Another metric you could use is 250m per cloud. use whichever number is the largest.. I've found that some buildings the 20m per ton doesnt work... my poor citizens... and my poor economy having to rebuild and reinvite people :P
@Malkuth-Gaming the clouds are misleading... Especially when it matters, 5 clouds maxes or much earlier than the pollution numbers... Not sure why they used this. But, worst case we would be overcautious,bits maybe good enough
Are you overloading it or something? Not sure that’s a thing but maybe it works that way, like with water try and use the correct wires for its potential maximum energy usage maybe
I had an oil pump that caught on fire 10 times, same pump, all times it got destroyed and literally 4 times it caught on fire not even a week after being rebuilt
I just got this game a few days ago and already find it to be the best city builder I’ve ever played regardless of the clunky building controls. That being said, I’ve found realistic but with unlimited money has been the most beneficial for learning game mechanics. First few times tried various difficulties with money on and my failures felt like I wasn’t learning anything because I wasn’t able to make it far, but with unlimited money I’ve gotten a much better grasp on what the simulation wants, figure once I get the hang of what it takes to balance the budget I can apply this knowledge to a real run
Beginner mistakes #1: starting first playthrough on hardest settings. When I started playing, there was only fuel & electricity in the game, iirc. Even that took me like 3 failed republics to understand!
A cool thing about WRSR is how you can adjust difficulty settings on the fly. I started a new game with my 6 y.o. son who is obsessed with all construction vehicles so we turned everything off and are now just building things and watching little trucks shuffle around without a care in the world. Then every now and then he'd go, "Wow, there are fire trucks in this game?!" so we'll turn on fires and build a fire house and buy a couple fire engines for him to play with. And then he'd be like, "what, there are garbage trucks, too?" and we can explore garbage collection and recycling without being overwhelmed by every other system in the game. I love how this game is extremely granular in its systems and simulation but it lets you explore it at your own pace.
I learned the game without fuel, without trash and without durability (last 2 didn't exist yet) it taught me the basics (dont put a clothing factory in your city centre). Later on I learned how to make money properly.
I started with most difficulty settings on. Only Demolition and Winter are off right now... I can't play with Buildings getting build by magic. But I am ready to fail and start over again, right now I try to make a new save on every step I dare to make forward, maybe I don't have to restart, but learn the things on the fly.
@@elFulberto "And then he'd be like, "what, there are garbage trucks, too?" and we can explore garbage collection and recycling without being overwhelmed by every other system in the game." I swear, I've spent the last few days just playing around with the garbage system. For me, it's less the vehicles, and more all the piles of waste and aggregate material filling up. Tickles some weird part of my brain.
One other observation: there's a lot of asphalt roads and asphalt paths in the city. Sure, they may look prettier and have higher speeds, but I wouldn't consider them a wise investment before you're actually making money... (outside of maybe some very important routes) 47:00 I have a spreadsheet just for making those calculations :D and I have 8 other WRSR related spreadsheets.. 1:12:51 can I just say, I always find it funny when you have workers making booze, but then they're not allowed to drink it in the republic due to lack of pubs :D
Maybe just tell yourself it's all denatured industrial alcohol, not fit for human consumption. Or you're bringing down the rest of the world by supplying them with horrible drugs that your citizens are above using themselves.
Honestly that looked like my first city that def didn't get saved lol. This game does a good job of teaching that big isn't always best, using the smaller buildings in most games isn't worth it but in W&R it's almost reverse for many situtations.
Thank you so much for the guides and all other videos from this game! Got the game myself some days ago and it's so much to learn, but so fun it is when you are getting the hang of it!
I've 300 hours in this game, majority in realistic mode with several failures and restarts, I'm finally at 10k population and making money every month(did it with no loans!), but I have lots of transport issues where I have workers without jobs, and industries with plenty of vacancies. I have unemployment and traffic woes. My population keeps growing and I have to keep making more flats, I've got a full on bus station and two large end stations and also lots of traffic problems. I probably made lots of mistakes with traffic but I've never had gotten this far to have traffic problems lol. Would love to send a save if you could look at it!
Workers without jobs despite industries vacancies could mean you have too many old students. Do you have a dorm buildt? It could also be that you need better food pathings. Plan one or 2 major asphalt or even lantern foot paths axis early on, connecting city, residential and lighter pollution industries within walking reach. Maybe also building pedestrial tunnels or bridges. This way you will be less traffic heavy at least with busses.
i got 200 and i ironed out most of these problems but i play the game a bit differently , basically i plan the town up to 5k pop+- and give it essentials sort some things , save it as "plan nr 1" , resume , instant build town , see what i did wrong , for a month , then go back to plan phase and redo few things add new industry , university there , eventually after 5 , 10 plan/resuming i get to stage of town where i feel comfortable playing it as most basic necessities work in it ofc it wont protect you from most downfalls but this game has a bit problem with placement of cables , roads and small buildings , if you fit the small trash bin and delete it you wont able to likely to place it again , and this is sadly with a lot buildings , so you want to minimalize mistakes and able to fit the first town nice and snug coal and bricks are not bad start industry , same as oil (as it not needs workforce to export but needs a lot money for pipes and pumps)
Dude, I have been play this game for a while now and I still fuck up and still learn new things. Nice start indeed. Thank you Bballjo, honestly if it wasn't for you, I would fail epically at this game :D
0% to other building was actually a great knowledge nugget I needed to make people to prioritize selected building and actually go elsewhere and not stay at home when those are full.
Caution...once you start using that "feature" you can encounter a lot more problems than just letting the game figure it out...only use it if you're low on workers, and only temporary, unless it's outside of the city
But to be honest. Follow bbaljo already an pretty long time. An learned a lot and the most I already know. But those 'questions' are very good questions if you are an beginner.
I hate to admit but I do copy him.. :D On the tropical biome, I went towards the nuclear fuel like he did.. I was swimming in rubles like no one's business.. :D
I was pretty into this game...years ago...but I was also a long-haul truck driver, so really didn't get enough time to play it to get any good and so I kept quitting--cuz I'm bad at this wonderfully complex and difficult (in a fair way) game. But I'm back! And it is good to see you again, as I watched your videos years ago! Wow, so much has changed! So many added features! Now that I drive locally I can pretty much build my glorious Socialist Republic every day now and I'm so looking forward to watching more of your videos and getting up to speed on all the developments! Back when I was playing the idea was to form your first city near coal...that's near the border...so you can start out exporting electricity.
