*ADVENTURE IS CALLING! If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!* ruclips.net/channel/UC9psrDU3oftnU49mrbUNWLA
Man I feel for you I am the exact opposite, and it pisses me off because the amount of times I roll 20's makes my DM's question me I tell them use dice to prove the point which of course I keep rolling 20's. In case your wondering the reason this pisses me off is because the RNG is so in my favor that nothing becomes a challenge I have intentionally played weak characters to prevent this insanity only for said character to roll more 20's then what should be statistically possible my DM even gave me dice weighted so it would roll 1's more often and I still roll 20's to an insane degree
Hang on a minute "Whenever you have advantage on an _attack roll_ using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once." The attack roll determines _whether_ you hit or not, doesn't it? It's not the damage roll. Damage rolls themselves don't get advantage.
@@ChancesSpellbook Sempai noticed me! ^_^ I knew this from experience. I'm running an elf monk right now and I've got my sights locked on this one once I hit level 4.
@@VonSnootingham Haha I'm happy you shared the info, I might have to look into it for one of my own games. Please don't hesitate to give us an update once you end up taking it :)
@@ChancesSpellbook Will do. My monk is the newest varient, the Way of the Astral Self, AKA the Jojo monk. I'm not level 4 yet, but I plan to take Elven Accuracy first, and Fey Teleportation down the line, maybe at 8, or maybe later depending on whether I decide to become a grappler. My thought is to take Grappler and maybe Tavern Brawler (I'm not sure if that one is necessary) in order to keep enemies constantly grappled, giving me advantage (and a die reroll) on all my attacks.
I'd add to Sean's comments on using this with the Warlock class by adding that when you have the wonderful combination of Darkness spell / Devil's Sight invocation, you can see them but they can't see you, giving you advantage on all of your attacks. So, you're frequently attacking with advantage, plus the 19/20 crit range from Curse if you're a Hexblade. So, even if you roll a hit, you can STILL re-roll the other die and hope to get a 19/20 and crit, and you hit even if you fail to crit. Having a character constantly attacking with triple advantage and a 19/20 crit range verges on gamebreaking.
Been thinking of a new build: Half Elf MonkBarbarian: dip in barbarian, for rage and reckless attack, and go to monk Kensei;choose the glaive (as it is basically a Guan Dao) as your monk weapon, for the Nice 1d10 damage per strike, plus it is a magic weapon for overcoming resistance, and you can use your dex mod as damgage. Get the GWM and GW fighting style plus Polearm Master. Begin the round with many enemies around, then rage, reckless attack, GWM do 2attacks,bonus action you can either stun or Flurry of Blows, do more 2 to 3 attacks. And this at low level... What do you think?
My german translation of swashbuckler says, that you got sneak attack on singled out targets even if you don't have advantage. So this feat won't work for swashbucklers on every attack roll
Is stupidly over powered Samurai fighter archery fighting style with sharp shooter and Elven accuracy. Bonus action give my self advantage till the end of my turn then fire 2 arrows then action surge fire 2 more arrows all of them getting rolled with advantage high chance of crit BOOM I just did about 70 damage my first turn
This feat bothers me somewhat because of using base pointbuy an elf can start with 17 dex or a half elf can start with 17 cha, so taking this feat at 4th level does not slow down regular stat progression. Combine this with the half elf dark elf or base dark elf and faire fire then you’ll almost never miss. Also works well with the crossbow expert sharpshooter feat build that I mentioned in the crossbow expert comments.
The Shadow Sorcerer at 3rd level and higher can utilize this too. At 3rd level you can spend 2 Sorcery Points to cast the darkness spell and you can see in it, and it doesn't count against your spell slots. You can see in magical darkness where most can't, this gives you advantage and allows you to use Elven Accuracy.
Half Elf First 5lvls Fighter grab Samurai; Fighting Spirit; slight dex base but with higher charisma; use shortswords or versatile longswords Grab Elven Accuracy at lvl4 Warlock 3lvls hexblade with branding smite; hexblades curse; pact of the blade; improved pact weapon for bows if you want The rest into Fighter. HexB Curse and EA pair really well together and FS allows for a forced way to generate advantage even as a ranged user on your turn. GWM or Sharpshooter are also nice for later on. Potentially could be only ranged a drop the warlock all together for more attacks and ability improvements as a fighter. Plus with being a Samurai you could have Strength, Constitution, AND Wisdom Saving throws with additional feats. All together a really rockin' way to play
Haha Lots of sleepless nights, and there's a good chance I might have to slow down to 1 or 2 next month. Thank you so much for the praise though, I really appreciate it!
