19:45 Noble 6 wasn't a Spartan-II, but a Spartan-III. Spartan III's were essentially a attempt to mass produce Spartans while staying cheaper that Spartan II's. They did this by taking war orphans, and turning them into Cheaper and somewhat weaker spartans with slightly weaker armor than the likes of Chief. For Comparison, Jorge was a Spartan-II like Chief, and he towers over the Rest of his team And Yet despite that, Noble 6 got the Hyper Lethal Designation. Only 2 Spartans got that. One being Noble 6, the other being Chief himself. So yeah Noble 6 is as Deadly as Chief and was ONI's designated Hitman before he joined Noble Team.
I like to think the Hyper Lethal title is given to the best Spartan of each class I.e. Chief is the Hyper Lethal of the Spartan-IIs, and 6 is the Hyper Lethal of the Spartan-IIIs
Slight correction, I’m pretty sure Hyper Lethal is now for all Spartans. It’s basically a ranking designation for the entire military, not just the Spartans, so all Spartans are considered Hyper Lethal.
@@XtreemAlan nah i don't like that personally, that would make it just some contrived title instead of noble 6 having earned it because they are a badass
it’s actually for all Spartan IIs and a select few Spartan IIIs, many Spartan IIs accomplished feats equivalent to Noble 6 so it didn’t make sense as to why only Chief and 6 were the only 2 to get the title (although the real answer is because they wanted a marketing term to get people hyped to play as a different spartan)
to be fair though that was usually because he was assigned specific missions and after those missions would be done that meant his job was done, while in the games he either has free reign, because there is no one to give him orders, or his orders are so vague that he has enough freedom to complete his mission and try and save the people around him as best he can
Another major detail. The Covenant thought Reach was humanity's home world because of how defended it was. The Elites actually began to have respect for humanity because of humanity's resilience against an unwinnable fight. They even began advocating to allow humanity a spot in the Covenant but the rest of the Covenant was against it. When I first played Reach I was going in blind. I had played the games not long before and my friend I was playing it with stayed quiet about what was happening. It felt real. I actually had emotional connections to the characters. I felt joy when we had a win only to have a massive loss right away. In one of the levels you are infiltrating a Covenant ship so you can use it as a trojan horse to activate a slipspace bomb. He shows the clip in this video. During this level a UNSC frigate is offering assistance and mid level you see it blow up outside the Covenant ship through a window. After the entire Covenant fleet arrives and at least 60 ships replace the one you just destroyed. After this level you halp evacuate the civilians in New Alexandria. As you walk through the war torn city you see dead civilians some still hugging each. Fires rage and still living civilians are running in terror trying to get to the space port to get away from the planet. You get close to the space port and you see a civilian transport begin to take off before being shot down killing over 600 civilians. Later on you help in the defense of the city New Alexandria. But this level is somber. The city is covered in smoke and debris from the fires and collapsing buildings. As you fly over you can see some buildings collapse and massive fires raging in the other buildings. As you go through the mission you see Covenant ships flying over the city and then a flash of light as the Covenant activate their plasma beams to glass the city. As you watch them glass the planet you just feel hopelessness. When you regroup in the ONI building the UNSC orders your team to go to sword base. The building is hit by a glassing beam which EMPs the shields on the armor. As your team run to the bunker Kat is shot in the head and as your character drags her body into the bunker you notice there are still civilians there. Those civilians witnessed something no human is ever supposed to witness. A spartan dying. In halo they say a Spartan never dies. They are meant to be a sign of hope. But Reach is the first time we see a Spartan die. Its the first time we saw many Spartans die. The Spartans are the best of the best but even still the UNSC lost over 300 Spartans. Over 1 billion Civilian lives were lost. 60% of the UNSC fleet was destroyed. The hit they took was massive. By the time the Covenant found Earth the UNSC just had plans to throw everything left to take down as many Covenant with them as possible. They even had world destroying nukes prepared to hit multiple Covenant locations. Humanity was going to take down the Covenant with them. By the end of Reach its very clear you have lost. There are multiple Covenant vehicles flying over, there is smoke everywhere, and an absolute ton of dead Spartans littering the area with you final objective being "Survive". But even that is futile as you end the game by dying to countless Elites. Reach's tone was much darker than the other games. Chief wasn't in this one. Chief as a character is special because he not only gives the characters in game hope but he gives the player hope too. Without his presence there was nobody there to make you feel like it was going to be all right. And that was perfect. It nailed home just how bad things were.
