The Last Of Us Part 1 - All Performance Modes Tested on PlayStation 5!

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  • Опубликовано: 27 авг 2024
  • We've already covered The Last of Us Part 1 in terms of its enhancements and improvements over the original game, The new version also comes with a host of performance modes with support for Fidelity and Performance options, a 40fps offering and unlocked frame-rates via VRR. So how do they all stack up against one another and which is the best way to play? Oliver Mackenzie has this detailed report.
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Комментарии • 1,2 тыс.

  • @NothingHereForYou
    @NothingHereForYou 2 года назад +1069

    Man I didn’t know or care about fps back on the ps3 but looking back I can’t believe I was playing games at 20-30 fps.

    • @adriantrusca1245
      @adriantrusca1245 2 года назад

      People have become spoiled brats. They used to play 2d games on floppy disks. Now all of them want 8k at 300 fps. Omg, 1 frame drop, my experience is ruinded. Get the fuck outta here.

    • @theinsfrijonds
      @theinsfrijonds 2 года назад +44

      I liked it like I liked it in gears of war because the action was so intense that the system couldn’t handle it. That being said I could never get used to the multiplayer having its frame rate versus the PS4

    • @friedpuddycatgamer4682
      @friedpuddycatgamer4682 2 года назад +15

      It was not jerky like shown here. I've played it many times. This video exaggerates it.
      As for the few drops. They will be fixed up. Bugs imo.

    • @diligencehumility6971
      @diligencehumility6971 2 года назад +62

      Me too. After PS5 my ability to play 30fps games are utterly destroyed. I cant play 30fps anymore. And it sucks games like Crash B. and Spyro remakes only runs at 30fps on PS5 😑

    • @ARIXANDRE
      @ARIXANDRE 2 года назад +34

      I agree. That's why I tend to look back on the PS3 as a lost gen on the tech side. Great games hampered by terrible performance.

  • @ShlumpGaming
    @ShlumpGaming 2 года назад +160

    That 50 minute video on this game was godly, and they STILL went ahead and made this one too

    • @184Dadada
      @184Dadada 2 года назад +16

      One of the few games in existence worthy of such.

    • @GarrettWatts
      @GarrettWatts 2 года назад +3

      That’s what I was thinking!

    • @tgreg9542
      @tgreg9542 6 месяцев назад +1

      Bruh the work so hard🤦🏾‍♂️ literally one of the best channels on RUclips

  • @drgonzo123
    @drgonzo123 2 года назад +138

    So happy you guys do these videos so I don’t have to waste time fiddling with my game and tv settings until I get it right. You make it so I can just jump in secure in the knowledge I’m running at the best for my tv and just enjoy the experience. You’re doing god’s work

    • @ncard00
      @ncard00 11 месяцев назад +2

      PC can do 120+fps…

    • @JustMikeBro
      @JustMikeBro 10 месяцев назад +6

      @@ncard00yeah for 4x the price of a ps5 and what the hell did this guys comment have to do with fps 😂😂😂

    • @Crashed131963
      @Crashed131963 10 месяцев назад +3

      @@ncard00 But not for $500 they can't .

    • @kyoken3855
      @kyoken3855 6 месяцев назад +1

      @@ncard00you pc elitist are such embarrassing people

    • @jollama
      @jollama 5 месяцев назад +1

      @@ncard00Ratioed

  • @Neoxon619
    @Neoxon619 2 года назад +225

    I have a feeling that 1440p will be a more common target for performance modes in PS5 games now that it's a natively-supported resolution. Though to be clear, I'm not complaining bout that.

    • @IMan_93_
      @IMan_93_ 2 года назад +94

      1440/60 is what should’ve been the target for this generation to begin with

    • @smoulick
      @smoulick 2 года назад +32

      @@IMan_93_ no 1600p-1800p 60fps

    • @andreasquadrani7159
      @andreasquadrani7159 2 года назад +43

      agree, maxed out static 1440p/60fps >>>> dynamic 2160p/30 fps

    • @shinobi_endure
      @shinobi_endure 2 года назад +49

      @@IMan_93_ I agree. Considering 1080p30 was the target for PS4:
      - 1080p60 should have been the target for PS4 Pro and
      - 1440p60/1080p120 should have been the target for PS5
      It's about time we leave 30 Hz behind.

    • @219SilverChoc
      @219SilverChoc 2 года назад +7

      At least for fixed resolution games, I just hope that games would make sure they are natively displaying at 1440p without double scaling.

  • @phillydavison
    @phillydavison 2 года назад +69

    Just an FYI for everyone but in the options menu under accessibility, motion sickness tab you have a camera distance and field of view option to use, I use both on 5 and it helps a lot, the difference isn't massive but way better than the default settings in my humble opinion.

    • @gshenry3
      @gshenry3 Год назад +1

      My humble opinion:))

  • @CyrusOmerta
    @CyrusOmerta 2 года назад +212

    Hoping future optimisation updates will improve the fidelity VRR mode

    • @betonman9
      @betonman9 2 года назад +8

      haha...sure

    • @Trillville43
      @Trillville43 2 года назад +12

      Usually they do

    • @stevenreinholt9903
      @stevenreinholt9903 2 года назад +18

      @@betonman9 Did you not know that's a thing?

    • @antoniohill4451
      @antoniohill4451 2 года назад +18

      @@stevenreinholt9903 he don't even have a vrr TV don't mind the troll

    • @stargateheaven23
      @stargateheaven23 2 года назад +4

      they normally do. the remastered version had several performance updates to get it to where it is today.

  • @brottochstraff
    @brottochstraff 2 года назад +17

    Seeing the PS3 version side by side shows what a crazy achievement it was to release this on PS3 to begin with, it still look good to this day.

  • @03chrisv
    @03chrisv 2 года назад +74

    The 40fps mode should have rendered at 1800p. It's 2 million more pixels than 1440p and doesn't look too different from 4k, but it would give the game headroom to hit 40fps 99.9% of the time.

    • @Battleneter
      @Battleneter 2 года назад +6

      eeeew 40 fps

    • @03chrisv
      @03chrisv 2 года назад +14

      @@Battleneter I like 40fps, it works well in certain generes and feels responsive.

    • @Battleneter
      @Battleneter 2 года назад +9

      @@03chrisv Sure it worked well in the year 2005!

    • @LostInDistance
      @LostInDistance 2 года назад +4

      In this day and age 40fps is awful. The PS5 really comes up short on a lot of games unfortunately.
      You’ll get those specs running the remastered version on the Ps5 though.

    • @muizzsiddique
      @muizzsiddique 2 года назад +4

      @@Battleneter You think 30 fps is better?

  • @SanchezS1998
    @SanchezS1998 2 года назад +108

    If ND actually implement DRS, I wouldn’t be surprised if they could smooth out the performance drops across all modes.
    1080p-2160p on performance mode targeting 60FPS
    1800p-2160p on fidelity mode targeting 30 or 40FPS depending on whether or not 120Hz output is active.

