There has been a lot of requests about 'that one mod you used here, what is it ?!?!?'...well I know its in this collection: steamcommunity.com/sharedfiles/filedetails?id=2748713935 , but there are also 1 or 2 other items in there, these are mostly from reviews/fixes/etc and may contain about half of whats in the workshop...but you will find anything I may ever use in there.
Finally I hit somebody who can actually play the game and knows what he is doing. When this game hit 1.0, it got swarmed by so many youtubers lately and it's pain to watch their cluless attempts to play, full of glaring mistakes while playing at the lowest difficulty without figuring out how to build things from resources and not just auto-build and teleport resources yet constantly telling you how the game is hard and complex.
I think the issue isn't the complexity, it's just a lack of explanation that confuses new players. Coming in from the sale myself, I found the campaign/tutorial a bit lacking, I was able to complete the first one, but the second one is a bit of a muddle. It just tells you to do stuff without explsing how or why. I started doing the construction one, but it was too confusing down the line. You get multiple requests at once, with no explanation, I could figure out that stone needed to go to the gravel plant to refine it, buy it didn't tell you how to find a valid spot for the quarry, only found it by wiggling the blue print around some hills. I was able to muddle through the first stages, but when it asked me to make cement, I found the gravel plant was in a location that wasn't compatible with connecting the cement factory, and gave up. Problem is, you need to know what you're doing ahead of the tutorial, which defeats the point. I am improving, but I do feel the game needs more structured in game tutorials to explain it's systems
I just found this game and your channel, holy crap I’m buying it tomorrow. 1000% up my alley. And the fact that you said you are the type to explain everything tutorial style is the chefs kiss. You earned my subscription!!
"Sorry we will not get through the first city today" It's fine, this is literally what I hoped to see. The two existing scenarios are very... Well the first one was great it lets you learn the basics. 2nd scenario went from friendly to "here, now you have to use elecricty, water, sewage, fuel!, and everything else that we didn't teach you and the progression chain is like "get necessities to 1000 people" > Build a Concrete, Asphalt industry with 36+ vechicles! As a new player I didn't really understand WHY I was supposed to do this. This video actually teaches me how to start from the basics.
I enjoyed the first scenario, but dear god it does not do a good job of letting you know 'Hey so this is only like 5 percent of the game'. I gave up on the second scenario and opted to watch this series instead because I feel like it explains it better, I hope they re-engineer the beginner scenarios to make a better flowing tutorial that shows the scale and depth of this game. It is a great game so it would be a shame for prospective players to be turned off from the steep learning curve with an inadequate intro.
Your videos on this title are always interesting. However in the initial advice, I would have suggested considering setting global events to normal. When I last played on hard, an earthquake destroyed 8 of my buildings.
Have they added the bility with the demolition offices to reconstruct wrecked buildings? It used to be incredibly finnicky to remake things in place of buildings wrecked by random events which is why I always played with normal fires and without natural disasters. I couldnt be arsed to rebuuld half a town because RNGsus decided to screw me over.
Brother I fell in love with this game. I have always been a nerd for complicated and deep Citybuilders or Strategy games like EU4 which was my main game. This one was a similiar challenge and your beginner guide really helped me understand the basic dynamics. And finally after 150 hrs and 2 weeks I managed to make my first attempt at a republic which actually turned a profit 😂👍 it feels so rewarding and I know that much more stuff will come. I play with everything on, on realistic, the only thing I put down was money on easy because I didnt get far on other settings. All in all its exactly what I sought after, a game that makes you think HARD for solutions and doesnt present them easily like most modern games
Excited for new seasons with 1.0 coming up! I haven’t played in a while waiting on release so I think I’ll jump in with this new map with you! A great time to learn (and you teach!) the stuff that’s been ‘new’ for those that took some time off. Thanks also for not making it all just livestreams!
Even though i've watched countless bballjo videos i once again learned not just one but two new things. Both the trick with inputting ratios into the warehouse instead of having to calculate the percentages myself, and that the bus stop extends people's reach. Thank you for making these in tutorial-style, it is both entertaining and teaching 👍
Thanks for this series. I just got the game, did the tutorials and first campaign and still feel like I need a manual. I like how in depth you go while still keeping it a good pace.
Just came across your channel i have tried out other series on this game but they just did not captivate my ADHD self. The way you explain things and your experience have sold me and i just became a member to cheat myself further along.
Oh wow. I can't believe neither the tutorials ingame nor any guide videos ive ever seen has ever explained that the way to mirror buildings is the T hotkey. Imagine my frustration at only being able to build, say, coal mine > coal refinery building setups in one specific direction and trying to plan my layouts around that.
As a new viewer I would like to note the following: this is one of the times I wish my professors in grad school were as informative and easy to follow as bballjo is. Im having a really great time and at the same time a lot of catch up to do now. Keep up the great work!
Water and Waste management is ok. You can always use Technical services to deal with it before you set up proper chain. I would suggest, to the new players, to turn off seasons as winter slowdown sucks and you have to deal with heating aswell.
Ok new player but completed all tutorials in game. Thank you! I’ve been watching your older stuff thinking you would skip the very basics since this is season 10. Wrong! Excellent explanations of things such as the percentage of fuel for gas station which isn’t explained in game. I’ll continue with this series.
Great Video. I've played more than 1.000 hours Workers and Ressources, but there are always new things and hints in your Videos, I didn't know or notice before 👍👍👍
Summary of W&R in realistic mode: Learn a nugget of useful info, apply knowledge in new build... learn a bit more, apply knowledge in yet another new build, consolidating existing knowledge along with newly acquired... rinse and repeat at least 20 times before you even get to making a stable community (don't even think about breaking even yet). Thanks for the great tutorials and play throughs! Without them, we would be lost 😂
19:00 I'm a little drunk, but a reminder that the 171L that the dumper comes with is 0.171 Tonnes. Which is what you're competing with every time you import X tonnes of fuel. My brain derped hard there
As I have alread over 2k hours in W&R:SR, there are still some tips and nice-to-knows I did not know in this playthrough. Very nice, please keep up the good work. (Commented late, because saw an episode 8 and will watch them from the beginning on.)
