Oh boy, Dani made an entire video about one of my favorite units in all of Fire Emblem! I can't wait to listen to 20 minutes of my boi being showered with the praise and adoration he deserves.
Can take your comment to clarify a boomer FE stance? This problem is one of those things that shaped FE discussion for decades. We g When giving adice about what Jeigans being a crutch unit is less about falling off or completing the game, but about new players missing out on a majority of the fun strategy RPG content. Both in training characters, extra story content, extra resources youll miss without having other units or advanced game knowledge. This was advice given to new players going in to FE8 Boomers emphasized the mediorcre growths aspect of Jeigans when warning players going back to FE1 thru 6 when coming from FE8+. This is what created the Oifey sub archtype, cause you can imagine a 14 to 19 year old Seth soloing FE8 cause hes just that good and FE8 is that easy. The same teenager isnt gonna be able to do that in older titles
@Khrene Been playing since the ancient times, and I assure you, those old guides ranked units like FE7 Marcus, Seth, and FE9 Titania low because they warned against them falling off and making the game harder by stealing exp. The truth, though, is that Marcus and Titania are capable of staying relevant till the endgame, you are handed prepromotes that are on par or sometimes better than your starting units (like FE7 Pent), and, in Seth's case, he can even solo FE8 because the game is not that hard. In other words, the community discovered that there are different approaches that make the game easier. Not abusing Seth was a self-imposed challenge run.
Because Seth is poop tier. He's an experience dump in the early game and mid-tier at best in the latter half. The only real significance Seth has is due to his class. He can rescue a unit and move them away from combat. He's strong enough early on that he can be entirely stripped of weaponry so he won't inadvertently take out enemy units, thereby costing other units valuable experience. I legitimately despise the "strong pre-promote" archetype. Almost every single one of them has sub-par stats in comparison to any unit of the same class who's been properly leveled with acceptable growths, not even good ones. On my team, barring the rare exception, pre-promotes always follow the same strategy: 1) Strip of any good gear. 2) Use as a meat shield during the chapter they're gained. 3) Bench them for the remainder of the game unless a better unit with less levels gets taken out. Then they might be sufficient to serve as a backup... Even then, if I have more than a couple of units who haven't met expectations, I'd rather shuffle the entire team and focus on training neglected units than accept a pre-promote.
I wish they had really leaned hard into his 0 luck. Like why did they even bother giving him the luck growth that does absolutely nothing for him versus pumping that into a different stat and keeping that unique trait.
17:30 small misstep: there are siege tomes and status staves in Engage ;) Though I'd argue summons are, as you said, mostly useful for baiting dangerous enemies into your kill-zones
When people dunk on Knoll it takes me back to my first playthrough of Fe8 where Natasha and Moulder were dead a long time ago and I found out on his join map that Saleh is indeed not Pent. When I got Knoll I promoted him straight away, of course thinking I was "wasting" a ring, and he became my mainstay healer... by basically having no other option besides Arthur, but he got there. If it were not because GBA still played vegan style permadeath and I was playing Casual mode or just resetting when one unit dies I would have never gotten this unique experience where our army just had to work with what they have, instead of worrying about how to make an easy game even easier
Fun story: I am currently in the midst of an FE9 playthrough and in said playthrough Tanith’s Holy Guard killed the enemy who drops the double bow, meaning I did not get it. I don’t really care about missing out on the double bow of all items but a summon causing me to lose an S-rank weapon is funny nonetheless.
What I like about knoll is that he doesn't really compete for anything other than a deployment slot, he doesn't really fight and has his own source of xp and his weapons aren't going to anyone else. Like, objectively he is terrible but who am I going to deploy in that slot? a mediocre unit that I won't want to see fighting cause it'd be taking xp away from my other units and clear the map slower? To me the value is in him being a filler unit that's so low investment and self sufficient, he never feels good but he does *something* which is better than most unit I would consider for those deployment slots. And the healing is a good plus too. That zero luck is *very* felt though, luck is a stat you never really think about until a character has luck so low that they do actually face crits regularly. it's a very thresholdy stats where if you got enough extra points are almost worthless but if you are below what you need it's the best stat in the game, but knoll luck is so low that even with a goddess icon you don't really fix it because whether you face 5% or 3% crit you're still not going to take that fight if there is a chance you straight up die. Still, he is probably one of the worst unit that I will pretty much always use in sacred stone and I think that's a really neat design achievement to make a unit so goddamn awful even at it's own niche and still somehow make it an easy deploy in a game with tons of strong units. Also I can't help but wonder, is doing necromancy vegan?
Hey now, I resent this Knoll slander. Deploying Knoll vs siege tombs/gorgons so that you can send waves of expendable trash units to soak the dangerous long range attacks is invaluable. You can also summon phantoms with him.
Speaking of Engage, I think the Lyn doubles also count. They're completely static 1 HP chaff with Mani Kattis, but summoning up to four of them at once allows frontline Lyn users to soak a lot of aggro before the team cleans up on player phase, which I generally find to be an even better use for them than "4 follow-ups for the user". The fact that they cluster around the user also means that using them defensively is more interactive than just sending them out from a Sacred Stones-style summoner, as you still have to consider the Lyn user's own survivability.