You should try the trooper mods for the mcc especially reach's trooper mod, you fight as part of the UNSC army with no shields not with spartans just a normal human being thrown in against a burning world, i actually longed for this kind of gameplay and i felt so damn emotional playing the trooper mod it felt like you were thrown in there not as a super soldier but just a normal soldier trying to defend whatever's left i truly recommend the trooper mods
Reach was Bungie's swansong to the Halo series. They were on their way out and wanted to work on different projects, but no doubt they wanted to leave behind something really special. While this was the game where new features debut which shook up the Halo formula, it was definitely an authentic experience. Sometimes I'd still play the last level of Reach to see how long I can last against the aforementioned Covenant army.
didn't bungie hate making something based on books or lore? like, they didn't want to make ODST or reach but MS said to go ahead I don't really remember what it was
@@Glacial_floofsno, that is not correct. They were making ODST as a DLC for Halo 3, but they had so much they wanted to put into the story that they turned it into its own game.
In MCC, Halo Reach is the first and mandatory game to get installed, you can install CE, 2, 3, ODST, and 4 later, even the game is listed in chronological order there, so you can and are encouraged to do it in chronological order. Definitely opens up and with this game, TRULY shows what the covenant are capable of, since if we watch story by game, Master Chief claps and with that we don't really see the UNSC getting their ass handed to them in the background. Reach changed that, we get front row seats to how frontline operations are conducted in the Halo Universe and even low poly you CAN see the UNSC fighting the Covenant in the background on most of the missions, the further you go in, the less background soldiers there are until the final mission, even the background dialog gets increasingly desperate each time you go in. Honestly, Reach was the first Halo game I've ever played and IMHO it feels great as an entry to the Halo series as it then eases you into the Halo Universe by placing you right into the heart of the fight and adds context into the Covenant that the series sorely needed. On the other side of the spectrum this being the last Halo game made by the Original developer company (Bungie) also has adds sense of melancholy when I replayed it back, so if you want to do it in release order it's still a great experience, as then you can further understand the atmosphere, nostalgia and the Halo way saying how Reach is how the developers are saying goodbye. I would go so far as to say the Slogan "Remember Reach" is supposed to mean "Remember Halo" in a way, and despite being a prequel, it was also a pretty good "Book ends" game. Of course, you need to be quite alert for some of the jokes and goodbyes the developer snuck in to get it (Dialogues, Music *god the music makes me cry*). But it further emphasizes how flexible the game is. A definite try for me, either for your first Halo, or Last. Also Noble 6 is a Spartan III not a Spartan II, Jorge was the only Spartan II in Noble team (taller than the rest), the rest the rare S-III's that are equipped with S-II Mjolnir due to how successful they are despite being built for suicide missions.
I got Halo Reach as a Christmas present the year it came out. I I was in middle school and believed we "the good guys" would still win in by the end of it. Then Noble Team started falling one after the other. It didn't really hit me until "Good Luck Noble, Carter Out" and by the end of it I was holding out hope Noble 6 would survive.
Noble Team was a fine squad, too bad they all bit the dust on Reach. Kat being a bit too nosy for her own good, Jun being rather friendly despite being the kind of edgelord that answers "recoil" when asked what he felt when gunning civilians, Carter doubting himself by letting one of his men die, Jorge being the only II on the team and being an ABSOLUTE UNIT even for a II, and Emile who a real go-getter as long as he's not turning insurrectionist humans into red paint. Seriously, in-universe Emile is only reluctantly deployed given his preference of giving rebel forces the perfect anti-UNSC propaganda. Fortunately his skills work just as well against the Covenant.
@@AriseInGondolin yeah but he actually climbed a burning space elevator and hijacked a slipspsace capable space banshee out of reach, as the book shows Halsey with Blue team or rather red team when MC returned back from Halo destruction. Also also he's the recuriter and instructor of the spartan 4s.
Reach for me was the kind of game that perfectly encapsulates how much you can sympathize with humanity in this story. Despite even being in the same class as chief, the main character, it’s all a desperate struggle to get even one victory. Heck it also shows on why Cortana hung around chief so much. He’s the luckiest person in the series and he still faces horrors and deaths of his friends with barely the ability to make it out alive. Playing reach also helps you understand why people are so desperate to have that secret ending that Noble 6 survived. It’s the crushing loss that makes you want to claw at the air, hoping that reality would bend and send some positive light towards you. I love Reach, it’s got a few issues in its game but I can’t imagine any other game giving me such an experience. Even Dark Souls in its story where the player experiences loss they can’t change, isn’t as effective at this.