Amazing stuff! I just rediscovered your channel and I'm delighted that I could catch a new start! Will be following closely, might even play along once 1.0 comes out :D
20:15 you can also use the merge tool to remove unneded nodes on long pieces of road, so the dozer and trucks don't have to drive back and forth so far. Early on it makes a MASSIVE difference
Only 1 fire station? Very brave, considering I've so far lost 2 fire stations to earthquakes (once on this map, and once on another one). That second time I was very glad I had a second fire station to put out fires (but not glad it destroyed my water pump and by the time I've rebuilt it, I've lost more than 30% happiness) In any case, looking forward to how this goes!
Personal testing. Service capacities for buildings are not given in game. It is probably its biggest fault, since you have bo idea how much of your workforce you need to be in the service sector, or how many service building s to even build, and have to arrive at it through trial and error. And with as unforgiving as the placement system is, having to expand the service capacity of a town post hoc is a major pain in the ass.
😂 I don't think I will ever clear out my mods, otherwise doing reviews would take days to redownload them all again...were definitely over 1200 now lol
I always disable crime and justice, even after 900 h in game, i dont know how to handle it :) also unsatisfied citizen reaction i set on medium , for me on hard they just leave or die, btw i love your movies, good job :)
Hi bballjo. I've watch a bit of this game on stream and it hype me just to see it. Now i own it. I've been through the tutorial ( pretty long ) and tought i would be ''ready'' to start my first village//city. But then as i choose campaign i quickly saw it was not quite ''sandbox type of game '' yet. a bit deceived. When I saw all was automatic and all i was like, huhhh no i bought this game cause i had to do everything!!! started from scratch but i saw fast enough it was kind of hard.... so i then decided to come over YT to see some tutorial made by players. looked at some and geeez, none of 'em compare to yours. I'm very happy i found ur channel and i will probably look at all of 'em eventually! well explained, well said, not too fast, not too slow ahhaa. i tell ya i looked at some video it was almost like looking proplayers in competition with no vocals at all. no time to see what they do, no time to ''understand'' at all when u start....so here i am to tell ya great work and keep up the good work!
@@bballjo sup man,i reply on this post but im at the point i got some building 100% done, got the water substation, electric substation. i purchased electricity at foreign borders. all wires are constructed. plant have some coal. but still i cant manage to have some power. neither water, once u mention driving water truck to substation. doesnt seem to work well for me. i re-did the tutorial water & sewage. i dont see in ur first video any underground pipes, pumping station etc.. would it be my issue for water?
@niveknorac4130 water truck with technical service that has customs as source for water should be all you need...check error messages in technical services
@@bballjo electric substation issue fixed. water substation thoug, even with technical office with custom as source for everything, with 3 water trucks, and a gravel road in front of the substation, nothing happes. i made a test once i got power, i invited some citizens in a residential building, and it was not long before the issue was '' X numbers of citizens with no drinking water'' im confuse. today i have watched back ur 2nd episode. Tomorrow i guess i will have to rewatch ur 1st one to see the place u put ur substation down the road, or on a foothpath, i dont know man!! or maybe just go back on easy mode at this point geez :( always appreciate ur feedback
@@niveknorac4130 Substations can only be placed with footpaths...but if you play in realistic mode, you either have build a substation, so all connections are there, or you havent. You should be able to hover over the TS office by the 'distance' setting, and all buildings in range should be highlighted in green...
Great video! But I have a question about what you said at 34:08: does the Cinema need a road access in case of fire? If not, does this also apply to other similar buildings that do not have space for vehicle parking?
@frankiberlin for vanilla, this is accurate, but there are some "bad" mods out there where this doesn't apply, so the CO is a safer indicator, and pretty easy to verify when playing realistic... otherwise one has to test in a sandbox.
Cheat Engine works great against waiting, speeds up the game to a really scary speeds. Use with caution though, if you don't like to reload constantly 🤓
I'm bit out of loop for a year or so, but I see modded concrete buildings are research locked. Before that update you had to write down every single building id into research script so it was hard to support with mods. Was it revamped completely and moved into building config? Were most mods updated. If I return to game should I flush my mods and enable only those updated after certain date? I remember it being issue for industrial water usage when it got introduced.
Honestly...I'm not up to date on mods...I don't really trust them, and only use them when there is no good vanilla alternative...and today, a lot of new vanilla buildings are there that were missing a year ago, so you don't really need mods anymore
Is your state only 20km² big? Don't be silly, it's a game, there are scales being used...looked it up... population itself actually isn't a key factor for if you call something a city or not, instead it's population density, and for that most cities in this game may actually be considered a city IRL...but it's a game, so who cares.
Here a city is legally defined as any contigous incorporated srttlement with over 10k inhabjtants. And the game is 25x25km, so its 650sqkm. I'd say its compressed about 4:1.
Hello, in 37:43 you building a fire station. I have problem with vehicles in fire station. I have 50 firefighter and 4 fire truck. When fire start (It doesn't matter where), the fire truck don't arrive to stop a fire on building. When I try to find solution I saw this 4 truck it at other buildings ("glued to other building"). When you clilck on a fire you see a message - "no one truck arrive to stop fire (something like this)". When I clikt on fire truck "glued" to building I saw like he was delivering something to this bulding (like delivery truck) What I do wrong?
I have so many problems with water and sewage ever since they got added, do you have any sources you check out that you can recommend that tells me how much water/sewage needed for a number of citizens so I dont just play switches everywhere? Really hard to gauge how much water everyone needs and if I can make use of it by truck or I need to pipe everything for every city.
I would like you to elaborate on the fact that the bus station extends the walking distance. In every city I make, I take great care for every building to be able to reach the bus stop and shopping center. However, one time there was one appartment building that could reach the bus platform but not the store, and those people were starving. Maybe I'm missing something but in my experience this isn't true.
