VFX Tutors
VFX Tutors
  • Видео 352
  • Просмотров 812 297
Create Realistic Textures for VFX
hey
so in the previous tutorial/walkthrough we created some realistic textures in substance painter for out model.
now we will use autodesk maya to do the look dev and create the shader, you can use blender, houdini or any of type of 3d software for this
ill show you my result after a very quick setup then am going to show you how to create the basic shader to see your textures from substance painter
thanks
0:00 Final result render
1:57 shader build
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Просмотров: 328

Видео

Create Realistic Textures In Substance Painter
Просмотров 39814 дней назад
Hey Welcome to this walkthrough/tutorial of texturing a model in substance painter. I will go through the methods i use in substance painter to create realistic textures for our 3d model. I only spend an hour texturing this model, but if your looking for a show reel piece youll probably end up taking much more time doing things more precise. 0:00 Final texture preview 0:49 Export & Import Model...
Master UV Mapping For Production - Part 5
Просмотров 2866 месяцев назад
Hey So, we have finally finished the modeling of this asset, hopefully, you have learned a few tips and tricks for hard surface modeling. Now we will master UV mapping on our hard surface model to get it ready for texturing If you don't know what UV mapping is, it's a technique that allows us to map coordinates to our hard surface geometry in a way we can easily use, kind of like an animal pelt...
Master UV Mapping For Production - Part 4
Просмотров 1066 месяцев назад
Hey So, we have finally finished the modeling of this asset, hopefully, you have learned a few tips and tricks for hard surface modeling. Now we will master UV mapping on our hard surface model to get it ready for texturing If you don't know what UV mapping is, it's a technique that allows us to map coordinates to our hard surface geometry in a way we can easily use, kind of like an animal pelt...
Master UV Mapping For Production - Part 3
Просмотров 2036 месяцев назад
Hey So, we have finally finished the modeling of this asset, hopefully, you have learned a few tips and tricks for hard surface modeling. Now we will master UV mapping on our hard surface model to get it ready for texturing If you don't know what UV mapping is, it's a technique that allows us to map coordinates to our hard surface geometry in a way we can easily use, kind of like an animal pelt...
Master UV Mapping For Production - Part 2
Просмотров 1537 месяцев назад
Hey So, we have finally finished the modeling of this asset, hopefully, you have learned a few tips and tricks for hard surface modeling. Now we will master UV mapping on our hard surface model to get it ready for texturing If you don't know what UV mapping is, it's a technique that allows us to map coordinates to our hard surface geometry in a way we can easily use, kind of like an animal pelt...
Master UV Mapping For Production
Просмотров 5637 месяцев назад
Hey So, we have finally finished the modeling of this asset, hopefully, you have learned a few tips and tricks for hard surface modeling. Now we will master UV mapping on our hard surface model to get it ready for texturing If you don't know what UV mapping is, it's a technique that allows us to map coordinates to our hard surface geometry in a way we can easily use, kind of like an animal pelt...
Hard Surface Modeling - The Most Important Part Of 3D Modeling
Просмотров 2997 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 27 Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology f...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 27
Просмотров 1647 месяцев назад
Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology for your 3D model Which is very important to actually land jobs! we ...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 26
Просмотров 1438 месяцев назад
Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology for your 3D model Which is very important to actually land jobs! we ...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 25
Просмотров 1818 месяцев назад
Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology for your 3D model Which is very important to actually land jobs! we ...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 24
Просмотров 1558 месяцев назад
Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology for your 3D model Which is very important to actually land jobs! we ...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 23
Просмотров 1338 месяцев назад
Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology for your 3D model Which is very important to actually land jobs! we ...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 22
Просмотров 2688 месяцев назад
Hey So, we are about to start a new project, that involves a real flamethrower! In this tutorial, we will Master Hard Surface Modeling and topology! We have started a new project, we will learn how to use Photogrammetry and hard surface model a hyper-real asset. In this tutorial, we will go through how to create great topology for your 3D model Which is very important to actually land jobs! we ...
Realistic Flamethrower Model - FREE Hard surface Modelling Course
Просмотров 7508 месяцев назад
Hey So this is the final model you will end up with when you finish the FREE hard surface modeling tutorials I will go through every step on how to create this model and have a a really nice piece for your show reel it's all free to watch here on ta youtube playlist : ruclips.net/p/PL6GYC59wj8mDPhk5WSWiYR3QGFcrN-NeE&si=wuIMC5BgXuGAE4m3 ▶ If you liked this video, COMMENT and hit the LIKE button ...
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 21
Просмотров 1348 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 21
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 20
Просмотров 2568 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 20
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 19
Просмотров 4538 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 19
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 18
Просмотров 6648 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 18
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 17
Просмотров 5418 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 17
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 16
Просмотров 3549 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 16
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 15
Просмотров 3029 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 15
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 14
Просмотров 4069 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 14
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 13
Просмотров 2909 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 13
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 12
Просмотров 1869 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 12
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 11
Просмотров 89810 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 11
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 10
Просмотров 20210 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 10
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 9
Просмотров 57410 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 9
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 8
Просмотров 33110 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 8
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 7
Просмотров 34010 месяцев назад
Hard Surface Modeling & Topology With a Lucasfilm Artist - Part 7

