Reiza have been releasing 'minifix' updates over the past few days, so what you're seeing here with my 120 strength race likely isnt the same as what is available anymore Hopefully the changes are for the best!
I don't live life with too many regrets. One of those regrets is living within 2 hours of Fontana and not seeing an Indycar race there back when the sport was at its peak.
@@davidbarker8354 my dad did take me to Long Beach, had to have been 97 or 98 because I remember really wanting to get Alex Zanardi's autograph. It was a fantastic time.
Damn dude, you f'd up.🤣 No race tracks were anywhere near me during the Indy heyday. On a personal note, I really should make it to the Indycar Alabama race while I am still living next door in Georgia.
It seems to me that the AI not only don't feel the aero wash, but they also feel no "fear" which is why they run at 250 MPH 3 wide for 20 laps. I think if AMS worked harder on making the AI more willing to lift out of sketchy situations and keep a little more distance at high speed. I'd love to see AI have more of a risk management setting for these tracks.
I think the oval AI are better than humans to race with. Tough but fair. Okay I have only tried three full 1 hour races so far at Fontana and the Daytone Tri-oval but I have had none of the problems others have been complaining about. For me some of the best racing in any sim/ game ever.
The AI parameters are actually adjustable but only by editing a configuration file - there are many psychological parameters in addition to mechanical adjustments. Reiza fully document it on the forums. I use the file in an attempt to match members of our leagues.
@@bertram-raven In short Reiza will evolve the AI for all race formats over time for the majority not willing to edit config files. Doing this on your own can be a lot of fun. I remember the pleasure in turning down the aggression of Surtees in GPL by such means. But it can go horribly wrong. For me Reiza has done a great job thus far and I can be patient. I mean its not like they have not given us enough toys to play with already.
I’m a long term F1 fan who only got into Indycar when Alonso tried the 500… Absolutely loved this video - I need to find & watch some old CART races on RUclips - was a big Montoya fan when I was a kid!
As a massive AMS 2 and oval racing fan I think you nailed my thoughts on the head. It's far from perfect, but this a great foundation to build on going forward.
I only briefly tried the Ovals, but the physics updates to the F-USA cars in 1.4 are pretty awesome. Particularly the 1995 series feels a lot better, not so shaky/slidey, more difficult to get up to temperature, but then easier to drive on the edge. Lots of fun the other night.
I'm just happy someone's actually having a stab at making a good single player indycar experience. Been a long wait for a good one, and hopefully the AI gets improved.
NASCAR owns ISC, and ISC does not want IndyCar at their tracks. Fontana will be turned into a short track. It's so dumb that ISC does not want IndyCar at their tracks
@@cbj4sc1 they would've felt a bit different if more then 5000 people showed up to fontana in 2015. that's another reason why they aren't there or at michigan anymore, attendance sucked hard towards the end.
Michigan won't happen as long as no one steps in as sponsor or Roger Penske stops promoting the Detroit Street Race. Fontana stopped because they only wanted a fall night race and NBC didn't want the season to end the season at 1:00 AM Sunday morning.
@@cbj4sc1 That was mostly overreacting. Fontana in 2015 produced arguably the greatest race in modern IndyCar history, maybe of all time. It was *that* good for many who watched it. Yes, there was a blowover crash at the end but throughout the day, they were able to race three/four/five wide without issue because of how wide the track is. Made for perfect pack racing that wasn't as scary. Drivers like Will Power certainly were overreacting afterwards, it was never anywhere close to Las Vegas 2011.
If the options are Hollywood level fearless AI that that races 4 wide all the time but is totally predictable in a pack vs "More realistic" AI that is focused on self preservation that lifts and brake checks constantly (Like Pcars 2), I'll take the former over the latter. I would also argue this is not as big of a issue over long distance races, where the AI usually gets spread apart into more realistic smaller packs over a pit cycle as you would see in real life. Overall though, I had more fun today screwing around at Fontana than I ever have before in AMS 2. Oval racing, albeit not 100% realistic, is so incredibly fun in this game I don't care about the AI being Hollywood. That same thing could be said about the whole game. AMS 2 is fundamentally realistic enough to be called a simulation, authentic enough to beggar belief, approachable enough anyone can jump in and play it, and fun enough to make you forget about the quirks that make it less realistic than its counterparts. I for one, am very very happy with that. Reiza has struck a balance that no other racing dev has since the original Gran Turismo. Well done Reiza, and onwards into 2023!
16:00 Greg Moore just did with you what he did to Emmo in real life in Michigan '96. Edit: It's interesting how in such fictional games those coincidences happens.
Your video was completely different than my first race. I did Daytona in the same cars at 120 ai/verstappen aggression and I passed all cars in 4 laps. Every single car was in a "train" after about lap 2 - nose to tail - and they never moved from that position.
Your posts are so entertaining & informative. They make me want to purchase a wheel/pedals & get involved with Automobilista 2. A salute to you sir. I've spent a lot of time watching & enjoying your posts. God bless you Mr. GPLaps.
Great Video , I love how project cars 2 (one of my favorite games) has birthed this absolute gem, so proud of the team behind AMS2 but so sad I dont have a PC to play.
