This is actually such a good explanation for it. Souls combat has always stood head and shoulders above other games for me, yet I could never put a finger on why this is so. This video perfectly explains what makes souls combat so fun, even after multiple games and repeat playthroughs
And this is also why, even with the older gamers, the bosses of the souls series are so good and iconic. You are not fighting "Generic strong guy" using a complex system of combos, you are just rolling and attacking "ARTORIAS OF THE ABYSS" or "MALENIA, BLADE OF MIQUELLA", etc. They become legendary not only because of how hard and good the bosses are, but also because you actually have to learn everything again everytime you reach a new boss/enemy, using a cool combo won't make you win if you aren't OP or don't know how the boss is And now, the combat itself is starting to get much more complex and give the players more options and systems to deal with bosses. So yeah, that's basically why souls bosses are always between the best in the gaming industry and why they never get old
Really, tell me one boss in the old games that can be beaten because you just spam combo. There is no such thing as spamming combo; you have to smuggle them shrewdly. Try the challenges in Ninja Gaiden hardest diff after finishing the game, and ares second phase in gow 2005 - the likes of sekiro’s inner bosses (charmless bell) and malenia are easy compared to them. Trust me ive killed them so many times. Come back and tell me how performing a combo mindlessly gets you the win against those old bosses Edit: and you smuggle them differently based on different openings left by different enemies
@@SomeUserkI’ve played the trilogy and literally beat them by just mindlessly spamming, didn’t even spam good combos either because I was too dumb to master them.
this is so very much why I love these games. Even though I enjoy when these games make you feel cool with certain weapons, abilities and spells, it never becomes a hack n slash game where it becomes a matter of overshadowing the enemy in every way and doing endless combos. The equilibrium is the key. It's always real duels with the enemies in these games.
Add the fact that human’s are biologically and evolutionarily compelled to notice patterns for survival, it’s literally irresistible for us. Literally the concept behind behind Candy Crush is the same concept for souls games, pattern recognition just seems to tickle our minds silly.
Hard disagree about the hack and slash, they aren't pure combo games that's a false idea that some people follow since dmc 5 came out (dmc 4 too but dmc 5 was the true detonator) god of war is not even about combos, it's about efficiency. Gow and dmc are much deeper than just combo
He never said they were pure combos, he’s simply saying souls games focused more on the enemy, plus DMC movesets are way simpler than anything you could find in sekiro or elden ring even DMC 5 or even DS3, and in fact DMC community has discussed the topic of enemies/bosses having almost no moveset
@@ahmadalghamdi4425 you're true about that he really didn't say that. Dmc 1 enemy design is very good and they have a really nice amount of moves, that's probably why dmc 1 is my favorite
@@ahmadalghamdi4425how are sekiro and elden ring movesets complex? Take inner isshin for eg. in charmless bell mode i can easily kill him without pressing L2 (platform rope jump) & R2 (prosthetics). No combination of button like (L1+R1 combat art) either. In contrast, when you play eg. the latest Gow game, i find myself too reliant on a combination of r1 & r2 (combo), without which the fight would drag on, and Im not even using any burden like sekiro’s nkc + db. And these combinations are not arbitrarily ordered; sometimes one must utilize step dodge to not break the flow when dodging, requiring precision and foresight. And L2 is also necessary against major bosses in gow. In sekiro R2 is just using a tool, not a heavy atk. In elden ring against eg. Malenia, L1 (block) and L2 (aow) are unnecessary. Elden ring has R2 heavy atk but if i input R1r1r1r2, there is not much diff then if i input r1R2rqr1. Because combo dont exist. Furthermore, both er and sekiro have only one type of dodge; which is why pre nerf PCR’s double cross slash is such a controversy because unless you dodge 11oclock, a roll does not provide enough nor quick enough animation recovery. So people use back step talisman (a new dlc item) to step dodge then roll if they cannot roll 11 oclock. But this step dodge and roll mechanic has been in gow, and the same type of hurdle is encountered against the berserker’s perilous double-wave guided missiles.