One slight disagreement. The best use of Phantoms in FE8, in my opinion, is facetanking Siege Tomes/Shadowshot Gorgons. Especially because their 0-Bulk means that every enemy sees the kill and will almost always target them. Bonus fact, their stats are based on the Summoner's class level, so leveling Knoll up in Summoner greatly increases their ability to dodge, with the increased Speed.
@AlexaRobin21 I mean, sure, but Shadowshot has 13 Mt, combined with the pretty solid Magic stat of Gorgons, still punching through with decent damage, even at +7 Res. I'd rather just feed them Phantoms, then take them quickly at 1-2 range, while they still have a 3-10 equipped.
I realized that the characters that join you on this franchise really late like Renault usually have some interesting hidden lore behind them. That was in the old games, of course. In the new ones you can discover every character favorite food and underwear color if you want it. 😂😂😂
FE fans: sacred stones is too easy. Also FE fans: Seth and Gerik go Brrr Guys always remember Jank and Style will always be more fun than efficient gameplay
I don't think it's just Seth and Gerik though. As I said in the video basically anyone you train up can become a super unit. The examples I gave were the three cavaliers but even Ross Amelia and Ewan can reach that status with a little bit more effort.
Yeah Knoll (and arguably Ewan to an extent) would have been more useful in games like Thracia or Binding blade for sure, but I can't trash talk him. Summoners are an excellent concept.
Human flesh making me trade my soul for a tasty meal really has streamlined things for me, before I had to go through an intermediary like an employer or a sponsor to do that but now it's all happening in one tight package. Thank you human flesh!
With Veronica, I think the best choice is the colorless orb, because the emblems you can get are better than the other choices, you can get one of Lyn, Celica, Soren, Micaiah, Lucina, Veronica, Camilla, Tiki, Byleth, and Claude Of those most of them have several utilities and even the worst of them has at least serviceable combat, and all of them have 2 range except byleth and Tiki And the colorless generics are either decent at chipping or useful for support. I think you can get a martial master/monk with a rescue potentially. Compared to pulling a color and getting anything between an armor knight to a swordmaster, I prefer to go colorless where it’s basically guaranteed you get a unit that can attack at 2 range, and if you don’t you get a unit that can chain guard, so they’re not simply fodder. Also summoning veronica is really funny but also really good cause she’s a mini dancer basically. It’s also something a vegan would do or something
Nooooo my boy! Look at how she massacred my boy! That aside though, great vid. The jokes land really well and the script has minimal meandering, which I remember some past video or another weren't as good in those regards(don't remember which oof), so I'd def see that as improvement. I do sort of wish you had mentioned a bit more about Knoll's character, since I am a sucker for the "sad mage with a tragic story" thing, but it's really more about summoner player units than Knoll himself so it makes sense why you didn't. It's very likely that there isn't much more to say on the matter than "he's a sad boy" and I just really like sad boys. Oh well. There is actually one other character with the "Summoner" class in the official games, though he isn't playable. That's Izuka, from Radiant Dawn! The boss of 4-5 who summons a shitload of laguz at you. He's an awful, disgusting person and I love that about it. Fun fact, Volke can one-round him at a base. The glow-up from his FE9 combat. Final random thought: You might have sold me on human flesh. It's a good thing I'm not vegan.
I understand (or at least assume) that this is meant to be complementary for this video, but it comes off more as insulting my previous videos, which fair enough, you don't have to like the content I put out, but just saying my other videos aren't funny/good but you can't you can't remember which/why isn't exactly what I'd consider constructive criticism. I will say regarding the meandering that aspect is (at least sometimes) intentional, especially on my more introspective videos or videos without a larger point (Tana comes to mind as one that very intentionally goes absolutely nowhere, partially because the larger intent was "all combat units in FE8 are able to become superunits if given favoritism/tower but thats part of the fun so just use who you like and tower grind if you want rather tha worrying about the 'meta' picks" and I felt the repetition/pointlessness of the analysis helped cement that. That being said, the unscripted nature of my content is naturally going to lead to some amount of accidental repetition and/or adhd tangents too, and while that style isn't going to be for everyone, I do think its part of the appeal to the audience I've cultivated (Plus I cannot read a script to save my life, just a quirk of my particular neurosis regencies). I try to avoid having filler/repetition that just exists to waste people's time, trimming stuff out on editing or re recording segments that don't work, but it's not a foolproof process, so sometimes stuff gets through that shouldn't, or sometimes a tangent I think is appealing is actually just annoying to others. 🤷🏻♀️
@@DaniDoyle Yeah, I apologize, that was out of line of me to say. I meant it as a compliment but said it quite badly and without anything helpful to add. I really like your vids and want to see more, otherwise I wouldn't keep coming back, you know? Consider that particular statement retracted, please don't mind me and keep up the good work. You're the one making a living off this, so like you know what you're doing.
