3DEqualizer - Matchmove For Production - 3DE to Maya - MM001 - Part Two
HTML-код
- Опубликовано: 28 июл 2024
- 3DEqualizer - Matchmove For Production - MM001 - Part Two
Matchmove For Production by VFX Tutors - Look at the course break down video to see more :)
Get the data here: gum.co/tbIg
In this video I will go through the entire matchmove process for the MM001 shot using 3DEqualizer.
enjoy
Patreon Support: / vfxtutors
Facebook: / vfxtutor
amazing thank you.
Thanks Josh.
Really good explanation throughout the tutorial.
Just one question: I would like to see how you use the Nuke LD node.
I can't wait to try the other tutorials!
Thanks
Thank you, i m glad you enjoyed it,
I can do a quick video on the LD node tonight for you
Josh
@@VFXTutors
Amazing.
Yes, it would be very useful to see that.
Thank you!
there you go, hope its what you needed
Josh
Thank you for yr tutorial ! I was wondering what is the warp4 sequence for ?
the warp 4 sequence is an undistorted version of your footage, so you can work with footage with no distortion :)
Please ~~~~~ Can you answer me , I have many questions. Did undistorting was for better tracking or better to put cgi thing to that scene or what ? And If I did everything completely and going to end compositing part , do I have to put distortion back to my comp ? And how can I do it.
I always have watched your good tutorial.
How to get positions of 3d points when camera is fixed position?
I tried zooming shot -!
Thanx.
thanks :) If its a fixed camera position you can almost do anything with it, as long as its fixed. you can make geometry work easily as long as its logical size.
did you try filming or tracking a zooming shot?
or do you mean you watched the tutorial? :)
@@VFXTutors Thanks your response. I meant I tried zooming shot. When I set 'camera constrain' to 'fixed position', I got result like planner 3d point that are same distance apart as the camera. But I did want to three-dimensional 3d point. Should I set 'camera constrain' to 'none'?
2:26 why did you changed depth to 1?
that's the depth of the image plane, it helps to see the geo and the footage clearer :)
@@VFXTutors thank you 😁
sir files are not free
in the description of MM001 there is a link :)