@@ahmadalghamdi4425id argue that DMC has more depth in combo potential as it has a very high skill ceiling and an equally low skill floor, the same can be said with Fromsoft games however your usually limited to the tools and mechanics you can use at the same time where as DMC has a lot of techniques and combo sets to master which I’m sure more than 80% of it is used by a regular player looking to have some mindless fun. These two games operate completely differently from the other and there’s not much use comparing them as “the better game” and that’s okay, as long as someone’s having fun it really dosent matter
I mean to be fair it goes both ways, after a while it just becomes about doging hitting and repeating, nothing more. A combo system of both would be best
And thats why sekiro’s combat imo is perfect since it has that focus of enemy but focusses a bit more on the player compared to the rest of the souls games.
that’s a super intriguing opinion because that’s exactly why I don’t like sekiro as much as the other souls games still one of the best games of all time tho and def the best player focused combat game out here currently
If that works for you then you are blessed with the reflexes I lost in my early 20s😂 I could kind of do that in older games, but with how much quicker Elden Ring is I have to anticipate boss moves or I’ll get stomped into the ground
It's like saying I'm using my pen to solve quadratic equations but I'm also using my pen to write as essay Elden ring bosses actively punishes roll spamming. Radagon or Rennala do not have same punish windows nor they have similar attack patterns Does Placidusax & Malekith look like same boss to you or they have similar moveset
@@COHOFSohamSengupta The strategy is the same for both. Regardless of the boss, there's nothing that actually forces me to rethink my actual playstyle.
@@kurimiaisukurimu You are forced to rethink what attacks of radagon are punishable, what attacks can be rolled through, what attack is an immediate grab attack, if there is a punishable window is it suitable for charged heavy or can an i frame roll viable to land roll r1 during an attack Because before you fought Godfrey & Hoarah Loux i.e. bosses with wildly different design philoaophy. Godfrey forced players to rethink rolling through ground stomp attacks are a bad idea but jumping to avoid ground spikes & landing jump attacks are better to deal more stance damage. Midfight the boss turns into a wrestler & your perception of the boss changes Punish window, recovery time, charge heavy, roll poke are different for all different weapon catwgories which get more diversivied when dual weilding gets added So again, its similar to a pen. You can use a pen to solve calculus or write an essay, wildly different experience despite thw fact I'm writing on a sheet in both the cases
@@Fiery_Latina_Goatchan_GF_681 The first monster hunter game came out in 2004, the first souls game came out in 2009 and it was called demon souls. So why comment like i'm wrong...
I was going to comment this too although one reason I decided not to was the lack of a lock on, an argument he uses in the video is that locking onto an enemy shifts your main focus from "what am I going to do?" To "What is the enemy going to do?"
@@lordcraigdragneel136 it really depends on which one you're referring to because I felt the same with ds1 which is why I could never get into it, especially since I played ds3 before ds1 so character movement felt jarring. The older monster hunter games I'd 100% agree but after the more recent games developers started to really understand how to fix movement without breaking the combat.
Elden Ring ruin the Open world experience I had for other Open World Games, the World of Elden Ring is just so engaging compared to the other open world games I played like Assassin’s Creed or hell even Spider-Man
Yeah as of pulling those combos is simple. “Pressing the same buttons and doing the same combo” - what are you talking about? Different combo have different lengths, and you need to adjust which to fit into which different openings left by the different enemies. And sometimes, conjunctions (such as small precise dodges less than a proper roll) are needed to attach combo strings that make up one whole combo since openings only allow you to perform strings that are short enough. And then there is a plethora of different combinations of strings. Now im not an expert at doing combo but even i know that if im that good i would have more fun than simply learning enemy patterns like in Sekiro bosses. They definitely look more impressive. But alas im a noob that is why i mostly play sekiro in charmless and demon bell mode - because games like sekiro are easy. That and malenia
He wasn’t making a point about difficulty or complexity, nor was he being dismissive of combo-based combat. In most games pulling off a combo is literally done by pressing the exact buttons of said combo, in the same order, each time. Is that an over-simplification? Sure, exactly the same as it is to describe souls combat as just rolling and attacking. But it’s not inaccurate. I agree with him that souls games are more engaging than combo-heavy hack and slash games and don’t go stale as quickly. I don’t think that’s an objective fact about these games, but his explanation does a good job of laying out why many people like souls games so much more than other action titles. I personally never enjoyed practicing combos in something like DMC, but I can spend hours banging my head against one boss in Elden Ring, and he explains why that is.