    • @KillahMate
      @KillahMate 2 года назад +16

      It seems that DRS is technically challenging to implement into the Naughty Dog engine? People have been asking for it since Uncharted 4 and there's no sign of them implementing one any time soon.

    • @mikew1080
      @mikew1080 2 года назад +1

      @green ranger having had the chance to play it, 4k40 with vrr enabled is ROUGH! I can't recommend anything but performance mode. Especially with this games post processing heavy nature, 4k is barely appreciable at all in this title.

    • @redfirefox3568
      @redfirefox3568 2 года назад

      @@mikew1080 lol you again?

    • @mikew1080
      @mikew1080 2 года назад

      @@redfirefox3568 am I supposed to remember you?

    • @redfirefox3568
      @redfirefox3568 2 года назад +1

      @@mikew1080 You are like the only person on the entire world wide web complaining about 4k40 vrr. Just let it go man and let others enjoy it.

  • @markvpa
    @markvpa 2 года назад +157

    Very glad more games are adding these 40fps modes!

    • @sellingacoerwa8318
      @sellingacoerwa8318 2 года назад +17

      I've tried it, it's a gimmick.

    • @markvpa
      @markvpa 2 года назад +66

      @@sellingacoerwa8318 how are you on a digital foundry video and calling it a gimmick? I've also tried it and it definitely makes games feel and look smoother than 30fps, your eyes are literally seeing more frame data lol
      Edit: to all the people saying "Just get a PC, these modes are stupid", ...I have a PC, this game is not on PC yet so these modes offer great value in the meantime.

    • @gamerrap23
      @gamerrap23 2 года назад +38

      @@sellingacoerwa8318 🤡

    • @ioannisdenton
      @ioannisdenton 2 года назад +7

      it is a gimmcik for peasants that scream "ohh grx". just get a PC if you want gfx.

    • @rezaazharfauzi
      @rezaazharfauzi 2 года назад +35

      @@sellingacoerwa8318 no. seriously.. 40 fps mode is a gamechanger to the native 4K games like Spider-Man Remastered, Spider-Man Miles Morales, Ratchet & Clank Rift Apart, Horizon Forbidden West.
      if you prefer 2K 120fps that’s okay, but some people like to see a higher graphics on their big TVs.

  • @robbiejohnson6569
    @robbiejohnson6569 2 года назад +18

    Would love to see a comparison to part II. Even though it’s on the same engine, something about the character models looks far more detailed than in the sequel.

  • @TheSterlingArcher16
    @TheSterlingArcher16 Год назад +10

    The fidelity mode unlocked with VRR is pretty sweet and super sharp.

    • @KBTheHun
      @KBTheHun Год назад +2

      I agree! I’m playing it with that mode on right now. There’s flickering going on sometimes but other than that it’s super nice 👍🏻👍🏻

  • @cqstle-
    @cqstle- 2 года назад +19

    I've always had a tough time picking one mode over the other and constantly find myself switching back and forth throughout games. That is, until I played Uncharted 4 on 120fps mode. I'm now hooked on that insane, buttery, silky smooth gameplay and I hope ND enables it in Part 1.
    I noticed the frame rate can *get* to 120 but to have a constant 120 would make me incredibly happy. Wonderful game and wonderful video as always guys.

    • @bobhanson1037
      @bobhanson1037 2 года назад +1

      Absolutely love the 120 fps modes. Wish more had them

    • @ryans413
      @ryans413 Год назад +1

      It’s simple with me it’s always fps over resolution. Naughty Dog already makes the games look fantastic in any resolution but too have that buttery smooth frame rate for console games is a must

    • @archherobain3934
      @archherobain3934 Год назад

      They looks and plays the same way. I don't see the difference.

  • @Sincerity1993
    @Sincerity1993 2 года назад +16

    The Fidelity mode looks so much sharper than Performance its insane.. Imo it makes a huge difference in texture clarity since performance looks blurry.

    • @jgal7979
      @jgal7979 Год назад +6

      I’m usually a framerate guy but I couldn’t stick the perf mode in this game it was so blurry. I played through on fidelity at unlocked 40fps and it was amazing.

    • @dariomladenovski7047
      @dariomladenovski7047 Год назад

      @@jgal7979 but the game dips down to 25FPS like he showed in the video , I ain't playing at 30 FPS in 2023 no sir screw that lol

    • @ClavinZKL
      @ClavinZKL 9 месяцев назад

      ​@dariomladenovski7047 yeah I tried it after a bit and it fucking sucked. I play on pc but I bought a ps5 cause spiderman bought me.

  • @hakangokhan9434
    @hakangokhan9434 2 года назад +7

    Playing the TLOU Part I on fidelity with unlocked framerate is perfect! Every game should have that option 4K resolution with smoother frame rate, not silky smooth like performance mode but at least you're not compromising on resolution.

  • @igoresque
    @igoresque 2 года назад +7

    good idea to record VRR footage on camera, because that's actually one of the few ways to capture VRR smoothness for fixed framerate video due to frame-to-frame blending

  • @Noah-Lach
    @Noah-Lach 2 года назад +9

    Of all the TLOU: Part I videos, *this* is the one that makes me actually want to buy the game. Getting to see how good the game looks during actual combat, how beautifully everything moves and flows in the thick of the action, is way better than any cutscene or scenery shot.

  • @KeepingItFishy
    @KeepingItFishy 2 года назад +163

    You guys are literally the best at showing every nook and cranny of hard work and dedication that they put into this game 🔥

    • @alexanderulv3886
      @alexanderulv3886 2 года назад +6

      The 50 minute comparison was phenomenal!

    • @cathalorourke1
      @cathalorourke1 2 года назад +2

      Get a room jk 😛

    • @KeepingItFishy
      @KeepingItFishy 2 года назад

      @Smelly Wrestling Geek Not worth it for you, worth is subjective! I didn’t care for the multiplayer when I had the multiplayer on the remastered version so That wouldn’t have given it any value for me anyway 😭

    • @cathalorourke1
      @cathalorourke1 2 года назад

      @Smelly Wrestling Geek A lot of people aren't bothered with the multiplayer, I'm not anyway. Plus it has the dlc, so it's a pretty good package, especially for those yet to play it

    • @cathalorourke1
      @cathalorourke1 2 года назад

      @Smelly Wrestling Geek You'd rather play the PS4 version than this? 🤔 Wait till the sales figures are out, we'll see who prefers what to play

  • @LokiSeidrGod
    @LokiSeidrGod Год назад +2

    Just ten years. It’s mind boggling how much we keep evolving technology wise. It’s incredible.

  • @CrossplatformGamerMasterRace
    @CrossplatformGamerMasterRace 2 года назад +12

    Pretty decent launch state however:
    40FPS mode needed to dynamic down to like 1800p (83-84% of 4K)
    30FPS should be able to drop to like 2000p (about 92-93% of 4K)
    Will be curious to see how Naughty Dog addresses performance in future patches.

