As someone who have almost the same exact pc specs for sim racing VR, this is a very helpful video. I have not bought LMU yet as I am waiting for a full release but your videos really helped with my decisions and how I would go with making my sim racing experience better.
Hi, thank you for the feedback and I am glad you liked the video. As I mentioned at the end of the video, this are suggested settings for the early release version of LMU (at least with the recent updates for Dec 2024). Once the full release happens, I will again dive into the settings and look at what can and can't be done with a reasonably priced graphics card. What are you racing now?
@@OlderGamersPerspective F1 24 is not perfect but I did add some mods that helped improve the AI to make it more fun and disabled all assist except the racing line. It is actually my first F1 since my PS2 F1 2004 game so it is good that I cannot compare it to the 2020 - 2023 versions (which people preferred)
@@KiLDELTA That's interesting, I shall have to take a look at F1 24. When it was released, there were a lot of negative reviews, so I just gave it a miss.
If you haven't already, when setting up a race weekend, try Advanced Settings>Advanced> turn opponent aggression to "Low", you may enjoy racing the AI more
Thank you for the tip, I was worried that if I turned this down too low it would cause the Ai to be uncompetitive, but it's certainly something I will try in the future.
Glad you liked that line. Sometimes, when I watch RUclips videos, if feels like I am one of the very few content creators who does NOT own a 4090. Which to me is a little crazy as according to the steam hardware survey, the top 3 GPU's were 3060's and 4060's. And you have to go all the way down to place 29(!) before you see the 4090 appear with just 1.16% of the gaming population using one. My card, the 4070super, is in 18th place, with the 4070 at 11th. Now, I know that not every gamer is on steam, but still, with so many players, but still, to give advice on setting up a 4090 to the gamers out there, kinda feels like a Doom Player with all the cheat codes unlocked trying to help someone stuck in the base game. The advice is of course correct, but the limitations faced by the base game player are going to be wildly different. Rant over :) That being said, if I could afford a 4090...
@ my first card was a 2070 super. Man that’s card was a tried & true. Ran my flight sims quite well on VR. now I run a 4070ti. I love it. Ohh,, btw I followed your settings to the T on LMU with steamVR resolution to 150. Absolutely superb.
LMU is shaping up nicely in VR. Also race exclusively with my Q3. Managed to squeeze out some more performance using fixed foveated rendering. Thanks to Open composite and OpenXR Toolkit. I have a button on my Stramdeck to change my audio source. Cant live without my Streamdeck now.
Nice ideas with the Steam deck, I shall have to look into getting one of those. Also, I have read that OpenXR is now part of LMU even without open composite....? Or did I get that wrong?
Thanks for the detailed video. I adopted the settings 1:1, after which LMU ran perfectly in VR. When I started LMU a second time, I had that annoying edge flickering again. Since then I haven't been able to get LMU to run properly in VR, even though I haven't changed the settings. My rig: RTX 3070, I7 10700k 3.8, 64 GB RAM Do you have any idea what the problem might be? Maybe it would be helpful if you could show your Nvidia settings!
if you want to use better graphics settings use the fiv multiplier - i play with 0.3 vertical and horizontal at 0.8, means the computer only has to render about 25% of the pixels and gives you proper helmet visor view. Still see all the road and hud items appear outside the boundary, all it really means is you dont see your legs or the roof liner. run my quest 3 at 90hz and max res, 4x msaa in lmu and cars opponents, circuit and textures all maxed out on a 3070
the fov multiplier in the Oculus Debug Tool? I have used that in the past, but I prefer the version you can implement in OpenXR Toolkit. But yeah, it is a great tip, and people will gain FPS using it. The reason I didn't use it here is because I wanted to show what the out-of-the-box experience is for LMU. When they do a final release of this sim, hopefully soon, I will do a deeper dive into the graphical settings and that for sure will include FOV multiplier.