To sum up what bballjo means, if you have a transit station that accepts passengers, any citizen that can't find what need they're looking to fulfill within walking distance will go to the transit station to wait for an hour on a vehicle that will take them to a place they can fulfill that need. If one doesn't show up, they leave the station and recalculate where they want to go. Now if their need is within walking distance station, they'll recognize that and happily go there to get food/clothes/sports/etc. Then I think they teleport back to their house now that the need is fulfilled so long as they can't walk to another place they want to go. So it basically adds an additional hour of wait time between a citizen having a need and fulfilling it, which can cause issues if they have to do this for all their needs and they run out of time between workdays to fulfill all of them, but if it's just a few citizens and just a few needs it's fine. Edit: I checked out the video and it doesn't actually cover what he was talking about with the whole "bus platform extends range people will walk to needs" thing. I think this video is what he meant to link: ruclips.net/video/bYHw_i6WmzM/видео.htmlsi=5c0v3BZF2aQH7MQd
@@bballjo Thanks for answering. The tutorial is good but how does it work with people that want to go get food (not bus lines)? Are they supposed to walk to the bus station first (is their type just "passengers" in that case?) assuming there is enough space and then if the shopping center is withing walking distance from the bus station, they will go there to get their food and then continue their day?
Quick question: I see you mentioned new types of cinemas added (amphitheater and house of culture), are they publicly available yet? I just checked and my game version doesn't include them as of now. Thanks!
Is there a difference between a excavator and a bulldozer? Like, can the bulldozer only build roads and the excavator groundwork too? Would be nice to have a tooltip to see what every vehicle is used for.
Please put links to mods you used in the description or pinned comment. 🙏 I am playing with your video and had a tough time looking for that clinic you used in your play. 😅And I don't want to install tons of mods "at my own risk" since I play mostly vanilla (except tram and trolleybuses reversing loops, they should be in vanilla). I want to instal only the mods you used ;)
Is there ever a reason to not use the biggest vehicle you can afford? Seems like everyone recommends just getting the biggest or close to the biggest ones for every purpose, which just makes me question what the point even is of the smaller vehicles? Why do they even exist? Why would I ever use the 3.8t of fuel cistern? Or the dumpers that carry only 4.8t of gravel or something?
@@Johnmafia81 there are some reasons. Always using the biggest is the easy set and forget way...smaller have their uses. Considerations could be smaller engine trucks consume less fuel, they also take up less space on the road, sometimes are faster...then transport volumes...if you always run a truck half full or less, it's probably fine to use smaller trucks, which can be nice for some distribution setups, as you should always aim for full loads...so sometimes your storages may not allow for a full truck. Personally, I like some variety in the vehicles I stare at all day...but most of this is not a hard reason to justify the smaller vehicles.
@@bballjo Thank you for your reply. Your guides have been so helpful in learning this complex game. I usually like to use everything a city builder offers in my cities because only using "biggest and best" gets boring. I will experiment with trying to use the small stuff in a small town like location.
There are no real values...the results are so random even with the same parameters that it doesn't matter much...I often do more rivers and hills than the default, but that's all
ooh, does 1.0 have multiple vehicles moving in a customs depot at once? not everyone politely waiting for the other vehicle to completely arrive/depart?
@@bballjo As someone who actually had to clear russian (not soviet) customs a few times, I can confirm. They do like their bureaucracy more than other countries, sometimes to the point that they *invent* new rules on the spot.
Gave this a go as a new player but got stuck at the point where i upgrade the roads to gravel at 20:00. Soon as i did this i lost my connection to the customs office, so none of the vehicles would move to collect the gravel. Up to that point everything was moving freely....vehicles filled at the gas station etc. No QOL on 'x' on the upgrade triangles either. Somethings amiss.
You just said you disconnected the customs house due to a road upgrade...do you have a different source for gravel besides that customs house you just disconnected?
@@bballjo i upgraded the roads to the customs house. To gravel. Fully expecting that the existing dirt roads would still be available to move to and from the customs house to collect gravel for upgrade ..but as soon as I dragged and highlighted the roads to upgrade all vehicles halted and it said there was no connection to customs.
@@cmcc3721 When a piece of road is set to be upgraded vehicles can't pass through it. A dumper can transport gravel or asphalt to it, the bus can transport workers, and the paver, roller, and bulldozer can enter it to do road work, but no other vehicles. I usually try to find a large customs house to start with, because it has 3 road connections, so you can have roads running in parallel. If you have only one connection, I guess you could build an open storage for aggregates, then stock up on some gravel before starting to upgrade the road that connects your construction offices to the customs house.
@@Griexxt does that not contradict what is demonstrated in this tutorial tho? The roads are all set to upgrade with no consequence. Or am I missing something? Edit... I see it now. He didn't upgrade the road right up to the customs house and left access to the construction sites.
I'm perplexed by something that's not addressed in episode 1 (and episode 2 isn't out yet). Everything (except the free buildings) is going to need power. But you can't connect your power grid to other Soviet countries until you research that, which means you can't even build the power poles you've planned out here. How do you get past that?
@@bballjo Yeah, my mistake. But I am still perplexed, having looked at episode 2. How are you building a power grid without researching the ability to buy power?
In my experience you do need a kindergarten ASAP, as not only people can't work when they have little kids and no kindergarten (and getting your own workforce is your first priority), they also get pretty unhappy about it. Also you're wasting a ton of time by not having the game on pause until you're done planning and waiting to gravel roads first before starting on building actual buildings.
Obviously you need the KG when you have people...Its just a small building, and you generally need multiple in the city, which is why it's the last building I usually add.
I disagree on time... graveling the roads while planning means I don't have to wait that time after planning. Since I am not right next to the border, the delay for using dirt roads instead would be pretty high.
@@bballjo graveling roads while planning means you're wasting a lot of time on game being unpaused when it absolutely should be paused. There's no delay for using dirt roads, it's still infinitely faster than not building anything at all. I'm not saying you shouldn't gravel the roads, I'm saying while a road is graveled you should have a bypass mud road and construction of buildings ongoing.
@@HanakoSeishin except for vehicles getting out of date, there is absolutely no need to pause the game. Time only becomes an issue with citizens getting unhappy. But as long as there are no citizens, you have unlimited time. But yes, bypass roads are always a good idea.