    • @raresmacovei8382
      @raresmacovei8382 2 года назад +1

      That would mean Naughty Dog would learn how to implement dynamic resolution. Which they never have done so far.

    • @MrAlienw
      @MrAlienw 2 года назад

      @@raresmacovei8382 this is precise resolutions, not dynamic ones.

    • @raresmacovei8382
      @raresmacovei8382 2 года назад +1

      @@MrAlienw That's ... what I said. Also static or fixed, not "precise".

    • @MrAlienw
      @MrAlienw 2 года назад

      @@raresmacovei8382 sorry I didn’t read he said to dynamic down

    • @CrossplatformGamerMasterRace
      @CrossplatformGamerMasterRace Год назад

      @@raresmacovei8382 well they could just be set resolutions as they would be even more effective overall.

  • @Bankoru
    @Bankoru 2 года назад +12

    Dynamic 4K not working at all is pretty nuts. Clearly something that will be patched

  • @FloatingOfficial
    @FloatingOfficial 2 года назад +35

    Can't wait for the PC release.

    • @yasirugimhan5841
      @yasirugimhan5841 2 года назад

      I think they will release after 1 year later
      Look at Uncharted

  • @StarLad9
    @StarLad9 2 года назад +12

    I was really hoping next-gen would be at an advanced technological point where you wouldn't have to compromise between high fidelity and performance. Just both.

    • @Trillville43
      @Trillville43 2 года назад +2

      Wait for the PS5 Pro. I'm not sure why you thought a $400 console would be able to handle 4K 60fps with newer rendering and graphical improvements still being introduced.

    • @WillOnCode
      @WillOnCode 2 года назад +1

      It's called an Xbox you can have both

    • @WillOnCode
      @WillOnCode 2 года назад

      @@Trillville43 they won't have a ps5 pro especially when they are Raising the price of the PS5... it's not happening it will cost too much and they don't have the chips see the Xbox you can just add things too it like vrr

    • @Trillville43
      @Trillville43 2 года назад +3

      @@WillOnCode Xbox doesn't do it either lol.

    • @Trillville43
      @Trillville43 2 года назад +1

      @@WillOnCode Xbox troll?

  • @ApexLodestar
    @ApexLodestar 2 года назад +46

    I don't have a PS5 yet but I did build a PC and the resolution sweet spot is 1440p nowadays for visual fidelity and performance. 4K is still very taxing and you lose a lot of fps just to get that clarity in graphics. I think more devs should target 1440p and then optimize the performance. The Last of Us Part 1 is supposed to be released on PC "soon" so I'm looking forward to the DF analysis on that as well.

    • @oscarbetts6485
      @oscarbetts6485 2 года назад +2

      Most devs are targeting 1440p and they have been since ps5 launched

    • @TheEPICskwock
      @TheEPICskwock 2 года назад +5

      Dark angel rafael 1440p is great for monitors. Personally i play a lot of pc games on my TV, and a 1440p resolution doesnt look super clear stretched out to a 65 inch tv. Thats why i usually run very taxing games at 40 fps (120hz mode) on my tv in native 4K. 1080p looks god awful at 65 inches lol. (Unless you are sitting far away). I only sit about 4 to 5 feet from my 65 inch which makes spotting pixels even in 4K possible.

    • @zaselimgamingvideos6881
      @zaselimgamingvideos6881 2 года назад

      I have a question, will 1440p look bad on 4k display specially if it is a large screen like 98 or 100"? I mean less detailed or blurry.

    • @ThisIsExile91
      @ThisIsExile91 2 года назад +3

      Its not that your wrong or anything you stated isnt true - but unfortunately Sony and Microsoft marketed these consoles from the beginning as being 4k gaming capable and they are falling short. Its just a let down to know if you bought an expensive 4k tv or display that you aren’t receiving a full benefit
      At the end of the day - saying 1440p is “enough” is a personal opinion. 4k is 4k, and if my display can output that - that’s what I want to see. If I wanted a 1440p display then I would of bought one. I wouldn’t have spent the money getting 4k
      New rtx 4000 GPU is launching in 2 momths probably - will likely wipe the floor with 4k 60fps+ gaming. Hard times to be a console only gamer right now

    • @plamen5358
      @plamen5358 2 года назад +3

      I would disagree, if you hook up your PC to a good OLED TV and stay 2-3m away from it, the 4k looks much better. Consoles are primary targeting TVs. That is why temporal upscaling technologies are so important. Rendering at 1440 + something like DLSS is often sufficient enough.

  • @stavencapp
    @stavencapp Год назад +3

    the fact that a remake for the PS5 STILL makes you choose between 30fps and and 60+ has me mythed. Sorry i cant play at anything less than 60. I dont need 60+ support, on a console with a controller 60fps is butter smooth. But i would have thought they would have been able to achieve 60fps at full fidelity on the PS5.

    • @Crashed131963
      @Crashed131963 10 месяцев назад +1

      $500 is not a lot of money anymore in 2023.
      1440p/60fps is great for new AAA games.
      4k/60fps is time for a $2000 PC

  • @JoseFArias-lt4uv
    @JoseFArias-lt4uv 2 года назад +8

    This generation is not prepare for 4K 60fps. 1440p 60fps with a good graphics quality is the way to go…

    • @JoseFArias-lt4uv
      @JoseFArias-lt4uv 2 года назад

      @@teamdoa yeah, maybe but not native resolution

  • @mmo5366
    @mmo5366 2 года назад +13

    It might seem anathema on condoles, but I love that there are all these graphical options available. Historically devs typically chose 30fps locked, which sure gives the best screen shots, and I do love seeing those super shiny graphics every time, but nothing beats playing in 60fps+... very happy to be able to swoon at the full 4k, and play-through in 60fps anyway.

    • @cosmosofinfinity
      @cosmosofinfinity 2 года назад

      It probably creates way more layers of testing that needs to be done, so it would also be on the other hand nice if they made one definitively playable version, like it used to be on consoles. Now even with the same unified hardware, we have complicated pick and choose, give and take experiences, with no one being quite better than the other. Nintendo probably scoffs that the other companies are bothering with this. More and more consoles are becoming not much different from PCs to the point of arguably being redundant, which becomes even more hard to ignore when Sony is even putting their stuff on the PC market. It begs the question of why not just make all these games come out on PC in the first place.

  • @ncard00
    @ncard00 Год назад +2

    Now we just need a 720p or 1080p 120/144hz mode, and a 240/300/360hz mode, no matter how low the resolution, give people options, like on PC, why I only have a PC, cause of complete freedom customization, and mods.

  • @Knorrkator
    @Knorrkator 2 года назад +12

    1800p for 40fps seems to be the way

    • @promc2890
      @promc2890 2 года назад +3

      1440p60fps is much better
      40fps is still feels bad as 30fps

  • @TrevorEditor
    @TrevorEditor 2 года назад +18

    I wish Naughty Dog adopted the same performance mode tech that Guerrilla Games used for Horizon: Forbidden West. The resolution differences were indistinguishable. Incredible what they achieved.