To further clarify on something someone mentioned below - Noble Six was a Spartan III, but they were classified as a “CAT2”. Basically when the III program started it was decades after the IIs with new kids born that would’ve fit the II requirements, and while they had a less stringent selection protocol they did get some candidates who took to the augmentations - which were based on those the IIs got, just safer and better refined - as well as the IIs did. So now you had a select group of IIs who had better training and were every bit as lethal/capable as the IIs were, basically a straight upgrade. These Spartan IIs were then taken from their companies and deployed separately, deemed too valuable to waste on suicide missions and given MJOLNIR to operate as strike teams or independent commando units. Even with that in mind, though, Noble Six was basically the best of the whole lot that got the CAT2 designation, and had been operating as a lone wolf agent just making entire insurrectionist militias disappear on their own. Not really a surprise they went out fighting as well as they did.
I recently replayed Halo Reach through 3 (still need to play 4) and man I really is a trip. My very first experience was back when I was a kid (or in middle school idk) and I remember how bad I felt when I kept loosing my te one by one, and it was with tgaat gake I learned of the phrase lone wolf and what I meant. Bow adays it's still pretty cool, my most recent one was a bit frustrating since I said fuck it and played on Legendary (a fucking mistake).
Hope you do more Halo stuff, PancreasNoWorks videos on Halo are great, and there are other Halo channels out there that do just as good a job at making it both interesting and entertaining to learn.
I remember playing this game it brought tears to my eyes as my noble members kept being killed left and right I finished lone wolf and cried after all that I saw the bungee letter thanking their fans and I knew it was an end of an era. Even to this day I love watching people go through reach and realize what's happening.
Since you’re getting into Halo now I’d highly recommend PancreasNoWork’s HaloHammer series, basically talking about different Halo factions and how they compare to and would fare in 40k
1:42 Are we getting two storylines that mirror Dante's Inferno? Most definitely, Bungie didn't want to stop at just one scoop of Dante's Inferno. I am not kidding, Sadie's Story is basically Dante's Inferno and the Rookie's story is ALSO Dante's Inferno and both are being guided by something named Vergil.
that something is a huragok (alternatively nicknamed engineer). it's a living computer space squid created by forerunners they're actually pretty cute. when a huragok gets made, they are given names (by other huragok) based on how they move, distance between them and the ground, and the likes. this leads to them getting names like floats, cloud or bounce
@@Glacial_floofs Well technically it's the Subroutine of the City's AI that merged with the Huragok known as Quick to Adjust, but both the original Subroutine and Quick to Adjust are Vergil. But yeah, Huragok have adorably descriptive names.
19:10 that is something in wich spartans in general are particulary good, last stands and final efforts, take for example operation TORPEDO less than 300 spartans-III went on a mission on covenant controlled space and while only two of them survived their efforst killed an incredible amount of resources from the covenant, with the smallest stimates being 60.000 covenant troops death 7 cruisers destroyed adding their fighters bombers and all the covenant had in said cruisers and entire fortress (that in lore can be kilometers long and hundreds of metters in height) and a refinery that could feed several fleets for the covenant.
If you want more DND lore I suggest through the eyes of a monster. Each episode tells the story of a different monster in DND but through their eyes in the first person (hence the name)
While I wasn't a big fan of the retcons, as someone that was an avid reader of the lore, Reach was the only game that really captured the Human Covenant war as a whole. The war was 1 step nowhere, 72 steps back, its why post 3 there wasn't really anywhere for the story to go, whilst maintaining the universes ambiance.
I think humanity in Reach is best described by Dylan Thomas in his poem: Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light. Though wise men at their end know dark is right, Because their words had forked no lightning they Do not go gentle into that good night. Good men, the last wave by, crying how bright Their frail deeds might have danced in a green bay, Rage, rage against the dying of the light. Wild men who caught and sang the sun in flight, And learn, too late, they grieved it on its way, Do not go gentle into that good night. Grave men, near death, who see with blinding sight Blind eyes could blaze like meteors and be gay, Rage, rage against the dying of the light. And you, my father, there on the sad height, Curse, bless, me now with your fierce tears, I pray. Do not go gentle into that good night. Rage, rage against the dying of the light.