I bought the game yesterday. Seems to be running pretty well on my 4080 and Pimax Crystal. A couple of things I've noticed. The car dash display appears a bit dull to me compared with AMS2 and ACC. And also the Speedo HauD in the bottom right seems to be positioned directly above the rear view camera screens in cars. Not sure how to move it
Quest 3 user, happy with my PC settings for all the games I play (iRacing, AMS2, and LMU) Just bought LMU a few hours ago. Didn’t take long to figure it out as far as most settings so I’m happy about that. However, for some reason, since the latest Meta Horizon OS update, my Q3 is stupid buggy. Drops mid race, cable shows plugged in and charging but computer is not found, have to restart headset several times at times to get it to link to my PC. Ruined some folks races today cause it inexplicably disconnected mid race and went to the immersive screen. Buggiest app ever. Headset is brand new as I wore my last one out. I am gonna play with your settings here and see what I get. Cheers for the video!
Hi, sorry to hear about your issues. Are you connected via a USB hub? That can be an issue. If not, check in Device Manager, in Windows, that Power Saving is turned off for All USB hubs. I've been using the Quest 3 fairly often, and for some longer races, and not seen this issue so far, but if you cannot solve the problem, jump over my Discord channel and post the same question in the VR tech help section of that channel. discord.gg/xryPj356
@ no USB hub, I’ll check device manager. I’ve often had issues where it’s reluctant to connect via the Link cable, but never disconnects until this latest update they’ve done. I’ve had three in the last 8 races or so. Plugged into the appropriate USB port of my computer and a cable that meets the specifications. I’ll pop over to your discord
@@guitartube5822 I also have the Quest 3 and since the update, it is impossible for me to connect in USB while it worked very well before, Meta said that there was a bug with the latest update on quest 2/3/3s which made some headsets unusable, they are working on a fix
Very Nice indeed ! I Stream my self on VR and i found that your footage is a bit more stable ( or my head is bouncing more than yours or is something in the debug otpions ? )
Thank you for the feedback :) In the graphics tab, right at the bottom of the Visuals tab, is a setting called Lock to Horizon, which I have set to high. Try this.
i actully have worse performance with AC1, less cpu overhead which also spikes and some times becomes cp u bound.. this is in part the mod cars and tracks that lfm uses but its mostly due to the age of the game and how it uses modern cpus.. in lmu i have 40 % cpu overhead with a 5700x3d, should probably turn up shadows lol
Yes, it would be nice if they looked at what other sims are offering. I think the inclusion of Radar would sort out so many of the problems that people have with races where some people have less race craft than one would hope. I mean, the modified version of AC1, using content manager, has Radar, so how hard can it be?
I’ve tried these settings and have the same kind of hardware, but I noticed that increase the resolution in Oculus for the maximum it’s not the best option. I changed for the recommendation (somewhere around 3 clicks down), and changed the ingame graphics for bigger detail, with MSAAx4 and even FSAA, resulting in a much better performance! Do you want me to share this settings?
Yes please. Be great to see your settings. I've always kept the slider far over to the right to reduce barrel distortion. You dont see this at your preferred setting? Also, do you find FSAA visually better?
For the 7800xt I would start on Low settings, MSAA x2, and then gradually increase the various settings to see what your card can achieve. Let me know how you get on.
Hi, I have a question. VR works normally, but I have a triple screen and I have already set it to one image and it works, but when I start VR mode, it starts all my monitors. When I turn it off, you won't even let me turn it on. When I wear VR and turn on the three monitors, the image in the glasses is fine, but the screen on the monitor goes terribly crazy. I'm very close. Sorry for my english and thank you very much and good luck
Hi, I do not have triple screens so I have never seen this problem, but I know a few people on my Discord group do have triples, and also VR, so they might be able to help you. Pop over to - discord.gg/xryPj356 and ask the question again in the VR tech help section of that discord channel.
That is a tough question, and it depends really on what your PC is capable of displaying. If you can get Ultra settings in LMU to work, then LMU beats AMS2, but if you can only get Medium, or a modified Medium settings, as I have show here, then I think its a draw, with AMS2 being about the same, although possibly LMU might be a bit better. It is a very subjective subject. Although, on balance, personally, I prefer the Force Feedback and in general, the vehicle handling of LMU. Hope this helps.
I bought a quest 3s and I rarely use it. There are just too many negatives for me, not least of which is the drop in quality and that anything not directly ahead is out of focus.