    • @betonman9
      @betonman9 2 года назад

      there is no much difference when you play it.....

    • @sammyg4806
      @sammyg4806 2 года назад +3

      I didn’t notice much resolution difference, but I did notice some artifacts on things like fire, and water reflections when playing on balanced mode. The volumetric fog isn’t as impressive either. Thus, I stuck to 4K 30fps on my play through.

    • @TrevorEditor
      @TrevorEditor 2 года назад

      @@sammyg4806 Did you play it with performance mode patch that came out a few months ago? That's what I'm referring to.

    • @glennelmer4407
      @glennelmer4407 2 года назад +1

      Played through HFBW prior to their updates resolution patch, was amazed when I loaded it up to see how much cleaner the game was.

    • @sammyg4806
      @sammyg4806 2 года назад +3

      @@TrevorEditor I did, but I can still see the difference. I play on a 60 inch 4K screen and I sit about 3-4 feet away from it, which might be why I can see the artifacts. The 60fps is excellent, but I just wanted to have the full visual set of effects and resolution, as opposed to the more fluid framerate.

  • @Hazmatt36000
    @Hazmatt36000 2 года назад +2

    Having a LG C1 with VRR makes owning a PS5 and Series X so much better. Practically feels like a must have to get the most out of these consoles.

    • @SOTVT
      @SOTVT 2 года назад +1

      Absolutely agree.

    • @Mr.Honest247
      @Mr.Honest247 2 года назад

      I used to have an LG CX but it was stolen. Very bad day for me…

    • @Retro_Gamer_89
      @Retro_Gamer_89 2 года назад +1

      I got a LG C1 I'm good lol

    • @Hazmatt36000
      @Hazmatt36000 2 года назад

      @@Mr.Honest247 that’s rough

  • @Kyzerii
    @Kyzerii 2 года назад +9

    i hope they release a patch to allow us to drop to like 1800p so the game can run at 40+fps. that would be amazing.

    • @Gamer_Live_Studio
      @Gamer_Live_Studio 2 года назад +3

      If you just buy The Last of Us remastered which is way cheaper and play it on your PlayStation 5 you will have way better performance than the remake

    • @dasilva2095
      @dasilva2095 2 года назад +3

      @@Gamer_Live_Studio But the graphs though...

    • @tacktful
      @tacktful 2 года назад

      This would be good. Ironic in some ways that you could play it at 1800 60fps on the pro. But then again it already looked dated by that point so the bump to 3d geometry, animations, lighting etc should more than compensate.

    • @Gamer_Live_Studio
      @Gamer_Live_Studio 2 года назад

      @@dasilva2095 The remastered graphics was not that bad at all sure you can say maybe the shadows and the lightings and stuff like that on character spaces and some NPCs don't look so well okay sure but overall you're still getting the same experience so you're not missing out anything it's the same exact game with just a fresh coat of paint that's all it is the problem is the fact that the fresh coat of paint and giving you a solid performance unlike the remaster you put that in your PlayStation 5 you going to have a way more stable performance because it's not graphically intense so it's able to lock in a 60 all the way through but if you can't lock in a 60 from a remake then you have a problem especially if you're talking about the PlayStation 5 and even an Xbox One series X if you can't play a game that is a remake and it doesn't do a solid lock performance of 60 FPS then what was the point of paying $500 for a console that can't do it but yet PC you can lock that b**** in with no problems because you got so many options to change it to make it into that 60 FPS solid.

    • @Gamer_Live_Studio
      @Gamer_Live_Studio 2 года назад

      @@dasilva2095 last generation they were struggling to do 1080p 60 this generation they're still struggling to do 1080p 60 on a remake that's a problem. Because if a $500 PC with a core i3 that cost about 90 and a graphics card that says AMD 6600 that cost about $250 with eight sticks of ram cost about 40 bucks power supply it's like 35 for 450w and a simple case that like 50 and your able you get a lock 60 FPS across any title that is a big problem.

  • @ErgoBoom
    @ErgoBoom 2 года назад +5

    Oliver's vids have become some of the most well presented on Digital Foundry. Strong writing, and well cut. I especially enjoy how he doesn't refer to game graphics as "attractive".

  • @rabbitenjoyer6320
    @rabbitenjoyer6320 2 года назад +9

    Thanks for the thorough coverage guys! Maybe ND will implement a DRS Fidelity mode that would mitigate the worst of the dips below 30.

  • @chickenwings6172
    @chickenwings6172 2 года назад +5

    This game is not worth $90 Canadian what a greedy ass company, Jim Ryan can goto hell.

  • @alsopsarchive5384
    @alsopsarchive5384 2 года назад +2

    Motion blur set to max looks seriously awful. Nice to see you turned off film grain at least.

  • @profjpg
    @profjpg 2 года назад +5

    Did you guys check if activating the photomode automatically uses a 4k picture or does it use the chosen setting for gameplay?

  • @phrozac
    @phrozac 2 года назад +8

    Awesome work, Oliver. Can't wait to play this in 13 hrs!

  • @Dorraj
    @Dorraj 2 года назад +2

    Something tells me they forgot to actually turn on dynamic res for the full release. It just seems really weird that they say it has it, but it actually doesn't, and makes the 40FPS non-VRR version completely moot.

  • @ChristisLord7777
    @ChristisLord7777 2 года назад +34

    Digital foundry are the best in the world at what you do - incredible episodes on the Last of Us

    • @Powerman293
      @Powerman293 2 года назад +1

      They can't benchmark games on PC tho because they always mess something up

  • @molsen7549
    @molsen7549 2 года назад +3

    Thank you videos like these! They are incredibly informative and help me make a good decision on what to buy.

  • @robertcarr4172
    @robertcarr4172 2 года назад +3

    Remember the days when you just turned your console on and played the game?

  • @ChristisLord7777
    @ChristisLord7777 2 года назад +2

    Never forget that scene in original last of us with the machine gun truck peppering that building with bullets - it used to Crysis my PS3 every time lol. Can't wait to play that bit with better graphics and silky smooth

  • @shezanjimenez
    @shezanjimenez 2 года назад +2

    It's not that TLOU doesn't have the overhead for 4K 40FPS, it's the PS5 that doesn't.

  • @anusmcgee4150
    @anusmcgee4150 2 года назад +6

    I think games should start implementing ways that can tell when you're in a gameplay section versus like exploring or watching a cutscene, that way they can give quality visuals during cinematic and interesting moments, and then favor performance during firefights and whatnot.
    An example would be how in Cyberpunk 2077, I have to disable ray tracing during combat to literally more than double my frame rate and fight effectively (I play on a 144Hz display). The game looks gorgeous with it on, but I can't aim worth a damn in combat. I wish instead of going in the menu and changing it, the game knew when I entered combat and then just intelligently switch ray tracing off, then turn it back on when I exit combat.

    • @Noah-Lach
      @Noah-Lach 2 года назад

      I would love something like this so we can lock the cutscenes to 30 FPS without sacrificing gameplay smoothness.