Thank you for clarifying that modern IndyCars were pulled! I was almost thinking I was crazy remembering that I saw an image of AMS2 with 2022 IndyCars on Steam, and the next day I could not find any info on it anywhere! Let's hope these will come soon.
the on board roll bars adjustment has never actually done anything in my experience so that isn't a new issue but, I'm sure Reiza will mend that issue, I am so sad that my PC no longer works 'cause I absolutely ADORE this sim! had taken about a year long break from it and started playing it again just before the big tyre compound and side wall flex update and was pretty impressed, then the tyre update came out and then they started re-working the aero for all the cars and I fell back in love. used to be that AMS2 would have fleeting moments of greatness and when it worked as intended it felt amazing, now I honestly believe it is was one of best feeling sims on the market, I have yet to play a sim that actually gives you meaningful information about what the rear end is doing/about to do and the feeling of being connected to the ground is superb! cannot wait to get a new PC and play this game again, not much of an oval fan but I could see that changing after doing a couple oval races in this sim lol.
For stock cars, the 1999 Chevy Omega Brazilian stock car that's in the game already works pretty well for that kind of racing. Obviously it's not the same thing and you need to get an actual oval setup made for it but it's a solid stop gap. Also there's a 1999 Nascar AI and skin pack for it.
More physics than AI. This is more like the IRL mandated rear wing angle/pack racing than CART. The understeer is not making much sense to me, pretty sure these would oversteer instead due to dirt air. (It's also what they do in AMS1) Very good base to work tho. Solid job for a first release.
very cool thank you. I definitely would like to see you race at gateway! I just attended the IndyCar race last weekend and it would be very exciting to watch you run there. ☮️❤️🎵🌍🤗🏁
Okay, now THIS looks AWESOME! Been a few months since I drove AMS2, this is perfect reason to jump back in. GOing thorugh a car would feel uncomfortable in VR. Those cars should be ghosted at least, to lessen the feeling.
Oooh! And just when there are rumors that the Rieza crew is being looked at for the next Indycar game! Looks interesting, still looks like it needs some work.
@@WromWrom others would say I know enough. Surely the conversation has nothing to do with what you are implying. Casting shadows where there is none and mudding things as if you knew something isn't the right thing to do.
@@ettoresapienzamaddriver876 So you do not know if I know something about the issue or not. Or you would have stated what the root of your sentence was. As somebody who publishes weekly news about sim racing I have direct contacts to Reiza and direct conversations with them. Thanks to those I can clearly say that Reiza has NOT been contacted to make "the next Indycar game" while absolutely being offered an open end discussion about licensing Indycar for use in AMS2. Of course, Renato being active in the forum (altho I suppose he went on a 24hr well deserved sleep thru :-D ) you can ask him yourself and see what he answers. I bet it won't be far from what I've told you.
Love this racing in sims, watching in real life I often find the constant jeopardy and threat of a dangerous crash to be too much. No idea how these guys go out there and do this :) (Also wooo AMS2 update :D)
Totally agree with you on the AI not being affected by dirty air in the turns. The fact that basically only 120 AI difficulty provides an actual race at the ovals is a bit disappointing, and even at 120 you can eventually overtake them since they get sruck in large packs at speedways like Fontana. Hopefully now that Reiza are satisfied with the base physics they can spend more time developing the AI to behave more realistically, have improved pit strategies, and just perform more consistently across different types of tracks and car classes.
Really cool update. AMS2s content has been like a dream scenario for me 😆. That said the Aero wash at Fontana is so brutal it's tough to not understeer into the wall when following cars.
Great video and it really does justice to just how fast and hard it is to drive on an oval. If on-board cameras were this good then I rather watch the whole race from this perspective.
I think if you make a custom AI grid the issue of the pack racing will not be such a big one. I made custom grids for all classes I race and I had a much better experience than with the stock settings because the field is much more streched out. It takes a while to do it but its worth it and Its great that Reiza provides that option.
I was surprised how competitive you were with the stock gearing. You were down to a couple lights a few times. For me the weight jacker worked well, cold tires, first few laps, 4 to 5 and then to 3 and up to 5 in traffic. Maybe that’s because I changed the rake up the car quite a bit? You were at 💯 turbo boost, I wonder how realistic that was? I found out in a 90’s FB page that boost used was about 40-50 on RC. I went to 80 in practice and they ate my lunch. It’s fun but as I stated in another post in here, Ai doesn’t have cold tires, exiting the pits they were gone. Ohh, the bar adjustment incar, that didn’t do anything for me. Great video
I attended this race and the following year when Greg Moore passed. That was a terrible thing to witness. Seeing these cars makes me so nostalgic though! Michael Andretti was my guy!
I've finally taken the time to sink my teeth into the oval content (I'm not arsed enough to set up my wheel right now so gamepad only) and it's admittedly scary to chuck the FUSA Gen2 into the Auto Club turns. I'm in love with the new content and it gives me ideas to do an IROC style series with something like the modern Brasilia Stock Cars, the Chevy Omega stock car, the V8 Supercar, or other classes.
I'm a European and usually I am a circuit racer. However, the latest oval additions in AMS2 have caught my attention. I have done a few ovals with my league friends and it was good. The downsides at the moment are that the cars are too powerful compared to what most people would be used to. Most races are being ran under a FCY at the moment lol. But, that is a skill issue and not a game issue.
At the risk of being laughed out the comment section. Watching this doesn’t look a million miles off an experience RF2 gave me last year using the cart factor mod at fontana. Even ended up with a realistic FCY.
Oval racing was a curiosity until I tried iRacing. Liked it way more than I expected, and the licence doesn’t lie, I’m better at it than I am on roads.😂
RSS just released the Formula 70 based on early 70s F1 cars with different tire compounds and aero configurations. It’s such a blast to drive and I really think you should review it!