Why don't you bus workers to your road sides? You have a dozer and dumper but no bus for the construction crew? Also the 1st bus stop is useless no? I've followed along and never used it, I have to bring in manpower through the specific function (construction/demolish). The regular bus stop does not provide manpower to those jobs
@bballjo I only send workers because it requires manpower? I wouldn't send them if I didn't have too. I find it random that my dozers build some and I need workers to do others. Another issue is I can never upgrade my border connection from mud. Or I lose my manpower to do it. Until I have my own population I guess. Yes lots to learn, but I don't understand how to bypass using workers for roads when it specifically says I need them?
@bballjo Thanks for helping, much appreciated. I guess my question would then be why my dozers wouldn't move, or stop moving but the men would do the work
That indeed is an interesting question...but something that should easily be investigated by following the construction site closely...there is also the part of if your piece of road is too small, no mechanism can be used, meaning you have to use workers there...
Couple places...in game, left hand menu, there is a "mod menu", click that, and set it to everything. Also in game, for vehicles, you may have "workshop" deselected. In main menu, under workshop and subscriptions, you may have mods disabled there.
@bballjo there are way of ripping items from the workshop, but its a hassle. I'm not exactly in the best financial position to be buying the same game twice. If possible could you upload it to an outside resource like nexusmods? (A mere googledrive drop would also work)
i come to watch this to get an idea on how to play the game that looks a bit confusing with all the stats and options then bang a mod..yeah right don't even know what the base buildings does so moded games is for people that know the game already.
@@bballjo scared that is funny, you missed the point for new people in the game like me the amount of icons on the menus is a problem, well you have mods so you do have a lot more icons , for example you could put moded tutorial on the title and teach people how and where to get those mod , overall i liked your video ok don't focus too much on my critic here (people tend to put critics on top of the mind for some reason) its great that you made the video just be aware that for new people to the game its a deep learning curve and that as nothing to do with you so keep up putting them out. thank you!!!
@1Rictec If you watched the video, you know that I keep the mods off unless I need something...this is not a modded playthrough. I am using mods, but I explain what and why. The game is still short on some items, especially around ships and planes and certain sized buildings, like the small hospital, it just needs more ambulances, but I did explain that. I don't really want to put my whole mod collection here, it's way over 1000 items, and that's too much and confusing.
There has been a lot of requests about 'that one mod you used here, what is it ?!?!?'...well I know its in this collection: steamcommunity.com/sharedfiles/filedetails?id=2748713935 , but there are also 1 or 2 other items in there, these are mostly from reviews/fixes/etc and may contain about half of whats in the workshop...but you will find anything I may ever use in there.
Happy to see the master back at work. Much respect, excited for the full launch/DLC!
Thanks! Hope you'll jump back into this one too!
Finally I hit somebody who can actually play the game and knows what he is doing. When this game hit 1.0, it got swarmed by so many youtubers lately and it's pain to watch their cluless attempts to play, full of glaring mistakes while playing at the lowest difficulty without figuring out how to build things from resources and not just auto-build and teleport resources yet constantly telling you how the game is hard and complex.
I think the issue isn't the complexity, it's just a lack of explanation that confuses new players.
Coming in from the sale myself, I found the campaign/tutorial a bit lacking, I was able to complete the first one, but the second one is a bit of a muddle.
It just tells you to do stuff without explsing how or why.
I started doing the construction one, but it was too confusing down the line.
You get multiple requests at once, with no explanation, I could figure out that stone needed to go to the gravel plant to refine it, buy it didn't tell you how to find a valid spot for the quarry, only found it by wiggling the blue print around some hills.
I was able to muddle through the first stages, but when it asked me to make cement, I found the gravel plant was in a location that wasn't compatible with connecting the cement factory, and gave up.
Problem is, you need to know what you're doing ahead of the tutorial, which defeats the point.
I am improving, but I do feel the game needs more structured in game tutorials to explain it's systems
I really like that the buildings have lifespans now. I have to imagine that it makes things more difficult, but it seems WAY more realistic.
"more realistic" yeah, but in real life we can do many stuff in months 😅.
Unlike in the game that it needs days to travel around the region there
I just found this game and your channel, holy crap I’m buying it tomorrow. 1000% up my alley. And the fact that you said you are the type to explain everything tutorial style is the chefs kiss. You earned my subscription!!
"Sorry we will not get through the first city today" It's fine, this is literally what I hoped to see. The two existing scenarios are very... Well the first one was great it lets you learn the basics. 2nd scenario went from friendly to "here, now you have to use elecricty, water, sewage, fuel!, and everything else that we didn't teach you and the progression chain is like "get necessities to 1000 people" > Build a Concrete, Asphalt industry with 36+ vechicles! As a new player I didn't really understand WHY I was supposed to do this. This video actually teaches me how to start from the basics.
Happy to hear! There is probably more in the next few episodes;)
I enjoyed the first scenario, but dear god it does not do a good job of letting you know 'Hey so this is only like 5 percent of the game'. I gave up on the second scenario and opted to watch this series instead because I feel like it explains it better, I hope they re-engineer the beginner scenarios to make a better flowing tutorial that shows the scale and depth of this game. It is a great game so it would be a shame for prospective players to be turned off from the steep learning curve with an inadequate intro.
@@skilfil Sounds like they went down the Paradox path of tutorial development...
Your videos on this title are always interesting. However in the initial advice, I would have suggested considering setting global events to normal. When I last played on hard, an earthquake destroyed 8 of my buildings.
Why remove some of the random excitement?!? But that reminds me, it's probably time to expand the fire department...
Have they added the bility with the demolition offices to reconstruct wrecked buildings? It used to be incredibly finnicky to remake things in place of buildings wrecked by random events which is why I always played with normal fires and without natural disasters. I couldnt be arsed to rebuuld half a town because RNGsus decided to screw me over.