This could be an issue with how you have the headset centred over your eyes, or possibly you might need inserts. For me, sure, the quality of VR is nothing like a good monitor will show you, but I just love the immersion that VR offers. Sims, on track, or in the air, or in space, make a lot more sense to me in VR. In fact Elite Dangerous (a game I have played over the decades on many different computers) was not much fun at all until I got a Oculus Rift (and of course updated my graphics card), and then it was like.... Wow. How huge are those space stations. Racing was a similar story to me. I just couldn't get used to using a button to look left or right, but as soon as I raced in a VR headset (again the rift), it all started to make sense. But I can understand your point of view. The amount of sodding around you need to do with VR can be frustrating, especially when you have it working fine, and someone like iRacing changes stuff, and suddenly you need to start again with bench marks to sort out an optimal setting. For me, it will probably always be VR, but I have been using VR now for so long (coming up on what.... ten years next year?) that I think I am a lost cause when it comes to going back to a monitor.
Couldnt agree more. Started with VR only 6 months ago or so, but yeah there's no going back. Couldnt get EA WRC working in VR so I tried it on the monitor but it just didnt feel right anymore.
@@rolanddo4989 yes, VR is like a gateway drug towards an addiction to constantly finding the right settings, but.... VR is so cool, you still want to do it :)
I have a 3080 and older 8700k. I run it with forced motion smoothing and even then it can drop below that with 2x msaa. but it is much the same with ams2. Accorging to fpsvr it is still the gpu that is the bottleneck But biggest issue for me is ffb. On my simagic m10 it is very light around centre and then almost too heavy at extremes. I have good ff b in ams2 using a custom file. I dont run the racemanager simagic software at all. Turning smoothing setting up doesnt help I think i will have to try running with racemanager and trying settings I have had the game since lauch but not played it much due to ffb. Agree big improvement for vr. I use HP G2 Also not a fan of some of the tracks...Fuji I hate
most of us have that issue, i have a g pro.. i turned of sustained ffb and just turned up the ffb a lil as it was way to heavy on fast turns and didnt help the issues.. doesn't motion smoothing cause the fps to drop to half as soon as it doesn't hit its target, not sure why you would use it
I force motion smoothing on so it is always at 45fps which I find ok. If I just have it set to kick in when fps falls below ,90 I get stutters etc in transition. I can't maintain 90 fps on most tracks without having most settings on low
Please let me know. I'm hesitant to buy VR because I don't know the connection and image quality situation. I'm using Quest 3 and 3080ti. I would like to use Virtual Desktop instead of Quest Link, is that possible? If it is possible to connect, I would like to use VDXR for OpenXR Runtime. In ACC, you can only choose SteamVR or OculusVR, so I can't select VDXR. In ETS2 and ATS, you can set the launch to OpenXR and play in VDXR.
I’ve been using VR only since 2016. VR image will never be as good as a monitor, we will never have refresh rates as high as a monitor and we will never be able to set graphics settings as high as a monitor. We trade all of that in for immersion and for me the immersion and excitement of VR is King and massively outweighs having sharper images at higher refresh rates. VR there are trade offs, but the immersion in driving sims especially rally games is off the charts compared to monitor(s). Only you can decide from your preferences what you prefer!
Perhaps the translation was not correctly translated and the true meaning was not conveyed. I am aware that, as you say, the image quality is poor compared between monitors. I also enjoy iRacing, ACC, ETS2, ATS, etc. in VR rather than on a monitor for a more immersive experience when playing. I am searching for the settings that will give the best image quality. At a setting of 72FPS, Virtual Desktop (Godlike) has better image quality than Ouest Link's highest image quality. VDXR is lighter in load than SteamVR, so the image quality can be set in a better direction. I just want to know if I can connect with Virtual Desktop's VDXR when playing LMU in VR.
@ VDXR is supported in LMU. You can only use godlike on 4000 series cards. How you ended up writing so many lines to ask two simple questions I’ll never know haha. VD image quality is dictated by the strength of your router and the strength of your local network. The better and stronger your router and your network the better the quality you will have and it will be better than a link cable. If you have an average router and average local network it won’t be as good as link cable.
in the case of LMU and VR - running with G2 - that was about the easiest VR setup ever - running quite good - even with full grid. - I'm on a 3080ti - and a buddy of mine is with 3080ti as well - and hes using Quest 3- and having similar experience.- LMU is a GOOD VR EXPERIENCE - period.
