Phenomenal tutorial, you are a natural educator. The thing i always miss in tutorials is someone saying, well i want this, im gonna try this, that doesn't work, so im gonna try this and step by step take you through the options you have, to then come back to the original problem and see what your options are. This allows me to reproduce your errors and learn from them. Invaluable stuff, keep making more!
man your videos are so effing good !!!!!!! They should have a million views dagnammit !!!! **drinks from big jug labelled 'xxx' ** consarnnit!!! The production value is so damn good!!!
These videos are amazing. The way you explain complex situations in a simplified way with little illustrations should be an example for all other tutorials out there. I also love the problem solving approach, in all other tutorials they show you things that works smoothly, we need more fail/fix videos for Fusion. Thanks for doing these and please keep doing more.
I very rarely comment videos on youtube, but you made me smile a lot with this video... I'm a game artist and always work with polygonal approach (3dsmax, maya, etc..) but I had to learn Rhino quite long time ago to create planes, that was a pain in the ass and your video got me nostalgic ! ahah Keep posting pls, this is great job !
Excellent tutorial with some very good tips. I've been in a lot of situations where these tips could have proven useful. It's crazy how much work you put into videos. Great job!
Great tutorial! I'll add one more technique, just FYI - Use Project Curve to surface and Split Faces, to imprint your sketch curves onto the surface. Use Press/Pull, in the "Create New Offset" mode, to do the cut. Very similar results to your offset surface method, but maybe a little simpler.
Few out there try to play with fire of Red error message! Great video thank you for sharing, and I have one question; Will it fail if I use different software like Inventor or Solidworks?
I started to use fusion due to the fact that it is easy for concepts. Before that I worked in CATIA. When you start doing complex shapes for a design or just fillets, then fusion becomes too difficult and unbearable. And then you remember how easy it was done in CATIA.
Hi! I liked your set of questions at the end of the video so much I made a wallpaper of them. I will link it below, but it will likely end up in your spam folder in the yt creator studio. Please allow it to enter the comments section for everyone to see :)
I've used the obj exporter plugin listed on the Autodesk app store; it's a little buggy and slow but it works and there are no tricks to maintaining multi-body parts... It's a paid plugin, but I don't think it was that expensive. For a free alternative, most of the time I'll make objs by using the "save as stl" feature and send it through meshmixer, which allows you to export to an obj. You can do this to individual bodies, but you can also export entire assemblies or multi-body components... The trick with this method is that multi-body files export as a single material and sometimes welds vertices together if parts are intersecting... So it depends on what you need/how many parts you have. The best solution for me, but also the most expensive, is to save a .step or .sat file and open it in 3ds max and export from there. This gives a lot more control over what happens and generally gives much better results. I only do this at work, can't afford my own 3ds license for home. Another option, also expensive, is to import step/sat into keyshot or sw visualize and export an obj from there. Hope that helps
I could feel my blood pressure rising with every error message. I'm glad you stayed calm! Great video.
Where have you gone, the word needs more of your videos.
Phenomenal tutorial, you are a natural educator. The thing i always miss in tutorials is someone saying, well i want this, im gonna try this, that doesn't work, so im gonna try this and step by step take you through the options you have, to then come back to the original problem and see what your options are. This allows me to reproduce your errors and learn from them. Invaluable stuff, keep making more!
man your videos are so effing good !!!!!!! They should have a million views dagnammit !!!! **drinks from big jug labelled 'xxx' ** consarnnit!!! The production value is so damn good!!!
I don't think I have come across a better tutorial for fusion 360 anywhere. Extremely well done, you're a lifesaver. Kudos
These videos are amazing. The way you explain complex situations in a simplified way with little illustrations should be an example for all other tutorials out there. I also love the problem solving approach, in all other tutorials they show you things that works smoothly, we need more fail/fix videos for Fusion. Thanks for doing these and please keep doing more.
This is GOLD! Really. Your videos are so good, pls keep making more 🙏🙏🙏🙏🙏
I very rarely comment videos on youtube, but you made me smile a lot with this video... I'm a game artist and always work with polygonal approach (3dsmax, maya, etc..) but I had to learn Rhino quite long time ago to create planes, that was a pain in the ass and your video got me nostalgic ! ahah Keep posting pls, this is great job !
I just picked up Fusion 360. Coming over from Solidworks. These videos are informative and hilarious at the same time. Thanks for making these.
This guy has the best tutorials
Excellent tutorial with some very good tips. I've been in a lot of situations where these tips could have proven useful. It's crazy how much work you put into videos. Great job!
BRILLIANT!!!!! PLEASE MAKE MORE OF THESE EPIC VIDEOS!!!! LOVE IT!
MVP MVP MVP
Great tutorial! I'll add one more technique, just FYI - Use Project Curve to surface and Split Faces, to imprint your sketch curves onto the surface. Use Press/Pull, in the "Create New Offset" mode, to do the cut. Very similar results to your offset surface method, but maybe a little simpler.
Good point, nice addition
Thank you for the great work! I really learn a lot from your video :)
Just find out about this guy. You made my day
Thank you for the great work! great step on the black magic disambiguration.
Really Useful thanks mate.
Fantastic tutorial - makes me wanna switch to this software
Thanks for the good quality tutorials man, they are really helpful
Killin' it as always boss.
this is gold!
totally agree! really useful tips. thanks for share it
Do you live above a subway/train station? Anyway, great channel, subbed.
Epic video!!
Few out there try to play with fire of Red error message! Great video thank you for sharing, and I have one question; Will it fail if I use different software like Inventor or Solidworks?
Thanks... Yeah, most of this involves things I've translated over from fixing problems in solidworks
Thank you so much, been flipping my monitor for days, hehe.
if u write a book, i'll definitely bought one
Man, great videos.
p.s. You live very close to the airport.
Great Video!
Must see video for anyone interested in F360 and its never ending red "FAIL" messages
Fusion 360 Super User !
Great video!
How do I learn this much about fusion? (Aside from your dope af videos). How did you learn this much about fusion?
What about suppressing fillet feature in timeline?
I started to use fusion due to the fact that it is easy for concepts. Before that I worked in CATIA. When you start doing complex shapes for a design or just fillets, then fusion becomes too difficult and unbearable. And then you remember how easy it was done in CATIA.
Hi! I liked your set of questions at the end of the video so much I made a wallpaper of them. I will link it below, but it will likely end up in your spam folder in the yt creator studio. Please allow it to enter the comments section for everyone to see :)
drive.google.com/file/d/1UvRRq-8NH3kk3X2eo_q9dWxNukkUrxxX/view?usp=sharing
Hi! Can you recommend a plugin to export file into .obj?
I've used the obj exporter plugin listed on the Autodesk app store; it's a little buggy and slow but it works and there are no tricks to maintaining multi-body parts... It's a paid plugin, but I don't think it was that expensive.
For a free alternative, most of the time I'll make objs by using the "save as stl" feature and send it through meshmixer, which allows you to export to an obj. You can do this to individual bodies, but you can also export entire assemblies or multi-body components... The trick with this method is that multi-body files export as a single material and sometimes welds vertices together if parts are intersecting... So it depends on what you need/how many parts you have.
The best solution for me, but also the most expensive, is to save a .step or .sat file and open it in 3ds max and export from there. This gives a lot more control over what happens and generally gives much better results. I only do this at work, can't afford my own 3ds license for home.
Another option, also expensive, is to import step/sat into keyshot or sw visualize and export an obj from there.
Hope that helps