I think there are a few issues with ovals in the last few decades. 1. People have gotten kind of burned out on all the 1.5-milers. 2. There's just not the variety of lengths and shapes of ovals. 3. In Indy Cars, the 1.5-milers were sort of damned after 2011. I mean, the latter was one of the great things about having Pocono come back, while it lasted. We haven't had Michigan or Fontana reliably in what seems like ages. And we don't have a proper 1.0-miler at all. So there's no Loudon, Milwaukee, or Nazareth. The last of those also ticked the "interesting shape" box. Unfortunately, even if you could swing Pikes Peak, it just has such a similar shape to Iowa now, and the same goes for Richmond. Of course, like Nazareth, Rio is gone. So yeah, it's just a bit frustrating on that front. If we got some '70s or early '80s Indy Cars, Trenton, the old Atlanta, or Texas World Speedway would definitely be a thought. Thinking on it a bit more, another fairly unique one, also defunct like Rio, would be the Rockingham, UK oval.
I went to one of the U.S. 500s back when CART ran at Michigan. Nothing that I've experienced compares to the scream of these engines running in a pack on a track like this. Before half the pack retired due to engine failures that is....
Really impressive driving and game! But yes that AI is currently very unrealistic for open wheeler racing. Driving with your front wing within a metre of the car in front for half the lap is crazy. In real life I don't think these cars would even be controllable for long at that distance due to turbulence. Hopefully the AI can be tweaked as you said. I prefer open wheel cars but this exact same race with Nascars using the same AI would be very interesting though.
In my time at Fontana last night, Ai @100 and medium aggression they were pretty tough and fast. A few things need fixed (iracing is the same too),Ai cars out of the pits want to run you over, it’s like they had tire warmers on. Setting the car up, I got the biggest improvements with just rake. Will need to get in their and dial it in. It’s fun, more historical (I guess 23yrs counts lol)as I prefer road courses. Just like iracing you need to be an engineer to be fast on ovals.
Again great video. You're one of my favorit tubes man. I love the intro with a bit of history , great shots of cars/tracks. Love every minute of it. Keep up the great work, I'm a fan !
There was a post from someone connected to the devs somewhere about negotiations over an official Indycar license. If it comes through that'd be excellent.
I must be doing something very wrong....I can not get those sort of speeds you are getting, and my best lap time is only 32.4. Are you using a custom setup or something? I have used the default setup and it understeers very badly and will not get past about 360 km/h where you are doing 380+. Thanks for posting and so good to see California here.
Man, I love this stuff! Looks like the good old ICR II, I´ve spent hours and hours with, now in a modern shape. :-) But I need some help. I have downloaded the skinpack and extracted the files as desired. But I can´t see neither the cars nor the names in the game... Do I need the Racing Pack 3 to use the 98s cars?
The issue I'm having with Fontana is the AI are just much faster out of turn 4 and much slower in turn 2. Whatever version of the game you had seems to be much more stable.
Indycar needs more ovals. I miss the 2003 and on schedules at least for amount of ovals we had. I would go to Indy, Kentucky, Chicagoland, Nashville Super speedway, and at beginning of season Homestead, (then St Pete Street that very next weekend which always was awesome as far as best of both worlds goes) then I would go to Texas. Open wheel open cockpit, gnarly speeds and G’s and those Chassi’s right there, awe the good ole days. We need the triple crown back or at least start by at least bringing Michigan back and give us a 500 mile track like that since Texas is really the only other “as exciting” race we have next to of course Indy/IMS. Though Texas is off the schedule now more than likely which is the worse thing that could have happened to Indycar. At least we always still had Texas. Still have never been to Iowa and definitely would like to experience a doubleheader there. Great video! 🤘🏎🏁🇺🇸
Ovals require people to show up. The only way that happens is getting a title sponsor like Bommarito at Gateway and HyVee in Iowa to go above and beyond. Compare the crowds there and the "crowd" at Texas that does as little as possible.
What are you using for setup? Maybe I have been spolied by iRacing's DW12 and IR18, but I can't get a feel for these cars on this track. I'm really struggling
I'd play with full mechanical damage and random failures enabled for even more unpredictability. Although I understand why you'd prefer not to for a YT video Since you did not have the damage widget enabled we did not see how much you got, how your tires evolved, etc AI will definitely be improved, there's no doubt about it. The pack issue is well known
Ovals signify nature, gravity, orbiting a centre of gravity via the internal combustion engine and raw courage. Oval racing touches nature, surviving gravity, flat out orbiting the pit lane until the winner crosses the finish line.
Just go play Assetto Corsa if you’re looking for that. I’d rather they keep focusing on oval racing, which outside of iRacing has been completely neglected by sim racing
awesome driving - as ususal! i am very impressed by the speed you got - using the full amount of AI speed. i can't even manage to keep up with AI set to 95%, as I can't even take their speed on the straights. could you supply us with your setup?
I've learned to temper my expectations of anything newly released from Reiza. This new oval stuff is about at the level I was expecting. Meh. The caution periods I have been seeing are completely pointless, they don't even last for one full lap so you can't pit or do anything anyway. The AI is just bonkers, it's like NASCAR plate racing.
Did you have to make significant tweeks to the stock setup? I have the AI set to 95 and they are basically unbeatable for me. Massive aero wash, and even with single car racing they can drive into the corner so much faster. Even at wide open i'm a sitting duck. Qualifying times are 8 tenths off wide open all the way around and low fuel
@@GPLaps Guess I'll set them to 80 and go from there, I don't generally have a lot of time to work on setups, usually I just want to jump in and make simple changes and go race.