Yeah, they don't look very pretty, but I am working now on improving this with the Oculus debug tool and restricting the amount of pixels the headset needs to render. I'll be doing a video on this once LMU releases.
That's a good point, I'll have to turn that off and see if it gives me any more performance headroom. Has to be said though, I did get used to using it, although I realise in the video it's not very visible, in VR it does actually show very nicely
@@flexiefect Oculus Tray Tool crashes on my system, so I have not used it in a while. I did use it a lot when I had the Rift and played a lot of Elite Dangerous.
Hi, this looks like a longer conversation than is practical on youtube, so if you have time, please pop over to the discord channel that supports this channel and write about your problems in the VR tech help section of that channel. Either myself or one of the other members will attempt to help you out..
As someone who have almost the same exact pc specs for sim racing VR, this is a very helpful video. I have not bought LMU yet as I am waiting for a full release but your videos really helped with my decisions and how I would go with making my sim racing experience better.
Hi, thank you for the feedback and I am glad you liked the video. As I mentioned at the end of the video, this are suggested settings for the early release version of LMU (at least with the recent updates for Dec 2024). Once the full release happens, I will again dive into the settings and look at what can and can't be done with a reasonably priced graphics card.
What are you racing now?
@@OlderGamersPerspective I am quite new to sim racing tbh, I started a year ago. Right now I play ACC, AC (with mods), AMS2, F1 2024.
@@KiLDELTA That's a cool selection. AC with mods is right now very addictive for me, but I never got round to trying F1 2024.
@@OlderGamersPerspective F1 24 is not perfect but I did add some mods that helped improve the AI to make it more fun and disabled all assist except the racing line. It is actually my first F1 since my PS2 F1 2004 game so it is good that I cannot compare it to the 2020 - 2023 versions (which people preferred)
@@KiLDELTA That's interesting, I shall have to take a look at F1 24. When it was released, there were a lot of negative reviews, so I just gave it a miss.
Great vid as always. Looking forward to seeing your update on ACC as well. 🙏🏻
Hopefully I can get to that soon. Been a busy couple of months, with various stuff flying out from the developers, but ACC is still on my to-do list.
If you haven't already, when setting up a race weekend, try Advanced Settings>Advanced> turn opponent aggression to "Low", you may enjoy racing the AI more
Thank you for the tip, I was worried that if I turned this down too low it would cause the Ai to be uncompetitive, but it's certainly something I will try in the future.
“Us mere mortals” haha love it.
Glad you liked that line. Sometimes, when I watch RUclips videos, if feels like I am one of the very few content creators who does NOT own a 4090. Which to me is a little crazy as according to the steam hardware survey, the top 3 GPU's were 3060's and 4060's. And you have to go all the way down to place 29(!) before you see the 4090 appear with just 1.16% of the gaming population using one.
My card, the 4070super, is in 18th place, with the 4070 at 11th.
Now, I know that not every gamer is on steam, but still, with so many players, but still, to give advice on setting up a 4090 to the gamers out there, kinda feels like a Doom Player with all the cheat codes unlocked trying to help someone stuck in the base game. The advice is of course correct, but the limitations faced by the base game player are going to be wildly different.
Rant over :)
That being said, if I could afford a 4090...
@ my first card was a 2070 super. Man that’s card was a tried & true. Ran my flight sims quite well on VR. now I run a 4070ti. I love it. Ohh,, btw I followed your settings to the T on LMU with steamVR resolution to 150. Absolutely superb.
The hud is awesome
It's great isn't it? Put's iRacing to shame, even the new one they are advertising on the iRacing dev blog doesn't look this good in VR.
LMU is shaping up nicely in VR. Also race exclusively with my Q3. Managed to squeeze out some more performance using fixed foveated rendering. Thanks to Open composite and OpenXR Toolkit. I have a button on my Stramdeck to change my audio source. Cant live without my Streamdeck now.
What GPU?
Nice ideas with the Steam deck, I shall have to look into getting one of those.
Also, I have read that OpenXR is now part of LMU even without open composite....? Or did I get that wrong?
@@OlderGamersPerspective i just swapped out the openvr.dll and it works perfectly although i am using VD with a pico 4
@@awakeandwatching953 so you removed the openvr.dll and OpenXR still worked fine? Do you also use the open XR toolkit?
