great video! that means i need to lower my fov from 35 to 28/29 and double check. But i agree.. it s really amazing how BIIIIG impact fov has on driving performance and car handling. very important topic here. Thank you
You can prefer it that way for sure. If you can overcome differences in the sense of speed or sense of depth in distance then thats fine for you I assume.
i‘m not sure but i believe you should kind try to match your in game sitting position to your actual sitting position in order to get max performance from your fov settings but i also wonder what Michi will answer here 🙋🏽♂️
I do change the sitting position and that does not change perception of speed as you are just altering the location of your camera lens in X and Y directions but not how much angle it is capturing.
@@MichiHoyertq. i was going to ask if 'correct fov' was impacted by seating as i always move seat forward to get more exterior and less interior in view even with correct fov. thx for confirming that's ok.
Ive got an issue where when i go cockpit cam and only when i plug my wheel in, the camera gets stuck pretty much looking right instead of straight ahead like it should which makes it impossible to drive with ofcourse, and only happens once my wheel is plugged in, please let me know if there is any fix for this also on the offboard cams its fine, just in cockpit cam where there seems to a problem
You should never plug your wheel in after game start up. Always plug in the wheel first then start the PC, you should check Settings / Cameras / Controller(wheel tab) and see what is bind for look left and remove that. Other than that I have never heard of the issue before.
Did you move your seat forward Michi? I noticed you are seeing the top of the dash and not the front of it. If you have moved it forward, why? Does this not affect your feeling of the car rotating vs having the seat at 0,0?
In fact I moved the seat forwards & upwards. To me it does not effect the feeling of the car going sideways too much. First of all the Force Feedback is giving me the information of the balance. Additionally I have enough reference points from the car parts I see about the trajectory of the car. To me that works enough. May be a limiting factors for other people though.
@@MichiHoyer Ah fair enough. I do like the view of the road when I scoot the seat forwards. Not just for removing the chassis as obstruction, but it also fills more of the screen with track and seems to help you 'zoom in' when looking at the apexes.
Yeah its exactly the reason why I do it too. See apexes, see road bits and not be intimidated by seeing chassis. I know its not 100 % realistic but hey it is what it is
Thanks for the video 👍🏼 I have a horrendous experience trying to setup the rearview mirrors with the key combos, particularly with the right mirror, if I want to set the right mirror to the left, I have to move the seat all forward and then the mirror will start to move to left, and if I want to set the right mirror to the right I have to move the seat all backwards and then the mirror will start to move right, and the central mirror in the LMDh is another pain in the ass 😞😞😞
You could have a browse maybe in your settings.json file. There could be a line saying something like "rearview mirror" - and that can be set to a variable that keeps it static. Tell me if you have issues finding it.
@@MichiHoyer Yes, thank you so much, in fact I had made the change in the .json file, but it seems not working properly at least in my case, 'cause despite the adjust in the archive every car brand I use I have to adjust it in game manually over and over again, personally I would love to see the reflection of the chassis in the rearview mirrors, I could be more immersive and gives you the posibility of an a better rear view perspective. Could it be possible if you help us making a video about the rearview mirrors?, I'll be grateful if you could do it, thanks in advance. Saludos ✌🏼
Hm not sure if I would be able to make a dedicated video about that. Make sure that you are doing the changes in the files, open LMU and close it before hitting the track. Sometimes it might happen that the game does not save correctly on closure. If the issue remains, feel free to report it in the S397 / LMU Forums as devs need to have a look into it.
I'm wondering about fov, I see you are holding it pretty close to bonnet, if VR is used, I guess there is not way to go further forward to not see the wheel and because of immersion too. Would you say those two are completely different and not comparable at all? I mean, I guess you don't have experience in VR, but maybe somehow you know if in VR fov is not problem?
I am unsure what kind of FoV settings you would have in VR since I dont use it. Maybe some one can explain. But I think there you should use default FoV as you are sitting in the car.having the eye right at the camera lense.
