Realistic Mode City Planning | Workers and Resources Soviet Republic | S8E2

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  • Опубликовано: 24 май 2023
  • Let's play! Trash, Maintenance, Farming Updates, Research, QOL Features...there is so much new stuff...I hope I can cover everything and make this the longest, and hardest series yet! Maybe I can even beat the game for once.
    Videos are now rendered in 4k
    MAP: steamcommunity.com/sharedfile...
    Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
    This Hard playthrough of Soviet Republic should also serve as a tutorial for any of you that want to follow along.
    HAVE FUN!
    Patreon: / bballjo
    Twitter: / bballjo
    Discord: / discord
    #WandRSovietRepublic #CityBuilder #Management
  • ИгрыИгры

Комментарии • 123

  • @FirestormMk3
    @FirestormMk3 Год назад +3

    Always happy to see one of these uploads. Once I both have a grasp of the new mechanics, probably largely from watching this, and this gets released on main (so long as there aren't any really serious bugs that break playability) it's finally gonna be time for me to start another playthrough, which I haven't done in a while. This really seems like a definitive moment.

  • @Bradley_UA
    @Bradley_UA Год назад +13

    day-night is amazing, and even if it interferes with building or whatever, im compltely fine with that. Also, there might be a way to increase the brightness of the part of the video in post, if you really want.

  • @TheF0rseti
    @TheF0rseti Год назад +1

    I'm stillhyped for the next patch...and your next episode. And for my own city to survive the garbage update. I have build the biggest city so far for me (20k citizens right now) and I want to keep it...with trash. I hope I can implement it. So, good thing you teach me about garbage. ❤
    Keep on the good work.

  • @ThyMaxStein
    @ThyMaxStein Год назад

    Fun to watch episode, again. Keep up the good work!

  • @duftmand
    @duftmand Год назад +11

    I'm greatly anticipating to see how you build this without going in the red, seemed like just your underground heat pipes cost almost 100.000 rubles.. and with industries and the city all needing steel for construction, all the research you need before you can locate mineral deposits. I'm at the edge of my seat waiting for the next episode to see how you plan on pulling it off!

    • @bballjo
      @bballjo  Год назад +5

      Oh, you're in for a ride!

  • @siriusczech
    @siriusczech Год назад +4

    Hi, BB, got a "small list" if you don´t mind ;)
    1) You actually build the 15MW power lines to the border if I saw correctly. Biggest ones are 18MW.
    2) Max power consumption per civi building is hardly what it takes to run them. A city part with shops and stuff is usually easily around 0,4-0,8 MW consumtion. ONE substation is enough, no need to go with three. Take a look at your cities in last seasons and how many people and buildings are you able to feed with one substation and what is their standard usage (statistics are great for that).
    3) Using F2 mode to show contour lines when drawing sewage pipes helps greatly to find lower-hanging spots, great for accompanying measurement tool.
    4) I like that you are building paths and road sequentionaly, that is a great habit. Thanks for promoting them
    5) You probably know that, but you can use a bus station as a walking distance extension - basically as long as everyone can reach the big station and can reach from that station everything else (shops, culture, sports, hospital, university, ...), there is no need for ALL those buildings being in DIRECT reach from the appartment building. As long as you allow passengers/students to wait on it, they simply go there, stay for an hour and reach their desired destination (except for prayer guys, they just teleport home). Don´t be afraid to spread the city a bit more, then :)
    6) I love using a warehouse next to shopping center. BTW my Okean handled easily a 5000-ish city, though they had a harder time when harsch winter froze half the buildings for a while and productivity dropped drastically, but they recovered pretty fast from it.
    7) Food is not rotting, nor chemicals or clothing, am I right? So you could have said them to start supplying the warehouse (as meat truck is still in depot). Or did something change?
    8) I am really looking for the trash industry you are going to build. That might be awesome.
    So cheers for you, have fun and thanks for presenting this wonderful game again to us poor fellas without patreon accounts! :)

    • @bballjo
      @bballjo  Год назад +4

      Bigger power line available is 15...the 18 needs research... just didn't specifically say that:)
      Substations....I've found once they get into a 150% range, it gets hairy, but tbh, I've never looked into that too much, but in the end, on power I rather go way too big than just too small.
      Rotting... correct, stuff in the warehouse is not rotting, only the cold storage is....I just didn't want to turn on part of it, because I will forget to turn on the other thing...so just wanted to do them both at once.