Found that game in 2019, just learned that you can set the number of workers by typing. All those party hq constructions being turned off, all those steel mills, lost in time like tears in the rain
Didn't think I was going to watch the entire 80 minute long video in one sitting, but your explanations were really on point, and the video was really well paced. 👍
49:00 - That was an amazing and interesting analysis of the situation when you were deciding whether to go for booze or clothing industries to pull the city out of poverty
Although he was calculating the import cost of crops when there's already a surplus, rather than the cost of the chemicals needed for producing the fabric. The cost in trucks and fuel was the real insight. Running the numbers for the import cost of fuel, the number of truckloads required, and the export price for the finished good would you the actual margin. Even the simpler method of comparing the import price of fuel to the export price for the good would give some degree of awareness for how low-margin exports end up costing you money through shipping.
@@MelfiortheOnenot really, just being organized. When you take a large game like wrsr and try explaining it to new players, throwing multiple topics at them in different orders and going from one topic to another and then back to a previous topic. It can actually work against the whole point of a tutorial, by making someone more confused or overwhelmed by the amount of information to take in. Additionally, taking in large quantities of information in short segments is actually the quickest and most efficient way to learn imo, known as the Pomodoro technique.
nedoporučuji používat super rychlost. Pracovníci, nestíhají uspokojit své potřeby, nakoupit, zásobování a konstrukční kanceláře nefungují jak mají. Může to i rozbít hru. definitivně.
bballjo - do not need a water pump unless you are pushing into a tower, then he build one just outside the well Me - Looking through bballjo videos' and hoping there is a beginner guide to still good. I just finish first campaign and still feel like I only know about 1/4 of the mechanics. But it will be just that more rewarding if I succeed on realistic mode on first playthrough. Videos like this content will be very helpful so i can learn from others.
and it doesn't frustrate me because I'm learning something new again and I've never played this game for money, only realistically but with 3 changes, normal reactions from people, normal fires and 10 billion and I'm learning anyway, I'm watching you and playing :D great fun in my opinion
later in game if you attach heli-pad to fire station and have fuel and water source for it you won't need so many firefighters. I use about 10 in each with one helicopter attached and have no problems.
I dont have save but I think you are missing one tutorial - trash - like fullblown republic setting - ultimate separation setup, how to get rid of ash on your own. Would watch totally 10/10
Double incinerator was interesting, but guys, think about planet ;D Also if you want to go 0 imports/exports as your ultimate goal (mine always is, on top of other challanges) getting rid of ash can be rly hard. Sadly I never reach 0 imp/exp before i got to 10 FPS :(
Idk if I can agree with that...all of the important buildings have different sizes in vanilla now...not saying there couldn't be more, but it's fine now?
Great video, covers a lot of very sneaky 'gotchas' that the game's onboarding has no chance of preparing a player for. One thing I'm personally curious about has nothing to do with logistics: I'm wondering how the heck they built the city so meticulously organised, as well as placed the city centre complex on what looks like a concrete platform? I'd love to replicate that aesthetic!
@@bballjo Thanks! RUclips's notifications are completely broken so I had not noticed you replied until just now, when I actively checked my history. Love your channel!
@@bballjo After abut 130h playing and about half that time watching your videos, today I have finally survived my first winter with citizens. Thank you! 🥳
If factory requires industrial water but does not have pipe input and two substations in range, will it pull from lowest quality? So you can put small well nearby, pump, maybe water tower for looks, substation and call it a day, having drinking water substation in range at the same time?
I think the big problem is failing to make it clear in the game just how many people various buildings can service. Even when you read everything carefully there's a lot of knowledge that simply isn't possible to calculate with what you're given. So people tend to build the big versions without thinking about it. Something made even more pernicious because you can't easily upgrade to a larger building later. "I might expand more, so I'll just get the big one so I have room to grow" is an easy trap to get into. Having options only helps if you're given the necessary information to make informed decisions on it. Knowing a given heat exchanger can handle 100 or 300 cubic meters means nothing without the knowledge of how much is consumed by a given building.
@Belgand true sentiment, terrible example...all utilities consumptions are clearly stated for each building (heat, water, power, waste)...what you aren't told are daily food consumption, how much culture, booze, sport needs, and you aren't told those because they exist on a huge spectrum that can't easily be calculated, and then they still depend on the building type, like if a person consumes 1.25t of food per month, that wouldn't tell you much about the shop, because it can serve between 3500-12500 citizens, mostly dependent on productivity and current worker count....there are some vague guidelines that we mention, but they only mean anything if you follow anything else already. Would it be nice if buildings tell you how many can be served? Yeah, but it makes sense why there are no concrete numbers for everything...it sucks to say "you know when you know" but that is what it is...your play style matters for those numbers.
Good video, i was laughing when i saw the 4 construction offices with no industry, i know its wrong too laugh but it was just funny to me, i think i got upto about 10k people before i even considered building my first one, that was before the full release and you didnt need to do tech and everything, but i had build my entire construction supply chain and i had fuel and power from oil before i ever thought about building stuff i had free ones of. Im currently doing another realistic run and for some reason, the game keeps crashing after a few months, i think im in year 1977, so it was working fine for 17 years, then i went to sleep and so saved and shut the game down, now when i load it up again, it loads fine, but after a few months it just shuts the game down, so frustrating. I think it might just be a corrupted save file, which is annoying, but never mind, i will just start again, do things better this time, LOL
Well the game is so damn vomplex but i`m still trying get started so this atm is my 9 th atempt to make the first city going , just been hard start hahaha yes your video are great to learn about the funktion of the game mekanik …..keep it up 😊
I love this game and I've had to deal with all those issues. To new players : I'd advice trying to solve them yourself since it's half the fun. Once you feel like you have no idea what to do, sure look it up, but don't give up immediately!
My trucks get stuck with leftover stuff all the time (like in the end of the video). I wonder if making extra warehouse between customs and mall could solve the issue. But i also noticed that with flatbed trucks in my construction office, although they work with intermediate open storages with claws.
