How to use a Distribution Office| Tutorial | Workers & Resources: Soviet Republic Guides

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  • Опубликовано: 22 июл 2024
  • You are using distribution offices wrong! Learn how to use distribution offices correctly, and why its more efficient to do it the right way.
    My tutorials and how to guides are aimed at new players, who may have skipped the in game tutorial or found issue with the same. This game has many hidden features, and I aim to show you all of them.
    WR:SR is an amazing sandbox city/republic builder, that allows you to control all aspects of your new country, from citizens happiness, health, education to production chains, vehicle and resource production, import export. You can do all this by truck, train, ship, and in the near future plane. There are a million ways to make your republic your own and that’s what we will do.
    I just started this channel, and I hope you enjoy the content. I’m also active on:
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    If you read all the way to here, I appreciate your commitment and support and hope you are enjoying what I am creating.
    Music By: Bensound.com
    All the best!
    HAVE FUN!
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Комментарии • 90

  • @thomaskoehler2135
    @thomaskoehler2135 2 года назад +37

    You broke your DO with setting lowest target Capazity to 100% and claiming this would made no diffrent, what is not true. The correct Way to use DO is with a bigger Storage (e.g. with the Bigger store or with a connecting tiny Storage). Next important thing is, the lowest Target Capazity should be Truckload. I explain. if you can store 100Tons, and your Truck can transport 20Tons, your lowest Target Cap should be lower than 80%. in Thes Case a Truck will start only if ur Target is below 80% aka 80Tons, therefore the Truck runns fully loaded, otherwise chilling in DO. You maybe need a DO for Food and another DO for Tech, with smaller Trucks. Your Line SetUp will Fail, as soon as ur Citizian buy more than a truck can load, because your LineSetup will not Scale up. I hope all understand my Issue with ur proposed setup. Beside this, good Video, pls more.

    • @bballjo
      @bballjo  2 года назад +4

      Thank you! I know what you mean.

    • @caschque7242
      @caschque7242 Год назад +5

      The scaling issue is a good point.

  • @chuckkamp4146
    @chuckkamp4146 2 года назад +52

    Thanks for your great tutorials. However, I believe this particular one is flawed. By setting the DO destination buildings distribution percent to 100%, you are telling the DO to send out a truck with just enough product to get that building back to 100%. This will result in the trucks running constantly and nearly empty burning fuel all the while. The destination buildings distribution percent should be low enough to require a full load to fill back to 100%. Likewise, your distribution trucks should be small enough to allow full load deliveries.

    • @bballjo
      @bballjo  2 года назад +4

      There will be something of interest to you next monday about this ;)

  • @machinaecity
    @machinaecity 10 месяцев назад +1

    Your tutorials are saving my life and my republic!
    We know the tutorials especially for Workers and Resources are long and complex but are very essential to understand the game mechanics works. Thanks for that!

    • @bballjo
      @bballjo  10 месяцев назад +1

      Thank you! But please watch the follow up video to this one...I had something very wrong in this video.

  • @pinkpanther8427
    @pinkpanther8427 5 месяцев назад +2

    even after 2 years of uploading this video: Thanks! This helped me alot right now. Im getting into the game and you are a great help!

  • @Vimes.
    @Vimes. 2 года назад +13

    Your videos are most precise and "exact". It reminds me of how I used to play some of the earlier Civ games, for me almost spreadsheet guided in the most optimal way.
    It has an importance for you to illustrate what you have - very useful. But it is not "wrong" to use the DO's in any way you wish, as long as you appreciate it might not be the most efficient.
    Most useful, well done with your presentation. Thanks for sharing.

  • @pavelperina7629
    @pavelperina7629 2 года назад +3

    Lol. I haven't found this quiz, cause i rediscovered the game 10 days ago, but I realized it quite fast due to my experience with meat: two cars with meat can supply like 6 end points. Distribution office works like this: if meat drops to 20% from 1t, car leaves DO, loads 0.8t of meat, goes to shop, unloads it, returns to DO, repeats. It's much more efficient when car loads 5t of meat, unloads whatever fits in the shop, repeats for 5 other shops and returns with some meat remaining.
    So I use DO basically to collect surplus: take steel from steel mill cargo loading station when >30% full, unload steel into nearby overflow exporting train. Same with alcohol and food elsewhere. Meat is exported directly by DO, cause my city can consume almost as much as I can produce.
    Other usage of DO is crop collection (which is basically surplus)
    But I wonder - is there a way of balancing storages across the map? Trains can only load so much, that they will empty their source. Maybe set them to unload in 3 stations and then unload at border? Well, I guess I answered it myself :) I just never had city that big.
    Thanks for tip with advanced setup!

