Beginner Mistakes: Nobody tells you these things | Workers and Resources | bballjo fixes
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- Опубликовано: 1 июл 2024
- In this new series, I fix YOUR saves! Today: Things the game wont tell you.
Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
HAVE FUN!
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Twitter: / bballjo
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#WandRSovietRepublic #CityBuilder #Management Игры
I don't think I've ever seen a dirt road roundabout in my life.
I always make dirt roundabouts just to make sure I reserve the space when for when things get more busy
in Soviet Russia asphalt was capitalist crap
"substation fires arent gonna happen too often"
me watching the same substation catch fire twice in a year like 😀
good pollution formula is 20 meter per ton of polution, perfectly work for me. reduce a bit if reserch for filteres is done
I like that number!
I have my attempts listed in my saved games, I am currently on attempt number 30
Oh boy!
Ahhh I see you've almost completed the tutorial then :D
I am on number 4. Bus station transfer mechanic is a nightmare. It just wont work for some reason.
@Tomo_mo it works fine...have you tried to use it correctly? 😉
I love bballjo's W&R videos.
Why?
I'm glad you asked....😄
Lol
But to be honest. Follow bbaljo already an pretty long time. An learned a lot and the most I already know. But those 'questions' are very good questions if you are an beginner.
I hate to admit but I do copy him.. :D On the tropical biome, I went towards the nuclear fuel like he did.. I was swimming in rubles like no one's business.. :D
This will help so many players... Times 3. The game really do not tell you this! This changes everything.
Honestly that looked like my first city that def didn't get saved lol. This game does a good job of teaching that big isn't always best, using the smaller buildings in most games isn't worth it but in W&R it's almost reverse for many situtations.
I've 300 hours in this game, majority in realistic mode with several failures and restarts, I'm finally at 10k population and making money every month(did it with no loans!), but I have lots of transport issues where I have workers without jobs, and industries with plenty of vacancies. I have unemployment and traffic woes. My population keeps growing and I have to keep making more flats, I've got a full on bus station and two large end stations and also lots of traffic problems. I probably made lots of mistakes with traffic but I've never had gotten this far to have traffic problems lol. Would love to send a save if you could look at it!
Do it! 😀
Beginner mistakes #1: starting first playthrough on hardest settings.
When I started playing, there was only fuel & electricity in the game, iirc. Even that took me like 3 failed republics to understand!
A cool thing about WRSR is how you can adjust difficulty settings on the fly. I started a new game with my 6 y.o. son who is obsessed with all construction vehicles so we turned everything off and are now just building things and watching little trucks shuffle around without a care in the world.
Then every now and then he'd go, "Wow, there are fire trucks in this game?!" so we'll turn on fires and build a fire house and buy a couple fire engines for him to play with.
And then he'd be like, "what, there are garbage trucks, too?" and we can explore garbage collection and recycling without being overwhelmed by every other system in the game.
I love how this game is extremely granular in its systems and simulation but it lets you explore it at your own pace.
I learned the game without fuel, without trash and without durability (last 2 didn't exist yet) it taught me the basics (dont put a clothing factory in your city centre). Later on I learned how to make money properly.
I started with most difficulty settings on. Only Demolition and Winter are off right now... I can't play with Buildings getting build by magic. But I am ready to fail and start over again, right now I try to make a new save on every step I dare to make forward, maybe I don't have to restart, but learn the things on the fly.
@errorisdei988 trial by Soviet fire ;)
This is sorely needed after the 1.0 released haha
0% to other building was actually a great knowledge nugget I needed to make people to prioritize selected building and actually go elsewhere and not stay at home when those are full.
Caution...once you start using that "feature" you can encounter a lot more problems than just letting the game figure it out...only use it if you're low on workers, and only temporary, unless it's outside of the city
One other observation: there's a lot of asphalt roads and asphalt paths in the city. Sure, they may look prettier and have higher speeds, but I wouldn't consider them a wise investment before you're actually making money... (outside of maybe some very important routes)
47:00 I have a spreadsheet just for making those calculations :D and I have 8 other WRSR related spreadsheets..
1:12:51 can I just say, I always find it funny when you have workers making booze, but then they're not allowed to drink it in the republic due to lack of pubs :D
Booze isn't kosher/halal but selling it is!
