Worker problem: Half Empty Industries? | Workers and Resources | bballjo fixes

Поделиться
HTML-код
  • Опубликовано: 10 фев 2025
  • In this new series, I fix YOUR saves! Today: You have enough workers, but empty buildings, and more!
    Workers & Resources: Soviet Republic is the ultimate real-time soviet-themed city builder tycoon game. Construct your own republic and transform a poor country into a rich industrial superpower!
    HAVE FUN!
    Patreon: / bballjo
    Twitter: / bballjo
    Discord: / discord
    #WandRSovietRepublic #CityBuilder #Management

Комментарии •

  • @dazkaz15
    @dazkaz15 Год назад +19

    33:31 The train is only picking up 60 ton at the customs because the 'On this station load' is only set for 40%.
    Another great, informative fixing video, thanks for making it.

    • @bballjo
      @bballjo  Год назад +9

      Thanks! Didn't think of looking at that at all!

  • @kotzpenner
    @kotzpenner 11 месяцев назад +17

    29:55 „we have some fabric over here, not a ton“
    Shows 3 tons of fabric

    • @Peeoto
      @Peeoto 2 месяца назад

      Huh? This game use ton? Not tonne??
      My whole life is a lie….

    • @sprendinea
      @sprendinea 2 месяца назад

      @@Peeoto ? same thing

    • @mackomako
      @mackomako 2 месяца назад

      @@Peeoto Tonne is for Americans to differentiate which is metric. In most of world "ton" refers to metric ton.

    • @Peeoto
      @Peeoto 2 месяца назад

      @@mackomako a tonne is 1000kg
      A ton is 2000pounds

  • @Kharieste_Ang
    @Kharieste_Ang 7 месяцев назад +1

    I really love that this "fixes" are longer than most of the gaming sessions in other games :-) More tips and fixes. please!

  • @BoJack_HorseFly85
    @BoJack_HorseFly85 7 месяцев назад

    Another thank you from my side for these kinds of videos. Running into the exact same problems now.
    Didn't know about the tool for measurement at 1:55, good to know!

  • @SerMattzio
    @SerMattzio 8 месяцев назад +1

    This "fixes" series is fantastic. So informative! Thanks bballjo

  • @quotenpunk279
    @quotenpunk279 6 месяцев назад +8

    AAAh, the starting city. After which i always lose track which distribution office was for what again, find some places unsightly, realize that i did not leave enough space for industry XY and start a new game :D :'/

    • @bballjo
      @bballjo  6 месяцев назад +1

      Start naming things ;)

  • @dayzrustream
    @dayzrustream Год назад

    Even if I have no time playing the game myself, watching other's republics growth is quite interesting. Thank you for the tips!

  • @notbochka
    @notbochka Год назад +1

    I learn so much from these videos thank you man

  • @wisdomn
    @wisdomn 3 месяца назад

    I did the math and I can produce 1t of clothes for approximately 400 rubles with importing grain and chemicals and sell it for 1400 rubles. But importing just fabric straight away is around 400 rubles too.

    • @Mikey-xz4vn
      @Mikey-xz4vn 15 дней назад +1

      Dont forget the cost of food/clothing/electronics for the people working in the textile factories, along with the opportunity cost of them not working in more lucrative industries :/

  • @yoramkotzer6012
    @yoramkotzer6012 2 месяца назад

    Thanks ⭐️

  • @csabaolah3361
    @csabaolah3361 11 месяцев назад +5

    Hi Bballjo! When will you play wrsr again? Im waiting for your videos plz! 😃🤚

    • @bballjo
      @bballjo  11 месяцев назад +1

      Lol, they will be back.

  • @sprendinea
    @sprendinea Год назад +16

    my biggest problem is getting power plants working all the time.

    • @bballjo
      @bballjo  Год назад +7

      Best thing to do is have more than 1 source of workers, and later on add some redundancy with more power plants. Being purposeful with traffic can also help.

    • @kotzpenner
      @kotzpenner 11 месяцев назад +2

      Yeah same, sometimes a few times a year I get power outages for a few days, then everything is normal again. I’ll try with different sources

    • @BizzLeVrai
      @BizzLeVrai 10 месяцев назад

      i am not alone

    • @CadillacFan77
      @CadillacFan77 3 месяца назад

      best is to use small cars (7-8 passenger ones) but in "large" quantity. It may be a bit inefficient in terms of fuel usage but since it's small cars it's anyway quite low. I normally use 4-5 such cars per power plant and it's never off.