Great video, regarding the pit menu though thats been in AMS2 since the beginning matey its one of the features of the madness engine and was in PCars series too, I like that unlike ACC/AC etc you can even time its shit down in the settings menu. I've got mine set to 20seconds so after I do something it'll show for 20seconds before turning off. Great for adjusting stuff over a lap easily without having to always open it. And I gotta ask, how many records did you do to get this race, as a rookie oval guy Ive yet to get like 5-6 laps into a race before being taken out by AI or due to total lack of skill and having FCY as I have to retire :D
Oh and for the replays, maybe just general if you turn off motion blur you get rid of the weird blur around the cars in replays, really improves stuff. And for the pack stuff, I do wonder if you added the custon AI Cfg how it would be, given thats how the get the best outta the AI by having custom AI configs with a wide skill, chance of mistake, aggression skill set to really spread stuff out as the race progresses.
@@GPLaps might be worth double checking as I've had to redo some.of my bits 8ncluding sim restarts for it to take since update. Btw I saw in AMS2 reddit that some users have been using things like the Omega 1999 stockcar on ovals with success as placeholders for the classic stock cars etc.
What was your car setup? I was running the 2000 cars on Fontana but the turns were killing an insane amount of my speed. I had to alter the gear ratios just to get into 5th gear, and the AI were constantly pulling away.
I hope Reiza go back to some of the packs they started and start filling them out. Not sure I want AMS2 to become a dedicated oval racer though. That would be a bad idea. Maybe bring a standalone game for that.
We got a few new cars with this update also : Mercedes GT4 for the GT4 class, Ginetta GT3 for GT open class to race against Ultima and also a new truck.
Question; I saw you had put speed @100 I have it at 60mph and there’s no option, or did you have it on metric? Also, I just ran a race @100 Ai and they cleaned my clock, by lap 2 I was half a lap back in last. Were you running the pre release copy? I had my car trimmed out and in practice I was 6 tenths back. What’s up with open qual ?? Come on ams2!
@@GPLaps it’s the Reynard and trimmed out. Others are saying the same, they have to put Ai to 70% to be competitive. On all other Ai I run 💯 or higher and I’m normally 1 or 2nd. Long Beach I was top of the charts on this build with Ai. Frustrating plus I’m having trouble getting the real names to show up. A guy who made the F-USA livery mods has posted how to get them to apply but I haven’t figured that out lol
If anyone wants to deride oval racing as simple or dumb, they only need to watch a replay of the 2015 Fontana IndyCar race to have their minds changed. It was equal parts infamous and amazing. It is so sad that this great track is no longer part of the Indy schedule, and that it is being reconfigured to a short track. Of all the tracks available to screw around with, they chose that one and not Texas… shaking my SMH my head 🫥
Unless you get introduced to oval racing by someone knowledgeable it's hard to understand that the cars actually form a dynamic "terrain" for the race so you're not just going around the same circuit again and again.
Reiza have been releasing 'minifix' updates over the past few days, so what you're seeing here with my 120 strength race likely isnt the same as what is available anymore
Hopefully the changes are for the best!
I don't live life with too many regrets. One of those regrets is living within 2 hours of Fontana and not seeing an Indycar race there back when the sport was at its peak.
You and me both and I used to live within 30-40 min depending on the mood of the 15. I experienced NASCAR on it but not Indy unfortunately.
Even on TV, this race (and Michigan) was terrifying. And more after the Moore's horrendous crash on live. One of my worst memory...
Same. I lived 40 minutes away, and while I did go the NASCAR race there, I never went there for a CART race. Never went to the Long Beach GP either.
@@davidbarker8354 my dad did take me to Long Beach, had to have been 97 or 98 because I remember really wanting to get Alex Zanardi's autograph. It was a fantastic time.
Damn dude, you f'd up.🤣 No race tracks were anywhere near me during the Indy heyday. On a personal note, I really should make it to the Indycar Alabama race while I am still living next door in Georgia.
It seems to me that the AI not only don't feel the aero wash, but they also feel no "fear" which is why they run at 250 MPH 3 wide for 20 laps. I think if AMS worked harder on making the AI more willing to lift out of sketchy situations and keep a little more distance at high speed. I'd love to see AI have more of a risk management setting for these tracks.
The development is still going on, as well on the AI. So we should get this and even more, at the end! 😉😉
I think the oval AI are better than humans to race with. Tough but fair. Okay I have only tried three full 1 hour races so far at Fontana and the Daytone Tri-oval but I have had none of the problems others have been complaining about. For me some of the best racing in any sim/ game ever.
The AI parameters are actually adjustable but only by editing a configuration file - there are many psychological parameters in addition to mechanical adjustments. Reiza fully document it on the forums. I use the file in an attempt to match members of our leagues.
@@bertram-raven In short Reiza will evolve the AI for all race formats over time for the majority not willing to edit config files. Doing this on your own can be a lot of fun. I remember the pleasure in turning down the aggression of Surtees in GPL by such means. But it can go horribly wrong. For me Reiza has done a great job thus far and I can be patient. I mean its not like they have not given us enough toys to play with already.
@@bertram-raven where do you run your league, is it with the CART cars. Would like to join?
The Oval update is so completely insane. With all the new physics in AMS2 I've been addicted to Daytona.
I’m a long term F1 fan who only got into Indycar when Alonso tried the 500…
Absolutely loved this video - I need to find & watch some old CART races on RUclips - was a big Montoya fan when I was a kid!
As a massive AMS 2 and oval racing fan I think you nailed my thoughts on the head. It's far from perfect, but this a great foundation to build on going forward.
Nice
I only briefly tried the Ovals, but the physics updates to the F-USA cars in 1.4 are pretty awesome. Particularly the 1995 series feels a lot better, not so shaky/slidey, more difficult to get up to temperature, but then easier to drive on the edge. Lots of fun the other night.
I'm just happy someone's actually having a stab at making a good single player indycar experience. Been a long wait for a good one, and hopefully the AI gets improved.