Maybe just tell yourself it's all denatured industrial alcohol, not fit for human consumption. Or you're bringing down the rest of the world by supplying them with horrible drugs that your citizens are above using themselves.
Found that game in 2019, just learned that you can set the number of workers by typing. All those party hq constructions being turned off, all those steel mills, lost in time like tears in the rain
Thank you so much for the guides and all other videos from this game! Got the game myself some days ago and it's so much to learn, but so fun it is when you are getting the hang of it!
These vids are so helpful and enjoyable to watch! Love to see you analyze other players cities
Thank you for this video.
I just finished the first scenario, starting on the second and this is the exact kind of content I was looking for
Highly suggest to make 20 min videos like u say, take different parts that need fixing and then split up the videos by smaller topics.
Awww, GenZ with a tiny attention span.
@@MelfiortheOnenot really, just being organized. When you take a large game like wrsr and try explaining it to new players, throwing multiple topics at them in different orders and going from one topic to another and then back to a previous topic. It can actually work against the whole point of a tutorial, by making someone more confused or overwhelmed by the amount of information to take in. Additionally, taking in large quantities of information in short segments is actually the quickest and most efficient way to learn imo, known as the Pomodoro technique.
Very good! Thank you
I'm on my 5th realistic mode attempt, this game is the hardest city builder I've played, learned a lot from your channel 😂
I really liked the video! Thanks a lot!
Excellent!!
nedoporučuji používat super rychlost. Pracovníci, nestíhají uspokojit své potřeby, nakoupit, zásobování a konstrukční kanceláře nefungují jak mají. Může to i rozbít hru. definitivně.
49:00 - That was an amazing and interesting analysis of the situation when you were deciding whether to go for booze or clothing industries to pull the city out of poverty
Although he was calculating the import cost of crops when there's already a surplus, rather than the cost of the chemicals needed for producing the fabric. The cost in trucks and fuel was the real insight. Running the numbers for the import cost of fuel, the number of truckloads required, and the export price for the finished good would you the actual margin. Even the simpler method of comparing the import price of fuel to the export price for the good would give some degree of awareness for how low-margin exports end up costing you money through shipping.
If factory requires industrial water but does not have pipe input and two substations in range, will it pull from lowest quality? So you can put small well nearby, pump, maybe water tower for looks, substation and call it a day, having drinking water substation in range at the same time?
I have not tested that, but maybe someone knows?
I should have such setup on map I'm playing. Just have to get it running and check up preassures in attempt number three to survive.
These videos really help because this game hurts my brain(I'm not young). Thanks for the great content!
and it doesn't frustrate me because I'm learning something new again and I've never played this game for money, only realistically but with 3 changes, normal reactions from people, normal fires and 10 billion and I'm learning anyway, I'm watching you and playing :D great fun in my opinion
This is filling my W&R needs until my PC gets replaced. 😁👍👍
later in game if you attach heli-pad to fire station and have fuel and water source for it you won't need so many firefighters. I use about 10 in each with one helicopter attached and have no problems.
I dont have save but I think you are missing one tutorial - trash - like fullblown republic setting - ultimate separation setup, how to get rid of ash on your own. Would watch totally 10/10
Yeah...I don't think I've gone full blown waste tutorial yet...
Double incinerator was interesting, but guys, think about planet ;D Also if you want to go 0 imports/exports as your ultimate goal (mine always is, on top of other challanges) getting rid of ash can be rly hard. Sadly I never reach 0 imp/exp before i got to 10 FPS :(
@Maciek22222 ash dissipates relatively fast if it's pure ash... shouldn't cause a lot of problems really.
I love this game and I've had to deal with all those issues. To new players : I'd advice trying to solve them yourself since it's half the fun. Once you feel like you have no idea what to do, sure look it up, but don't give up immediately!
PS : I hope you do more "save (or analyse if unsalvageable) your disaster save" type videos.
@Acksn would love to...but I need saves for that
build layout totally looks like that person played Cities Skylines a lot before - so tip #1: don't play W&R like Cities Skylines ;))
bballjo - do not need a water pump unless you are pushing into a tower, then he build one just outside the well
Me - Looking through bballjo videos' and hoping there is a beginner guide to still good. I just finish first campaign and still feel like I only know about 1/4 of the mechanics. But it will be just that more rewarding if I succeed on realistic mode on first playthrough. Videos like this content will be very helpful so i can learn from others.