  • @xavierpages2854
    @xavierpages2854 2 года назад +22

    As for Trains, I often use them to fill up construction materials depots, since that stuff is heavy and bulky. Also for moving crops from farms to the factory central store, using a loop.
    But trains have to be stopped and started manually if you don't want to make dry runs and clog the lines with useless trains. Hope for some automation at some point.

    • @anzebeton1869
      @anzebeton1869 2 года назад +4

      I don't know when, but a train distribution office has been added and you can set the minimum number of wagons. You can set the trains not to run to pick up one third of a boxcar of food but wait until I gets an order for at least (example) 4 wagons

  • @almeraowner
    @almeraowner 2 года назад +2

    I change the shopping center's settings to ~62% food, the rest 24%. So food stock is more than 8 tons. Then I set stocking level to 50% in DO. So food truck is usually filled with about 4-5t of food (almost full). The other stuff are irrelevant, they are consumed so slowly. This means a single truck can serve a shop, usually. I restock with trains, ~116t food stock, rest are about ~40t (no textiles, chemicals, only consumables and components). Again, 50% stock level, this usually means close to full supply trains.

  • @GuildensternTube
    @GuildensternTube Год назад +1

    I use Distribution offices for most supplies and somehow similar how you showed. Most important: I use them to export surplus wares.
    I do food with lines, too.
    And never use the 100% goal when you don't want half-loaded trucks

  • @PerfectDeath4
    @PerfectDeath4 2 года назад

    The mixed cargo for lines is something I didn't realize was a thing now, makes a big difference for me now.

  • @hotelkiloactual
    @hotelkiloactual 2 года назад +7

    If you really want to be even more efficient, albeit with a larger capital investment in trucks, having each end consumer (platform attached to shops in this example) have a dedicated truck for each good and wait until emptied at the store. This means 4 trucks (Electronics, Clothing, Meat, and Food) per store. This gives a larger storage at each store because it will pull from the truck before going to the store inventory, and doesn't burn fuel by carrying goods around needlessly. Again, it costs more because in this example you'd need 12 delivery trucks for the three stores, but I find that it is worth it. That's how I do it. The running costs are EVEN LOWER that way.

    • @bballjo
      @bballjo  2 года назад +1

      Pretty sure I mentioned that, but thanks for restating.

  • @thedevilneveraskstwice7027
    @thedevilneveraskstwice7027 2 года назад +4

    Basically you only need line setting for meat, that distribution office couldn't handle and Its all because of 1 ton freezer of groceries/small centers. Food is turned around so quickly that the calculation process fills distribution trucks pretty well up to the brim both for 10t warehouse and 7 ton one. But the best thing is to combine both distribution and line setup when concerning meat. Place a few meat storages around, lets say, your main shopping points and fill them with distribution. Then let that around the town meat line sometimes pick from those storages along Its line of distribution. And now you have your much wished for maximal fuel efficiency. Your setup distribution line has maximal efficiency, It does not have to leave town/population zone. Distribution center works fine when Its target location has at least some sort of a rational size of Its warehouse.

  • @jhdsfalsjhdfjashdkhvjfldld8301
    @jhdsfalsjhdfjashdkhvjfldld8301 2 года назад +11

    Well, you don't need to have all your shopping centers full all the time, as long as you have enough, it dosen't really matter, and the "wrong" use of distribution offices actually makes more sense, reality wise, and are easier to set up. And the fuel thing, if you don't play to min max the game, or in cosmonaut mode, it doesen't really matter.

    • @bballjo
      @bballjo  2 года назад +11

      Agreed...but the IF is important here. Even in this simple setup the distribution center setup didn't have products available all the time, and that only used 4 slots. If you are ok with inefficiency and using 1 DO for every 5 destinations, then yes, DOs totally work, and are definitely the easiest way to go. I just wanted to make sure players understand why they don't work great for many destinations.