Pact of the blade warlocks probably make the best users of this as they get to land critical hits on a 19 so with triple advantage that's a 30% chance to land a critical hit in theory at least not to mention eldritch smites are a thing so pact of the blade warlocks benefit hugely from the elven accuracy feat as they will be landing high damage critical eldritch smites like taking candy from a child
Bladesinger with Shadow Blade cast. Gain adv in dim light or darkness.(which can be alot of times) Does base 2d8 psychic dmg + dex mod cause its finesse + int mod + dueling fighting style if u take fighter like me :) and champion sub for 19-20 crits. Or later on you can just forgo shadow blade and just use magical rapier of w/e have familiar use help while your blade of disaster spell is attacking with advantage using your spell attack mod which is also affected by EA critting 18-20 x3 for 12d12 😯
I have put this feat on a wood elf gloomstalker which basically means almost permanent advantage in the dark and in the shadows curious how much damage this gloomstalker will pump out .o..
@@ChancesSpellbook she also got wood elf magic so first combat rounds get her like 55 ft of movement and 2 attacks and as long as i remain hidden its a furious build and itd only a level 3 character (we have a home rule in our gamr about feats one all 3 levels)
I personally feel that its not as effective with assassins cuz elven accuracy just adds one additional die to your role. If you already had advantage that extra die wont increase your to hit chance by a lot. I feel the main purpose of it is for crit fishing. Which you already get if you are an assassin
How about a 2nd level Barbarian 1/2 elf who takes a level of hexblade (so damage is based on cha) and always use reckless attack. You don't have to take rage at the same time. And then take elven accuracy? Reckless attack would give you advantage on all melee attacks and elven accuracy would let you reroll one of the two attacks. You could use rage to half damage on those normal three types (but I would drop the strength based increased damage and keep the str save). It could be more worth this by taking up to 3 levels of barbarian for bear totem or up to 5 levels of barbarian for 2nd attack. You could also increase hexblade to level 3. And as a final insult to injury, you could do monk for three levels and become a Kensei. What do you think? I do see a possible problem with alignment though. As barbarians are chaotic and monks are lawful. But I'm sure there are ways to story this. Let me know. I would love to see a character write up of 5 levels of bear totem barbarian, 3 levels of hexblade and 3 levels of kensei monk = 11 levels. I think it's use would be to mix and match and would probably have to be 1-5 levels of totem bear barbarian and then alignment change and then the rest. Also, if building as a long term, you would probably only have a 13 strength, putting your highest stat (hopefully a 16-18 in cha) which would not help for those first 5 levels. lol
to me its starting to sound like there are two types of feats, a) Busted OP must pick b) flavorful but not necessarily all that useful, like at all maybe its just me being stupid-new and inexperienced, but while people say feats are to make your character more unique and personal, its seams like an "x,y, and z are OP and if you don't use them your severely handicapped" situation, which takes away from the unique and personal aspect they are supposed to bring.
I see where you're coming from, and honestly I partially agree. Feats are the MinMaxer and Power Gamers best friends. The best way I found of preventing this, is to only let players select Feats that are relevant to their characters back stories. While it doesn't always work perfect, I do find it makes the game a little more realistic
@@ChancesSpellbook There's a game on roll20 where the gm lets people pick two feats at level one but they must both be tied to the backstory. Granted I think it's a "have fun and relax" type of game where the GM doesn't mind munchkins
Make a samuraj and use bonus action to give yourself advantage on all your attacks and use a dex based weapon, either finess but most likely ranged (if you are high lvl enough with sharpshooter if ranged then say bye bye to all)
3:30 about that i told DM the is a conept i balca it out with 10 con and 8 str so in mele i can be esy taken donw and we get more enmy archers to deal with for me ;]
god-damit yt... THE BELL IS RUNG! I'M TIRED OF YOUR CRAP! I have been watching everyone of the videos on this channel, The Bell is rung, And I've been commenting a lot as well.... I OBVIOUSLY want to keep watching so where the F are my notifications?! I get the recommendation, but not the notification...
From what I understand, my channels still considered to be too small to get priority in notifications. After I reach 1,000 Subscribers it's suppose to get better. I'm sorry for any inconvenience, I really do appreciate our little chats haha!
Chances' Spellbook A) if it’s because your less than 1000 subs that’s not your fault so no need to apologize B) you need more subscribers regardless of how it works, this channel is awesome
Thanks! I’m a big fan of mounted combat in D&D 5e simply because nobody thinks twice about using it. It’s especially useful when you have a mount (say, an elephant for instance) who can do attacks of their own.