Комментарии

  • @frijolini
    @frijolini День назад

    ok but how?

  • @Noob-zi2ce
    @Noob-zi2ce 2 дня назад

    For those people with a very large file. Atom might not work, so try Liquid studio

  • @lukecarpenter9760
    @lukecarpenter9760 3 дня назад

    @VFXTutors Josh, hi there! It is the same MM024 / H003 video... Am i right?

  • @Malfunkn
    @Malfunkn 10 дней назад

    Did 3D equalizer get rid of their PLE version? I cant seem to find it..

  • @VFXTutors
    @VFXTutors 11 дней назад

    learn to make the textures here for free ruclips.net/video/Uz0uP8FrOBM/видео.htmlsi=9wO5Fi9xhR0Eqvd5

  • @FxmediagroupRu
    @FxmediagroupRu 17 дней назад

    Yeah, was big hit in 1996 ))

    • @VFXTutors
      @VFXTutors 17 дней назад

      @@FxmediagroupRu was super realistic back then 😂

    • @FxmediagroupRu
      @FxmediagroupRu 16 дней назад

      @@VFXTutors 3DS MAX Character studio! ))

  • @FxmediagroupRu
    @FxmediagroupRu 17 дней назад

    Others talk. Mr. Josh is doing it. Respect!

  • @she1by
    @she1by 17 дней назад

    Thank you!! This will help me kick my smart materials habit😂

  • @Maxwaspio
    @Maxwaspio 17 дней назад

    Thanks for posting Josh! Always appreciated 🙏

  • @nicksushkevich
    @nicksushkevich 17 дней назад

    Thank you!

  • @JanaiTalang
    @JanaiTalang 17 дней назад

    Thank you Mr. Josh.

  • @Ange-C
    @Ange-C 17 дней назад

    Thank you for this video. Really interesting to watch and follow. Iv followed your career since I found your youtube channel. Huge inspiration to me and my work.

    • @VFXTutors
      @VFXTutors 17 дней назад

      @@Ange-C thanks dude, that’s really nice to hear 😀

    • @Ange-C
      @Ange-C 17 дней назад

      @@VFXTutors your welcome man hope one day I'm lucky to meet you in person. Enjoy your content alot and I'm really exploring and trying to utilise my skill since being in the industry for so long. :) all skills are valuable and I recently got a new build so excited to really explore more. Iv been in mostly matchmove and layout through my career.

    • @VFXTutors
      @VFXTutors 16 дней назад

      @@Ange-CI’m sure our paths will cross at some point, Yeah I’m the same I come from matchmove and layout, two very important skills, as these will always be needed for every project

    • @Ange-C
      @Ange-C 16 дней назад

      @@VFXTutors absolutely. Very true regarding the skillset for matchmove and layout. I'm looking for layout work when industry picks up. Would be an honor to meet you one day. :) . I'm trying to learn unreal at the moment alot on my to do list to dip my toes and explore.