I'm not the biggest fan of Knoll (mostly because of his absolute garbage availability), but I'm gonna defend him a bit. First of all, I don't agree with the "other units break the game, therefore X unit that's not as good is garbage" argument. This is SS, and by that logic, Franz is garbage, because you need to train him and Seth, Gerik, Cormag and Duessel are right there lol why even bother? That's the sort of silly conclusions this argument leads to. A unit should be evaluated based on what it can do and how they compare if they are actively used properly, and that just doesn't do that. It's just not a generous argument for any unit not named Seth. While I do agree with the broad point of summons being worse than sending someone to do combat over, there are some things I feel you missed. For example, the argument that phantoms distract due to their stats needs a closer look, because I think you're misrepresenting the last couple maps here. SS generally has low enemy quality, but I'm going off of Eirika mode and want to look at a few maps to demonstrate why I think summoning would be useful there: Chapter 16 has a purge and a room full of 5 luna tome mages. A lot of units will die in these enemies' ranges and it is difficult to pull some units through the corridor in purge range and get the chest that way. A phantom will reduce the mages that attack your units by 1, meaning the luna kill thresholds lower considerably here. You can also lead weaker units through the corridor which might be nice if you deploy Rennac for stealing or have a lategame training project like Myrrh or Ewan. Chapter 17 has several fliers and if you don't manage to intercept all of them, they will be in green units range. Any unit that makes it there can kill your bonus rewards, but say you put a phantom there, they might kill that one instead. The map also has several rivers and mountains that phantoms can walk over and pull say the heroes over, or divert a warrior reinforcement so you don't have to deal with warriors and the boss at the same time. 18 and 19 we agree on. I think he's good on 18 and sucks in 19. In 20 he can do something nice for you tho. Since you wanna warp skip this most likely, you either need Myrrh or your carry needs to survive 2 rounds of Morva combat. The map has annoying Gargoyles which will deal chip damage and make this more difficult for you. You can summon with knoll, rescue him with a flier, then drop him with his own phantom and then summon another one next turn to distract the gargoyles, so your carry makes it to the boss unharmed and gets a chance. This is also nice for untrained Eirika runs because she needs to seize. I also want to mention that 18, 20 and 21 have shadow shots, which don't particularly threaten anyone's survival, but make it drastically more annoying to progress through the map. If your Seth or Moulder get hit by one, good luck pressing forward without your main carry or warper. Just put a phantom in range and it's over and dealt with. So overall, while I agree Knoll isn't super amazing or anything, I think he can do more than you give him credit for here.
A friend and I did a 2 idiots 1 army run in a romhack and thanks to my convincing they used essentially female Knoll (a dark mage named Sei) and surprise surprise, summoner was one of the best life choices we made. Vegan (GROSS /j) On a side note I would love to see you do a review of the romhack Order of the black knights :D
Vegan, but i literally waited to the end of the video to try and remember that as an Ohio-an, I felt so seen with the "hell is real," line. (For those who don't know, there is a famous billboard going down one of Ohio's main highways that on one side has the ten commandments and on the other has, "if you died today where would you go?" And "HELL IS REAL!" It's awful. Lmao)
"I think Knoll is good" is basically just saying "I like to use dark/summons, but don't want to use Ewan as a summoner/train Ewan" Joking aside, FE8 is probably my most played game, and I've always thought Knoll is one of the worst units in the game. He only really has a magic stat, and niche summon usefulness is kind of meh when it's pretty easy to have tanky units in 8. If only 8 had skills like Provoke, he'd be even less useful.
Knoll definitely an example of how at least in gba games when comes to some of best characters when comes to well character happen to be meh to bad units.
Here are the following reasons I just let him die in my playthroughs 1: I mostly play Erika route so he's already not good in his join chapter 2: by This point in the game I would have already had lute trained up and supported with Ross making her really strong so I wouldn't really need Knoll in most cases 3: Cute girl units>depressed dark mage boi
He's like, as good as the other mages imo, his stats are obviously worse but the utility is very useful on map 19 and final, and if you somehow aren't 2 rounding the demon king he can be useful there ig Really the important thing is that he's not SO much worse than the other mages at combat that you're losing more than like, 15% more encounters, and he's able to do that with no investment (assuming you get all the guiding rings)
Knoll’s bases are like on par with Raigh’s and he’d still have to compete for guiding ring which imo should go to your healer first or Lugh if you like him. Honestly you’d still want a better combat unit over a summoner in FE6 anyway since the enemy quality is so much better.
My first thought when Knoll appeared was: Game, why are you giving him to me now, what's the point, why? And I didn't use him the whole game. Also, he has zero impact on story and he is just boring.
What the frick how could knoll be bad that's impossible ...But yeah I'm surprised there are people who think Knoll is good. His stats suck and summoner doesn't "save" him, because why use a summoner to prevent character death when you could just... use a better unit to prevent character death. It's sacred stones the enemies are weak Don't get me wrong, I love knoll, he's a fun unit, but he's not a GOOD one because of Sacred Stones being the way it is
I barely listened to this vegan coded video because i wanted to read the comments. Id use knoll on hard mode ironman cause im bad at fire emblem and phantoms are funi.
