This is so great! Thank you so much for making these tutorials. They’ve really helped me to learn and to be more creative. Stay safe and stay healthy. We need you out here! :^)
OnionSkin! I just uploaded my first ToonBoom animation. It's not much, but hey I never went to art or animation school and it was my first thing I ever did, but I couldn't have done it without your ToonBoom tutorials. Thanks!
@@OnionSkin Thanks! I know my project had mistakes and was amateurish, but it meant a lot to me that you watched it because it was my first completed one and my first time uploading an animation to youtube. I've got no formal art or animation training, but I'll keep watching your videos, working on my animations and hopefully i'll get better at it!
That was fun to watch. I really enjoyed seeing your workflow. There were some great tips and insights such as your Two Point constraints over the entire body. That adds a lot of personality. I see your channel quickly becoming the authority on Toon Boom. Keep up the great work!!
This is great. I'm really looking forward to the next video you mentioned. It's always difficult trying to decide if rigging is really less of a hassle than frame by frame. Good work!! Thanks for the content!
See I think you should've made just the one arm and leg then duplicate the whole tree and put on the other side. Don't even need to invert the direction, just make everything pointed left. Also, by your rules you didn't even need to make a character with arms, and depending on your definition of walk it could've been a snake. Also really fun video xD
Thank you for this video it goes in-depth enough for me to follow along for my character. Would you mind making a long or several videos using this process for a 4 legged animal?
Super cool video! I actually manage to learn a few things. xD I have some experience, but I'm still new to toonboom. I'm having difficulty using symbol and library. In Flash (Animate) I used to make the entire project in the same file and separate the cut's by symbols. In toonboom I don't know how to import into libary without it repeating the same exposure time as when it was created. It's like I'm doubling up every time I import. I know its better create 1 file per cut, but i'm trying this workflow for small videos.
Symbols serve a very different purpose in Harmony. Focus on the Template Library for storing assets and pegs to parenting. For grouping things into scenes, yeah definitely don't use symbols for this. Having different files per cut is something you can get used to quickly because assets in the template library are universal so I encourage you to give it a crack that way. I do understand and respect the frustration however and I currently have a video in the works for the Node Out series about some workarounds for making a homebrew scene manager in the program.
@@OnionSkin Thank you for reply bro! I will definitely focus more on the library, study and practice. In the past I was more attached to using my favorite software, but now I think I have a more open mind and see more as tools that can improve my workflow. So thank you very much for the videos you made and share your knowledge.
dude i just realized, you dont have to draw more mouths for if the character is happy or sad. you can just draw mouths for one expression, add one of the bendy bones to the mouth and manipulate the mouth to look more happy or sad during the final animation process
This was quite interesting to me. What’s the reason for the two point constraint? As a noob if I wanted to do squash and stretch, I’d just select the master peg and squish him a bit like that. How does the two point constraint improve on this basic transform concept? Sorry for silly question. I often wondered why people say you should name your limbs ‘front’ ‘back’ etc. I now understand why they do it. Using arm_1 and arm_2 is harder to follow than f_arm and b_arm. So thank you for giving me clarity on that method choice! I hope you do one of these again as I quite enjoyed it! :)
well you didn't do the 10 min limit you put on yourself, but you show how hard animation is if it was not obvious already. So you did perfectly fine, 10/10. I'm thinking for an animation for the people "Two lovers going through a difficult time in their relationship." Good luck with this idea if you go with it.
(Haven’t watched the video) but I assume they used a stopwatch to see how long the simplest thing they could create & rig is as well as if it was under ten minutes
I prefer this impromptu style better than the typical polished up versions. You mentioned that you naturally take long pauses in your speech then edit those out. Leaving those in preserves the necessary pauses that make everything more interesting. Life has a rhythm but the varying pauses are as important as the beat. Silence paves the way sound. Consider what a serpentine line has over a consistent line in terms of interest. Of course You are fine in your natural state.
This is some really solid feedback, thank you! It comes from the peeve of searching for a tutorial I need and finding a video with a 3 minute intro that's very repetitive, fumbly and slow. I find myself skipping through the timeline trying to find the relevant bits that may only be 30 seconds long. So I find myself trying to tighten tutorials as much as humanly possible out of a perpetual fear of wasting peoples time. But you're right, there should be time to at least breathe, lmao
"Any deadline is possible depending on how much quality you're willing to sacrifice"
So true, but it's great to be pointed out that way :)
This gives me second-hand anxiety
This is so great! Thank you so much for making these tutorials. They’ve really helped me to learn and to be more creative. Stay safe and stay healthy. We need you out here! :^)
OnionSkin! I just uploaded my first ToonBoom animation. It's not much, but hey I never went to art or animation school and it was my first thing I ever did, but I couldn't have done it without your ToonBoom tutorials. Thanks!
How exciting! I'm going to go watch it right now!
edit: I was going to leave a comment but they're turned off
@@OnionSkin Thanks! I know my project had mistakes and was amateurish, but it meant a lot to me that you watched it because it was my first completed one and my first time uploading an animation to youtube.
I've got no formal art or animation training, but I'll keep watching your videos, working on my animations and hopefully i'll get better at it!
2:17 to 2:41 What are the commands to do this?? Like, how to have a composite..?? How to do that?? Hahaha please help (ㄒoㄒ)
I love that dynamic springt. I’m hoping there a video explain that in detail.
😊
That was fun to watch. I really enjoyed seeing your workflow. There were some great tips and insights such as your Two Point constraints over the entire body. That adds a lot of personality. I see your channel quickly becoming the authority on Toon Boom. Keep up the great work!!
05:08 - Next time consider using the “Build-Up Mode” in the pencil properties.
hay alguna forma de hacer piernas y brazos con huesos IK? y no FK
Finally, Toon Boom Harmony 100% speedrun
Yay! This is a great idea! Haha
excelente! gracias!!!