Brother I fell in love with this game. I have always been a nerd for complicated and deep Citybuilders or Strategy games like EU4 which was my main game. This one was a similiar challenge and your beginner guide really helped me understand the basic dynamics. And finally after 150 hrs and 2 weeks I managed to make my first attempt at a republic which actually turned a profit 😂👍 it feels so rewarding and I know that much more stuff will come. I play with everything on, on realistic, the only thing I put down was money on easy because I didnt get far on other settings. All in all its exactly what I sought after, a game that makes you think HARD for solutions and doesnt present them easily like most modern games
Excited for new seasons with 1.0 coming up! I haven’t played in a while waiting on release so I think I’ll jump in with this new map with you! A great time to learn (and you teach!) the stuff that’s been ‘new’ for those that took some time off.
Thanks also for not making it all just livestreams!
Even though i've watched countless bballjo videos i once again learned not just one but two new things. Both the trick with inputting ratios into the warehouse instead of having to calculate the percentages myself, and that the bus stop extends people's reach. Thank you for making these in tutorial-style, it is both entertaining and teaching 👍
Thanks for this series. I just got the game, did the tutorials and first campaign and still feel like I need a manual. I like how in depth you go while still keeping it a good pace.
Just came across your channel i have tried out other series on this game but they just did not captivate my ADHD self. The way you explain things and your experience have sold me and i just became a member to cheat myself further along.
Thank you! Welcome aboard! I hope I can keep you entertained, because this will be a long one!
50:33 somebody should make a "bballjo without context" compilation :D
Yes please!!!
31:45
Oh wow. I can't believe neither the tutorials ingame nor any guide videos ive ever seen has ever explained that the way to mirror buildings is the T hotkey. Imagine my frustration at only being able to build, say, coal mine > coal refinery building setups in one specific direction and trying to plan my layouts around that.
They've added a lot of on screen information...T is just one example.
As a new viewer I would like to note the following: this is one of the times I wish my professors in grad school were as informative and easy to follow as bballjo is.
Im having a really great time and at the same time a lot of catch up to do now. Keep up the great work!
Man, you really doing one of the most high level tutorial like videos on RUclips. Good job!
Water and Waste management is ok. You can always use Technical services to deal with it before you set up proper chain.
I would suggest, to the new players, to turn off seasons as winter slowdown sucks and you have to deal with heating aswell.
Love the friendly commentary, really adds to the video.
glad to see a new season, I've never actually played this game, but I enjoy watching it
Give it a try sometimes:)
I picked this game up! Gonna watch these to help learn realistic. I love your stuff!
Nice!
Deep intro... you go BBalljo! New players gonna love this
Fingers crossed! And I hope some of the originals do too!
Ok new player but completed all tutorials in game. Thank you! I’ve been watching your older stuff thinking you would skip the very basics since this is season 10. Wrong! Excellent explanations of things such as the percentage of fuel for gas station which isn’t explained in game. I’ll continue with this series.
You're the best, bballjo - thanks for these. Love this game, but get into a pickle too easily - have learnt a lot watching you.
The streets were waiting for this one. excited for the republic!
One of the best starts I've seen I've seen! I just discovered you and I am happy that I have.
This is great info. I'm looking forward to the series!
Thanks!
Great Video. I've played more than 1.000 hours Workers and Ressources, but there are always new things and hints in your Videos, I didn't know or notice before 👍👍👍
It is TIME...
Always loved the W&R videos.
Hope you and the family are doing well, long time to see.
Happy to have you back!
this season will be the most interesting for sure great vid btw
As ever I enjoy the vibe of your play style!
Excellent!
Summary of W&R in realistic mode: Learn a nugget of useful info, apply knowledge in new build... learn a bit more, apply knowledge in yet another new build, consolidating existing knowledge along with newly acquired... rinse and repeat at least 20 times before you even get to making a stable community (don't even think about breaking even yet). Thanks for the great tutorials and play throughs! Without them, we would be lost 😂
You forgot that once you have accumulated 20 bits of knowledge, you start forgetting 1 thing every 5 things you learn...keeps you on your toes!
@@bballjo that's why I do a rebuild every time, to try and reinforce what I learned, 😆
19:00 I'm a little drunk, but a reminder that the 171L that the dumper comes with is 0.171 Tonnes. Which is what you're competing with every time you import X tonnes of fuel. My brain derped hard there
Great opening. Looking forward to this season.
As I have alread over 2k hours in W&R:SR, there are still some tips and nice-to-knows I did not know in this playthrough.
Very nice, please keep up the good work.
(Commented late, because saw an episode 8 and will watch them from the beginning on.)
Super thrilled to see another one and will start a new game soon :)
Amazing stuff!
I just rediscovered your channel and I'm delighted that I could catch a new start! Will be following closely, might even play along once 1.0 comes out :D
20:15 you can also use the merge tool to remove unneded nodes on long pieces of road, so the dozer and trucks don't have to drive back and forth so far. Early on it makes a MASSIVE difference
Correct 😄
When was this added and why disnt I know of it, my god paving roads is the most painful thing in this game.
Happy for a new season.😄
Only 1 fire station? Very brave, considering I've so far lost 2 fire stations to earthquakes (once on this map, and once on another one). That second time I was very glad I had a second fire station to put out fires (but not glad it destroyed my water pump and by the time I've rebuilt it, I've lost more than 30% happiness)
In any case, looking forward to how this goes!
redundancy is good eh
Yeah...I do need to expand the fire department
How do earthquakes work? My realistic play through has them all in the same spot and never move, which is my main city as well.
Yes, its time again!
i find a large shopping centre can easily supply 10000 people with no queues ever
With 100%+ productivity, it can do over 12k, but any dip spirals very quickly. 7500 is a save number.
Where do these numbers come from?
Personal testing. Service capacities for buildings are not given in game. It is probably its biggest fault, since you have bo idea how much of your workforce you need to be in the service sector, or how many service building s to even build, and have to arrive at it through trial and error. And with as unforgiving as the placement system is, having to expand the service capacity of a town post hoc is a major pain in the ass.
Good luck man 😊
Very nice episode. It's nice that you made a guide for new players.
Mods are optional...