    • @mrpiratefox4497
      @mrpiratefox4497 2 года назад +1

      There is actually a mod that can do that. I dont remember the name but it lets you save presets with different settings for when you are walking, driving, fighting or in a cinematic

    • @raresmacovei8382
      @raresmacovei8382 2 года назад

      Most games during 7th gen and quite a lot through 8th gen also employ higher quality visuals during cutscenes, mostly for character models, shadows or general shading.
      Uncharted Collection and Last of Us Remastered added cutscene models during regular gameplay.
      Witcher 3 for example has vastly higher quality face models AND 2x Supersampling during cutscenes.

  • @Judie-Nator
    @Judie-Nator 2 года назад +5

    I'm excited to this this game on PC. I'll definitely be picking it up there. I wonder what the preformance will be like on Steam Deck

  • @melxvee6850
    @melxvee6850 2 года назад +1

    No suprise, let's say it was on PC and it was optimised for a 3090, the performance would be the exact same, because it was made for specific hardware to push it

  • @jakedizzle
    @jakedizzle Год назад +1

    You can’t use vrr in the 1440p resolution. That’s probably why it’s best to use performance mode.

  • @dominicsawicki6943
    @dominicsawicki6943 2 года назад +4

    Happy to have a VRR-enable display. Gonna do Fidelity VRR first time around

  • @219SilverChoc
    @219SilverChoc 2 года назад +17

    Thanks for making another detailed video, even though Il prob play the old remaster as itl be a while til I get a PS5, these videos go into much more detail than any other coverage on the game.
    If they dropped the 40fps mode to a resolution around 1800p, it would be a good balance between Fidelity and Performance IMO. If I had a 1440p screen though, I would pick Performance mode any day of the week.

    • @sellingacoerwa8318
      @sellingacoerwa8318 2 года назад

      Sharper edges, that seem to require slowing the video down and zooming it in 150% or more to even notice have never been worth losing 30 frames a second to me. I always pick performance, it's a moving video game not a desktop backround.

    • @219SilverChoc
      @219SilverChoc 2 года назад +2

      ​@@sellingacoerwa8318 I get you, If I was picking between 1440p 60fps or 4k 30fps (or the uncapped 40fps mode atm), I would easily pick 1440p60fps. But if they lowered the resolution to 1800p in the 40fps mode, it would be a tougher pick between a locked 60fps or locked 40fps.

  • @bowi1332
    @bowi1332 2 года назад +1

    Thanks! :)
    I didn't know that some TVs handle VRR differently. That's a bummer. Thanks for warning us.

  • @jonsnow5907
    @jonsnow5907 2 года назад +2

    5:51 ‘prrrt’

  • @jameshardy6277
    @jameshardy6277 2 года назад +3

    I'm gonna hang on for the 8k 240hz 'TLOU Remake of the Remake' version.

    • @Mr.Honest247
      @Mr.Honest247 2 года назад

      Realistically it would probably be 8k 60 fps MAYBE 120 because by the time 240 hz becomes a standard in console gaming, we’d be beyond 8k possibly.

  • @Darksjeik
    @Darksjeik 2 года назад +4

    I’d be interested to know what the limiting factor in the PS5 is to get the 4K / 40fps modes up to the full 60? CPU, GPU, or both? Guess we’ll have to wait for the PC version to get an answer to that one.

    • @raulg9129
      @raulg9129 2 года назад

      PS5 has neither, it has an APU

    • @raulg9129
      @raulg9129 2 года назад

      @Transistor Jump so you agree? PS5 doesnt have a gpu, but an APU

    • @184Dadada
      @184Dadada 2 года назад

      @@raulg9129 🤦‍♂️

    • @saputrasaputra3347
      @saputrasaputra3347 2 года назад +2

      pc =120+ fps
      weakstation 5 = 40- fps
      sony : we raise ps5 price, and give us 70$ for the game
      amd : come to bright side, we have cookies,
      a $250 gpu faster than weak station 5

  • @FryCanon
    @FryCanon 2 года назад +1

    Loved the video. Always so in depth

  • @rogigor
    @rogigor 2 года назад +5

    You mention low frame rate compensation in 40fps Fidelity mode with vrr, but PS5 doesn't support LFC. It's vrr range is from 48-120hz. Is that a mistake in the review ?

    • @matthewmerriman1261
      @matthewmerriman1261 2 года назад +11

      Developers can add their own LFC like imsoniac did with ratchet and naughty dog has done the same

    • @rogigor
      @rogigor 2 года назад +1

      @@matthewmerriman1261 Ok, a genuine question then. How a developer can add their form of LFC if the console's vrr on the system level is locked to 48-120hz ? I mean how would that even work if vrr doesn't activate below this range ?

    • @skyhightrees
      @skyhightrees 2 года назад +2

      @@rogigor custom lfc solution, just like insomniac.

    • @nelsonguo501
      @nelsonguo501 2 года назад +1

      This is a VERY common misconception, there is software LFC in PS5 titles eg spiderman, ratchet. It seems Insomniacs engine has built in LFC, naughty dog i'm guessing added the same software LFC the same way it is implemented in spiderman. So 30fps will be doubled to 60fps which is within the minimum 48hz minimum for VRR

    • @Dan-uh9sg
      @Dan-uh9sg 2 года назад +3

      Some devs are using frame doubling to make up for the lack of LFC. So, for instance 32 fps is presented to the tv as 64 by doubling the frame. They are also free to implement their own LFC techniques like only using frame doubling when the FPS gets lower than 48. Ex: 48 FPS is 48 FPS to the TV but 47 FPS is presented to the TV as 94 FPS.
      I'm not sure which technique ND used for this game.

  • @neodilshan4439
    @neodilshan4439 2 года назад +7

    I don't have anything to play this September.. wanna buy this but spending $70 on a game i played last year feels like a really bad decision...

    • @Cudizone_806
      @Cudizone_806 2 года назад +2

      Turtles cowabunga collection bro!

    • @thelegendofstonecoldstevea3205
      @thelegendofstonecoldstevea3205 2 года назад +2

      No backlog?

    • @Dill2G
      @Dill2G 2 года назад

      Only thing that has been remade on this game are the graphics the gameplay is exactly the same as the ps3 version so don't waste your money

    • @Karv3r
      @Karv3r 2 года назад

      Have you already played every single game ever made?

    • @lordspalse0062
      @lordspalse0062 2 года назад

      Please don't be daft or desperate enough to pay full price for this game if you've bought and played the game before. Any bad precedent we set as consumers (that's what we are to Sony) will surely bring out the worst we haven't even seen in Sony.

  • @77Asiris
    @77Asiris 2 года назад +3

    Was debating if I wanted to wait for PC version, now I think I will.

  • @michaelgreiner1665
    @michaelgreiner1665 2 года назад +18

    Oliver delivering better videos every time. I appreciate the work on display here

  • @nvrlucke705
    @nvrlucke705 2 года назад +13

    Any word on when the native 1440p system software will become publicly available? It's really infuriating that there is this major release around the corner with a perfect use case for 1440p output while Sony is still being cagey with the 1440p beta.