@@OlderGamersPerspectiveI just loaded LMU and OpenXR toolkit recognised straight away with no fiddling with the DLLs 😅
Thanks for the detailed video. I adopted the settings 1:1, after which LMU ran perfectly in VR. When I started LMU a second time, I had that annoying edge flickering again. Since then I haven't been able to get LMU to run properly in VR, even though I haven't changed the settings.
My rig: RTX 3070, I7 10700k 3.8, 64 GB RAM
Do you have any idea what the problem might be? Maybe it would be helpful if you could show your Nvidia settings!
if you want to use better graphics settings use the fiv multiplier - i play with 0.3 vertical and horizontal at 0.8, means the computer only has to render about 25% of the pixels and gives you proper helmet visor view. Still see all the road and hud items appear outside the boundary, all it really means is you dont see your legs or the roof liner. run my quest 3 at 90hz and max res, 4x msaa in lmu and cars opponents, circuit and textures all maxed out on a 3070
the fov multiplier in the Oculus Debug Tool? I have used that in the past, but I prefer the version you can implement in OpenXR Toolkit. But yeah, it is a great tip, and people will gain FPS using it. The reason I didn't use it here is because I wanted to show what the out-of-the-box experience is for LMU. When they do a final release of this sim, hopefully soon, I will do a deeper dive into the graphical settings and that for sure will include FOV multiplier.
I bought the game yesterday. Seems to be running pretty well on my 4080 and Pimax Crystal. A couple of things I've noticed. The car dash display appears a bit dull to me compared with AMS2 and ACC. And also the Speedo HauD in the bottom right seems to be positioned directly above the rear view camera screens in cars. Not sure how to move it
I didn't notice the dullness of the display, but perhaps you could play with the scale option for the VR HUD?
Quest 3 user, happy with my PC settings for all the games I play (iRacing, AMS2, and LMU)
Just bought LMU a few hours ago. Didn’t take long to figure it out as far as most settings so I’m happy about that.
However, for some reason, since the latest Meta Horizon OS update, my Q3 is stupid buggy. Drops mid race, cable shows plugged in and charging but computer is not found, have to restart headset several times at times to get it to link to my PC. Ruined some folks races today cause it inexplicably disconnected mid race and went to the immersive screen. Buggiest app ever. Headset is brand new as I wore my last one out.
I am gonna play with your settings here and see what I get. Cheers for the video!
Hi, sorry to hear about your issues. Are you connected via a USB hub? That can be an issue.
If not, check in Device Manager, in Windows, that Power Saving is turned off for All USB hubs.
I've been using the Quest 3 fairly often, and for some longer races, and not seen this issue so far, but if you cannot solve the problem, jump over my Discord channel and post the same question in the VR tech help section of that channel.
discord.gg/xryPj356
@ no USB hub, I’ll check device manager. I’ve often had issues where it’s reluctant to connect via the Link cable, but never disconnects until this latest update they’ve done. I’ve had three in the last 8 races or so. Plugged into the appropriate USB port of my computer and a cable that meets the specifications. I’ll pop over to your discord
@@guitartube5822 I also have the Quest 3 and since the update, it is impossible for me to connect in USB while it worked very well before, Meta said that there was a bug with the latest update on quest 2/3/3s which made some headsets unusable, they are working on a fix
Very Nice indeed ! I Stream my self on VR and i found that your footage is a bit more stable ( or my head is bouncing more than yours or is something in the debug otpions ? )
Thank you for the feedback :)
In the graphics tab, right at the bottom of the Visuals tab, is a setting called Lock to Horizon, which I have set to high. Try this.
Great video, will you make a video with optimized seetings for ACC and the 4070 Super?
Absolutely, it's on my To-Do list and I will hopefully get to it soon in 2025.
Aggree, Was playin Assetto corsa in VR exclusively but now if I want to race it is LMU. very smooth even on my 3070ti
Great to hear that. LMU really is becoming one of the best VR titles out there, for features, and for graphics.
i actully have worse performance with AC1, less cpu overhead which also spikes and some times becomes cp u bound.. this is in part the mod cars and tracks that lfm uses but its mostly due to the age of the game and how it uses modern cpus.. in lmu i have 40 % cpu overhead with a 5700x3d, should probably turn up shadows lol
Yeah speaking of the Hudson, it's still off as it is only shown in cinema mode not in the 3d space so it looks weird.