I have a issue with my heating plant. It's placed out of the city and workers are transported via bus. Main bus station in city has, for my knowledge, workers available all the time, but the heating plant has no workers time to time. What I have noticed, is that when a buss brings workers to the heating plant, the next bus cannot drop anybody because the plant is full. But, when sift ends, plant usually is empty of workers until the next bus arrives. My bus line specs are length 2400m, spacing 340m, lap time 310 s and there are 7 busses on the line.
7 busses for a heating plant are too much...but you're on the right track, you need to manage capacity and frequency, but for the plant you should set it so that each bus only delivers about half the workers, so that multiple busses can overlap in shifts
I like this game a lot (still lot of things to learn) but there is this one (type of) bug that happens somewhat often (in 4 of 5 last "early games"). Deal is with Custom House (Vanilla, large one (with 3 roads) specifically - both on randomly generated or one of listed maps) where in early game (1960 late march mostly - if it happens, at around same time) it will stop accepting trucks/busses at all in (being empty) or in some other cases will accept only 1 or 2 "slots" (despite having more possible for loading that could be used while gravel/other slow cargo is loading). Luckily I found relatively easy workaround (with rebuilding Custom House through landscaping mode - costs a bit money but it is fiiiine afterwards) but was wondering how often it happens to others?
Never seen that bug...if you are referring to the general throughput at the customs house, that's modeled after real life customs...there is nothing efficient there. You can get modded ones if you don't like it...
Coming back to this comment - conclusion was that it happens when I try to load slow equipment on freshly purchased flatbed truck (buying vehicles for construction office) and thus sometimes it kind of "locks" some entry line. After I bought slow vehicles only directly (driving to office or farm directly), no issues with this.
Perfektes Video! :) Can you please link to your videos you mentioned in here, like about heating tutorial... somthing with season x? I am too blind to find them. THX
Love the video.. how do you get the sewage discharge to turn green? I have tried so many times unsuccessfully! Any hints on that? What about if there is no river or lake?
Takes a little practice, but if you closely there are 2 different types of dots...blue and red/green. The blue ones need to be in water and the others on land. You need a straight ish edge on the water/land transition (most generated maps don't have this). A little terra forming with an excavator or dozer is usually all you need.
This town is a literally minefield! It's just a question if author played WRSR once or twice or this is a minefield and test for players. More like a challenge map than a "what I done wrong?".
I want to be honest: i have never turned on the money system. I have always wanted to build a city in the way I want and have more FPS for bigger cities. And actually i can't understand people who just spam houses so close and without any... system. It is effective but i would never enjoy it.
Why use a well when the city (and well itself) is so close to the river? Why not just pump it directly? Assuming you treat your sewage properly and dump it downstream. I also noticed that construction on the distillery was still utilizing foreign workers costing even more money and further overloading the customs house rather than putting the local population on the job. My guess is that this player never switched the construction offices over after doing the initial building and never noticed because the population was already so low.
Well vs river...the river is dirtier and provides a little less flow. Also, there is no "downstream" you just have to put sewage and water far enough apart. Foreign workers...yeah, it's about time to flip them...I just forgot.
Bballjo, I know you once in a while like to test things. Currently, luckily and sadly, I have too much real life things to do. Would you like to test the impact of trees between a city and an industry? In former times I have noticed, that planting trees in the area in between seemed to reduced pollution, but maybe this change had been caused by change of wind direction.
I always try to aim for about 25k-30k Population, but I suck at exports. I mainly get my money with Tourism, but my Hotels are overfilled every single time. And I suck at waste management, I always get traffic jams because of my waste trucks and busses. Do you have a video on traffic jams and waste management?
Great video! Thank you very much! I ask you to show a diagram of the Water supply + Sewer connection chain, like a drawing on paper. Leave it in the Discord in the file. I am writing through a translator from Russia.
The issue I have with some of the services buildings is I have no idea how many people they're intended to serve. Is the medium sized school appropriate for a city of 500? 1000? 10,000? - Or a grocery kiosk, for instance: yes, the capacity is 10 visitors but what's the largest number of citizens I should have depending on said kiosk?
There was s no answer or range given because it's highly dependent on your current situation and settings...like a large shopping center can handle 3000-12000 citizens depending on those values...so giving you that number in game wouldn't be much more helpful that not giving it, at least it would add a lot more confusion, i.e. "the shopping center is bugged, nobody is getting food, and it's only 10k citizens in the city" posts. On top of that, supply also matters, and then if you deliver to the center, to a connected warehouse or via forklifts also makes a difference when you have a line in front of the store, or if you have water/sewage and trash...there are a lot of factors that impact the numbers you seek, and explaining those is difficult in a way that everyone understands, so instead, leaving them out and letting you find out on your own is the other option.
@@bballjo All very valid points, but then industry/production buildings at least give you a theoretical maximum output assuming full productivity and full input storage, I just wish we had the same metric at least as some kind of vague guideline.
i have been learning a lot from your videos, i wonder when you will make one about making a new city how that is done? how far? or that is a bad ideia and better to keep expanding the Capital? i think i need a new hard drive to store save games of failed republics .....
@@bballjo game sometimes doesn't make sense to me last republic i started (with easy money 10 million) so city as 500 people and like 200 living with their parents so i builded another house and so on, now i m sitting with 2120 people and no spare workers like zero they are all 100% happy but how the heck will i make a factory if i don't have free workers?
Help. I tired of heating problem. I have 2 big heating plants and city with 10k pepole ish. Almost every winter i loosing population. And in buildings it`s says low temperature.
not going to lie... I spent the entire video waiting to see if you'd realise you'd built a dirt track "short cut" at 41:50 but never linked the bloody farm to it on that side!🤣
I think it is a minmaxing strategy: small shopping center, small police station and 50% loaded small heat station are able to handle 1500 citizens approx. Sounds like a small settlement or a town block with quite low pollution issues.
I'm just curious: you are still losing money slowly after the fixes. Aren't you supposed to run out of money eventually resulting in a power loss and thus a stopped economy with no ability to repay the loan ever again? What do I miss? 🤯 Very nice video btw :)
You have to offset the republic running costs, including the loan payments and interest...once you make more than you spend you are making money...what makes you think we're losing money after the fixes? Are industries running full blast yet?