Proceeds to install the whole workshop
😂 I don't think I will ever clear out my mods, otherwise doing reviews would take days to redownload them all again...were definitely over 1200 now lol
I always disable crime and justice, even after 900 h in game, i dont know how to handle it :) also unsatisfied citizen reaction i set on medium , for me on hard they just leave or die, btw i love your movies, good job :)
Let’s go bballjo!
Just in time for me to get into soviet republic!
55 minutes later: we still need water and power. This game is too crazy.
My problem is planning spacing! I'm still learning the game, and having a blast. But man my head is starting to feel numb lol!
You are my hero !!!
Turn. Everything. Off.
My mom at 3 in the morning:
@@hyprux9077 I'm reading this and its 3:00 to the minute, lol
?
Placing buildings and roads is a pain to make it tidy, they need to fix this.
Hi bballjo. I've watch a bit of this game on stream and it hype me just to see it. Now i own it. I've been through the tutorial ( pretty long ) and tought i would be ''ready'' to start my first village//city. But then as i choose campaign i quickly saw it was not quite ''sandbox type of game '' yet. a bit deceived. When I saw all was automatic and all i was like, huhhh no i bought this game cause i had to do everything!!!
started from scratch but i saw fast enough it was kind of hard.... so i then decided to come over YT to see some tutorial made by players. looked at some and geeez, none of 'em compare to yours. I'm very happy i found ur channel and i will probably look at all of 'em eventually!
well explained, well said, not too fast, not too slow ahhaa. i tell ya i looked at some video it was almost like looking proplayers in competition with no vocals at all. no time to see what they do, no time to ''understand'' at all when u start....so here i am to tell ya great work and keep up the good work!
Welcome aboard!
@@bballjo sup man,i reply on this post but im at the point i got some building 100% done, got the water substation, electric substation. i purchased electricity at foreign borders. all wires are constructed. plant have some coal. but still i cant manage to have some power. neither water, once u mention driving water truck to substation. doesnt seem to work well for me. i re-did the tutorial water & sewage. i dont see in ur first video any underground pipes, pumping station etc.. would it be my issue for water?
@niveknorac4130 water truck with technical service that has customs as source for water should be all you need...check error messages in technical services
@@bballjo
electric substation issue fixed.
water substation thoug, even with technical office with custom as source for everything, with 3 water trucks, and a gravel road in front of the substation, nothing happes. i made a test once i got power, i invited some citizens in a residential building, and it was not long before the issue was '' X numbers of citizens with no drinking water''
im confuse. today i have watched back ur 2nd episode.
Tomorrow i guess i will have to rewatch ur 1st one to see the place u put ur substation down the road, or on a foothpath, i dont know man!!
or maybe just go back on easy mode at this point geez :(
always appreciate ur feedback
@@niveknorac4130 Substations can only be placed with footpaths...but if you play in realistic mode, you either have build a substation, so all connections are there, or you havent. You should be able to hover over the TS office by the 'distance' setting, and all buildings in range should be highlighted in green...
Great video! But I have a question about what you said at 34:08: does the Cinema need a road access in case of fire? If not, does this also apply to other similar buildings that do not have space for vehicle parking?
@frankiberlin for vanilla, this is accurate, but there are some "bad" mods out there where this doesn't apply, so the CO is a safer indicator, and pretty easy to verify when playing realistic... otherwise one has to test in a sandbox.
Cheat Engine works great against waiting, speeds up the game to a really scary speeds. Use with caution though, if you don't like to reload constantly 🤓
I'm bit out of loop for a year or so, but I see modded concrete buildings are research locked. Before that update you had to write down every single building id into research script so it was hard to support with mods. Was it revamped completely and moved into building config? Were most mods updated. If I return to game should I flush my mods and enable only those updated after certain date? I remember it being issue for industrial water usage when it got introduced.
Honestly...I'm not up to date on mods...I don't really trust them, and only use them when there is no good vanilla alternative...and today, a lot of new vanilla buildings are there that were missing a year ago, so you don't really need mods anymore
I find meat is an issue so normally use meat storage connected to supermarket rather than warehouse
I`m from ex Soviet Union country.. A bit funny fact, they don`t care about pollution at all, same like resto of the world in that time.
True😂👍 Where we live in germany because of coal and steel production, everytime you hung your clothes to dry, they turned black😂
Population of 5,000 is a village here in my state… don’t become a city until population is over 5,000.
Is your state only 20km² big? Don't be silly, it's a game, there are scales being used...looked it up... population itself actually isn't a key factor for if you call something a city or not, instead it's population density, and for that most cities in this game may actually be considered a city IRL...but it's a game, so who cares.
Here a city is legally defined as any contigous incorporated srttlement with over 10k inhabjtants. And the game is 25x25km, so its 650sqkm. I'd say its compressed about 4:1.
LETS GOOOO
Yesssss!!!!!
Havent started watching but i hope thisc can help me and teach me
You may learn a thing or two
Hello, in 37:43 you building a fire station. I have problem with vehicles in fire station. I have 50 firefighter and 4 fire truck. When fire start (It doesn't matter where), the fire truck don't arrive to stop a fire on building. When I try to find solution I saw this 4 truck it at other buildings ("glued to other building"). When you clilck on a fire you see a message - "no one truck arrive to stop fire (something like this)". When I clikt on fire truck "glued" to building I saw like he was delivering something to this bulding (like delivery truck) What I do wrong?
Hey Bbaljo, random question if you can not have land connections to the island does that also include power lines?
Yes :)
@@bballjo this is going to be interesting
First time viewer, subscribed within about 5 mins as a great video, any chance of listing the mods you use?
Have you checked the first comment?
@@bballjo first comment seems to say "First, lets gooo" sorry I maybe just can't see it.. thanks anyway
@djignite1 check now
I have so many problems with water and sewage ever since they got added, do you have any sources you check out that you can recommend that tells me how much water/sewage needed for a number of citizens so I dont just play switches everywhere? Really hard to gauge how much water everyone needs and if I can make use of it by truck or I need to pipe everything for every city.
Water consumption info is on every building in the details window...