    • @Trillville43
      @Trillville43 2 года назад +1

      It's beta and limited for a reason.

    • @Faster471
      @Faster471 2 года назад +1

      On Middle of September probably

    • @johnblack4307
      @johnblack4307 2 года назад

      I’m pretty sure every firmware update since the ps5 launched has been in march and september, so I’d expect it sometime this month.

    • @RiseAgainst004
      @RiseAgainst004 2 года назад

      isnt the beta an open one? In my email it said open beta, still needed a code though.

  • @Dick_Valparaiso
    @Dick_Valparaiso 2 года назад +6

    DRS would be a Godsend. Atm TLOU looks to have taken TLOU2's Pro to PS5 upgrade route of 1440p/60 being the standard. It's nice to have VRR and a (somewhat broken) 40hz mode.
    I still have to ask if this engine (or this particular variant) doesn't support DRS natively?
    I'll give this a go when it hits PS+. By then ND *might* have introduced DRS. One other gripe is that ND *really need to give us an option to disable film grain in both titles.*

    • @SOTVT
      @SOTVT 2 года назад +2

      You can disable film grain, at least in this game. It even has a FOV slider now. Sadly, there's no toggle for chromatic aberration.

    • @jjnet123
      @jjnet123 2 года назад +3

      Film grain can be disabled in part 2. They patched it in later.

    • @KeepingItFishy
      @KeepingItFishy 2 года назад +4

      You can disable film grain in both games

    • @Dick_Valparaiso
      @Dick_Valparaiso 2 года назад +2

      @@jjnet123 That's good news. I can't stand film grain in any game. I've been playing NFS Heat on PC and I had to download frosty mod manager to eliminate film grain. Idk why EA never gave us the option. I bring this up because Heat is going to a free PS+ game for September.

  • @HappyDude1
    @HappyDude1 2 года назад +3

    4k is not really 4k on the ps5 is that correct ?

    • @anthony3192
      @anthony3192 Год назад

      2160p, it's 4k native.

    • @HappyDude1
      @HappyDude1 Год назад +1

      @@anthony3192
      It uses a upscaling checkerboard technique
      Its not really 4k like on a pc
      I believe it is 1440p upscaled to 4K. Like nvidia can do in performance mode to get more fps (DLSS)

    • @anthony3192
      @anthony3192 Год назад

      @@HappyDude1 Nope, the 30 fps mode is a real 4k.

  • @iustininfinite6841
    @iustininfinite6841 Месяц назад +1

    Fun fact, you're actually running at 1080p to 1440p, not native 1440p. The PS5 uses a very sneaky way of sharpening the image. It uses resolution scaling based on framerate. If you compare the ps5 performance to PC, the ps5's performance is equal to a RTX 4070 TI Super level of performance/RX 7900XT. This is obviously not true. So it makes me believe that there's some shady resolution scaling going on here. I've had this assumption ever since they remade TLOU 2 on the ps5. Why you may be asking? Well, TLOU 2 does not have baked in lighting. The Seattle and Prologue scenes use CPU (software) RT for lighting and expanding the shadow maps. This seems to not be the case for Santa Barbara. There is definitely something shady going on. And I'd also like to add that light shafts work completely differently on the ps5's version of TLOU. There is no color banding present, where as on PC, we can notice a lot of color banding ruining the different changes in color tones. Overall, this game is a mystery. I'm honestly surprised it even runs. I've noticed so much texture pop in on cars, on the ps5 version.

  • @SalveMonesvol
    @SalveMonesvol Год назад +2

    Having a 30fps mode for a game that originally came out for ps3 just seems wrong.

  • @CRAZEH247
    @CRAZEH247 2 года назад +4

    Why can't these modern game devs just fucking give us 1080p users a native 1080p resolution option? Why do they always have to push high resolutions on screens that not everyone will have and then have the console force some kind of supersampling onto it with no option to turn that off?
    Surely 1080p would resolve a lot of the framerate drops in a lot of those places no? And if it doesn't, at least we'll know that it's not the fact that PS5 can't do it, but the area's are just badly optimised.

    • @Crimsongz
      @Crimsongz 2 года назад

      I’m with you on that one

    • @gbdeck200
      @gbdeck200 2 года назад +1

      Cause marketing tells them people like big numbers than good ones
      So they go 4000 than 1080 cause shorted slighted goals to broad appeal

    • @CRAZEH247
      @CRAZEH247 2 года назад

      @@gbdeck200 Oh I know why, I was just making it as a rhetorical like there's more than just "ooh shiny dynamic 4k gwafix" for some people.

  • @AzaiaMonota
    @AzaiaMonota 2 года назад +9

    I think I'll wait for the PC version I want native 4K and with drops under 30 on PS5 it's a no go for me I'd rather wait to play on my 3090 and get a nice solid native 4K 60+

  • @brothersbogard
    @brothersbogard 2 года назад +1

    when the price drops my choice is 40fps with vrr

  • @sage_mode_
    @sage_mode_ 2 года назад +1

    So we can't still have native 4K max resolution with 60fps if I am not wrong right? Fortunately this remake comes to PC too so we can have even more fps or just fully stable 60 or 120 if they lock the framerate number to a specific ones. Thank you for this great comparison again guys. You rock!

    • @m.h.4907
      @m.h.4907 2 года назад +1

      Game doesn't look demanding. If the port is good and the framerate unlocked, the 3060ti and higher will score easily between 90-120 fps depending on resolution 1440/4k

  • @Mopantsu
    @Mopantsu 2 года назад +4

    I hope they patch in FSR 2.0 or dynamic res (or both!).

  • @fabrb26
    @fabrb26 2 года назад +5

    Ok Sony , Demon's souls done , TLOU done , Now we are ready for Bloodborne !

  • @UXGReal92
    @UXGReal92 2 года назад +4

    Well then 1440p 60 it is :) Cant wait to olay this masterpiece once again :)

  • @daftrok
    @daftrok 2 года назад +1

    Pretty crazy two generations later we still can't get true 4K and 60fps for a 2013 game.