@ perhaps you should try playing those hack and slash games in the hardest difficulty then you will also experience banging your head against one boss/task for hours if not more. You feel unmotivated to learn fancy combo because a simple spamming button is sufficient to carry you in normal difficulties. Idk about dmc, but ninja gaiden challenges after beating the game and gow 2005 end game have some of the hardest tasks i remembered. Malenia and sekiro’s mortal journey are easy compared to them, as is PCR imo once i upgraded my scad blessing from 7 to 16 and still not allowing myself a shield (still underleveld when compared to how max levelled i was in the other games). And there too i dont focus on fancy combo - but hit and roll strat in ninja gaiden (plus block/parry and magic in gow). Whatever it took to win. But unlike malenia and sekiro, where further challenge means beating them with a torch, low level, no prosthetics and/or debuffing yourself in charmless bell mode, i (if im ever good enough of a gamer) imagine challenging myself in gow meant beating the bosses by doing it more stylishly/artfully, mimicking real combat more where rolling is rarely used and attacks are not uniform. Are not games supposed to copy real life combat without actually being as dangerous - is that not why we play combat games? Perhaps you too would care to learn a combo once you experience the joy of pulling a complex one on a boss on the hardest diff.
Nah man hard disagree . Slashers tend to be much more complex than souls in terms of interractions with enemies. If you compare for example dmc bosses like vergil, with best souls bosses, they both have extremely complex movesets, and aggression, with main difference being verg have bigger windows for you to perform a combo. But you playing as Dante have much bigger toolset to deal with those attacks compare to souls players. And to think about, souls formula haven't really changed since demon's souls ,with sekiro being the only exception. But boss movesets getting more and more complex with every new instalment. And players generally have only roll + r1 combo. And i hope froms will give us more cool game mechanics to interact with enemies and bosses in the future. Like deflecting crystal tear. It was a really nice addtion in dlc.
Were you playing these games on the easier difficulties? Games like Ninja Gaiden and KH at their hardest, absolutely had you pay attention to enemy design, while still giving you plenty of combat options, including combos as a way to control crowds or single out one enemy in particular.
Nah. Action games were centered around how many enemies can you massacre in a time frame. Smashing mobs left and right. When it came to bosses it was always "hit this special spot after causing enough damage spamming combos" or "hit these 3 environmental things then attack the boss....spamming combos". Again it's all about you. That's almost all of action games since I was a child.
Now I really get it. I was actually wondering, why I didn’t like Diablo IV. Went back to Diablo III, which I played for more than 1.000 hours, probably 2.000 went into Diablo 2, and the feeling wasn’t there anymore. I wasn’t interested in playing the good ole games. So Diablo IV maybe isn’t as bad, as I thought they made it, it’s your explanation. There is no thrill for me in the Hack n slay anymore. My current focus ist taking down every parryable foe in Elden Ring by, guess what, parrying, and it is so much fun. Thank you for that spark of thought.
DMC, ninja gaiden, bayonetta, Godhand and MGR prove you can have both enemy complexity and player complexity without compromising. Sekiro was imo a step in the right direction. But it will ultimately never have as much appeal as souls games because people nowadays are willing to do nothing but the bare minimum when it comes to game combat. So R1, dodge roll is the lowest bar possible.
@@SnagavitchNah, he's got a point. You can't really overwhelm bosses with combos in MGR and DMC (not five one) , so you still have to learn. Souls bosses are great lorewise and from design perspective but fighting with them isn't that much more exciting after like five or six losses, because once you learn the pattern all you can do is roll and press r1 or r2, leaving not really much more room to have fun
This is actually such a good explanation for it. Souls combat has always stood head and shoulders above other games for me, yet I could never put a finger on why this is so. This video perfectly explains what makes souls combat so fun, even after multiple games and repeat playthroughs
And this is also why, even with the older gamers, the bosses of the souls series are so good and iconic. You are not fighting "Generic strong guy" using a complex system of combos, you are just rolling and attacking "ARTORIAS OF THE ABYSS" or "MALENIA, BLADE OF MIQUELLA", etc. They become legendary not only because of how hard and good the bosses are, but also because you actually have to learn everything again everytime you reach a new boss/enemy, using a cool combo won't make you win if you aren't OP or don't know how the boss is
And now, the combat itself is starting to get much more complex and give the players more options and systems to deal with bosses. So yeah, that's basically why souls bosses are always between the best in the gaming industry and why they never get old
Really, tell me one boss in the old games that can be beaten because you just spam combo. There is no such thing as spamming combo; you have to smuggle them shrewdly. Try the challenges in Ninja Gaiden hardest diff after finishing the game, and ares second phase in gow 2005 - the likes of sekiro’s inner bosses (charmless bell) and malenia are easy compared to them. Trust me ive killed them so many times. Come back and tell me how performing a combo mindlessly gets you the win against those old bosses
Edit: and you smuggle them differently based on different openings left by different enemies
@@SomeUserkI’ve played the trilogy and literally beat them by just mindlessly spamming, didn’t even spam good combos either because I was too dumb to master them.