Noble 6 is a Spartan 3. And the only other Hyper-Lethal Vector, the other being Chief I think it goes without saying: more Spartans died on Reach than on any other theater of the Human-Covenant War. And it is tragic
Reach had, at most, the third highest Spartan fatalities in a single theatre of the Covenant War; the final missions of the Spartan-III Alpha & Beta Companies each lost far more. Considering the number of Spartan-II's (less than 30) and even including the several known non-company Spartan-III teams, it's highly unlikely the Spartans at Reach would have likely numbered anywhere between 50-100 at most (not all of which died). By contrast, Alpha company lost 300 and Beta company lost 298 in a single battle.
Slight detail update not explained in the video, Chief and his spartan team from the book were Spartan 2s, Noble team were Spartan 3s... Spartan 2s were the conscripted kidnapped children that were flash cloned under the Navy/Oni branch. Spartan 3s were volunteered and train pre-existing Army branch Soldiers that were given a basic formula cocktail of drugs with partial Spartan 2 training to create quick semi super soldiers that were about half as good as Spartan 2s.
Jorge was there due to wondering as to where Kurt was going but sadly he was relocated from blue team to noble due to silence anyone to notice another spartan progam. @@brenon45
This is why the TV show pissed so many fans off. The fall of Reach was relegated to Chief in no armor fighting in a small street battle with Keyes just to find Ackerson and then Chiefs spartan friend dies and that's suppose to be the emotional punch. Like... hello... you're watching the end of the war here. Humanities greatest cities are being actively glassed as humans make any attempt whatsoever to fight off the inevitable. A planet so important that the UNSC military leaders effectively considered the loss of Reach to be the end of the war and humanities extinction. Also, that's why the 60% of the UNSC fleet was sent to Reach is so important. Because in the show, THEY DIDN"T SEND ANY SHIPS.
I still wanted to say this before I watch this video. I still believe that Halo Reach could have been sooo much better. Like more space battles " yes, even if they are a lost. It still be very fun to play." Bit to mention nore planes like jets vs banshees dig fights. More ground base battles. I just think the game could have been so much more.
7:47 she was interrogated by the gravemind for months, she was most likely infected by the logic plaque, what that is you can find in multiple HiddenXperia lore video's
Also the lootcrate and the didact story confirms it as well, the gravemind gave the didact logic plague to hate humanity and also the one to tell cortana she is no different to him as that caused her to self delete herself and burned Atroix face.
All you need to know about how cortana went evil is that Frank O'Connor doesn't understand what "going rampant" means because he doesn't know anything about original halo lore.
Yeah, she was against on making the spartan 2 but did it anyways to defend her family from ONI and along plainly told The ONI to shove it as she doesn't want to make the Spartan-3 since she still feel remorsed as to what she have done to the spartan 2
You know 343 is the people who worked on the halo series at Bungie before Bungie decided to leave the series. They essentially said "we want to keep working on Halo rather than do Destiny." They were conposed of most of the same people.
With so many Bungie fanatics in the comments all I can say is: don't listen to them. Form your own opinions. And that applies to any media. It's not a good idea to form an opinion based on someone else's. I enjoyed the hell out of halo 4 and 6 (also called Infinite) and don't give a damn what these Bungie fanatics say. Why? Becouse I formed my own opinions and didn't just stop playing after Halo 3. I wpuld say just dig deeper into the lore and form your own thoughts.
To steal a comment from another reaction The end of long night in halo reach is a similar humanity is doomed moment as kalsims fleet breaching the jupiter line in nature of predators
Only for add some hopeless shit to this, at this point the war has been taken for over 27 years and almost all the worlds of mankind as been destroyed at this point (aproximaly 500 worlds) and being reach the most closest from earth (only at 10 light years) and the first colony that mankind as been founded outside the solar sistem. And the rest of the unsc fleet that dont come to reach as been caled to defend earth, and well seing what happen on halo 2 and 3, thats not a lot of ships
19:45
Noble 6 wasn't a Spartan-II, but a Spartan-III. Spartan III's were essentially a attempt to mass produce Spartans while staying cheaper that Spartan II's. They did this by taking war orphans, and turning them into Cheaper and somewhat weaker spartans with slightly weaker armor than the likes of Chief. For Comparison, Jorge was a Spartan-II like Chief, and he towers over the Rest of his team
And Yet despite that, Noble 6 got the Hyper Lethal Designation.
Only 2 Spartans got that. One being Noble 6, the other being Chief himself.
So yeah Noble 6 is as Deadly as Chief and was ONI's designated Hitman before he joined Noble Team.
The true Chad
I like to think the Hyper Lethal title is given to the best Spartan of each class
I.e. Chief is the Hyper Lethal of the Spartan-IIs, and 6 is the Hyper Lethal of the Spartan-IIIs
Slight correction, I’m pretty sure Hyper Lethal is now for all Spartans. It’s basically a ranking designation for the entire military, not just the Spartans, so all Spartans are considered Hyper Lethal.