  • @eljusticiero322
    @eljusticiero322 2 года назад +29

    Stable 79 US$

    • @nafisarafat1044
      @nafisarafat1044 2 года назад +1

      Bruh XD

    • @aroccoification
      @aroccoification Год назад

      Games have been $60 since the NES. Adjusted for inflation that means people were paying the equivalent of $130 for an NES cartridge. This game cost a lot more to make than super mario brothers and they sell it for half the price so you should be greatful. They had to adjust the price eventually and honestly it probably should have happened decades ago

    • @eljusticiero322
      @eljusticiero322 Год назад

      @aroccoification this game is 1% relevant of what Super Mario Bros is

  • @wwfww
    @wwfww 2 года назад +3

    Why would the developers offer a 40 fps mode if the game can’t handle it at all is beyond me

    • @adk4986
      @adk4986 2 года назад

      Not to mention somwhow the fos drops from 60fps at 1440p, absolute joke

  • @TheGippy30
    @TheGippy30 2 года назад +2

    Can’t believe this version still can’t manage 60fps, and Sony still want to rip us off for £70, let this game for now, PLEASE

    • @Crimsongz
      @Crimsongz 2 года назад

      You have to wait for the PC version or the PS5 Pro

    • @TheGippy30
      @TheGippy30 2 года назад

      @@Crimsongz do your homework before you comment, the ps5 version still struggles to perform consistently at 60fps and Sony want to rip us off for the same game for £70

    • @Crimsongz
      @Crimsongz Год назад

      @@TheGippy30 Which is why I Said you have to wait for the superior version. You need to fix your reading comprehension.

  • @sikeyimboyleisi
    @sikeyimboyleisi 2 года назад +2

    All games 1080p60 and just keep improving the visuals. Never mind the resolution

    • @lordspalse0062
      @lordspalse0062 2 года назад

      1440p should be the base resolution.

  • @Nick_Lavigne
    @Nick_Lavigne 2 года назад +8

    Hmm. Naughty Dog's engine was always amazing and well optimized, especially for the fidelity on screen. However there is zero RT here and really no headroom. I would say that Insomniac's engine is pulling the same visuals, yet had the headroom and does RT. I hope now that Insomniac is owned by Sony, Naughty Dog and Insomniac will go back to sharing their tech like during PS2/3.

    • @MegaLPlover
      @MegaLPlover 2 года назад +7

      exactly, and this is based on tlou2 tech right? so it's effectively using a ps4 era engine.

    • @bubberlad
      @bubberlad 2 года назад +1

      I dont think the visual quality of the spiderman games are even comparable to this remake, especially in terms of the level of detail presented in the game world, volumetric lighting and so on.
      they look nice at a large distance which is perfectly fine for a game chiefly about swinging through a big city at high speeds, but would not fare so well for a game like the tlou

    • @mrpiratefox4497
      @mrpiratefox4497 2 года назад

      @@bubberlad yes they are?? Even with RT off both Spider man games look just as good as this, while still keeping locked performace

    • @Nick_Lavigne
      @Nick_Lavigne 2 года назад

      @@bubberlad I think Miles is, especially with all the hair and fur stuff on top. But my main point is I want them to go back to sharing and iterating on each other's tech again.

  • @lucasandrescosta391
    @lucasandrescosta391 2 года назад +18

    Slight disappointment on the performance here, they really need to implement dynamic res and some form of reconstruction. Also, what about loading times? I've seen other videos that show it loads slower than PS4, thats pretty disappointing when we have other first party games loading in sub 2 seconds.

    • @Colty0
      @Colty0 2 года назад +5

      All PS2 and up Naught Dog games don't have loading screens. You boot it up and go. If it's slower than the PS4 version, that's just because there are so many assets. There aren't loading screens after you first get into the game, so why bother?

    • @lucasandrescosta391
      @lucasandrescosta391 2 года назад +1

      @@Colty0 The number of assets should not matter, what matters is the amount of RAM they are filling, and we know the PS5 is fast enough to fill the whole memory in around 2 to 3 seconds. I know its not a big issue since you load once but i think its important to mention in a technical review from one of the most technically capable first party studios...

    • @Colty0
      @Colty0 2 года назад

      @@lucasandrescosta391 There's a good chance it also has to decompress the assets. The game isn't 100-200GB like COD.

    • @architdewan6717
      @architdewan6717 2 года назад

      @@Colty0 it’s about 75gb for me

    • @lucasandrescosta391
      @lucasandrescosta391 2 года назад +1

      @@Colty0 The PS5 has dedicated hardware for decompression. The 2 to 3 sec figure already has that in mind.

  • @Chaoslordgladius
    @Chaoslordgladius 2 года назад

    The "Tee Loo" at 14:28 caught me off guard ngl, shoutout to Audi Sorlie!

  • @GameZard
    @GameZard 2 года назад +2

    I hope this will be optimized on PC.

  • @FirstName69
    @FirstName69 2 года назад +12

    3:20 makes no sense that the PS5 can't hold a stable 60fps in a fucking corridor. Wtf.

    • @JamieRobert_
      @JamieRobert_ 2 года назад

      Gpu bottleneck

    • @SC0RPI0NFURY
      @SC0RPI0NFURY 2 года назад +2

      The graphics are just too damn good, you will need a quantum computer to run this at a stable 60fps

    • @CriminalGameplay
      @CriminalGameplay 2 года назад +1

      The fog / dust in the air is very intensive to render.

    • @xroyalstevenx9151
      @xroyalstevenx9151 2 года назад

      It holds 60 fps everywhere else, if it’s just the corridor area it’s probably not optimized well or thought out lol

    • @OscarHazeGaming
      @OscarHazeGaming 2 года назад

      @@xroyalstevenx9151 Is 30 seconds of 10 fps slowdown in a 10+ hour game considered unoptimized? Alpha effects, lit particles, and volumetrics are very demanding on a GPU.

  • @oppa1319
    @oppa1319 2 года назад +8

    1872p instead of 2160p would fix the 40fps problem.

    • @TheCentralScrutinizerAgain
      @TheCentralScrutinizerAgain 2 года назад

      spot on.

    • @Godzillagroom
      @Godzillagroom 2 года назад

      It would !. But we wouldn’t want that . Native only 4K . No compromise on that . They will fix it with patch soon

  • @wizzgamer
    @wizzgamer 2 года назад +1

    My PS5 has been unused pretty much since I bought it a day after launch thanks to my Dreamcast. Might have to boot it back up to start playing it's upgraded retro library.

    • @djj1
      @djj1 2 года назад +1

      Your missing alot of boosted PS4 games on PS5...that really weren't playable on PS4 lol

    • @asvphios9996
      @asvphios9996 2 года назад +4

      Weird flex but ok

    • @Mr.Honest247
      @Mr.Honest247 2 года назад

      @@asvphios9996 Yeah these guys are cringe as hell…

  • @JoonKimDMD
    @JoonKimDMD Год назад +1

    40fps mode will work flawlessly on ps5pro or ps6 backward compatibility mode.

  • @xxnike0629xx
    @xxnike0629xx 2 года назад +8

    I think 1440p + 60 fps would be overall the best way to play this. I think most of us will be fine with 1440p as long as at least the frame rate is stable and there's little to no input lag.
    I presume we will get a native PS5 release of The Last Of Us Part II in the future with similar updates & options?

    • @gcarter9745
      @gcarter9745 2 года назад +3

      Only 4k is playable for many of us, i did not buy a 4k tv for 1440p

    • @alenyaka21
      @alenyaka21 2 года назад

      In 2023, it is obvious i think, i hope...