Yep
The best since Indycar Racing 2? lol
It really is a shame the "new" IndyCar still hasn't returned to Michigan and Fontana. Those used to be superb races.
NASCAR owns ISC, and ISC does not want IndyCar at their tracks. Fontana will be turned into a short track.
It's so dumb that ISC does not want IndyCar at their tracks
The drivers said in 2015 that the track was just too dangerous, and if the drivers say that I feel like they shouldn't race there
@@cbj4sc1 they would've felt a bit different if more then 5000 people showed up to fontana in 2015. that's another reason why they aren't there or at michigan anymore, attendance sucked hard towards the end.
Michigan won't happen as long as no one steps in as sponsor or Roger Penske stops promoting the Detroit Street Race.
Fontana stopped because they only wanted a fall night race and NBC didn't want the season to end the season at 1:00 AM Sunday morning.
@@cbj4sc1 That was mostly overreacting. Fontana in 2015 produced arguably the greatest race in modern IndyCar history, maybe of all time. It was *that* good for many who watched it. Yes, there was a blowover crash at the end but throughout the day, they were able to race three/four/five wide without issue because of how wide the track is. Made for perfect pack racing that wasn't as scary. Drivers like Will Power certainly were overreacting afterwards, it was never anywhere close to Las Vegas 2011.
If the options are Hollywood level fearless AI that that races 4 wide all the time but is totally predictable in a pack vs "More realistic" AI that is focused on self preservation that lifts and brake checks constantly (Like Pcars 2), I'll take the former over the latter. I would also argue this is not as big of a issue over long distance races, where the AI usually gets spread apart into more realistic smaller packs over a pit cycle as you would see in real life.
Overall though, I had more fun today screwing around at Fontana than I ever have before in AMS 2. Oval racing, albeit not 100% realistic, is so incredibly fun in this game I don't care about the AI being Hollywood. That same thing could be said about the whole game. AMS 2 is fundamentally realistic enough to be called a simulation, authentic enough to beggar belief, approachable enough anyone can jump in and play it, and fun enough to make you forget about the quirks that make it less realistic than its counterparts.
I for one, am very very happy with that. Reiza has struck a balance that no other racing dev has since the original Gran Turismo. Well done Reiza, and onwards into 2023!
I always take the ladder! The ladder is the best ;)
@@Ash_18037 Ahem, you didn't see anything. (Also thanks)
16:00 Greg Moore just did with you what he did to Emmo in real life in Michigan '96.
Edit: It's interesting how in such fictional games those coincidences happens.
Great racing Jacob not usually a oval fan but that was amazing buddy 👏 👍
Yep
I have always loved oval racing.
Nothing else requires the same commitment, consistency, tactics and reactions from a driver that an oval event does.
It sucks that the track is being reconfigured.
It was such a great oval circuit, and the speeds were ridiculous.
Track was so rough that it needed repaved and the big ovals aren’t desired like they once were. I agree though
Ridiculous
@@RacingWithChuck27 bigger crowds at road and street circuits. More money
Your video was completely different than my first race. I did Daytona in the same cars at 120 ai/verstappen aggression and I passed all cars in 4 laps. Every single car was in a "train" after about lap 2 - nose to tail - and they never moved from that position.
Your posts are so entertaining & informative. They make me want to purchase a wheel/pedals & get involved with Automobilista 2. A salute to you sir. I've spent a lot of time watching & enjoying your posts. God bless you Mr. GPLaps.
Great Video , I love how project cars 2 (one of my favorite games) has birthed this absolute gem, so proud of the team behind AMS2 but so sad I dont have a PC to play.
Those indycars with the thick nose and thin wings are one of the most beatiful cars ever to be made
Thank you for clarifying that modern IndyCars were pulled! I was almost thinking I was crazy remembering that I saw an image of AMS2 with 2022 IndyCars on Steam, and the next day I could not find any info on it anywhere!
Let's hope these will come soon.
the on board roll bars adjustment has never actually done anything in my experience so that isn't a new issue but, I'm sure Reiza will mend that issue, I am so sad that my PC no longer works 'cause I absolutely ADORE this sim! had taken about a year long break from it and started playing it again just before the big tyre compound and side wall flex update and was pretty impressed, then the tyre update came out and then they started re-working the aero for all the cars and I fell back in love.
used to be that AMS2 would have fleeting moments of greatness and when it worked as intended it felt amazing, now I honestly believe it is was one of best feeling sims on the market, I have yet to play a sim that actually gives you meaningful information about what the rear end is doing/about to do and the feeling of being connected to the ground is superb!
cannot wait to get a new PC and play this game again, not much of an oval fan but I could see that changing after doing a couple oval races in this sim lol.
For stock cars, the 1999 Chevy Omega Brazilian stock car that's in the game already works pretty well for that kind of racing. Obviously it's not the same thing and you need to get an actual oval setup made for it but it's a solid stop gap. Also there's a 1999 Nascar AI and skin pack for it.
Ooohh I bet they are trying to negotiate the IndyCar license outright since I know IndyCar is trying to get out of the whole Motorsport Games thing
This is good rumors, let's hope they turn tp good news very soon!!👍👍👍👍
Can BTCC try the same? Likely not now that rF2 is featuring the dlc.
I watched these cars race at Gateway in 1997. Maybe not the best racing but I'm glad I was there.
the AI looks very 2011 Las Vegas... I was in the stands for that one, so I would know
More physics than AI. This is more like the IRL mandated rear wing angle/pack racing than CART. The understeer is not making much sense to me, pretty sure these would oversteer instead due to dirt air. (It's also what they do in AMS1)
Very good base to work tho. Solid job for a first release.