  • @KerboOnYT
    @KerboOnYT Год назад +4

    I always forget about the measurement tool when doing sewers. Good tip to have it pinned

    • @siriusczech
      @siriusczech Год назад +2

      Also F2 mode really helps to find those lower points :)

  • @GeFlixes
    @GeFlixes Год назад +5

    0:33 I've heard somewhere that this has technical reasons - rain is actually implemented as "rain day" vs. "dry day", so it needs a night-to-day cycle to trigger.'
    EDIT: Uh, I really like the new buildings, especially the civic ones. I think my next playthrough will be a non-modded one, as well.

    • @tr0mp577
      @tr0mp577 Год назад

      Those Brick flats seem modded - no groundworks are needed (0 gravel, 0 asphalt, 0 concrete)...

  • @Maxworld1982
    @Maxworld1982 Год назад +2

    29:17 To adjust the slope you have to activate the heigths overlay, because sewage runs down only.

    • @bballjo
      @bballjo  Год назад

      There are many ways to do it, none of them require the height overlay, it can give you a general idea of the slope of the land, but not the actual height, so if you ever make longer runs, this won't help you much.

  • @oldhipoz9426
    @oldhipoz9426 11 месяцев назад +1

    :) that was a crafty edit you made when placing the sewer outlet, all I seem to get is "cant build on water"

    • @kotzpenner
      @kotzpenner 4 месяца назад

      Yes it’s very fiddly if you’re unfortunate

  • @IRDazza
    @IRDazza Год назад +1

    With Sewage to get around slopes you can use the waste pumps that will allow to but pipes in more conventional place. They can allow for 5, 10 or 15m height difference.
    I try to run my pipes along roadways where possible just for realism sake but doesn't always work. ;)

    • @bballjo
      @bballjo  Год назад

      Yes...it's been like that for a very long time...

  • @stefanskuche7414
    @stefanskuche7414 5 месяцев назад

    Hey. I realy love your series. But the electricity......110 kilowatts is 0,11 megawatts so u can easely fitt 20 Residential buildings under one 2,35 MW kabel. So 2 Substations Schould be moooooore then suficient for the city with space for expansion. Keep up the great work bballjo. Alles gute aus Mettmann.

    • @bballjo
      @bballjo  5 месяцев назад

      I don't remember all the numbers and assumptions...but take the circuit breaker numbers, and try not to calculate too much in game.

  • @theaveragegameyt
    @theaveragegameyt 10 месяцев назад +1

    How do u fast forward the night?

  • @FellZahn
    @FellZahn Год назад

    hello, is there already a date for the garbage update?

  • @ZorglBlorgl
    @ZorglBlorgl 4 месяца назад

    4:27 to hear bballjo's pickup line

  • @boom1538
    @boom1538 10 месяцев назад

    Hello, thanks for the videos! How do you keep the labels ON for all building at all times. As an example, I can see the footpaths from the building, as well as for roads at all times nest to the buildings in your videos but on my game it does not show. Hope I made sense. Cheers!

    • @bballjo
      @bballjo  10 месяцев назад

      Labels....do you mean the info windows? There is a setting in your general game settings, don't remember what it's called, but something about windows.

  • @MartinLootingWings
    @MartinLootingWings Год назад

    8:01 "All the time you have to leave the space."

  • @michawisniewski4654
    @michawisniewski4654 Год назад +1

    I actually prefer small mall because it can be tied to two warehouses (unless that has changed). it is a little bit larger in a cluster with meat and dry storage - but is much easier to supply.

    • @bballjo
      @bballjo  Год назад +1

      The small shopping center has much smaller internal storage, and therefore pretty much requires connected storages...the large shopping center has much bigger internal storages and can work without needing extra external storages...so not sure I agree with you on that :)

    • @michawisniewski4654
      @michawisniewski4654 Год назад +1

      @@bballjo with external storage you are nearly immune to hiccups in supply chain. Of course you can avoid them with proper planning and large warehouses in the city but I just prefer to play safe. Constant supply is essential to sustain high happiness and high loyalty.

    • @bballjo
      @bballjo  Год назад +1

      Yeah...I generally like to fix the issues with logistics, not larger buffers, but either works.

  • @nathanwells4809
    @nathanwells4809 Год назад

    Do maintainer vehicles and trash trucks use footpaths or do you need to have the housing have its road connection?

    • @bballjo
      @bballjo  Год назад +1

      Maintenance is done by the construction office for buildings, if they can build they can repair it. Trash can take either path.

  • @KRX_
    @KRX_ Год назад

    Did you use a mod or console command to temporally adjust the timescale? I noticed you went through a night sequence at the start of the game in 1-2 seconds.