@@XtreemAlan nah i don't like that personally, that would make it just some contrived title instead of noble 6 having earned it because they are a badass
it’s actually for all Spartan IIs and a select few Spartan IIIs, many Spartan IIs accomplished feats equivalent to Noble 6 so it didn’t make sense as to why only Chief and 6 were the only 2 to get the title (although the real answer is because they wanted a marketing term to get people hyped to play as a different spartan)
Master Chief did turn the tide in many battles but Humanity still lost multiple worlds that he fought on
(Edit)
Noble Six is a Spartan III
to be fair though that was usually because he was assigned specific missions and after those missions would be done that meant his job was done, while in the games he either has free reign, because there is no one to give him orders, or his orders are so vague that he has enough freedom to complete his mission and try and save the people around him as best he can
Another major detail. The Covenant thought Reach was humanity's home world because of how defended it was. The Elites actually began to have respect for humanity because of humanity's resilience against an unwinnable fight. They even began advocating to allow humanity a spot in the Covenant but the rest of the Covenant was against it. When I first played Reach I was going in blind. I had played the games not long before and my friend I was playing it with stayed quiet about what was happening. It felt real. I actually had emotional connections to the characters. I felt joy when we had a win only to have a massive loss right away. In one of the levels you are infiltrating a Covenant ship so you can use it as a trojan horse to activate a slipspace bomb. He shows the clip in this video. During this level a UNSC frigate is offering assistance and mid level you see it blow up outside the Covenant ship through a window. After the entire Covenant fleet arrives and at least 60 ships replace the one you just destroyed. After this level you halp evacuate the civilians in New Alexandria. As you walk through the war torn city you see dead civilians some still hugging each. Fires rage and still living civilians are running in terror trying to get to the space port to get away from the planet. You get close to the space port and you see a civilian transport begin to take off before being shot down killing over 600 civilians. Later on you help in the defense of the city New Alexandria. But this level is somber. The city is covered in smoke and debris from the fires and collapsing buildings. As you fly over you can see some buildings collapse and massive fires raging in the other buildings. As you go through the mission you see Covenant ships flying over the city and then a flash of light as the Covenant activate their plasma beams to glass the city. As you watch them glass the planet you just feel hopelessness. When you regroup in the ONI building the UNSC orders your team to go to sword base. The building is hit by a glassing beam which EMPs the shields on the armor. As your team run to the bunker Kat is shot in the head and as your character drags her body into the bunker you notice there are still civilians there. Those civilians witnessed something no human is ever supposed to witness. A spartan dying. In halo they say a Spartan never dies. They are meant to be a sign of hope. But Reach is the first time we see a Spartan die. Its the first time we saw many Spartans die. The Spartans are the best of the best but even still the UNSC lost over 300 Spartans. Over 1 billion Civilian lives were lost. 60% of the UNSC fleet was destroyed. The hit they took was massive. By the time the Covenant found Earth the UNSC just had plans to throw everything left to take down as many Covenant with them as possible. They even had world destroying nukes prepared to hit multiple Covenant locations. Humanity was going to take down the Covenant with them. By the end of Reach its very clear you have lost. There are multiple Covenant vehicles flying over, there is smoke everywhere, and an absolute ton of dead Spartans littering the area with you final objective being "Survive". But even that is futile as you end the game by dying to countless Elites. Reach's tone was much darker than the other games. Chief wasn't in this one. Chief as a character is special because he not only gives the characters in game hope but he gives the player hope too. Without his presence there was nobody there to make you feel like it was going to be all right. And that was perfect. It nailed home just how bad things were.
You should try the trooper mods for the mcc especially reach's trooper mod, you fight as part of the UNSC army with no shields not with spartans just a normal human being thrown in against a burning world, i actually longed for this kind of gameplay and i felt so damn emotional playing the trooper mod it felt like you were thrown in there not as a super soldier but just a normal soldier trying to defend whatever's left i truly recommend the trooper mods
Reach was Bungie's swansong to the Halo series. They were on their way out and wanted to work on different projects, but no doubt they wanted to leave behind something really special. While this was the game where new features debut which shook up the Halo formula, it was definitely an authentic experience.
Sometimes I'd still play the last level of Reach to see how long I can last against the aforementioned Covenant army.
didn't bungie hate making something based on books or lore? like, they didn't want to make ODST or reach but MS said to go ahead
I don't really remember what it was
@@Glacial_floofsno, that is not correct. They were making ODST as a DLC for Halo 3, but they had so much they wanted to put into the story that they turned it into its own game.