Y'know what, I'm gonna come out and say it, each mage needs a niche; Light mages should be the fastest and highest RES by default, Anima mages should have interesting magic options (Sacred Trilogy has a fun idea where Wind is super low damage but 3 range, and Thunder being 1 range with massive crit) and Dark mages should have high DEF and mid Red Light mages can still nuke Dark mages by doubling, giving them a good use case since many games and ROM hacks LOVE using dark mages. Anima mages should get nerfed stat wise but have interesting and fun options, rather than the fucking best option objectively. Dark mages having good DEF means they can have fun Nos tanking a little against physical enemies without jumping through 50 hoops or popping statboosters.
Knoll isn't a bad character, assuming you somehow keep him alive enough to unlock his supports, but his survivability is so bad that summoner is really the only way to get any use from him while keeping him far away from absolutely everything. I'm honestly surprised to learn he has any popularity at all when Ewan is so much better and the Valni tower makes training him up not even have any real risk involved.
Can nothing just be middle of the road? Like why is everything always so polar, blank is great or awful. Knoll is just mid imo, like his strengths do justify themselves if that's what you wanna use him for while his weaknesses are blaring. Like he's not GBA Archer bad at all.
Plenty of things are mid. Knoll is not one of them, In my opinion. His stats are abysmal and the summoning niche he has is actively detrimental to you. That's bad.
I have been exposed... 🙃
Lol, fake unit
@@kratosmvn_ eh, we can't all be vegans, it'd have gotten suspicious.
Oh boy, Dani made an entire video about one of my favorite units in all of Fire Emblem! I can't wait to listen to 20 minutes of my boi being showered with the praise and adoration he deserves.
Uh oh
Same man.
Sacred Stone really has the "Why not just use Seth?" Problem.
Can take your comment to clarify a boomer FE stance? This problem is one of those things that shaped FE discussion for decades. We g
When giving adice about what Jeigans being a crutch unit is less about falling off or completing the game, but about new players missing out on a majority of the fun strategy RPG content. Both in training characters, extra story content, extra resources youll miss without having other units or advanced game knowledge. This was advice given to new players going in to FE8
Boomers emphasized the mediorcre growths aspect of Jeigans when warning players going back to FE1 thru 6 when coming from FE8+.
This is what created the Oifey sub archtype, cause you can imagine a 14 to 19 year old Seth soloing FE8 cause hes just that good and FE8 is that easy. The same teenager isnt gonna be able to do that in older titles
@Khrene Been playing since the ancient times, and I assure you, those old guides ranked units like FE7 Marcus, Seth, and FE9 Titania low because they warned against them falling off and making the game harder by stealing exp. The truth, though, is that Marcus and Titania are capable of staying relevant till the endgame, you are handed prepromotes that are on par or sometimes better than your starting units (like FE7 Pent), and, in Seth's case, he can even solo FE8 because the game is not that hard. In other words, the community discovered that there are different approaches that make the game easier. Not abusing Seth was a self-imposed challenge run.
Because Seth is poop tier. He's an experience dump in the early game and mid-tier at best in the latter half. The only real significance Seth has is due to his class. He can rescue a unit and move them away from combat. He's strong enough early on that he can be entirely stripped of weaponry so he won't inadvertently take out enemy units, thereby costing other units valuable experience.
I legitimately despise the "strong pre-promote" archetype. Almost every single one of them has sub-par stats in comparison to any unit of the same class who's been properly leveled with acceptable growths, not even good ones. On my team, barring the rare exception, pre-promotes always follow the same strategy:
1) Strip of any good gear.
2) Use as a meat shield during the chapter they're gained.
3) Bench them for the remainder of the game unless a better unit with less levels gets taken out. Then they might be sufficient to serve as a backup... Even then, if I have more than a couple of units who haven't met expectations, I'd rather shuffle the entire team and focus on training neglected units than accept a pre-promote.
@trajectoryunown We all did that back in the day. Classic pitfall, but if it adds a more satisfying challenge for you, it's your game. Go for it.
"Knoll is a bad unit," and in other news, the sky is blue
Shut up hes the goat
@@orangeball8872 I love Knoll as a character. Unfortunately, as a unit, he's Knoll
@@TwoHeadedMeerkat you dont knoll what you are talking about
Excellent argument, however KnollcaliburWhoosh and KnolltonaWhoosh
I wish they had really leaned hard into his 0 luck. Like why did they even bother giving him the luck growth that does absolutely nothing for him versus pumping that into a different stat and keeping that unique trait.
Lol that would be even funnier. Oops no luck
Eating flesh? Game ending the cops? Wow! I like this sponsor!
Y’know I think your sponsorship was really mean to the vegan community
Any unit is a disposable unit if you try hard enough.
17:30 small misstep: there are siege tomes and status staves in Engage ;)
Though I'd argue summons are, as you said, mostly useful for baiting dangerous enemies into your kill-zones
Isn't the only seize tome Soren's bolting?
@@DaniDoyle on the player's part, yes! But enemies can have Meteor
@@jierdareisa4313 OMG i forgot about that! It turns out I'm the one who's canceled and exposed now, not knoll 😞🙃
@@DaniDoyle I knew I would manage to do it at some point! Expose how fake a Fire Emblem fan you are
Unfortunately, I will now banish you you Nova Scocia so you can't tell anyone about me. Have fun drinking maple syrup muhahahahaha
1:15 There I am Gary!