  • @saltcheese
    @saltcheese 7 месяцев назад

    Thanks for the video. Is there a source with the ratio of buildings to citizens? E.g., you mention small store is 2500 people, Okean is 4000, large store is 7000, large water treatment can serve upto 13000 etc

    • @bballjo
      @bballjo  7 месяцев назад +1

      Well...I am the source:/ all of those numbers also assume 100% productivity, which can fluctuate between 30-120%.
      Hot tip: remember 1 ratio for any of the buildings, most other buildings will follow the same ratio, so for the large store: 7500/45 = x/1 worker...you can approximate the other stores with the same building...same is true for other building types.

  • @MrRareshG
    @MrRareshG Год назад

    Love this series ! I only have two questions ... 1 - how do you get the estimates for the planned construction on the right of your screen ? Is that from the new update or is it from a mod ? 2 - how did you access the beta ? Can normal people sign in, or is it just for content creators ?

    • @bballjo
      @bballjo  Год назад

      Estimates on the right of my screen? I'm only using vanilla, but I'm not sure what you mean by that

    • @MrRareshG
      @MrRareshG Год назад +1

      @@bballjo Oh, it was my bad, I've never used the expanded build menu. It was at 5:09 where you laid a factory connection and it said what the cost of it will be

  • @aleschaloupka1136
    @aleschaloupka1136 Год назад

    Hello, I can't figure out the keyboard shortcuts for things, can i ask what are the shorcuts for upgrading roads and for assigning to construction office groups?

    • @Vikkin1218
      @Vikkin1218 Год назад +1

      You make your own short cuts

    • @KarolOfGutovo
      @KarolOfGutovo Год назад +1

      you need to select the function you want shortcutted and put it on the hotbar near the top of the screen, right below the top panel

    • @aleschaloupka1136
      @aleschaloupka1136 Год назад

      @@KarolOfGutovo Thanks mate

    • @thedevonian2892
      @thedevonian2892 Год назад +2

      If u mean upgrading the infrastructure ie roads,rail and path its shift key and left click mouse to make box to apply on the required sections

  • @igordega
    @igordega Год назад

    One day I will build a water supply in my republic. But I don't like the fact that some buildings will have to be rebuilt.

  • @SHIBA320yt
    @SHIBA320yt Год назад

    Hi, how did you skip the night? Looked like a hotkey? 26:08

  • @bennetkirchner3482
    @bennetkirchner3482 Год назад +4

    Is there a release date for the new update?

    • @genybr
      @genybr Год назад +3

      still no, they are drown in bugs:
      - crash on construction self-repair attempt
      - Mi-2. And other helicopters, but Mi-2 especially.
      - RR deconstruction
      So, waiting.

  • @tr0mp577
    @tr0mp577 Год назад +2

    Question: You worry about not spending too much Roebles - I get that.
    Then you put down a sewage pipe that is not costing much in Roebles, but it will use 158 Gravel and 60 Prefabs - that will take up some time to gather and transport.
    One service station with a sewage truck will dispose of all your sewage (untill over 1500+ citizens) for about 400 Roebles per year.
    Same goes for water.
    Another question - you pop your flats in the middle of somewhere - not connected by roads - and then all of a sudden it appears as if groundworks is done on the brick flats.
    How is this possible?

    • @tr0mp577
      @tr0mp577 Год назад

      Oh wait, I can see you use Brick flats which do not need any groundworks, hahahahaha
      Mods.... Please put it in the title of your video - that you are using mods.
      Or are they part of the update?
      What is the fun or challenge of playing Realistic mode, if you skip groundwork on all your flats??

    • @esbenflachs7940
      @esbenflachs7940 Год назад

      @@tr0mp577 They are part of the update, but maybe they are not quite release ready yet 🙂

    • @bballjo
      @bballjo  Год назад +1

      I'm not planning on using any mods in this playthrough, everything is vanilla...why those buildings didn't need groundwork? Bug, and I think it was addressed now.

    • @tr0mp577
      @tr0mp577 Год назад

      @@bballjo Tnx for the reply - happy accident so to speak 🙂

  • @H3lmut
    @H3lmut Год назад +1

    Sorry if I missed it but why do some of the residential buildings not require any gravel, concrete or asphalt?

    • @bballjo
      @bballjo  Год назад +1

      They don't?

    • @H3lmut
      @H3lmut Год назад +1

      ​@@bballjo like in this frame 17:40

    • @bballjo
      @bballjo  Год назад +3

      @@H3lmut very interesting....I hadn't registered that yet...they are new models, and that maybe needs to be adjusted

    • @H3lmut
      @H3lmut Год назад +1

      @@bballjo I'm not sure, I think the game kinda like instantly places these three resources, because if you look at the blueprints, they have those big piles of dirt, which you usually get after unloading those resources, right?