@@SuperiorPosterior ah so just reach. or am I still wrong?
@@Glacial_floofs no, they wanted to make reach and do their own story completely. Thats y some things contradict the novel.
I recommend watching the Halo fan animation "remember". It's made by Sodaz, who's also made a bunch of Warhammer animations.
In MCC, Halo Reach is the first and mandatory game to get installed, you can install CE, 2, 3, ODST, and 4 later, even the game is listed in chronological order there, so you can and are encouraged to do it in chronological order. Definitely opens up and with this game, TRULY shows what the covenant are capable of, since if we watch story by game, Master Chief claps and with that we don't really see the UNSC getting their ass handed to them in the background.
Reach changed that, we get front row seats to how frontline operations are conducted in the Halo Universe and even low poly you CAN see the UNSC fighting the Covenant in the background on most of the missions, the further you go in, the less background soldiers there are until the final mission, even the background dialog gets increasingly desperate each time you go in. Honestly, Reach was the first Halo game I've ever played and IMHO it feels great as an entry to the Halo series as it then eases you into the Halo Universe by placing you right into the heart of the fight and adds context into the Covenant that the series sorely needed.
On the other side of the spectrum this being the last Halo game made by the Original developer company (Bungie) also has adds sense of melancholy when I replayed it back, so if you want to do it in release order it's still a great experience, as then you can further understand the atmosphere, nostalgia and the Halo way saying how Reach is how the developers are saying goodbye. I would go so far as to say the Slogan "Remember Reach" is supposed to mean "Remember Halo" in a way, and despite being a prequel, it was also a pretty good "Book ends" game. Of course, you need to be quite alert for some of the jokes and goodbyes the developer snuck in to get it (Dialogues, Music *god the music makes me cry*). But it further emphasizes how flexible the game is.
A definite try for me, either for your first Halo, or Last.
Also Noble 6 is a Spartan III not a Spartan II, Jorge was the only Spartan II in Noble team (taller than the rest), the rest the rare S-III's that are equipped with S-II Mjolnir due to how successful they are despite being built for suicide missions.
I got Halo Reach as a Christmas present the year it came out. I I was in middle school and believed we "the good guys" would still win in by the end of it. Then Noble Team started falling one after the other. It didn't really hit me until "Good Luck Noble, Carter Out" and by the end of it I was holding out hope Noble 6 would survive.
Noble Team was a fine squad, too bad they all bit the dust on Reach. Kat being a bit too nosy for her own good, Jun being rather friendly despite being the kind of edgelord that answers "recoil" when asked what he felt when gunning civilians, Carter doubting himself by letting one of his men die, Jorge being the only II on the team and being an ABSOLUTE UNIT even for a II, and Emile who a real go-getter as long as he's not turning insurrectionist humans into red paint. Seriously, in-universe Emile is only reluctantly deployed given his preference of giving rebel forces the perfect anti-UNSC propaganda. Fortunately his skills work just as well against the Covenant.
Jun was the only surviving member. He left with Halsey and got her off planet.
@@AriseInGondolin yeah but he actually climbed a burning space elevator and hijacked a slipspsace capable space banshee out of reach, as the book shows Halsey with Blue team or rather red team when MC returned back from Halo destruction.
Also also he's the recuriter and instructor of the spartan 4s.
I died on Reach... I was happy
it's time for you to remember Reach, do not ever forget it by any chance.... ONI is watching you....
I highly recommended Halo Canon's Timeline videos
Yes the vids you need to watch are his halo vs warhammer vids
Reach for me was the kind of game that perfectly encapsulates how much you can sympathize with humanity in this story. Despite even being in the same class as chief, the main character, it’s all a desperate struggle to get even one victory.
Heck it also shows on why Cortana hung around chief so much. He’s the luckiest person in the series and he still faces horrors and deaths of his friends with barely the ability to make it out alive.
Playing reach also helps you understand why people are so desperate to have that secret ending that Noble 6 survived. It’s the crushing loss that makes you want to claw at the air, hoping that reality would bend and send some positive light towards you. I love Reach, it’s got a few issues in its game but I can’t imagine any other game giving me such an experience.
Even Dark Souls in its story where the player experiences loss they can’t change, isn’t as effective at this.