@@MichiHoyer thanks for quick answer, I share same thinking, will eventually see when I get chance to get VR, and as always, thanks for helping out with settings and explanations both in rF2 and LMU, I appreciate that!
a +300 seating position does still not change your FoV despite you are glued to the windscreen. The only thing that might suffer is one not being able to anticipate the dimensions of the car in width and length.
@@MichiHoyer sure it changes your field of view, without radar and virtual mirror you have no spatial awareness coz you dont see normal mirrors and side windows. but for sure it doesnt change "lens properties" as any kind of aberration, and this is what is known as fov in simracing world. but for once try seat at 0 and see how much bigger your fov (field of view) will be ;) and sure sit in regualr car and compare fovs. your is not correct by any means, and its probably made for winning races, and not immersion, same as turned off shadows that seems like a cheat to me ;)
I remain with my statement that the field of view in a physical / optical concern is correct. I agree that moving the seat forwards, means you see less of your car in the selected field of view, as you move the field of view more forwards from the cockpit centre so that is correct. However, the cockpit pillar without a window blocks the view of any left hand turn apex. Since we cannot move our head around it a bit like real world drivers. So to sum up - yes seating position 0 has more car chassis in my field of view than 300 - yet the field of view is the same. Regarding considering this being a cheat - That is a bold accusation. After all this feature is available for everyone. It is a feature that is built into the game and a feature that can be used by anyone who is able to bind some buttons to the ingame settings. Therefore you use it to your advantage for maximum performance... so do shadows....
@@MichiHoyer i agree. i was wrong on fov topic. but still cant agree we in real car sit so close to the windscreen :) and for shadows.. i would force everybody to use them, because they make racing much harder..and didnt mean you really cheat.
Thanks for another fast reply :) I would agree with the shadows. It should perhaps be a non selectable graphics feature so it is same for all :) And I also agree with the windscreen position. But I think here the same applies. I remember thousands of drivers were moaning when the cam of the car couldnt be moved far enough, because you always had blocked views... there are surely pros & cons about some of these circumstances.
@@MichiHoyer In my last videos posted on youtube I provided in the description all the links needed to download my versions of FOV calculators that can be used even without an internet connection plus an .apk version for android.
I appreciate your efforts. I have a question though. If your calculator is diffrent from all the others, or even if all calculators show differences to all others as well, how do we prove which is physically correct?
@@MichiHoyer The proof is that no one uses the values generated by other calculators because they are extremely low values whether it is Horizontal Fov or Vertical Fov. My calculator provides results with the same calculation methodology that iRacing uses. So my Fov calculator differs from the others because it calculates exactly and only the combined Peripheral Vision of the human eye (120°).
@@IgorBorgacci fair enough. I used your 36° and for me it felt way off, couldnt really judge distances and entry speeds. But unsure if im just too used to my 31°. To me the 31 feel more realistic
You can indeed go backwards on the seating position. you should not adjust the FOV too much for this though. Some 2-3° is okay but never go more as you lose the sense of speed and the sense of depth for distance.
I was trying what you described and compared it to my previous setting, which was done with another calculator. Felt totally akward... I think, you took the wrong value: vFov is for vertical field of view. But much more important is the hFov (horizontal) in the first line of the linked calculator. This can be matched to a shortcut and easily changed in game without the need to dive into menus. And for your setup you need to change from single screen to triple screen in the calculator, which will change the results again. It might end up with something similar what you made in the end but that was pure luck then, coming from mismatched value and faulty input. Sorry for the honest words, just trying to help understand... ;-)
Hey there. thanks for your reply and your feedback. I am not entirely sure if all the points you raised are 100 % valid for my specific setup. Maybe I start trying braking it down. 1) You said I shall have used triplescreen for the calculation. This is not what I have. I have a single screen its 49" wide and it has 1800R curve. thats the values I have put into the calculator, and as the outer edges of the Screen are more closer to my eyes than with no curved screen, having a wider FoV (31° instead of 27) makes sense. 2) Le Mans Ultimate and rFactor 2 use the vertical FOV calculation as you can see in the settings screen ingame. Of course there is also a horizontal FoV but both Horizontal & vertical FoV relate to each other - as you can also see in the calculator. 3) the diffrent values that you got from a diffrent calculator - would you be able to hint me towards the calculator you have used, I want to check what settings that propose on my setup. 4) the shortcut of the files you were talking about - where do I need to go to find them? Just wanted to make sure you have wrote your feedback based on the usage of Le Mans Ultimate, or rFactor 2 right?