    • @egoalter1276
      @egoalter1276 Год назад

      The only possible reason to use DOs instead of lines with wait till unloaded commands is because they are 50 times easier to set up.

  • @michdem100
    @michdem100 Год назад +1

    That's quite interesting, although I'd argue with mods (or ability to dedicate larger space for shopping) there's a way to use DO with greater efficiency.
    Here's what I do: I have a few mods that are adding warehouses that can hold all the things needed by shops and pubs. Each city (as in - quite large population and size) has it's own main huge warehouse (single) like that, which is filled up by trains. Then there are main shopping centers (multiple) - which have a smaller warehouse, a shopping center, a pub and forklift facility configured to carry stuff to shopping center and pub. Then there are main city DOs, which are carrying goods from main warehouse to those main shopping centers. Finally next to those main shopping centers there tends to be another DO, that's taking stuff from warehouse and delivering to some smaller shops around.
    And then there's a main fuel tank and another DO or two/three (depending on the need) to carry fuel for all the gas stations, forklifts, DOs, police stations, hospitals etc.
    Though as like I said - I use mods, for let's call them combined warehouses, to save space. I find it's quite easy to set up and saves some headache, even though those smaller shops may be running low on supplies sometimes (but that's fine, main shopping is usually still reachable - there are there just to make it easier for citizens).
    EDIT: Also there's food and alcohol is often either produced locally - again small factories from mods - or from other dedicated town/district. I might have had at some point some setups even where the bakeries may be directly next to shops

  • @carbon1255
    @carbon1255 2 года назад +1

    The slow items much more benefit from a do with a lower than 100% load cost, so you don't need a truck travelling all the time. The other thing to note is that if there is room in the building, a DO will fully load and overfill like in your meat storage, it will simply deliver another load when you are below the threshold. It is only 100% that does not work at all optimally. You are also assuming that storage is not attached to your shopping centres. Also- not sure if they are in during this period but you should ideally be using the large shopping centres, there storage is larger and they can feed more people, improving the efficiency greatly. If you are anywhere away from the border you probably want to use trains or in very high capacity, ships. DO simply isn't the tool for the job in actually distributing your goods to your local warehouses. Much better to use "lazy" trains and ships, that wait loaded and act as extra buffer storage which are far far more fuel efficient. with trains you can of course customise your rake depending on usage too, so you could have a food rake and a mixed goods rake etc. You can of course swap to electric power also.

  • @flisk_
    @flisk_ 2 месяца назад

    fascinating to learn what caused the debilitating food supply issues in the soviet union

  • @nyoodmono4681
    @nyoodmono4681 3 месяца назад

    What is more important is that one will not need to continously build new distribution offices using lines. So lines are always better unless they will block buildings like the free fuel station due to the wait- for-unload. As a basic rule DOs are ok with any buildingthat has a large enough storage, to avoid half empty loads or overfilling.

    • @bballjo
      @bballjo  3 месяца назад

      "lines are always better" is about as dangerous an assumption as "distribution offices are always better". Both have excellent use cases, and should be used depending with current needs and scenarios in mind.

  • @D64nz
    @D64nz Год назад

    Good talk and great example. I wonder if the rate of consumption changed, as last time, a long time ago, when I set up lines for near delivery all I got was a full truck driving all over town all day, unable to deliver to full stores.

  • @user-yo7dn7zk2m
    @user-yo7dn7zk2m Год назад +1

    I also saw these distribution office problems before. But I found the bigger buffer can't make matter in this case.
    Distribution office is more effective when you trying to carry big chunk buffer. Meats in small storage is bad option to choose, But Once you need to carry the cargo more than 5 ton, set the percentage of destination to 80% not 100%
    When the destination storage percentage downed no more then 80%. The distribution office works to fill more than 80%
    But distribution office AI can't calculate exact tonnage to fit 80%. So they bring more cargo. After the delivery you may see 85% or 90% of cargo in destination storage. (14:25 of this episode you saw 17% of meat in storage but you ordered 10% of meat. Yes AI can't calculate to fit 10% of cargo in your storage!)
    If you set destination percentage in 100%, Train moves more frequently to fit 100% everytimes but if you set less than 100%, the missed calculation of AI gives breaktime for saving fuels and times

  • @Nic0maK
    @Nic0maK 2 года назад +4

    when possible, i like my (final)lines to unload until 0% before going back to reload. It saves some fuel as well, but it obviously blocks one parking lot. I like doing that with road fuel stations.