To further clarify on something someone mentioned below - Noble Six was a Spartan III, but they were classified as a “CAT2”. Basically when the III program started it was decades after the IIs with new kids born that would’ve fit the II requirements, and while they had a less stringent selection protocol they did get some candidates who took to the augmentations - which were based on those the IIs got, just safer and better refined - as well as the IIs did.
So now you had a select group of IIs who had better training and were every bit as lethal/capable as the IIs were, basically a straight upgrade.
These Spartan IIs were then taken from their companies and deployed separately, deemed too valuable to waste on suicide missions and given MJOLNIR to operate as strike teams or independent commando units.
Even with that in mind, though, Noble Six was basically the best of the whole lot that got the CAT2 designation, and had been operating as a lone wolf agent just making entire insurrectionist militias disappear on their own. Not really a surprise they went out fighting as well as they did.
I recently replayed Halo Reach through 3 (still need to play 4) and man I really is a trip.
My very first experience was back when I was a kid (or in middle school idk) and I remember how bad I felt when I kept loosing my te one by one, and it was with tgaat gake I learned of the phrase lone wolf and what I meant.
Bow adays it's still pretty cool, my most recent one was a bit frustrating since I said fuck it and played on Legendary (a fucking mistake).
Hope you do more Halo stuff, PancreasNoWorks videos on Halo are great, and there are other Halo channels out there that do just as good a job at making it both interesting and entertaining to learn.
I remember playing this game it brought tears to my eyes as my noble members kept being killed left and right I finished lone wolf and cried after all that I saw the bungee letter thanking their fans and I knew it was an end of an era. Even to this day I love watching people go through reach and realize what's happening.
Since you’re getting into Halo now I’d highly recommend PancreasNoWork’s HaloHammer series, basically talking about different Halo factions and how they compare to and would fare in 40k
Also loved playing the game
You should definitely make a video reacting to Flood lore.
1:42 Are we getting two storylines that mirror Dante's Inferno? Most definitely, Bungie didn't want to stop at just one scoop of Dante's Inferno.
I am not kidding, Sadie's Story is basically Dante's Inferno and the Rookie's story is ALSO Dante's Inferno and both are being guided by something named Vergil.
that something is a huragok (alternatively nicknamed engineer). it's a living computer space squid created by forerunners
they're actually pretty cute. when a huragok gets made, they are given names (by other huragok) based on how they move, distance between them and the ground, and the likes.
this leads to them getting names like floats, cloud or bounce
@@Glacial_floofs Well technically it's the Subroutine of the City's AI that merged with the Huragok known as Quick to Adjust, but both the original Subroutine and Quick to Adjust are Vergil.
But yeah, Huragok have adorably descriptive names.
3:09 the Fall of Reach book os a favorite of mine. book 2 though.. "First Strike" Kicks Major Ass!!!
Noble 6 is a Spartan 3
19:10 that is something in wich spartans in general are particulary good, last stands and final efforts, take for example operation TORPEDO less than 300 spartans-III went on a mission on covenant controlled space and while only two of them survived their efforst killed an incredible amount of resources from the covenant, with the smallest stimates being 60.000 covenant troops death 7 cruisers destroyed adding their fighters bombers and all the covenant had in said cruisers and entire fortress (that in lore can be kilometers long and hundreds of metters in height) and a refinery that could feed several fleets for the covenant.
If you want more DND lore I suggest through the eyes of a monster. Each episode tells the story of a different monster in DND but through their eyes in the first person (hence the name)
Definitely should check out HALO - [Fan Animation] - Remember, it pretty much sums up the battle that went down on Reach.
While I wasn't a big fan of the retcons, as someone that was an avid reader of the lore, Reach was the only game that really captured the Human Covenant war as a whole. The war was 1 step nowhere, 72 steps back, its why post 3 there wasn't really anywhere for the story to go, whilst maintaining the universes ambiance.
I think humanity in Reach is best described by Dylan Thomas in his poem:
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.
Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.
Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.
Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.
Grave men, near death, who see with blinding sight
Blind eyes could blaze like meteors and be gay,
Rage, rage against the dying of the light.
And you, my father, there on the sad height,
Curse, bless, me now with your fierce tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Hiddenxperia is all about Halo lore if you want to learn more
His Xperia is rather hidden
Noble 6 is a Spartan 3. And the only other Hyper-Lethal Vector, the other being Chief
I think it goes without saying: more Spartans died on Reach than on any other theater of the Human-Covenant War. And it is tragic
Reach had, at most, the third highest Spartan fatalities in a single theatre of the Covenant War; the final missions of the Spartan-III Alpha & Beta Companies each lost far more.