@@bballjo Ok thank you, that helped! :) I've just counted the amount of money we have between two truck exports in the last minutes of your video. I didn't get the point, that production will increase furthermore (automatically).
Can I send you one that is modded? I had a 20+ year republic doing decent but I had my waste disposal heavily reliant on rail, and I know I botched something with my rail lines lol. I already restarted it but I wanna see what all I did wrong
Great video, have been watching your stuff recently as I'm getting into the game, they're great resources! A nitpick I have though, you keep calling the dollar-paid migrants (also the fact that you keep calling rubles dollars!) "NATO workers/migrants" while they are specifically stated to be third-world migrants, which means coming from places aligned with neither NATO or the Soviet bloc.
It also depends on whether you're using the historic/technical definition of "third world" to refer to non-aligned states or the modern/casual usage to refer to a developing nation. It feels more like the game is using the latter.
@@Belgand The modern usage from the term mostly applying to those originally, even if it included more developed ones. Given that the game takes place in the historical context, I'd say that makes it obvious enough it's the historical meaning. Yes, it's mostly uneducated people from developing nations, but that's because that's where you're gonna get cheap migrants from.
I have had this game for years, and when I think about booting it up, I watch this guy and realize this game probably is too complex for me to invest time in. I am glad games like this exist for people that need this, but it is just too much for me. It is also a really ugly game, with the grass color, patchy dirt, and dirt roads being a necessity in the beginning.
You can find it under "Trees and Accesories" / "Decorative pavement". He explains it in his Season 10 video, ep 3 (the one with the earthquake), at timestamp 41:13 (it seems I'm not allowed to post the link here...)
@bballjo I would be interested in sending you a saved game, I think I have about 20k population and I am having a nightmare with vaccancies and people saying no jobs haha but loads of jobs in my industries
ohh i was going off the 25tons a year at 1000m away XD, but yeah, makes sence, if anything you might how much population a small heater can do XD and how far it could or needs to be XD
how typical that ALL the comments here are positive and are liked by you, I would almost think you delete every comment you don't like😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉
Negative is fine... RUclips auto deletes rude, offensive or foul language comments. Civilized criticism is welcome here...keep looking and you will find a lot of comments around that.
I have my attempts listed in my saved games, I am currently on attempt number 30
Oh boy!
Ahhh I see you've almost completed the tutorial then :D
I am on number 4. Bus station transfer mechanic is a nightmare. It just wont work for some reason.
@Tomo_mo it works fine...have you tried to use it correctly? 😉
Well I’m getting ready for a second start. I probably could save the start but I didn’t know to pause the game until everything is laid out.
good pollution formula is 20 meter per ton of polution, perfectly work for me. reduce a bit if reserch for filteres is done
I like that number!
Another metric you could use is 250m per cloud. use whichever number is the largest.. I've found that some buildings the 20m per ton doesnt work... my poor citizens... and my poor economy having to rebuild and reinvite people :P
@Malkuth-Gaming the clouds are misleading... Especially when it matters, 5 clouds maxes or much earlier than the pollution numbers... Not sure why they used this.
But, worst case we would be overcautious,bits maybe good enough
I don't think I've ever seen a dirt road roundabout in my life.
I always make dirt roundabouts just to make sure I reserve the space when for when things get more busy
in Soviet Russia asphalt was capitalist crap
@@KIKO00752 have you lived in Russia in that time, or how do you know?
dirtabout
@@DieTabbi I'm sure that was a joke you didn't pick up on.
"substation fires arent gonna happen too often"
me watching the same substation catch fire twice in a year like 😀
Are you overloading it or something? Not sure that’s a thing but maybe it works that way, like with water try and use the correct wires for its potential maximum energy usage maybe
It really seems like the game sets fire to the same buildings constantly, I wonder how it chooses those
I had an oil pump that caught on fire 10 times, same pump, all times it got destroyed and literally 4 times it caught on fire not even a week after being rebuilt
I just got this game a few days ago and already find it to be the best city builder I’ve ever played regardless of the clunky building controls.
That being said, I’ve found realistic but with unlimited money has been the most beneficial for learning game mechanics. First few times tried various difficulties with money on and my failures felt like I wasn’t learning anything because I wasn’t able to make it far, but with unlimited money I’ve gotten a much better grasp on what the simulation wants, figure once I get the hang of what it takes to balance the budget I can apply this knowledge to a real run
You can also do realistic with money on, and use the cheat menu to bail yourself out if you need to
Beginner mistakes #1: starting first playthrough on hardest settings.
When I started playing, there was only fuel & electricity in the game, iirc. Even that took me like 3 failed republics to understand!
A cool thing about WRSR is how you can adjust difficulty settings on the fly. I started a new game with my 6 y.o. son who is obsessed with all construction vehicles so we turned everything off and are now just building things and watching little trucks shuffle around without a care in the world.
Then every now and then he'd go, "Wow, there are fire trucks in this game?!" so we'll turn on fires and build a fire house and buy a couple fire engines for him to play with.
And then he'd be like, "what, there are garbage trucks, too?" and we can explore garbage collection and recycling without being overwhelmed by every other system in the game.
I love how this game is extremely granular in its systems and simulation but it lets you explore it at your own pace.
I learned the game without fuel, without trash and without durability (last 2 didn't exist yet) it taught me the basics (dont put a clothing factory in your city centre). Later on I learned how to make money properly.
I started with most difficulty settings on. Only Demolition and Winter are off right now... I can't play with Buildings getting build by magic. But I am ready to fail and start over again, right now I try to make a new save on every step I dare to make forward, maybe I don't have to restart, but learn the things on the fly.
@errorisdei988 trial by Soviet fire ;)
@@elFulberto "And then he'd be like, "what, there are garbage trucks, too?" and we can explore garbage collection and recycling without being overwhelmed by every other system in the game."
I swear, I've spent the last few days just playing around with the garbage system.
For me, it's less the vehicles, and more all the piles of waste and aggregate material filling up. Tickles some weird part of my brain.