    • @walterteply-schnabl6379
      @walterteply-schnabl6379 6 месяцев назад

      That is a problem I run into with dedicated lines - unless I always use cargo stations (not possible with every destination building since not all have factory connections) the trucks waiting to unload often cause traffic jams. It is not as bad once you have a proper trash setup and garbage trucks stop picking up from the buildings directly but can still cause problems, especially at orphanages and prisons.

  • @Baleur
    @Baleur 2 года назад +2

    But didnt you intentionally rig the result by forcing the distribution offices to deliver to stores when at ANY percent below 100% full?
    If you left it at 30%, they wouldnt send out trucks until a store is at 30% remaining stock, meaning each run would fill it by 70%, rather than 14%.... So not really a fair comparison.

    • @bballjo
      @bballjo  2 года назад

      Intentionally: no. Hence there is a correction video.

  • @SeedemFeedemRobots
    @SeedemFeedemRobots 2 года назад +4

    personally i'd use the planned route method for trucks delivering high demand items. particularly food due to it's importance and high consumption rate compared to the other citizen's goods which can be easily supplied with a distro office assigned fleet

  • @HanakoSeishin
    @HanakoSeishin 2 года назад +3

    So, you mentioned an option where you can improve the DO delivery with attaching a warehouse directly to the store (if I understood you correctly), but you just dismissed it, and that didn't sound convincing. You're saying: use DO to deliver from warehouse to warehouse, and connecting a warehouse directly to the store would be exactly that, just without an extra step of a dedicated line between the second warehouse and the store.
    The essential question that was left unanswered is if telling a DO to fill a warehouse up to, say, 50% means "no more than 50%" or "at least 50%". To illustrate the difference, imagine a truck can load 10% of what the warehouse can store. Then if the 50% setup means "no more than 50%" every time the amount drops to 49% the DO will issue a command to a truck to bring 1%, and then once that 1% is used up, it will keep bringing the good in these small 1% portion even if the truck can hold 10% and the trucks will be always on the move wasting a lot of extra fuel. But if the 50% setup means "at least 50%" then when it drops to 49% the DO will tell a truck to go and bring 10%, because the warehouse is able to store those extra 9%, and so now the warehouse will become 59% full and the DO will rest not wasting any fuel until the warehouse drops to 49% again.
    I'm saying this, because if I was making this game, I would have made it with the latter option, because it makes the most sense, while the former one is pretty useless. And the reason you see your DO trucks not go 100% full is twofold:
    1) the capacity of the store itself is very low and comparable to that of the truck - the truck won't bring more because the store doesn't have anywhere to store it; this is what attaching a warehouse to the store would solve;
    2) setting the DO to fill it up to 100% is a mistake: even if it means "at least 100%", at 100% it becomes the same as "no more than 100%". Every time it drops below 100%, however little, the DO would send a truck to keep it up to "at least 100%", but it can't send a full truck because it was such a small drop from 100% that there wouldn't be anywhere to store a whole truck worth of goods.
    Therefore I imagine that if you 1) attach a warehouse directly to the store, 2) set the DO to fill the warehouse but NOT all the way up to 100%, then the DO will work just fine and you won't see your fuel wasted by the trucks constantly being busy delivering miniscule amounts of goods.
    Now, a necessary disclaimer: I'm too lazy to actually check how it works in the game, I'm just saying this based on what the common sense makes me think; and even if it doesn't work that way at least I would have expected these points to be covered by a video dedicated to this topic, actually show how and why it doesn't work, but yours didn't. Boo!

    • @bballjo
      @bballjo  2 года назад +3

      Yes, yes, yes. I'm planning my next test and tutorial right now...and what you say in the above plays into that. The only reason I don't like the warehouse attached to the store is the vanilla warehouse size... otherwise it does definitely solve the issue...I'll get back to you on the rest so you don't have to;)

  • @Reddsoldier
    @Reddsoldier Год назад

    I think it depends what you're using it for and what is "final delivery".
    Personally I think that using lines to deliver goods to a distribution centre outside a large town or near a group of them and then using distribution offices from there to deliver to the individual shops, tourist attractions pubs and whatever other consumer goods using buildings there are there is about as efficient as it gets with consumer goods. I also don't think distribution offices can react fast enough to give a decent barrier to steel production over a line with longer trains shepherded through decent signalling.
    But I do agree that distribution offices work great for things like plastics and that lines are the best way to deliver to borders or construction offices.