I would like you to elaborate on the fact that the bus station extends the walking distance. In every city I make, I take great care for every building to be able to reach the bus stop and shopping center. However, one time there was one appartment building that could reach the bus platform but not the store, and those people were starving. Maybe I'm missing something but in my experience this isn't true.
The station also needs to have room, and have the correct passengers enabled...it's true, I made a tutorial on that
ruclips.net/video/5NxAMYzpr70/видео.htmlsi=w-emtnHbFOd2eXRd
To sum up what bballjo means, if you have a transit station that accepts passengers, any citizen that can't find what need they're looking to fulfill within walking distance will go to the transit station to wait for an hour on a vehicle that will take them to a place they can fulfill that need. If one doesn't show up, they leave the station and recalculate where they want to go. Now if their need is within walking distance station, they'll recognize that and happily go there to get food/clothes/sports/etc. Then I think they teleport back to their house now that the need is fulfilled so long as they can't walk to another place they want to go. So it basically adds an additional hour of wait time between a citizen having a need and fulfilling it, which can cause issues if they have to do this for all their needs and they run out of time between workdays to fulfill all of them, but if it's just a few citizens and just a few needs it's fine.
Edit: I checked out the video and it doesn't actually cover what he was talking about with the whole "bus platform extends range people will walk to needs" thing. I think this video is what he meant to link: ruclips.net/video/bYHw_i6WmzM/видео.htmlsi=5c0v3BZF2aQH7MQd
@@bballjo Thanks for answering. The tutorial is good but how does it work with people that want to go get food (not bus lines)? Are they supposed to walk to the bus station first (is their type just "passengers" in that case?) assuming there is enough space and then if the shopping center is withing walking distance from the bus station, they will go there to get their food and then continue their day?
@giannisparanis3373 yes
I want to play this game so much, but I don't think i've got the mental capacity or the patience to learn all the complexities.
I get it...but it will be so worth it!
Quick question: I see you mentioned new types of cinemas added (amphitheater and house of culture), are they publicly available yet? I just checked and my game version doesn't include them as of now. Thanks!
1.0
Is there a difference between a excavator and a bulldozer?
Like, can the bulldozer only build roads and the excavator groundwork too?
Would be nice to have a tooltip to see what every vehicle is used for.
Yes, there are many differences. When I doubt get an excavator, it can effectively do everything
Good to see that the game finally gets to 1.0. However, anybody knows whats up with the biomes dlc? Devs didnt scrap it, right?
Did you miss the trailer? You should really check it out 🙂
What mod did you add for the clinic? Can you add it to the video description?
Terraforming in the first month has been costing me USD
I wonder if it's just a playtime lock then...idk. I know it's supposed to be free for a little bit.
shut up and take my like! xD
🤫
Please put links to mods you used in the description or pinned comment. 🙏 I am playing with your video and had a tough time looking for that clinic you used in your play. 😅And I don't want to install tons of mods "at my own risk" since I play mostly vanilla (except tram and trolleybuses reversing loops, they should be in vanilla). I want to instal only the mods you used ;)
Is there ever a reason to not use the biggest vehicle you can afford? Seems like everyone recommends just getting the biggest or close to the biggest ones for every purpose, which just makes me question what the point even is of the smaller vehicles? Why do they even exist? Why would I ever use the 3.8t of fuel cistern? Or the dumpers that carry only 4.8t of gravel or something?
@@Johnmafia81 there are some reasons. Always using the biggest is the easy set and forget way...smaller have their uses. Considerations could be smaller engine trucks consume less fuel, they also take up less space on the road, sometimes are faster...then transport volumes...if you always run a truck half full or less, it's probably fine to use smaller trucks, which can be nice for some distribution setups, as you should always aim for full loads...so sometimes your storages may not allow for a full truck.
Personally, I like some variety in the vehicles I stare at all day...but most of this is not a hard reason to justify the smaller vehicles.
@@bballjo Thank you for your reply. Your guides have been so helpful in learning this complex game. I usually like to use everything a city builder offers in my cities because only using "biggest and best" gets boring. I will experiment with trying to use the small stuff in a small town like location.
New to the game here. If the cinema and brick flats doesn't have road access, how do fire engine reaches it? (does cinema even caught fire?)
Emergency vehicles can travel on pedestrian roads (just slowly)
Would you like to share your favorite values for random maps? 😊
There are no real values...the results are so random even with the same parameters that it doesn't matter much...I often do more rivers and hills than the default, but that's all
ooh, does 1.0 have multiple vehicles moving in a customs depot at once? not everyone politely waiting for the other vehicle to completely arrive/depart?
No. It's implemented as designed. Customs have never been efficient.
@@bballjo As someone who actually had to clear russian (not soviet) customs a few times, I can confirm. They do like their bureaucracy more than other countries, sometimes to the point that they *invent* new rules on the spot.
Please if you’re using mods maybe still explain a comparable vanilla option for those who like watching you but just play vanilla 😊
I play 99% vanilla...so I don't think that will be a real thing...
Hi Bballjo, do you have a list of the mods you use ? i m playing and making what you do but i dont have same hospital as you
Sub to the mod collection, but honestly, you'd be fine with just vanilla
@@bballjo Thx
Gave this a go as a new player but got stuck at the point where i upgrade the roads to gravel at 20:00. Soon as i did this i lost my connection to the customs office, so none of the vehicles would move to collect the gravel. Up to that point everything was moving freely....vehicles filled at the gas station etc. No QOL on 'x' on the upgrade triangles either. Somethings amiss.
You just said you disconnected the customs house due to a road upgrade...do you have a different source for gravel besides that customs house you just disconnected?
@@bballjo i upgraded the roads to the customs house. To gravel. Fully expecting that the existing dirt roads would still be available to move to and from the customs house to collect gravel for upgrade ..but as soon as I dragged and highlighted the roads to upgrade all vehicles halted and it said there was no connection to customs.
@@cmcc3721 When a piece of road is set to be upgraded vehicles can't pass through it. A dumper can transport gravel or asphalt to it, the bus can transport workers, and the paver, roller, and bulldozer can enter it to do road work, but no other vehicles.