One other observation: there's a lot of asphalt roads and asphalt paths in the city. Sure, they may look prettier and have higher speeds, but I wouldn't consider them a wise investment before you're actually making money... (outside of maybe some very important routes)
47:00 I have a spreadsheet just for making those calculations :D and I have 8 other WRSR related spreadsheets..
1:12:51 can I just say, I always find it funny when you have workers making booze, but then they're not allowed to drink it in the republic due to lack of pubs :D
Booze isn't kosher/halal but selling it is!
Maybe just tell yourself it's all denatured industrial alcohol, not fit for human consumption. Or you're bringing down the rest of the world by supplying them with horrible drugs that your citizens are above using themselves.
@@Belgand ethyl, methyl, all the same... said by many railway workers in the 80s who's been stolen methanol from tanker wagons.
Me, 1900 hours of Playtime, still watching a beginners guide by Bbaljo to learn new things about the mechanics of this game.
Sounds about right
Damn dude,here I am with 400 hours XD
Still lost on plenty of stuff lol
Honestly that looked like my first city that def didn't get saved lol. This game does a good job of teaching that big isn't always best, using the smaller buildings in most games isn't worth it but in W&R it's almost reverse for many situtations.
UNLESS you build a small town for one specific purpose because mining or whatever is too far for public transport
Thank you so much for the guides and all other videos from this game! Got the game myself some days ago and it's so much to learn, but so fun it is when you are getting the hang of it!
This will help so many players... Times 3. The game really do not tell you this! This changes everything.
I've 300 hours in this game, majority in realistic mode with several failures and restarts, I'm finally at 10k population and making money every month(did it with no loans!), but I have lots of transport issues where I have workers without jobs, and industries with plenty of vacancies. I have unemployment and traffic woes. My population keeps growing and I have to keep making more flats, I've got a full on bus station and two large end stations and also lots of traffic problems. I probably made lots of mistakes with traffic but I've never had gotten this far to have traffic problems lol. Would love to send a save if you could look at it!
Do it! 😀
Workers without jobs despite industries vacancies could mean you have too many old students. Do you have a dorm buildt? It could also be that you need better food pathings. Plan one or 2 major asphalt or even lantern foot paths axis early on, connecting city, residential and lighter pollution industries within walking reach. Maybe also building pedestrial tunnels or bridges. This way you will be less traffic heavy at least with busses.
i got 200 and i ironed out most of these problems but i play the game a bit differently , basically i plan the town up to 5k pop+- and give it essentials sort some things , save it as "plan nr 1" , resume , instant build town , see what i did wrong , for a month , then go back to plan phase and redo few things add new industry , university there , eventually after 5 , 10 plan/resuming i get to stage of town where i feel comfortable playing it as most basic necessities work in it
ofc it wont protect you from most downfalls but this game has a bit problem with placement of cables , roads and small buildings , if you fit the small trash bin and delete it you wont able to likely to place it again , and this is sadly with a lot buildings , so you want to minimalize mistakes and able to fit the first town nice and snug
coal and bricks are not bad start industry , same as oil (as it not needs workforce to export but needs a lot money for pipes and pumps)
Dude, I have been play this game for a while now and I still fuck up and still learn new things. Nice start indeed. Thank you Bballjo, honestly if it wasn't for you, I would fail epically at this game :D
@@general4219 you're welcome, and thanks for watching!
0% to other building was actually a great knowledge nugget I needed to make people to prioritize selected building and actually go elsewhere and not stay at home when those are full.
Caution...once you start using that "feature" you can encounter a lot more problems than just letting the game figure it out...only use it if you're low on workers, and only temporary, unless it's outside of the city
This is sorely needed after the 1.0 released haha
I love bballjo's W&R videos.
Why?
I'm glad you asked....😄
Lol
But to be honest. Follow bbaljo already an pretty long time. An learned a lot and the most I already know. But those 'questions' are very good questions if you are an beginner.
I hate to admit but I do copy him.. :D On the tropical biome, I went towards the nuclear fuel like he did.. I was swimming in rubles like no one's business.. :D
Huge. Thanks for using this example. It helps that you can pick on mistakes that you wouldn't address in your own runs.
I was pretty into this game...years ago...but I was also a long-haul truck driver, so really didn't get enough time to play it to get any good and so I kept quitting--cuz I'm bad at this wonderfully complex and difficult (in a fair way) game. But I'm back! And it is good to see you again, as I watched your videos years ago! Wow, so much has changed! So many added features! Now that I drive locally I can pretty much build my glorious Socialist Republic every day now and I'm so looking forward to watching more of your videos and getting up to speed on all the developments! Back when I was playing the idea was to form your first city near coal...that's near the border...so you can start out exporting electricity.
Yeah, lots has changed. Season 10 will get you up to speed on the start again.
These vids are so helpful and enjoyable to watch! Love to see you analyze other players cities
Found that game in 2019, just learned that you can set the number of workers by typing. All those party hq constructions being turned off, all those steel mills, lost in time like tears in the rain
Oh yeah i learned that too here only, together with the pollution distance for the large heater.
Didn't think I was going to watch the entire 80 minute long video in one sitting, but your explanations were really on point, and the video was really well paced. 👍
This game has its own meaning when it comes to "just quickly"...poof an hour has passed.
I'm on my 5th realistic mode attempt, this game is the hardest city builder I've played, learned a lot from your channel 😂
49:00 - That was an amazing and interesting analysis of the situation when you were deciding whether to go for booze or clothing industries to pull the city out of poverty
Although he was calculating the import cost of crops when there's already a surplus, rather than the cost of the chemicals needed for producing the fabric. The cost in trucks and fuel was the real insight. Running the numbers for the import cost of fuel, the number of truckloads required, and the export price for the finished good would you the actual margin. Even the simpler method of comparing the import price of fuel to the export price for the good would give some degree of awareness for how low-margin exports end up costing you money through shipping.
Fuel cost varies wildly with fuel efficiency, top speed and load capacity changing between trucks.
Thank you for this video.
I just finished the first scenario, starting on the second and this is the exact kind of content I was looking for
Good breakdown! BTW…you can assign technical services to pick up water at a water treatment plant and drop off sewage at a sewage treatment plant.