@@justin_cgamer3198 I agree, the potential boost to action economy, and utility is HUGE! Honestly though, I can't say I've ever played a mounted character. I might have to try it out in my next character, thank you sooo much!
No problem, I highly recommend it. When the time comes, make sure that you have a conversation with your dm to make sure that a mounted character will be feasible in the long run, and that your character won’t be restricted by the game setting. :)
*ADVENTURE IS CALLING! If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!*
ruclips.net/channel/UC9psrDU3oftnU49mrbUNWLA
I took this feat because I rolled two natural ones when I got advantage
That's a mood if I ever saw one haha
Man I feel for you I am the exact opposite, and it pisses me off because the amount of times I roll 20's makes my DM's question me I tell them use dice to prove the point which of course I keep rolling 20's. In case your wondering the reason this pisses me off is because the RNG is so in my favor that nothing becomes a challenge I have intentionally played weak characters to prevent this insanity only for said character to roll more 20's then what should be statistically possible my DM even gave me dice weighted so it would roll 1's more often and I still roll 20's to an insane degree
Now you can get three!
Try rolling 3 1's with EA Q-Q my character could never live down the shame I swear that elf had a curse every bow he touched he would crit fail ...
Hang on a minute
"Whenever you have advantage on an _attack roll_ using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once."
The attack roll determines _whether_ you hit or not, doesn't it? It's not the damage roll. Damage rolls themselves don't get advantage.
Yes that is correct!
@@ChancesSpellbook Thanks for the confirmation, because in the video you said the words "damage roll" at least twice, hence my confusion
No one:
Gloom stalker: My time has come
Haha that's a meme!
I've got a Warlock with a Cloak of Greater Invisibility.. I'll just be taking this feat, thank you very much.
Haha your poor DM!
Doesn't necessarily have to be a ranged attack. Monks use dex on their rolls and get a ton of attacks, so this is crazy awesome for monks.
GREAT POINT! As written you are 100% correct! That really opens this feat up!!!! Thank you soooo much
@@ChancesSpellbook Sempai noticed me! ^_^ I knew this from experience. I'm running an elf monk right now and I've got my sights locked on this one once I hit level 4.
@@VonSnootingham Haha I'm happy you shared the info, I might have to look into it for one of my own games.
Please don't hesitate to give us an update once you end up taking it :)
@@ChancesSpellbook Will do. My monk is the newest varient, the Way of the Astral Self, AKA the Jojo monk. I'm not level 4 yet, but I plan to take Elven Accuracy first, and Fey Teleportation down the line, maybe at 8, or maybe later depending on whether I decide to become a grappler. My thought is to take Grappler and maybe Tavern Brawler (I'm not sure if that one is necessary) in order to keep enemies constantly grappled, giving me advantage (and a die reroll) on all my attacks.
@@VonSnootingham Sounds soooo cool!!
I'd add to Sean's comments on using this with the Warlock class by adding that when you have the wonderful combination of Darkness spell / Devil's Sight invocation, you can see them but they can't see you, giving you advantage on all of your attacks. So, you're frequently attacking with advantage, plus the 19/20 crit range from Curse if you're a Hexblade. So, even if you roll a hit, you can STILL re-roll the other die and hope to get a 19/20 and crit, and you hit even if you fail to crit. Having a character constantly attacking with triple advantage and a 19/20 crit range verges on gamebreaking.
Jeez, I never thought about it like that!
monk's stunning strike lands, game over
Haha very true!
Been thinking of a new build: Half Elf MonkBarbarian: dip in barbarian, for rage and reckless attack, and go to monk Kensei;choose the glaive (as it is basically a Guan Dao) as your monk weapon, for the Nice 1d10 damage per strike, plus it is a magic weapon for overcoming resistance, and you can use your dex mod as damgage. Get the GWM and GW fighting style plus Polearm Master. Begin the round with many enemies around, then rage, reckless attack, GWM do 2attacks,bonus action you can either stun or Flurry of Blows, do more 2 to 3 attacks. And this at low level... What do you think?
Swashbuckler would also be a good choice with their ability to always gain advantage on a singled out target.
My german translation of swashbuckler says, that you got sneak attack on singled out targets even if you don't have advantage. So this feat won't work for swashbucklers on every attack roll
Not sure if it's been said yet, but it's for both melee and ranged attacks, not just ranged.
Dex based melee attacks, yeah?
Is stupidly over powered Samurai fighter archery fighting style with sharp shooter and Elven accuracy. Bonus action give my self advantage till the end of my turn then fire 2 arrows then action surge fire 2 more arrows all of them getting rolled with advantage high chance of crit BOOM I just did about 70 damage my first turn
Haha your poor DM!