(You can see me in Kratos' stream chat)
You know what summons need?
Giving you the experience they would gain in combat
That would turn Summoners into homing missile launchers and make them extremely OP
Would they? Knoll is bad, and ewan takes forever.
Still a more honest sponsor than what the majority of channels are taking these days.
When people dunk on Knoll it takes me back to my first playthrough of Fe8 where Natasha and Moulder were dead a long time ago and I found out on his join map that Saleh is indeed not Pent. When I got Knoll I promoted him straight away, of course thinking I was "wasting" a ring, and he became my mainstay healer... by basically having no other option besides Arthur, but he got there.
If it were not because GBA still played vegan style permadeath and I was playing Casual mode or just resetting when one unit dies I would have never gotten this unique experience where our army just had to work with what they have, instead of worrying about how to make an easy game even easier
One day society will accept S Rank Anima Druid Knoll as the true path, but maybe not today
My friend Jacob loves KnollCalabur
Knoll would've ACTUALLY sent Fantano a vegan cookie recipe.
Fun story: I am currently in the midst of an FE9 playthrough and in said playthrough Tanith’s Holy Guard killed the enemy who drops the double bow, meaning I did not get it. I don’t really care about missing out on the double bow of all items but a summon causing me to lose an S-rank weapon is funny nonetheless.
But Dani! How can I support this video's sponsor while being vegan?
What I like about knoll is that he doesn't really compete for anything other than a deployment slot, he doesn't really fight and has his own source of xp and his weapons aren't going to anyone else.
Like, objectively he is terrible but who am I going to deploy in that slot? a mediocre unit that I won't want to see fighting cause it'd be taking xp away from my other units and clear the map slower? To me the value is in him being a filler unit that's so low investment and self sufficient, he never feels good but he does *something* which is better than most unit I would consider for those deployment slots. And the healing is a good plus too.
That zero luck is *very* felt though, luck is a stat you never really think about until a character has luck so low that they do actually face crits regularly. it's a very thresholdy stats where if you got enough extra points are almost worthless but if you are below what you need it's the best stat in the game, but knoll luck is so low that even with a goddess icon you don't really fix it because whether you face 5% or 3% crit you're still not going to take that fight if there is a chance you straight up die.
Still, he is probably one of the worst unit that I will pretty much always use in sacred stone and I think that's a really neat design achievement to make a unit so goddamn awful even at it's own niche and still somehow make it an easy deploy in a game with tons of strong units.
Also I can't help but wonder, is doing necromancy vegan?
I have heart button of Knoll in my switch case. He is close to my heart
You shoulda put the censor bar over his eyes in the thumbnail
LMAO true
Hey now, I resent this Knoll slander. Deploying Knoll vs siege tombs/gorgons so that you can send waves of expendable trash units to soak the dangerous long range attacks is invaluable. You can also summon phantoms with him.
Thanks for the clarification. We don’t want people thinking that Path of Radiance and Engage are good games.
Ugh, fine. Vegen.
Speaking of Engage, I think the Lyn doubles also count. They're completely static 1 HP chaff with Mani Kattis, but summoning up to four of them at once allows frontline Lyn users to soak a lot of aggro before the team cleans up on player phase, which I generally find to be an even better use for them than "4 follow-ups for the user". The fact that they cluster around the user also means that using them defensively is more interactive than just sending them out from a Sacred Stones-style summoner, as you still have to consider the Lyn user's own survivability.
@@illusive-mike oh yeah, well thought!
One slight disagreement. The best use of Phantoms in FE8, in my opinion, is facetanking Siege Tomes/Shadowshot Gorgons. Especially because their 0-Bulk means that every enemy sees the kill and will almost always target them. Bonus fact, their stats are based on the Summoner's class level, so leveling Knoll up in Summoner greatly increases their ability to dodge, with the increased Speed.
You could just chug down Pure Water.
@AlexaRobin21 I mean, sure, but Shadowshot has 13 Mt, combined with the pretty solid Magic stat of Gorgons, still punching through with decent damage, even at +7 Res. I'd rather just feed them Phantoms, then take them quickly at 1-2 range, while they still have a 3-10 equipped.
Knoll Hypothosis: Phantoms overrated
Alternate Hypothesis: Phantoms useful
I realized that the characters that join you on this franchise really late like Renault usually have some interesting hidden lore behind them. That was in the old games, of course. In the new ones you can discover every character favorite food and underwear color if you want it. 😂😂😂
I'm a fake vegan because I don't go out of my way to undeploy every mounted unit in Fire Emblem
FE fans: sacred stones is too easy.
Also FE fans: Seth and Gerik go Brrr
Guys always remember Jank and Style will always be more fun than efficient gameplay
I don't think it's just Seth and Gerik though. As I said in the video basically anyone you train up can become a super unit. The examples I gave were the three cavaliers but even Ross Amelia and Ewan can reach that status with a little bit more effort.