  • @МиколаМороз-в4д
    @МиколаМороз-в4д 7 месяцев назад

    The humongous amount of sculptures is crazy

    • @L5GUK
      @L5GUK Месяц назад

      @@МиколаМороз-в4д how else are you supposed to achieve perfect communism? 😉

  • @jonw7214
    @jonw7214 4 часа назад

    I feel like this game needs some way to flag workers for essential work places so they aren't pulled to other work places. But i guess the game would need to assign professions then to specific workers

    • @bballjo
      @bballjo  4 часа назад

      Not really...it's up to the player to deliver people to the required workplaces, and there are several tools to make that happen...it's just dependent on how much micro you are willing to do... alternatively you just need more workers, and not overexpand.

    • @jonw7214
      @jonw7214 4 часа назад

      @bballjo I guess I'm thinking just because you're trained as a doctor in medicine doesn't mean you can work at a nuclear power plant, but I guess from a mechanics point of view the game just looks at them as a resource

    • @bballjo
      @bballjo  4 часа назад

      @jonw7214 that's an astute observation...workers are indeed the most valuable resource in the game.

  • @moorek1967
    @moorek1967 6 месяцев назад

    I am very confused at this game. I did well at City Skylines but I know this is not the same game. So in this game, I am confused as whether this is supposed to be one big city or a bunch of little cities in a Republic.

    • @bballjo
      @bballjo  6 месяцев назад

      Cities skylines is a city painter (you paint roads and zones, the game does the rest for you)
      WRSR is a republic builder, you are responsible for absolutely everything, especially logistics. (You paint/plan the road, you organize the materials for the road, import or domestic, then you deliver those materials with your machines, then you use the materials to build the road, not you can plan the city, same thing, not you can invite people and give them what they need with your own stuff...)
      They are in the same category, but IMO both are miss-categorized, which leads to bad expectations.

    • @moorek1967
      @moorek1967 6 месяцев назад

      ​@@bballjo I think I understand, more like a state planner, as to make a state by interconnecting all the little cities to make them interdependent.
      That is quite different than city planning only. One thing though that always made no sense to me in Cities Skylines, was that it is not realistic to make farms in the middle of a huge city.

    • @bballjo
      @bballjo  6 месяцев назад

      @@moorek1967 well...the cities are as important as the industries, but nothing is more important than the citizens in WRSR.
      There is no "interconnecting cities" without you building them first, plus the cities will never be independent, the republic could be in the end....it feels like you just need to try it, maybe you'll understand more then?

  • @andreasnickel5130
    @andreasnickel5130 Год назад

    Hi Bball... Liebe Grüße aus Germany. Ich habe mal eine Frage zur Grenzerstellung. Man kann ja mittlerweile die komplette Grenze löschen, neu erstellen, Grenzpunkte verschieben, Grenzpunkte zu Nato- oder Ostblockgrenze umwandeln. Aber ich habe aktuell im Karteneditor nicht die geringste Ahnung, wie man einen Punkt aus der Grenze löscht.
    Ich habe mir um eine Karte eine Grenze gezogen. Diese ist nicht quadratisch, sondern folgt auf der Nato- und auf einer Ostblockseite einer Küstenlinie. Durch den nicht linearen Verlauf der Küste müssen mehr Grenzpunkte gesetzt werden. Allerdings führt das auch dazu, dass die Symbole der Nato-Windrose und auch des Ostblocksterns ziemlich dicht aufeinander folgen und recht viel Land verdecken. Kann man die Symbole verkleinern oder Punkte löschen?

    • @bballjo
      @bballjo  Год назад

      I think you can drag them close together, and that merges them, but I've only played with the borders once, so maybe not remembering correctly

    • @andreasnickel5130
      @andreasnickel5130 Год назад

      @@bballjo Hmmm. Dankeschön für deine schnelle Antwort und Grüße aus Jena ( Thüringen).

    • @bballjo
      @bballjo  Год назад +1

      @andreasnickel5130 Jena...I almost played for Frank Menz a long time ago, nice place you got there :)

  • @mikitazhylinski5526
    @mikitazhylinski5526 11 месяцев назад

    Hi @bballjo, IDK if you gonna see this comment. But can you please make a video about how to get out of the situation when you have planned 2 cities (with transportation, water,sewers, electricity grid etc), but have not unpaused the game yet.

    • @bballjo
      @bballjo  11 месяцев назад

      If you haven't unpaused, it's not a situation;) and to make a video, it would be easiest if you just send me your save, and explain your issue in a little more detail, then I can make a video for you.

  • @harvbegal6868
    @harvbegal6868 7 месяцев назад

    I noticed this city has a TON of those little commie emblems all over. Does those have stacking effects?

    • @Siegfried-o1b
      @Siegfried-o1b 5 месяцев назад

      I think every building within walking distance gets the loyalty bonus and it stacks, but loyalty from monuments is capped at 50%.

    • @bballjo
      @bballjo  5 месяцев назад

      No stacking, max is 40% in easiest difficulty.