I love the driving sensation in the game, and I love driving hypercar, but I had to go back to driving in assetto corsa because I don't think they're going to add vr support anytime soon. I wish they stop trying to get the way around of not improving the game but just creating more content to get more money... I can really see sim racers getting fed up with their way of thinking that continued from rf2.
While I hear your concern, I would not underestimate their ability to drive and improve the game. As much as you are correct about them caring a lot about the content I think that they are parallely on features of the game. That said I hope that my assumption is reality and hopefully they do not prove me wrong here : /
great video! that means i need to lower my fov from 35 to 28/29 and double check. But i agree.. it s really amazing how BIIIIG impact fov has on driving performance and car handling. very important topic here. Thank you
You should certainly check your distance to the screens and so on and see if you are still correct with your personal FOV
I set my 49" as triples to remove the stretch from corners. I prefer it that way.
You can prefer it that way for sure. If you can overcome differences in the sense of speed or sense of depth in distance then thats fine for you I assume.
I recently built my first PC and today I just bought the game and your video helped me with the FOV, excellent video👌
Thank you very much! Great to have you on your first PC - looking forwards seeing you on track
Do you usually change the sitting position in game? If so, does it have any impact on the perception of speed and dimensions?
i‘m not sure but i believe you should kind try to match your in game sitting position to your actual sitting position in order to get max performance from your fov settings but i also wonder what Michi will answer here 🙋🏽♂️
I do change the sitting position and that does not change perception of speed as you are just altering the location of your camera lens in X and Y directions but not how much angle it is capturing.
So IMO on seat position you just move it where.you feel its best for your driving
@@MichiHoyertq. i was going to ask if 'correct fov' was impacted by seating as i always move seat forward to get more exterior and less interior in view even with correct fov. thx for confirming that's ok.
Yeah I am doing the same indeed
Ive got an issue where when i go cockpit cam and only when i plug my wheel in, the camera gets stuck pretty much looking right instead of straight ahead like it should which makes it impossible to drive with ofcourse, and only happens once my wheel is plugged in, please let me know if there is any fix for this
also on the offboard cams its fine, just in cockpit cam where there seems to a problem
You should never plug your wheel in after game start up.
Always plug in the wheel first then start the PC,
you should check Settings / Cameras / Controller(wheel tab) and see what is bind for look left and remove that.
Other than that I have never heard of the issue before.
@@MichiHoyer Okay, thanks for answering!
You are welcome!
Cool! Gonna tweak mine later! @michi what setting to adjust for less head bounce?
Head move ment to Zero or horizontal stabilizer to off or full whateve ryou want to see moving - the horizont or the chassis
@@MichiHoyer Thank you!! ❤️
You are welcome mate :)
Thank you Michi, what monitor do you have ?
I have a 49" UWD
Did you move your seat forward Michi? I noticed you are seeing the top of the dash and not the front of it. If you have moved it forward, why? Does this not affect your feeling of the car rotating vs having the seat at 0,0?
In fact I moved the seat forwards & upwards. To me it does not effect the feeling of the car going sideways too much. First of all the Force Feedback is giving me the information of the balance. Additionally I have enough reference points from the car parts I see about the trajectory of the car. To me that works enough. May be a limiting factors for other people though.
@@MichiHoyer Ah fair enough. I do like the view of the road when I scoot the seat forwards. Not just for removing the chassis as obstruction, but it also fills more of the screen with track and seems to help you 'zoom in' when looking at the apexes.
Yeah its exactly the reason why I do it too. See apexes, see road bits and not be intimidated by seeing chassis. I know its not 100 % realistic but hey it is what it is
Thanks for the video 👍🏼 I have a horrendous experience trying to setup the rearview mirrors with the key combos, particularly with the right mirror, if I want to set the right mirror to the left, I have to move the seat all forward and then the mirror will start to move to left, and if I want to set the right mirror to the right I have to move the seat all backwards and then the mirror will start to move right, and the central mirror in the LMDh is another pain in the ass 😞😞😞
You could have a browse maybe in your settings.json file. There could be a line saying something like "rearview mirror" - and that can be set to a variable that keeps it static. Tell me if you have issues finding it.