This is great. I'm really looking forward to the next video you mentioned. It's always difficult trying to decide if rigging is really less of a hassle than frame by frame. Good work!! Thanks for the content!
5:37 lol Is that your cat I heard.
your tutorials are not for newbie. struggle for the viewers.
See I think you should've made just the one arm and leg then duplicate the whole tree and put on the other side. Don't even need to invert the direction, just make everything pointed left.
Also, by your rules you didn't even need to make a character with arms, and depending on your definition of walk it could've been a snake.
Also really fun video xD
omg you’re right. Time pressure seemed to destroy several rationalities aye. I think I’ll need to try this again some time
Hey. Do you have part 2? When you really animate it.
Thank you for this video it goes in-depth enough for me to follow along for my character. Would you mind making a long or several videos using this process for a 4 legged animal?
I don’t understand why my character doesn’t split up into art layer and color layer😢 i pressed the button and it didn’t work
I mean i still see black lines in drawing mode
any part 2 of dis in how u animate it?
11:31 Time is Up!
Super cool video! I actually manage to learn a few things. xD
I have some experience, but I'm still new to toonboom. I'm having difficulty using symbol and library. In Flash (Animate) I used to make the entire project in the same file and separate the cut's by symbols. In toonboom I don't know how to import into libary without it repeating the same exposure time as when it was created.
It's like I'm doubling up every time I import.
I know its better create 1 file per cut, but i'm trying this workflow for small videos.
Symbols serve a very different purpose in Harmony. Focus on the Template Library for storing assets and pegs to parenting.
For grouping things into scenes, yeah definitely don't use symbols for this. Having different files per cut is something you can get used to quickly because assets in the template library are universal so I encourage you to give it a crack that way.
I do understand and respect the frustration however and I currently have a video in the works for the Node Out series about some workarounds for making a homebrew scene manager in the program.
@@OnionSkin Thank you for reply bro!
I will definitely focus more on the library, study and practice.
In the past I was more attached to using my favorite software, but now I think I have a more open mind and see more as tools that can improve my workflow.
So thank you very much for the videos you made and share your knowledge.
That's why i hate using nodes
That’s insaaaaaaaane!
Wait I don’t get the overlay layer and why you put it in some parts but not others, explanation pleasee
This wire system is really intimidating
Have a glance at my node view introduction video. Once it clicks it’s pretty nice
0:08 That's a good motto.
2:38 how did you do that
Connecting all drawings to one composite then spreading them all out
Ctrl/cmd + H to add a mutual composite.
There’s some buttons along the top of the node view toolbar that fan out nodes in different ways
@@OnionSkin Good info, Thank you!
dude i just realized, you dont have to draw more mouths for if the character is happy or sad. you can just draw mouths for one expression, add one of the bendy bones to the mouth and manipulate the mouth to look more happy or sad during the final animation process
I think the scene with them should be a dance off. TO THE DEATH
I learned so much in just 10 minutes, thank you :)
1:54
SUS
Damn man you were stressing me out! Great job though!
Wonderful work😂❤
The voice over sounds like Jazz a tbh
Subscribed
Did you teach yourself animating or have you had tuition? Would love to see some projects you have been part of!
Wow, this is really amazing .I love your videos especially the toonboom tutorials.They are a great help to aid me make 2dD animations
You did very good, cant wait for the other video animate it
after 100 rigs, 3 hours should suffice
You should do a short funny little fight scene
can we have the TB files with this character rig?
This was quite interesting to me. What’s the reason for the two point constraint? As a noob if I wanted to do squash and stretch, I’d just select the master peg and squish him a bit like that. How does the two point constraint improve on this basic transform concept? Sorry for silly question. I often wondered why people say you should name your limbs ‘front’ ‘back’ etc. I now understand why they do it. Using arm_1 and arm_2 is harder to follow than f_arm and b_arm. So thank you for giving me clarity on that method choice! I hope you do one of these again as I quite enjoyed it! :)
No reason, squash and stretch works just as well in this context. I just think they’re fun
well you didn't do the 10 min limit you put on yourself, but you show how hard animation is if it was not obvious already. So you did perfectly fine, 10/10.
I'm thinking for an animation for the people "Two lovers going through a difficult time in their relationship." Good luck with this idea if you go with it.
You’re right I should put a question mark at the end of 10 minutes, with a (no) afterwards. lol
i love it would like more similar type thing :)
im gonna try to rig a character in 10 minutes.
vid 20 minutes long*
ME: something doesnt add up🤔
(Haven’t watched the video) but I assume they used a stopwatch to see how long the simplest thing they could create & rig is as well as if it was under ten minutes
Please, do a video teaching a easy way of a character holding a thing and passing to other character.
I always have trouble doing this.
Thank you!
Just added it to the stack!
I prefer this impromptu style better than the typical polished up versions. You mentioned that you naturally take long pauses in your speech then edit those out. Leaving those in preserves the necessary pauses that make everything more interesting. Life has a rhythm but the varying pauses are as important as the beat. Silence paves the way sound. Consider what a serpentine line has over a consistent line in terms of interest. Of course You are fine in your natural state.
This is some really solid feedback, thank you!
It comes from the peeve of searching for a tutorial I need and finding a video with a 3 minute intro that's very repetitive, fumbly and slow. I find myself skipping through the timeline trying to find the relevant bits that may only be 30 seconds long.
So I find myself trying to tighten tutorials as much as humanly possible out of a perpetual fear of wasting peoples time. But you're right, there should be time to at least breathe, lmao
Just animate a stick character
Rly informative
Can I draw all the different layers of the character on another drawing software and then import it to toon boom
Yes
lmao what a motto
thanks
Hell
WOW
👍