Absolute beginners guide is a 4 part series that takes you all the way to the first industry, water is half a chapter
I could have sworn they explained how water pumping works in the tutorial.
Well the game is so damn vomplex but i`m still trying get started so this atm is my 9 th atempt to make the first city going , just been hard start hahaha yes your video are great to learn about the funktion of the game mekanik …..keep it up 😊
this guy knows how to work his resources
i did not ask , i'm glad you made us ask
wonderful videos , thanks
Haha, this is #2!
Great video, covers a lot of very sneaky 'gotchas' that the game's onboarding has no chance of preparing a player for. One thing I'm personally curious about has nothing to do with logistics: I'm wondering how the heck they built the city so meticulously organised, as well as placed the city centre complex on what looks like a concrete platform? I'd love to replicate that aesthetic!
Those brushes are in the miscellaneous tab, where monuments are too.
@@bballjo Thanks! RUclips's notifications are completely broken so I had not noticed you replied until just now, when I actively checked my history. Love your channel!
I'm wondering if the player thought they'd get free money at some point, like Cities Skylines growth milestones or taxes. They sure played like it.
I think the big problem is failing to make it clear in the game just how many people various buildings can service. Even when you read everything carefully there's a lot of knowledge that simply isn't possible to calculate with what you're given. So people tend to build the big versions without thinking about it. Something made even more pernicious because you can't easily upgrade to a larger building later. "I might expand more, so I'll just get the big one so I have room to grow" is an easy trap to get into. Having options only helps if you're given the necessary information to make informed decisions on it. Knowing a given heat exchanger can handle 100 or 300 cubic meters means nothing without the knowledge of how much is consumed by a given building.
@Belgand true sentiment, terrible example...all utilities consumptions are clearly stated for each building (heat, water, power, waste)...what you aren't told are daily food consumption, how much culture, booze, sport needs, and you aren't told those because they exist on a huge spectrum that can't easily be calculated, and then they still depend on the building type, like if a person consumes 1.25t of food per month, that wouldn't tell you much about the shop, because it can serve between 3500-12500 citizens, mostly dependent on productivity and current worker count....there are some vague guidelines that we mention, but they only mean anything if you follow anything else already.
Would it be nice if buildings tell you how many can be served? Yeah, but it makes sense why there are no concrete numbers for everything...it sucks to say "you know when you know" but that is what it is...your play style matters for those numbers.
Perfektes Video! :)
Can you please link to your videos you mentioned in here, like about heating tutorial... somthing with season x? I am too blind to find them. THX
nobody tells you these things
also bballjo: it tells you right here. it tells you!
love the video though! 🙂
Love the video.. how do you get the sewage discharge to turn green? I have tried so many times unsuccessfully! Any hints on that? What about if there is no river or lake?
Takes a little practice, but if you closely there are 2 different types of dots...blue and red/green. The blue ones need to be in water and the others on land. You need a straight ish edge on the water/land transition (most generated maps don't have this). A little terra forming with an excavator or dozer is usually all you need.
that city.. tell me you are a city skylines player without words xD solves a citys traffic problem in the wrong game..
Sips tea...let's put a roundabout!
I want to be honest: i have never turned on the money system. I have always wanted to build a city in the way I want and have more FPS for bigger cities. And actually i can't understand people who just spam houses so close and without any... system. It is effective but i would never enjoy it.
My trucks get stuck with leftover stuff all the time (like in the end of the video). I wonder if making extra warehouse between customs and mall could solve the issue. But i also noticed that with flatbed trucks in my construction office, although they work with intermediate open storages with claws.
It's a game speed issue when you don't stick to the normal speeds. It's a known risk of playing with dev tools ;)
@@bballjo I see, well otherwise playing on realistic mode is too sloooow))
I have a issue with my heating plant. It's placed out of the city and workers are transported via bus. Main bus station in city has, for my knowledge, workers available all the time, but the heating plant has no workers time to time.
What I have noticed, is that when a buss brings workers to the heating plant, the next bus cannot drop anybody because the plant is full. But, when sift ends, plant usually is empty of workers until the next bus arrives.