@@MichiHoyer Yes, thank you so much, in fact I had made the change in the .json file, but it seems not working properly at least in my case, 'cause despite the adjust in the archive every car brand I use I have to adjust it in game manually over and over again, personally I would love to see the reflection of the chassis in the rearview mirrors, I could be more immersive and gives you the posibility of an a better rear view perspective.
Could it be possible if you help us making a video about the rearview mirrors?, I'll be grateful if you could do it, thanks in advance. Saludos ✌🏼
Hm not sure if I would be able to make a dedicated video about that.
Make sure that you are doing the changes in the files, open LMU and close it before hitting the track. Sometimes it might happen that the game does not save correctly on closure. If the issue remains, feel free to report it in the S397 / LMU Forums as devs need to have a look into it.
what is this track at 1:08 ? i dont think i saw it in the game and it looks fun
Its Sebring :)
I'm wondering about fov, I see you are holding it pretty close to bonnet, if VR is used, I guess there is not way to go further forward to not see the wheel and because of immersion too. Would you say those two are completely different and not comparable at all? I mean, I guess you don't have experience in VR, but maybe somehow you know if in VR fov is not problem?
I am unsure what kind of FoV settings you would have in VR since I dont use it. Maybe some one can explain. But I think there you should use default FoV as you are sitting in the car.having the eye right at the camera lense.
@@MichiHoyer thanks for quick answer, I share same thinking, will eventually see when I get chance to get VR, and as always, thanks for helping out with settings and explanations both in rF2 and LMU, I appreciate that!
have you asked on the S397 or LMU Discord for this. Might be worth a shot
@@MichiHoyer I haven't thought about it, will do it, thanks for suggestion and help!
Got any more replies?
How can I delete the wheel in the game? Like how can I make it disappear?
Settings, Graphics, Steering Wheel to "Off"
+300 seating position seems you are glued to windscreen. check size of steering wheel and you get correct fov.
a +300 seating position does still not change your FoV despite you are glued to the windscreen. The only thing that might suffer is one not being able to anticipate the dimensions of the car in width and length.
@@MichiHoyer sure it changes your field of view, without radar and virtual mirror you have no spatial awareness coz you dont see normal mirrors and side windows. but for sure it doesnt change "lens properties" as any kind of aberration, and this is what is known as fov in simracing world. but for once try seat at 0 and see how much bigger your fov (field of view) will be ;) and sure sit in regualr car and compare fovs. your is not correct by any means, and its probably made for winning races, and not immersion, same as turned off shadows that seems like a cheat to me ;)
I remain with my statement that the field of view in a physical / optical concern is correct.
I agree that moving the seat forwards, means you see less of your car in the selected field of view, as you move the field of view more forwards from the cockpit centre so that is correct.
However, the cockpit pillar without a window blocks the view of any left hand turn apex. Since we cannot move our head around it a bit like real world drivers.
So to sum up - yes seating position 0 has more car chassis in my field of view than 300 - yet the field of view is the same.
Regarding considering this being a cheat - That is a bold accusation. After all this feature is available for everyone. It is a feature that is built into the game and a feature that can be used by anyone who is able to bind some buttons to the ingame settings. Therefore you use it to your advantage for maximum performance... so do shadows....
@@MichiHoyer i agree. i was wrong on fov topic. but still cant agree we in real car sit so close to the windscreen :) and for shadows.. i would force everybody to use them, because they make racing much harder..and didnt mean you really cheat.
Thanks for another fast reply :)
I would agree with the shadows. It should perhaps be a non selectable graphics feature so it is same for all :)
And I also agree with the windscreen position. But I think here the same applies. I remember thousands of drivers were moaning when the cam of the car couldnt be moved far enough, because you always had blocked views... there are surely pros & cons about some of these circumstances.
Great video, thank you!
Thank you for watching! Glad you liked it.