@@iamMildlyUpsetWithMostOfYouTub easy mode
@@SomeUserk why are you so bitterly presumptuous lmao
this is so very much why I love these games. Even though I enjoy when these games make you feel cool with certain weapons, abilities and spells, it never becomes a hack n slash game where it becomes a matter of overshadowing the enemy in every way and doing endless combos. The equilibrium is the key. It's always real duels with the enemies in these games.
This is why I don't understand people complaining about bosses like Maliketh.
Add the fact that human’s are biologically and evolutionarily compelled to notice patterns for survival, it’s literally irresistible for us. Literally the concept behind behind Candy Crush is the same concept for souls games, pattern recognition just seems to tickle our minds silly.
Thats how old school games were. Megman was just jump.and shoot.😂
You phrased this perfectly and I'm going to use this in the future!
Hard disagree about the hack and slash, they aren't pure combo games that's a false idea that some people follow since dmc 5 came out (dmc 4 too but dmc 5 was the true detonator) god of war is not even about combos, it's about efficiency.
Gow and dmc are much deeper than just combo
He never said they were pure combos, he’s simply saying souls games focused more on the enemy, plus DMC movesets are way simpler than anything you could find in sekiro or elden ring even DMC 5 or even DS3, and in fact DMC community has discussed the topic of enemies/bosses having almost no moveset
@@ahmadalghamdi4425 you're true about that he really didn't say that.
Dmc 1 enemy design is very good and they have a really nice amount of moves, that's probably why dmc 1 is my favorite
@@ahmadalghamdi4425how are sekiro and elden ring movesets complex? Take inner isshin for eg. in charmless bell mode i can easily kill him without pressing L2 (platform rope jump) & R2 (prosthetics). No combination of button like (L1+R1 combat art) either. In contrast, when you play eg. the latest Gow game, i find myself too reliant on a combination of r1 & r2 (combo), without which the fight would drag on, and Im not even using any burden like sekiro’s nkc + db. And these combinations are not arbitrarily ordered; sometimes one must utilize step dodge to not break the flow when dodging, requiring precision and foresight. And L2 is also necessary against major bosses in gow. In sekiro R2 is just using a tool, not a heavy atk. In elden ring against eg. Malenia, L1 (block) and L2 (aow) are unnecessary. Elden ring has R2 heavy atk but if i input R1r1r1r2, there is not much diff then if i input r1R2rqr1. Because combo dont exist. Furthermore, both er and sekiro have only one type of dodge; which is why pre nerf PCR’s double cross slash is such a controversy because unless you dodge 11oclock, a roll does not provide enough nor quick enough animation recovery. So people use back step talisman (a new dlc item) to step dodge then roll if they cannot roll 11 oclock. But this step dodge and roll mechanic has been in gow, and the same type of hurdle is encountered against the berserker’s perilous double-wave guided missiles.
@@ahmadalghamdi4425id argue that DMC has more depth in combo potential as it has a very high skill ceiling and an equally low skill floor, the same can be said with Fromsoft games however your usually limited to the tools and mechanics you can use at the same time where as DMC has a lot of techniques and combo sets to master which I’m sure more than 80% of it is used by a regular player looking to have some mindless fun. These two games operate completely differently from the other and there’s not much use comparing them as “the better game” and that’s okay, as long as someone’s having fun it really dosent matter
totally agree, and this is part of the reason why black myth was such a success but instead of doing this with normal enemies they did it with bosses
Honestly this a very good explanation
I mean to be fair it goes both ways, after a while it just becomes about doging hitting and repeating, nothing more. A combo system of both would be best
And thats why sekiro’s combat imo is perfect since it has that focus of enemy but focusses a bit more on the player compared to the rest of the souls games.
that’s a super intriguing opinion because that’s exactly why I don’t like sekiro as much as the other souls games still one of the best games of all time tho and def the best player focused combat game out here currently
A file like a nice middlepoint between souls games and classic RPG’s is Witcher 3 where enemy focus and hack and slash were combined to win
I have that hoodie from JID too!