Yeah Knoll (and arguably Ewan to an extent) would have been more useful in games like Thracia or Binding blade for sure, but I can't trash talk him. Summoners are an excellent concept.
Human flesh making me trade my soul for a tasty meal really has streamlined things for me, before I had to go through an intermediary like an employer or a sponsor to do that but now it's all happening in one tight package. Thank you human flesh!
I love ALL Dani Doyle videos!!!! ❤
I love the sponsor! Tastes great with some Nagalfar casts. I wonder if it can be vegan-friendly, though...
With Veronica, I think the best choice is the colorless orb, because the emblems you can get are better than the other choices, you can get one of Lyn, Celica, Soren, Micaiah, Lucina, Veronica, Camilla, Tiki, Byleth, and Claude
Of those most of them have several utilities and even the worst of them has at least serviceable combat, and all of them have 2 range except byleth and Tiki
And the colorless generics are either decent at chipping or useful for support. I think you can get a martial master/monk with a rescue potentially.
Compared to pulling a color and getting anything between an armor knight to a swordmaster, I prefer to go colorless where it’s basically guaranteed you get a unit that can attack at 2 range, and if you don’t you get a unit that can chain guard, so they’re not simply fodder.
Also summoning veronica is really funny but also really good cause she’s a mini dancer basically. It’s also something a vegan would do or something
I also really like the summoner implementation in 4 kings I don't know how I could have beat it without it.
Oh i forgot about him, he's so epic
20:04 You think you can tack me?
JARR!
Granate!
Nooooo my boy! Look at how she massacred my boy!
That aside though, great vid. The jokes land really well and the script has minimal meandering, which I remember some past video or another weren't as good in those regards(don't remember which oof), so I'd def see that as improvement.
I do sort of wish you had mentioned a bit more about Knoll's character, since I am a sucker for the "sad mage with a tragic story" thing, but it's really more about summoner player units than Knoll himself so it makes sense why you didn't. It's very likely that there isn't much more to say on the matter than "he's a sad boy" and I just really like sad boys. Oh well.
There is actually one other character with the "Summoner" class in the official games, though he isn't playable. That's Izuka, from Radiant Dawn! The boss of 4-5 who summons a shitload of laguz at you. He's an awful, disgusting person and I love that about it. Fun fact, Volke can one-round him at a base. The glow-up from his FE9 combat.
Final random thought: You might have sold me on human flesh. It's a good thing I'm not vegan.
I understand (or at least assume) that this is meant to be complementary for this video, but it comes off more as insulting my previous videos, which fair enough, you don't have to like the content I put out, but just saying my other videos aren't funny/good but you can't you can't remember which/why isn't exactly what I'd consider constructive criticism.
I will say regarding the meandering that aspect is (at least sometimes) intentional, especially on my more introspective videos or videos without a larger point (Tana comes to mind as one that very intentionally goes absolutely nowhere, partially because the larger intent was "all combat units in FE8 are able to become superunits if given favoritism/tower but thats part of the fun so just use who you like and tower grind if you want rather tha worrying about the 'meta' picks" and I felt the repetition/pointlessness of the analysis helped cement that. That being said, the unscripted nature of my content is naturally going to lead to some amount of accidental repetition and/or adhd tangents too, and while that style isn't going to be for everyone, I do think its part of the appeal to the audience I've cultivated (Plus I cannot read a script to save my life, just a quirk of my particular neurosis regencies). I try to avoid having filler/repetition that just exists to waste people's time, trimming stuff out on editing or re recording segments that don't work, but it's not a foolproof process, so sometimes stuff gets through that shouldn't, or sometimes a tangent I think is appealing is actually just annoying to others. 🤷🏻♀️
@@DaniDoyle Yeah, I apologize, that was out of line of me to say. I meant it as a compliment but said it quite badly and without anything helpful to add. I really like your vids and want to see more, otherwise I wouldn't keep coming back, you know? Consider that particular statement retracted, please don't mind me and keep up the good work. You're the one making a living off this, so like you know what you're doing.
Love me some thicc Moulder
The best use of summon is getting the warp staff then give the save to another person
And Picolletta.
Let's throw balls at the enemies
I'm not the biggest fan of Knoll (mostly because of his absolute garbage availability), but I'm gonna defend him a bit.
First of all, I don't agree with the "other units break the game, therefore X unit that's not as good is garbage" argument. This is SS, and by that logic, Franz is garbage, because you need to train him and Seth, Gerik, Cormag and Duessel are right there lol why even bother? That's the sort of silly conclusions this argument leads to. A unit should be evaluated based on what it can do and how they compare if they are actively used properly, and that just doesn't do that. It's just not a generous argument for any unit not named Seth. While I do agree with the broad point of summons being worse than sending someone to do combat over, there are some things I feel you missed.
For example, the argument that phantoms distract due to their stats needs a closer look, because I think you're misrepresenting the last couple maps here. SS generally has low enemy quality, but I'm going off of Eirika mode and want to look at a few maps to demonstrate why I think summoning would be useful there:
Chapter 16 has a purge and a room full of 5 luna tome mages. A lot of units will die in these enemies' ranges and it is difficult to pull some units through the corridor in purge range and get the chest that way. A phantom will reduce the mages that attack your units by 1, meaning the luna kill thresholds lower considerably here. You can also lead weaker units through the corridor which might be nice if you deploy Rennac for stealing or have a lategame training project like Myrrh or Ewan.
