Some rambling about my personal loadout for the most part. A few techs I did not even mention at all because they are so bad that they actually don't even exist in my head (e.g. Heavy Target on Steel Balls). But let me know if you have other opinions or questions about anything. Thanks
Would damage sharing synergize well with mechanical division on Steel balls? I'm low MMR, so I'm not dealing with hyper efficient opponents. Also, would a possible use case for EMP hackers be to slow down a Rhino long enough to hack it?
@@alphateam6580 Would just mean that they would die at the same time and release all crawlers at the same time. Which could be situationally better if those crawlers can overwhelm the opponents units, but generally it is better to have them die and thus the crawlers spawn at different times
I like ignite way more fore aggressive fang fortress because they can kill any giant, its especially good against war factory. The shields are usually dealt with by your forts and this also doesn’t get countered by heavy armor which makes this upgrade superior to simple 50% damage. Thats my opinion bc i played lots of fang fortress the last two days ö. Thx for the nice video😁👍
I watched the whole thing. This kind of "guide" feels much more valuable as a learning player than commented games. Focused guides on meta strategies could go a long way but it's much more work
Nice video, good tech choices! I also feel that armor is a must on most units now in the mustang meta. Stormcaller HE pretty good also, lots of good asian players using it. You should test to play more rhinos though and add power armor to them, very strong unit!
Yeah, I should play more rhino for sure. I have been telling myself that for months now though xD I just never do it. Rhino feels kind of awkward when you are not playing aggro (and I don't play aggro, basically ever)
Sara f.e. goes backline rhinos quite often. I think they can be pretty good to utilize an early item if you get heavy armor or similar on round 2 and go lev1 rhino. I have also seen players put rhino in their own back corner, deploy 1 fang in the middle of the map near the border to pull everything to the center and beacon the rhino via the side of the map to enemy tower
You say you use Photon Coating on the Overlord beause of the acid effects. Never realised the Photon Coating on an Overlord also affects other units!!! Great video once again!!
Is it? I'd rather put it on something faster firing like sledges or arcs, or with big AoE like storms. It's good vs overlords but honestly if your marksman are locked on the overlord it's dead anyway.
18:38 I still like to build stormcallers with these tech. If my opponent builds turrets the next round I always build up units only on one side. This makes it that I win that side and lose the other side so i can destroy the turrets on the winning side. If all the units go around in a circle I might even end up killing the turrets on the other side as well. Someone else has some experience with this?
I feel like jump drive is a bait on wasps. It lets you flank and bail, yes, but now when you move them to the back they will have +5 speed which ensures that they will feed into the mustangs before the ground has been burned. It's not that much better than just selling them, and by skipping jump drive you can have an unbeatable air vs air tech combo
04:35 is wrong. The DPS is exactly the same. It increases the attack interval by 100% but you only get 50% damage. So it is better against small and medium targets but honestly still awful against chaff. IMO a bad upgrade because it is still the same DPS. Doubleshot in comparison increases the DPS significantly against Giant units which can be very good and it also counters the phonix shield upgrade.
The only thing I don't agree with at my low Elo is sledgehammers. I often wait for which unit levels the most and very often sledgehammers are able to carry and the enemy keeps on doing his fang/mustang rush or even tries to build tanks against sledgies. Range and armor piercing has really helped then! :)
I've been running utility Wasps for a couple weeks and it's been great to have in my toolbelt: Shield, emp, burn, aoe Need chaff againsr marksman/phoenix? Need to shutdown giant tech? Need to burn down forts/factories? Need to wipe out crawlers/fangs/mustangs but they have storms etc?
@@07vlas level 5 arclight with charged shot has 5k dmg. It can kill the shield on a lvl 1 fortress (40k hp) in the same way that a level 3 marksman can - slowly, and only after the entire rest of the army has died
@@Fadeways let's say we have 6-8 at least lvl 2 carry arclights + the shields in your side. Arclights have relatively high attack speed -> shields will be easily destroyed. Just try it in the unit test section, place like 8 arclights with upgrades against 3-4 fortresses with shields
Some rambling about my personal loadout for the most part. A few techs I did not even mention at all because they are so bad that they actually don't even exist in my head (e.g. Heavy Target on Steel Balls).
But let me know if you have other opinions or questions about anything. Thanks
Would damage sharing synergize well with mechanical division on Steel balls? I'm low MMR, so I'm not dealing with hyper efficient opponents. Also, would a possible use case for EMP hackers be to slow down a Rhino long enough to hack it?
