they just took it off the Google Store which unable me to play it on my phone so it forced me to play on my PS5 but I know many people probably don't have that same option in which I feel very sorry for them
You comment about PGR makes me doubt that you even played the game. The way you described it doesn't sound like PGR at all
The problem with ZZZ is the amount of BS we have to go through to get to the combat sections (especially the TV sections) in the first several hours and when you get to those combat sections they're so damn easy even on challenge mode.
tvs are just forced
if they were in one mode (like i said the simulated universe ) it would be okay
but putting it everywhere and forcing players is annoying
PGR gives you a tutorial boss that kills you while you can still manage to defeat her(bring her hp down to a certain amount to trigger the story without dying I mean) with proper play, Wuwa has a lv 40 mob that one shots you you can find by just wandering around a little bit right after the tutorial crownless fight, which again, can be defeated with proper play. They showed the potential of higher level combat and still let you finish the contents without trouble. What does ZZZ have to offer in the first few hrs?
Zzz offers you millions of cutscenes and tv
If this game was a solo experience, like a Persona game it would be awesome. But since mihoyo run casino's we can't have good things. The feedback of fighting ennemies is not great and you can't see shieeet when doing combo (with spacebar) via counter. Like so many flashes on the screen. I even desactivated the dmg numbers to see what's going on.
Really sad because I like playing as a netrunner help his friends and the world is interesting. Same for the musics. I LOVE the mondain/daily-life story instead of "saving the woooorld" trope. But that thing work better as a single player game.
As a guy who played GI (AR 56), HI3 (Lv 72-78 I forgot), HSR (Rank 57), WuWa a bit (Union 11), PGR and now ZZZ (Lv 19) I can tell this:
- I quit Genshin on mid Sumeru bc of tedious daily chore gaming (and certain week days dungeons)
- I quit HI3 because of Stigmas (local relics) being banners gacha, an unending quadrillion of events at once I can't close and weapon crafting (material farming) torture
- I quit PGR because 90% of this game is chores and 10% is combat
- I quit HSR bc... idk I just got Acheron, maxed her out and got bored with that
- WuWa.. Would actually play a bit longer If I had a better PC. Merciless system req for f2p working class me
- ZZZ... Well, my experince is controversial. I agree with both sides. I just prefer not to mash buttons and explore combos and chains as much as I can. I agree with TV but I got used to it. "Open world" hub is fine, subjective to people who didn't like it.
People's problem with mashing is their problem. Same as in PGR, you can either mash buttons, either thoughtfully or not and win in a minute complaining "it's too easy" or extend your own gameplay for a bit and explore your capabilities. Wait for parry/dodge sparks, play around with chains and of course, try VR Simulation lessons, for instance I learned few fun stuffs from there for myself
same i quitted genshin bc of the chore and trillion unskippable dialogues (i swear i left click more on the dialogues than in combat and im a yoimiya main b4)
i still play hi3 but i dont play part 2 only because i actually enjoy the event games and elysian realm a lot
i quit hsr because i neeeded space for tekken 8 lmao
for zzz ngl i enjoy it altho yes i agree that wuwa is better but i rather play zzz, i dont mind the tvs