Chapter 17 has several fliers and if you don't manage to intercept all of them, they will be in green units range. Any unit that makes it there can kill your bonus rewards, but say you put a phantom there, they might kill that one instead. The map also has several rivers and mountains that phantoms can walk over and pull say the heroes over, or divert a warrior reinforcement so you don't have to deal with warriors and the boss at the same time.
18 and 19 we agree on. I think he's good on 18 and sucks in 19. In 20 he can do something nice for you tho. Since you wanna warp skip this most likely, you either need Myrrh or your carry needs to survive 2 rounds of Morva combat. The map has annoying Gargoyles which will deal chip damage and make this more difficult for you. You can summon with knoll, rescue him with a flier, then drop him with his own phantom and then summon another one next turn to distract the gargoyles, so your carry makes it to the boss unharmed and gets a chance. This is also nice for untrained Eirika runs because she needs to seize.
I also want to mention that 18, 20 and 21 have shadow shots, which don't particularly threaten anyone's survival, but make it drastically more annoying to progress through the map. If your Seth or Moulder get hit by one, good luck pressing forward without your main carry or warper. Just put a phantom in range and it's over and dealt with.
So overall, while I agree Knoll isn't super amazing or anything, I think he can do more than you give him credit for here.
Just got to chapter 15 in my SS replay and now I see this!
Knoll is like 0 effort to get going, try himb out
I thought the human flesh ad was real for way too long...
Yummy Human Flesh
Vegan human flesh when
Knoll Fire Emblem bad?? The community will be in shambles I fear
A friend and I did a 2 idiots 1 army run in a romhack and thanks to my convincing they used essentially female Knoll (a dark mage named Sei) and surprise surprise, summoner was one of the best life choices we made.
Vegan (GROSS /j)
On a side note I would love to see you do a review of the romhack Order of the black knights :D
Vegan, but i literally waited to the end of the video to try and remember that as an Ohio-an, I felt so seen with the "hell is real," line.
(For those who don't know, there is a famous billboard going down one of Ohio's main highways that on one side has the ten commandments and on the other has, "if you died today where would you go?" And "HELL IS REAL!" It's awful. Lmao)
I'm glad somebody got my reference we had the same billboards when I lived in North Carolina
Blink twice if KratosMVN is holding you at gunpoint to make this video
Kratos us crying (he loves knoll)
No further comments will be made without the presence of my lawyers.
HOW THE HELL DID I MANAGED TO BRING BOTH OF YOU HERE LMFAO
Ah yes Knoll,my favourite vegan.
"I think Knoll is good" is basically just saying "I like to use dark/summons, but don't want to use Ewan as a summoner/train Ewan"
Joking aside, FE8 is probably my most played game, and I've always thought Knoll is one of the worst units in the game. He only really has a magic stat, and niche summon usefulness is kind of meh when it's pretty easy to have tanky units in 8. If only 8 had skills like Provoke, he'd be even less useful.
My Knoll died to an eclipse on chapter 15
Rip
Phantoms are for baiting enemies into my unit swarm
Knoll definitely an example of how at least in gba games when comes to some of best characters when comes to well character happen to be meh to bad units.
I'mma keep it a buck with you all I just let knoll die when I play sacred stones mostly because I really have no use for him
Here are the following reasons I just let him die in my playthroughs
1: I mostly play Erika route so he's already not good in his join chapter
2: by This point in the game I would have already had lute trained up and supported with Ross making her really strong so I wouldn't really need Knoll in most cases
3: Cute girl units>depressed dark mage boi
He's like, as good as the other mages imo, his stats are obviously worse but the utility is very useful on map 19 and final, and if you somehow aren't 2 rounding the demon king he can be useful there ig
Really the important thing is that he's not SO much worse than the other mages at combat that you're losing more than like, 15% more encounters, and he's able to do that with no investment (assuming you get all the guiding rings)
Knoll would be good in FE6? Hmmm what Knoll was hacked to replace Sophia 🤔🤔🤔
hmmm ask @eaturgrns ...
Knoll’s bases are like on par with Raigh’s and he’d still have to compete for guiding ring which imo should go to your healer first or Lugh if you like him. Honestly you’d still want a better combat unit over a summoner in FE6 anyway since the enemy quality is so much better.
Pfaw you don't Knoll nothing Dani.
Lol
can't believe Knoll said a slur so sensitive to the people of Carcino. I guess these prejudices still run amok within Grado society
Okay okay yeah Knoll this, Knoll that, but that sponsorship is the greatest thing I've seen, thanks for making people more aware of Human Flesh
It was really fun to put together
I will not tolerate this Knoll slander, he might be bad but he's hot af so you must deploy him in every chapter he's available in
Did KratosMVN (The Knoll Fan) send you?
@@DaniDoyle the biggest Knoll fan (KratosMVN) didn't have an influence on my opinion on the hottest dark mage in FEGBA
Lol Knoll getting beaten by his own berserked summon made my day. Thanks Dani!