Yes...and the customs house, and the water loading and sewage unloading station ;)
@@bballjo right, but those ones are obvious...I didn't realize this for quite a long time.
@@LeeHawkinsPhoto apparently you've never watched my stuff then, because that's the first thing I do once I have a water treatment plant 😁
@@bballjo I’m behind lol…
This game is more complex than I initially thought it would be but I do like the challenge.
Highly suggest to make 20 min videos like u say, take different parts that need fixing and then split up the videos by smaller topics.
Awww, GenZ with a tiny attention span.
@@MelfiortheOnenot really, just being organized. When you take a large game like wrsr and try explaining it to new players, throwing multiple topics at them in different orders and going from one topic to another and then back to a previous topic. It can actually work against the whole point of a tutorial, by making someone more confused or overwhelmed by the amount of information to take in. Additionally, taking in large quantities of information in short segments is actually the quickest and most efficient way to learn imo, known as the Pomodoro technique.
nedoporučuji používat super rychlost. Pracovníci, nestíhají uspokojit své potřeby, nakoupit, zásobování a konstrukční kanceláře nefungují jak mají. Může to i rozbít hru. definitivně.
bballjo - do not need a water pump unless you are pushing into a tower, then he build one just outside the well
Me - Looking through bballjo videos' and hoping there is a beginner guide to still good. I just finish first campaign and still feel like I only know about 1/4 of the mechanics. But it will be just that more rewarding if I succeed on realistic mode on first playthrough. Videos like this content will be very helpful so i can learn from others.
Absolute beginners guide is a 4 part series that takes you all the way to the first industry, water is half a chapter
I could have sworn they explained how water pumping works in the tutorial.
and it doesn't frustrate me because I'm learning something new again and I've never played this game for money, only realistically but with 3 changes, normal reactions from people, normal fires and 10 billion and I'm learning anyway, I'm watching you and playing :D great fun in my opinion
i have played for years! I've never made it to end game (whatever that definition is) but i love the start and the potential of my new republic 😂
later in game if you attach heli-pad to fire station and have fuel and water source for it you won't need so many firefighters. I use about 10 in each with one helicopter attached and have no problems.
I got to the point where my city works - it isn’t pretty. It’s an absolute mess, but it works. I drew inspiration from Philadelphia.
I dont have save but I think you are missing one tutorial - trash - like fullblown republic setting - ultimate separation setup, how to get rid of ash on your own. Would watch totally 10/10
Yeah...I don't think I've gone full blown waste tutorial yet...
Double incinerator was interesting, but guys, think about planet ;D Also if you want to go 0 imports/exports as your ultimate goal (mine always is, on top of other challanges) getting rid of ash can be rly hard. Sadly I never reach 0 imp/exp before i got to 10 FPS :(
@Maciek22222 ash dissipates relatively fast if it's pure ash... shouldn't cause a lot of problems really.
These videos really help because this game hurts my brain(I'm not young). Thanks for the great content!
3:08 tbf a lot of the default buildings are absolutely massive for early game stuff
Idk if I can agree with that...all of the important buildings have different sizes in vanilla now...not saying there couldn't be more, but it's fine now?
Great video, covers a lot of very sneaky 'gotchas' that the game's onboarding has no chance of preparing a player for. One thing I'm personally curious about has nothing to do with logistics: I'm wondering how the heck they built the city so meticulously organised, as well as placed the city centre complex on what looks like a concrete platform? I'd love to replicate that aesthetic!
Those brushes are in the miscellaneous tab, where monuments are too.
@@bballjo Thanks! RUclips's notifications are completely broken so I had not noticed you replied until just now, when I actively checked my history. Love your channel!
I have skipped the tutorials and jumped straight into chain of failures 👍
Nice! "The stove is not hot" kinda attitude
@@bballjo After abut 130h playing and about half that time watching your videos, today I have finally survived my first winter with citizens. Thank you! 🥳
@MarinoFrana that's awesome! 😎
THanks a lot for the video, super helpful!
This is filling my W&R needs until my PC gets replaced. 😁👍👍
I bought the game on sale a few days ago. I've been through the tutorials twice. I STILL think I need advice. So, here I am!
Never played the tutorials, and haven't heard a lot of great things about them...best way to learn is try and fail and try again :)
i did not ask , i'm glad you made us ask
wonderful videos , thanks
Haha, this is #2!
If factory requires industrial water but does not have pipe input and two substations in range, will it pull from lowest quality? So you can put small well nearby, pump, maybe water tower for looks, substation and call it a day, having drinking water substation in range at the same time?
I have not tested that, but maybe someone knows?
I should have such setup on map I'm playing. Just have to get it running and check up preassures in attempt number three to survive.
It pulls from both and mixes quality, was 97% from 95% and 99%... but is a waste of chemicals if the industry does not need high quality water.
that city.. tell me you are a city skylines player without words xD solves a citys traffic problem in the wrong game..
Sips tea...let's put a roundabout!
I'm wondering if the player thought they'd get free money at some point, like Cities Skylines growth milestones or taxes. They sure played like it.
I think the big problem is failing to make it clear in the game just how many people various buildings can service. Even when you read everything carefully there's a lot of knowledge that simply isn't possible to calculate with what you're given. So people tend to build the big versions without thinking about it. Something made even more pernicious because you can't easily upgrade to a larger building later. "I might expand more, so I'll just get the big one so I have room to grow" is an easy trap to get into. Having options only helps if you're given the necessary information to make informed decisions on it. Knowing a given heat exchanger can handle 100 or 300 cubic meters means nothing without the knowledge of how much is consumed by a given building.
@Belgand true sentiment, terrible example...all utilities consumptions are clearly stated for each building (heat, water, power, waste)...what you aren't told are daily food consumption, how much culture, booze, sport needs, and you aren't told those because they exist on a huge spectrum that can't easily be calculated, and then they still depend on the building type, like if a person consumes 1.25t of food per month, that wouldn't tell you much about the shop, because it can serve between 3500-12500 citizens, mostly dependent on productivity and current worker count....there are some vague guidelines that we mention, but they only mean anything if you follow anything else already.