Fontana was a great choice of track. Roger Penske built the place for CART; it had no higher purpose.
So much fun with this update!
very cool thank you. I definitely would like to see you race at gateway! I just attended the IndyCar race last weekend and it would be very exciting to watch you run there.
☮️❤️🎵🌍🤗🏁
What a brilliant race. I LOVED it!! Ovals, boring? Oh no no no. 👏👏🏁
Okay, now THIS looks AWESOME! Been a few months since I drove AMS2, this is perfect reason to jump back in. GOing thorugh a car would feel uncomfortable in VR. Those cars should be ghosted at least, to lessen the feeling.
Oooh! And just when there are rumors that the Rieza crew is being looked at for the next Indycar game!
Looks interesting, still looks like it needs some work.
Those rumors are - for now - completely unfounded. That's not what Indycar communication to Reiza was about.
@@WromWrom says the one who knows nothing about it...
@@ettoresapienzamaddriver876 How do you come to that assertion?
@@WromWrom others would say I know enough. Surely the conversation has nothing to do with what you are implying. Casting shadows where there is none and mudding things as if you knew something isn't the right thing to do.
@@ettoresapienzamaddriver876 So you do not know if I know something about the issue or not. Or you would have stated what the root of your sentence was.
As somebody who publishes weekly news about sim racing I have direct contacts to Reiza and direct conversations with them. Thanks to those I can clearly say that Reiza has NOT been contacted to make "the next Indycar game" while absolutely being offered an open end discussion about licensing Indycar for use in AMS2.
Of course, Renato being active in the forum (altho I suppose he went on a 24hr well deserved sleep thru :-D ) you can ask him yourself and see what he answers. I bet it won't be far from what I've told you.
Love this racing in sims, watching in real life I often find the constant jeopardy and threat of a dangerous crash to be too much. No idea how these guys go out there and do this :)
(Also wooo AMS2 update :D)
Man I love watching videos about stuff I can't afford
Superb content - as always. I like driving in AMS2 but hate the playback feature. This is the main reason why I not using it so often...
These CART cars looked so good,they are my favourite open wheelers besides the mid 1980's fat turbo cars,they are simply beautiful.
I agree, the mid 90s to early 2000’s CART cars are my favourite looking race cars of all time, the liveries are iconic too
Totally agree with you on the AI not being affected by dirty air in the turns. The fact that basically only 120 AI difficulty provides an actual race at the ovals is a bit disappointing, and even at 120 you can eventually overtake them since they get sruck in large packs at speedways like Fontana. Hopefully now that Reiza are satisfied with the base physics they can spend more time developing the AI to behave more realistically, have improved pit strategies, and just perform more consistently across different types of tracks and car classes.
Really cool update. AMS2s content has been like a dream scenario for me 😆. That said the Aero wash at Fontana is so brutal it's tough to not understeer into the wall when following cars.
Great video and it really does justice to just how fast and hard it is to drive on an oval. If on-board cameras were this good then I rather watch the whole race from this perspective.
This sent a chill up my spine. I remember remember watching the 99 race live when Greg Moore was killed.
I think if you make a custom AI grid the issue of the pack racing will not be such a big one. I made custom grids for all classes I race and I had a much better experience than with the stock settings because the field is much more streched out.
It takes a while to do it but its worth it and Its great that Reiza provides that option.
How do you set custom grids??
I was surprised how competitive you were with the stock gearing. You were down to a couple lights a few times. For me the weight jacker worked well, cold tires, first few laps, 4 to 5 and then to 3 and up to 5 in traffic. Maybe that’s because I changed the rake up the car quite a bit? You were at 💯 turbo boost, I wonder how realistic that was? I found out in a 90’s FB page that boost used was about 40-50 on RC. I went to 80 in practice and they ate my lunch. It’s fun but as I stated in another post in here, Ai doesn’t have cold tires, exiting the pits they were gone. Ohh, the bar adjustment incar, that didn’t do anything for me. Great video
I attended this race and the following year when Greg Moore passed. That was a terrible thing to witness. Seeing these cars makes me so nostalgic though! Michael Andretti was my guy!
Very well done video. 🏎🏎🏎🏎 Informative as usual, nice job.
your 80s style music is always on point! makes me want to drive a cocaine white testarossa at night
This background music is on point!
You should invite and challenge Tony Kanaan to an online race in this mod. He is one of those former CART drivers who loves race sims!
Auto Club is such a fantastic track. I can't imagine what it's like to get a race in cars like these at a track like this.
Really enjoyed watching that race, and your comments are fair.
That looks insanely fun!
I've finally taken the time to sink my teeth into the oval content (I'm not arsed enough to set up my wheel right now so gamepad only) and it's admittedly scary to chuck the FUSA Gen2 into the Auto Club turns. I'm in love with the new content and it gives me ideas to do an IROC style series with something like the modern Brasilia Stock Cars, the Chevy Omega stock car, the V8 Supercar, or other classes.
So cool. Old cars. Perfectly rendered. Ur a good man for loving Indycar. ☀️👏🤝
those players liveries are some of the best imo. drivers too
I'm a European and usually I am a circuit racer. However, the latest oval additions in AMS2 have caught my attention. I have done a few ovals with my league friends and it was good. The downsides at the moment are that the cars are too powerful compared to what most people would be used to. Most races are being ran under a FCY at the moment lol. But, that is a skill issue and not a game issue.
My thoughts also. Indy Lights car would be a great addition and also Formula 4.
At the risk of being laughed out the comment section. Watching this doesn’t look a million miles off an experience RF2 gave me last year using the cart factor mod at fontana. Even ended up with a realistic FCY.