  • @jardabenda9226
    @jardabenda9226 2 года назад +1

    14:30...
    is there 10% in storage (no?) >> lets fill meat truck >> how much can i load to truck, and dont overflow storage? 100% of truck, >> 15% in storage is over 10%, job done.
    DO is checking, if there is demanded goods, then sents truck, to reach demanded amount, with overflow in truck, which can fit also in storage.
    If you have storage with 100storage units, DO is checking 50... and you have truck with 10storage units, and you have amount in storage 49.... truck is sent to do full load.
    If you set 100%... is there 100 no!, there is 99%.. so lets send truck, how much can i fill in storage? okay, lets send 19% filled truck and waste money!
    On long distance.. you have 100units storage, 30units inside, DO is checking 50, it sends 2x 10units truck, job done! after 1sec, you have 29 units inside, DO send another truck with 10units, its 9overflow. DO is checking storage + their DOtruck with way to storage.
    If DO is checking 100%, if you have empty truck, it loads few% of its capacity and go waste fuel.

  • @walterteply-schnabl6379
    @walterteply-schnabl6379 6 месяцев назад

    Regarding meat: If you want to deliver it with DOs I would recommend one DO supplying the source with large trucks and a different DO using the smaller 1-2.5 ton trucks for the final delivery. Those small trucks are there for a reason, you get much better cargo space and fuel efficiency compared to running the larger ones mostly empty. Alternatively using a smaller refrigeration truck on a delivery line can be useful if you have problems with cargo station congestion by trucks waiting to unload, but comes with a lower fuel efficiency due to more round trips needed an possible shortages down the line if it contains many consumers (might be countered by more small trucks with line spacing).
    Sadly the game seems to do a bad job at picking the "correct" truck for a task when you mix big and small ones in a DO (or CO for that matter).

  • @thesayerofing
    @thesayerofing 2 года назад +1

    Huh, I am using the DO way different than both examples. Primary DO to import warehouse 90%, secondary DO to local warehouse 90%, local in town delivery is handled by DO 40% with fast low capacity vehicles combined with direct line high capacity vehicles for bulk demand items like food. Easy buffer for expanding cities with my play style, and for emergencies. If I expand too quickly the local DO's will have no stationary vehicles and traffic will increase. Been thinking about adding local overflow storage as well to get some use for forklifts. But I am pretty new to the game.

  • @xavierpages2854
    @xavierpages2854 2 года назад +7

    It's somewhat conterintutive that distribution offices serve for warehouse filling and lines for...Actual distribution. But yeah, your demonstration speaks for itself.

    • @egoalter1276
      @egoalter1276 Год назад

      DOs can work for distribution if you have enough vehicles per target. The problem is trying to fill 10 different targets with 4 different goods, using only 6 trucks that can each only load one type of cargo. I found it most efficient to specialise the DOs to a given type of good.

  • @seandarville6923
    @seandarville6923 2 года назад

    Im pleased to say im part of the 11 %. Although every shop has a dedicated fridge truck and covered hull truck so that a little different

  • @Moosemoose1
    @Moosemoose1 2 года назад

    Another banger! I always worry if I'm doing things the hard way and often times that is correct, especially with distribution and now with rail distro. However, recently I've encountered a strange problem within the last couple of days: the game kept crashing so I uninstalled and reinstalled the game, yet for some reason none of the mods show up. I look on the workshop and see that I have indeed still subscribed to them, but theyre not popping up, has that happened to you?

  • @LordInter
    @LordInter 2 года назад

    I run a train around the map dropping off at hubs which have distribution offices set up on them to deliver more locally, the train then runs off to dump all the left overs at a customs House

  • @flacwby
    @flacwby Год назад

    OOOOOohhhhhh, I'm part of the 11% who have been using it right. I feel so special.