  • @Tank.3d
    @Tank.3d 17 дней назад

    Thank you so much 🙏🏼

  • @Sparjahmon
    @Sparjahmon 20 дней назад

    Awesome tut, thank you. One thing I didn't get is what is the purpose of single frame points projection? Lineup is with the "Lineup" points extracting vertices and track/solve is with the regular point projected on the model, but we never use that points from "SF" set. Why do we need them? Basically I can skip them and it still should work. Thanks again!

    • @VFXTutors
      @VFXTutors 19 дней назад

      @@Sparjahmon the SF set of points is basically storing your lineup, and can be edited later on if you want to adjust it, You can store the pose, but these can be lost, it’s just a safe way of saving a lineup, Think of it as a check point if things go wrong 😂 And thanks, glad the tutorial helped

  • @myyoutubechannnel4
    @myyoutubechannnel4 23 дня назад

    Hi, ty for tutors! Are there a workflow of object tracking without tracking a scene, like is it possible? My shots are pretty shaky and messy and tracking a full 3d scene would be a pain. But face tracks are decent.

  • @novelafilmacademy
    @novelafilmacademy 23 дня назад

    Your videos never disappoint! The detailed tutorials, clear comparisons, and brilliant showcases of sound design and storytelling are incredibly helpful. Thanks for the insightful and well-explained content.

  • @wretchedbeaches41
    @wretchedbeaches41 24 дня назад

    dude finding your vids are a god-send. im trying to get into using maya over blender for vfx shots for personal projects to make a reel and holy shit ive hit the jackpot lol. Much appreciated my friend.

    • @VFXTutors
      @VFXTutors 23 дня назад

      @@wretchedbeaches41 thanks, I’m glad they are useful 😀

  • @kakalookastudio715
    @kakalookastudio715 Месяц назад

    I've just discovered this channel and I have to admit that you tuts are amazing! Thanks for spreading the knowleadge!

    • @VFXTutors
      @VFXTutors 29 дней назад

      thank you i really appreciate it, feel free to share the channel with anyone you think might be interested :)

  • @somethingtojenga
    @somethingtojenga Месяц назад

    Will it matter that the plate is 32 bit and the hdri is 16 bit? If you use a 16 bit hdr to light a rendered scene for 32 bit footage, will that affect the grade at all when compositing?

  • @lukecarpenter9760
    @lukecarpenter9760 Месяц назад

    Josh, hi there! Thanks a lot for this tutorial and your work. I have one question about MM023 case... Why you didn't load checkerboard when determined approximate focal length?

    • @VFXTutors
      @VFXTutors Месяц назад

      @@lukecarpenter9760 hey, for this shot there is no checkerboard, we create the camera from only the footage

    • @lukecarpenter9760
      @lukecarpenter9760 Месяц назад

      @@VFXTutors Thx a lot, Josh!

  • @chewquences
    @chewquences Месяц назад

    is that bournemouth pier lmao what were the chances

    • @VFXTutors
      @VFXTutors Месяц назад

      @@chewquences yeah it’s Bournemouth pier

  • @burhanvfx
    @burhanvfx Месяц назад

    how to smooth the camera path?

    • @VFXTutors
      @VFXTutors Месяц назад

      @@burhanvfx you can do this in the curve editor, filter curves

    • @burhanvfx
      @burhanvfx Месяц назад

      @@VFXTutors Thank you for your reply. I found the solution in curve editor but when I calculate the scene again. The previous camera path is coming again. How can I apply this into my solve?

    • @VFXTutors
      @VFXTutors Месяц назад

      @@burhanvfx you would need to lock the transforms you have smoothed in constraints otherwise it will resolve the curve

    • @burhanvfx
      @burhanvfx Месяц назад

      @@VFXTutors Thanks

  • @SHROUDEXE404
    @SHROUDEXE404 Месяц назад

    my file doesn't even contain code what should i doo ? help me out please

    • @VFXTutors
      @VFXTutors Месяц назад

      @@SHROUDEXE404 is it a .mb or .ma file?

  • @colourwavestudios
    @colourwavestudios Месяц назад

    Very late to the party but I am enjoying your content. Actually pro and not trying to sell me things. On the other hand you should definitely deserve some dough for this quality content!