    • @bballjo
      @bballjo  Год назад +1

      @@H3lmut not after unloading, after the excavators start working

  • @tjlambaes
    @tjlambaes Год назад

    How do I play the beta? I went to properties and set the game to beta and got a download but the game still loads in the current version.

    • @TheCiroth
      @TheCiroth Год назад +1

      The beta isn't public yet

    • @xdxd3233
      @xdxd3233 Год назад

      probably on Sunday when report of community

    • @tjlambaes
      @tjlambaes Год назад

      @@TheCiroth oh 😕. Thanks.

  • @maxxgrumpy
    @maxxgrumpy 7 месяцев назад

    how the workers work? if the place need 30 workers, should I count how many for it? because no matter how many people i have, always missing workers in stores, kg, school, etc

    • @bballjo
      @bballjo  7 месяцев назад +1

      3 shifts per day, and the number is workers per shift, in your example 30/90. If you have enough workers in walking range you should get around 90% of workforce coverage easily. If you use transport it depends on your capacity and frequency.

    • @maxxgrumpy
      @maxxgrumpy 7 месяцев назад

      great TY@@bballjo

  • @Vikkin1218
    @Vikkin1218 Год назад +1

    Was it on purposes that you didn't place any infrastructure for garbage in the city?

    • @bballjo
      @bballjo  Год назад

      Yes...it's next. I wanted to get a better feel for the reach, and needed the paths, but there is a QOL feature that will change that;)

  • @the_lifeofjacob
    @the_lifeofjacob 10 месяцев назад

    How do you batch upgrade the roads?

    • @bballjo
      @bballjo  10 месяцев назад

      Hold left shift with your selected road.

    • @the_lifeofjacob
      @the_lifeofjacob 10 месяцев назад

      Thank you!@@bballjo

  • @Erah001
    @Erah001 Год назад +1

    i was wondering if you were gonna notice the lack of fuel by the end of the episode :P
    when placing infrastructure, is there a reason you're only counting the demand for residential and not other buildings? just eyeballing it?

    • @bballjo
      @bballjo  Год назад

      Could you rephrase that?

    • @Erah001
      @Erah001 Год назад +1

      @@bballjo when you're planting power lines and such in the city, you're doing all your math using only the values for residential buildings and not things like bus stop, shopping mall, cinema, swimming pool, .... why is that?
      are you just doing an estimation?

    • @bballjo
      @bballjo  Год назад +2

      Ah...the trick is the consumption is based on current occupancy, so you will never have more occupants in the city than the residents living in it, so I ignore places that don't house citizens, as they are kinda included...

    • @TobiasFischerTF
      @TobiasFischerTF Год назад +3

      So if 100peeps are in the cinema they use cinema electricity but no electricity at home?

    • @esbenflachs7940
      @esbenflachs7940 Год назад +3

      @@TobiasFischerTF Exactly

  • @Kevko309
    @Kevko309 Год назад

    Nice lets Play!
    That start is so intresting.. do u load every day a episode up?
    Ps: Bist du deutscher?

    • @bballjo
      @bballjo  Год назад +2

      I'm German....and I try to post the schedule every Monday on the community posts and on discord.

    • @eeblihp
      @eeblihp Год назад

      @@bballjo I thought you were American and I've been watching your vids for years! Wow!

  • @anderskorsback4104
    @anderskorsback4104 Год назад

    Would it be viable to use garbage for heating early on? It lets you dispose of your garbage for free, and you need a heating plant anyway.

    • @bballjo
      @bballjo  Год назад

      You have to research it first, so it's not an early option, same for power. But yes, burning garbage is very feasible

    • @anderskorsback4104
      @anderskorsback4104 Год назад

      @@bballjo right, so not as a first heating plant then. I guess garbage heating plants are under the technical university, and I figure you'd want to start with the Small Party HQ most of the time.

  • @MrPuch82
    @MrPuch82 Год назад

    One small detail this game is missing to make it more realistic are fenced off areas. Industrial and infrastructure buildings are usually closed to the public. Either by fences or walls. Seeing a huge heating plant being build right next to a street with no demarcation just looks wrong.
    Other than that, I love the look this game creates. Feels organic and very close to reality.

    • @bballjo
      @bballjo  11 месяцев назад

      You can build fences, if that's what you're into...

    • @MrPuch82
      @MrPuch82 11 месяцев назад

      @@bballjo Good to know. Haven't seen it done by anyone on RUclips yet. Would look a lot better, if that's what you're into...

