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I do know that a lot of people are confused that the spell is called chilling touch which implies that it is an ice spell. I personally think it's a great name because if you think to horror movies or books, if a ghost touches your neck or something simular, it is a very chilling touch. So I think the naming scheme went along those lines and I like it. Just a dark presence putting it's hand on you being a Chilling Touch.
A particularly advanced necromancer who uses this a lot could be rewarded with an extra function. When the spectral hand is on a creature, touch spells can be delivered through the hand as though it were the casters. Also works with vampiric touch.
this is an excellent spell at low levels and at high levels, the posibility of avoiding an enemy of geating healed is amazing and both damage and range are decent, is greatly combined with 1 level of cleric death domain
I always thought of the effect on undead as a consolation price that got added to counterbalance the necrotic damage mostly being uneffective against undead. Although I personally don't mind stuff like certain creatures being resistant to a spell - just cast something else on that creature and use chill touch in your next battle against something that isn't undead.
I think maybe you need to think about the spell differently, its a necromancy spell, its not meant to be used on undead, like fire isn't meant to be used on fire creatures. The Disadvantage for undead is purely a boost after appreciating it will do less damage to undead since they likely will have resistance. And as you say not many undead gain hp, this spell is a necrotic spell meant for Trolls and the like.
This spell is great when you're facing enemy Fighters or Clerics. Also, smarmy NPC's who may have potions. If enemy characters following the same norms as PCs are in the game, this cantrip wrecks their shit. No potions, no healing spells, no Fighter self-healing, etc. Trolls and other regenerating enemies hate this spell. Chill Touch keeps regen from taking place too. Had a hapless Tiefling Necromancer who's theme was hands, so he used hand-related spells at every opportunity. Was an okay guy, didn't even intend to be a necromancer originally, but stuff happens, and push a wizard around often enough and they'll push back.
Have a Valor bard with one level of fighter, and used magic Initiate from sorcerer to.picj up green flame and booming blade and shield to make a mele focused bard. Fun play.
You can use subtle spell to cast it without components...but there will still be a magical skeletal hand landing on the creature you cast it on. I'm not sure how you'd hide that to trick people.
I'm playing a sea elf hex blade and took this for my ranged option, mostly because I wanted to do something other than Eldridge blast. But for the flavor I'm calling it Chill of The Deep and made it look like a spectral jellyfish that would just cling onto the target and sting them.
Hey Chance! I really enjoy your videos! I was hoping you’d cover mor necromancy spells. I’m trying to use Vampiric Touch as an iconic spell with my character, and I’d like to know any tips for a multiclass wizard to benefit from it.
Alternate names: Create Pulmonary Embolism, Cause Cardiac Arrest, Incite Intracranial Hemorrhage As to the relative power/worth of the spell, comparisons to Toll the Dead must account for the difficulties suffered at high levels by Wis Save Negates effects, as opposed to the comparative reliability of attack spells. And even beyond that, Toll the Dead suffers from half the range and none of the secondary effects of Chill Touch, and in exchange averages (with conditions) 2 additional damage per tier. A better, more direct comparison is likely Fire Bolt, considered by many to be the quintessential damaging cantrip. Fire Bolt and Chill Touch have the same range, with Fire Bolt dealing 1 additional damage per tier, but having a _far_ more commonly resisted (or _immune_ ) damage type, and a far less useful (in that it is far more readily replicated, including by nonmagical means) secondary effect.
I'd take it over Firebolt in a heartbeat, it's myriad of effects, decent damage and excellent damage type to me feel better than Firebolt's "hi I hit hard stuff...with the most-resisted element in the entire game...and that's it."
*If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!*
ruclips.net/channel/UC9psrDU3oftnU49mrbUNWLA
I do know that a lot of people are confused that the spell is called chilling touch which implies that it is an ice spell. I personally think it's a great name because if you think to horror movies or books, if a ghost touches your neck or something simular, it is a very chilling touch. So I think the naming scheme went along those lines and I like it. Just a dark presence putting it's hand on you being a Chilling Touch.
I agree. People are too basic
A particularly advanced necromancer who uses this a lot could be rewarded with an extra function.