Preach bro. You are so right, I hate those one piece hack and slash games despite loving one piece
I'm not seeing it. At least in Elden Ring, every boss just boils down to me rolling through every attack and hitting them whenever I see an opening.
If that works for you then you are blessed with the reflexes I lost in my early 20s😂
I could kind of do that in older games, but with how much quicker Elden Ring is I have to anticipate boss moves or I’ll get stomped into the ground
It's like saying I'm using my pen to solve quadratic equations but I'm also using my pen to write as essay
Elden ring bosses actively punishes roll spamming. Radagon or Rennala do not have same punish windows nor they have similar attack patterns
Does Placidusax & Malekith look like same boss to you or they have similar moveset
You are so close to getting it 😂
@@COHOFSohamSengupta The strategy is the same for both. Regardless of the boss, there's nothing that actually forces me to rethink my actual playstyle.
@@kurimiaisukurimu You are forced to rethink what attacks of radagon are punishable, what attacks can be rolled through, what attack is an immediate grab attack, if there is a punishable window is it suitable for charged heavy or can an i frame roll viable to land roll r1 during an attack
Because before you fought Godfrey & Hoarah Loux i.e. bosses with wildly different design philoaophy. Godfrey forced players to rethink rolling through ground stomp attacks are a bad idea but jumping to avoid ground spikes & landing jump attacks are better to deal more stance damage. Midfight the boss turns into a wrestler & your perception of the boss changes
Punish window, recovery time, charge heavy, roll poke are different for all different weapon catwgories which get more diversivied when dual weilding gets added
So again, its similar to a pen. You can use a pen to solve calculus or write an essay, wildly different experience despite thw fact I'm writing on a sheet in both the cases
True thats good explanation
The most important part of the combat system is the enemy
Monster hunter did it before souls did.
Uh huh sure
@@Fiery_Latina_Goatchan_GF_681 The first monster hunter game came out in 2004, the first souls game came out in 2009 and it was called demon souls. So why comment like i'm wrong...
But monster hunter feels imo less responsive and way looser. Idk how to explain it. Honestly biggest reason i could not get into the game.
I was going to comment this too although one reason I decided not to was the lack of a lock on, an argument he uses in the video is that locking onto an enemy shifts your main focus from "what am I going to do?" To "What is the enemy going to do?"
@@lordcraigdragneel136 it really depends on which one you're referring to because I felt the same with ds1 which is why I could never get into it, especially since I played ds3 before ds1 so character movement felt jarring.
The older monster hunter games I'd 100% agree but after the more recent games developers started to really understand how to fix movement without breaking the combat.
Playing differently is rolling 3 times instead of 2
Hack and Slash in DMC never feels boring TBH
That's an exception
Never felt boring to me cause I never and would never play it..
Elden Ring ruin the Open world experience I had for other Open World Games, the World of Elden Ring is just so engaging compared to the other open world games I played like Assassin’s Creed or hell even Spider-Man
Ye but you can only roll so many times before you roll out another game.
Yeah as of pulling those combos is simple. “Pressing the same buttons and doing the same combo” - what are you talking about? Different combo have different lengths, and you need to adjust which to fit into which different openings left by the different enemies. And sometimes, conjunctions (such as small precise dodges less than a proper roll) are needed to attach combo strings that make up one whole combo since openings only allow you to perform strings that are short enough. And then there is a plethora of different combinations of strings. Now im not an expert at doing combo but even i know that if im that good i would have more fun than simply learning enemy patterns like in Sekiro bosses. They definitely look more impressive. But alas im a noob that is why i mostly play sekiro in charmless and demon bell mode - because games like sekiro are easy. That and malenia
He wasn’t making a point about difficulty or complexity, nor was he being dismissive of combo-based combat. In most games pulling off a combo is literally done by pressing the exact buttons of said combo, in the same order, each time. Is that an over-simplification? Sure, exactly the same as it is to describe souls combat as just rolling and attacking. But it’s not inaccurate. I agree with him that souls games are more engaging than combo-heavy hack and slash games and don’t go stale as quickly. I don’t think that’s an objective fact about these games, but his explanation does a good job of laying out why many people like souls games so much more than other action titles. I personally never enjoyed practicing combos in something like DMC, but I can spend hours banging my head against one boss in Elden Ring, and he explains why that is.