    • @tyrcipher8811
      @tyrcipher8811 2 года назад +1

      Last of Us Part 2 already run at 60FPS on PS5, so a native port wouldn't bring anything new to the table. We'll probably get a Part 2 remaster fir the PS6/7

    • @DirtyDanF117
      @DirtyDanF117 2 года назад

      @@tyrcipher8811 part 2 is 60fps in 1440p

    • @jessepinkman6253
      @jessepinkman6253 2 года назад +1

      @@gcarter9745 but 1440p on 4k still looks really good. 1440p on 1080p is not sharper. And I like 60fps over 30fps. So performance unlocked for me.

  • @westy8367
    @westy8367 2 года назад +6

    Who's looking forward to the last of us remaster on PlayStation 6?

    • @crazy-nephew_5857
      @crazy-nephew_5857 2 года назад +2

      Me, me!! I also can't wait for TloU Part 2 ps6 Remake!! And I hope they raise the price of Games to $80, bc the ps6 is gonna be even more amazing and both Sony and especially ND deserve it, omaigaaa!!!

    • @westy8367
      @westy8367 2 года назад +3

      @@crazy-nephew_5857 🤣🤣🤣

    • @CKing97
      @CKing97 2 года назад +2

      The Last of Us Part I: Remastered for PlayStation 6.
      *Also in development for PC

    • @westy8367
      @westy8367 2 года назад

      @@CKing97 😅😅😅😅

    • @Mr.Honest247
      @Mr.Honest247 2 года назад

      To many of these comments…

  • @BigGeekEmpire
    @BigGeekEmpire Год назад +1

    I dead ass don't notice the frameskips in cutscenes

  • @ItsAkile
    @ItsAkile 2 года назад +2

    Considering Naughty Dog don't do DRS, 1800p would have been close enough but I like the high Ceiling option that you can take into the next generation no patch needed. reconstruction is a bit debatable and I quite like lower naitive unless its dlss good but we'll see what they do with the PC edition

    • @schneckenwilly
      @schneckenwilly 2 года назад +1

      1800p and 40fps locked should’ve been the aim

  • @ezilka
    @ezilka 2 года назад +3

    Damn. PS5 Pro for real 4K 60+fps needed :(

    • @lordspalse0062
      @lordspalse0062 2 года назад

      Ps5 pro will still not be a 4k console. Sony would always find a way to mess it up.

    • @Mr.Honest247
      @Mr.Honest247 2 года назад

      @@lordspalse0062 Thanks fortune teller.

    • @lordspalse0062
      @lordspalse0062 2 года назад

      @@Mr.Honest247 Don't mention it sheep

  • @daveleebond
    @daveleebond 2 года назад +4

    4K 30FPS for $70, bargain. Thnak god it's getting a PC release.

    • @m.h.4907
      @m.h.4907 2 года назад

      Instant key site for 40 bucks. Thanks Master Race

  • @JudgeFudge57
    @JudgeFudge57 2 года назад +2

    Am I the only who wish there was an option in games to cap cutscenes at 30fps for a more cinematic effect (and leave the gameplay at 60) ? Even more so for games where the gameplay fades to black as it jumps into a cutscene that shift aspect ratio to be more movie like, like Ghost of Tsushima for exemple.

    • @vicentearratia6061
      @vicentearratia6061 2 года назад

      If I'm not mistaken MK11 does this for it's story mode cutscenes. You can note the difference in frame rate when changing to gameplay, but it's not that jarring and I actually prefer it this way so we can get the best visuals while in a cinematic.

  • @Crashed131963
    @Crashed131963 10 месяцев назад +1

    1440p/60fps for $500 is a hard deal to beat .
    The game was great at 1080p/30fps on the Ps4 .

    • @ki700
      @ki700 7 месяцев назад

      It was 60fps on PS4

  • @khailmagnaye7763
    @khailmagnaye7763 2 года назад +5

    You guys work non stop! Awesome video as always 👍

  • @peace4myheart
    @peace4myheart 2 года назад +4

    Man, only two years in and the PS5 processing power is already maxed out. I wonder if they will release a PS5 PRO. I think 1440p or 1800p is fine. We don't have to have 4K resolution at the expense of performance.

    • @Crimsongz
      @Crimsongz 2 года назад

      I’m waiting for the pro actually 😂

    • @ControllerSupported
      @ControllerSupported 2 года назад +1

      They will definitely be making a PS5 pro, prolly right when the current PS5 lands on the shelves, so you’ll prolly be able to get a pro by 2035 at this rate.

    • @mohamad-abdo
      @mohamad-abdo 2 года назад +1

      The pro will be maxed out in a Year as well

    • @promc2890
      @promc2890 2 года назад

      Consoles where never gonna be able to do 4k60fps they are on par with a 5700XT/2070 Super which are 1440p60fps cards

    • @Bruce-dj7ol
      @Bruce-dj7ol 2 года назад

      I just hope the PS5 Pro will be worth it, as the ps4 pro was a disappointment in its upgrades.

  • @AngeloNguyen
    @AngeloNguyen 2 года назад +1

    If you guys do 40 fps at 50% speed, those with 120 hz screens can play the video back at 2x speed and see what 40 fps actually looks like (assuming their youtube app updates greater than 60 fps). I believe that could be a way of showing people 40 fps. Shame this game can't hit it!

  • @ChamaUFC300
    @ChamaUFC300 2 года назад +1

    It is amazing was mad about some choices here but im in love now last year did a mission on the remaster coming from playing 2 but it was dated but what they did here was amazing since 2 games technically id say 50$ would be a better price

  • @djayjp
    @djayjp 2 года назад +3

    Let's not kid ourselves here: unlocked framerate using VRR still causes significant variability in controller response. Sure it'll get rid of screen tearing, but that's it.

    • @djayjp
      @djayjp 2 года назад

      @Steven6746 Well you should as the ms processing time per frame can vary tremendously (from 25ms at 40fps to 8ms at 120fps, in the worst case scenario within the VRR window).

    • @jessepinkman6253
      @jessepinkman6253 2 года назад +1

      No vrr lowers the input lag /delay.

    • @djayjp
      @djayjp 2 года назад

      @@jessepinkman6253 That's not true. It's identical to running an unlocked framerate with screen tearing. But it can help if running with vsync and IF the framerate is unstable.

    • @jessepinkman6253
      @jessepinkman6253 2 года назад +1

      @@djayjp vrr lowers input delay. That's a fact. Google it. Higher frame rates allow for lower frame times which reduce input delay. Vsync however can increase input delay but I don't fully understand if that's being used here..

    • @djayjp
      @djayjp 2 года назад

      @@jessepinkman6253 Lol you don't understand what I wrote.

  • @xbone8950
    @xbone8950 2 года назад +4

    Okay so 4k fidelity with tv set to 120/VRR and 40fps should be the best option if wanting 4k image?

  • @zombieboyx620
    @zombieboyx620 2 года назад +2

    I can't wait to play this the Pc Version is gonna be unreal

  • @surft
    @surft 2 года назад +2

    It's like consoles are turning into gaming PCs with all the options.