  • @btojeiro
    @btojeiro Год назад

    Uhmm.. I used distribution office as a depot. Thanks for the video!

    • @bballjo
      @bballjo  Год назад

      They do all look like depot's!

  • @user-yo7dn7zk2m
    @user-yo7dn7zk2m Год назад

    Bbllajoe teaches the most effective way of routine. But your laziness always make your mouse point to the most simplest way

  • @JamesLaChance1
    @JamesLaChance1 2 года назад +1

    Off topic but does a workers commute time come out of his work shift time? ie. If a worker takes an hour in his journey to walk to the bus station, get bussed, and walk into the workplace; does he only work a 7 hour shift then?

    • @CayaMaya
      @CayaMaya 2 года назад +1

      The commute does not come out of his working time. If the commute takes more than 5 hours the worker gives up. That does not include the walk to the factory. If a worker transfers to another station, they will wait max 1 hour before exiting the platform and going to the nearest working place, if any. You can follow a worker and see all this in the stats.

  • @howdj
    @howdj 2 года назад +1

    So I struggle with the outcome here, is it that we should not have a distribution centre manage from a source A to destinations B through Z, but that we should setup a line from A to B to A to C to A to D etc... , Or should I setup line 1 from A to B, line 2 from A to C etc...?
    Did I misunderstand?

    • @bballjo
      @bballjo  2 года назад +4

      Use distribution offices when you can guarantee 100% fill rate of the trucks, to avoid empty trips, use lines with wait until full/empty for direct deliveries with small consumption rates. To keep it simple use 1 truck per cargo per destination. You can optimize lines, but that's a bonus.

    • @howdj
      @howdj 2 года назад +1

      @@bballjo thanks, will give it a go!

  • @sirtortafrita9717
    @sirtortafrita9717 2 года назад

    i have a question about something related to buying goods, i know that it is not related to what is this video about ,but i was watching some of your videos lately and i dont find where you explain tthis thing: why do you buy the goods in the frontier outpost using trucks and DO (i mean the building whre you can sell, i dont know how its name) instead of directly buying? there is some difference in the prizes? this is something iam really curious about.
    PD: your videos are very useful for learning the game, so thanks :D

    • @bballjo
      @bballjo  2 года назад +2

      If you autobuy, you pay for delivery, that depends on the distance to the border of that currency. If you buy it from the border, you just pay the cost of goods. The delivery cost is shown in the autobuy window, and it's per ton I think. Also, some playstyles don't allow for autobuy...it just adds another logistics layer that adds to the game.

  • @peconi234
    @peconi234 2 года назад +3

    if i use smaler shops , i buy more smaller trucks with distribution office
    biger trucks are for huge shoping center .
    minmaxing you are getting point ,
    also if you use mods they have bigger wearhouse so every calculation depends on mod type . sorry for bad english

  • @antonisauren8998
    @antonisauren8998 2 года назад

    Why ever set DO target to 100% full? At 90% it would have the same utility and a bit of down time for low demand products. Also your dedicated trucks that unload 100% at every store might run out before reaching last one. That might be mitigated by unloading fraction, so always some would be left for last store if truck is running in circles anyway. Imo DO are easier to keep up with growing city. Add truck, add task, check out if everyone have food after a while, done. With lines you have to add new shop to every good delivery line and recalculate if it's gonna work. It's becomes even more complicaded without central storage, when I have two bakeries for example. DO can have both as source, but with line setup they gonna waste fuel and time picking from both or run into troubles when one of them stops for any reason.

    • @bballjo
      @bballjo  2 года назад +2

      of course setting up 1 DO is easier, for a small amount of destinations/sources...that's not the point at all. The DO is just less efficient at doing its job than a dedicated route, because the DO refills any amount, which results in a lot of mostly empty runs, which in turn cause a lot of extra runs to make up for the runs (Trucks never sit idle in the DO), thats ok for a few stops, but if you use all 20 slots, you will never keep up with the demand.
      The percentages you set the DO to don't actually matter, past the point of 1 full truck load...the problem is that the destination never uses a full truck load at a time (like a store) so the DO will always send trucks to refil a few percentages...if you set the target to 10% or 100% makes no real difference, because neither holds a full truck load, so all you change is transporting less each time, which is what you dont want, you should aim for effective deliveries, not constant traffic.
      The truck circle...there is a sweet spot. Some goods are better of for point to point (Food, high consumption, high Volume), but some are the opposite (Clothing, Electronics, Meat). since the demand is tiny each time (after initial fill up) its fine to assign multiple stops at 100%, because the truck will never unload everything. In this sample, the truck was pretty much half full each time he returned to the warehouse, so we could easily add more cities to the route...but once you run into danger of running out of goods, you need to add another line, split them, and let them do their thing.