I think most HUDS will display in this space, and not VR space.
I hope iRacing is paying attention, especially to the HUD.
Yes, it would be nice if they looked at what other sims are offering. I think the inclusion of Radar would sort out so many of the problems that people have with races where some people have less race craft than one would hope.
I mean, the modified version of AC1, using content manager, has Radar, so how hard can it be?
I’ve tried these settings and have the same kind of hardware, but I noticed that increase the resolution in Oculus for the maximum it’s not the best option. I changed for the recommendation (somewhere around 3 clicks down), and changed the ingame graphics for bigger detail, with MSAAx4 and even FSAA, resulting in a much better performance! Do you want me to share this settings?
Yes please. Be great to see your settings. I've always kept the slider far over to the right to reduce barrel distortion. You dont see this at your preferred setting? Also, do you find FSAA visually better?
Hi
Thanks for the Video
What settings could I run with an AMD 7800xt
i7 8700k overclocked to 4.3ghz
32gb Ram
For the 7800xt I would start on Low settings, MSAA x2, and then gradually increase the various settings to see what your card can achieve. Let me know how you get on.
Hi, I have a question. VR works normally, but I have a triple screen and I have already set it to one image and it works, but when I start VR mode, it starts all my monitors. When I turn it off, you won't even let me turn it on. When I wear VR and turn on the three monitors, the image in the glasses is fine, but the screen on the monitor goes terribly crazy. I'm very close. Sorry for my english and thank you very much and good luck
Hi, I do not have triple screens so I have never seen this problem, but I know a few people on my Discord group do have triples, and also VR, so they might be able to help you. Pop over to - discord.gg/xryPj356
and ask the question again in the VR tech help section of that discord channel.
@OlderGamersPerspective thanks!
Is the LMU graphics comparable or better than AMS2?
That is a tough question, and it depends really on what your PC is capable of displaying. If you can get Ultra settings in LMU to work, then LMU beats AMS2, but if you can only get Medium, or a modified Medium settings, as I have show here, then I think its a draw, with AMS2 being about the same, although possibly LMU might be a bit better.
It is a very subjective subject. Although, on balance, personally, I prefer the Force Feedback and in general, the vehicle handling of LMU. Hope this helps.
I bought a quest 3s and I rarely use it. There are just too many negatives for me, not least of which is the drop in quality and that anything not directly ahead is out of focus.
This could be an issue with how you have the headset centred over your eyes, or possibly you might need inserts. For me, sure, the quality of VR is nothing like a good monitor will show you, but I just love the immersion that VR offers. Sims, on track, or in the air, or in space, make a lot more sense to me in VR.
In fact Elite Dangerous (a game I have played over the decades on many different computers) was not much fun at all until I got a Oculus Rift (and of course updated my graphics card), and then it was like.... Wow. How huge are those space stations.
Racing was a similar story to me. I just couldn't get used to using a button to look left or right, but as soon as I raced in a VR headset (again the rift), it all started to make sense.
But I can understand your point of view. The amount of sodding around you need to do with VR can be frustrating, especially when you have it working fine, and someone like iRacing changes stuff, and suddenly you need to start again with bench marks to sort out an optimal setting.
For me, it will probably always be VR, but I have been using VR now for so long (coming up on what.... ten years next year?) that I think I am a lost cause when it comes to going back to a monitor.
Couldnt agree more. Started with VR only 6 months ago or so, but yeah there's no going back. Couldnt get EA WRC working in VR so I tried it on the monitor but it just didnt feel right anymore.