Thank you so much !
You are welcome mate. Glad it helps
Good explanation ;) Thx
Thanks a lot :) just tried my best
Putting your own values with my FOV calculator from exactly 36°. The calculator you put in the description gives incorrect results.
Which calculator are you using? I have used this one since ever really
@@MichiHoyer In my last videos posted on youtube I provided in the description all the links needed to download my versions of FOV calculators that can be used even without an internet connection plus an .apk version for android.
I appreciate your efforts. I have a question though. If your calculator is diffrent from all the others, or even if all calculators show differences to all others as well, how do we prove which is physically correct?
@@MichiHoyer The proof is that no one uses the values generated by other calculators because they are extremely low values whether it is Horizontal Fov or Vertical Fov.
My calculator provides results with the same calculation methodology that iRacing uses.
So my Fov calculator differs from the others because it calculates exactly and only the combined Peripheral Vision of the human eye (120°).
@@IgorBorgacci fair enough.
I used your 36° and for me it felt way off, couldnt really judge distances and entry speeds.
But unsure if im just too used to my 31°.
To me the 31 feel more realistic
I wish i could move the seat back to where I want it like in normal sims, instead i have to go for a bigger FOV .
You can adjust the seat position in LMU. Check control settings if you want to bind it to your wheel or something instead of using keyboard
You can indeed go backwards on the seating position. you should not adjust the FOV too much for this though. Some 2-3° is okay but never go more as you lose the sense of speed and the sense of depth for distance.
I was trying what you described and compared it to my previous setting, which was done with another calculator. Felt totally akward... I think, you took the wrong value: vFov is for vertical field of view. But much more important is the hFov (horizontal) in the first line of the linked calculator. This can be matched to a shortcut and easily changed in game without the need to dive into menus. And for your setup you need to change from single screen to triple screen in the calculator, which will change the results again. It might end up with something similar what you made in the end but that was pure luck then, coming from mismatched value and faulty input. Sorry for the honest words, just trying to help understand... ;-)
Hey there. thanks for your reply and your feedback. I am not entirely sure if all the points you raised are 100 % valid for my specific setup. Maybe I start trying braking it down.
1) You said I shall have used triplescreen for the calculation. This is not what I have. I have a single screen its 49" wide and it has 1800R curve. thats the values I have put into the calculator, and as the outer edges of the Screen are more closer to my eyes than with no curved screen, having a wider FoV (31° instead of 27) makes sense.
2) Le Mans Ultimate and rFactor 2 use the vertical FOV calculation as you can see in the settings screen ingame. Of course there is also a horizontal FoV but both Horizontal & vertical FoV relate to each other - as you can also see in the calculator.
3) the diffrent values that you got from a diffrent calculator - would you be able to hint me towards the calculator you have used, I want to check what settings that propose on my setup.
4) the shortcut of the files you were talking about - where do I need to go to find them?
Just wanted to make sure you have wrote your feedback based on the usage of Le Mans Ultimate, or rFactor 2 right?
I love the driving sensation in the game, and I love driving hypercar, but I had to go back to driving in assetto corsa because I don't think they're going to add vr support anytime soon. I wish they stop trying to get the way around of not improving the game but just creating more content to get more money... I can really see sim racers getting fed up with their way of thinking that continued from rf2.
While I hear your concern, I would not underestimate their ability to drive and improve the game. As much as you are correct about them caring a lot about the content I think that they are parallely on features of the game. That said I hope that my assumption is reality and hopefully they do not prove me wrong here : /
Just looks way off....
Yeah, many of the scenes are meant to be off in order to show what shall be correct in a way ;)
@@MichiHoyer nah nah bro :D the one you got by using your own method. really off!
So the 31° you consider being wrong?
But why would that be wrong. Like how could I prove it to be wrong or right?
@@MichiHoyer It looks wrong. The car interior looks way to large for what it would be IRL and you are way too close to the windshield
Ah yeah that might come from my seating position indeed. Thats not FoV related I guess.
its very important information! tnx bro!
Thanks for watching and for you to consider it helpful :) much appreciated
Thank you so much!
You are welcome mate! Much appreciated