Considering the number of Spartan-II's (less than 30) and even including the several known non-company Spartan-III teams, it's highly unlikely the Spartans at Reach would have likely numbered anywhere between 50-100 at most (not all of which died). By contrast, Alpha company lost 300 and Beta company lost 298 in a single battle.
Slight detail update not explained in the video, Chief and his spartan team from the book were Spartan 2s, Noble team were Spartan 3s...
Spartan 2s were the conscripted kidnapped children that were flash cloned under the Navy/Oni branch.
Spartan 3s were volunteered and train pre-existing Army branch Soldiers that were given a basic formula cocktail of drugs with partial Spartan 2 training to create quick semi super soldiers that were about half as good as Spartan 2s.
Edit Jorge in Noble team was the only Spartan 2 and not a Spartan 3.
Jorge was there due to wondering as to where Kurt was going but sadly he was relocated from blue team to noble due to silence anyone to notice another spartan progam. @@brenon45
This is why the TV show pissed so many fans off. The fall of Reach was relegated to Chief in no armor fighting in a small street battle with Keyes just to find Ackerson and then Chiefs spartan friend dies and that's suppose to be the emotional punch. Like... hello... you're watching the end of the war here. Humanities greatest cities are being actively glassed as humans make any attempt whatsoever to fight off the inevitable. A planet so important that the UNSC military leaders effectively considered the loss of Reach to be the end of the war and humanities extinction.
Also, that's why the 60% of the UNSC fleet was sent to Reach is so important. Because in the show, THEY DIDN"T SEND ANY SHIPS.
I still wanted to say this before I watch this video. I still believe that Halo Reach could have been sooo much better. Like more space battles " yes, even if they are a lost. It still be very fun to play." Bit to mention nore planes like jets vs banshees dig fights. More ground base battles. I just think the game could have been so much more.
REMEMBER REACH
NOBLE six is actually a sparten 3
Noble 6, laying on the ground, about to get gutted by a Zealot: ”So Jorge, did I make it count?”
O heavily recomend his newer video on the end times if You are interested is really good
7:47 she was interrogated by the gravemind for months, she was most likely infected by the logic plaque, what that is you can find in multiple HiddenXperia lore video's
Also the lootcrate and the didact story confirms it as well, the gravemind gave the didact logic plague to hate humanity and also the one to tell cortana she is no different to him as that caused her to self delete herself and burned Atroix face.
Well I guess it is just a matter of time before he checks out Rubix Raptor
Will die on the hill that Six lives
7:46 hmm i always admired Halsey lol everything she did wqs For Humanitys Survival
All you need to know about how cortana went evil is that Frank O'Connor doesn't understand what "going rampant" means because he doesn't know anything about original halo lore.
Halsey isn't evil but Grey, 343 writing fuck these shit up and their damn nonsense, they never understood Halo or Halseys character.
Yeah, she was against on making the spartan 2 but did it anyways to defend her family from ONI and along plainly told The ONI to shove it as she doesn't want to make the Spartan-3 since she still feel remorsed as to what she have done to the spartan 2
You know 343 is the people who worked on the halo series at Bungie before Bungie decided to leave the series. They essentially said "we want to keep working on Halo rather than do Destiny." They were conposed of most of the same people.
Can you react to halohammer series made by PancreasNoWork?
With so many Bungie fanatics in the comments all I can say is: don't listen to them. Form your own opinions. And that applies to any media. It's not a good idea to form an opinion based on someone else's. I enjoyed the hell out of halo 4 and 6 (also called Infinite) and don't give a damn what these Bungie fanatics say. Why? Becouse I formed my own opinions and didn't just stop playing after Halo 3.
I wpuld say just dig deeper into the lore and form your own thoughts.
Yeah lot of a lore to do
Halo reach is just depression
Lets goooooo
To steal a comment from another reaction
The end of long night in halo reach is a similar humanity is doomed moment as kalsims fleet breaching the jupiter line in nature of predators
Only for add some hopeless shit to this, at this point the war has been taken for over 27 years and almost all the worlds of mankind as been destroyed at this point (aproximaly 500 worlds) and being reach the most closest from earth (only at 10 light years) and the first colony that mankind as been founded outside the solar sistem.
And the rest of the unsc fleet that dont come to reach as been caled to defend earth, and well seing what happen on halo 2 and 3, thats not a lot of ships
Yo. Need a partner for coop?
F
yo more indetaile halo lore i would recommended Installation00 channel pancreasnowork got it down pat but not all of it