@@alphateam6580 Would just mean that they would die at the same time and release all crawlers at the same time. Which could be situationally better if those crawlers can overwhelm the opponents units, but generally it is better to have them die and thus the crawlers spawn at different times
emp useless on hackers :O slows down target so you got more time to hack it pretty decent but yeah not the best
I like ignite way more fore aggressive fang fortress because they can kill any giant, its especially good against war factory. The shields are usually dealt with by your forts and this also doesn’t get countered by heavy armor which makes this upgrade superior to simple 50% damage. Thats my opinion bc i played lots of fang fortress the last two days ö. Thx for the nice video😁👍
I watched the whole thing. This kind of "guide" feels much more valuable as a learning player than commented games. Focused guides on meta strategies could go a long way but it's much more work
Nice video, good tech choices! I also feel that armor is a must on most units now in the mustang meta. Stormcaller HE pretty good also, lots of good asian players using it. You should test to play more rhinos though and add power armor to them, very strong unit!
Yeah, I should play more rhino for sure. I have been telling myself that for months now though xD I just never do it. Rhino feels kind of awkward when you are not playing aggro (and I don't play aggro, basically ever)
Sara f.e. goes backline rhinos quite often. I think they can be pretty good to utilize an early item if you get heavy armor or similar on round 2 and go lev1 rhino. I have also seen players put rhino in their own back corner, deploy 1 fang in the middle of the map near the border to pull everything to the center and beacon the rhino via the side of the map to enemy tower
Watched the whole thing. Thank you for your insight. Very informative
You say you use Photon Coating on the Overlord beause of the acid effects. Never realised the Photon Coating on an Overlord also affects other units!!! Great video once again!!
Watched the whole thing and learned a ton! Thanks!
Electromagnetic shot must have on marksman.
Is it? I'd rather put it on something faster firing like sledges or arcs, or with big AoE like storms. It's good vs overlords but honestly if your marksman are locked on the overlord it's dead anyway.
18:38 I still like to build stormcallers with these tech. If my opponent builds turrets the next round I always build up units only on one side. This makes it that I win that side and lose the other side so i can destroy the turrets on the winning side. If all the units go around in a circle I might even end up killing the turrets on the other side as well. Someone else has some experience with this?
I don’t know if this is because of my comment or not but thank you, this is excellent.
I feel like jump drive is a bait on wasps. It lets you flank and bail, yes, but now when you move them to the back they will have +5 speed which ensures that they will feed into the mustangs before the ground has been burned. It's not that much better than just selling them, and by skipping jump drive you can have an unbeatable air vs air tech combo
Woow man I literally have never used armor enhancement on anything, should look into it. Maybe thats why im hard stuck around 1000mmr 😅
04:35 is wrong. The DPS is exactly the same. It increases the attack interval by 100% but you only get 50% damage. So it is better against small and medium targets but honestly still awful against chaff. IMO a bad upgrade because it is still the same DPS.
Doubleshot in comparison increases the DPS significantly against Giant units which can be very good and it also counters the phonix shield upgrade.
I mixed up the dps increase with that of double shot here, you are right!
Cub: missile interceptor is useless now that the anti missile turrets exist.
Mechambellum devs: hold my beer *nerfs anti missile turrets*
The only thing I don't agree with at my low Elo is sledgehammers. I often wait for which unit levels the most and very often sledgehammers are able to carry and the enemy keeps on doing his fang/mustang rush or even tries to build tanks against sledgies. Range and armor piercing has really helped then! :)
What stands Elo for?
I've been running utility Wasps for a couple weeks and it's been great to have in my toolbelt:
Shield, emp, burn, aoe
Need chaff againsr marksman/phoenix?
Need to shutdown giant tech?
Need to burn down forts/factories?
Need to wipe out crawlers/fangs/mustangs but they have storms etc?
noob here... what is the best way to disable tech? the only way i know how to reliably is marksman electroshot. any other ways?
I watched the whole thing.
Anti air > armor on arclites by far... what good is a carry arc if they start buying motherships
honestly, on almost each unit that can take range, i take range.
Anyone else feel like they are the best player that has an 800 elo?
Who are the 4 guys next to the mechas????
bananas for scale
how do people shut down carry arclight? What are some good ways? Storms seem good but easily counterable with AM. rhinos? sledges?
Just place a lot of marksman with range+elite upgrades
They really suck at breaking barriers so anything like fortress + fang is good
@@Fadeways nah, carry arclight will destroy shields easily! They have pretty solid damage with upgrades
@@07vlas level 5 arclight with charged shot has 5k dmg. It can kill the shield on a lvl 1 fortress (40k hp) in the same way that a level 3 marksman can - slowly, and only after the entire rest of the army has died
@@Fadeways let's say we have 6-8 at least lvl 2 carry arclights + the shields in your side. Arclights have relatively high attack speed -> shields will be easily destroyed.
Just try it in the unit test section, place like 8 arclights with upgrades against 3-4 fortresses with shields