Would it be nice if buildings tell you how many can be served? Yeah, but it makes sense why there are no concrete numbers for everything...it sucks to say "you know when you know" but that is what it is...your play style matters for those numbers.
Good video, i was laughing when i saw the 4 construction offices with no industry, i know its wrong too laugh but it was just funny to me, i think i got upto about 10k people before i even considered building my first one, that was before the full release and you didnt need to do tech and everything, but i had build my entire construction supply chain and i had fuel and power from oil before i ever thought about building stuff i had free ones of.
Im currently doing another realistic run and for some reason, the game keeps crashing after a few months, i think im in year 1977, so it was working fine for 17 years, then i went to sleep and so saved and shut the game down, now when i load it up again, it loads fine, but after a few months it just shuts the game down, so frustrating. I think it might just be a corrupted save file, which is annoying, but never mind, i will just start again, do things better this time, LOL
Thx for helping to get in this nice game easyer^^
Well the game is so damn vomplex but i`m still trying get started so this atm is my 9 th atempt to make the first city going , just been hard start hahaha yes your video are great to learn about the funktion of the game mekanik …..keep it up 😊
Very good! Thank you
I love this game and I've had to deal with all those issues. To new players : I'd advice trying to solve them yourself since it's half the fun. Once you feel like you have no idea what to do, sure look it up, but don't give up immediately!
PS : I hope you do more "save (or analyse if unsalvageable) your disaster save" type videos.
@Acksn would love to...but I need saves for that
My trucks get stuck with leftover stuff all the time (like in the end of the video). I wonder if making extra warehouse between customs and mall could solve the issue. But i also noticed that with flatbed trucks in my construction office, although they work with intermediate open storages with claws.
It's a game speed issue when you don't stick to the normal speeds. It's a known risk of playing with dev tools ;)
@@bballjo I see, well otherwise playing on realistic mode is too sloooow))
I have a issue with my heating plant. It's placed out of the city and workers are transported via bus. Main bus station in city has, for my knowledge, workers available all the time, but the heating plant has no workers time to time.
What I have noticed, is that when a buss brings workers to the heating plant, the next bus cannot drop anybody because the plant is full. But, when sift ends, plant usually is empty of workers until the next bus arrives.
My bus line specs are length 2400m, spacing 340m, lap time 310 s and there are 7 busses on the line.
7 busses for a heating plant are too much...but you're on the right track, you need to manage capacity and frequency, but for the plant you should set it so that each bus only delivers about half the workers, so that multiple busses can overlap in shifts
I like this game a lot (still lot of things to learn) but there is this one (type of) bug that happens somewhat often (in 4 of 5 last "early games").
Deal is with Custom House (Vanilla, large one (with 3 roads) specifically - both on randomly generated or one of listed maps) where in early game (1960 late march mostly - if it happens, at around same time) it will stop accepting trucks/busses at all in (being empty) or in some other cases will accept only 1 or 2 "slots" (despite having more possible for loading that could be used while gravel/other slow cargo is loading). Luckily I found relatively easy workaround (with rebuilding Custom House through landscaping mode - costs a bit money but it is fiiiine afterwards) but was wondering how often it happens to others?
Never seen that bug...if you are referring to the general throughput at the customs house, that's modeled after real life customs...there is nothing efficient there. You can get modded ones if you don't like it...
Coming back to this comment - conclusion was that it happens when I try to load slow equipment on freshly purchased flatbed truck (buying vehicles for construction office) and thus sometimes it kind of "locks" some entry line. After I bought slow vehicles only directly (driving to office or farm directly), no issues with this.
I really liked the video! Thanks a lot!
Perfektes Video! :)
Can you please link to your videos you mentioned in here, like about heating tutorial... somthing with season x? I am too blind to find them. THX
this guy knows how to work his resources
Love the video.. how do you get the sewage discharge to turn green? I have tried so many times unsuccessfully! Any hints on that? What about if there is no river or lake?
Takes a little practice, but if you closely there are 2 different types of dots...blue and red/green. The blue ones need to be in water and the others on land. You need a straight ish edge on the water/land transition (most generated maps don't have this). A little terra forming with an excavator or dozer is usually all you need.
This town is a literally minefield! It's just a question if author played WRSR once or twice or this is a minefield and test for players.
More like a challenge map than a "what I done wrong?".
I want to be honest: i have never turned on the money system. I have always wanted to build a city in the way I want and have more FPS for bigger cities. And actually i can't understand people who just spam houses so close and without any... system. It is effective but i would never enjoy it.
what makes the ground around the buildings paved? is it a mod of osme kind?
Why use a well when the city (and well itself) is so close to the river? Why not just pump it directly? Assuming you treat your sewage properly and dump it downstream.
I also noticed that construction on the distillery was still utilizing foreign workers costing even more money and further overloading the customs house rather than putting the local population on the job. My guess is that this player never switched the construction offices over after doing the initial building and never noticed because the population was already so low.
Well vs river...the river is dirtier and provides a little less flow. Also, there is no "downstream" you just have to put sewage and water far enough apart.
Foreign workers...yeah, it's about time to flip them...I just forgot.
Bballjo, I know you once in a while like to test things. Currently, luckily and sadly, I have too much real life things to do. Would you like to test the impact of trees between a city and an industry? In former times I have noticed, that planting trees in the area in between seemed to reduced pollution, but maybe this change had been caused by change of wind direction.
They have never had any effect... don't think they ever will
Which video the farming vehicle ratios you referred to?
Excellent!!
build layout totally looks like that person played Cities Skylines a lot before - so tip #1: don't play W&R like Cities Skylines ;))
I always try to aim for about 25k-30k Population, but I suck at exports. I mainly get my money with Tourism, but my Hotels are overfilled every single time. And I suck at waste management, I always get traffic jams because of my waste trucks and busses. Do you have a video on traffic jams and waste management?
Great video! Thank you very much!
I ask you to show a diagram of the Water supply + Sewer connection chain, like a drawing on paper.
Leave it in the Discord in the file.
I am writing through a translator from Russia.
The issue I have with some of the services buildings is I have no idea how many people they're intended to serve. Is the medium sized school appropriate for a city of 500? 1000? 10,000? - Or a grocery kiosk, for instance: yes, the capacity is 10 visitors but what's the largest number of citizens I should have depending on said kiosk?