When the spectral hand is on a creature, touch spells can be delivered through the hand as though it were the casters.
Also works with vampiric touch.
this is an excellent spell at low levels and at high levels, the posibility of avoiding an enemy of geating healed is amazing and both damage and range are decent, is greatly combined with 1 level of cleric death domain
This revised cantrips series is great!
Ghostly grasp 💪💪💪
I always thought of the effect on undead as a consolation price that got added to counterbalance the necrotic damage mostly being uneffective against undead. Although I personally don't mind stuff like certain creatures being resistant to a spell - just cast something else on that creature and use chill touch in your next battle against something that isn't undead.
That's exactly correct.
This one is a boon to Spore Circle Druids! Great for softening up enemy numbers until the distance is closed!
I think maybe you need to think about the spell differently, its a necromancy spell, its not meant to be used on undead, like fire isn't meant to be used on fire creatures. The Disadvantage for undead is purely a boost after appreciating it will do less damage to undead since they likely will have resistance. And as you say not many undead gain hp, this spell is a necrotic spell meant for Trolls and the like.
This spell is great when you're facing enemy Fighters or Clerics. Also, smarmy NPC's who may have potions. If enemy characters following the same norms as PCs are in the game, this cantrip wrecks their shit. No potions, no healing spells, no Fighter self-healing, etc. Trolls and other regenerating enemies hate this spell. Chill Touch keeps regen from taking place too.
Had a hapless Tiefling Necromancer who's theme was hands, so he used hand-related spells at every opportunity. Was an okay guy, didn't even intend to be a necromancer originally, but stuff happens, and push a wizard around often enough and they'll push back.
The cheese touch
Witch Slap is a MUCH better name.
Edit: Oh, LICH Slap. Even better.
Have a Valor bard with one level of fighter, and used magic Initiate from sorcerer to.picj up green flame and booming blade and shield to make a mele focused bard. Fun play.
You can use subtle spell to cast it without components...but there will still be a magical skeletal hand landing on the creature you cast it on. I'm not sure how you'd hide that to trick people.
I'm playing a sea elf hex blade and took this for my ranged option, mostly because I wanted to do something other than Eldridge blast. But for the flavor I'm calling it Chill of The Deep and made it look like a spectral jellyfish that would just cling onto the target and sting them.
This is my favorite 5E combat cantrip! I have used it to kite a Troll and solo kill a higher level cleric with bookend Fireballs!
My sad heart realising it will be that much longer before you get to 4th level spells 😭
Hey Chance!
I really enjoy your videos! I was hoping you’d cover mor necromancy spells. I’m trying to use Vampiric Touch as an iconic spell with my character, and I’d like to know any tips for a multiclass wizard to benefit from it.
Never thought this would help deal with invisible enemies
I've used it to cool people's beers in the tavern. Also with a willing DM using it to freeze the ground/ slow enemies rather than damage them.
I think the undead part is because most casters only take 1 ranged cantrip and this prevents it from being useless against undead.
Alternate names: Create Pulmonary Embolism, Cause Cardiac Arrest, Incite Intracranial Hemorrhage
As to the relative power/worth of the spell, comparisons to Toll the Dead must account for the difficulties suffered at high levels by Wis Save Negates effects, as opposed to the comparative reliability of attack spells. And even beyond that, Toll the Dead suffers from half the range and none of the secondary effects of Chill Touch, and in exchange averages (with conditions) 2 additional damage per tier.
A better, more direct comparison is likely Fire Bolt, considered by many to be the quintessential damaging cantrip.
Fire Bolt and Chill Touch have the same range, with Fire Bolt dealing 1 additional damage per tier, but having a _far_ more commonly resisted (or _immune_ ) damage type, and a far less useful (in that it is far more readily replicated, including by nonmagical means) secondary effect.
I love this spell, but it's flavor.
Feel the chill touch of the grave!
This spell was made to kill regenerators, like Trolls.
I'd take it over Firebolt in a heartbeat, it's myriad of effects, decent damage and excellent damage type to me feel better than Firebolt's "hi I hit hard stuff...with the most-resisted element in the entire game...and that's it."
noot noot