I usually try to find a large customs house to start with, because it has 3 road connections, so you can have roads running in parallel. If you have only one connection, I guess you could build an open storage for aggregates, then stock up on some gravel before starting to upgrade the road that connects your construction offices to the customs house.
@@Griexxt does that not contradict what is demonstrated in this tutorial tho?
The roads are all set to upgrade with no consequence. Or am I missing something?
Edit... I see it now. He didn't upgrade the road right up to the customs house and left access to the construction sites.
@ Exactly, that was easy to miss.
Cant buy trucks from the CO's with this map, only directly from customs office then assign their workplace.
@@RUclipsH8sMe that's incorrect...did you try to buy NATO trucks?
I'm perplexed by something that's not addressed in episode 1 (and episode 2 isn't out yet). Everything (except the free buildings) is going to need power. But you can't connect your power grid to other Soviet countries until you research that, which means you can't even build the power poles you've planned out here. How do you get past that?
What's do you mean? We are on episode 15...
@@bballjo Yeah, my mistake. But I am still perplexed, having looked at episode 2. How are you building a power grid without researching the ability to buy power?
Buying power doesn't need to be researched... building new border power connections does need research
YAY!!!
i dont know why but somehow my terraforming with right key is not free on realistic?
Is only free for a shirt time at the start
So, this is season 1.0 you say? ;-)
That's a clever way to put it!!!
31:44 don't we all...
In my experience you do need a kindergarten ASAP, as not only people can't work when they have little kids and no kindergarten (and getting your own workforce is your first priority), they also get pretty unhappy about it.
Also you're wasting a ton of time by not having the game on pause until you're done planning and waiting to gravel roads first before starting on building actual buildings.
Obviously you need the KG when you have people...Its just a small building, and you generally need multiple in the city, which is why it's the last building I usually add.
I disagree on time... graveling the roads while planning means I don't have to wait that time after planning. Since I am not right next to the border, the delay for using dirt roads instead would be pretty high.
@@bballjo graveling roads while planning means you're wasting a lot of time on game being unpaused when it absolutely should be paused. There's no delay for using dirt roads, it's still infinitely faster than not building anything at all. I'm not saying you shouldn't gravel the roads, I'm saying while a road is graveled you should have a bypass mud road and construction of buildings ongoing.
@@HanakoSeishin except for vehicles getting out of date, there is absolutely no need to pause the game. Time only becomes an issue with citizens getting unhappy. But as long as there are no citizens, you have unlimited time.
But yes, bypass roads are always a good idea.
@@weltraumvogel2 > you have unlimited time
No, when you aim to get citizens before the end of year 1, you have time until the end of year 1.
will you play with DLC?
I have played with the DLC since it came out.
Why don't you bus workers to your road sides? You have a dozer and dumper but no bus for the construction crew? Also the 1st bus stop is useless no? I've followed along and never used it, I have to bring in manpower through the specific function (construction/demolish). The regular bus stop does not provide manpower to those jobs
Keep watching...looks like you still have a lot to learn, for example, why would you use workers to make roads? It's very wasteful...
@bballjo I only send workers because it requires manpower? I wouldn't send them if I didn't have too. I find it random that my dozers build some and I need workers to do others. Another issue is I can never upgrade my border connection from mud. Or I lose my manpower to do it. Until I have my own population I guess. Yes lots to learn, but I don't understand how to bypass using workers for roads when it specifically says I need them?
@stefanhager8950 you don't need "manpower" you need workdays... Roads don't need workers unless you are building electrical things like light poles.
@bballjo Thanks for helping, much appreciated. I guess my question would then be why my dozers wouldn't move, or stop moving but the men would do the work
That indeed is an interesting question...but something that should easily be investigated by following the construction site closely...there is also the part of if your piece of road is too small, no mechanism can be used, meaning you have to use workers there...
How do you activate the mods? I have some mods installed but can't see them ingame
Couple places...in game, left hand menu, there is a "mod menu", click that, and set it to everything. Also in game, for vehicles, you may have "workshop" deselected. In main menu, under workshop and subscriptions, you may have mods disabled there.
Thank you. Will take a look
Los geht`s!
i'm tryin out realistic in 1960, i cant get a fuel station, is there something i'm missing.
What exactly is the error?
@@bballjo i have no idea, gas sations are grayed over for me and there's only 2 choises
@0michelleki020 Gray means you have fuel turned off in the settings
@@bballjo oh, ok, thanks lol
How do I get this map for the gog version?
No idea...do they not have workshop access? If they don't...I'd just bite the bullet and get the steam version
@bballjo there are way of ripping items from the workshop, but its a hassle. I'm not exactly in the best financial position to be buying the same game twice. If possible could you upload it to an outside resource like nexusmods? (A mere googledrive drop would also work)
i come to watch this to get an idea on how to play the game that looks a bit confusing with all the stats and options then bang a mod..yeah right don't even know what the base buildings does so moded games is for people that know the game already.
Playing with a single mod shouldn't really be a reason to be scared...but that's ok :)
@@bballjo scared that is funny, you missed the point for new people in the game like me the amount of icons on the menus is a problem, well you have mods so you do have a lot more icons , for example you could put moded tutorial on the title and teach people how and where to get those mod , overall i liked your video ok don't focus too much on my critic here (people tend to put critics on top of the mind for some reason) its great that you made the video just be aware that for new people to the game its a deep learning curve and that as nothing to do with you so keep up putting them out. thank you!!!
@1Rictec If you watched the video, you know that I keep the mods off unless I need something...this is not a modded playthrough. I am using mods, but I explain what and why. The game is still short on some items, especially around ships and planes and certain sized buildings, like the small hospital, it just needs more ambulances, but I did explain that. I don't really want to put my whole mod collection here, it's way over 1000 items, and that's too much and confusing.
Love the game but its very allergic to symmetry
First, lets gooo
'Realistic Settings and hard money' - Then you kept on saying free free free, lol.
Games super easy isnt it
lol dirt roads and railroad blueprints, not even the railroad itself. So OP
The game is good but the graphics are horrible, will there be any updates in this regard?