Man, why do i keep watching videos on the same topics just because i like the game.
Was there another Knoll Video? Or do you just mean fe8?
My first thought when Knoll appeared was: Game, why are you giving him to me now, what's the point, why? And I didn't use him the whole game. Also, he has zero impact on story and he is just boring.
Since summons are phantoms, and knoll can summon an infinite amount would that make them ethical vegan human flesh?
My *favorite* meal delivery service finally sponsored my *favorite* FETuber ❤️
😋 Yummy 😋
Oh what was that romhack with the fancy Gerik sprite.
Scared Trilogy
Thank you. 💜
I use summons to deal with siege tomes eyeballs.
Id like a game with a summoner jagen. Instead of a busted unit, a unit that provides utility and ok chip
In fact, you should do a playthrough with knoll replacing Seth as a prepromoted summoner
Question, is human flesh vegan friendly?
Calling Forde a potential "super unit?" Careful, you might end up summoning a certain someone yourself.
Mekkah has already subjected me to his transphobia via DMs, so it wouldn't be anything new.
What the frick how could knoll be bad that's impossible
...But yeah I'm surprised there are people who think Knoll is good. His stats suck and summoner doesn't "save" him, because why use a summoner to prevent character death when you could just... use a better unit to prevent character death. It's sacred stones the enemies are weak
Don't get me wrong, I love knoll, he's a fun unit, but he's not a GOOD one because of Sacred Stones being the way it is
I barely listened to this vegan coded video because i wanted to read the comments.
Id use knoll on hard mode ironman cause im bad at fire emblem and phantoms are funi.
Kratos MegaVegankNolllover
Where's Human Flesh link? Asking for a friend.
Right next to human flesh Zelda
Vegan knoll oh no😢
Maybe you'd like Knoll more if he was a vegan
sacred stones is easy, anyone can be super broken fairly easily.
Sacred stones with the echoes treatment would be peak and you can't change my mind
Knoll should consider becoming a vegan. It might improve his luck growth through sheer good karma.
Dani can I have a link to you sponsorship pls? 🥺
Sorry but ever since Echoes of Wisdom, the sponsor uses Zelda instead
tfw when *Moulder* makes better use of Dark magic than the actual dark magic user... (if you're wiling to engage in some roguish tactics)
The best sponsor ad read that I ever witness. #vegan
Where is the link for the sponsor? Did the vegans get on your case?
The link is my subscription button winky face
2:06 is eating human flesh *_vegan_* ? Truly a question for the ages...
Only if you eat vegans (since they don't have any non-vegan elements inside them)
I didnt know Knoll was a vegan, is that why his combat skills are lacking? He missed his Nosferatu follow-up thinking about steak
My vegan friends hate summoning because it's unethical
Apparently the reanimated souls are unethically sourced or something but I don't know the details
Could a vegan and a human flesh eater ever truly fall in love?
why be a vegan, when human flesh exists? what a great sponsor.
>Breaking the Eggs
So he awakens trans people? :3
Vegan~
doesnt matter, addington summons are the only good ones anyways 📦. Bestest unit, I assume a walking calculator would be vegan
Box Moment
i would kiss knoll on the lips probably. and pet him and call him a good boy. or something like that
I thought you were sponsoring a zombie game where you play as a zombie.
No, just a meme/joke/parody sponsorship not a real one
Does your sponsor have Vegan options?
Sooo are we just gonna pretend Crrature Campaign doesnt exist
Y'know what, I'm gonna come out and say it, each mage needs a niche; Light mages should be the fastest and highest RES by default, Anima mages should have interesting magic options (Sacred Trilogy has a fun idea where Wind is super low damage but 3 range, and Thunder being 1 range with massive crit) and Dark mages should have high DEF and mid Red
Light mages can still nuke Dark mages by doubling, giving them a good use case since many games and ROM hacks LOVE using dark mages. Anima mages should get nerfed stat wise but have interesting and fun options, rather than the fucking best option objectively. Dark mages having good DEF means they can have fun Nos tanking a little against physical enemies without jumping through 50 hoops or popping statboosters.
Also vegan
Knoll isn't a bad character, assuming you somehow keep him alive enough to unlock his supports, but his survivability is so bad that summoner is really the only way to get any use from him while keeping him far away from absolutely everything. I'm honestly surprised to learn he has any popularity at all when Ewan is so much better and the Valni tower makes training him up not even have any real risk involved.
Tofu is vegan human flesh.
2:06 ....
2:06 WTF?!!!
Edit: I mean, it's funny lol
THE HARD BONUS STATS FROM FE6 ARE A BUG AND NOT A FEATURE?!
Yes
Can nothing just be middle of the road? Like why is everything always so polar, blank is great or awful. Knoll is just mid imo, like his strengths do justify themselves if that's what you wanna use him for while his weaknesses are blaring. Like he's not GBA Archer bad at all.
Plenty of things are mid. Knoll is not one of them, In my opinion. His stats are abysmal and the summoning niche he has is actively detrimental to you. That's bad.