  • @cooperproductions3731
    @cooperproductions3731 2 года назад

    I didn't even know this existed in the game

  • @paradoxbound
    @paradoxbound 2 года назад

    You make some very good points but it isn't wrong just inefficient! Pedant mode off. ;)

    • @bballjo
      @bballjo  2 года назад

      Indeed... always need to make it more extreme;) play it your way, it's the right way, ALWAYS! :)

  • @master1941
    @master1941 2 года назад

    Now im curious

  • @renatogaucho7810
    @renatogaucho7810 3 месяца назад

    You have to distribute meat manually, distribution with all options tried simply does not work. It create mess if you have 50 trucks every set up manually.... Pitty because game has lot of potential and topic is great, but you need almost everything to do manually and watch and check every move they make. It makes game to put too much effort with little results, everything you do depends on luck and random feedback , some things simply wont start or continue even if you checked and tried everything.

  • @pawelsawicki1750
    @pawelsawicki1750 2 года назад

    So proffessional

  • @itsacorporatething
    @itsacorporatething 10 месяцев назад

    I like the distribution office because I’m lazy :p

  • @esunisen3862
    @esunisen3862 2 года назад +2

    What if you used smaller trucks in DO ?

    • @antonisauren8998
      @antonisauren8998 2 года назад +3

      They gonna be assigned for food deliveries trying to keep up with bulk cargo. :P

    • @bballjo
      @bballjo  2 года назад +3

      Well... logically, the only real difference in truck sizes right now is the carry capacity, the fuel consumption is virtually the same...so if you use a smaller truck to adjust towards the cargo amount, you would still miss out on a more optimal use of each trip, plus when you do need the larger capacity you would need more trucks to make up for it, which would make them unavailable for other tasks...I would not use small trucks in DOs...

    • @bballjo
      @bballjo  2 года назад +3

      Plus, the DO is not currently smart enough to pick the most ideal truck size for each task...

    • @esbenflachs7940
      @esbenflachs7940 2 года назад +2

      @@bballjo Two distribution offices is the answer :-) One for Food /Meat (large truck food, small refrige), and one for Clothes/Electronics (only small trucks).

  • @Albireo8
    @Albireo8 11 месяцев назад +1

    This has to be computerland`s most complicate "game". Your videos are very good but I am still mighty confused. Back to Tetris for me? :(

    • @bballjo
      @bballjo  11 месяцев назад +2

      Give it a go, it's not unlike Tetris, as in all pieces have to fall in the right place, and 1 bad piece can crash the whole thing :)

    • @Albireo8
      @Albireo8 11 месяцев назад

      @@bballjo I will struggle on! Thanks.

  • @RyanFireball
    @RyanFireball 2 года назад +3

    Somehow you have misunderstood how the DO works. If you set the target at 100% you will force the DO to constantly try to refill the targets. I suggest you try the game Distribution Tutorial, and let it run after it is finished.

    • @bballjo
      @bballjo  2 года назад +4

      Curious to hear your reasoning for what you think I misunderstood?

    • @CTRxDesiGn
      @CTRxDesiGn 2 года назад +3

      @@bballjo I agree with @RyanFireball The reasoning is this: when you set target destination percentage to be 100% it forces the DO to dispatch a truck immediatly with minimal load (I'm pretty sure there is some hardcoded % there) because the storage lvl fell below 100%. But if you set it something like 40% or 50% and take into account your trucks maximum load you could have a DO dispatch a truck with almost perfect load. An example: Storage can store let's say 10t of food and you've set destination < 100%, when storage falls less than 100% in this case 9.99t it will dispatch a truck with minimal load... very inefficient. But if you set it to 50% it will wait until storage falls below 5t, which will dispatch a truck with 5t load if it can take it ofcourse. At least that's what I've figured out playing. I'm not saying using depots with non-stop running trucks is bad, but it makes for unneeded road congestion and possibly too much fuel wasted for a truck that runs around delivering minimal loads frequently. You could try doing a video experimenting with percentages. You are very good at testing and explaining these theories. Love your content, keep it up! :)