Oval racing was a curiosity until I tried iRacing. Liked it way more than I expected, and the licence doesn’t lie, I’m better at it than I am on roads.😂
RSS just released the Formula 70 based on early 70s F1 cars with different tire compounds and aero configurations. It’s such a blast to drive and I really think you should review it!
Indy Car™ + AMS2 = match made in motorsport heaven
Looks like meat is back on the menu boys
we eating good tonight
🤣🤣🤣 Well said!
I think there are a few issues with ovals in the last few decades.
1. People have gotten kind of burned out on all the 1.5-milers.
2. There's just not the variety of lengths and shapes of ovals.
3. In Indy Cars, the 1.5-milers were sort of damned after 2011.
I mean, the latter was one of the great things about having Pocono come back, while it lasted. We haven't had Michigan or Fontana reliably in what seems like ages. And we don't have a proper 1.0-miler at all. So there's no Loudon, Milwaukee, or Nazareth. The last of those also ticked the "interesting shape" box.
Unfortunately, even if you could swing Pikes Peak, it just has such a similar shape to Iowa now, and the same goes for Richmond. Of course, like Nazareth, Rio is gone. So yeah, it's just a bit frustrating on that front.
If we got some '70s or early '80s Indy Cars, Trenton, the old Atlanta, or Texas World Speedway would definitely be a thought.
Thinking on it a bit more, another fairly unique one, also defunct like Rio, would be the Rockingham, UK oval.
Great driving & a most impressive update... AMS2 could give ACC a run for it money in 2023 with LFM...
love this great classic and old races
I went to one of the U.S. 500s back when CART ran at Michigan. Nothing that I've experienced compares to the scream of these engines running in a pack on a track like this. Before half the pack retired due to engine failures that is....
Really impressive driving and game! But yes that AI is currently very unrealistic for open wheeler racing. Driving with your front wing within a metre of the car in front for half the lap is crazy. In real life I don't think these cars would even be controllable for long at that distance due to turbulence. Hopefully the AI can be tweaked as you said. I prefer open wheel cars but this exact same race with Nascars using the same AI would be very interesting though.
In my time at Fontana last night, Ai @100 and medium aggression they were pretty tough and fast. A few things need fixed (iracing is the same too),Ai cars out of the pits want to run you over, it’s like they had tire warmers on. Setting the car up, I got the biggest improvements with just rake. Will need to get in their and dial it in. It’s fun, more historical (I guess 23yrs counts lol)as I prefer road courses. Just like iracing you need to be an engineer to be fast on ovals.
it looks so good I was practising this track and got distrated by the crowd then hit the wall haha :)
Goose bumps in the first seconds of the video! 😀
Again great video. You're one of my favorit tubes man. I love the intro with a bit of history , great shots of cars/tracks. Love every minute of it. Keep up the great work, I'm a fan !
A shorter oval with Copa Truck... just do it!!!
Cheers!
It would be amazing if they added some 90s stock cars/nascar into this.
There was a post from someone connected to the devs somewhere about negotiations over an official Indycar license. If it comes through that'd be excellent.
I must be doing something very wrong....I can not get those sort of speeds you are getting, and my best lap time is only 32.4.
Are you using a custom setup or something? I have used the default setup and it understeers very badly and will not get past about 360 km/h where you are doing 380+.
Thanks for posting and so good to see California here.
Man, I love this stuff! Looks like the good old ICR II, I´ve spent hours and hours with, now in a modern shape. :-) But I need some help. I have downloaded the skinpack and extracted the files as desired. But I can´t see neither the cars nor the names in the game... Do I need the Racing Pack 3 to use the 98s cars?
I don't think I've ever seen AI weave back and forth to warm their tires in a sim before.
Those AI cars are brutal! I wonder how this track would preform in VR?
really love your videos can we see an old time racing again?
Reminds me of CART World Series on PS1.
Very nice vid. Subscribed for more ams2 content!
The issue I'm having with Fontana is the AI are just much faster out of turn 4 and much slower in turn 2. Whatever version of the game you had seems to be much more stable.
Indycar needs more ovals. I miss the 2003 and on schedules at least for amount of ovals we had. I would go to Indy, Kentucky, Chicagoland, Nashville Super speedway, and at beginning of season Homestead, (then St Pete Street that very next weekend which always was awesome as far as best of both worlds goes) then I would go to Texas. Open wheel open cockpit, gnarly speeds and G’s and those Chassi’s right there, awe the good ole days. We need the triple crown back or at least start by at least bringing Michigan back and give us a 500 mile track like that since Texas is really the only other “as exciting” race we have next to of course Indy/IMS. Though Texas is off the schedule now more than likely which is the worse thing that could have happened to Indycar. At least we always still had Texas. Still have never been to Iowa and definitely would like to experience a doubleheader there. Great video!
🤘🏎🏁🇺🇸
Ovals require people to show up. The only way that happens is getting a title sponsor like Bommarito at Gateway and HyVee in Iowa to go above and beyond. Compare the crowds there and the "crowd" at Texas that does as little as possible.
I like your squeeze voice.
What are you using for setup? Maybe I have been spolied by iRacing's DW12 and IR18, but I can't get a feel for these cars on this track. I'm really struggling
Great vid GP
I'd play with full mechanical damage and random failures enabled for even more unpredictability. Although I understand why you'd prefer not to for a YT video
Since you did not have the damage widget enabled we did not see how much you got, how your tires evolved, etc
AI will definitely be improved, there's no doubt about it. The pack issue is well known
I've definitely been noticing the onboard weight jacker. Odd
Ovals signify nature, gravity, orbiting a centre of gravity via the internal combustion engine and raw courage. Oval racing touches nature, surviving gravity, flat out orbiting the pit lane until the winner crosses the finish line.