There was s no answer or range given because it's highly dependent on your current situation and settings...like a large shopping center can handle 3000-12000 citizens depending on those values...so giving you that number in game wouldn't be much more helpful that not giving it, at least it would add a lot more confusion, i.e. "the shopping center is bugged, nobody is getting food, and it's only 10k citizens in the city" posts. On top of that, supply also matters, and then if you deliver to the center, to a connected warehouse or via forklifts also makes a difference when you have a line in front of the store, or if you have water/sewage and trash...there are a lot of factors that impact the numbers you seek, and explaining those is difficult in a way that everyone understands, so instead, leaving them out and letting you find out on your own is the other option.
@@bballjo All very valid points, but then industry/production buildings at least give you a theoretical maximum output assuming full productivity and full input storage, I just wish we had the same metric at least as some kind of vague guideline.
i have been learning a lot from your videos, i wonder when you will make one about making a new city how that is done? how far? or that is a bad ideia and better to keep expanding the Capital? i think i need a new hard drive to store save games of failed republics .....
I mean...I cover that in my let's plays... But there is no right answer. Industry location usually dictates my locations
@@bballjo game sometimes doesn't make sense to me last republic i started (with easy money 10 million) so city as 500 people and like 200 living with their parents so i builded another house and so on, now i m sitting with 2120 people and no spare workers like zero they are all 100% happy but how the heck will i make a factory if i don't have free workers?
@1Rictec check out this video...there are a lot of tools mentioned that will help you with this question
Does anyone know the name of this map by chance??
Help. I tired of heating problem. I have 2 big heating plants and city with 10k pepole ish. Almost every winter i loosing population. And in buildings it`s says low temperature.
2 is too many. Your problem isn't the heating source
why is my fire station trying to staff 92 workers i know you said not to turn it down but that seems a bit out of hand
the city must survive
not going to lie... I spent the entire video waiting to see if you'd realise you'd built a dirt track "short cut" at 41:50 but never linked the bloody farm to it on that side!🤣
I didn't?? I thought the gravel roads were already connected to the farm 😕
please help me, how do I send workers to jobs that are far away, I made the bus stop but the workers don't go to the bus stop, only passengers.
ruclips.net/video/xjSNeHgMfb4/видео.htmlsi=Sa_LCVSgYR5oAW_i
I would like to know how many people can a small heating plant on siberia map?
I don't think the number will be that different, i.e. about 2500?
I think it is a minmaxing strategy: small shopping center, small police station and 50% loaded small heat station are able to handle 1500 citizens approx. Sounds like a small settlement or a town block with quite low pollution issues.
This looks like Raptor's game
I'm just curious: you are still losing money slowly after the fixes. Aren't you supposed to run out of money eventually resulting in a power loss and thus a stopped economy with no ability to repay the loan ever again? What do I miss? 🤯
Very nice video btw :)
You have to offset the republic running costs, including the loan payments and interest...once you make more than you spend you are making money...what makes you think we're losing money after the fixes? Are industries running full blast yet?
@@bballjo Ok thank you, that helped! :) I've just counted the amount of money we have between two truck exports in the last minutes of your video. I didn't get the point, that production will increase furthermore (automatically).
Reilly Plains
Can I send you one that is modded? I had a 20+ year republic doing decent but I had my waste disposal heavily reliant on rail, and I know I botched something with my rail lines lol. I already restarted it but I wanna see what all I did wrong
@@myopiniongoodyouropinionbad yes
i have 95% happiness and people still escape ? or is that a guarantee that they do escape regardless, just that the happier they are the fewer to go ?
Happiness is just 1 factor...
Map name of this map?
Great video, have been watching your stuff recently as I'm getting into the game, they're great resources!
A nitpick I have though, you keep calling the dollar-paid migrants (also the fact that you keep calling rubles dollars!) "NATO workers/migrants" while they are specifically stated to be third-world migrants, which means coming from places aligned with neither NATO or the Soviet bloc.
They are paid with NATO money, so they are NATO migrants ;) I know...but let's not read too much into that.
@@bballjo Figured you'd know, but sometimes things make me disproportionately upset and my need to point it out won
It also depends on whether you're using the historic/technical definition of "third world" to refer to non-aligned states or the modern/casual usage to refer to a developing nation. It feels more like the game is using the latter.
@@Belgand The modern usage from the term mostly applying to those originally, even if it included more developed ones. Given that the game takes place in the historical context, I'd say that makes it obvious enough it's the historical meaning. Yes, it's mostly uneducated people from developing nations, but that's because that's where you're gonna get cheap migrants from.
I have had this game for years, and when I think about booting it up, I watch this guy and realize this game probably is too complex for me to invest time in. I am glad games like this exist for people that need this, but it is just too much for me. It is also a really ugly game, with the grass color, patchy dirt, and dirt roads being a necessity in the beginning.
Anyone know how he got the entire ground in the city to be made of concrete? Is that a mod?
You can find it under "Trees and Accesories" / "Decorative pavement". He explains it in his Season 10 video, ep 3 (the one with the earthquake), at timestamp 41:13 (it seems I'm not allowed to post the link here...)
@@You.Tube.User.Handle Thanks a lot
nobody tells you these things
also bballjo: it tells you right here. it tells you!
love the video though! 🙂
Big Hello...one question...at what population level is it necessary to build heating, water pipes, etc.?

With a population of 1 or higher, you will need heat for winter.
@bballjo
I would be interested in sending you a saved game, I think I have about 20k population and I am having a nightmare with vaccancies and people saying no jobs haha but loads of jobs in my industries
Do it! discord.com/invite/Atsm5YukY3
1 ton of pollution is 40m ish
Other comment said 20m...looks like we have a new test that needs tested
ohh i was going off the 25tons a year at 1000m away XD, but yeah, makes sence, if anything you might how much population a small heater can do XD and how far it could or needs to be XD
They should add child labor to this game.
how typical that ALL the comments here are positive and are liked by you, I would almost think you delete every comment you don't like😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉
Negative is fine... RUclips auto deletes rude, offensive or foul language comments. Civilized criticism is welcome here...keep looking and you will find a lot of comments around that.