    • @VFXTutors
      @VFXTutors Месяц назад

      @@colourwavestudios thank you, yeah this channel is more about free learning, there are a few things that you can buy, files and footage, but all lessons are free

  • @skeletalbonez
    @skeletalbonez Месяц назад

    Thanks for the series, by far the best I've ever seen covering the entire process for a basic shot

  • @skeletalbonez
    @skeletalbonez Месяц назад

    What would you do to integrate the CG more? It still looks like its hovering a bit and I'm wondering what one might do to completely sell it.

    • @VFXTutors
      @VFXTutors Месяц назад

      @@skeletalbonez well to take it to the next level, you’ll need ‘bridging components’ like I would add tree debris on the top and in the cracks, cobwebs, moss on box and tree Some sort of Structure to show it’s mounted, Adding some occlusion texture to the tree and box, and there’s a lot more you can do

    • @skeletalbonez
      @skeletalbonez Месяц назад

      @@VFXTutors Thank you for the great help. Do you have any suggestions also for compositing in general? Perhaps a course or series you'd recommend? I also wonder if you have a Discord server or some sort of community where people can share their work.

    • @VFXTutors
      @VFXTutors Месяц назад

      @@skeletalbonez I sure do here’s the discord discord.gg/bg3rk8Xwft

  • @skeletalbonez
    @skeletalbonez 2 месяца назад

    The best series I have ever seen covering the VFX pipeline.

  • @makersprototype5115
    @makersprototype5115 2 месяца назад

    Why u save this unfinished project, and why you upladed this video to youtube!?

  • @keysignphenomenon
    @keysignphenomenon 2 месяца назад

    thanks

  • @ArnaudCreator
    @ArnaudCreator 2 месяца назад

    Good

  • @sircalen
    @sircalen 2 месяца назад

    Where did you pick up those Reference Spheres above the chart?

    • @VFXTutors
      @VFXTutors 2 месяца назад

      @@sircalen hey, I made them, ones online are far too expensive

  • @joebrnobic2320
    @joebrnobic2320 3 месяца назад

    Terrible video, totally incoherent, waste of time......

  • @mahanteshsh3743
    @mahanteshsh3743 3 месяца назад

    Where is lensgrid file?

  • @UnchartedWorlds
    @UnchartedWorlds 3 месяца назад

    How do you calculate how many times you need to rotate the lens? 70mm is 12 times, if I got xmm, whats the forumula?

  • @1710000huh
    @1710000huh 3 месяца назад

    omg wow!

  • @aravindteegala8035
    @aravindteegala8035 3 месяца назад

    Sir,one doubt how to solve lens grid with different squares pixels in 3dequalizer

  • @FxmediagroupRu
    @FxmediagroupRu 3 месяца назад

    JOSH IS ANDREW KRAMER 2.0

  • @FxmediagroupRu
    @FxmediagroupRu 3 месяца назад

    LET ME REITERATE THE FACT THAT JOSH IS AN ABSOLUTE BEAST!

  • @koushikbhattacharya832
    @koushikbhattacharya832 4 месяца назад

    what is the reason to transcode here instead of resolve?

    • @wellheytherehihowyadoin
      @wellheytherehihowyadoin Месяц назад

      Same question here. 🖐

    • @VFXTutors
      @VFXTutors 29 дней назад

      hey, better late than never hahha, i used redCineX for this because it jsut another free bit of software you can use, and also resolve is limited to UHD resolution where as i can use redCineX for my 5K footage

  • @peshangfx
    @peshangfx 4 месяца назад

    Good old days of character studio (biped) in 3ds max!

  • @3Dtexel
    @3Dtexel 4 месяца назад

    Thank you Thank you!!

  • @LowPolyPizza
    @LowPolyPizza 4 месяца назад

    Thank you! Very insightful. I have a couple questions if that's okay: 1. I've seen some showreels that have a curved wall subtly textured background and some of those even have a grid with measurements to show the size of their model. Would something like that enhance a showreel or is it an unnecessary distraction? 2. Some showreels show the object moving with the lighting static and then the lighting moving with the object static. It looks like you've combined both in the one turn - is this preferable to save on time? Thanks so much!