    • @bballjo
      @bballjo  11 месяцев назад

      It costs resources, and time, and is generally done with helicopters, because of connection issues....I've done it many times, and shown many reviews of others that done it....you must be new here :)

    • @MrPuch82
      @MrPuch82 11 месяцев назад

      @@bballjo I watched series by Party Elite, ExactChaos and Charlie Pryor so far. Admittedly most of them not very far, so maybe they started actually making their cities look better in the last chunk of their series. Good to hear you will do that later on as well. :)

  • @thomasfrn4831
    @thomasfrn4831 Год назад

    I am not sure you will make it Bastien.

  • @bouteilledeau1463
    @bouteilledeau1463 Год назад

    Oh... Absolutely 0 new brick residential block models... That's very unfortunate. :(
    Plus is it normal the foundation part of these houses are skipped altogether? Those brown hills are already up and you only need the steel, the bricks and the planks.

    • @bballjo
      @bballjo  Год назад

      There is still a lot of time

  • @user-xp8nq5mf9y
    @user-xp8nq5mf9y Год назад

    Why the giant cargo station?

    • @bballjo
      @bballjo  Год назад

      Why not?

    • @user-xp8nq5mf9y
      @user-xp8nq5mf9y Год назад

      @@bballjo i just want to know why because i use your videos to learn about the game and plan my cities.

    • @bballjo
      @bballjo  Год назад +2

      @@user-xp8nq5mf9y fair....couple reasons...it's a new vanilla building, it has a huge amount of factory connections, which allows better connection down the road, I'm trying to plan ahead a little, and have less of a bottleneck in this area.

  • @A_Random_Commenter
    @A_Random_Commenter Год назад +1

    Around 13:35, food rots now?

    • @bballjo
      @bballjo  Год назад +1

      Meat has always rotted...not sure food does.

    • @A_Random_Commenter
      @A_Random_Commenter Год назад

      @@bballjo crazy, I guess as long as the workers were fed I didn't pay attention.

    • @dazkaz15
      @dazkaz15 Год назад

      I think the meat only rots if there is no power to the storage?

  • @runcoltrun
    @runcoltrun Год назад

    I can never get the discharges to work along a pond... just rivers.

    • @bballjo
      @bballjo  Год назад

      They just need a piece that's straight and flat enough...

    • @runcoltrun
      @runcoltrun Год назад

      @@bballjo I've been leveling the ground on my this stinkin' pond for 15 minutes lol

    • @bballjo
      @bballjo  Год назад

      @@runcoltrun don't just level...pick an area, increase height at least until it's 1m above sea level, then bulldoze that area to be flat, make sure the edge in the water is reasonably straight. Should take 10s or less

    • @runcoltrun
      @runcoltrun Год назад

      @@bballjo RAISING the terrain. Good lord. That friggin did it. Thanks!

    • @bballjo
      @bballjo  Год назад

      @@runcoltrun it's possible you were just on the cusp of water/land... happens to me all the time

  • @kotzpenner
    @kotzpenner 4 месяца назад

    Is the cinema actually good? I always think it’s a waste of space compared to the house of culture, given both give culture and are usually pretty empty for me.

    • @bballjo
      @bballjo  4 месяца назад +1

      It's my default and is pretty nice in terms of staff/customer ratio...but you may be on to something...don't forget that you want more than 1 culture building in your city, because after a citizen visits, they won't visit the same for a while.

    • @kotzpenner
      @kotzpenner 4 месяца назад

      @@bballjo Oh, didn't know yet about the last point, good one. I sometimes build the cinema anyways for flavour but it seems my cities are too small anyways? Like you spread yours out big and I do it efficiently like other city builders. Looks like I'll have to change my perspective once I start realisitic mode.

  • @voyageproper
    @voyageproper Год назад

    oh woz ya been holdin off another playround till it drops. im abit worried that the garbage production is to high. like lol where in a small city in a deuplex. our garbage is collected every 3 weeks. our recycling every 2.. ovlzy see why industrial might have once a week pickup. and defy be nice to not have to have garbage collected every 3 or less days in game.(once a day LOL!) . but always guess can mod it. hopefully its some exposed values which are easy to find and edit.

    • @bballjo
      @bballjo  Год назад +1

      Garbage production is actually pretty reasonable so far, and when you merge everything with collection stations, it becomes even better, plus it's adding a lot of road traffic, which adds life, which is nice:)

    • @voyageproper
      @voyageproper Год назад

      @@bballjo cool ya sounds great.