I didn't need to know this haha
This feat bothers me somewhat because of using base pointbuy an elf can start with 17 dex or a half elf can start with 17 cha, so taking this feat at 4th level does not slow down regular stat progression.
Combine this with the half elf dark elf or base dark elf and faire fire then you’ll almost never miss. Also works well with the crossbow expert sharpshooter feat build that I mentioned in the crossbow expert comments.
I 100% agree, if your an Elf in general, I would always consider this Feat!
Dexterity, Intelligence, Wisdom or Charisma
There's a couple UA classes that use int, but by RAW Wizards are the only ones.
@@ChancesSpellbook ah, it's ua! clever of them to leaving the door open for future classes.
The new Battle Smith Artificer uses Intelligence with magic weapons. Just like you said, they left the door open for the future!
I Play A BLADESINGER / ASSASSIN... My Weapon Of Choice, Is The Spell : SHADOW BLADE @ 4d8 + Sneak Attack Damage, With Assassination...
Half Drow Fighter with Levels of Babarian for Reckless Attack. Druchi Witchwarrior
VERY COOL! Sounds very fun to play!
The Shadow Sorcerer at 3rd level and higher can utilize this too. At 3rd level you can spend 2 Sorcery Points to cast the darkness spell and you can see in it, and it doesn't count against your spell slots. You can see in magical darkness where most can't, this gives you advantage and allows you to use Elven Accuracy.
Half Elf
First 5lvls Fighter grab Samurai; Fighting Spirit; slight dex base but with higher charisma; use shortswords or versatile longswords
Grab Elven Accuracy at lvl4
Warlock 3lvls hexblade with branding smite; hexblades curse; pact of the blade; improved pact weapon for bows if you want
The rest into Fighter.
HexB Curse and EA pair really well together and FS allows for a forced way to generate advantage even as a ranged user on your turn. GWM or Sharpshooter are also nice for later on. Potentially could be only ranged a drop the warlock all together for more attacks and ability improvements as a fighter. Plus with being a Samurai you could have Strength, Constitution, AND Wisdom Saving throws with additional feats. All together a really rockin' way to play
How do you post four high quality videos in a day? It’s crazy!
Haha Lots of sleepless nights, and there's a good chance I might have to slow down to 1 or 2 next month. Thank you so much for the praise though, I really appreciate it!
I'm pending DM approval but I'm planning a dex vengence paladin with this, which means you know... Vow of Enmity.
Pact of the blade warlocks probably make the best users of this as they get to land critical hits on a 19 so with triple advantage that's a 30% chance to land a critical hit in theory at least not to mention eldritch smites are a thing so pact of the blade warlocks benefit hugely from the elven accuracy feat as they will be landing high damage critical eldritch smites like taking candy from a child
Very good point!
@@ChancesSpellbook I tend to have a lot of those
I made a comment below building on your point, which I think are spot-on to begin with.
You can do this mele its not ranged i have it on my wood elf monk... its everything but brute str!!
I like it!
Rogues can benefit a lot from this.
Bladesinger with Shadow Blade cast. Gain adv in dim light or darkness.(which can be alot of times) Does base 2d8 psychic dmg + dex mod cause its finesse + int mod + dueling fighting style if u take fighter like me :) and champion sub for 19-20 crits. Or later on you can just forgo shadow blade and just use magical rapier of w/e have familiar use help while your blade of disaster spell is attacking with advantage using your spell attack mod which is also affected by EA critting 18-20 x3 for 12d12 😯
I have put this feat on a wood elf gloomstalker which basically means almost permanent advantage in the dark and in the shadows curious how much damage this gloomstalker will pump out .o..
The potential damage is pretty huge! The more insane stat would be your odds of landing a hit!
@@ChancesSpellbook she also got wood elf magic so first combat rounds get her like 55 ft of movement and 2 attacks and as long as i remain hidden its a furious build and itd only a level 3 character (we have a home rule in our gamr about feats one all 3 levels)
@@Florian0799 That's crazy! My GAWD!
@@ChancesSpellbook did i mentioned when pass without trace is on every stealth check of a wood elf succeeds if you skill it right
@@Florian0799 Haha that almost sounds too good!
I personally feel that its not as effective with assassins cuz elven accuracy just adds one additional die to your role. If you already had advantage that extra die wont increase your to hit chance by a lot. I feel the main purpose of it is for crit fishing. Which you already get if you are an assassin
Fun build is samurai EA or dip 2 levels into Barbarian for reckless attacks
That sounds a little broken haha!