@ perhaps you should try playing those hack and slash games in the hardest difficulty then you will also experience banging your head against one boss/task for hours if not more. You feel unmotivated to learn fancy combo because a simple spamming button is sufficient to carry you in normal difficulties. Idk about dmc, but ninja gaiden challenges after beating the game and gow 2005 end game have some of the hardest tasks i remembered. Malenia and sekiro’s mortal journey are easy compared to them, as is PCR imo once i upgraded my scad blessing from 7 to 16 and still not allowing myself a shield (still underleveld when compared to how max levelled i was in the other games). And there too i dont focus on fancy combo - but hit and roll strat in ninja gaiden (plus block/parry and magic in gow). Whatever it took to win. But unlike malenia and sekiro, where further challenge means beating them with a torch, low level, no prosthetics and/or debuffing yourself in charmless bell mode, i (if im ever good enough of a gamer) imagine challenging myself in gow meant beating the bosses by doing it more stylishly/artfully, mimicking real combat more where rolling is rarely used and attacks are not uniform. Are not games supposed to copy real life combat without actually being as dangerous - is that not why we play combat games? Perhaps you too would care to learn a combo once you experience the joy of pulling a complex one on a boss on the hardest diff.
Man is writing essays like anyone gonna read 😂
Yeah clicking r1 the entire time gets boring faster
Wait youwy actually is smart
Nah man hard disagree .
Slashers tend to be much more complex than souls in terms of interractions with enemies.
If you compare for example dmc bosses like vergil, with best souls bosses, they both have extremely complex movesets, and aggression, with main difference being verg have bigger windows for you to perform a combo.
But you playing as Dante have much bigger toolset to deal with those attacks compare to souls players.
And to think about, souls formula haven't really changed since demon's souls ,with sekiro being the only exception. But boss movesets getting more and more complex with every new instalment. And players generally have only roll + r1 combo.
And i hope froms will give us more cool game mechanics to interact with enemies and bosses in the future. Like deflecting crystal tear. It was a really nice addtion in dlc.
The most efficient way to beat Vergil literally uses 2 buttons, taunt and parry. But good try 👍
@@Snagavitch maybe , but that not stylish💅💅💅
yes
Were you playing these games on the easier difficulties? Games like Ninja Gaiden and KH at their hardest, absolutely had you pay attention to enemy design, while still giving you plenty of combat options, including combos as a way to control crowds or single out one enemy in particular.
Nah. Action games were centered around how many enemies can you massacre in a time frame. Smashing mobs left and right. When it came to bosses it was always "hit this special spot after causing enough damage spamming combos" or "hit these 3 environmental things then attack the boss....spamming combos".
Again it's all about you.
That's almost all of action games since I was a child.
@@colinnixon7739 What games were you playing, and on what difficulty?
Nioh has both
Boss movesets in noih are mid at best
Now I really get it. I was actually wondering, why I didn’t like Diablo IV. Went back to Diablo III, which I played for more than 1.000 hours, probably 2.000 went into Diablo 2, and the feeling wasn’t there anymore. I wasn’t interested in playing the good ole games. So Diablo IV maybe isn’t as bad, as I thought they made it, it’s your explanation. There is no thrill for me in the Hack n slay anymore. My current focus ist taking down every parryable foe in Elden Ring by, guess what, parrying, and it is so much fun. Thank you for that spark of thought.
DMC, ninja gaiden, bayonetta, Godhand and MGR prove you can have both enemy complexity and player complexity without compromising. Sekiro was imo a step in the right direction. But it will ultimately never have as much appeal as souls games because people nowadays are willing to do nothing but the bare minimum when it comes to game combat. So R1, dodge roll is the lowest bar possible.
Nah you are just reading into it far too much 👍
@@SnagavitchNah, he's got a point. You can't really overwhelm bosses with combos in MGR and DMC (not five one) , so you still have to learn.
Souls bosses are great lorewise and from design perspective but fighting with them isn't that much more exciting after like five or six losses, because once you learn the pattern all you can do is roll and press r1 or r2, leaving not really much more room to have fun
but no. It is becoming boring
Blud hasnt played ninja gaiden on hard difficulty
Started bloodborn today , after ng+54 on elden ring. Think i start ng55.. to beautiful to ignore