My bus line specs are length 2400m, spacing 340m, lap time 310 s and there are 7 busses on the line.
7 busses for a heating plant are too much...but you're on the right track, you need to manage capacity and frequency, but for the plant you should set it so that each bus only delivers about half the workers, so that multiple busses can overlap in shifts
Why use a well when the city (and well itself) is so close to the river? Why not just pump it directly? Assuming you treat your sewage properly and dump it downstream.
I also noticed that construction on the distillery was still utilizing foreign workers costing even more money and further overloading the customs house rather than putting the local population on the job. My guess is that this player never switched the construction offices over after doing the initial building and never noticed because the population was already so low.
Well vs river...the river is dirtier and provides a little less flow. Also, there is no "downstream" you just have to put sewage and water far enough apart.
Foreign workers...yeah, it's about time to flip them...I just forgot.
i have been learning a lot from your videos, i wonder when you will make one about making a new city how that is done? how far? or that is a bad ideia and better to keep expanding the Capital? i think i need a new hard drive to store save games of failed republics .....
I mean...I cover that in my let's plays... But there is no right answer. Industry location usually dictates my locations
@@bballjo game sometimes doesn't make sense to me last republic i started (with easy money 10 million) so city as 500 people and like 200 living with their parents so i builded another house and so on, now i m sitting with 2120 people and no spare workers like zero they are all 100% happy but how the heck will i make a factory if i don't have free workers?
@1Rictec check out this video...there are a lot of tools mentioned that will help you with this question
I have skipped the tutorials and jumped straight into chain of failures 👍
Nice! "The stove is not hot" kinda attitude
@@bballjo After abut 130h playing and about half that time watching your videos, today I have finally survived my first winter with citizens. Thank you! 🥳
@MarinoFrana that's awesome! 😎
This town is a literally minefield! It's just a question if author played WRSR once or twice or this is a minefield and test for players.
More like a challenge map than a "what I done wrong?".
Bballjo, I know you once in a while like to test things. Currently, luckily and sadly, I have too much real life things to do. Would you like to test the impact of trees between a city and an industry? In former times I have noticed, that planting trees in the area in between seemed to reduced pollution, but maybe this change had been caused by change of wind direction.
They have never had any effect... don't think they ever will
not going to lie... I spent the entire video waiting to see if you'd realise you'd built a dirt track "short cut" at 41:50 but never linked the bloody farm to it on that side!🤣
I didn't?? I thought the gravel roads were already connected to the farm 😕
the city must survive
This looks like Raptor's game
I would like to know how many people can a small heating plant on siberia map?
I don't think the number will be that different, i.e. about 2500?
I think it is a minmaxing strategy: small shopping center, small police station and 50% loaded small heat station are able to handle 1500 citizens approx. Sounds like a small settlement or a town block with quite low pollution issues.
please help me, how do I send workers to jobs that are far away, I made the bus stop but the workers don't go to the bus stop, only passengers.
ruclips.net/video/xjSNeHgMfb4/видео.htmlsi=Sa_LCVSgYR5oAW_i
Great video, have been watching your stuff recently as I'm getting into the game, they're great resources!
A nitpick I have though, you keep calling the dollar-paid migrants (also the fact that you keep calling rubles dollars!) "NATO workers/migrants" while they are specifically stated to be third-world migrants, which means coming from places aligned with neither NATO or the Soviet bloc.
They are paid with NATO money, so they are NATO migrants ;) I know...but let's not read too much into that.
@@bballjo Figured you'd know, but sometimes things make me disproportionately upset and my need to point it out won
It also depends on whether you're using the historic/technical definition of "third world" to refer to non-aligned states or the modern/casual usage to refer to a developing nation. It feels more like the game is using the latter.
@@Belgand The modern usage from the term mostly applying to those originally, even if it included more developed ones. Given that the game takes place in the historical context, I'd say that makes it obvious enough it's the historical meaning. Yes, it's mostly uneducated people from developing nations, but that's because that's where you're gonna get cheap migrants from.
1 ton of pollution is 40m ish
Other comment said 20m...looks like we have a new test that needs tested
ohh i was going off the 25tons a year at 1000m away XD, but yeah, makes sence, if anything you might how much population a small heater can do XD and how far it could or needs to be XD