Zephyr Strike with Booming Blade and Elven Accuracy 😁
How about a 2nd level Barbarian 1/2 elf who takes a level of hexblade (so damage is based on cha) and always use reckless attack. You don't have to take rage at the same time. And then take elven accuracy? Reckless attack would give you advantage on all melee attacks and elven accuracy would let you reroll one of the two attacks. You could use rage to half damage on those normal three types (but I would drop the strength based increased damage and keep the str save). It could be more worth this by taking up to 3 levels of barbarian for bear totem or up to 5 levels of barbarian for 2nd attack. You could also increase hexblade to level 3. And as a final insult to injury, you could do monk for three levels and become a Kensei. What do you think? I do see a possible problem with alignment though. As barbarians are chaotic and monks are lawful. But I'm sure there are ways to story this. Let me know. I would love to see a character write up of 5 levels of bear totem barbarian, 3 levels of hexblade and 3 levels of kensei monk = 11 levels. I think it's use would be to mix and match and would probably have to be 1-5 levels of totem bear barbarian and then alignment change and then the rest. Also, if building as a long term, you would probably only have a 13 strength, putting your highest stat (hopefully a 16-18 in cha) which would not help for those first 5 levels. lol
Gloomstalker Assassin Elf will One-shot a mid level boss and then some with this feat.
to me its starting to sound like there are two types of feats,
a) Busted OP must pick
b) flavorful but not necessarily all that useful, like at all
maybe its just me being stupid-new and inexperienced, but while people say feats are to make your character more unique and personal, its seams like an "x,y, and z are OP and if you don't use them your severely handicapped" situation, which takes away from the unique and personal aspect they are supposed to bring.
I see where you're coming from, and honestly I partially agree. Feats are the MinMaxer and Power Gamers best friends.
The best way I found of preventing this, is to only let players select Feats that are relevant to their characters back stories.
While it doesn't always work perfect, I do find it makes the game a little more realistic
@@ChancesSpellbook There's a game on roll20 where the gm lets people pick two feats at level one but they must both be tied to the backstory. Granted I think it's a "have fun and relax" type of game where the GM doesn't mind munchkins
elven accuracy on a gloom stalker ranger is busted lol
I'm planning to use this with a Hexblade Warlock Eladrin, this gonna be fun xD
Elven fighter horse rider with rapier getting three rolls on every attack roll on medium targets.
Make a samuraj and use bonus action to give yourself advantage on all your attacks and use a dex based weapon, either finess but most likely ranged (if you are high lvl enough with sharpshooter if ranged then say bye bye to all)
What gives advantage to ranged attacks?
It’s the attack roll d20 not damage dice!
Does it say you need to do it at a distance. Would a dex melee weapon like a short sword get the same benefits?
3:30 about that i told DM the is a conept i balca it out with 10 con and 8 str so in mele i can be esy taken donw
and we get more enmy archers to deal with for me ;]
Is this feat even that good mathematicaly
No... this videonis wrong. You don't re-roll a damage die, you re-roll one of the d20, making your adavantage is nkw three d20s choose the best.
This just screams rogue
drow champion fighter with blind fighting
drow get darkness and faerie fire
god-damit yt... THE BELL IS RUNG! I'M TIRED OF YOUR CRAP!
I have been watching everyone of the videos on this channel, The Bell is rung, And I've been commenting a lot as well.... I OBVIOUSLY want to keep watching so where the F are my notifications?! I get the recommendation, but not the notification...
From what I understand, my channels still considered to be too small to get priority in notifications. After I reach 1,000 Subscribers it's suppose to get better.
I'm sorry for any inconvenience, I really do appreciate our little chats haha!
Chances' Spellbook
A) if it’s because your less than 1000 subs that’s not your fault so no need to apologize
B) you need more subscribers regardless of how it works, this channel is awesome
@@Blossoming_Fate Thank you soooo much, I really appreciate it !!!
In my experience, if you pair this feat with the mounted combatant feat and you use finesse weapons, the hit rate just goes through the roof.
That is a VERY tight build you got there haha! GREAT JOB!
Thanks! I’m a big fan of mounted combat in D&D 5e simply because nobody thinks twice about using it. It’s especially useful when you have a mount (say, an elephant for instance) who can do attacks of their own.
@@justin_cgamer3198 I agree, the potential boost to action economy, and utility is HUGE! Honestly though, I can't say I've ever played a mounted character.
I might have to try it out in my next character, thank you sooo much!
No problem, I highly recommend it. When the time comes, make sure that you have a conversation with your dm to make sure that a mounted character will be feasible in the long run, and that your character won’t be restricted by the game setting. :)
@@justin_cgamer3198 Sounds good, I'll keep it in mind! Thank you soooo much!