    • @bballjo
      @bballjo  2 года назад

      The 100%...the DO gets triggered when the storage falls below whatever percentage you set. If that is 10 or 100% makes no difference, once you are below that number, a truck will be send. In case of stores, you won't have enough capacity to hold a full truck load, the consumption is just too small.
      I will say, that I've never seen the DO load a truck to 100% full if the other end was 0.1% below the target, I've only always seen it load the amount that it was refilling. I'm very willing to test that assumption.

    • @RyanFireball
      @RyanFireball 2 года назад

      @@bballjo @Георги Гайдарски The reply above sums it up perfectly.

    • @CTRxDesiGn
      @CTRxDesiGn 2 года назад +1

      @@bballjo I did a quick test few minutes ago. You are correct about that it does make no difference if it's 10 or 100% if you connect the cargo station to the shop directly, or deliver to the shop directly... because of the small storage of said shop, meat being the biggest offender here. Now if you connect it to a storage house or something with storage capacity larger than your trucks, then they allways try to keep the target percentage allways loading to almost 100% of truck capacity if the destination can take such amount of cargo. That's why I got confused by your example in the video why the hell your trucks were hauling two breads, a pair of jeans and maybe box of vhs tapes... because your destination simply can't take a full truck cargo. My conclusion so far: for direct delivery to shops - use routes like you did in the first (left) example... IF your storages can support your largest truck load, then go for DOs and set them to something less than 80% and they will deliver more efficiently. I need to make more tests tho... :D

  • @wanderer2688
    @wanderer2688 2 года назад +1

    The biggest mistake here is setting the distribution office to 100%

    • @bballjo
      @bballjo  2 года назад

      Not really...the biggest problem is that the destination never has enough room for a single truck load...the 100% is not optimal, but in this generic setup it makes no difference.

  • @SouthernCrossSailing
    @SouthernCrossSailing 10 дней назад

    Your comparison is wrong. You have no idea how to use DO’s and your gas station comparison was wrong. You showed that the DO used less fuel.
    All of this is solved by using warehouses because the warehouses buffer out the DO delivery by allowing you to size the delivery percentage so that the truck is always full.

  • @Dovah47
    @Dovah47 2 года назад +3

    Love your testing videos, but i got a lot of problems with that one. Mainly that's not the best way to use distribution office, I would even say it's pretty bad way for it.
    First, use smaller vehicles, it's logical, that if you only go to one shop, and your trucks can carry more than the shop can store, it will not run full.
    Second thing, you shouldn't move the destination building procentage, if you set it to 100% no truck will return to DO because the truck will get the order to deliver even if shop is missing just 1% of food. You should set the procentage, so the car will get the order only when the shop is missing amount equal to or more than the truck can carry. That's why it's best to set food in stores to 70% capacity rather than 33%
    The way you set this up, I'm surprised the fuel consumption wasn't double of that of a line approach.
    How I would do it, would be, get two small offices instead of one big, buy 1 tiny cargo truck and tiny refrigerators for one (clothes, electronics and meat) and a couple, 2-3 medium trucks (about 6 tons) for food. This way, tiny car will have no problem to deliver clothes and electronics to all the shops (consumption is pretty low) and the refrigerator won't run almost empty.
    I use two medium offices for my mega city of around 30k population, and everything works fine.
    Also with DOs you don't need cargo stations that don't look very pleasant in the centre of a city.
    I wonder how would fuel consuption look if you set it up this way.

    • @bballjo
      @bballjo  2 года назад +1

      I over exaggerated the "bad" setup. Just from all the feedback today I am expecting a follow up for next week ;)

    • @Dovah47
      @Dovah47 2 года назад

      @@bballjo Cool! can't wait to see how it goes

  • @AdamL_18
    @AdamL_18 2 года назад +1

    But banana ?

    • @bballjo
      @bballjo  2 года назад +1

      Banana, no?

  • @STEP107
    @STEP107 2 года назад

    it would be cool if they added train and plane distribution offices