@@rolanddo4989 yes, VR is like a gateway drug towards an addiction to constantly finding the right settings, but.... VR is so cool, you still want to do it :)
I have a 3080 and older 8700k. I run it with forced motion smoothing and even then it can drop below that with 2x msaa. but it is much the same with ams2. Accorging to fpsvr it is still the gpu that is the bottleneck
But biggest issue for me is ffb. On my simagic m10 it is very light around centre and then almost too heavy at extremes. I have good ff b in ams2 using a custom file. I dont run the racemanager simagic software at all. Turning smoothing setting up doesnt help
I think i will have to try running with racemanager and trying settings
I have had the game since lauch but not played it much due to ffb. Agree big improvement for vr. I use HP G2
Also not a fan of some of the tracks...Fuji I hate
most of us have that issue, i have a g pro.. i turned of sustained ffb and just turned up the ffb a lil as it was way to heavy on fast turns and didnt help the issues.. doesn't motion smoothing cause the fps to drop to half as soon as it doesn't hit its target, not sure why you would use it
I have sent you a discord invite in your other comment, so we can talk about this issue in a little more depth. Hope to see you there.
I force motion smoothing on so it is always at 45fps which I find ok. If I just have it set to kick in when fps falls below ,90 I get stutters etc in transition. I can't maintain 90 fps on most tracks without having most settings on low
@@juliantaylor1126 Did you try 72Hz?
Please let me know.
I'm hesitant to buy VR because I don't know the connection and image quality situation.
I'm using Quest 3 and 3080ti.
I would like to use Virtual Desktop instead of Quest Link, is that possible?
If it is possible to connect, I would like to use VDXR for OpenXR Runtime.
In ACC, you can only choose SteamVR or OculusVR, so I can't select VDXR.
In ETS2 and ATS, you can set the launch to OpenXR and play in VDXR.
I’ve been using VR only since 2016. VR image will never be as good as a monitor, we will never have refresh rates as high as a monitor and we will never be able to set graphics settings as high as a monitor.
We trade all of that in for immersion and for me the immersion and excitement of VR is King and massively outweighs having sharper images at higher refresh rates.
VR there are trade offs, but the immersion in driving sims especially rally games is off the charts compared to monitor(s). Only you can decide from your preferences what you prefer!
Perhaps the translation was not correctly translated and the true meaning was not conveyed.
I am aware that, as you say, the image quality is poor compared between monitors.
I also enjoy iRacing, ACC, ETS2, ATS, etc. in VR rather than on a monitor for a more immersive experience when playing.
I am searching for the settings that will give the best image quality.
At a setting of 72FPS, Virtual Desktop (Godlike) has better image quality than Ouest Link's highest image quality.
VDXR is lighter in load than SteamVR, so the image quality can be set in a better direction.
I just want to know if I can connect with Virtual Desktop's VDXR when playing LMU in VR.
@ VDXR is supported in LMU. You can only use godlike on 4000 series cards. How you ended up writing so many lines to ask two simple questions I’ll never know haha. VD image quality is dictated by the strength of your router and the strength of your local network. The better and stronger your router and your network the better the quality you will have and it will be better than a link cable. If you have an average router and average local network it won’t be as good as link cable.
I can run LMU fine on my 3080 at 72hz on virtual desktop. Use a program called open composite to get openxr to work. Plenty of tutorials on RUclips.
in the case of LMU and VR - running with G2 - that was about the easiest VR setup ever - running quite good - even with full grid. - I'm on a 3080ti - and a buddy of mine is with 3080ti as well - and hes using Quest 3- and having similar experience.- LMU is a GOOD VR EXPERIENCE - period.
Those jaggies look a bit shit at 2xmsa, I think I'll leave it for now.
Yeah, they don't look very pretty, but I am working now on improving this with the Oculus debug tool and restricting the amount of pixels the headset needs to render. I'll be doing a video on this once LMU releases.
Why using virtual mirror
That's a good point, I'll have to turn that off and see if it gives me any more performance headroom. Has to be said though, I did get used to using it, although I realise in the video it's not very visible, in VR it does actually show very nicely
@OlderGamersPerspective also cut vertical fov
@@flexiefect in the oculus debug tool?
@@OlderGamersPerspective yes or OTT
@@flexiefect Oculus Tray Tool crashes on my system, so I have not used it in a while. I did use it a lot when I had the Rift and played a lot of Elite Dangerous.
When i say drop below that i mean below 45 fps
Hi, this looks like a longer conversation than is practical on youtube, so if you have time, please pop over to the discord channel that supports this channel and write about your problems in the VR tech help section of that channel.
Either myself or one of the other members will attempt to help you out..
Will check it out at some point now Xmas day over here in New Zealand
Nice you old codger
Thank you very much sir :)