Are the liveries made by Reiza themselves? If so, kudos to them for including Arnd Meiers Hasseröder "Yellow bird"!
they are not, they are part of a 98 skinpack. i have a link in the description
This is cool but I really want them to release the historic Nordschleife, historic Spa, more Group C and GT1.
Just go play Assetto Corsa if you’re looking for that. I’d rather they keep focusing on oval racing, which outside of iRacing has been completely neglected by sim racing
awesome driving - as ususal! i am very impressed by the speed you got - using the full amount of AI speed. i can't even manage to keep up with AI set to 95%, as I can't even take their speed on the straights. could you supply us with your setup?
I've learned to temper my expectations of anything newly released from Reiza. This new oval stuff is about at the level I was expecting. Meh. The caution periods I have been seeing are completely pointless, they don't even last for one full lap so you can't pit or do anything anyway. The AI is just bonkers, it's like NASCAR plate racing.
Did you have to make significant tweeks to the stock setup? I have the AI set to 95 and they are basically unbeatable for me. Massive aero wash, and even with single car racing they can drive into the corner so much faster. Even at wide open i'm a sitting duck. Qualifying times are 8 tenths off wide open all the way around and low fuel
I think Reiza have been releasing patches and changes since i recorded this, so its unlikely the experience is the same now
@@GPLaps Guess I'll set them to 80 and go from there, I don't generally have a lot of time to work on setups, usually I just want to jump in and make simple changes and go race.
Great video, regarding the pit menu though thats been in AMS2 since the beginning matey its one of the features of the madness engine and was in PCars series too, I like that unlike ACC/AC etc you can even time its shit down in the settings menu. I've got mine set to 20seconds so after I do something it'll show for 20seconds before turning off. Great for adjusting stuff over a lap easily without having to always open it.
And I gotta ask, how many records did you do to get this race, as a rookie oval guy Ive yet to get like 5-6 laps into a race before being taken out by AI or due to total lack of skill and having FCY as I have to retire :D
Oh and for the replays, maybe just general if you turn off motion blur you get rid of the weird blur around the cars in replays, really improves stuff. And for the pack stuff, I do wonder if you added the custon AI Cfg how it would be, given thats how the get the best outta the AI by having custom AI configs with a wide skill, chance of mistake, aggression skill set to really spread stuff out as the race progresses.
I do have motion blur off, not sure why the ghosting is happening like that
@@GPLaps might be worth double checking as I've had to redo some.of my bits 8ncluding sim restarts for it to take since update. Btw I saw in AMS2 reddit that some users have been using things like the Omega 1999 stockcar on ovals with success as placeholders for the classic stock cars etc.
I just really, really need a console indycar game. Please someone come through.
Ah yes, I actually like auto club
Be nice if nascar gave them the license like Indy
What was your car setup? I was running the 2000 cars on Fontana but the turns were killing an insane amount of my speed. I had to alter the gear ratios just to get into 5th gear, and the AI were constantly pulling away.
What happened to the 1966 season? Are you going to finish it?
I hope Reiza go back to some of the packs they started and start filling them out. Not sure I want AMS2 to become a dedicated oval racer though. That would be a bad idea. Maybe bring a standalone game for that.
They did recently say theyd be adding some new cars to existing classes, so i think thats on the table!
We got a few new cars with this update also : Mercedes GT4 for the GT4 class, Ginetta GT3 for GT open class to race against Ultima and also a new truck.
@@andreic5822 Also a Mini in one of the classic classes.
Yeah, definitely, forgot about that one, and all for free! Unfortunately some people just like bitching about no matter what.
And some people love to troll
11:05
in real life bye bye 👀
Question;
I saw you had put speed @100 I have it at 60mph and there’s no option, or did you have it on metric? Also, I just ran a race @100 Ai and they cleaned my clock, by lap 2 I was half a lap back in last. Were you running the pre release copy? I had my car trimmed out and in practice I was 6 tenths back. What’s up with open qual ?? Come on ams2!
The units are in kph, so 100 is about 60mph
Are you using the Reynard? Other cars like the Swift are fairly off the pace
@@GPLaps it’s the Reynard and trimmed out. Others are saying the same, they have to put Ai to 70% to be competitive. On all other Ai I run 💯 or higher and I’m normally 1 or 2nd. Long Beach I was top of the charts on this build with Ai. Frustrating plus I’m having trouble getting the real names to show up. A guy who made the F-USA livery mods has posted how to get them to apply but I haven’t figured that out lol
@@GPLaps it’s been reported the Ai are off a fix is coming hopefully tomorrow
Hey - love your work. I have AMS 2 base game. What do I need to do the exact race you have just done in this video?
Right now, only Racin´ USA Pack Pt2 (for the cars) the track is part of Racin´ USA Pack Pt3 but will be free for everyone until that DLC releases.
Season Pass was just on discount
If anyone wants to deride oval racing as simple or dumb, they only need to watch a replay of the 2015 Fontana IndyCar race to have their minds changed. It was equal parts infamous and amazing. It is so sad that this great track is no longer part of the Indy schedule, and that it is being reconfigured to a short track. Of all the tracks available to screw around with, they chose that one and not Texas… shaking my SMH my head 🫥
Unless you get introduced to oval racing by someone knowledgeable it's hard to understand that the cars actually form a dynamic "terrain" for the race so you're not just going around the same circuit again and again.
Nah i really don't get the attraction of Ovals unless it's banger racing!